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All Posts by FloggingJude

All Posts by FloggingJude

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104 posts found

http://www.youtube.com/watch?v=8xgffQk-LrI

 

This video explains a little about modable gear.  They talk about how you are able to obtain a piece of gear and "mod" it in "level 50 epic mods".

 

Question is this: are "mods" a single use function?  If I work hard to obtain a "level 50 epic mod", will I only be able to use it in a single piece of gear, or am I able to put it in a piece of gear for a run, then put it in another piece of gear for something else?

 

Example:  I get a robe that I like that I can mod, and I also got the (much spoken about) Sand People robes.  Am I able to put the "level 50 epic mod" in the original robe, then take it out and use it in the Sand People robe, etc etc until I find a better mod?

Or is it a single use, I put the mod in the original robe, and then I have to go work hard for another "level 50 epic mod" for any new piece of gear that I find?

 

With this, are mods replaceable?  If I put a mod in a robe, and I obtain a better mod, will I be able to replace the first mod with the updated mod?

 

Thank you, in advance, for your comments.

Originally posted by MMOExposed
Originally posted by FloggingJude
 

Warhammer say hi to your theory

LoLs

Originally posted by sirphobos

Saying SWTOR is "WoW in space" is like saying CoD is a Halo clone.  Obviously they are the same genre, so there's going to be similarities.  But then, it's easier to just complain and say everything that isn't GW2 is a WoW clone then to actually look at the features of the game.

  I'm with MMO.Mav on this one lol

Something to consider, too, is the general demographic of those who will play Jedi, aren't on forums.

 

This is a gross generalization, I know, and I apologize if I offend anyone, it's not my intention.  But when I originally started playing WoW, I didn't realize all of the "children" (those under 15-16 yrs old) all went Alliance (or at least they did on my server).  I see a lot of "younger" players opting towards the Jedi/Republic side than the Empire.  (BEFORE YOU START THROWING A FIT, KEEP READING) This is not to say that mature players won't be on the Republic side, and that immature players won't be on the Empire side; I'm simply saying that, per my experience, the younger generations tend to lean towards the familiar and "nice" looking characters.  I thought it was cool to have a rogue that was missing his jaw and skin peeling off of his bones; while most younger players chose to have night elves or gnomes.  I think the pull to be a Jedi will entice more individuals than your poll may show, simply because your "average" younger individual isn't on forums all day while wasting time at work (much like I'm doing lol).

 

For what it's worth, I really hope that it is balanced, because I've played on the Alliance side of constant losing BGs, and it sucks going into a BG knowing that you're going to lose.  It's saddening to see "LFG losing BGs for tokens" where they would group up and agree to just lose to make the BGs go by faster (mentality of "why bother even fighting?")

Originally posted by DarkPony

Hehe, at least this thread makes a nice contrast with all the "Swtor is an online single player rpg" threads and opinions vented here.

 Agree lol.  Like I've said before, everyone will never be happy.  The devs are doing their job and doing the best they can to put out the best product to appease the most people they can.  You're always going to have those purist who say it's too gimmicky, or those who say it's geared more towards this group of people, or that group of people.  It's too this, or too that.  Most of which could be answered simply by saying that this game hasn't even released yet, and for all we know, the developers will take the first year and adjust to what the players want.  When WoW was released, it sure as hell wasn't what it is today.  Some say it was better, some say that there weren't enough end game raids, most complained that getting 40 people attuned and together at one time was too much.  Most people who complain don't even realize the full circle we've come as a genre.  In '05, a "raid" meant 40 people who had done the attunement quest to get into the raid zone.  Now it's 8 people, and people still find room to complain.  I fear for what's next; one man "raiding team"!

Originally posted by moosecatlol

Scrapping the wow clone, and renaming the game Star Wars: Battle Front 3, and starting from there.

 "What would make SWTOR truly epic for you?"

If people would actually do some reading before they post their ignorance on a thread.

Though I can certainly appreciate your approach to this topic (I pretend to be a purist at heart), I think I view it more from a scewed perspective.  (If you don't care about my perspective, skip the next paragraph)

 

I played WoW since it released in 2005.  Even before WotLK, I was desparate for a new adventure, but I pushed through WotLK.  I've spent the past year in a desert on the opposite side of the world with only Diablo II to keep me entertained.  SWTOR will be like a breath of fresh air on a hot Afghan day for me.  Furthermore, all of my friends are (or already have) leaving WoW to play SWTOR.  We already have a guild registered on SWTOR.com.  The fact that the game is appealing to the more casual gamer is also something that I will enjoy.  Many of my friends and I have become fierce rivals because of stupid in-game arguments about loot, raid schedules, guild promotions, etc etc.  The fact that this game is offering so much and appealing to so many, will allow us to have a more casual gameplay style, while still being able to raid when we want to, and not have to worry about having a second job online.  Truthfully, I don't care about the lore, because I just love the change of scenery from Westfall to Tatooine, and I know that BioWare does their best to incorporate the most accurate lore that they can while creating a fun product.  I don't care about the combat dynamic similarities, because it'll mean that combat will feel familiar, while still feeling fresh (the combat is similar to WoW, with some significant alterations).  All I really care about is a new story (incredibly long story lines), new scenery, new style of PvP, less stressful raiding, playing with friends in a carnival atmosphere.  What more could someone ask for?  Okay, maybe Pazaak :p

 

Nice poll though, great way to gauge how people are feeling about this topic.  I was surprised by the results of just 7 entries.

Originally posted by ninjinkai506

Government-funded Finishing Schools for Sand People.

 ROFLOLMAOS!!!!!

They scare easily, but they'll return, and in greater numbers.

Originally posted by whilan

What would make this truely epic for me?

hmm

When playing in PvP, you got the republic and empire fighting over a neutral town.

When one side wins the town linked to the event changes as in morphes to the side that won. All the NPCs change from neutral to empire to republic, different music plays and new quests open up.

Now do that several more times for different towns in the PvP planet and that would be truely epic to me. Not to mention my love for alignments would make me want to play PvP on purpose. Just to note i generally avoid PvP if i can, merely because i suck at it.  But if this was the case i'd figure out how to PvP and be good at it.

 WOW CLONE WOW CLONE!!!  WOW did this in Outlands during the BC!!

 

Sorry, couldn't help myself :p  I, too, enjoy having impactful PvP where the outcome of a battle actually changes the landscape.  But if SWTOR actually did that (which I think they do on Illum), then no one will be satisfied and just cry "WoW clone" some more.  Everyone will never be happy with any game; however, I will be happy with SWTOR.

Originally posted by Deewe
Originally posted by shinobi234

lol well i know for one they have to have dancing jawas :)

How about:

  • Jawas BH?
  • Ewoks Siths?
  • Gungans IA?
  • And the most excellent Hutt Trooper... charge!!!

 I do agree that more playable species (or droids) should be introduced; and if I'm not mistaken (though I'm sure I am), I believe the devs mentioned adding more at a later time (as well as character traits, but they have to get this game released sometime).

As a side-note, Ewok Sith wouldn't fit in this world as Endor has not been discovered yet.  Silly lore always getting in the way of a good time.

Originally posted by Scambug

The only thing that would save this game for me is if they added massive open world PvP.

If SW isn't the right IP for that, I don't know what is.

Doing a SW game without massive battles just seems off topic to me.

 I'm not sure what scale you're using as a term for "massive", but the entire planet of Illum is PvP (regardless of server type); complete with territorial objectives.  I haven't had the chance to watch the video, but there's a link to it on this thread:  http://www.mmorpg.com/discussion2.cfm/thread/325498/PAX-panel-newsbits.html as well as come good info regarding the planet based PvP.

Originally posted by Thekandy
Originally posted by TheJoda
Originally posted by Rednecksith

So in other words, if you replace the entire game with SWG 2.0, then it would be 'epic'? LOL. Well, since you're going to do that, don't forget to add:

  • No sense of progression
  • Horrid, laggy, broken combat
  • Grindy, equipment based space sim
  • 6 month grind to roll a Jedi
  • Unbalanced and poor matchmaking for bounty/smuggling missions
  • Bland, lifeless environments.
  • Uninspired PvP
 
There, I think that about covers it.
 

 .....So riiight 6 months grind to roll a class where in this time frame there are tons of sith/jedi.  Dont think that would sell great for Bioware, nice idea though.

Someone missed the point completely.

 lol yea, that was kind of funny in-of-itself.

Originally posted by firefly2003

You forgot  "If a type of feature wasnt in WoW it shouldn't be in TOR"

Sadly , this is turning out to be another MMO that starts big then dies off after a few months due to people being bored after their stories, mainly cause it offers nothing else besides raids and pvp (yawn) how many MMOs that have been released have these same things? All of them but what about other underutilized features from other MMO's what about some sandbox elements? If they can't even handle putting in same gender romance arcs for people who can enjoy them, what hope does any other cool ideas and features have in the future? Or has the genre become so watered down that devs can only think of raids and pvp after level or skill cap?

 This, my friends, is what's called a Strawman Fallacy, which states that his argument is invalid.  firefly2003 is trying to imply that because the developers didn't create a homosexual romance ability in their game, that all other factors of their game will be sub-par.  If you cannot draw a direct link between homosexual romance and gameplay, then the developers must be incompetent?  The statement is not only invalid, but also untruthful.  Per your reasoning, because the game doesn't have flying purple hybrid unicorn-cupcakes, then the developers aren't able to create an enjoyable game for people to play.  That is your logic, and it is flawed.

Originally posted by Gormok

Well in an upcoming patch Rift will be offering solo and small group dungeons for one, in which you can acquire some pretty decent gear. Not the best but also not the worst, as far as GW2 goes you can pretty much join in on the events if you are in the area. The game doesn't go from a fun leveling experience to an all out raid or die endgame, GW2 is more persistant. To be honest I was one of the biggest bashers of GW2, but after hearing the ToR announcements GW2 is looking like the better game, even Rift will be better than ToR after 1.5. After the personal story runs out than what? If you want to do endgame story content, guess what? that's in the operations. The whole solo planet thing is just another way of saying repeatable dailies. I was one of the biggest fanbois of ToR and couldn't nothing negative be said about it, without me coming to the defense. But now it looks like the raiders win out again, BW pretty much feed us bullshit back in 2008 when they said they weren't going after the raiding crowd.

I'm going to come off as a jerk on this one, and I apologize in advance.

 

Your point is rendered moot when you defeat your own argument.  In SWTOR, you can craft or do 4 man Flashpoints and get "decent gear.  Not the best but also not the worst".  So your argument against SWTOR comes from your hypocracy, and not with the developers.  As Foomerang already pointed out, the gear you'll get from crafters and Flashpoints will be more than enough for you to do whatever you want in the game.

 

I mean, honestly, you're complaining about having to play with other people on a MASSIVELY MULTIPLAYER game.  There's a key word in that accronym that should tell you that if you want a solo experience, that you should just stick to single player games.  If you want a "small group" dynamic, that's fine, stick to the Flashpoints and don't raid.  But just because your personal hermit nature restricts your ability to play end game material, doesn't mean that it has to affect those who actually want to raid and enjoy playing MASSIVELY MULTIPLAYER games.  The only person who is restricting your ability to play and have a positive experience with SWTOR is yourself, not the developers.  You contradict your own argument, thus your argument is moot and pointless.

 

Thank you for playing.

Thank you for the info :)

Yes friends, it's time for another one of my silly questions.

 

I'm (now) well aware that you can jump in the game, however, I have not seen anything on ducking.  Can you "duck" in the game.

Particularly, this question comes in mind from a physics perspective.  I read (on the Full Feature List) that Line of Sight (LOS) is applied and that all classes are able to take advantage of said cover mechanics, while the specialized classes (Smuggler / Imperial Agent) are able to utilize special cover mechanics to enhance survivability and even use special high powered attacks.

My question comes in the form of this:  if I'm NOT playing any of those specialized characters, but there's a wall that one of them would be able to hide behind (one that is about waist height), would I be able to get behind it and DUCK to break LOS?  Or, would a projectile come through the obstruction, because I'm not one of the specialized classes?

 

If I had to guess, I would say that it would be the latter, unfortunately; however, I could be wrong, which would be the bees' knees.

 

Thanks for the responses in advance

Also, a lot of this wonderful information can be found with pleasing visuals if you go to YouTube and search for Logun24x7.  I'm unable to post a link (again, because of the DoD [Department of Defense] has blocked YouTube, stupid fjdklsjjlja.... ), but if you go onto his page, he has a plethora of great videos that show these differences in combat and visuals.  One particular one does a side-by-side view of SWTOR and WoW (and others, Rift, GW, etc), to show how the combat and general gameplay is different.

Another great video he has shows the advancement in facial features and graphics from previous shown versions of SWTOR, to the modern 2011 SWTOR.  So it really debunks the argument that says that "the graphics are from 2006/7/5/..." or whatever year the person wishes to choose at that time.

 

Check him out, I'm glad I did.  Lastly, I can't emphasize the amount of helpful information contained in the Full Feature List.  It's so simple, and Whilan did an amazing job.  Just go there and hit Ctrl F to search for whatever you want.  All I have left, after reading the entire thing, are silly questions like "can I jump off of the taxi?" or "am I able to duck?".  Which are silly questions, but it's only because everything else is answered in the thread.

 

 Cheers!

Originally posted by Nikkita
Originally posted by FloggingJude
Originally posted by LizardEgypt
Originally posted by maskedweasel
 The truthful answers are in Cyan.

I think I will add a "trumpted" to the end of that posting, as that goes for any other people who want to cry "WoW clone".  What else do you have?

That was pure ownage. This is a very informative post and once again proves that people love to spread misonformation or try too hard to sound informative and best they can come up with is 'just like WOW' one liner. Just like the fella you quoted. I don't even think he is capable of replying to your detailed post.

 /bow

I played WoW for five years.  I was there when it first opened, and I've raided all of the content since MC, to include AQ40.  I have all classes above level 70 on two separate accounts, plus 2 level 80s (I stopped before Cata).

 

I don't hate WoW, it was a great game, but I think that Blizzard became complacent and stopped listening to the true fans in lieu of just trying to get more subs.  When you're #1, you don't have to try so hard, and I believe that BioWare is trying their hardest to give ALL of the fans what they want, in some way, shape, or form.  You're never going to please everyone, but this game has a lot of aspects that many people are looking for in an MMO, and in an RPG (go figure) lol.

 

I just hate it when people talk out of their asses instead of actually reading up on a game.  I would kick my own ass if I went over to GW2's forum and just started talking crap about it without doing any research or reading up on it.

 

However, I do talk too much and get on a rant, so I need to just shut up and sit down sometimes (like right now lol).

Two things that I wish they would include on the website:

1)  Character creation models.  Give us a page where we can just play around with the character creation, much like the game Spore.  90% of the fun with that game was creating characters.  They could even make it so that you can save your character for inclusion into the game for your first character.

 

2)  Talent/build calculator.  Yes, I'm well aware that everything is subject to change and that they need to hold some cards close to their chest; but I just can't wait to be able to look through the possible builds of these classes (and advance classes).  I know that most of this is just pent up anticipation, but I really would like to see how a build could look like before I start my first character.  I'm still split between two, and if I could play around with the builds, I think I'd have a better understanding as to which character would be my first

Originally posted by LizardEgypt
Originally posted by maskedweasel

I wanted to try something a little different today in a couple threads.  I want to hear from those that like the game and those that don't, and I'd like to get some details here.  Consider it a kind of quiz if you'd like.  Please answer the questions as best you can.  I'd prefer those answering to not post any links,  I want to know about these features in your own words.

 

How does crafting work?

 As it does in World of Warcraft

Not "as it does in World of Warcraft".  There are three aspects within crafting that you are able to specialize in, and a wide array of gathering options, ranging from your classic harvesting (similar to WoW, finding a node and mining/gather) to diplomatic missions (which have been unseen in an MMO as far as I know, however, I may be wrong on my MMO knowledge).  One's ability to craft may be enhanced by a companion, or the player may choose to conduct the crafting themselves.  If one does not wish to sift through all of his/her mats and just keep clicking the item they wish to craft in order to level up, they may task up to five companions to do it for them, while they are free to continue with their story, PvP, or just run around in circles /yelling "I'M ANNOYING!!!".  It doesn't really matter how the player wishes to craft; just that the player can choose how, that makes the difference.

What is questing like?

 Just like it is in World of Warcraft, except with Mass Effect style conversations

Unlike World of Warcraft, questing is centered around a player's storyline.  Decisions are made throughout the quest, which will affect, not only the outcome of said quest, but also the outcome and impact of future quests.  Much unlike World of Warcraft, where you don't even read what the quest giver is saying, you just click accept, and you already know where to go and what you are required to do, because you did the same quest before on your previous character.  Class quests (which make up a large percentage of quests within the game, enough to do only class quests and level from 1 - 50), will be class specific; therefore, the quests that you did on your Sith Warrior, won't be the same as the quests you'll do on your Bounty Hunter, and vice versa.

How is combat performed?

 The exact same as World of Warcraft

Very much UNLIKE World of Warcraft, there is no auto-swing or simply right-clicking to attack.  The player is required to select each attack, heal, or action.  Much like World of Warcraft, a player is able to choose their play style; be it stealthy, ranged, or heavy-handed melee.  Unlike World of Warcraft, these options are expanded upon with unique dynamics, such as a modern physics mechanic which allows for certain classes to obtain a greater bonus behind cover (for clarification, other classes are able to use many of said cover for line-of-sight interuptions, but are not able to utilize the cover in the same way as these specialized classes).  Combat is also reported, by actual game players and media testers, that the combat feels more realistic and "faster paced than many other competetive MMOs on the market".  The developers have gone through great lengths to ensure that the combat feels "real", as opposed to two seperate characters just going through motions, regardless of range from one another.  An example of this can be seen in WoW when playing as any melee character and fighting a furbolg or wolf.  The melee character will swing their weapon, while the furbolg will jump in the air, or the wolf will make a "biting" motion; regardless of distance or location of their target.  In SWTOR, if two melee classes are fighting, their lightsabers will clash, sparks will fly, and the player may (assuming that they're not some biased @sshat who is using a friend's account just to find some reason to come onto this forum and bitch some more) get a more visceral sense of combat and become more immersed into the action.

What is SWTORs end game?

 Presumably the same as World of Warcraft

Here is one aspect that is truly arguable (as the former were laughable at best).  It's difficult to not "copy" a good thing.  Many people consider WoW's end game to be constantly raising the bar; while others argue that they've become stale and repetitive.  The saying goes that immitation is the highest form of flattery.  However, if one considers that BioWare is a new company to the MMO scene, while Blizzard has been the leading holder of subscriptions for the better part of a decade; one will notice that the competitor has no where to go but up, while the reining champion (who has become soft, fat, and lazy), will remain complacent.  So, in the competative sport that is MMOs, my money would be on the underdog, as they have more to prove.  They also have more room to work with lore, and the developers feel the sense of having something to prove and bring to the subscribers; while the reining champ acknowledges that they haven't needed to be competative, because they already have the base of subscribers.

 

Oh, did I mention that there's over 200 hours of storyline for each class?  So if you get bored with raiding, there's plenty of quests, DAILY quests (yes, just like World of Warcraft), crafting, PvP, and exploring to do.

How does PvP work?

 In Battlegrounds, like World of Warcraft

This one is just plainly wrong and shows how little LizardEgypt even knows about this game.  When compared to any other game, SWTOR's PvP will be more similarly comparable to Warhammer (which many former Warhammer players have stated was the only good aspect of Warhammer; their words, not mine).  This is mostly because, from what I've read (yes, reading, as in what you should do before blindly criticize a game) three of the PvP developers are from the Warhammer development team.  A BioWare developer, Gabe Amatangelo, quoted: [They] wanted Warzones to fit in with the story element of the game. When [they] looked at PvP, [they] decided that banners, flags and points were "too game-y."

Instead, the winning or losing faction will be able to determine their stance by aesthetic details of one's drop ship, or other details within the game, versus 300/5000 points acquired, or 2/3 flags captured.

 

Lastly, whether you like it or not as an inclusion to the game, World of Warcraft didn't have Huttball.  Purists may hate the addition, but either way, it renders your misinformed argument moot.

What parts of the game are instanced?

 Planets, Battlegrounds, certain phased quests

I'm surprised you deviated from your theme on this one.  Is that because World of Warcraft doesn't have many instanced locations outside of battlegrounds and dungeons?

 

Many locations are instanced for the feel of immersion into one's story, as well as alleviating the headache of fighting your way down into a cave/chamber/fortified citidel to a named character, only to have someone run up from behind you and kill him and then run off.  I, for one, have had this happen to me more times than I could count; granted, I've only really played WoW, this is one aspect that will bring relief to my questing.  If you wish to group with someone for the quest, they're able to enter into the instance with  you.  This instance feature is easily viewed on YouTube (not supposed to link, and I can't access YouTube from a DoD computer, so I can't do such), where a developer is playing a Bounty Hunter in Tatooine.  According to developers, instances won't have to "load" (much like dungeons and battlegrounds have to in WoW), and this is clearly seen as the developer playing the game walks out of the instanced portion of the quest and says with surprise "oh, I was in an instance just then".  These zones are (obviously not so clearly) marked with a green "screen" as you enter it, and when looking back out is a thinly marked red "screen".

 

My only concern with all of this is that BioWare has gone to painstaking detail to immerse the player, but how immersed will the player feel when they're running behind another character to enter into a cave, and the character passes over the instance threshold, only to disappear right in front of them?  This is a point for another thread, as I feel content in my addition to this thread, and to put the kibosh on this ill-informed post by LizardEgypt

 The truthful answers are in Cyan.

I think I will add a "trumpted" to the end of that posting, as that goes for any other people who want to cry "WoW clone".  What else do you have?

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