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All Posts by opzero

All Posts by opzero

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28 posts found

I have seen alot of bashing of warhammer after the preview weekend on some bugs that poped up. So im going to copy and past these comments from Mark Jacobs.

 

Preview Weekend Update
Folks,

Okay, it was a wild and crazy weekend in WAR and while some of you might be tempted to go all Samurai on us for a couple of the bugs, overall things went very, very well. As long-time readers of my notes now, I won’t do a Nick Winters and we are anything but pathological liars so we’ll always own up when we make a mistake and we made a couple here. So, let’s talk amongst ourselves and have a little chat about the top nine list of the biggest issues and where we stand in regards to them.

(1) Client Crashes – I’ve talked about this as one of the reasons why we didn’t release the NDA until recently. Here’s the current status.
- Just a little too many currently. While we are better off than we were in beta, we must do better still before release.
- A number of players will lower spec machines had more CTDs than higher spec machines.
- Number of fixes already in pipeline. They are working their way through our testing servers and will be pushed to the players once they have been vetted internally.
- Engineering time for CTD issue has remained heavily committed; our top engineers are working on the various issues.

(2) Monster Pathing and AI – Well, what can I say other than not even all of King Tut’s wealth could have made us feel better for messing up on this one. Well, maybe all his wealth. ?
- “Yes, that monster seems to be behaving a little oddly”. Monster responsiveness was very sketchy, odd pauses and tethering issues.
- “Oh, was I supposed to go in that direction?” Pathing sometimes wonky - mobs get stuck or go in wrong direction.
- Utter confusion at times as both monsters and pets will engage and disengage seemingly at random
- Internal server optimizations last week broke the pathing/AI. And I mean really, really broke it. This truly was a “Opps, we broke this code” moment for us and we don’t have many of them.
- Going to ensure that this problem is fixed this week. As I said in my first Preview Weekend, this is a major concern for us. Fortunately we have no underwater combat in this game or some of the NPCs may have been appropriately dubbed land sharks.

(3) Pet Responsiveness – With similar issues to Monster Pathing and AI, this was not our finest hour.
- Need to transfer "combat responsiveness" fixes to pets - have pet move immediately on button press.
- “Oh no, Mr. Bill!” Pets suffer from same pathing and lack of response as general monsters. Pets hopping around like they were headed to Del Staters.


(4) Global Cooldown Timers –This seems to be a hot topic for players to talk about. However, things aren’t always as they seem.
- Reality and perception are two different things, Warhammer has a GCD of 1.4s, WoW has 1.5s
- “Ability not ready” messaging needs to be improve, a sound effect if Global Cooldown in effect, maybe more cowbell?
- Need to improve on the feeling of sluggishness of the GCD and UI. Bug with display where our timer shows 2s when it is really 1.4
- The next best thing to a queue is? We will add in better "slop timer" to allow players 0.3s extra to pre-queue a second ability followup.

(5) Better animations
- So much more coming in the next two versions of the client. We are currently incorporating serious amounts of new animations into the game. Hopefully nobody will sneak a coneheads model into the game.
- Look at what my XXXX does now? Over the next month we will address many class-attack specific issues across all 20 careers.
- “U think you can dance?” Nope, but we have added new racial animations for movement, fidgets and redid some emotes.

(6) Texture Blurring
- Textures are currently cached in a manner that results in blurriness on entering a region.
- We will look at adding a client scalar.

(7) Client Performance – This is one of those issues
- Need better scalers on effects, sounds, graphics, etc to help lower end machines (already lots of additions to coders)
- This thing loves memory like Dan Aykroyd loves bass. We have already improved the memory consumption of the client and taken 100M out of current test best.

(8) Targeting, Camera, etc
- Currently our targeting system differs from many MMOs in terms of our features and how we go about things. We will identify and make a more standard initial setup but allow flexibility.
- Will add additional keybinding selections to allow flexibility

(9) Renown rank gear
- Unfortunately, a new bug (well an old bug we fixed and then managed to break again) which allowed Rank 10 RR 6 players can go to Tier 2 to get better gear and then come back to Tier 1 and own scenarios. We are currently working on a fix.

I hope you enjoyed the Preview Weekend and we thank you for your interest and we hope, patronage of our game.

Guess what folks, that’s the news and I am outta here!

Mark

P.S. The reason for all the Saturday Night Live references was that a poster or two dared me to work a certain phrase into the update. I kinda took that and ran with it.

 

www.warhammeralliance.com/forums/showthread.php

This is a tricky question for me so many games have been good/bad when they came out and have gotten better/worse  so  i'm gonna  list the  top  5  as  they  are  now .

1 World of warcraft
2 Everquest 2
3 Guild wars
4 City of villains
5 Lord of the rings online

runner up- Anarchy online

Of course this just my opinion.A game for me has to have good group play or pvp, or both . 
Auto assault  is actually a fun game if your computer can handle it. Dose have some cons, not a lot of people playing it, quest kinda suck, real fast paced. But might be worth a download to try its pvp is fun just driving around shooting stuff up is fun.  Planetside is good way to kill some time since you like fps, mmo choices that have good pvp is limited right now. Personally I'm waiting on WAR, hope it lives up to its hype.
Originally posted by Jimmy_Scythe

Yes, consoles are cheaper, that's the point.

Thank you!! There seem to be people here that honestly believe that PCs are cheaper than consoles and that's total bullshit.

Actually for me it wasn't cheaper to buy a console i went through 4 ps2 because of the faulty optical drives that Sony said wasn't faulty till they got sued and i could get it repaired for free. 4 ps2 x 300$ each=1200$ cost of my last pc 1000$. I'm in no way saying that's the case with the xbox 360 or ps3 but spending 1200$ on a ps2 still makes me think twice before i think about how much "cheaper" consoles are.

I hear the ps3 has controller issues xbox had heat problems><

I think the real reason the consoles are around is because its easier for some people to shell out 600$ for one then another 600$ for a pc later, opposed to spending 1200$ all at once for a decent pc.
Originally posted by opzero
Originally posted by Jimmy_Scythe

I can get the same quality of games with the same quality of graphics on my PC and it cost me 700 dollars. Plus I can do business on it and surf the internet.

True enough, but how many games come out on the PC in comparison to consoles? What's that? Not many?! Well, how much variety is there in those games? What? I'm only confined to FPS, RTS, and MMORPGs?! Well, those games must be pretty high quality across the board then right? Come again? They have the same consistency of quality as console games?! WTF???!!!!

So really you say we can't compare PCs to Consoles plus high end TVs, but yet you turn around and compare consoles to super gaming PCs that are overpriced machines.

But that is exactly what the PC fanbois have been doing in reverse. They've been comparing the most expensive console (PS3) with the most expensive HDTV (saw one at Wal-Mart for way less than $900), and then comparing it to a fuckin' eMachine. Reality check, I can get access to more games, with greater variety, with the two most popular consoles. BTW, the two most popular consoles can be had for $500. You can still keep the eMachine for home office stuff and be spending less money than a mid-level gaming rig would cost.

/FTW

I wasn't really comparing it with the most expensive HDTV i could find i have 2 Sony TVs a 36 and 42. The cost to replace the 36 inch with a comparable TV ( not some off brand) would cost 700+ with taxes for a 34 inch. Only reason i would have to buy HDTV would be xbox360 or ps3. Why not buy a smaller one? you may ask, I have nowhere to put it living in a apartment  with 3 bedrooms 2 for my kids, space is limited.  Sure i could play on the TVs i have. But i could of also play today's newer games on my 4 year old PC with the settings turned down.

BTW my 1500$ computer is far from a emachine service.futuremark.com/orb/resultanalyzer.jsp 
dubble post sorry
www.fileplanet.com/175088/170000/fileinfo/ArchLord-Trial-Client

Should answer any questions you have about it. Personally id save my hard drive space because theres so many other games that are much better IMHO. The way archlord plays reminds me of way RF online plays if you want to know how it plays.
600$ for a PS3, 900$ HDTV.  1500$ pc i built 4 months ago that will play any game i throw at it 1600x1200 max settings  (and yes it even runs Vanguard on high, alto it dose slow when you load busy town) edits pictures, burns movies and music, share pictures movies and more with friends, last but not least downloads porn. But wait the ps3 can play blue ray movies that cost 30$ each. And what if HD-DVD wins the format battle.

The choice is easy for me.  I have always been a PC guy since the late 80's maybe I'm bias but the PC looks like a far better deal to me.
2 Pages « 1 2