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All Posts by redpins

All Posts by redpins

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145 posts found

WoW will catter next to babies with formula and chew toys for dogs. - sarcasm gone


It has always been part of the lore, they only jumped on the kung fu panda craze right now to add it in.


That said, I won't be touching Blizzard mmorpg ever, including Titan since that apprently will be cattered to space aliens and stuffed animals.


I play US version run by Gpots. Here is a honest review from a lvl 40+. The game is utterly divided into 95% free users that suck, and 5% p2w users who spend tons and fuel the economy. Crystal Chips can only be bought in Cash Shop and are needed for runes, if not one bought them, no one would have runes. Runes of atleast level 4, $30 gpot card and around 500g are needed to play the game PVE wise. PVP is entirely another story. People technically are divided by those that spent $1k usd to pvp, and those that spent $30 to pve. Astral is DEAD, there are no epic ship wars. Astral raids rare obtain interactions with other faction. Wardens are op, some warden builds allow for 10x~100x damage ratio compared to other classes. You got literally DEAD zones 30+ el june starts the dead zones. Tensess server has a bunch of retards and e-thugs, nezeb server has a bunch of solo elitists. You pick your grave to play in, so to speak. I sport a much more active pvp taste, played before Gipat and loved it, watched Gipat nuke them and kill it, now watching the easy mode lure unknowing players into it for more cash shop grind. You start right now, you will compete against the 5% that spends 100k usd on allods yearly. It is no joke, these people fuel the Auction House daily with tons of items of inflated prices. Good thing the reviewer didnt hit 40 then, they would have rage posted the true review of Allods.

 

For pvpers, pvp is gank or be spanked. You need to hit people with a gank before they bring their guild, yes usually 1 guild will come if you pvp their guy. Example, kill another level 31, they call a 46 to solo you so they can laugh. Example 2, you outrune a fellow 46, he calls in his guild, their guild friends in another guild, and anyone who can out chance your ruins. So its gank and run or be spanked. PVP happens prolly for 3 minutes out of the day, so if you want a pvp fest for atleast 1 hour, pretend the npc are players.

 

My review of allods? 3.5/10 because quest mechanics are retarded and imcomplete, game lacks major content, forced to buy runes to even play, any true class balance ends up as wardens being buffed each patch. Developers and Gpotato don't care about the community, milk the cow til they slaughter it.

The technological aspect of this will cause lag, greater costs, and higher probability of failure rate. To such a extent there must be limits due to hardware, software, bandwidth. You must realize that to do such on the Hero Engine, Big World Engine, or even Atlas from Unreal Engine 3 requires a lot of processing data for the hardware of the servers, clients, ect dropping performance. Processing too much information for too many players is a actual LIMIT right now. Bandwidth for the packets is another story. So no, this idea will be limited to a extent, perhaps a psuedo design to lighten the mood. So one might make multiple events and choices for the player to pick which causes different scripted dynamics. Even this happening too much in one zone CAN and WILL crash the server. Technology lacks atm for such designs, and we need to make due with what we got. Perhaps what you're looking for is a multitude of choices, which in sense is what Guild Wars 2 is doing. You can never support a FULL MMOG with total dynamic world changes because the cpu can only process soo much data. But, you can innovate set linear themepark quests in such a way that it almost feels totally player driven and dynamic in interactions. However, once players experience a rinse and repeat the magic is gone. Again, we will be left looking at hardware and costs and limitations trying to appease people.

I have amazing ideas, amazing to me and others. To go as far as to dump them on a fly-by-night forum no. My blog has amazing ideas, not in depth, but still amazing. Execution is the key to these ideas as some will say. As for design, limitations will cause some of my ideas to get scratched.

Simple and sweet, GW2 will have a cash shop. They pormise vanity items, and maybe they will go as far as some pvp essentials. As for business, ncsoft needs to make money, but they aren't relying on people sticking to GW2 as a full mmorpg. Its got 40 hours of content, and it's play as is or go fudge yourself style relies on box sales, people quiting, and some people going crazy in the cash shop for vanity items. It's relying on the casual buying it and placing it on the shelf when they are done with it. Smart tactics because that means that server costs can quickly be cut after the airheads get their fill of the game. Population drops, hack a server, population increases release and expansion or vanity event to pay for the dedicated. Simple, sweet, effective.

Your job or school has objectives, you complete objectives to gain knowledge or money or experience. That is considered a quest. Current questing systems lack luster, they removed the excitment of what a quest really is. It is about growth, and more importantly interaction. Real Life is only what YOU make it, and so is a mmorpg. You think questing is boring, then don't do quests. A game without quests i still a game, but it'll be one HELL of a BORING game. You take out classes and people complain and refuse to play. You take out instances and people complain and refuse to play. You do this, same thing by the same people that voted for it. Now for lazy developers, yes most are lazy. I see laziness from BulletStorm, Skyrim, Rage, CoD, BF3, all the way into the deep soul of WoW, Allods, Diablo3, ect. The point is, quests are errands and jobs, and if you want a true Roleplay experience that you can control, go play table top. Magic the gathering or DnD give a bit of flaire your looking for until that dies to.

Currently, I think Guild Wars 2 didnt go far enough. I think dynamics should be a major standard part of questing, but I want more options, outcomes, rewards, and controls than some standard quest or what GW2 offers. The problem is you want your character, your story, and most games allow for some of YOU in them. The limitations have you burned out believing that you will like it with no quests. OH big poop, shooting out of my arse at 100 mpgh is more exciting than this quest. I remember my friends playing oblivion and saying zomg its soo cool. I remember playing Webzen's Mu Online (look on the mmorpg list) with no quests and its Diablo 2 style. I've lived through no quests, quests and my everyday life seems to have one big errand chain one after another. Jobs to fulfill for rewards, and very little time to stop and think "OH MAYNE REAL LIFE SHOULDN'T HAVE QUESTS!?!" Take a step back, play COD Story and you see those objectives? They are quests / errands w.e. you want to call them. Go into Battlefield, Bomberman, Megaman, Castlevania, Minecraft and you need to complete objectives, and you get rewarded for it.

As someone who sells games for a living, piracy hasn't effected me much, but yet it has effected me. It is these people that support total utter trash that have forced me to create a login and password for my games. Their piracy is justified by good and bad times. You cannot justify Rape, Murder, and Theft in the real world, and you cannot justify piracy. The way to beat it, is to become more drastic like Blizz. I would rather require my audience to login and authenticate while they play, then let the pirates plunder my booty.


he means it was made for consoles first, then ported over to pc. Generally people that create for all 3 platforms start with a console platform then move that over to the pc. Bulletstorm, CoD, BF, Space Marines, ect are examples. Technically the games SUCK when they are ports. Play the game or don't. You can't deny the truth that the game isn't living up to the hype so far. Hell, I'd go as far as saying Dragon Age smells better than this, but then again that's opinion. I really don't care, occupy yourself with your "savior" skyrim, enjoy it, then when you realize that you had you fill you'll exodus again to another game. No game will EVER meet your needs, because your needs are custom tailored to you.

Hero Engine accepts almost all indies applying to get into beta. That's a upgrade option which would yield better gameplay mechanics and base engine. It would also expedite the process of making a mmog with their source codes, and examples. Big World is another solution, less examples but its basically straight forward. Hero does "area" inside zones. So tecnically zones make up x areas that spin together. Though I think this is retarded, and for majority of the reasons I don't like working on Hero Engine, the examples that come with it can make prototyping easily done in teams of 5 and 6. You mainly just focus on particles and artwork, as any code written in Hero Engine is written VB-like with the functionality of C++ control. As for Big World, its written in plain C++ and Python for gaming scripts.

For my personal taste, and a bigger budget go with Unreal Technologies Atlas. Though a bit pricey, it turns unreal engine 3 into a full scale mmog with all the functional tools of the unreal engine.

Bioware and Lucas Arts, and from some of the footage I have seen, reviews I have read, people I talked to its a polished turd. Plain and simple, you either play it for what it is, or you don't. To me and many others, it's a turd wrapped in the Star Wars genre. What they could have done but never did has created this game into a turd.

This thread is posion. Posion directed at the wrong enemies. Currently, let's look at how "social" people are and act in the real world. You get people in stores who don't say excuse me, push you aside for items without saying a word, can't wait in lines, and look like they want to kill you because you glanced at them to make sure they aren't going to rob you. Wake up, society has degenerated and you think that just because this has reached mmogs then you automatically blame developers. It is a combination of both, and a lack of wisdom passed down. You got people with no morals in mass groups that can't think for themselves, little cattle smashed together in tight knit groups, stores, events. You are going to see the devolution of the human mind at work, and that is because of society.

Think what you want, but it is due to a lack of manners, wisdom, and street smarts being taught in schools that has made these "clowns" that think they can do what they want. They blame people, but they can't blame themselves. Did you attempt to try and change your thinking? Maybe ignore the arseholes? Sure everyone gets pissed, but the downright truth is, you can only change yourself, before you can attempt to change the world. Short, simple and sweet, and the Evolve or Die process is in full effect. Also think about sowing and reaping, You REAP what you SOW. You sow kindness, you reap kindness. Nothing hard to it, all simple and such yet people become ignorant and retarded. They run naked romping in the streets and they suck the nickles and dimes out of employer pockets and bish about it at home. DO something about it, don't just complain, CHANGE. Make something of yourself, if you really can't play with mmog arseholes then do something about it. It's like everyone is becoming cynical because they can't find happiness. Shame, while they become cynical I'm enjoying my life and mmog time. It's not that I don't get mad, I let my stress out in pvp. So some dick comes along and pvps me with a 40 level difference and end game armor, i take it out on another noob wanting to pvp me. Simple, short and sweet.

I also apply this to my business and work. Being someone who has seen every crapface lie, cheat, slack off, bum out, and steal from me, either at a store, in my friendship, at in my business I still am happy, and enjoying myself. Your a adult with a little kids mindset, drop all your common sense, sit down for 3-5 years reading updated material about how to survive in society, psychology, negotiation, ect and then get updated. You won't regret it.

why so big? you do know the load time would be astronomical for such a degree of hundreds of players online at one time in one area? Hero engine simply breaks such down in terms of what you can and cant do. Big Worlds is great, but thats about the size anyone would need for a game. The thing is, when you actually start working with server technology in mind, your dreams of a big expanded world with thousands online won't cut it. Limitations set in, and currently, most if not all the major factors for big world engine are around hundreds of players in one zone, not thousands as that would require blocks of servers and some form of instancing and channels.

Never rant and rave when you are bored, tired, stressed or just plain worn out. Your judgement is impaired. I am coming out next year with a zombie game, Steam based, totally free to play. The only thing people will pay for is dlc content, besides the free dlc updates and tons of content already going into the game at launch and future patches for free. Some stuff people might want, so vanity is pay for. You use server instances supported by Steam, to play multiplayer with friends like Killing Floor. My point IS the genre is not stale, it is not old. Fresh concepts can be added to make it come alive, and well I just get sad to hear that when someone becomes tired of mistreated they have to blame the entire genre for going stale, even though the person is the one that went stale in the first place.

The money IS in micro transactions. There will always be someone willing to gamble, gain an advatange, and even cheat and steal to the top. In real life advantages like schooling, experience, and wisdom get people ahead, while the obsolete complain. Cash shops need to be community driven and community maintained. Prices should always be low, content should be community in demand, and feedback from the community should be constant all month long to all year long. If people start mass voting for a mudkip doll for $8, then swing one in.

Do NOT cater to the idiots advocating for a totally free game. Instead, get the players in game surveys where atleast real honesty will come out. People who are addicted to being cynical brats that want everything for free are selfish and greedy. Developers now see that to cater to this new kind of animal (they are no longer considered human) they will put high cas shop prices with very unbalanced systems like exp scrolls that can't be gained inside game. These animals are what developers have listened to, and to put down these animals we must first truely gain solid word from the real people and players. Think of me what you will, but your cynicism is at a end. Evolve or die, and I'll glady evolve to counter such animals as the cynical selfish people created only to destroy. That doesn't mean I support every action or cash shop, I support those willing to bring great balance and a low respective price to their communities.

I don't go based on price but performance. I have no issues with money, and I go for best performance for what I want it to do. Preferably, my pc costs for work are much greater than for just regular gaming. My budget for my current gaming pc was 15k. I highly doubt anyone would want to use it, and preferably my pc is a beast. I've seen way better pc mods and upgrades for 25k. If your budgeting, then go for best performance at budget price. It's easy, and it's called shopping around for bargains. Me, I shop for the best possible with the best price, sometimes it just doesn't work. I don't blink an eye if a cpu is $1,800 and everywhere that price is standard. If it will outperform and do the job I want it to, then I buy it. Simple and sweet and doesn't cause me problems.

No, TOR will not be the last big budget mmorpg. Games with smart budgets catering to what people want, and solving the issues and problems games prior to them had will come out. He forgets that he doesn't have a clue who or what is in the game market.

People tend to think WoW did everything word of mouth, but really now? I remember seeing magic the gathering ads and world of warcraft ads, shouldering on celebrities advocating for the game back in the good old days when I grew up. It was around the coming of age at 18 when wow pumped their ads. I was soo damned psyched when I saw the mix of playing magic the gathering and world of warcraft. I never got to play world of warcraft, but I surely did know about it. A game that has sucked me up is Mu Online, which I beta tested about 1 year before WoW release with my best friend Shane.


Really, advertising made WoW a success story, and the fact that  Lineage 2 burried it for x number of years at 14M subscriptions. Now, Lineage 2 is a shadow of it's former self, but it still holds the crown for being a top game. Argue for or against WoW, but to me only it's success can be credited to the remarkable advertising and marketing campaigns that were solely focused on where casual people looking for something to do would go. Now, people tend to make up stories or forget how WoW really got it's popularity. The hate from that popularity sparks the interest for new players to come. If anyone wants to really become a WoW slayer, do a bigger and more focused advertising campaign that WoW did, and then shut up and watch your subscription numbers climb.


Really? Look at it from a business perspective, then start commenting on such. Trends, public relations data, habbits, and sales words, styles, eye candy all effect the market. Whoever has the sexiest, cheapest, well advertised game wins the money. Those that don't suffer. Plain and simple, don't make this complex guys. Know your target, know what audience will play your game. Why do people say you can't control the market? You can certainly control how people percieve your game in the market. That's control, and if you study trends, chaos theory, and know who you are selling games to, you can ultimately control how and when people will buy your games. In short, you can maximize profits, minimize waste, all through conduct the BASICS of general business.

In today's society, less than 2% actually understand good business, and sadly less than 2% control most of the money. Enjoy blaming things on stuff you can't control, when ultimately you can control almost everything about the product you are selling. I leave with this simple word, solve the majority of people's game problems cheaply for a fps, rpg, or rts and watch as the sales and money roll in.

You also forgot that people turned into dicks now days. The common average gamer does not want to party with strangers. The common average gamer wants to be self gratified, self sustainable, and self oriented. They do not wish to share loots, they do not wish to cooperate. They only see what is in it for them, and mostly if you do party with them, they have no team value. People forget to put the blame also on how society shifted as well.

Developers matched this shift. They get away with taking out content, dumbing down mechanics, and pulling out the big dollar sign with overpriced cash shops that make no signifcant link to in game. They have feedback from the communities, people playing these types of games. Really now, why do you think they shifted to these weird models in the first place? PEOPLE wanted them. Simple and sweet and it hurts to admit it but we are part of the problem. The new gamers don't read forums, don't care if they spend money in unbalanced cash shops, and don't care if mechanics are dumbed down. They simply want fun.

We only complain, but what are we willing to do to change this? We can do something, 1Million Voices can change a lot of things, but yet we are just as bad as them. Instead of starting a movement and uniting, we remain solo and silent. So yes we are part of the problem.

What is a balanced cash shop? One that is voted in by the community, and one that is constantly under feedback by community. It is community driven, and it community oriented. It is in total favor for the cash shop, and with low prices. That is a balanced cash shop.

What am I doing? Simply put, I make games. I'm expressing my ideas and opinions in games. I decided to make profit off the changes and the current market. I don't care much about people making nice lengthy posts on here anymore. I won't bother with mine, because it dies out within a day or a week. A thread the developers, forum staff, and majority of players won't see.

I'll fight, on youtube, on  community forums, at pax, at game conventions, but ultimately it is a fight I can't win. The problem is with people, how they play games, how they learn, what they learn, why they learn. I can't change that.

So to answer your question, yes soloism killed mmogs from the players side and from the developers matching it.

If Lucent Heart excites people and makes money, then this will. I choose not to play because of class definitions.

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