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All Posts by sketocafe

All Posts by sketocafe

11 Pages 1 2 3 4 5 6 7 » Last
206 posts found

I'm with you OP. MMO combat has grown so stale for me that I actually find PVP in EVE to be mechanically more exciting than any other MMO out there. Think about that one. My first MMO was the Matrix Online. Their interlock system fundamentally did not fit in an MMO but it was actually more fun than that in any of the MMOs I've played since and it was nothing but rock-paper-scissors. 

It's not tab targeting for me because TERA and GW2 were just as stale as anything else. What gets me is the hotbar nature of all the combat. I don't want to press a button and have my character do something cool anymore. I want to actually do something cool. Stop giving me swords and not letting me actually swing them. Stop giving me fireballs but forcing me to just press a button and watch a fireball animation play.  Make me aim that shit. Let me blast a wall to catch all the enemies near it in the AOE. Let me hit a bank shot off a shield to land a fireball someplace where line of sight or clipping would not normally allow me to hit. Don't have a raid boss send me flying though the air with their 'sends players flying through the air' ability, have them do it because they're fucking huge and they clipped me with their arm. Let me knock down an opponent not because I used my knockdown skill, but because I'm a burly dude in full plate and I freakin' bullrushed them and they didn't dodge that time.

It's not technology holding us back here. Game developers insist on using combat systems that have remained, at their heart, unchanged for a decade now. It worked for a time, but I simply can't stomach the idea of logging into any hotbar-combat game any longer.

1. The Xbox has about the same number of actual exclusives as the PS4. Titanfall isn't one of them, as it's releasing on the PC and the 360. I was worried for a sec about project spark but that will be on both the PC and 360 as well. Quantum Break was the one that had me sad, but then I saw the Infamous gameplay and got really hyped for that.  Anyways, these will be a matter of taste, but you should be aware of what is and isn't actually exclusive before making your decision.

2. TV will do TV just fine. We're getting to the point where it'll be pretty tough to purchase a television that can't already give you netflix or many of the other apps the Xbox will have to help your TV watching. No DVR integration is a huge hit for microsoft as well, I very infrequently actually get to watch live TV. You're shopping for a games console, focus on that.

3. 15 year old kids don't have to buy their own consoles, which is they'll all be getting the Xbox. I'm actually seeing the stereotypical dudebros and frat types I know veer towards Sony because they'll be spending their own money this time and they're not too excited about the higher price for  a system which can also easily cost more in the long run for those who trade in titles their done with to offset the costs of purchasing new games. Kids don't have those reservations, because it's not their money. Xbox Live is a complete cesspit now and it's only going to get worse.

4. As a games machine, the PS4 looks simply like less of a hassle to me. I'll be able to play if I move and don't have broadband connected. It looks to be pretty small as far as these things go, and doesn't need another bigass peripheral to function. Seems like you can easily bring it to a friends or on a trip.

5. Most importantly, Microsoft has pissed off a lot of gamers with it's decisions, and many of my friends have already preordered PS4s. The Xbox is certainly not offering enough to convince me to go my own way and not play with them.


Originally posted by Myria


Originally posted by Maelkor



They didnt "choose" to put it on only one console. They were forced to by the fact that Microsoft was unwilling to bend and allow CCP to do what it needed to do to make the concept work.



Do you have a reliable cite from CCP for that claim, or is it just a guess?



Don't have a link. It was the servers, microsoft wanted it on their servers, CCP knew it had to be linked with eve's tranquility server. And glad I am for that, if CCP had forced me to interact with people from xbox live I wouldn't still be playing.


Originally posted by Hokie
Originally posted by AlBQuirky

OK. I redid the mission. This time I used the "mission breakdown" on the lefthand side for all of my navigation. (I thought I did this previously, but apparently not :) )

As I mined the ore this time, my agent popped and gave me an "Atta Boy!" I got back to the dock and turned this in no troubles. I just clicked on "Complete Mission" from the conversation and all went OK.

I must have mined from the wrong asteroid belt. Sorry for my stupidity :)

And thanks for all the help :)

You didnt do anything wrong. Its a poorly desgined and explained mission. Any veld should do, or it should be explained much much better.

And no Im not an EvE hater, just the opposite. It makes me wonder how many potential players have said "fuck-it" after being as frustrated as long as this person was.

This exactly. They're  appear to be trying to reinforce that missions create their own ded space pockets, but they don't actually come out and say it in a way which most people can pick up. Also, OP, you're only about the 7 millionth person to have this problem on this mission. The stupidity isn't on your end. 

The slow march to convenience over substance has moved me from first day purchases to always waiting for a trial, which is probably good because I've stuck with no new game longer than the trial period. It feels like developers don't even understand the trade-offs they're making when they add these convenient features, they're just ticking off a list of mandatory features required for a modern MMO.  The end result, to me, has been a series of games with obvious effort put into them, but very little thought.  That's not the type of entertainment I'm looking for.

He doesn't just want veldspar. He wants veldspar mined from a specific asteroid. It isn't explained well but this is another mission designed to teach you that missions create "instances" or DED space pockets when accepted. 

You can get to you mission area in a number of ways. Undock and then right click on empty space and scroll down to the mission name then over to encounter and warp to. Open up your Journal with Alt-J and go to missions and then select that mission, this will open up the initial mission conversation. On the right side is the name of the system you're in (hopefully) right click on the name and warp to and it'll send you to th mission area. The easiest is the new mission hud thing in the upper left of your screen. You should see the mission name, clicking on the little arrow will expand the hud box and, if you're in system, there's an option to warp to the mission bookmark. 

Get there, mine the correct amount of ore from the rock you find there and then dock, you should be able to complete the mission.

You're right, F2P isn't a charity. In the case of marvel heroes it's a monetization strategy designed to pull far more money out of players willing to pay than either a box purchase or subscription would at the going rates. $20 for one hero isn't a microtransaction. That's a month's subscription to EVE or WoW with five bucks left over for a delicious coffee at Starbucks. 

You're upset with players complaining about Gazillion's methods. Why shouldn't we be upset? How is it acceptable that I can spend more than 15 dollars in a month and not have access to the whole game, when that's been the industry standard for a decade? How is it acceptable that I could buy three characters for the same price that I can get everything in Guild Wars 2? 

Why do they deserve a pass for parceling their game up into chunks with a price tag far beyond what gamers expect to pay for a game, just because the first chunk you get is free? You say you get all of Marvel Heroes free? That isn't the truth. The addictive arpg progression in this game has been shifted from that hot gear drop to the next skill for my hero. Skill up seven of them and then you're done, unless of course you want to purchase another one. I can get all of Diablo 3 for 60 bones and never run into  a wall where I simply can't progress anymore without adding money. I can get all of Path of Exile for absolutely nothing and, again, never reach a point where I have to pay them to have more fun. 

We're complaining because, compared to other options we have, this game wants to sell us less for more money. You wouldn't hear a peep if we could pay the standard box price and play to our heart's content like in Diablo. You would not hear one word if Grinding Gear Games made this and you were just buying extra storage which is nice but not required or cosmetic effects which look cool. Other games do exist, and Marvel Heroes suffers in comparison them to them. That isn't our fault.

Originally posted by evilastro
Originally posted by azmundai

it just another action rpg clone with no soul and a famous IP slapped on top of it.

Except that Orbs are a mainstay weapon of the 4th edition where it gets its inspiration from. They will probably add the other weapon types to future classes to make classes more distinguishable.

They have immense attention to detail with the IP. All the skills, classes etc are directly from the 4th edition. You are either stuck in the past or a troll who probably never played tabletop DnD.

Does 4th ed. do levels the same? I remember you were either a god at lvl 20 or at least hanging out with them. Here you can get to 50 right?

I voted yes but I really prefer EVE's method of handling this in that your stuff is destroyed/lootable when you explode. Items need to go boom for the economy, as you've said, and this way at least  you've had some control over it happening.
Originally posted by Loktofeit
Originally posted by Illyssia
The choice in PS3 was questioned from the start as it is at odds with the EVE platform of PC only. People, why didn't CCP make a console port of EVE? Why not a PC version of Dust at launch.

Actually, you're about the only one that's been asking it over and over. Everyone else knows why.


http://www.mmorpg.com/mobile/forums.cfm/forum/1250/profile.cfm/username/forums.cfm?ismb=1&threadId=320945
http://www.mmorpg.com/discussion2.cfm/post/5198572#5198572
http://www.mmorpg.com/discussion2.cfm/post/5207811#5207811
http://www.mmorpg.com/mobile/news.cfm?read=26634&ismb=1

Evidently, you do, too, but I don't think that's going to change anything.

 

Those are some links with answers to the question for you.

He's not even close to the only one who's asked for dust 430 on PC. 

See- Every discussion within EVE about Dust 823, ever. 

OP, it's CCP. They're not finished. They will never be finished. Hopefully the start with ironing out all the kinks before they move on to the add crazy shit to the game phase but well, its CCP so we'll just have to see if that happens.  

I think the big problem they may run into after they've put a lot more work in is visibility. I was actually surprised that there are reviews of Dust 554 up at all.  This site updated the Dust 312 link to launched when it happened and then... silence.  The Escapist hasn't even mentioned that beta is over and it's launched. The only thing i've seen prior to that destructoid review was a quick look on GiantBomb where dude said the graphics were muchly improved in the launch patch and then spent a lot of time in menus because CCP.  This has struck me as weird because Dust R2D2 got a lot of coverage on these sites as well as others during development and beta. Anyways, CCP will continue putting resources in the game and hopefully there's enough of a fanbase who likes depth and shooters to be self sustaining until CCP adds monocles for $150 and the game gets covered again.

Originally posted by Purutzil
 

ON the topic; Dust 514 as far as I seen offers nothing really spectacular for a shooter to make it worth buying on its own. 

It's F2P. I still don't understand why the left PC out, makes little sense to me either.

I've not read the DFUW review, and I just kind of skimmed this article but, the reviewer didn't act like he knew everything about DF combat and group play, did he? It's one thing if you're talking about your experiences gathering and crafting and another if that's what you did but then you deliver sweeping statements about the areas of the game which you didn't explore. It's foolish to expect a reviewer so be physically able to get into everything and still deliver a timely review and it's fine when they don't, so long as they're honest about where they spent their time in the game.
This is a great article. That's why it's so unfortunate you think Caturday falls on Sunday. It doesn't. 
Originally posted by McGamer
Originally posted by TpsArchangel
The point of all? i have played WoW fpr 6 years and when they decided that should be more "noob" friendly i said buh bye.

Guess what pal, you were new at one point also. It's people like this that ruin a gaming community by degrading other players. 

What do you think the quotation marks he used around the word noob signify?

Originally posted by tkoreaper
Originally posted by Doomedfox

Indeed and he is not paying monthly to be able to keep his copy of the game he is paying monthly to use the service that game can access like the cell phone can asses the net.....

Stop paying your Phone Bills and stop Paying monthly Fees for an MMO what will happen??

Right in both scenarios you will not loose the Hardware (Phone/Game) but the actually service you could access with it.

So no i am sorry but its not a big difference actually its no difference at all.

/facepalm I'm sorry you can't see the difference. If there was a way for phone companies to make money without charging a monthly based fee then you'd have something better to compare it to.... you're comparing a phone to a game lol.

 

The FACT is that a developer doesn't need to charge a subscription to be profitable. A truly great game will work with both models and neither and better or worse for the player, there is a difference for the developer however. Practice has shown that F2P with some kind of micro-transaction system is much more profitable than just a straight fee. Just because a game is F2P doesn't mean that it sucks or that it's a P2W, but this is where a lot of developers go wrong.

It doesn't have to be P2W to be successful and many of them think it does. What matters is the game at it's core... It needs to fulfill the needs of the player, needs to be entertaining, and needs to be fun. If it can do that, while at the same time be free, it will attract a ton of people... and what happens if you charge a small price for something a little exclusive and different? There's more people to buy it. You can have a thousand die-hard subscribers paying $15 a month or 2-3 thousand players playing for free who occasionally spend $5 here and there.

Look at a mobile game like Candy Crush that is free... how much money do you think those developers rack in? You think they'd make more if the game were $5? I highly doubt it.

He's comparing a service to a service. You, however, are comparing an MMO to a mobile game. 

It's possible, but devs would be best served by taking just a couple of themes from eve rather than trying a direct translation of the game to a fantasy setting. 

Require players to put something on the line in combat, whether it be small scale skirmishes or large battles for territory.

Have a player run economy.

Commit to improving the game by putting the resources you get out of it right back into it.

I'm going to choose to substitute xpac for MMO in the question.

WoW-Panda Style. I actually really liked leveling through the new content, it was the most fun I'd had leveling in wow since TBC. Then I hit level cap and oh my crap the fucking dailies. It just turned me right the hell off and destroyed any desire to log back in and continue grinding for pvp or pve.

I'm with you OP.  Any sale of items/chants/boosters that gives you an advantage over players that don't have them is pay to win.

People are trying to cloud the issue by saying that it's okay because the advantage isn't permanent, but that the advantage doesn't last forever does not mean it never existed. If it takes those who grind the old fashioned way a month to catch up to cash shop purchasers, those who go the pay to win route still have an advantage during that month. If I start playing neverwinter a year from now and buy everything I can, I might not have an advantage over those who play now but I certainly will  have an edge over those who start when I do and don't spend a dime in the cash shop, until they finish their grind an get on an equal footing. Just because it's possible to grind for something doesn't mean it's okay to sell it in a cash shop. 

Originally posted by Abefroman
Originally posted by sketocafe
Originally posted by Abefroman
Originally posted by sketocafe
Originally posted by Abefroman
Not being able to fly in a sci-fi game breaks my immersion.  If you don't want to fly then don't.  Stop trying to force everyone to play the way you want. 

Players being able to fly affects players who choose not to do so. Same to you as far as forcing others goes.

You have the choice to not fly.  Flying fits the genre. 

All scifi is not equal. Point me at the Wildstar lore which mentions single seater atmospheric flight.

Now you are just being silly.

I'm not the one talking about immersion while we have very little info about the lore. I was under the impression these devs are using fun as the big determinant for design choices, so I'd image the decision to allow flying mounts will be based on whether it's fun all around rather than they must be added because scifi.

Originally posted by ariboersma
Originally posted by sketocafe
Originally posted by Abefroman
Not being able to fly in a sci-fi game breaks my immersion.  If you don't want to fly then don't.  Stop trying to force everyone to play the way you want. 

Players being able to fly affects players who choose not to do so. Same to you as far as forcing others goes.

how does this affect you? If you don't want to fly DON'T.. Why on Earth do ppl think flying mounts in games ruins the game.. it didn't break wow, it wont break this game.

It most certainly doesn't break immersion NOT having it or do you think every single player is a pilot?

Let them do what they want with their game it will be great. They are listening to us and thats a good thing to see. It means those that left Blizzard have brains in their heads ;)

 

Ok so I was wondering if you can spill ANY SMALL info on the new races.. like body type, humanoid, animal ect. Give us something to chew on please!

Flight affects me by allowing opposing players to swoop down upon me or mount up and fly away from me. How on earth could you think that the access to flight won't affect world pvp?

Originally posted by Abefroman
Originally posted by sketocafe
Originally posted by Abefroman
Not being able to fly in a sci-fi game breaks my immersion.  If you don't want to fly then don't.  Stop trying to force everyone to play the way you want. 

Players being able to fly affects players who choose not to do so. Same to you as far as forcing others goes.

You have the choice to not fly.  Flying fits the genre. 

All scifi is not equal. Point me at the Wildstar lore which mentions single seater atmospheric flight.

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