Trending Games | World of Warcraft | Cabal 2 | Elder Scrolls Online | Star Wars: The Old Republic

  Network:  RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,963,841 Users Online:0
Games:808  Posts:6,407,867
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online AD2460 ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Ninja Anime Pirates Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord 2 Archlord X Armored Warfare Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Bionic Marine Command Online Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blackguards 2 Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodborne Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chroma Squad Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crowfall Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Heart Online Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dying Light Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthlock: Festival of Magic Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Fable Legends Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
GRAV GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods Rush Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Hand of Fate Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Immune Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online Kill Strain King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Grimrock 2 Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lords of the Fallen 2 Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Hunter 4: Ultimate Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Necropolis Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Nova Genesis Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Overwatch Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Rebel Galaxy Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Chronicles Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Conflict Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Coast Legends Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Banner Saga 2 The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Trapped Dead: Lockdown Traveller AR Travia Online Travian Triad Wars Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utherous Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warriors World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles 3D Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik Discussion Forums

All Posts by Graveblade

All Posts by Graveblade

7 Pages 1 2 3 4 5 6 7 »
123 posts found
Originally posted by Quirhid
Originally posted by Graveblade
Originally posted by Quirhid

Sure, it would be fun for most people, but the trouble is such combat systems are very susceptible to lag and latency not to mention they require a lot of server processing power because of all the physics, collision detection, terrain deformation and whatnot... It is very difficult, and possibly impossible to do in large scale, thus we are unlikely to see it done in something what would pass as a "MMORPG" for the purists here.

Your best bet, and mine, is that some future CORPG does all that.

Yeah bro what you say is certainly true. I think we have finally got to the point now though that people have good enough pc's and internet connections, and engines are good enough to be able to handle this decently in mmorpg's. Hopefully we will start to see this come into fruition in the years to come. A couple of years ago it was impossible due to those limitations you mentioned.

Hit detection can be done client-side (Battlefield, Planetside) which makes the game vulnerable to cheating, but stuff like AI calculations, for example, are still done server-side. It doesn't matter what kind of supercomputer you have at home, the bottleneck is the server.

True, so they need a fkin good server lol, there are games that already have systems similar to that which I mentioned. Sure there can be cheating when hit detection is done client-side and that's just an unfortunate fact. If the title is AAA perhaps people should consider trusting a deep rooted anti-cheat system.

Originally posted by Dauntis

IMHO ... rpgs should not rely on the speed at which a player can hit a button, at this point you are ceasing to play the role of a character and relying soley on your own motor skills.

There are a ton of games that have action combat if I wanted PvP with single hit kills or a few hit kills that relied on reactivity I could play almost any FPS, MOBA or Fighter game instead of taking a giant dump on an MMORPG and forcing this kind of play into a game that should not be designed to have this type of combat.

On the contrary, it is more immersive in my opinion, you are not ceasing to play the role of a character whatsoever. It only adds to an rpg game when you have more control over the actions and reactions of your character. I don't even mean that it is completely arcade like, I'm not talking flashy combat moves and animations and such, but just have some kind of reaction dynamic combat.


Also no one said the pace needs to specifically be really fast. What I am talking about is mainly balance and reactions, dynamic combat.

Originally posted by Quirhid

Sure, it would be fun for most people, but the trouble is such combat systems are very susceptible to lag and latency not to mention they require a lot of server processing power because of all the physics, collision detection, terrain deformation and whatnot... It is very difficult, and possibly impossible to do in large scale, thus we are unlikely to see it done in something what would pass as a "MMORPG" for the purists here.

Your best bet, and mine, is that some future CORPG does all that.

Yeah bro what you say is certainly true. I think we have finally got to the point now though that people have good enough pc's and internet connections, and engines are good enough to be able to handle this decently in mmorpg's. Hopefully we will start to see this come into fruition in the years to come. A couple of years ago it was impossible due to those limitations you mentioned.

WoW is a really good example of what I am talking about.


In bg's, it is sort of semi active, to be optimal, you need to spam lots of abilities to get kills and a lot of the time you don't need to necessarily react to other people. Like for example a mage might start firing at you, and you can just sit there and take it for a while a lot of the time and especially if you receive heals.


Now with competitive arena in wow, you have to be much more reactive to win which is great... BUT... It can sometimes take a very long time still to actually kill someone, it requires lots of hits still with no direct reaction to specific abilities. It is more like, this combo went off, so I need a heal... Not oh shit he did this ability, I need to dodge or do an ability to react to that specific ability in time otherwise I am dead.


So what I am saying is, wouldn't open world, bg and arena... Basically any pvp, be much more "FUN" if you had some kind of dynamic active reaction system in there with the fear that if you messed up a bit, you could take a 3rd of your hp, it makes the whole experience much more rewarding, more fun and more immersive for ANY type of mmorpg in my opinion.


Something to add too, a while ago there were limitations on this kind of thing due to game engines and that is one of the main reasons why the combat was made passive and less active, but now there is not this kind of limitation.

Originally posted by Ender4

I think the complete opposite of everything you just said. Combat just keeps getting faster and faster and it makes PvP worse and worse. I'll take EQ's pacing of PvP over WoW's or any new game any day of the week. It should be about using all of your abilities properly, not just a few people focus targeting you and killing you instantly.

EQ was a little bit more of a reactive system, you had to run around and wait for a spell to be cast and time them correctly, if you got interrupted you could just simply lose right there and then, it was really quite active if you think about it, it just was not arcade like. Some games out there just require you to spam a couple of buttons over and over, it is terrible game design.

It seems to me that in a lot of mmorpg's out there, the combat damage output is minimal, and it can take lots of hits to kill an opponent. I think this is bad balance.


Personally I do not see the real purpose of making combat based like this for a few reasons. Take into consideration that playing a game is always meant for "Fun" and that combat mechanics are supposed to be made in a way that pressing the buttons and being in combat with your character should be "fun" to do in itself.

The smaller numbers and longer time it takes to kill an opponent, the less reactive or dynamic combat "feels" and the less impact your character has... I think this is bad for ALL mmorpg's, I think it is quite simply not that "fun". One of the things people like in games, and have always liked, is some kind of a reactive system.

Balance, especially for pvp mmorpg's, should be more along the lines of an active combat system where 3-4 shots for example can kill someone, but there are reactive abilities to prevent the hits... You simply need to be faster, put out more damage faster, or dodge or block and use whatever you have at your disposal. A system like this makes for a much more fun experience! it is less boring because you are not always passive, or you are not passive and then now and then have to react and do something active... You need to properly react and be ready to react, you must be active and the things you do in combat have far more of an 'impact' if when you hit someone it takes a 3rd of their health for example, than if it takes 15 hits or so to kill someone.

There are of course mmorpg's out there that adopt this sort of system and this kind of balance, but there are certainly a lot that don't, and what I am getting at is that EVERY game should adopt combat systems similar to these basic concepts. The reason being that it is quite simply more "FUN" for the player and is better game theory.

Seriously, who on earth thought that adding in kill x or gather x and turn in to get a quest reward would be good to have as the PRIMARY way to progress within an mmorpg... How can game developers think it is a good idea?

Seriously, consider being a developer of a game and focusing the progression of every person playing the game to be spamming simple quests over and over to level up.

Are you kidding me?

I would not be surprised if said person who came up with the original idea for adding these kill monster and gather quests was actually a robot or had never played a proper rpg in their entire life.




If the game is a themepark game with linear progression, someone REALLY needs to come up with a DYNAMIC questing system. There is a novel idea...

How about we make quest objectives dynamic, or quest chains dynamic. At least have a dynamic epic story arc of some type during the whole leveling up process if it is a themepark.




Rant about poor game design and no innovation in tons of mmorpg's out there, ended.



I don't think it is all nostalgia. I agree with a lot of the things mentioned about EQ and agree that a lot of the aspects that made these older mmorpg's great are severely lacking in modern mmorpg's.


Quite simply... Mmorpgs are dumbed down in almost every area compared to old mmorpg's like EQ except for graphics and combat system... There are no risks being made and most just stick to essentially an mmorpg template. The thing is I think there are a lot of things in the mmorpg template which I think should be taken out and generally dumb down a game a lot and make them much less immersive and fun. Much less like a rpg, a proper virtual world, and more like just a "game".


Open world.

Like was mentioned, there were zones in EQ but one thing which is very different from most mmorpg's now is how varied the levels of mobs, areas, expansive dungeons and just overall variety and mixing up of the scale in the game.

You could go to an easy area, walk 5 minutes across the terrain and run into some lvl 60 odd mobs which would woop your ass. It was actually dangerous, there was potential threat everywhere. Some dungeons also went deep deep underground and to die in one could mean a long corpse run which was actually a good thing. There was some true  risk vs reward in the game.



The difficulty of the game was certainly much higher than most mmorpg's and the way the skills were made, game mechanics and the balance meant that it would generally be really beneficial to group up. That was great for community and It was not just restricted to dungeons or raids.





Originally posted by azzamasin

Sadnbox does no equal Full loot, Crafting focused, PvP.  So no that wouldn't interest me in the slightest in fact it would be just as unpopular and deemed a failure as the last 9797 MMO's like this. 


If I had a 1$ for every Themepark WoW Clone or PvP Sandbox I'd be bale to fund my own MMO.  Here's a novel concept, lets create a new type of MMO with a different approach from the last 15 years of MMO development. 


Actually sandbox pretty much does include with crafting and pvp and full loot. Sandbox when considering mmorpg's essentially means an open world with the tools and no specific ruleset to follow and this allows you to do whatever you want within the open world. So by default pvp and crafting and such would be in, it essentially allows for the most open ended system with the least rules.


Sandbox includes all of this and that is why games like eve and uo are still going for such a long time.

A lot of people like this because then it is pure sandbox and you are not assigned to a specific path upon character creation...  Everyone is the same. You can just choose your path when you get into the world.
I don't really think the scope of those games is quite to the same degree as what I am explaining. Ultima online is the closest thing what I am explaining.

I had a little idea about a concept for an interesting sandbox mmorpg...


Consider a true sandbox where crafting, tradeskills and business and full loot are a major part of the game.... (like how it is in ultima online or eve for example and I suppose a little like darkfall but even more sandbox and trade orientated)



It would be interesting to have a world in which everyone spawns essentially naked with no skills, in a different town randomly in a world which is made up literally of hundreds of towns which has a vast landscape.

In such a game when it comes to economy, it would be great for community it promotes traders who come from your own town to actually be vital to its growth and power of the players and to make bonds with those players (perhaps there could be an option to come from the same town s a friend). Also for players to band together if player invaders come for example or help someone who lost their gear to another player.

Think along the lines of eve online with solar systems but where each solar system is a town and you would have to travel long distances between each town, between the towns is ofcourse monsters, special areas, trade related areas like mines, forests etc. I think such a game with that base concept could turn out to be interesting if would be proper sandbox. Kind of like the next evolution of ultima online.


Do you think a game like that would interest you?

Pratt honestly it sounds to me more like you are not used to the old engine that daoc is on. Reason for why I am assuming this could be the case is because I see no reason why alot of the things you mentioned would change due to another company running the game.


There always used to be warping of enemies sometimes, the combat system always had a bit of a delay and strafing and movement control is a bit slow and can feel cumbersome until you are used to it. These are all things people got used to ater a while when playing daoc and in some cases actually contribute to the fun, like the positional combat. There are things you would do to ensure attacks land like using the hotkey to stick to your target and such.

Some are pessimistic about the genre... Personally I am nothing but optimistic. The reason is the very concept of an mmorpg is a game has the greatest scope and is a concept which people will always desire in a game.

In other words people will always desire a game where they can play as a character with thousands of others together in a large virtual world.



It could be on the horizon or it could be a few years from now but In my opinion the genre is only going to start picking up from here and we will see it from developers taking risks with new innovative concepts, game mechanics, sweat and blood.

I agree with people who say the genre is in dire need of something good and the titles currently are not up to standard, in-fact I think this can be said of pc games in general... But mmorpg's are possibly in the worst position.


I am actually quite optimistic about the genre though and the reason for this is that the worse it gets, the more chance something very good will crop up because of a gap in the market. You see people love the concept of mmorpg's and always will... Many of us love to play an rpg with an open world which includes thousands of other people, and will continue to do so.


Developers are just currently stuck with tried and tested mechanics and development, they are scared to take a chance and no wonder because the money and time involved to make a good AAA mmorpg is certainly not low, but someone will do it eventually. Remember the industry of gaming itself is forever growing. We will just have to wait it out and keep on the prowl for that hidden gem or barrier breaking mmorpg.

Omg for daoc to become f2p (providing there was NO p2w in any way I hate p2w!) would be amazing. I would most definitely be on it regularly for some awesome rvr.


I currently see daoc as more like a minigame and would only really pvp in it, the rvr is really fun! Would not pay full sub for just that though.

Originally posted by Amjoco
Originally posted by AlBQuirky


Originally posted by Havekk
Some of you sound insane. These are video games. They're entertainment, nothing more. Some of you sound freaking miserable lol. It sounds like some folks around here are defined by these games. That's a pretty serious condition and not a solid mark that you're doing it right as a human. I mean, once things stop being fun... walk away clean. I play Wow for no other reason then the fun I have whilst playing it. It's a small escape from my hetic life and career. If it wasn't fun, I would do somethinget else. There's just sa'damn much emo in this community lol. 

And again you make sweeping (uninformed) psychological diagnoses about players who have a "passion" for a hobby. You're happy. Good on you. Play away. Keep putting your hands over your ears and yelling "Nyah! Nyah! Nyah!... I can't HEAR you!" all you want.


Sorry to inform you that not everyone is happy or even like the same things. How does change come about? By keeping silent? I know you'd prefer that, but too bad.

Nope, all he is saying is some people take gaming too serious. 

That is a load of rubbish in reality though, you think the developers are not serious about games? Ofcourse they are and so are tons of other people who work in the industry.... So are some players because they invest a lot of money, time and also because it is their passion just like some people love art or film or any media or sport... Anyone is entitled to take it serious if they wish when they have an interest in something.


Originally posted by Kopogero

Graveblade surely knows what he is talking about. Fact is the technology and tools are available, but for X reasons the product is missing and it's why WOW is where it is a decade since launch. Their vision on making a MMORPG is there and they kept building it further and further brick by brick from it's foundation and successful launch.  Reality is WOW does not control the majority of the market because despite of it's popularity it only does several things significantly better than the rest. A lot of the lost subs over the years contribute to bad decisions from their side with the game.

I can clearly see WOW being overthrown by a new MMORPG and I can clearly see 1-2 other AAA MMORPG's functioning and prospering alongside WOW if done right.

I agree with you there also they certainly do have the technology and tools available. Blizzard do have a vision for wow and they keep trying, I played WoD on release and was impressed with the leveling experience and some other aspects, some of the changes they made were very good, but after the leveling it couldn't keep me entertained enough so I recently ended my sub.


There is the potential there for other mmorpgs to take the throne or at least become a royal within the genre but I think it will require a company with a true vision to create something which is more like a bit of art. Its like films, you get lots of films which are good but nothing special, every now and then something comes out which is outstanding and tries to push the boundaries... Hopefully that will happen soon.

I don't understand the people trying to tell the OP that they think they know better or are trying to tell him what to do, it is his opinion.


I personally agree with the OP and believe that the potential for the genre is great, but developers are not making games to full potential. I played Ultima online, Everquest, vanilla wow, Daoc and lots of others since.... Currently I find the genre quite stale and find that there has not been a good AAA polished title for a very long time in this genre. No doubt I am going to get some people just making an excuse for their favourite games saying I am burnt out on the genre or something similar but it is simply not true.

The vision seems to be small and lacking or rehashed in some aspect for practically every new title.


For me, the point of an mmorpg is not what the ui looks like, it is not the fact there is a pet system, it is not that it has 30 man raids or something similar etc. The point I am getting at is that the concept comes first and you should aim high. These people who made the oldschool mmorpg's had a vision, they were not simply making a computer game with specific game mechanics and options. UO was supposed to be a sandbox game, and by god it certainly was a sandbox gamem just consider the skills and crafting options when that game was released. Everquest was supposed to be an epic adventure game and the adventure, the environments and boss fights in concept are more epic than 99% of the stuff people have come out with nowadays... And we are talking about a game that came out in 1999.


Yep I am aware it is called nostalgia. But that is my point, I am ephasizing the fact that over all the many many mmorpg's I have put lots of time in over the years, daoc is one which is firmly stuck right up there at the front of my mind. :)
7 Pages 1 2 3 4 5 6 7 »