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All Posts by CyberWiz

All Posts by CyberWiz

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634 posts found
Originally posted by Dragnelus
Originally posted by CyberWiz
Originally posted by Iselin
Originally posted by CyberWiz
 At least there is RvR and non instanced open world PvE dungeons.

 

Not to mention our own version of Darkness Falls coming in a few months to the Imperial City in Cyrodiil.

Drool ...

 

Whats that? I wanna subscribe again but I must control myself and wait for the ps4 version!

The Alliance that controls the most keeps in RvR gets access to the Epic RvR dungeon.

First you need to clear out the other enemy alliances and then you can get the spoils of war ( epic bosses and loot ). But also small scale groups can have fun and loot.

Of course it is possible that the enemy Alliance logged off or hides and comes back to backstab you :p

This was one of the most fun moments I had in DAoC and mmorpg's in general.

Not only Darkness Falls itself, but also the keep offense and defense leading to it.

 

Originally posted by Iselin
Originally posted by CyberWiz
 At least there is RvR and non instanced open world PvE dungeons.

 

Not to mention our own version of Darkness Falls coming in a few months to the Imperial City in Cyrodiil.

Drool ...

Originally posted by Kyleran

Originally posted by Reklaw

Originally posted by Kyleran
Originally posted by Amjoco

Amazing. The OP comes to the ESO forum to discuss how he is liking the game and everyone picks his opinion apart. He isn't in the GW2, WS, or WoW forum, he is trying to share how he feels with other ESO players. 

You kids are like vultures.

Thanx OP! I haven't played for quite a while and was thinking of starting back up again. In fact, I didn't even get a chance to start my first months subscription.  This may have helped me and my decision! :) 

What, are you new here?  OP posts ESO is great, of course it will bring hordes to disagree and say why they don't think so, in fact the OP even asked for their opinions when he said, "what's not to like?"  

Believe me, there are things not to like about this MMO depending on your taste in games.

 

Things to not like happen in each and every MMORPG I have ever played regardless if I liked or loved that game. So not sure why you state the obvious?

Then again you will not really see me in forum sections of games I dislike, because that's mostly just a waist of time. Because it ends up in a endless discussions with NO rights or wrongs.

Hello, McFly, this is a discussion forum for debating MMO's, right?  OP made a declarative statement, and his supporting arguments,  I and others disagree, and will provide our reasons for believing it not be so.  Sort of how it works around these parts, official forums I think are over that way? ----->

Originally posted by CyberWiz

Originally posted by Kyleran
Originally posted by Amjoco

Amazing. The OP comes to the ESO forum to discuss how he is liking the game and everyone picks his opinion apart. He isn't in the GW2, WS, or WoW forum, he is trying to share how he feels with other ESO players. 

You kids are like vultures.

Thanx OP! I haven't played for quite a while and was thinking of starting back up again. In fact, I didn't even get a chance to start my first months subscription.  This may have helped me and my decision! :) 

What, are you new here?  OP posts ESO is great, of course it will bring hordes to disagree and say why they don't think so, in fact the OP even asked for their opinions when he said, "what's not to like?"  

Believe me, there are things not to like about this MMO depending on your taste in games.

 

Thing is, so far I haven't seen any legit complaints, but if you don't like it, you don't like it.

Just curious what else there is to play that could be considered more fun, better implemented, etc.

Anyway, going for my next 5hr session, laters, :p

Legit complaints, interesting term, but I won't go there.  This game is designed in a certain fashion, heavy on quest centric, single player, story driven game play.   If you enjoy this style of game play, and it appears you do, then you found your perfect game.

Now my favorite MMORPG of all time is EVE, closely followed by DAOC, Shadowbane, Lineage 1 and 2 and most recently, ArcheAge. 

Think about those titles and how they are designed, if I believe those are the best MMO's that I've ever played, do you think I might have some issues with how ESO plays out?  (Congratulations, you just received the achievement for completing your 1000th quest, great job...uh yeah, right)

 

Like I said, great theme park game if you are into those sorts of things, me, not so much these days.

 

 

I love EVE, but EVE is special, better to leave that one out of the discussion right now ;)

I loved SWG-pre-CU-NGE even more, but, well, that's also another discussion ;p

I loved DAoC RvR, realm pride, ... thing is, the megaserver system in ESO makes the game more resistant to population shifts. When ToA and NF hit DAoC, servers went empty and it never recovered, server merges came too late, and implemented in a way that it eventually completely removed realm pride.

So while at its prime, nothing could compare to DAoC, it's Achilles heel was population shifts. Perhaps if Mythic had handled it's development better, we would still be playing DAoC, who knows :p

I will agree with you that ESO is geared towards solo play while questing, but so are all the other "modern" mmo's. At least there is RvR and non instanced open world PvE dungeons.

 

Originally posted by Kyleran
Originally posted by Amjoco

Amazing. The OP comes to the ESO forum to discuss how he is liking the game and everyone picks his opinion apart. He isn't in the GW2, WS, or WoW forum, he is trying to share how he feels with other ESO players. 

You kids are like vultures.

Thanx OP! I haven't played for quite a while and was thinking of starting back up again. In fact, I didn't even get a chance to start my first months subscription.  This may have helped me and my decision! :) 

What, are you new here?  OP posts ESO is great, of course it will bring hordes to disagree and say why they don't think so, in fact the OP even asked for their opinions when he said, "what's not to like?"  

Believe me, there are things not to like about this MMO depending on your taste in games.

 

Thing is, so far I haven't seen any legit complaints, but if you don't like it, you don't like it.

Just curious what else there is to play that could be considered more fun, better implemented, etc.

Anyway, going for my next 5hr session, laters, :p

Originally posted by Ikeda

Seriously, you played 5 hrs.. this makes you qualified how?  Would you perform surgery with 5 hrs of instruction?  No.  Would you go work on a car with 5 hrs of technical school?  No.  You're in a honeymoon phase.  Come back in 4 months... then say something.

Jesus....

Anymore people on this site "be like"  "I booted the game.. and it worked ... 5 stars bro *******"

 

I socialize just fine in EVERY MMO.  Just wait til you start getting quests where you and your party are in separate instances of the same quest.. when you see the floating arrow.  Oh wait, you're still probably in n00bie area 1 or 2....

Did I say I played 5 hours? Hmm I guess I did, it was just one session, after all the previous 5+ hour sessions :p

Originally posted by Bigdaddyx
Originally posted by CyberWiz
Originally posted by Darq1
yeah it's a nice single player game

Fine, name me 1 mmorpg that does better, except EVE Online and Ryzom.

I am all ears ...

 

I joined a guild, playing with RL friends, there is group PvP , RvR and PvE ( raid style ).

It is hardly instanced, you see everyone running around in the world ...

People talk to eachother, etc.

 

So again, point me to the mmorpg that allows you to socialize more please, because I would love to see it.

Ehh? every themepark MMO comes with similar tools. ESO is not something special. Infact it is the best single player MMO on market right now. Socialising is something players chose to do and can not be inforced.

True, however, one example is that you have to get together with people for crafting and buying goods.

Another example is that you would want to group up for RvR. It is not forced, but it is natural behaviour.

I don't know why but I feel that I socialize more here somehow. Compared to games like SWTOR, WoW ( nowadays ), AoC, LOTRO, WAR.

It think it is a combination of the way crafting and RvR are implemented.

Originally posted by Darq1
yeah it's a nice single player game

Fine, name me 1 mmorpg that does better, except EVE Online and Ryzom.

I am all ears ...

 

I joined a guild, playing with RL friends, there is group PvP , RvR and PvE ( raid style ).

It is hardly instanced, you see everyone running around in the world ...

People talk to eachother, etc.

 

So again, point me to the mmorpg that allows you to socialize more please, because I would love to see it.

Originally posted by Kyleran

It's a pretty good game for a theme park, but the phrase sand box really shouldn't be mentioned in the same thread as ESO.

 

It is of course not a sandbox, but the level of character customization is vast.

ESO is definitely a success story.

Servers are crowded, people are playing.

I am having almost as much fun playing as I had with DAoC and more so than SWG or WoW.

 

I see a bright future for ESO.

 

Now going to sleep so I can play some more tomorrow :p

I quit my research project ( mmodata.net ), but I can say that the ESO community is very active and vibrant, but not completely overcrowded.

It is just fine and very healthy.

Well after waiting and waiting on a good sandbox ( like SWG pre CU-NGE ), I gave up and settled for ESO.

Character building has sandbox levels of customization, basically skill based.

Open world, RvR, voice acting, good quests, great graphics, twitch combat, ...

VERY active community, the megaserver is definitely the way how it should be done.

What is not to like :p

 

Just posting after 5 hours of quality gaming and immersion, now going to sleep :p

The rest of the fans are basically just playing the game :)

Originally posted by greenreen

Veteran Rank XP has also been nerfed so that you must do every single quest in the zones in order to even come close (and that isn't enough, believe it or not, to level you fully!) to getting to VR10. Same as normal XP in terms of now having no options. I guess they think people will grind out the rest? You currently will get to around VR6 and if lucky, 7, with the current build, and VR's 8, 9, and 10 take upwards of 9 million XP total to reach (for all 3 combined), while killing a monster gives around 100-200xp as does a player.

 

 

Now that sounds like good news to me. Not outleveling the content like in WoW or SWTOR, but being able to do everything and then some.

I was thinking about the guild store inside a conquerable keep. It sounds interesting, however I wonder if it will be stable enough to some serious trading.

 

Originally posted by GeezerGamer

There is no challenge anymore.

This sums it up nicely :p

So far I find ESO to be a fun game, getting better while progressing further into the game.

I believe that the sub fee model is far superior than the F2P model for gamers.

The M-Rating is also positive in my eyes.

If the console crowd has a problem with the sub fee in combination with online console fees, then Zenimax should work out a deal with Microsoft and Sony. If MS and Sony can provide some services with their console networks towards Zenimax, then maybe Zenimax can cut some costs.

If the console sub costs 5€ per month, then the Zenimax sub fee should be limited to 10€ per month. While on PC the full 15€ sub fee can be charged. Just an idea.

Console and PC will be on a separate cluster anyway.

So to conclude, for me sub fee is the best way, I don't play F2P, because I want a level playing field.

 

 

 

Originally posted by Baikal

 


Originally posted by CyberWiz

 

And the poll here :

http://www.mmorpg.com/discussion2.cfm/thread/403072/page/1

Suggests that most of the beta players are liking the game.


 


 


Not exactly.

It suggests that of the people in the beta who come to MMORPG.com, and may or may not have played the beta have some sort of opinion. Being honest, the site may not be a cesspool, but I don't think it's representative of most MMO players, it caters to a hardercore group of players.

It's possible that many people were playing and had an opinion good or bad who have never heard of MMORPG.com, that poll, or anything like it.

Don't put too much stock in the results from a poll here, or think that it represents either a target game market, or the "typical" MMO player.

Sorry correction, most of the beta players from mmorpg.com are liking the game, me included.

 

Originally posted by azzamasin
Originally posted by Pseudonym84

People are saying the opening portion of the game is boring. I'd really like someone to make a video with a side by side comparison of ESO and WOW; just pure gameplay for the fist 30 minutes.

One where you're breaking out of a Daedric Prison surrounded by the likes of Michael Gambon, John Cleese and Jennifer Hale. The other where you're killing wolves in Northshire Abbey.

The MMO crowd have become so entitled they don't know a good thing when it slaps them in the face. It doesn't help that Skyrim is an impossible game to follow. The bar was set so high for ESO that it was always going to be this way.

Maybe they are saying it's boring because it is boring.  Instead of comparing it to WoW which is moronic I might add, because 10 years ago that starting experience was fresh and new.  Now it isn't so much.  Instead compare it to Skyrim!  Where the player has freedom to go where he wants.  Now apparently the game opens up immeasurably later on down the line, which his akin to the Single Player Experience.  This is a good thing.  SO why not start off with this?  Do a quick 5-10 min tutorial that shows you moving, combat and looting and places the player in the world.  Now give him a an objective to meet someone down by the first village but give him the freedom to explore a ruined fort on the hill and a dungeon full of undead to either side of the player.  Freedom of choice, the hallmark that the single player games were built on would do a lot to WOW people.  Well that and fixing the slowness and clunkyness of the combat.

Compared to most other MMORPG's ESO has a lot of freedom. Both in exploring the world and advancing your character.

So in that regard I am Wowed :p

 

Originally posted by quixadhal

Regardless of how critical the reviews might be, the fact remains that Zenimax has an NDA in place that prevents discussions.  The press are allowed to post reviews about their experience in the game, but since they had to start from the beginning, those reviews will all be focused on the starting area experience, and the systems that you can access early on.

 

I'm sure we all remember Age of Conan?  Probably one of the absolute best and most fun MMORPG's ever to hit the market, until you got to level 20 and left the starting area of Tortage.  Then all the voice acting went away, all the clever quests disappeared, and you were left with a pale husk of grinding your way through generic levels of content, on an engine which performed badly when outside the short-draw-distance confines of the starting areas.

 

Will TESO be like that?  Or will it get better as you hit the later content?  Past history with dozens of MMO's suggests the odds of it getting better are pretty slim, and the fact that they keep the NDA in place lends credence to that conclusion.

 

If they really have faith in the quality of their game, they would lift the NDA entirely and let the long-time beta testers tell us about the later content (or lack thereof).  The fact that they don't, makes me think they're following the same old trend of making a highly polished newbie zone to draw people into buying it at launch, and then hoping they can finish the rest of the game before everyone gets out of those areas and gets bored.

 

Prove me wrong, Zenimax.

 

Actually for me, the game went from good to better while progressing further into the game.

First you have the I am dead and have to escape quest, which was fine, then the I have to do various stuff so I can get off the island, which was fun, and then the next area got even better ( not getting into this because it wasn't covered by the reviewers / nda lift )

Finally the RvR will be awesome ( just guessing / hoping, I don't know :p )

 

I wonder if the reviewers were playing the same game as I was playing.

And the poll here :

http://www.mmorpg.com/discussion2.cfm/thread/403072/page/1

Suggests that most of the beta players are liking the game.

 

But again, I think it is perfect that the gaming press is giving their "opinion" and saying it is not a great game and it will fail, go free to play, etc, because with of all the other big mmorpg releases the gaming press was generally very positive until the games burned down in a fire a few months after release ( WAR, AoC, SWTOR, ... )

So I generally only take game reviews into account when it concerns single player offline games, because generally the gaming press has no clue whatsoever about MMORPG's or what makes them great.

 

 

Well so far I loved this game, even the starting area. It had a nice story to it, culminating in leaving the area. The combat and animation worked fine for me, and the combat system itself feels like a breath of fresh air compared to most other MMORPG's. The world invites you to wander around and explore, the graphics are good, the crafting is nice. Sure there were still some bugs in beta, but nothing gamebreaking.

But I guess it is a good thing the press is downhyping the game, because every mmorpg that has been hyped last few years, skyrocketted before totally crashing not long after launch. It would be good that the game has a slow start. MMORPG's are ( or should be ) marathons not sprints. The RvR will be a big factor in the making or breaking of this MMORPG, they already made a mistake ( allowing pre orders to play any race in any alliance ), but for the rest it looks promising.

I am not going to overhype it myself, but I don't see anything in the past, present  or near future that could get me back into mmorpg's, except ESO that is. It won't be perfect, but it will be worth it's money.

The megaserver will allow the game to start slow and keep growing, that would be a good thing.

 

Originally posted by JJ82
Originally posted by Betaguy

Also you guys, it is Realm vs. Realm, not World vs World or Alliance vs Alliance.... /sigh nooblets.

 No, DaoC was Realm vs Realm because you were from a realm. in TESO you are a member of an alliance and thus its AvAvA.

The only reason why people called it Alliance vs Alliance was due to them being called Alliances in those games. Techically GW2 isn't WvWvW, its SvSvS as in Server vs Server vs Server.

Realms and Alliances (in TESOs case) could as easily be called World vs World or Server vs Server since you don't actually play together until PvP....your "realm" could even be hosted on an entirely different server as the other "realms" and you wouldn't even know it.

Its just a label.

We don't have all the details, but from what we have learned so far, ESO will be a lot more RvR than SvS.

[mod edit]

So far the setup looks promising,  as good as it possibly can be, considering you have to compromise to make the mega server.

 

However, there are still 2 very important questions to be answered to know if some of the RvR and realm pride magic can be recaptured in ESO :

 

First question : How will switching between Alliances be handled?

My personal view : there should be 2 types of timers when switching between Alliances.
Timer 1, downtime of 10 minutes : You have to wait 10 minutes after you log off from Alliance 1, to be able to log back on as a different Alliance.
Timer 2 cool down timer of 30 days : After you effectively log on to Alliance 2, the cooldown timer starts running for 30 days, as long as this timer has not run out, you can not log back in to Alliance 1 or 3.
The first time you switch between alliances you only need to wait 10 minutes.

So basically, if you at some point in your ESO career decide switch between alliances, you have to waith 10 minutes, but you should think about this carefully, because you will have to play this new alliance for 30 days.

Second question : will the composition of the people playing in the campaign be based on your friendslist, guildmembers and people you have played with during your PvE career? And if you first go for PvP and later on you decide to go for PvE, will you encounter the same players in PvE? Basically will the Campaign simulate realms ( servers ) as they used to be in DAoC, with the compromise that they can change due to population issues, but still taking into account the friends and partners made in previous campaigns?

If the campaigns aim to simulate realms from DAoC as much as possible, and serious alliance switch timers are set, then we have a chance to recapture the RvR feeling of DAoC.

 

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