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All Posts by sketocafe

All Posts by sketocafe

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I like EVE's way. Everything drops, but much of it is destroyed in the dropping. If you or friends can get to your wreck first, you'll recover what survived. The only reason I like this is because it means that equipment comes from player crafters rather than raid drops, so the Devs have implemented a deep crafting system and worked to build a functioning economy.
Originally posted by Dullahan
Originally posted by Slapshot1188
Originally posted by rsdancey

There will be a cohort of players who will find the idea that they can never "catch up" and or "be the best" in simple mechanical terms so abhorrent that they'll never play the game. Those people don't play EVE for that reason and they won't play Pathfinder Online. Most MMOs have a "catch up" mechanic that allows anyone who wants to invest time to become max uber, and EVE and Pathfinder Online don't. The result is a hard stop for some players.

The upside is that we have a much better ability to understand the power levels in the game and the kinds of experiences characters have based on their ages, without having to try and reverse engineer how much they've been played. It means that people who want to play a few hours a week are able to keep up with the people able and willing to play 12 hours a day. And it removes (for some people) the irritant of thinking that if they were "really committed" they'd be advancing faster - a powerful turn-off that counteracts some of the issue of the people who just won't play unless they can be max uber.

I have never seen a CEO mention ANOTHER company's game as much as you do EVE.  I understand that you were their Marketing Director for a while... but PFO is not EVE.  Nor will it ever be.



Its especially odd when he does so while mentioning the worst and most illogical aspect of Eve that keeps players from starting because its not based on what you've done (progression), but how long you've played (time).

Like I said above, your lack of understanding of the issue makes it into a bigger problem than it actually is. 

Originally posted by rsdancey

There will be a cohort of players who will find the idea that they can never "catch up" and or "be the best" in simple mechanical terms so abhorrent that they'll never play the game. Those people don't play EVE for that reason and they won't play Pathfinder Online. Most MMOs have a "catch up" mechanic that allows anyone who wants to invest time to become max uber, and EVE and Pathfinder Online don't. The result is a hard stop for some players.

The upside is that we have a much better ability to understand the power levels in the game and the kinds of experiences characters have based on their ages, without having to try and reverse engineer how much they've been played. It means that people who want to play a few hours a week are able to keep up with the people able and willing to play 12 hours a day. And it removes (for some people) the irritant of thinking that if they were "really committed" they'd be advancing faster - a powerful turn-off that counteracts some of the issue of the people who just won't play unless they can be max uber.

These people don't really understand EVE, not sure about Pathfinder Online. 

Look, I have a character with 50 million Skill Points in EVE, most of it in combat. Thing is, there isn't a single ship in the game that lets me use all of those skillpoints at the same time. If i'm in  a rifter, there's a whole list of skill I've trained that simply don't apply to that ship. You might start playing the game tomorrow and in a week you'll run into a character who is old enough to have 100 million sps. Guess what? If those sps are all mining, market and industry related, you're on the same level he is in a fight. No you can't catch  up to me in total, but if you start now you can get perfectly skilled in frigates in about half a year, at that point I won't have anything in a frig that you don't.

CCP did it right, their big failure is really explaining it. They've worked it in a manner that players with a head start won't keep their leads forever, but they also allow those players to keep training stuff in the other 3 races, allowing for horizontal progression that lets them do the same thing in more ships but again won't be effective in their encounters with new players. I'm hoping PFO has figured out a similar balance where you can learn new stuff and keep feeling more and more powerful but you're not always moving ahead of day 1 players in every situation.

World of Darkness wasn't about hunting the filthy freaks, it was about being one of them. Don't think it's what he's looking for.
Don't decide not to craft or farm because of "horror stories" you've heard. Decide whether to do those or not after you've tried them. If you don't worry about them while leveling, you won't have to worry about subbing while you decide whether the game is for you. If you do want to do that stuff then understand you'll need the ability to own land for farming easily (you can do some sneaky ninja farming without) and the extra labor regeneration for crafting.

Yes. The game itself is as good as it ever was as far as actual play goes. Here's what you do for the rest of it.

PRETEND TRION DOESN'T EXIST. Don't read their tweets, don't read their press releases. Don't read their interviews . Don't watch their videos. Don't read articles about the game. Read only patch notes. It's been working well for me now since I returned. Just play the game, forget about Tyrone's fuck ups.

You're right, we do need a MMO where you play brave human hunters, fighting against more powerful foes to exterminate the bloodsucking freaks who serve no better purpose than as hat racks for stakes.

It's a tie between operatives in MXO for punting and Burning Crusade Survival Hunters while auto shots could still be clipped. That hunter shti just clicked with me. Keeping 2 mobs frozen throughout a pull while kiting another was the shiznitobingbang. Having a rhythmic shot rotation that you had to get down to not fuck up auto attacks but was natural when you got it down, allowing you to actually watch the game rather than your cooldowns was what had me actually enjoying the action of playing. 

Oh and Battlefield 2 Medics and Special Forces for the G36 variant guns.

Yeah, I know. 

Can the days of Day Z clones be over too?

Originally posted by Nitth


Originally posted by Scorchien
Xbox generation


What about the atari generation, commodore, nes, super nes, ps1, p2 eras?

What is specific about that generation that changed the course of gaming history?

When you were playing on those consoles, you could smack the other player if they acted like an ass, because they were sitting right next to you. Accessibility to being hit goes a long way towards learning proper behavior in interacting with people.

Play Archeage. You won't get the situation you've asked for for your budget, but as you've already been told, you won't get that anywhere. It's a good game though, just being run by assholes.  A couple months sub and 70 bucks worth of Apex to sell for gold well get you started off in style though.

Prepare for this novel I wound up writing.


As far as your question about being ganked constantly goes, that's entirely up to you.


If you learn how to play the game, pvp is nearly always consensual in EVE, the hard part is tricking the other guy into thinking he can win. As far as you are concerned, you need to just worry about a couple things.


The first is your D-Scan. Learn it, love it, use it always. Always. I mean it. Always. You will use it while mining, doing missions or exploration sites in low or nullsec (and high sec wars) with a short range to see if anyone is warping into you. You'll use it while traveling in nullsec from a celestial object withing max range of DScan to scout out gates to see if anyone is there. You'll never warp gate to gate in nullsec, because that's bad, so you just warp to something nearby or a bookmark outside of visual and scan the gate. If there's something like an interceptor there you'll figure they have a bunch of friends on the other side and you'll find another route or exercise patience. Probably not a bad idea to do this in some lowsec systems to if they're busy or your'e headed to a busy system. 


The other thing you'll want to learn to love is your map. it can be configured to show information which will be useful to you like ships destroyed in the last hour, ships in space, jumps in past hour, pods destroyed. If you see a high number of these things in a system you're travelling through, there's probably a gate camp. Find another route or exercise patience. There's a good out of game map for this stuff too, the name escapes my memory.


Third thing is isnta undocks. You'll want to learn to make these and then make these for any low or NPC nullsec station you frequent. So, you'll learn when you start playing that it takes some time for your ship to enter warp after gatejumping or undocking. Your ship has to align to destination and get up to speed. Smaller ships warp fast. Battleships and transports are slow as balls. There's a couple things about undocking mechanics you need to know. The first is that you always undock going full speed.  That's half of your requirement for entering warp taken care of right there. The second is that you always undock facing somewhere in a 15 degree cone form the station entrance. Therefore, if you have a point to warp to that's in a line leading out from the entrance, you've taken care of the other half of the warping requirement. So what you need is something you can warp to in front of the station. Good news, you can warp to bookmarks. So what you have to do is get in a frigate with a microwarpdrive, undock, don't adjust your direction at all, turn on mwd, fly way the fuck out and then set up bookmarks. As I said, you undock in a 15 degree cone, so if you can get a vector that is coming out towards the middle of that cone, that is best before you motor out. You'll want long distances, it takes a while. 150km is close enough to warp to, but everyone can still see you and people aren't dumb. I start dropping bookmarks at 1000km + and will continue on the same line making more of them, to give myself options, going out as far as 3000km or more. Now that you have your instas set up, all you have to do is undock, see that there are threats to you nearby, select your insta BM, instantly warp to it, quickly go and nobody can camp you in a station. If you don't have instas, you probably wont' die but people can scram you and prevent your warp before you align, requiring you to redock before they kill you, which can be real fucking quickly. Make instas everywhere. They're great in highsec wars.


4th and most important thing that makes pvp consensual is scouts. One guy in a fast and cheap frigate or a ship like an itnerceptor or covops can save a whole lot of people a whole lot of isk He moves ahead of you on your route, keeping one system ahead, looks in local channel for threats and you just follow along. If shit is threatening, he can find out where int the system (i.e. if it's on your route) these threats are and you can go ahead or adjust your course or be patient depending on if he finds the reds or not. Scouts are the bomb. Always ask friends to scout when you're moving shit you care about through dangerous places or in dangerous times (highsec war declarations) and always scout for your friends and corpmates in return. Make it known that you'd love to do it for them whenever (a good time to point this out is after your stupid corpie lost their raven moving it two systems over for a mission during wartime) and you'll never lack for people to scout for you. 


5th is bookmarks. Get bookmarks everywhere. On grids with gates in various directions and distances over 200km. Off grids of gates (grids are the area of space where you can see other stuff on your overview) they can be stretched by objects. I forget what the official distance should be but it's around 450 or 500km, I usually drop bookmarks 1000km out for off grid so I can be as sure as one can I won't get fucked by stretched grids.


Sixth. Rancer. Don't jump into Rancer. The gate is camped. I guaranfuckingtee it.


That's kind of it for avoiding ganks. Well not by a long shot but ti's enough to start with.  You can earn isk without having alt accounts to mine with 4 versions of yourself, but mining is boring as shit anyways. I haven't played since they started the missions for frigates but I'd assume that's good isk. You have to aim low to start with. Don't expect to be able to pull in the big bucks with low skill points. That being said, if you focus your training on an income generating thing like mining or Mission running your income per hour will steadily increase. 


For your question of how long it takes for a good ship and skills. It's been a long time. Some of the tech one frigates can be very good ships, and you can be useful in them to tackle in pvp within a week. You'll be able to use those ships to their full abilities if you focus on maxing your frig skills in about 6 months and get into some t2 frigs as well.  Yeah it's a long time, get used to it and welcome to EVE.  You can get into a battleship before too long, but you can easily get into a BS too soon and have way more ship than you can handle for your skills. Spending a lot of time training your navigation, tanking, gunnery or missile support skills while working your way up through frigates, cruisers and battlecruisers is  never a bad thing, particularly if the frigate missions they added pay well.


The satisfying explosions in EVE are spaceship explosions, and all weapon systems and races can deliver those. Gallente is the drone race. The path is vexor cruiser, myrmidon battlecruiser and then dominix battlleship for level 4 missions. Domis are boring as shit and drones are generally seen as good at pve but not so much pvp unless you're talking big fleets of t2 drone ships and you wont' be doing that for a while. Gallente are also good for blaster. Amarr do drones as well, and lazers. Pewpewpew. But amarr aren't  ships don't really do drones for pve like the Gallente do. Maybe there's some exception in the BC hulls sizes. Caldari do missiles and Minmatar are autocannons. Caldari were the popular choice for pve missionrunning when I played,  with their t3 tengu being the standout ship. You'd start out in a kestrel for level ones, then move into a caracel and sit in a drake for a long time burning through threes while you trained into your tengu. (and trained so you can fly it well, not just fly it at all, they're pricey). It's mostly just 4 different ways to do the same things. i have no idea what the current meta is for who is op, but every race will always have some standouts in different hulltypes. You might pick one that has great frigates, tech one or two, meh or at least passable cruisers and then kickass battlecruisers and okay battleships. Maybe your race has awesome cruisers and then kickass heavy assault cruisers. None of the races should ever be entirely fucked in all categories.  It won't hurt much to make 4 trial accounts and spend three days playing each race to get a feel for each of them, you'll make up the time lost in the end and if you find something you enjoy you'll thank yourself for it.


So. Every contract, deal or offer you see in a local channel is a scam. No fucking exceptions. Additionally, any situation where it looks like you're going to get one over on another player to make some easy cash is also a scam and you are the mark. 95% of the scams in EVE rely on the mark's greed and ignorance to work.  So play nice until you learn what the scams are.  That seldom used item you're about to buy for 15 million and then sell to the sucker one system over for 40 million isn't actually worth 15 million. Use market history.


Grinding isk is boring as fuck. Doing it with friends makes it acceptable. Find a corp with nice people that chat on coms as soon as you can. 

The big market is Jita IV, moon IV, something something navy. Amarr, Hek and ummm, I forget Gallente's market hub are the other ones. 

If you like deep games and MMOs that are fully about community, then it's worth getting past the UI of the game and really digging into it.

If they still exist Red versus Blue is excellent for getting you into pvp quickly and teaching you what you need to know for small ships. You'll want money saved up, because you'll learn pvp by getting yourself blown up over and again. I spent the large majority of my time playing in RvB, Red Fed is best fed. 

If they still exist Brave Newbies will always undock and offer you a fight. They're awesome for doing that. 

Pandemic Legion will always hotdrop you. They give no fucks. They're good for some fights too, but after the fun has been had expect carriers. 

Goons DO NOT RECRUIT IN GAME. That's a recruitment scam you were just offered. 

Exploration is fun, but only pays off in nullsec and wormholes.  Maybe wait to do that or train covops quickly and learn how to survive in dangerous space. In a covops ship,  you can warp while cloaked. You can't operate your microwarpdrive cloaked, but you can get one cycle of it off if you activate it just after clicking your cloak. Here's what happens if you jump into danger in a covops. First, you'll be cloaked after the jump, because warp magic. Every ship gets this, the cloak won't go way because of proximity to other ships, but it will go and stay go if you move at all. So you assess the situation, determine if you're going to try and warp out or go back to the gate. Your'e in a covops so you can usually warp but if they have ALL of their friends maybe crash the gate. SO you've made your choice, you're warping. What you do is double click in a direction is space away from any close frigates and interceptors. Then you instantly activate your cloak and MWD. One right after the other. Their dictors will pop their bubbles when you appear on grid, you can't warp from inside the bubble but the one cycle of MWD you get will allow you to coast outside of it while cloaked. Then you warp, not to your outgate because, again, we never warp gate to gate in nullsec because we're smart.  So you just warp to anyplace, then someplace else, then to someplace where you can dscan your outgate and then out. That's how you fly covops in null. If you can do that, you can do nullsec exploration in an NPC nullsec region like Stain. 

Every single time you jump through a wormhole, the first thing you must do is drop a bookmark on the other side while still cloaked so you can find it again in your pod when some kind stranger has blown up your ship for you.

You never have to lose a pod outside of a nullsec bubble. Google E-Uni adn overview and follow that lesson, pay attention to the podsaver part and then switch to that overview tab, pick something and spam warp when your tank fails.


If this seems like a lot of information to start with, it's because we're talking about EVE.


I don't think that's a small price to pay at all. Not for a convenience feature. Not when subsequent dungeons have to be tuned to parties with no experience working together. Not when people actually managed to get things done before group finders became ubiquitous. I would much rather have quality runs with a quality community than settle for quantity when there are things like drop rates on gear and tokens that can be tuned to reduce the quantity of trips required without giving up everything that you lose with LFG tools.

I wouldn't have it apply to every class or role, but where it applied it'd be motherfucking worth it.

Take mages or wizard classes. I'd do em like 2nd or 2.5 ED casters. They're weak starting out and at that point when they die nothing happens to them. When they level up, however and get to the point where they can walk around flipping off gods, then they have to put it on the line.  Screw that hotbar combat press a hotkey and cast a fireball and take a chunk of life, when they hit someone with a fireball, motherfuckers will know it because they'll be running around on fire or be a smoking corpse. When they summon an earth elemental, the thing will be a 15 foot tall pissed off stone badass that wants nothing more than to wreck your shit and is perfectly capable of doing so.  Then they fuck up and die and they're back to being a novice or an adept. Nobody  would be expected to be happy about it, but the idea is that they felt the power they had was worth it so they do it again. 

You'd have to do this with a system where you can change classes, so you don't have one group perpetually locked into the threat of loss where others aren't, unless they choose it. You'd probably also have to lock them into the role somehow when they hit Billy Badass levels of power or figure out some way to make job switching not something which can be abused. 

That's what i'd do, offer power at the price of the risk of losing that power. Also I just hate hotbar combat now. I don't want to press a key and cast a fireball, I want to cast a motherfucking fireball.

That's why I quit after launch. Sucked struggling as a NB and watching DK's moonwalk through the same shit that was slapping me around.  No fucking way did I want to to redo that again.
Originally posted by squishymaster

As a gamer I hate cash shops that ruin gameplay.  As a finance worker I can appreciate a good cash shop that makes a company money to run their game and doesn't break gameplay.  Unfortunately for ESO their cash shop doesn't ruin gameplay and probably doesn't make them much money.


Your complaint boils down to being annoyed that they are selling an item you can get through normal gameplay in the cash shop.  And frankly an item that isn't that big of a deal to have or a big deal to get.  Would you rather they sold items that aren't available for free by gameplay and only available through the cash shop?  Because that tends to go poorly.


They need to sell items in the game exactly like the motif books.  Something that isn't gameplay breaking, isn't a big deal, and can be acquired ingame through normal gameplay.  Their current problem is that there isn't much in the store that is worth while enough to convince more than a few people to buy it.  The only item in the store currently that more than a few people would be interested in I would say is the horse.  Just because as a new player they would want the ease of getting it, using it, and saving what is a lot of gold for a new player.  Possibly you could add the imperial upgrade to the list, but I'm sure many people are ok with just finding another race to play that gives them similar enough bonuses.


For my gaming/business head I wouldn't mind seeing big bags, rare gear outfits for leveling(say at 10, 25, and 40), and perhaps a 1% exp boost ring.  I've seen these in Age of Conan and I think they are decent.  Big bags aren't bad as you can always sell stuff when full or get bag upgrades with gold so not really anything gamebreaking, rare gear sets for leveling are for PVE only and so it doesn't really affect anyone else just that it makes leveling even easier than it already is and by the time they hit lvl 50 they won't be that great anymore compared to endgame, and a 1% exp boost ring again is only good for leveling, doesn't affect anyone else, and once you hit endgame is completely useless.


Some of these are a "big deal to get." You can sell them on the market for gold. Just the common ones got a lot of people horses at launch, finding a very rare motif book you didn't want to use meant you were in the money. Not so much money now.

With few exceptions, they all feel like the same game I've been playing for a decade. I started out liking them. Then I accepted them. After that I began to dislike them. Now I don't even want to play them. Stupid ass AI, hotbar combat, least possible resources invested in creation questing, tacked on crafting, 'convenience' features that shrink the world and lead to splintered communities and isolated players, instances everywhere, tiny worlds and on and on and on. If your game has these, then I've fucking played it before and grown sick of it, so don't bother. 

How in the name of fuck can I enjoy the physical act of playing EVE more than any hotbar action MMO released in the last half decade? How does that even make sense? EVE's ui is something you have to get past to get into the game, not something that should depress you less than any other game out there in the genre. 

If devs decide to actually put some damn resources into all of the bits of their game that they've just designed on autopilot since ever, maybe I'll like MMOs again. If they keep trying to pass off 2003 shit as something that's acceptable in this day and age, they're just making something I've already played a dozen times and don't need to play again.

With every decision point Trion reached, it felt to me like they were always choosing the quick buck up front rather than the long term dollar. It seemed like they wanted as much as they could from as many people and longevity be damned rather than just publishing a game that people would stick with for a long time. That's why Trion will never get another cent from I and I again, they put their name on the line and it was just another cash grab.
Originally posted by Muke

Wasn't that Mittani player permabanned for trying to get someone to commit suicide?

I read that he encouraged his alliance to mail the guy to do so?

Mittens wasn't banned. He had to step down from the CSM, which is the elected player group that represents the players wishes to CCP. He actually tried to back out of leaving the CSM but was helped to do the right thing.

Hype is the mind killer. More devs need to tell people that they aren't making a game that will be all things to all people and more people need to understand that someone else's MMO doesn't need to be designed how they think it should. If game has X and you won't play a game with X, then fuck off to a game without X.
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