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All Posts by william0532

All Posts by william0532

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248 posts found

Nope, not sick of Open World games.

All the non open world games, I usually beat in a couple weeks.

All the open world games, I usually beat in a couple months.

Whether the story is good in either, is all about the developers/writers of the game. I've never seen the story effected by a game being open world or linear.

 

Can you provide a quote saying that REC will stop when the game launches. Because you say it as if it is so, yet I haven't seen anything stating REC stops at launch of the PU.

 

I only ask, as the game becomes more and more of a PvE game, the less and less I look forward to even participating in the PU.  In fact, I harbor no intent to play in the PU. Because technical requirements the game will put on multiplayer, and the enslavement the developers have to the Horde of PvE'ers I expect PvP to be non existent in the PU. More on the same level as other PvE games where you can go to the PvP area, or flag lol. Not something I'm excited about.

The lobby system/ match making portion(Arena Commander) holds some allure, like lobby/matches in other games. You see, earning credits in the Arena Commander Module is a good move in my book, so I can skip the PvE game/PU, but if it's going to stay a rental system than that portion of the game can go **** it's self. 

I would not play any match/lobby game that had you lose that which you've bought over time. Horrible premise.

 

I realize my post seems to slight the game, so I'll be honest:

1. I am hyped 100% for Squadron 42. Stoked to play the game with my brother(CO-OP).

2. I was 100% hyped to play the Arena Commander module as a lobby/match system type game(like CoD, BF, Arma etc), but with the rental system, that portion of the game sounds horrid. Now, I'm only 50/50 on whether that portion of the game holds any allure to me.(to be fair, I don't care if nothing earned in Arena Commander can be taken into the PU, I wouldn't want the PU imbalanced because of the arena, but would be nice to have a ladder in Arena Commander to climb, not a rental system.

3. PU- not really excited to play this in any shape or form. The technical Requirements of the game will hamper PvP, and kill any chance of territory control, or player competition, and I like I said earlier, the PvE community reigns supreme in the making of Star Citizen, and most if not every mmo nowadays. Than they wonder why the mmo tanks at 6 months(every single one minus WoW), when the players chew threw content and grow bored and quit for the shiniest newest mmo coming out.

Originally posted by rpmcmurphy
Originally posted by william0532

Don't bother with that guy. 99% of his post's are bashing SC. That's his job around here.

Braben must have signed his tits at a convention or something.

Yes that must be exactly it... if the above is true what does it mean Roberts has done for the hype maintainers? :-)

Probably more boob autographs, lol not sure.

 

Unless your calling me a hype maintainer? If that is the case can you jump into any of the Star Citizen threads where I bash the Variant system as a money grab and tell people I'm a rabid fanboy. 

Somehow, I'm either a fanboy in one thread or a complete hater in the other. I don't get why I can't like some of Star Citizen without dis-liking some other parts. Gamers, they always want you to choose a side!!!

 

 

 

 

Originally posted by sgel
Originally posted by SpottyGekko

At some point, there has to be a "handover" from the space combat module to the FPS module. How will that happen ?

Probably with disguised loading screens.

Will you post some footage of elites FPS? I bet it's awesome.

Originally posted by Erillion
Originally posted by sgel
You can't do that in SC either. ..... currently

 

Have fun

Don't bother with that guy. 99% of his post's are bashing SC. That's his job around here.

Braben must have signed his tits at a convention or something.

Originally posted by grndzro
Originally posted by screecwe
Originally posted by PioneerStew

Not convinced by this; better to do one thing well than two things poorly.  

I am concerned by the shifting goals on this game, I wish they would stop expanding the budget, the programme and the content, create some firm targets and hit them.  

 

Shifting goals? An FPS component was a core facet of the game from the very beginning. 

As for them hitting goals first...well, they are. Unless you haven't noticed they've released the Hangar module, the Dog Fighting Module, the Racing add on, and multiple updates to each. They're not doing linear development. They're doing parallel development. Which means you're going to have different components hitting their goals concurrently. This was the plan from the very beginning.

No....FPS was never in the original KS. Neither was migrating to Cryengine next.

https://www.kickstarter.com/projects/cig/star-citizen

Boarding others ships was unlocked at 3.5 million. 4 million they unlocked melee weapons.  This was all before the Kickstarter closed. Just can't read it, because the screen shot they posted of the stretch goals for Kickstarters page has all the goals till 5 million closed so it didn't take up a ton of pages.

It was there, most new about it.

Not sure what people thought boarding, guns and melee weapons was going to entail if not for fps mechanics.

Originally posted by Aethaeryn

The problem I think people have isn't that they sell ships.  It is the way it is marketed, how they release a new or better version and offer the opportunity to constantly bump up your backing.  It is like some people are paying $15 a month for a game they can't even play.  It is their money though. 

 

There are also so many games that promised this or that that bailed once they got the money.  I don't expect that in this case but it is part of the bad taste that people apply to this game.  It is a huge success for raising money not because there are that many people interested but  because they sell such expensive in game items.   These items also give an advantage of course based on the dollar amount.  Seems sort of Pay 2 Win to me.

My bad taste is coming from the sheer money grubbers that CIG became.

 

1. I'm an ardent fan of this game since my golden ticket status

2. Even though I've sold off two of my accounts as the PU seems like a straight piece of money grubbing grinder now, I've kept one account for SQ 42, as the single player game will probably still be great.

 

My bad taste is the variant cost system destroying the modular system. 

Aurora sale happens. People buy the more expensive models even though every aurora can be upgraded in the game. Those fans are real supporters. They paid for nothing, just to support the game.

300i sale happens. The 350 racing version is released. It's a unique hull, that you cannot upgrade any 300i too. There is some gripes, but we are silenced with "Hey, it's just a racer, it would be a lot of work to make a whole bunch of dedicated racers in the game". I accept this. Whole heartedly. I mean, racing is niche, and it would be a pain in the ass for the devs to create 10 different racing ships for the sole purpose of filling a mini games requirements. I'm sold, still a believer.

Hornet sale happens. Super Hornet. A variant you cannot upgrade to. This is a bit annoying, as the ship is just better. Period, stat wise, it's the best ship. Upgrade now, unless you want a piece of **** hornet. This is frustrating, it's essentially paying to win. However, the games not out, and people clamor that based off the 300i, we will have one unique variant of every ship....ok. Not too much unbalancing, and you can make the argument that the super hornet is weak in other areas(like cargo capacity lol)

Freelancer. You cannot switch to other variants. More than one. All unique, all best at roles. WTF. People argue that they are so vastly different, that they should be considered differing ships. Ok, let the fanboy brainwashing commence. Seriously, they are the same ship. With differing plug on details on the exterior.  I guess they are different enough....I'm really not happy.

Constellation sale(my millenium falcon so to speak). Same bullshit as the freelancer. Upgrade or have a subpar piece of s*** ship. I sell my two alternate accounts off. Doubled up on one, the other went to a friend, who now wants to sell it off as well lol. I don't want to own three Millenium Falcons for three differing jobs, would rather own one, take it too a shop in the universe and change it, should my focus change in the game. MY SHIP IS MY CHARACTER, now it's just another of many grinds to do, and unimportant.

Cutless sale. CIG gets so ****ing lazy that they make the variants different, but so similar and pigeonholed into roles, that the forums erupt and a katamari(when the moderators/devs want a subject squashed they roll all threads into one big blob that makes little sense and usually dies off, the intention I believe). A recent poll had almost 70 percent dis-satisfied with the current set up with almost 50 percent strongly disliking the current setup. The poll was nuked by the moderators at about 500 voters. There is a gif, showing how all three cutlasses are the same hull lol.

This is why I have completely given up on the PU, or MMO. 

Chris Roberts has tons of quotes hating on grinding, yet now, he's created a mega grind for anyone who want's the most effective ships for certain roles(instead of min maxing your equipment, now you have to grind tons of variants).

Chris Roberts, and Lesnick have quotes saying your ship is your character. Well, now it's a piece of equipment that has to sit in a parking lot of characters you choose from(that kills any attachment to your ship) in your gigantic hangar... yay.

--------------------------------------------------------------------------

TL:DR

**** CIG and their money grubbing ***es. I think they do great work, but now that they have a steady income stream at now cost, or risk to them they are concentrating on making more money now. I will not play their mmo portion of the game. It's WoT's now with space ships.

I still think CR is a great game maker, and still look forward to SQ42 as I believe their single player game, will be the best space game on the market by a long shot.

However, for the space mmo, nope, I'm still looking for the game that will fill that niche.

And if any elite dangerous fan wants to try and woo me over(like they do whenever they see someone criticize SC, well don't. Elite looks like a single player PvE game in mmo clothes. Not interested.

Originally posted by TestSubject102
Originally posted by william0532

 

    The game started as "buy a ship you like and out fit it, for what you like to do" to "buy the ship that is outfitted for what you want to do".

A well debated topic at the moment. people pointed out the flaws of a fully modulated system pretty accuratly. And it doesn't change much... the variants are not exactly hugely different and the eventual paint jobs will make them less look-alike at least. then again I didnt have high expectations for such custimisation.... this seems more... realistic in terms of games design.

I understand that; locking these ships into different types, and locking options down breeds a spending spree in the community. It soaks more money out of their existing fan base. I love it when they say "we made 4 more million and added 1000 new space fans. Wait a minute...A lot of those 1000 new fans are just alt accounts(I have one for nefarious purposes lol), but even if they weren't alts that's 4K per person lol(which I seriously doubt). They are milking their base, and the majority of the money comes from melting the old ship and upgrading...And good for them, if cows want to be milked, set those utters on fire! However, I really think it's completely ****ed up the concept of the universe. It ruined the way the PU will work in my opinion. I intend to earn most of these ships in the game, but now my hangar will have to be four miles long if I want to collect ships. When I could have just had one of each, and a whole lot of parts lol. 

Your hanger will likely have limited spots per station I would imagine. the larger ships will be "in orbit" or at a station outside of the planet. though I see your point.... OR they will keep the system they have now which you choose which ones you see in your hanger when required. Its not perfect.

 

-----------------------------------------------------------------

The difference is astounding. Do I buy a constellation....(I did, like an idiot) and use it in the game in anyway I see fit by grinding out components to switch out my ships roles? Nope. Now, I just need to buy them all(not happening)

Why do you need them all? collector? or assume you will use constellations for every job? I kinda like the diea that you can't just switch out parts for every damn job on one ship.... but hey ho... opionions.

Do I want to trade in my constellation? I need to buy the Taurus variant for 150 bucks.

or just wait.....

Do I want to explore in my constellation? I need to buy the Aquila variant for 275 bucks.(CIG was sure lucky they did a poll and found out that exploration was the number one planned profession, it told them where to milk the hardest...)

or just wait....

and the pheonix, it was limited so I won't even go on about it's cost.

or just wait....

When Asked "Q. Are ships entirely role-specific now? Do I need to buy the one that matches how I want to fly?

Ben Lesnick, the community manager answered "A. NO – and that’s a NO in big, bold letters. Every ship available is a base from which you can customize to the role you want to play. The idea behind variants is to 1) show how this can be done and 2) give backers some options in terms of the look of the ship. Like the big windows in the Constellation Aquila but want to use it for cargo? You’re free to kit it out however you like! This is true for every single ship we sell and will not change."

Unfortunately we later found out, well yeah we can outfit our constellations a little bit, but they won't ever be as good as the variant meant to fit that role. And since when do gamers not sell their souls to get the mmo item that's the "best". Even if it's only marginally better. CIG knows what they are doing. To put it in certain terms, it's like telling gamers "you don't have to be a dps profession to dps, you can do all your dps with a healer if you want"(you will just suck extremely at it...lol)

 

Overall seems alittle silly to me, most other vehicles in life have different variants for different jobs / class / cost ect. The base ones will be jack of all trades... which makes sense. more specialised variants will be better..... even EVE did this to some degree.

Seems abit tacky in my mind that you want one hull per ship type and just switch out components when you like... not realistic..... just conveniant.

Yeah, it is a bit silly for me to expect them to stick what they said at the very beginning. Definitely makes more sense to take 30 minutes to cross your hangar because you have 100 of the same ****ing ships.  This is why almost all mmo's allow you to "RECLASS" or "RESPEC" your characters, instead of having 20 alts of the same ****ing character, with minor tweaks here and there. 

They are still struggling to make the modular hangar work for the people that have bought tons of ships(there is a guy who owns about a hundred I think, probably more since that was over six months ago he hit a hundred ships). It will be immensely fun for that guy to drive in a buggy for twenty minutes to get to his ship. Even funnier when people complain that the 30 second loading/landing screen is too long.

As far as the realism argument. Your probably thinking honda's. This game was sold with "modularity". Kind of like how a NAVY can build a destroy hull, yet out fit it for various purposes by using different modules. You can claim realism as an argument, that is fine, but I find it sillier than just accepting; It's a design change based on how much money the developer can charge per ship without doing any more work. It's about fleecing your die hard core audience. Not "skewed realism arguments".

Go to the forums there and look at people raging about how ****ing lazy the developer was with the cutlass variants. They did so little, to make the ships actually different that people are pissed off. 

Fun presentation. The real one(or good one) will be in Australia when they debut the FPS mechanics and gameplay. That should be damn interesting.

 

I'm surprised no haters have cried about the landing/load screen or said "but no mans sky...". That line cracks me up. Yeah, I want star citizen to look like SWG graphics wise, with animals clipping through the ground and magically translucent trees and flora, acting like your typical mmo crap mobs just so I can have procedurally generated terrain to land on lol No thank you. 

Space stations will have manual landing options. And after an hour long trade run, if a 30 second load screen is too much to handle I apologize. Plus,  with the size of the PU(115 systems at launch), You probably won't be seeing the same planets load more than once in a couple weeks, so who cares. Anyone tired of destiny's? I am lol. I don't see this game suffering the same issue though. These aren't npc quest hub/quest givers. I can go to any dumpers depot to sell salvage or haul something from "planet a, to planet b" without needing to return to planet a, etc. 

 

also, the mocap isn't done for movements. So the avatar is a tad bit wonky. Than again, they said it's not done, so no complaints there. I can't wait to see the hundreds of these areas. 

The ship sales have gotten extremely old. I know I'm about to go on a tangent a little off topic, but I really do want this game to be great.

 

   I love Star Citizen. I love the idea of building a beast computer and running this game on it. I have my golden ticket, I used to dogfight regularly, and I support the logic and gameplay mechanics proposed so far.

However, what is killing me;

    The game started as "buy a ship you like and out fit it, for what you like to do" to "buy the ship that is outfitted for what you want to do".

Basically, one hull with 100 options, or 5 ships with 20 options and the best options being stamped onto one version that costs a lot more than the SAME ****ING HULL for the other designs.... This really disappointed me. The Koolaide drinkers will swear up and down "More variants, equals more options...derpity derp". **** that. Again, one ship with a 100 options or 5 ships with 20 options is not "more".  I want to do business with these people. Do you want "one" little hundred dollar bill, or SIXTY ones? Yeah, you want the sixty, it's 59 more pieces bills than that one hundred dollar bill!

I understand that; locking these ships into different types, and locking options down breeds a spending spree in the community. It soaks more money out of their existing fan base. I love it when they say "we made 4 more million and added 1000 new space fans. Wait a minute...A lot of those 1000 new fans are just alt accounts(I have one for nefarious purposes lol), but even if they weren't alts that's 4K per person lol(which I seriously doubt). They are milking their base, and the majority of the money comes from melting the old ship and upgrading...And good for them, if cows want to be milked, set those utters on fire! However, I really think it's completely ****ed up the concept of the universe. It ruined the way the PU will work in my opinion. I intend to earn most of these ships in the game, but now my hangar will have to be four miles long if I want to collect ships. When I could have just had one of each, and a whole lot of parts lol. 

 

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The difference is astounding. Do I buy a constellation....(I did, like an idiot) and use it in the game in anyway I see fit by grinding out components to switch out my ships roles? Nope. Now, I just need to buy them all(not happening)

Do I want to trade in my constellation? I need to buy the Taurus variant for 150 bucks.

Do I want to explore in my constellation? I need to buy the Aquila variant for 275 bucks.(CIG was sure lucky they did a poll and found out that exploration was the number one planned profession, it told them where to milk the hardest...)

and the pheonix, it was limited so I won't even go on about it's cost.

When Asked "Q. Are ships entirely role-specific now? Do I need to buy the one that matches how I want to fly?

Ben Lesnick, the community manager answered "A. NO – and that’s a NO in big, bold letters. Every ship available is a base from which you can customize to the role you want to play. The idea behind variants is to 1) show how this can be done and 2) give backers some options in terms of the look of the ship. Like the big windows in the Constellation Aquila but want to use it for cargo? You’re free to kit it out however you like! This is true for every single ship we sell and will not change."

Unfortunately we later found out, well yeah we can outfit our constellations a little bit, but they won't ever be as good as the variant meant to fit that role. And since when do gamers not sell their souls to get the mmo item that's the "best". Even if it's only marginally better. CIG knows what they are doing. To put it in certain terms, it's like telling gamers "you don't have to be a dps profession to dps, you can do all your dps with a healer if you want"(you will just suck extremely at it...lol)

Originally posted by Azaron_Nightblade
Sounds more like he underestimated just how expensive the project would be.

No, he just underestimated how much he likes money.

 

Game went from "having 18 ships" at launch, too "I want to have a hundred ships at launch" lol. Basically he found out that a ship a month equals a million or more.

Though I have no doubt he's going to build the game, but he is living pretty large(compared to companies that have to come up with capital via ideas and investors). I wonder what the CEO over at CIG's annual salary looks like?

 

Maybe the cost of the game went up, because well their salaries went up as well?

Maybe CR was going to originally make 50k a year, now he can afford a six figure salary.  Same with a lot of the "good ol boys" he's brought with him.

 

Don't know, not a shareholder, so I couldn't judge their budget. 

 

However one thing has changed; Ship sales is the game now. 

 

As for feature creep; I would love to see feature creep, since you know, double the money hasn't doubled the game or halved the time frame for development.

Originally posted by DocBrody
Originally posted by william0532

Saw the freelancer commercial, it's pretty cool.

 

So sad that Star Citizen is becoming a nickel and dime group.

 

Started out you buy a hull...switch equipment around and make the ship what you want. The freelancer is the first example of what is too come. There are four different hulls. You cannot make the base freelancer the one you want, you need to just buy the version you want.

 

Actually it started with the 300i. You can switch components and make your 300i any of the other variants(315/325), except the 350r(the racing version). That decision was billed as "they just need more racing ships", since racing is just a mini game, it wasn't really that big a deal. Now, it appears you just need to buy the right variant of every ship as there will clearly be a best version now, and no way to upgrade to it.

 

I was pretty stoked that a ship hull would be upgrade-able to any variant, now if you bought a base model ship, your an idiot. You "NEED" to buy the right version for what you want to do. Pretty craptastic deviation fro the original premise.

 

They went straight to a cash grab. Which I don't mind stuff like them selling base hulls, or leather jackets(yeah, they are selling a freelancer look alike jacket), but this new direction changes the core principle of the game.

 

 

what the hell are you even talking aout no one asks you to buy the ships now with money, just wait unti the game comes out and get it in game with credits you earn, how come some people still don't get that concept.

 

buy it now to support develoment or buy it later in game by regular gameplay when it's out, what is so hard to understand

 Maybe you should check the poll at the forum on whether people "bought ships" or "donated money to make the game", the results will hurt your feelings.

Yeah, no one is holding a gun to your head to buy these ****ing things. Great point. Good job.

 

Doesn't change the fact that these ships YOU DON'T HAVE TO BUY have fundamentally changed the game. Why did they change the game? MONEY NOW IS WHY. I think the two million in freelancer upgrades proves just how effective the change is. I'm glad it made money, but I'm not glad that it changed a core principle focus of the game.(it's as fundamental of a shift as Star Wars Galaxies having locked profession instead of building one from scratch with the skills you chose(which was a popular choice, just ask SWG vets..) The options got smaller despite the simple minded people thinking "more hulls, more ships". No it's not, they just cut out customization and added the grind. 

 

Take quotes like "Build your ship to suit the task: explorers might work to earn long range engines, while mercenaries go after more powerful shields. Every element of your ship is customizable: weapons, shields, avionics, power reactors, engines, thrusters and even cockpit decorations. Build the ship of your dreams!''

 

Not any more it isn't, now you have a ****ed base ship that is utterly worthless. Time to buy a new ship(NOT AN UPGRADE, NEW SHIP).  In game, or through the forum store, doesn't matter. It's a fundamental shift in game play mechanics, again, for money now. If you have a freelancer base model, it's stupid, and you are stupid for owning one. You cannot change it in game to any of the other hulls. They are four different ships now(that all look the same)

 

You can earn one in game. Good point.. If you want to do several things in game you have to earn MULTIPLE ships now. So all the Firefly fans that wanted a freelancer to be their "ship" their character so to speak, now have to grind, or buy several models instead of storing equipment to change their ships purpose. There is a best version for each task now. MORE GRINDING. I did not want to own three freelancers, whether I bought them or earned them in game. It's ****ing stupid. Again, a shift from the following quote;

 

"LIVE YOUR DREAM...

Say goodbye to the class-based MMO leveling systems. Star Citizen doesn't introduce arbitrary limitations to drive players to continue to play: it creates an experience they will want to come back to, where their own skill is the limit of their abilities. Whether you want to haul cargo while dodging pirates, join the military, be a smuggler of illicit goods, run a successful corporation, or even be a pirate there are dozens of ships at your disposal all the way from single seat fighters to corvettes to 2km long carriers that can be captured by an intrepid group."

 

Nope, ships are now classes, the hulls are arbitrary limitations to drive players to continue to play. Where their own skill is only limited by the model of ship hull they have. etc.

 

I didn't choose a ship because of role, I chose the two I got because I loved the aesthetic. I had planned on acquiring the gear to switch them into whatever role I wanted. Enough of a grind already getting enough equipment to have differing options. Now, there is essentially double the grind with the same ****ing reward. 

 

I don't care that CIG raped their whales for all their worth(I don't have to buy anything), but the choice effects me down the road during the game or at the store. Hell I don't even care if people earn, or buy. Doesn't matter to me, all that matters to me is that the work has doubled, and the ships have become less important. Now they will just be a used car lot the same ships with minor differences in our hangars. 

 

Quotes came from; https://robertsspaceindustries.com/about-the-game

people can dig up the quotes from Reddit, videos, and interviews if really needed. Truth be told, arguing about the shift in principle is a waste of time. It changed, that much is easily provable. What's worth talking about is how this makes the game more of a grind, or money sink should you choose to just buy these hulls at the games store with real money(****s pay to players, and those that earn in game equally).

Also, no one should be daft enough to not see the money grab. They new people would upgrade to a different hulls(of the same ship), because face it, no one tries to have an average anything in games. Do I want an average ship...or do I want the same ship that's just better at what I want to do? Tough question right.

Why just argue about Elite Vs Star Citizen, seems like a great time for sci fi fans period, with others coming as well.

 

Plenty of good points about Star Citizen and Elite have been made. Pretty sure everyone gets the gist of both(I'm playing both, so I gives a damn about saying which is "best" lol.

However, my big fault still lies in how segmented the mmo versions are. Both will allow you to avoid PvP(I know, a plus for a lot, just my quirk) with Star Citizen having a bit more complexity, which I'm sure Elite will do the same as well. However, if your an EVE fan(and I doubt there are many here, on this site), both seem pretty uninspiring if your looking for the original open world setup of the older mmo's, before they became single player themepark machines.

Any way, there are other sci fi games featuring space combat in the work that have me interested as well.

First, the one that could hold potential for an EVE fan; Limit Theory

https://www.youtube.com/channel/UC4mchQbkE7ssZYXIgaY4PHg

Kind of worrisome as it seems like only one guy working on it, but holy crap it's developing a lot of complexity if you like that sort of thing. No dogfighting though, sadly. Still pretty damn interesting.

Than you have No Mans Sky, it has space ships, and dinosaurs? Graphics are a little dated, but definitely looks like it could be very fun(however, it sounds like it's going to be very splintered in the multiplayer realm, which is sad. Plus it's a timed exclusive with PS4, coming to computers later. Though it gives me that SWG vibe, but better(minus all the tab target mmo stuff, but hell, I only did the planet **** in Star Wars Galaxies too compete in space lol)

https://www.youtube.com/watch?v=nLtmEjqzg7M

 

Cool video.

 

Not making any judgment yet. I'm just going to wait till I know it's more like the first one(Thought that was just a great game).

Saw the freelancer commercial, it's pretty cool.

 

So sad that Star Citizen is becoming a nickel and dime group.

 

Started out you buy a hull...switch equipment around and make the ship what you want. The freelancer is the first example of what is too come. There are four different hulls. You cannot make the base freelancer the one you want, you need to just buy the version you want.

 

Actually it started with the 300i. You can switch components and make your 300i any of the other variants(315/325), except the 350r(the racing version). That decision was billed as "they just need more racing ships", since racing is just a mini game, it wasn't really that big a deal. Now, it appears you just need to buy the right variant of every ship as there will clearly be a best version now, and no way to upgrade to it.

 

I was pretty stoked that a ship hull would be upgrade-able to any variant, now if you bought a base model ship, your an idiot. You "NEED" to buy the right version for what you want to do. Pretty craptastic deviation fro the original premise.

 

They went straight to a cash grab. Which I don't mind stuff like them selling base hulls, or leather jackets(yeah, they are selling a freelancer look alike jacket), but this new direction changes the core principle of the game.

 “given pause not by internal cricisim from frustrated backers who really just want to get into space, but by sensationalistic headlines that imply we’re not working hard or that the game is some sort of scam.”

So he's offended by being called lazy and a criminal. Your upset by this? Your upset, that a grown man takes offense at being called lazy and a criminal! Somehow that has something to do with you?! Wow, the ego. 

So if I call you a fat child molester I should be offended if you don't like it. Good to know. 

 

Post some links to Chris Roberts quote! ****ing shit article, I cannot garner any context because the author passes second hand information with no context and no links to back up his assertions.

Dammit, when did authors become too ****ing stupid to cite their sources. 

Go to IGN.com, arguable one of the most corrupt gaming sites out there, and notice even they have links to their sources in their articles.

 

-EDIT- accidentally went on a rant about what a crap community star citizen has, which was off topic.

-OP-

Elite seems like it has more hope as far as economic influence, and empire building, though the solo player mode does seem to contradict that in a sense(not sure how that will pan out)

 

However Star Citizen, the economy sounds pretty untouchable, and empire building sounds like it's impossible.

Originally posted by Quazal.A

Snip for brevity.

They've offered a lot more than just a box. They've offered ships, inside that box that you can interact with. Dog fighting module is coming out soon.

I really don't believe like you do that this game will end up vapor ware, with the fans being left empty handed. What I do think, is;

 

Fans will feel empty handed because x feature they dreamed up in their own little heads won't be met(this is seen with every game though, and the effect will only be magnified for those that pledge tons to the game)

 

The most disappointing aspect about the pledge campaigns, is the shady tactics used to milk those whales for all their worth.

1. The amount of pledgers isn't increasing exponentially, but the total is. That's because they are milking the **** out of current supporters.

2. They use class warfare to propagate funds; they list your backer status(what ships, and titles you've pledged for), they allow non pledgers to post, but their avatars are grayed out(easiest way to discriminate is through the use of color, worked in the 50's right...). If a none backer posts a question, i.e "how will instancing work", they are met with insults about them not supporting the game, or being below the rest of the community.

The above is exasperated by a "subscribers only" den where they can post without interuption by the "unclean" people in general forums, yet they pop into general chat to berate and talk down too new posters.

The community there is elistist ****. All of them? of course not, but you should be judged by those who represent you the loudest. Now, if those ****bags that post nonsense about backer status were met with criticism from their peers, and action by the mods, than that would be different, yet the majority just let the loud mouths do the speaking for them, so their placation makes them just as much of a piece of **** as the crap posters.

3. reselling same **** different day. Exclusive doesn't mean the same thing their as it does everywhere else. Anyone who's remotely followed the game knows what I'm on about, so I'll let it go. No need to elaborate.

So honestly, I expect CIG to make a great game, but the cost through their actions is going to be hefty in the long run in my opinion.

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