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All Posts by william0532

All Posts by william0532

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http://www.youtube.com/watch?feature=player_embedded&v=hYFCfRK4e6Y

Forbes interview with Chris Roberts.

At about 1230 in he talks about the game. Draw your own conclusion. The first 12 minutes is really about the kickstarter and pledging.

I loved SWG. It had it's flaws, but there was always something to do. NGE killed a lot of luster for me, but I hung in there(probably lack of alternatives in the market, or some misguided hope that it would go back to the way it was at launch).

I liked swtor, beat it in a month or two, putted around until my free time was up, and really didn't feel like being an alt-aholic(I rolled a bounty hunter, than a sith warrior, but too much of it was the same, never finished my sith).

I'm not going to complain about content, cause it's a themepark(they hold your hand, and then you bite the hand cause you run out of stuff to do real fast). Maybe if I had to 'find' objectives, the game would have slowed considerably down for me, but they put me on a treadmill and I ran through it too fast.

I voted for SWG, despite everything else, they encouraged exploring(looking at stuff, or exploring chews up a lot of time, but you don't notice it, cause it's enjoyable). I don't know when MMO's dropped exploration from the pillars, but it was a mistake.

Not really sure about the Plagarism reference....

However, when people say that developers are getting greedy with the B2P, or F2P models they are. Can't blame them. I know WoW is the golden standard by which all gamers compare, but a lot of developers are looking at games like "World of Tanks" and their 45 million players spending cash on golden shells, and wonder if 

Does 45 million players with half buying crap = more than 500k to 1 million players paying a sub(cause lets face it, no one's come close to WoW since, or probably ever will again)

They look at SWTOR-about 500k players paying a sub when they went F2P(or more, or less, who knows), and wonder if it equals more money than The clone wars adventure mmo(for kids) and their 25 million players. How many of them are spending cash? 

Not sure how subscription models will ever retake anything when these other models suck so much more cash from peoples hands.

Originally posted by Muke

That content was just a way of "what might come in the future, wouldn't it be fun if...if...if...." to get the Fanfest crowd excited.

 

Who knows.....but don't expect it within the next few years, one can only hope though.

 

Sometimes, I wonder if developers shoot themselves in the foot with the "wouldn't it be cool if" things, cause gamers will hold them too it like it was a promise on their first born.

I've seen this in so many games. EXAMPLE;

Thread by gamer1 "will there be swimming in this game"

A developer pops in and says "hmm, not at launch but maybe somewhere down the road, swimming is cool"

Gamer1 creates a new thread "Developer promises swimming will be in the game" and doesn't mention anything else, at best quotes the developer out of context; developer says "swimming is cool" lol.

CCP, despite their flaws, I'm not sure if they are really ''liars" or just too excited and ambitious for their own good. 

 

 

PVP?
General Discussion « Star Citizen
4/30/13 3:42:52 AM
Originally posted by DocBrody

 

Well, that sounds terrible. Guess another good concept gets gradually ruined by complaining carebears?

 

 

Hopefully the forums there make it sound worse than it really is. They are relaunching the site in a couple months, hopefully all the information will be easier to flesh out.

I always thought it would be awesome if a developer listened to polls, until I started following the site (Star Citizen), where the developer does listen to polls, but PvP'ers are outnumbered lol. 

I guess the good thing about the PvP slider(or player interaction slider as it's called now), is that you can't essentially turn PvP completely off. One of the developers said you can never completely turn PvP off, but lower it to very low levels(he gave 1% as a pure hypothetical). So that may be something.

I started trying to rationalize it as this(complete made up rationalizing in my mind, so not factual lol)...

If there is 100 systems at launch, with five big sectors per system, that's 500 areas where players could be after launch. If only 100k people like PvP and turn their slider to full, then there could essentially be 200 PvP'ers per zone, and you would never really see PvE'ers. So that part, may be ok.

So far their shooting for 40 to 100 players per instance(because of graphics), so this slider thing, might be a way to filter PvE'ers completely out of our hair. I'm not sure, really how this will work. 

The other good thing is, they will put the good stuff in lawless space. So there is an incentive(even though looking at those that mine high sec in EVE, sometimes players will take the path of least resistence despite "reward or incentives"

 

So all in all, I'm not sure how it will end up. I do know PvP'ers are far outnumbered at the site, and the developers do listen to the community there(as garnered by how many things they have changed at the players request)

 

I'm still hopeful, but cautiously optimistic.

 

And sometimes, I do get completely burnt out like I was after my first post, after reading a thread at StarCitizens site where the player base wants to make boarding worthless by adding a self destruct mechanism. Being able to board ships was the coolest thing I've ever heard of in a space sim, why ruin it? So I was a little angry with my first post lol, I had just read that thread where the PvE'ers where posting developer quotes about there will be self destructs. My bad if I came off too doom and gloomy.

Originally posted by Ikeda

2nd video was very mind blowing as far as what can be achieved.

I can't find this on the website... is this B2P?  F2P?  P2P? 

From the looks, you'll in essence be buying the box.  With the 9m stretch goal reached everyone will be getting lifetime insurance for the next couple of days/weeks/months.

Oh so many questions.. I feel like a n00blet.

It's buy 2 play, but.....This is a big but that I feel people should now, the persistent universe will have an ingame store where you can buy credits with real money(so however you wish to call that is up to you, there's been many  many debates on their site over this)

 

The good thing though, you get sq42(just like wing commander, a single player/co-op campaign game), with access to a persistent(mmo like) universe that you can continue to play in.(almost like buying two games).

 

If you like mmo worlds without the mmo players lol, you can also continue to play the universe offline(where you just fly around space and do whatever you want) private server like freelancer

Originally posted by Ikeda

Pardon my ignorance...

What is this and why does it remind me of Privateer, Freelancer, and the like?

I'm on the site and seriously too much info.  Info overload.  Would someone be so nice as to cliff notes this for me please?

Chris Roberts made both of those, so it stands to reason that this game(also made by him) will be very similar. In fact a lot of his goals he's stated so far, line up with his original goals with freelancer(as far as economy goes).

PVP?
General Discussion « Star Citizen
4/29/13 6:32:06 PM
Originally posted by FromHell
Originally posted by SirBalin
Good looks hardcore, great...full owpvp?

yep. Although there will be a low pvp/high pvp slider for the more secure star systems, but in lawless space... there are no laws. lots of pirating, ship boarding and ship capturing ahead.

It won't be a carebear MMO, that's pretty sure.

Also a permadeath and next of kin system . Check the "death of a spaceman" article on their website

I'm not sure about it not being a Carebear mmo.

 

1. Lawless space=high crime space-out of the first twenty something systems, only two are high crime(answered in the first couple pages of Ben Lesnicks ask a dev section)

2. Slider protects people from even seeing PvP'ers in the majority of the universe

3. Boarding will really only be fun with the bengal, the PvE centric crowd at RSI's forums have persuaded the developers to include a self destruct system(Imagine every game with PvP if players could blow themselves up if they don't want to fight.....)

4. Permadeath is permadeath if you don't buy new lives(or whatever mechanic they add to do so), basically the PvE crowd again complained about attachment to their mains so much that now we can buy new lives, so there really is no fear of dying(unless your just stupid and don't restock lives) -hypothetical-start with 20 deaths, if you die 20 times you will have to start over as a next of kin. Then they added the ability to add more lives, so why would anyone run out?

 

So basically, even though I've pledged to this game(I'm a hype monster, and paid for something impulsively), this games PvP is starting to wane every day in my opinion.

Originally posted by DocBrody

....and don' forget to download the pdf brochure of the most beautiful little starter ship in history!

http://www.robertsspaceindustries.com/the-aurora-revealed/

 

cheers

Doc B

Limited? As limited as the first time they sold the limited packages with lifetime insurance?

Glad I raced to buy the package I did(cause the time was running out), only to find out they would be offering them again every few months.

If they do come through, I would be going back to eve. I've jumped on the Star Citizen band wagon, but as the developers listen the PvE crowds more and more, I'm realizing that the universe in that game will be stagnant and boring. Eve has great building blocks, and I hope they do expand.

....The game would take 13 days to beat instead of 11.

 

PvP is worse. The original PvP was much better.

Your decisions having consequences was better during beta(you could lose a companion)

Space-is still horrible. Just the worst.

Sandbox things-anything. There's nothing to do, other than just stand there staring at terminals.(standing on fleet is the number one activity according to biowares own metrics)

Games ok. Just small, linear with nothing to work for, other than PvE and PvP gear. (even though naked is the way to go thanks to bolstering now lol).

 

Not a horrible game. Just the most linear thing since WoW. Which alot of people love.

Hopefully, after a couple of years of building up content(since that's the only way a themepark is fun, after years of content is built up), than playing it will be alright for me. Also, when the add the Super Secret Space Project....Some open world PvP(ilum, is still pretty dull), and things to just explore. Holy crap, exploration used to be one of the pillars of MMO's. Now it's just an after thought(follow the mini map arrow, because we have determined that players are too stupid to find anything with out being led to it)

I have no major problems with the game. maybe in 5 years, it will be fun.

Originally posted by velmax
I'm not trying to be on the defense side on this game, as i did wish that Bioware had done a  little better with it. But i've seen SO much hate on this game; that i question myself what has made people hate it so much? I've probably have never seen so much hate on a mmo like swtor! I know people troll.... but this is more then trolling, if everyone hates on it. So tell me, why?

Why do I dislike it?

1. Sci fi shows, and movies usually revolve around the unknown. Exploration. SWTOR, literally has none. (jumping from one ledge to another to get a datacron is not = to exploring a new planet, or interacting with strange species or environments.

2. Sci fi-space ships-I don't need to bring up swtor's space game. 

3. Star wars has a lot of adult fans, and younger fans-the younger fans have "The clone wars mmo" and "swtor". Both are pretty PG. I'm not talking about Bewbs, I'm talking about the fact that the game is cartoony as hell, and the writing is so far below biowares writing levels in every other games. Just outright cheesy. It's less adult oriented than the  clone wars cartoons as far as age.

4. SWG-it's not it. Didn't think it would be, but after playing it, holy crap, I would have taken an outdate Post NGE swg over tor. That's not a compliment for either game. 

5. Beat WoW at being WoW. How did that turn out. 

6. F2P will save the day-freemiums aren't buying crap from the game. Subscribers are spending the money there. I havent' met a single player that bought access to a warzone, just subscribers trying to collect everything under the sun at any cost. F2P, is more-charge your subscribers twice. And with the new Cartel Reputation being tied to spending money....

I want to continue on, with it's linear design, uninspired story, and wasted resources and developements spent on voice, but I'm bored and moving on. 

Even though I think the game is garbage(and quit when my free time was up) I think those rules are awesome. I wish every game forum had them.

1. Long list of gripes with few specific details and little useful feedback-

Good rule, I hate "this game is going to fail because it sucks"-that helps. Plus people make their stupid list of the million things wrong with the game, and they are usually stupid as hell. There was a thread on swtor before the game came out about how the game would fail if there wasn't swimming...

2. Threads that bash the game-

No brainer. Why would a "buisness" want something on the site where they are essentially advertising their game like "This game sucks, guild wars 2 is so much better". I agree lol, but I'd be annoyed if  GW2 threads, if there were "GW2 sucks, SWTOR is better". It's a pointless thread. Do people in real life go to tennis courts to tell tennis players that tennis is weak, that they are a bunch of pansy's and they should have played football.

3. Threads about quitting the game-

Thank god. I quit threads are like reading a suicide notes. So dramatic. The worst part, two months later, that "Woe is me, I'm gone forever" drama filled turd is back and commenting about fixing something, or why he doesn't like something. You said you where gone, than be gone, for good. Plus, these pricks, never ever, give away their stuff. The first post in every one of these threads is "can I have your stuff" and they never give it up. Greedy aholes.

4. Call out's towards specific developers-

Cmon, this is a no brainer. There were "I'm glad Erickson or x bioware developer got fired" threads. That's just f'd up. It's funny too, cause D Erickson hated everything I love about star wars games(space combat), and loved everything I hate about games(stupid voice over), and still, I'm not screaming "I'm glad you got fired" That's just little kid crap right there(don't get me wrong, I'm glad when developers that I disagree with get replaced sometimes, but I never celebrate publically.

5. Haters vs Fanboys

wouldn't everyone be happier if these people weren't around sometimes lol

 

The funniest thing about this, I just went back to swtor.com and it really doesn't look like any of these are being enforced. It must be for extremely radical or incindiary threads. Oh, and I can't post there because I'm not a subscriber(that's a little cheap, but makes sense I suppose, probably helps with these rules, not allowing people who don't play to post)

 

I believe mmo subs are dead. Simply put, in my opinion there is too much competition to be saddled with a crap mmo for a monthly fee.  Too be honest, every mmo, no matter how good I thought it was, it wasn't worth a sub, and it wasn't worth my time past six months.

 

(in fact, I'm starting to think it's us older gamers thinking a game will be great like "insert random game from a decade or so ago here" to come around, but in all reality, even those great games we loved years ago would be considered crap now.)

 

The sub model will be dead in a couple years time, unless there is some unforseen game shift, like a game that's so amazingly advanced and beyond the other core games(since most pc users also own a console or two) offer, that everyone will have to play it, allowing the developer to charge a sub(like older games did, when there were only a handful online games). Till then, F2P will drive the market for awhile.

I thought this thread was going to be listing off

1. graphics in mmo's are always about ten years behind current market standards

2. They are full of grinds to make you forget that their is no actual content. Alright, I've been killing boars in the woods for three weeks and I finally got a piece of crap loot drop i've been waiting for, yay.

3. segregated playerbases-seriously, how many servers do mmo's need, pvp, pve, rp, pvp rp, pve rp and so on. (gamers scream unendingly on their forum of choice about how their servers always empty,)

4. MMO's are all about making them as solo player friendly as possible(even though after six months all the solo/casual players quit for the next big thing, than the hardcore grinders scream that the game is failing because of the mass exodus)

5. MMO's have somehow managed to get rid of exploration and socialising in the genre. Good job developers.

6. Number six is the worst problem with mmos. They don't satisfy every one of it's players warped ideas of what it should have. Those stupid illusions and expectations gamers create when they hype the next coming of WoW every time a game is announced. Than they pity on the forum boards on how, "rift failed because it didn't have a f2p option", "swtor failed because you couldn't sit in chairs and there was no space combat" "GW 2 failed because it didn't have raids" and so on and so fourth.

 

But instead you created this whole thread to complain about one payment model that some games use.

Originally posted by hikaru77
Originally posted by Drakynn
Originally posted by hikaru77
Originally posted by Drakynn
Originally posted by hikaru77
Originally posted by Drakynn
SW:TOR is great till you hit max level and finish all the end game content in a couple weeks after  with 2 or more alts.Then there is nothing to hold you.

mmm,  so i need a couple of weeks to get my full set of dread guard and elite war hero, interesting. 

nope you need longer to grind that out fromt he token syastem but you'll of seen all the end game content way before that,,,there's nto a lot of it and it's not that hard PvE wise,world PvP is a joke ...it's onyol saving grace is a coupe of interersting warzones.

Maybe u know a game with endless endgame content, but so far all the MMO in the market are like that. well GW2 dont even have an endgame, but pretty much everything have the same endgame content that swtor.

Rift,WoW,TSW and LotRO amongst others all had longer end games at this stage and have better content releases than SW:ToR.Bioware can claim more content releases but the actual cotnent int hose releases were bite size and not particularaly challenging.

I wonder why swtor have more subs and active player than all those MMOs but WoW, and rift and lotro have more years running than swtor by the way. 

Cause it's newer and they keep putting new patches on their leaks to stay afloat. They dished out tons of free time to keep the player base over 2 million. When the free time ran out, the subs plummeted to somewhere between 1 million and 500k, so they went free to play, to try and keep over 500k subs. Let's see where they stand after that last stand gimmick runs out and they still haven't fixed anything. Once they fall below 500k(the minimum number they cited needing to stay profitable), what will they offer? Maybe bioware employees will mow your yard once a month if you stay subbed. 

 

Edit-NM, if forgot, bioware was fired, maybe EA exec's will mow my yard to play their game

 

 

Wow, swtor is not my cup of tea, but I had to vote no, why would I want something that other's might like to go out of business? I didn't expect many people to actually vote yes lol, guess I was way off.

 

I gave my character in SWTOR too my son(11), he enjoyed it for a little while, but ultimately would play clone wars the adventures(mmo) more so I cancelled the sub on TOR.(I should screen shot his rating lol, with a marauder anyone can be good lol). TOR, just isn't fun past leveling(and leveling seems geared, for, well younger audiences, it does not feel like a game designed past pg13 in my opinion)

I liked swg for the time frame. Pre NGE seemed like a major step up for mmo's(allowing people to actually create different classes per se by the choices of all skills) If they came out with a 100% fixed EMU, I probably still wouldn't play it(I loved the game in it's day, but I couldn't play it now, its outdated, even though I would love to see a new mmo use the systems for learning skills like swg pre nge had. If they came up with a graphical reboot of the pre-nge, well yeah I would play that in a heart beat.

So in all honesty, SWG was a better game than SWTOR if viewed in their time frames too me. However, I wouldn't play either of them currently. SWG is outdated, and SWTOR is crap.

 

I don't know if it's going to die or not, but for their one year anniversary they are giving out in game fireworks!(11 million subs, here swtor comes!)

They just released that the super secret space project isn't the rail missions and it's a complete departure of the rail mini game. However it's more than a year out lol(good luck with that, with star citizen, elite dangerous and the like coming out)

 

Honestly at this point, I don't believe anything can get me back into the game. I just bought a month sub to see what my cartel coins would get me. Wanted to see what they added(nothing), ended up just standing at the pvp terminal qued for a warzone for an hour before I quit again. (don't worry this time I actually uninstalled the game so I would never be tempted back into that half a WoW duplicate)

Also, I read all the pve QQ threads about having to get parts for the HK robot in a pvp area, so I though "hmm, maybe there is some world pvp" after a couple hours there without seeing anyone, went back to fleet.

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