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All Posts by sketocafe

All Posts by sketocafe

28 Pages 1 2 3 4 5 6 7 » Last
549 posts found
Originally posted by Lokberg
Originally posted by sketocafe
I think the telling thing here is you won't find an honest poster who prefers the way labor is used now to the initial system in the early stages of alpha testing before 1.2. Because it changed, and that change wasn't to the benefit of players, but rather to Trion's benefit. 

I started at cb3 so have no clue how it was before. Maybe they add to change it since lp regen is100% better for patrons and 500% better for ftp then the russian version.

 

Please enlighten us how it was before.

The change wasn't improving the regen rates. Don't be dense. What possible reason would I have to complain about if the change in the patch I named made things better for players? That would make my entire statement completely illogical. Are you even attempting to argue from a position of intellectual honesty?

I think the telling thing here is you won't find an honest poster who prefers the way labor is used now to the initial system in the early stages of alpha testing before 1.2. Because it changed, and that change wasn't to the benefit of players, but rather to Trion's benefit. 
The people you meet (and argue with) online don't even know what those are. Here's an experiment for you, go to your forum or image board of choice and make a post declaring that opinions cannot be proven wrong, then wait to see what happens.
I'm with you on force projection fucking things up. There'd be a lot more action going on if you couldn't suddenly supercaps anywhere in the game within a quarter of an hour. I don't think you remove jump drives though, there's nothing wrong with people bringing in a fleet of caps anywhere in their space on short notice, it's just when it becomes anywhere in space that it's an issue.
The game was announced too soon? Are you kidding? Do you not recall the circumstances in which it was announced? Do you not think Ubisoft's desires to have something to say during their E3 press conference and Sony and MS's need to have titles announced for their new consoles is a little more important than your inability to wait for something?
Well, at least we can all agree that this trailer has laid to rest all those silly claims of Horde bias from blizzard, oh wait, never mind.
I feel you. I think blizzard designers would be willing to put the button that opens a disk drive on the keyboard, 2 feet away from the think which it opens.
Being able to pick up more stuff that you see lying around helps a lot. The big question is if you understand that MMOs aren't single player games and can't be designed as such. If you're thinking a game with levels can have the whole world open to all players of differing levels at the same time then the problem is you.
Just to pick nits. ESO has things that are named Public Dungeons. There's one per zone and they're pretty sweet and definitely not soloable. You were talking about delves, which are throwaway little bits of content.
I'm more than happy to be called entitled. If someone were to argue that I've a false sense of entitlement I might take issue than that but I'm fine with being entitled to stuff. The one thing that should be stressed more is that game devs are entitled to do as they please as well. There isn't anything wrong with asking for things you want, neither is there anything wrong with deciding not to comply.
Originally posted by jpnz
Originally posted by sketocafe
Maybe if 'gamers' were to continue growing up they'd reach the point where they'd realize that everything doesn't need to cater to themselves. Sometimes it's not the best option to design something to the lowest common denominator, the people who have the least time or least willingness to put up with difficulty. I'd rather have a real raid I can run in the limited time I put aside for it rather than some meaningless content I can play for half an hour each day.

I never said 'we should be the only one catered to'.

However, it is a fact that we are the majority. According to the US census, the largest gamer demographic (30-50) most likely have kids / family. So if a company wants to market to the majority of gamers, a 'real raid' might not be the one with the most appeal.

A bit puzzled on why people try to 'individualize' this when I'm talking numbers / stats but /shrug.

Oh, I see, your post about the difficulties that older gamers with other responsibilities and limited time wasn't actually a request that devs actually do anything about it. You took the time to write that post just to raise awareness of the problem. Okay, how can I sponsor a time-challenged gamer for just pennies a day? Where do I send the money?

I'll repeat myself, as it seems necessary. Sometimes it's not the best option to design something to the lowest common denominator, the people who have the least time or willingness to put up with difficulty.

Originally posted by BalianWolfie
Originally posted by delete5230
Labor points and cash shops......Thats all I need to see......I'll never play this game !

 

Have no idea why people against this when LP is a way for game to profit (incentive to purchase) and a powerful tool to limit how much one can affect economics as a whole. I mean, surely WoW in-game economics are SO GREAT thanks to the greedy gold-digging goblins. Enough said.

 

About cash shop / sub, you really need to evaluate what they really do, without bias. You will only realize, as far as cash shop for alpha / beta phase, it's purely for convenience and looks.

You don't see a problem when the people who determine the rate at which LP are gained are trying to sell you LP for cash? That's like acknowledging that LP rates may be a problem but deciding that the solution is to sell you a solution.

Maybe if 'gamers' were to continue growing up they'd reach the point where they'd realize that everything doesn't need to cater to themselves. Sometimes it's not the best option to design something to the lowest common denominator, the people who have the least time or least willingness to put up with difficulty. I'd rather have a real raid I can run in the limited time I put aside for it rather than some meaningless content I can play for half an hour each day.

Whatever reasons people had for leaving ESO, I don't think empty areas was one for many of them. The problem is that this is brand new technology for mmos and the decision to use it probably led to many of the reasons people did have for leaving the game. When it's all figured out I can't see why you wouldn't go with it. 

 

Originally posted by TankYou88
Well Wildstar is being played more than ESO right now so the population isnt a problem it seems. Just that most people are high level and spending their time how they want to, which sounds mostly like attuning for raids or raiding.

More subs than ESO doesn't mean the actual population your players find on their servers is healthy. The two have nothing to do with each other.

I'm waiting for the 'modern' MMO in terms of technology.  One which takes advantage of processing power and high-speed connections to offer larger and seamless worlds, PVE AI smarter than threat tables and greater control in combat than 'push button for fireball.' I figure it'll be a long wait.
A time sink is something in game that drains your time like water drains from a sink. Not time sync. Don't be a parrot.

Ugh. GW2 questing is quests for people who always click through quest dialog. Main story was okay, but hearts were just a list of chores with no context behind them.

 

Originally posted by syriinx

I love how the article tries to make LP potions seem not bad, because at 50 its only 1/5th of your total.

 

The whole point of labor potions according to some is that LP keep everyone on equal ground.  Well to be on equal grounds you actually have to be a patron AND pop 2 potions a day.  A 40% increase in LP per day is not trivial.

 

No, the real point of LPs is for monetization.  Faster LP regeneration for patrons is a good thing.  LP pots on top of that is bad.  Allowing them to be sold in the AH makes the p2w declaration a grey area because the crafter can buy the potions with gold, but in order for a crafter to be on an equal playing field with other top crafters, someone has to pay rl money.

They felt that people would want more LP but instead of simply adjusting LP rates, they decided to sell an item in the cash shop to give LP. This is digging potholes into your game and then trying to sell your players gravel to smooth out the experience and it's complete bullshit. People are arguing about whether it's P2W when the important bit is that it's a ripoff, plain and simple.

When the people who determine recharge rates for labor points and xp gain rates for crafting professions actually sell items for cash to give you labor points or more crafting xp, then there is a huge fucking problem. No fucking thanks .Trion. As long as I've been interested in ArcheAge I wouldn't go near a system like this with someone else's bank account.

Have they moved the EU server center to Europe yet? That's pretty much the only thing that kept me from renewing my sub, although getting my NB ass kicked in VR4 and then watching templars and DKs moonwalk through and defeat everything in a moment was a close second.

To OP: Bots and crowds in delves (public dungeons are a separate thing from delves) was a problem that was outleveled fairly quickly, even at release. They became scarcer in the 30s and unheard of in VR, as far as my experience with them went.

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