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All Posts by sketocafe

All Posts by sketocafe

29 Pages 1 2 3 4 5 6 7 » Last
570 posts found
Well obviously Franco and Mussolini were pretty good guys because Hitler and Stalin were far worse. This launch is shit.  The way all the land plots went is shit. The memory leaks and all the technical issues are shit.  That there is some stinkier shit out there makes none of these things acceptable.
The guy who suggested that players running a program to keep doing actions while afk are getting bans while others are being kicked probably has the right of it. OP, just admit you were only botting 'a little' and move on.
Originally posted by WillowFuxxy

No I would think its more a wave of the passed.

whats new that they are bringing to the table?

Decent combat. Say what you want about Halo-style fps vs. arena shooters or war sims but the fighting is tight, well balanced and enjoyable. This is a new thing in MMOs and I say bring on the clones.

But what would players that need stealth and stuns and massive crits and stuff do to get kills then? You want them to have to learn how to play a class that isn't easymode on a single target?
Originally posted by GeezerGamer

hype a game across multiple platforms and genres. Why wouldn't it happen?

Go to Steam and see how many titles appear under different genres and categories. It diminishes the meaning of categorizing, but it gets the names out in front of anyone who searches for anything remotely related.

This, I hate this. It's true that games have grown beyond simple categorization and you can find something that's action and a platformer at once but this means we need to adjust our categories rather than allow one game to fill all categories. Being able to tick off every tag when you're selling a game helps developers, not consumers.

Because you pretty much need to be a subscriber to not be hamstrung by the f2p limitations.
I want to feel sympathetic to the plight of those who feel let down by Trion, but it's tough. Just please stop voting yes with your wallet for this shit, okay? It's getting fucking tiresome and I'd like to see some developers who try this shit get shot the fuck down instead of encouraged by sales of alphas at lifetime sub prices without an actual lifetime sub. 

No, so what? Do they have to be sports? Is there some legitimacy found in sport? Which sports have this legitimacy? Dive-Grass? Steroid-Ball? Racial-Slur-in-Team-Name-Ball? The Chinese-cheat-every-chance-they-get-impics? 

I'm as shocked as anyone else that people watch these things in growing numbers, but to imply that they lack legitimacy because they aren't 'sport' just shows that you recognize your future competitors and they frighten you. 

They are what they are, and what exactly they are doesn't mean much at all as long as people continue to be interested.

Originally posted by Ozmodan
Originally posted by h0urg1ass
Originally posted by Ozmodan
Originally posted by h0urg1ass

If they split into two different rule sets, then this game will be dead six months after launch.

You cannot separate the carebears from the PVP'ers in a full crafting game.  The carebears will all go to the safe server, the PVP'ers will go to the hardcore server.  Both markets will be terrible because the PVP'ers are the consumers of goods in these types of games and the carebears provide those goods.

The Standard servers will have no one to sell to and the Hardcore servers will have no one to buy from.

Also, without full LOSS (not full loot) on PVP death, the game will have the added problem of too many goods stacking up on the market without enough demand.  Permanent loss MUST occur for the cycle of life to continue in a crafting-centric game.

I was on board when I first started hearing about this game with high hopes that it might be more like EVE+DAOC, but it's starting to look more like DAOC+WoW.  

Too bad really.  You'd think that with EVE Online still going strong in it's 11th year, that other games would see the best shining example of how to make a crafting centered game.... and no, SWG is not the best example.  SWG is dead, EVE isn't.  Obviously, the better example survived.

Sorry, but I really have to wonder about your understanding of the genre.  The most successful sandbox ever was SWG and except for the complete rule changes by SOE it would still be going today.  No forced pvp, no full loot.  Crafters were always busy, because the game had item decay which should be part of any sandbox game.

I also play Eve and it has it's issues which limit it's player base.  It is not the perfect sandbox, but CCP will not fix those issues because that would alienate many of the vets.

Your comments just don't hold any water.  

Are you talking about the sandbox MMO that was closed down nearly four years ago after only three expansions, or are you talking about the sandbox MMO that's still running after 11 years with 23 expansions?

Cause I'm trying to figure out why you think I don't understand the genre.  

The facts are the facts.  The most successful sandbox MMO is EVE Online.  I know that SWG fans like to live and deal in "what if's", but the fact is that NGE DID happen, and CCP hasn't NGE'd their player base.  I wish it hadn't happened, I really do.  I don't want anyone's favorite MMO to die like that.  I honestly wish SWG were still around with updated graphics and 20+ expansions.

The hard fact is; it's not around and it wasn't successful.

Back to the topic at hand:  Item decay is nowhere near comparable to item loss.  Every day in EVE thousands of ships, modules, implants and other assorted items are destroyed completely, and thousands of items are purchased to replace them.

"I got in a fight, I lost and now I have to repair some of my gear" doesn't do nearly as much to fuel a crafting based economy as "I got in a fight, I lost and now I need to replace everything I had on me at the time."

Especially when insured + high resist gear in SWG only decayed 1% per death to begin with.  It could literally take weeks of dying to have to replace high level gear.

I get it, people want to craft in complete and total safety, and I'm not gonna ding them for that.  I'm not saying that their play style is wrong or bad.  What I do want is for the people who want to craft in total safety to go play the vast majority of other MMO's in existence which already offer JUST THAT.  Why do people, who want complete safety in their games, show up in sandbox game threads and demand that the game be changed to suit their play style?

Again, not to bash Eve, it has it's following, BUT it has it's own issues.  I could get into a long litany of problems where pve and pvp is broken in Eve, but that is not the point.  The point is FFA PVP kills games.  Again I could tie up this thread with a long list of games that died basically because that was all they offered.   Perhaps this game finds a happy medium, who knows, but history says it most probably won't.  If item decay kept the crafters in SWG happy, it certainly stands to reason it works.  

If you have any idea how to play the game then PVP in Eve is purely consensual. Avoiding fights is not the hard part, convincing someone that they can win if they fight you is. If a game has a FFA rule set, you aren't automatically slave to the whim of roaming dickbags. You only are if you fail to learn and use the systems provided to you.

Originally posted by mbd1968
Originally posted by zerocount
Pre-lunch, isn't that technically breakfast?

I would say Brunch... late breakfast early lunch. Food would be more breakfast based, maybe Eggs Benedict, wheat toast, bacon or sausage. Something that won't fill you up so you can still have lunch later.

Brunch is a replacement for lunch though. It doesn't occur before it, it takes its place.

Oh shti, I'd forgotten about this. I've been looking for a new game to be a crushing disappointment after ArchAge. Here's hoping this one won't be.
I stopped pre-ordering games before the whole crowdfunding thing started, so I've never bought into any of them. I've played the shit out of FTL and will continue to buy good games that come from kickstarter or indiegogo, but I'm not going to pre-pre-order something, or pay for an alpha or beta.
You'll have people tell you to buy it because of all the ways it is good, but let me speak for those who never bought GW2. I haven't bought it and this has worked out pretty well for me so far. I've tried it during a trial weekend, and let me tell you, I would have been disappointed had I spent money on this game. You're not missing much as someone who doesn't own GW2, at least not so much you can't wait for another trial.
I never tried MWO. What's the consensus on that one, does anyone trust this studio to make a good game?
Originally posted by DamonVile
Originally posted by sketocafe
 

Sure they are. However, as customers, we're entitled to voice our opinions on their monetization systems. The need for a company to make money doesn't excuse any possible method for doing so. It is only the acceptance of customers which excuses an attempt to make money. In this case, it seems that very many customers are not willing to excuse Trion for what they are doing.

Who says they're all customers ? From the stories being told most of these people don't sound like they even have an account let alone ever tried the game. All these "what if someone did this" arguments don't mean much once the game launches and the real customers are actually in the game not on some forum making up bull shit scenarios.

How on God's green earth can you read what I wrote and then decide to argue against the idea that ALL customers are upset about this? How does that even work?

Judging by the threads here, on reddit and in the official forums there are a great many people who do not like this. 

Originally posted by Ludwik
As was said in the other thread,

Someone's always going to be at the top of the food chain.

It will either be the p2w whales or the live-in-mom's basement crowd.

One scenario the game gets proper funding.
Other scenario the game gets no funding.

As someone who's not going to be at the top of the food chain, I'd much rather a whale be there than a no-lifer.

A p2w game is better than no game.

p2w and no game at all are not the only two options. 

Originally posted by Wylf

This debate takes place for every game, Fanboys vs. disappointed gamers. It's always the same, and degenerates into worthlesss chaos.  

My questions for both sides are these, So what? Yes it is undisputable that if you pay you get an advantage. It took a boatload of money to create this game, isn't the publisher entitled to recoup it's money, and perhaps even (say it isn't so) make a profit?    

 

Sure they are. However, as customers, we're entitled to voice our opinions on their monetization systems. The need for a company to make money doesn't excuse any possible method for doing so. It is only the acceptance of customers which excuses an attempt to make money. In this case, it seems that very many customers are not willing to excuse Trion for what they are doing.

Originally posted by mbd1968

Apparently people on these forums think Trion Worlds is a register charity and should provide them everything for free. They don't seem to realize that not only did Trion pay for the publishing rights in the West they have development time to pay for translating text from Korean to English and whatever other languages it will be released in before they even turn a profit.

Oh, no... Trion is Satan incarnate... they charge for everything... the world will end!!!!

Trion needs to make money so literally anything they do is acceptable. 

That seems to be your argument, and it's a pretty poor one. The f2p market isn't exactly empty and it's not hard to compare how Trion is approaching their monetization compared to their competitors. In my opinion, the route they went is shit. I don't see the ability to pay taxes as a fucking bonus I want for subbing. I don't think bag space is an acceptable cash shop item. I don't like it when the people who decide how many LP and archeum I get decide to sell me these things for cash when they've determined that people want more of both. All of this, to me, is shitty. All of this is unac-fucking-ceptible and their need to make a profit does absolutely nothing to change how I feel about their actions.

They lost me when their response to players wanting more LP after patch 1.2 was to add LP pots in the cash shop. These new patch notes have just reaffirmed by decision.
Originally posted by MMOExposed
What's some things that ruin a PvP MMO for those of you that like PvP focuse MMOs?

1. Lack of tools to avoid pvp if I don't want a fight. I don't mean I want some button I can press to say 'Haha, can't kill me,' but I want game systems to exist which I can use to be safer. EVE is a good example, you don't ever have to get ganked in that game if you know what you're doing. With statistics on the map, local channels, player made intel channels, scouts and your directional scanner, most pvp in eve should be consensual. 

2. Not being able to PvP with my actual character. WoW is the big offender here. My Paladins have lay on hands, until I step into an arena. My engineers have all sorts of fun tricks, until I walk into a rated battleground. All of my characters have free action pots, until I take part in Blactivision's instanced PvP. I don't want to bring some generic template of a character class into PvP, I want to fight with my freaking character.

Originally posted by hikaru77

People should undestand one thing: ¨MMOs are not free¨, ¨Games are not free¨.  Companies and Devs create games to EARN money,  thats how the MMO world Works and F2P games are the best way to do that, where the guy who spend more money will have more things and faster that you.

 

 

The need for a company to earn money does not excuse all methods of attempting to earn money. It's not hard to get a sense of what the consumers in this market feel are acceptable ways to get revenue. For me, Trion fucked up with the labor point pots. You recognize that people want more LP and your solution is to sell it to them for cash rather than increasing the regen rate? No, get fucked.

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