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All Posts by sketocafe

All Posts by sketocafe

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774 posts found
Originally posted by Effin_Rabbit
The fact that people are actually paying a subscription for a game in development is disheartening. The Force is weak with them.

ESO players are apparently okay with paying for content patches. With subs required for alpha/beta and DLC in an MMO this genre is going down a very weird path.

Originally posted by rojoArcueid
Originally posted by sketocafe
DLC in an mmo.  I think this may be worse than you guys launching with EU servers in Texas.

That is a million times better than a free to play model with an absurdly greedy cash shop.

But you dont have to buy DLC, you can always subscribe if that tickles your fancy. You will still have to purchase expansions, which....oh my.... they are downloadable content(DLC) too! and in mmos!

Expansions are not DLC, not in the sense the word is being used here. MMO players have always accepted having to pay for expansions because of the size of them in terms of what gets added. They have never accepted having to pay for content patches, because nobody has ever asked them to before.


This is, in my opinion, an awful trend in no way made up for by the fact you can access the content for as long as you maintain your subscription. If accepted, it sets the precedent that people are willing to pay for an mmos content patches. There are expectations when you pay the box price of an MMO or buy an expansion. You're not just buying the game as is, your'e also going to be content they create for the game until their next expansion and you know they'll create the content to maintain interest and log ins from their player base. Anyone who bought GW2 at launch  did so knowing they would get everything GW2 up until the first expansion pack dropped. People buying ESO today are buying a snapshot of how ESO is right now, this patch, and that's all anyone who ever buys the game again will ever get. There is  a difference between these to approaches, from a consumer perspective.


Whether accepted or not, it segregates the community in this game to haves and have nots, those who sub or buy DLC and thus have access to drops or materials in new content and b2p only people will not. While I welcome more b2p players to cut down, I don't want them to be easy to cut down because they can't get the same stuff I can. I want everyone I come across to be capable of posing a challenge, no matter how much they've paid ZOS. 

DLC in an mmo.  I think this may be worse than you guys launching with EU servers in Texas.
I'm with you.  No gamer owes any developer a god damned thing. Our relationship is stricly that of vendor and purchaser. This isn't a charity industry. If you provide something worth paying for, i'll pay you money. If you try to extract money from your customers at every opportunity then I won't be one of your customers.
I stopped caring about professions when Blizzard tried to tell me my engineers weren't actually engineers when I went into instanced pvp or that my leatherworking drums or free-action potions weren't actually in my inventory.
Originally posted by Larsjex

My first thought was: "Who the hell is Derek Smart, and why in the blazes would I care?"

Anyway. As a backer, I pretty much knew what I was getting into. There's always the chance, with crowdfunding, that you'll fund something that will end up being incomplete, or different than originally projected. I can accept that. Of course, I'm not one who's spent hundreds, or thousands, of dollars on it. :P

Derek Smart is an urban legend. The story goes that there was this developer who was forced to ship an unfinished game by their publisher. The backlash on forums about the quality of the game was so intense the developer was sucked into the internet itself, forced to appear in threads about the game and defend himself. No matter what dark and forgotten corner of the internet you were in, if you typed his name three times on a keyboard then he would be summoned to insult and argue with you. 

Are they on schedule as per the kickstarter timeline? If no, question away. If yes, have some patience.
Originally posted by Rhoklaw

I posted this because a lot of people like to use a forum posters history as a way of proving or disproving their credibility. Since I was a long time supporter of Crowfall, I felt it was in my best interest to say that I am no longer supporting the game. That way I don't have to deal with certain particular events that tend to crop up when people ask my sudden change in opinion. In case you haven't been on this website very long. It's a very popular form of attack people use to discredit others. Does that explain it well enough?

EDIT: For instance, when I supported ArcheAge for a very long time, purchasing the Alpha Founders pack and playing through initial launch, only to see the game perform a complete 180 from what I thought the game was going to be. I have to deal with the fact that I supported a horrible game. In regards to Crowfall, I was a $1000 supporter and now I am not. If you need to know why, you can ask me, but I don't feel the need to go into detail, because that's not why I'm here.

Those people can be safely ignored. 

EVE online but all the resources put into Dust 826 were instead used for walking in station which was, instead of a studio apartment, an optional conversion of a third of the stations into a Deadspace clone so you can dock and 3rd person shoot necromorphs co-op or open world dungeon with others. 


No. You see when a company does a cashgrab, they are essentially cashing in on the reputation of the IP or their own reputation for preorders and day one sales. Trion got a little bit of money out of me from ArcheAge, but at the cost of them being dead to me as devs or publishers. 
I am so completely out of sync with the modern game industry. 
Originally posted by F0URTWENTY



Eve is hardly successful on PC why would they think it would do any better on consoles?


Eve right now has it's lowest amount of players since 2008. It is in a steady decline.


Then why are you asking the question? No, it'd be horrible on consoles. Source: I've played EVE.

I'd say those are conventions.
Here's the problem: Blizzard doesn't put nearly as much resources into the game as they did before they pulled people out to work on Titan. Everyone kept playing so they saw no reason to put resources back into it. 
We are totally different people when it comes to aiming down sights. I would never let you date my daughter.
No, you shouldn't have to disclose that you backed a product for the minimum required to get the product. Too bad the gaming press failed to disclose where they should have, or you wouldn't see people clamoring now for disclosures. If you don't like being held to a standard of a profession then leave it. Having spent my working life thus far at newspapers, there's nothing I would personally like more than to see the people with little training or professional experience in journalism who insist on playing at it to simply go. 
Not just one feature but I want everyhting that EVE online has which makes its pvp consnesual. I want local channels, D-scan, ingame map with player stats for last hour or day, player made intel channels and buddies to scout . If not exactly those things because the setting is fantasy then I want stuff that performs the same roles.
WoW players already play WoW, they don't need WoW 2.0. People burnt out on WoW don't want WoW 2.0. People who were never interested in WoW don't want WoW 2.0 either. The market spot these guys were aiming for was already filled.
Man you even mention DLC access. How do you write a story about an MMO and not mention that they plan on charging for content patches? Connect the dots.
Their target market already plays a game much like it. If I have friends in a game, history with a game and a decent server community (RIP server communities), i'm not going to ditch a game for another one that's very similar even if the new one offers improvements.
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