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All Posts by Eir_S

All Posts by Eir_S

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4545 posts found
I'm kind of glad I got to play the beta and realized how much money I saved.
GW2 and WoW would be my top picks.  Fast combat, skills open up quickly, and no lengthy tutorials.

A friend convinced me to try FFXIV again.  Then I discovered WoD had released, so I cancelled for the second (and last) time. 

I've got 2 lvl 100's already and I'm still excited.  "Jumping puzzles"?  lol  There's nothing as complex as a GW2 "jumping puzzle" in this game, so I can't really agree with you there, but after Cata and MoP, I'm finally loving WoW again.  Good features, good story, good dungeons, and fast fluid combat.  And that's all I'll say on here, maintenance should be over by now.

After the past two embarrassing expansions (that introduced a few good features to be fair), I am enjoying myself in WoW like I haven't since Wotlk.  Blizzard finally nailed it after all these years.
I just feel like I've played the game before.  Quest hubs, mediocre combat, people telling you have to get to a certain level before the game gets good, the usual.  I appreciate what AA is trying to do, and only for that reason do I hope it's a moderate success.  Otherwise, too many basic structures were lacking polish and just weren't fun.  I can't really stand by games that keep giving us the same thing.
Originally posted by Vesavius
Originally posted by carpatian
 This is a joke.I looked on rating/hype for archeage and it shows 6.60. Well i think the game just released and is not yet the time to discuss this but... rly? This game is a jewel . For me i will not trust mmorpg rating system from now on.Full of bs


It's a case of pearls before swine. I wouldn't let it worry you :)

AA is hardly a pearl, and don't call me names :p

The rating sounds about right to me.  Not the game I hoped for at all.

Originally posted by LacedOpium
Originally posted by Daxxan
Originally posted by siempi
Whoa whoa, what's that WoW? Getting scared of ARCHEAGE!?!?

Nothing to do with ArcheAge.  Everything to do with WoD


Have they ever done anything like this with prior expansions?  No they have not.  Of course It has everything to do with the release of Archeage.  You'd have to be very gullible to believe it has nothing, at all, to do with the release of Archeage.  Blizzard didn't get to be number one by being stupid.

Blizzard has NOTHING to fear from AA.  I don't think anyone does.

Er.. I don't think it has anything to do with being a GW2 fan, Soandso, the problem was that the poster seemed to be negatively forcing their opinion plus they were wrong about who did what first.  "So you like TSW?  I don't care, I thought it was boring, the combat was crap and it looked like everyone was made of plastic."  Can I write that article?  I doubt it.  Just because someone's giving props to a game doesn't mean the article is "polite" in any way.

I don't hate AA.  I just don't like it.  I don't see a problem.  I didn't waste any money on it or anything, it's great if people are enjoying it.

Like someone else said, every AAA title has it's non-fans.  Big deal.

Vertical progression, horizontal progression, I don't care, at the end of the day I'd rather play either ESO or GW2 than AA for a TON of reasons I've already listed over the months and years.  *shrug*  I just expected better.

In PVE, it's a good idea.  It shows you that, unlike a game like WoW where you pretty much can't be killed leveling from 1 to 90, that enemies in the game actually mean business and if you're solo'ing you have to pay attention, not just headbutt your way to victory with the only downside being key marks on your forehead.

Being able to rally against a champion who cheap-shotted you is a good feeling.

GW2 has already influenced devs, it's obvious even in WoW.  Practically the entire working mechanic behind Timeless Isle was ripped from GW2.  Shared mobs, timed events, etc.  I don't know or care about the hearts/exclamation points.  Leave them in for people who want them, but I have to disagree with the guy saying they should use AA for a template.  The quests are extremely boring and tacked on and the game was showing its age before it even went into beta.

EVE bored me too, but at least it went in a far off direction from the norm and I can appreciate that.  AA's devs didn't try hard enough to get me to care.

Whatever GW2's was.  I picked action combat because other than not being able to hold up a shield to block, I sure as hell never "Tab" either.
Originally posted by Tyggs
Originally posted by Talketzanto

Quote from you on WILDSTAR forums
"I played CB and agree with you....I couldnt get past level was so boring, cliche and railed."

Do you just copy and paste reviews? You say the same thing everywhere

In his defense, he isn't wrong...

No, he ISN'T wrong.  Every game that comes down the pike seems to have SOMEONE saying the game "doesn't get good til level X". 

Tera was level 20?  Didn't get that far because I got BORED before level 20. 

Wildstar was 15?  I didn't hate the game but I couldn't see it entertaining me up to level 15, much less past it.

I don't remember ESO's "fun level".

And this one is level 30?  Just stop.

Originally posted by bestever
Its been stated many times that the first 30 levels are nothing special but you felt the need to state it again. Everyone knows the questing is nothing special its the rest of the game that people are looking forward to.

Yeah, no thanks.  I've had it with games that start being fun at a certain level.  It's stupid and it's a waste of my time.  I am still a bit shocked that people defend this type of development, though.  You're saying 30 levels out of 50 aren't even really anything but working up to the good stuff and people are supposed to be ok with that?

He's right.  You say things like that the game has been hurt tremendously, a very bold assessment and also one that you have no verifiable proof of, citing your own criteria (eg: that the game disappointed enough people with greater expectations as to hurt it 'tremendously').

Anyway, I don't really care about guild halls.  There I said it.  Because I don't really care about guilds.

Originally posted by observer
Originally posted by FlyByKnight

"I'm all about sandbox, but saw arrows and didn't know how to ignore them and go do my own thing" -OP

"Let's confuse players and give them a themepark introduction to our "sandbox" game...hehehe."-XL Developers.


Like you can even avoid the arrows anyway.  Maybe instead, you want to kill by grinding mobs.  No, the early levels are not a good indication of what the game CAN be.  It's like marketing an action movie by putting teddy bears on the box.

A sorry implication is that they think MMO players are so braindead that they can only understand a game if you give them quests first and slowly ease them into more cerebral content. 


Originally posted by Aori

Sorry when a game does opens up with Welcome! click me and I'll send you to someone else for your free first level. I lose interest immediately.

Yeeeeeah, this is what I was talking about.  After all the games I've played, what's guaranteed to tell me that AA is different than the hundreds of others after playing for hours?  If I didn't read forums, how would I even know there's sandbox features and this wasn't just another grind-fest?

I wouldn't.

Originally posted by doragon86
Originally posted by Markn
No one wants a true sandbox otherwise people would be playing Mortal Online or Darkfall.  

I wouldn't say that. To be fair, no AAA company has taken it upon themselves to build a sandbox game. 

This.  Mortal Online and Darkfall have TONS of problems that are due to being created by a lower budget (if I recall) and unseasoned devs.  Someone like ANet or Blizzard making a sandbox would get a lot of press but at the same time, if it wasn't good or it was "unfair", they would take a huge loss.  Someone's going to have to convince these companies it's worth it or we'll keep seeing clunky sandboxes that have the right idea but are kind of garbage otherwise.

Is AA a step in that direction?  I don't know.

I don't know, but I think they should have considered showing you sandbox elements VERY early on, because wading through the ho-hum and pretty underwhelming themepark elements is turning me off.

Seriously, why with all the people who only play to a certain level and quit because games jerk them around for 20 levels, did they not consider this?  Is it a law written somewhere deep in some dark cubicle space that games can't be fun at early levels?  GW2 is the only game that did it right so far; after that some of the game was underwhelming and had no sandbox features at ALL, but they still tried to grab you at level 1.  AA is not going to grab much with derivative combat and the promise things will get better "someday".

Bear in mind, I'm not bashing the game as a whole, I haven't played enough of it, but the initial impression could have been so much better if they're trying to market it as something "new".

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