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All Posts by Asariasha

All Posts by Asariasha

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214 posts found
Good Trailer. I guess it shows the vision the Frontier Team has for the long run.
Playing it again and enjoy it very much. The Veteran Rank content is now much easier and quicker to run through. Craglorn has been a very interesing place so far. The story behind the zone is very nice and finally grouping is required to finish the challenging multi step quest lines. I enjoy it.

Slowest: Lineage 2

The grindiest game I ever experienced.

 

Fastest: Guild Wars 2

Very easy and quick to reach maximum level. 

Bungie developed everything in-house. According to Wikipedia, Bungie currently has got ~500 employees. Taking gamasutras salary report, the lowest average salary is 54,833 dollars/year for a QA Tester. Salaries for other work fields range between 70k and 90k. So let's assume, Bungie has to pay 60,000 dollars per employee. That makes 30,000,000 dollars a year.

 

The first known reference to Destiny was shown in 2009 HALO 3. Let's assume full development started in 2010. That makes 120,000,000 in salaries. Add operational costs (rent, electricity, etc.). Add working material purchasing costs (Servers, Computers, Software from Word to 3D development programs, etc.). I guess thats enough to reach $200,000,000.- and we have not yet included costs for external services such as registering a trademark, localization, production of discs or hiring an orchestra to produce a high end soundtrack.

 

Now that we have a good guesstimate of the production costs, double the amount. That's roundabout what it takes to deliver a global marketing campaign and there you have your 500 Million dollars.

 

A budget of 500 million dollars is a hefty price, but that seems to be the price if you want to produce a world wide distributed triple A crossplatform title. In my opinion such budgets are not ridiculous. We no longer live in the late 1990s. Video games are no longer produced by small teams of in the basement programming computer nerds. This is an industry and it is a hell of a huge one.

 

DMKano's scrrenshot looks nice. Doesn't look that bad. I haven't played Arche Age yet, but I can understand that asian art style featuring huge weapons may distract the one or the other gamer of getting deeper into the game.

 

One of the biggest problems I'm having with Arche Age is the setting mix: steam punk cars in a medieval-fantasyish world. Another huge problem is that the game currently is overrun and that you have to wait several hours if you want to play it. Simply haven't got the time to wait for the login queue to let me in.

Unbelievable. A simple posting, yet many people seem not to be able to read and think. o.O

 

1) He doesn't care about internet hate.

=> Why should he? Is it helpful or any good to care about someone who offends you in a dumb way? Nope.

 

2) Internet hate is ubiquitous.

=> I tend to agree. 

 

3) Sometimes internet hate is over the edge.

=> Not sometimes but always.

 

From time to time I have to deal with people complaining that their freedom of speech was violated. 

 

Freedom of Speech is the right to communicate your opinion. However, having the right to communicate your opinion does not mean that you have the right to offend or harm other people. Actually the freedom of speech has strict legal constraints. When practicing freedom of speech you must not ...

 

1) ... offend, slander or harm the honor of a person.

2) ... pass classified information.

3) ... overly criticize a Head of State or officials.

4) ... break rules of morality and rules for the protection of young people.

5) ... risk public safety.

6) ... pass / distribute copyrighted material.

7) ... commit unfair business practices.

 

Unfortunately, that's something many people in MMO forums do not understand.

Originally posted by jesteralways

Originally posted by Asariasha
Originally posted by jesteralways
Originally posted by furbans

Sounds awfully a lot like EVE online with "The game will neither be sharded nor instanced and instead simulate a dynamic economy with politics created by the players themselves all in one persistent universe."

 

Color me intrigued, but what does this game aim to offer to differentiate from EVE Online?  Reading on the KS page seems like their doing an EVE clone essentially.

The difference is that EVE has become a successful mmo but this will never see the light of day.

 

Are you familiar with early versions of EvE Online? It seems not. I joined the game shortly after release. The game was created by a small team. It catered to a small audience of sandbox and SciFi nerds. It had horrid bugs, lag problems, mediocre graphics and many design flaws.

Bottomline: Every business starts small. Time will show, if the developers of Seldon Crisis can deliver a fun gaming experience.

 

True eve dev team were very small, in fact i believe they were smaller than this group. i should have elaborated my point, what i meant is that current consensus against crowdfunding/kickstarter money grab is pretty strong, there are 2 other sci fi crowdfunded mmo are in the process of coming out. i think the audience Seldon Crisis are trying to address have already  chosen their game and they will not blindly spend money on Seldon Crisis.

 

I think there is always place for more games. Diversification and competition in the games segment is always good for all of us. The question is, if the development team of Seldon Crisis is able to deliver a fun gaming experience that at least caters to the needs of a niche audience. If they manage to hold 10000 players at 15$ per month, they earn 150,000$ a month. That's enough to steadily but slowly expand and develop the game. Would be similar to how EvE started.

 

Originally posted by Ozmodan

The entire problem with their model, as soon as they inject the words "harsh environment" into their description you immediately grasp they do not understand how people play these games.   Secondly that budget is way too low for a MMO, hence the game will be a real challenge to play at first if it ever sees the light of day.  

I am not adverse to harsh environments, but I do want good and interesting game play and have some areas where I don't have to worry about the constant fear of being attacked.   There is room in this marketplace for a good space game, I have my doubts about this one though.

 

Well that's your opinion. I know of a lot of players who enjoy such harsh environments and especially in eastern europe / russia, a game with a "harsh environment" where you can loose everything could be a well running game. There's much truth in the following picture ...

 

 

Originally posted by jesteralways
Originally posted by furbans

Sounds awfully a lot like EVE online with "The game will neither be sharded nor instanced and instead simulate a dynamic economy with politics created by the players themselves all in one persistent universe."

 

Color me intrigued, but what does this game aim to offer to differentiate from EVE Online?  Reading on the KS page seems like their doing an EVE clone essentially.

The difference is that EVE has become a successful mmo but this will never see the light of day.

 

Are you familiar with early versions of EvE Online? It seems not. I joined the game shortly after release. The game was created by a small team. It catered to a small audience of sandbox and SciFi nerds. It had horrid bugs, lag problems, mediocre graphics and many design flaws.

Bottomline: Every business starts small. Time will show, if the developers of Seldon Crisis can deliver a fun gaming experience.

 

I think we shouldn't miss the fact that Destiny is first to be released for consoles and not for PC.

The game and it's design will be a complete new experience for the target audience "console gamers". I think that PC gamers potentially will be disapponted, because we are more familiar with MMOs. I mean, we had sandbox MMOs, theme park MMOs, a mix of both, quest hub MMOs, storyline driven MMOs, simple grind MMOs, linear character advancement, horizontal character advancement, and the list goes on.

The point is, it is much more difficult to meet the expectations of MMO fanatics than to meet the one of a common console gamer. So, in the end it is a smart move to release the game on consoles first, to warn the new player base of early reviews and to then port it to other platforms.

 

 

 

1. Dark Age of Camelot

It was my first very first MMO. It was fun because of the guilds I had there and the fun with them. The game offered enough things to do, no matter if you were alone or had some friends with you. I will always reming that epic moment when I was Taxi (Skald) for a bunch of bombs (Spiritamasters). I speeded them to the Hib relic where they then vaporized the Albion relic raid. Was fun.

I loved the variety of classes (~40), the three realm setting with its own lore that felt just right (Viking Saga, Arthur Saga, Irish Saga (Tuatha). The Realm Ability System is another great aspect of the game. You could improve your character in RvR and the improvement did not only have impact on PvP. Some abilities enabled you to farm stuff on a grand scale.

 

2. EvE Online

Experienced the whole thing. From G Alliance in early ... hum was it 2003 or 2004? ... to D2 and then at the end when I no longer had time to play, roaming around with some Evoke friends. The game is the ultimate sandbox and allows for the wildest things. Downside ... it eats up your time and you barely will have something like a real life, if you choose to play EvE on a high level.

Dozens of ships, ship classes, an interesting skill system that is different to all the other grind based systems and freedom make it a great game.

Originally posted by grimal
Originally posted by Pepeq
Originally posted by grimal

I wasn't aware that SWTOR did not allow posts for nonsubscribers;  I look at their forums from time to time but never post there (I will check though now since I have stopped my sub).

Two questions:

1) If F2P MMO  ==  trashy forums....what is the answer?  I haven't looked recently but is this common amongst any other F2P mmos (EQ1, Marvel, APB)?  If so, what do they do?  Limit the forum to sub or an elevated status level?

2) If F2P != trashy forums....why on this one?  Is it really because people are that upset?  Or is it due to a certain crowd being drawn to this title??  If so, what do they do?  If they start a massive wave of post deletions, I'm sure the crowd will flock to other sites complaining of it.  Or do they wipe at launch and limit thereafter?

 

Please do not turn this into a free to play vs sub flame war. 

They're likely to wipe the forums for launch since its all beta related now anyways.

Since the game is F2P, you're giving access to people who might not actually even be playing the game.  This is something that subscription based games can filter out... no active sub, no forum privileges.  Doesn't really stop the vile... paying customers can be just as bad.  Ultimately you need moderated forums... which they currently really don't moderate.  But if you moderate, you also tend to drive the course of the discussion in your favor.

People already flock to other sites to post their opinions... you see it here everyday... including this post itself... we're discussing forum moderation at a developer's website on another website.  Should it not happen at the place in which the discussion is most relevant?  But to do so would be to enter into the arena, and the assumption is, you're not going to be immediately beheaded here where it is an absolute certainty to occur there.

I think if you consider the people who are playing the game and who never even once post on forums such as these are the very people you seek to have a discussion with, it seems odd that you would even expect anything less than what you observe at the other forums.  They aren't the people you wish to enter into a discussion with, unless arguments and whatnot are what you seek.

You take moderation out of the Blizzard forums, it will quickly turn into a cesspool.  You allow anyone to post there, it's an absolute certainty.  Again, the preponderance of the playerbase has never once visited their forums.  The ones that do complain about the game to the same extent as they would here... only a ban hammer is levied above their heads to keep them in check.

So what's the best way for future companies going the f2p route to handle this?   If I'm a paying subscriber and the forums are constantly flooded with garbage like that, I'd be angry.  Yet as a f2p player, I would like the ability to ask questions or speak about the game on the forums.

i know blizzard at one time considered using real names to show in account posts.  I'm wondering if something along those lines is a better solution or just too drastic.

 

The problem with today's free-2-play players is that they firmly believe that the customer is always right. But back when this phrase was formed, customer meant paying customer. This and the anonymity of the internet given, you are facing players that act like emotionally disturbed children.

The customer is worth everything and nothing. Especially in free-2-play games. Without them there wouldn't be a business. But if you see it from an economic stand point and calculate the average revenue per user which ranges in free-2-play titles somewhere between € 1.00 - 5.00.-, there is absolutely no justification to address the issues of trolls.

Your solution is not too drastic. It is probably the only solution to maintain a healthy forum community for a free-2-play title without having high expenses on Community Management. People simply tend to have better manners when they have a "face".

 

 

With the invention of F2P, many players became greedy and ignorant over time. They expect to get everything for free, seem not  to be able to value the hard work of development studios and believe they could do better.

 

Originally posted by mrmeloni

I never said EVE was going to die soon, just that it's dying. It will be a slow death.

Makes sense why the sub numbers suddenly jumped to 500k, CCP included the china server subs into that number, even though a sub on that server costs a fraction per month of a sub on the main server.

Did they also include dust players into the 500k number? Either way just forget the 500k number because it's not actual subs of the EVE online server.

To those who say the record means nothing. They used to hit 50k, nearly 60k every primetime without trying. Now they are lucky to get 40k. That's a big drop in players.

The link posted by the poster above explains it in more detail and proves my point that EVE is losing players.

If you read the guardian news article by ex CCP dev Nick Blood, you'll see that CCP are looking for positive press, to make them stand out about other game companies in a favorable way, they don't want negative press, which is exactly what they get if they reveal that EVE online subscribers are a lot less than they announced last time. They've decided it better to keep quiet about the numbers rather than have news articles about how EVE online is finally losing players after ten years of reported higher sub numbers every year.

 

Talking about a slow death is a bit exaggerated.

 

Eve Online is a 11 year old online game. Being a niche game, Eve Online never managed to reach player numbers like WoW or other casual friendly online games, but I doubt CCP Games ever aimed to become the king of MMOs. More of importance is that CCP Games managed to constantly increase player numbers for almost a decade by continuously developing their vision of a huge sandbox universe.

 

I think Eve Online simply leaves the phase of growth and enters the stage of maturity. An absolutely normal change when it comes to product lifetime cycles. Who knows, maybe they manage to deliver another state-of-the-art expansion that results in more growth. We will see.

Originally posted by MyownGod
Originally posted by hybris6
Well I work as QM for a big food company and I can tell you a 0 tolerance sounds good on paper but would not be so good IRL. The product would be way too expensive. You have 0 tolerance for life threatening product defects and some tolerance for quality variations. Translated to programming a computer game I guess the game shall run on common hardware but maybe not on a PC with some very odd gfx card.. Minor defects like sidequest bugs can be fixed after release. I doubt they would sell many copies for a debugged game that cost 10-20 times a normal game. Even if we think the game should be awesome and can't understand the devs didn't fix everything prior to release it comes down to it is business and the company needs to make profit. Also in computer gaming the tech still jump forward extremely fast. It takes like 4 years to develope a game like this with a tech that doesn't exist when they start develope the game. If you release on plan you will have a game with the latest cool tech.. If you spend a year or two quality securing the game you will release a game with yesterdays news..

I personally think you can see the devs put a shitload of love into this game and it deserved better.. Some games you can tell no effort was put in and those games also deserve bad reviews..

You are absolutely right, but the amount of the love poured into the game also comes with the same amount as the $$$$$ they expect to grab from us and that sense of greed with the box price + subs + item mall (?) <- not sure if this exactly is present or not anymore, not to mention after you purchased the box which is come with the 1 month game time, you are required to pay for the next month after the free month? again I'm not sure about this one, at least my friends who purchased the game said that he cannot activate his free month unless he provide a payment detail and purchased the next month game time. So far that's one of the major infamous thing about TESO, but overall its a great game. Played the beta, its was good but it felt like something missing in an mmo, and thus I have not purchased the game, or at least I don't feel like it's worth 80$ + 20$ <-- for imp + subs. Where I am atm the box price digital or hard copy is still 80$, I have seen people saying its 30$, but I cannot find it.

Inbox me for the link please?

 

Surprise, surprise. Did you know that making games is a business and that businesses usually aim to make revenues?

 

Considering that you have a good 24 hour support and continued development of game content, the price for the ESO box plus monthly subscription is fair.

 

I think, the heck with petty-minded and grasping people like you. If you are not able to value the huge efforts a gaming company has taken to bring you a beautiful game then simply move on and play something else.

Originally posted by Slapshot1188

For me the problem wasn't vet level difficulty, it was vet level boredom. There is no story after 50.. just go out (in "enemy" lands")and run boring quests with no backstory.  I got halfway through the first vet area and quit.

 

 

Maybe you should start reading / listening instead of skipping the story? Each zone has got an own story line that in addition is tied to the story arc of the faction.

 

I'm not sure if this is the right decision. The veteran content is challenging, but not too difficult. The only difference between 1-50 and veteran content is that you no longer are able to gankfest large groups of monsters without risk. It's better to have another player supporting you.

Originally posted by Rylah
Originally posted by FelixMajor

I do miss the communities of older games and gamers. I also think that is a key that a lot of people forget about the "good old times". It wasn't just the games, it was the players that made it happen.

It was near 100% the games. They not only encouraged social behaviour, they enforced it. Most modern games do the opposite. They say they encourage social play, but in fact they discourage it and make it a subpar way of playing.

The whole design of most modern MMORPGs (if you still want to call them that) is aimed at an excellent solo experience and made to fit for casual solo players at that. There is no social behaviour needed, when the game mechanics automate everything for you.

And it is not only Raid/Group finders, the antisocial design goes much further. Combat logs for example take social awareness out of the game and replace it with some more or less (mostly less) relevant numbers. Quest markers and all the niftiy ways to bring you to your questing area... only thing most games miss is autorunnung to quest-area, autocombat and then auto-run back and auto-turn in. People playing in the early days of EQ and WoW had to actually think and in some cases even talk to each other to solve quests. Now I am not a big fan of this quest grind, but still it was much more fun before Thottbot took hold. But even then it was much more fun than now where you cannot go amiss if you try hard.

Game designers went the way of casualizing games which is a very 2 edged sword. It brings in a lot of initial sales given the IP and hype are big enough, but most games then start to dwindle away, since the "community leaders", meaning persons and guilds / clans who are able and willing to organize servers and have the resources to be the icebreakers in unknown waters so to say  don't find a challenge in those casualized games and usually leave very soon. Many casual players think is this a good thing but find out very soon, that without some people and groups being either organizers and leaders  in games with PvP or at the very least the ones who write guides (nowadays: make videos)  - the games become bland. To be a dramatic hero it is not enough to have some cinematic characters repeating your awesomeness ad nauseam. It needs challenge for the sense of accomplishment and it needs drama which only results from interaction with others - both good and bad.

TL;DR

Older games enforced social behaviour by game mechanics, newer games do their best to remove each and every social aspect.

 

I think you hit the nail and totally agree.

 

In my opinion, todays MMOs do not deserve to be called an MMO. Yes, they are large scale games with thousands of players, but they all lack social aspects and interdependencies that raise an interest to actually make friends in-game. And this exactly is what in the past made a great MMO in which you remained as player for more than a month or two.

 

It feels like the game designers equal the integration of social media buttons to a gameplay that fosters to socializing.

I'm currently at Veteran Rank 7 and on my journey through the last faction. I still have 3 zones to explore until I head to Craglorn, the new zone. So far, I very much enjoyed the game. The story and quests are well fleshed out and if you actually read (or listen; all voiced over) the quests, you sometimes will have unbelievable "what the f****!" moments due to the twist in some story lines.

 

So, if you have the time to actually play and enjoy the game instead of rushing it, you will be finde with ESO.

Originally posted by Loktofeit
Originally posted by Quesa
Originally posted by Loktofeit
Originally posted by Vermillion_Raventhal
Originally posted by Loktofeit
Originally posted by FelixMajor

If a game is going to be based around group play - the trinity makes perfect sense and I never understood the hype to remove it from group based games.

Say if you even took a game like Skyrim and made it multiplayer.  A game with no classes just gear and skills.  Everyone would be able to build their characters how they want and that is how it should be.

Though in the end, even with the freedom to create your own character.  You would have people creating characters around that trinity concept.  You will get players that want to build themselves like a defender role, a support role, and a damage roll.  There are endless possibilities to branch off from that trinity to make unique and incredible classes and it is being completely ignored in most games!

Things I cannot stand is when armor, weapons, and items are bound to certain classes.  Or you cannot pick up a flower because you are not a 'forager'.  I really just want developers of 'RPGs' to put the effing RP back in the damn G.

 

FFS.

Because you don't understand what they are asking to have removed. I don't believe there is anyone in this thread advocating the removal of healing, dealing damage or defending the group. Is there?

 

I think the problem is that the removal results in DPS zerging.   That is largely because it's combined with solo play, self sufficient classes and lack of real roles needed.  

Do you feel that PVE combat in GW1, AC, UO, Puzzle Pirates and EVE Online is just "DPS zerging"?

You keep using EO as an example of a non-trininty based system but it isn't, stop using it...please.

Which is the taunt command in EVE Online? 

 

Tank enters combat first and draws stage aggro. No further commands needed.

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