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All Posts by sketocafe

All Posts by sketocafe

23 Pages 1 2 3 4 5 6 7 » Last
453 posts found
Originally posted by FlyByKnight
Originally posted by sketocafe
Originally posted by FlyByKnight
There isn't much in the way of variation for public dungeons. Is this even up for debate.  I'm sure this is something that all ESO players can agree on.

Are you really trying to say that the Bad Man's Hollow is the same as the Bonesnap Ruins? The Lost City of Na Totambu is the same as Obsidian Scar? I don't think there's anyone who would agree to that.

If you're talking about delves, sure delves are all pretty similar. If you're talking about the actual public dungeons, it'd be pretty hard to be more wrong than you are now.

The torch icons on the map. The ones that are all the same. There are exceptions obviously, which makes things even more puzzling. There is no reason for that type of lazy copy and pasting in this day and age. At least in the other games there is some color variation and things to attempt to cover up the rehashing.

There is a thing in this game called a  Public Dungeon. There is just one of these in each zone, they have quests inside, a bunch of bosses, radically different layouts and looks and a torch icon on the map. There is another thing called a delve. There are many of these, they each have a skyshard and maybe a quest and just one boss, they also have a torch icon on the map. Delves are public, they're not public dungeons.

I've yet to buy one drink and still have the dungeons appear and can port to em with a wayshrine.
You can teleport to the other dungeons from a wayshrine, you may need to complete your faction's dungeon of that level first. The bank is shared with all characters in an account, whatever the faction. You need to have found the treasure map to dig, can't just go to the location and get treasure. I try not to repair. If you're keeping up on your crafting your gear can be replaced every two levels, so  I just try to make it to the next gear I craft rather than pay to repair.
You keep saying these numbers include digital sales, but you haven't linked it yet, which is a little odd, as you're not shy about linking other things. So why don't you provide a link?
Originally posted by BetaBlocka
Originally posted by sketocafe
but what are the digital sales like?

As I understand it VGZ includes digital sales these days??

That's what people say. I followed the links and saw nowhere any statement that the figures listed included digital sales.

Originally posted by FlyByKnight
There isn't much in the way of variation for public dungeons. Is this even up for debate.  I'm sure this is something that all ESO players can agree on.

Are you really trying to say that the Bad Man's Hollow is the same as the Bonesnap Ruins? The Lost City of Na Totambu is the same as Obsidian Scar? I don't think there's anyone who would agree to that.

If you're talking about delves, sure delves are all pretty similar. If you're talking about the actual public dungeons, it'd be pretty hard to be more wrong than you are now.

but what are the digital sales like?
Originally posted by maendros

Anyone agrees? I feel i am pressing an ability and  sometimes it occurs, sometime it doesnt , or it can delay for 2 sec and then occur, The transistion between abilities is bad also . I feel like there is a hidden gcd based on animations and not on skills. It feels random

Weapon swap is so unresponsive that i never use it in combat. This doesnt look for proper pvp combat. As far as i remember swtor had a similar issue. Not many complaints about that so maybe its just me.


ps: Sorry for bad english not my native languange

You may have ability delay at times, but it seems unlikely that you would always have it. I've seen it occur but for the most part stuff is instant so no, the game does not have built in ability delay.

Well, I'm no scientist but I'd imagine that the planned changes that aren't yet in game are at some stage of the development process.
Originally posted by Someguynamed

CCP needs to make Eve Online PvP fun to play for a majority of the people - not just a niche market.  This is the only way for them to become a highly profitable company, instead of staying as a niche market MMO.


Right now the PvP is considered boring by many people, because you either spend 90% of the time playing cat and mouse, or you spend 90% of the time camping a gate.


A cat hunting it's prey is a perfect example of PvP in Eve Online.  You wait, wait, and then wait some more.  When you finally see the perfect opportunity - you go in for the strike, and the action would last only a few seconds.


For us players who want some fun within a shorter time span - how long can you do this before you become totally bored?  A PvP op on the weekend takes 3 - 5 hours, and sometimes you come back with a few frigate kills or no kills at all.  Or maybe you spend 3 hours shooting POS.


I agree that Dust 514 ruined their 2013 financial results, but they also need to make the game more fun for a broader player base, the people who want satisfying action quicker.


Otherwise, they will just lose subscriptions over time as the game gets older - which is inevitable for all MMO's.


EVE is a sandbox, you need to make PVP fun for yourself. RvB is pretty good for instant action of any type, ranging from solo to small gang to fairly big fights.

Originally posted by lindenmeyer

i bet it was because Dust , that fps for console only..


...set in the same universe as a PC only game.

Originally posted by dranael

I feel your pain.  I know exactly what you mean about public dungeons.  They totally killed the immersion of their own game by making dungeons public.  I dont want some other people in their messing up the feel of the dungeon.  What a stupid idea that was.  If the  make all dungeons instances for groups it would be tons better.

That is one of my biggest complaints about this game.  They did such a good job on the quests but everywhere I go there are people spamming the mobs down.  Half the time I dont even need to kill anything just run to the point and click.  What a waste.

There's one public dungeon per zone. 


It probably wont' get much better OP, because your problems arise for your reactions to the way Zeni did things and Zeni didn't change the way the did these things through the leveling process. I'd imagine Adventure Zones will have more interaction as all the content there is designed for groups.

You call it a simple change, but I don't see how it's simple. How do you get around the problem of people with varying numbers of skill points spent being in the same area? An npc or quest tuned for Johnny Billion-Skill-Points would be near impossible for Stevie Just-Started, and something tuned for Stephen would be a boring affair for John. This is an MMO and this is the solution pretty much all MMOS have taken to provide content appropriate to each player's power level. Freedom to go anywhere sounds nice, but not when it comes with either the frustration of being unable to do anything once you get somewhere or the complete lack of challenge in doing anything. 
Originally posted by indef
Originally posted by sketocafe
I don't get how ZOS is encouraging this. It's possible to do this because you can't trade cooldowns with the official trade thing, but that is no means an encouragement to be a dick.

I'm not saying the "trade" portion of this is the problem.  The problem is just the whole thing.  The way you acquire the vampire/werewolf skill lines is utterly stupid.

Still isn't ZOS encouraging the rippoffs. You said they were, explain how you feel they are.

I don't get how ZOS is encouraging this. It's possible to do this because you can't trade cooldowns with the official trade thing, but that is no means an encouragement to be a dick.
Fire is hot, water is wet and Collectible Card Games are pay to win. I don't even like the game that much, but come on, man.
If this feels like a single player game to you, then most of them will because your problem lies with you. Pretty much the entire time I've been leveling there have been other players alongside me, all killing the same tough quest baddie, clearing the anchors, hanging out at the skull and crossbones monsters until there are enough of us together to take them out, clearing the delves, doing the group dungeons, standing in the banks and shops and crafting locations. The only times this has felt like a single player game to me are when the game forces you into solo instances for guild and main storyline quests, everything else has been pure MMO.
Originally posted by Yoda_Clone

Cancelled within a day of the 30 days of play that came with buying it.  And I'm seeking a refund, although I'm getting an unbelievable run-around from their customer service.  [sarcasm] Wonderful customer service! [/sarcasm]  Very, very polite... but otherwise totally useless with canned responses.

"We'd love to help you!  Just send us all this personal information -- to include credit card data -- in an open, unsecured email..."

Like hell I will...

Since the last patch, the game is unplayable.  I keep trying, but it crashes after at most fifteen minutes or so of play.  HARD crashes resulting in their little white dialog asking what I was doing at the time... well, let me see: I was chatting with my son in-game when it crashed (happened multiple times); I was moving (happened multiple times); I was killing a mob, just your everyday mob (happened multiple times); I was fighting a boss mob (happened once); I opened the man (happened multiple times); I opened my inventory (happened mutiple times)... other words, not doing anything other than the mundane.  I have even had the game crash just after loading my character.

This wasn't happening during Beta.

This wasn't happening during the 5-day early start.

I had eight crashes total during that timeframe through close to 100 hours played.

Since the patch I've had fifteen crashes in less than an hour played.

I don't know what they did, but my son's framerate has dropped by around 20fps since the patch, too.

Fine, my PC isn't compatible with their game for some reason.  I can live with it.  But, since the problems only started with the last patch, I don't want some young college kid trying to snow me with the usual crap about ports and routers and firewalls, etc.  It's not like I haven't been a computer geek for almost 50 years.

I encountered this problem as well and recalled a post in a thread about it suggesting to get bandicam and use the fps limiter. It totally works, no more crashes and it runs as well as it ever did. Just have the box which limits fps at all times, not just while recording checked. or unchecked if it says just while recording.

I had a similar problem while watching a movie. See, I put Citizen Kane on the TV and then put on my blindfold and watched it but, to be honest, I think it kind of sucked. Don't see what the big deal is at all.
Originally posted by Saqcat
The part where you don't have room in your inventory to level all crafting professions is false. You can put the mats in the bank and craft them from there.

There's not enough bank space to get all the professions either. I just use storage alts as the idea of not leveling all crafting professions never occurred to me.

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