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All Posts by Icewhite

All Posts by Icewhite

316 Pages 1 2 3 4 5 6 7 » Last
6307 posts found

https://store.play.net/store/purchase/gs

The oldest commercial MUD on the internet, still limping along, but turning toward F2P-style monetization.

I'm afraid that the journey's over, and all roads lead (eventually) to the same dreary destination.

Originally posted by Kyleran

Maybe just this once you could actually answer an OP and share with us who you really like as a developer?

Right now? Gazillion. They seem to churn out new development fairly quickly, but it's early on in a small title.

Next week? Ask me next week.

I feel that gamers are unable to fairly assess publishers without the fog of Brand Loyalty.

Many believe that they are (unbiased, that is). Until you can point out their consistent posting history as a fanboy or hater.

It actually is difficult to dispel the minmaxer charm. Once you're exposed, it may be as persistent as herpes.

How do I get back to a much simpler view of the game when I knew less about it (mechanically)?

(Or how do I remove 30 years of combined mmo beenthere-donethat?)

 

I honestly don't believe you can recover your innocence. Your best hope is to shift to a completely different system that has no significant cooldowns to manage (and thus no 'rotation').

As long as cooldowns apply, you will be seeking ways to operate more efficiently. The hook is already in your gills.

So 80% + at average and up. Confirming that gamers always overestimate themselves.

Originally posted by dandurin

The correct value is simply the sweetspot that maximizes SOE's profit.  That is what modders "deserve", and it is determined by the marketplace, not by whether SOE is "greedy" or "moral" or "fair" or any other judgemental term or whether you think they do "0% of the work".   There's nothing to be outraged about.   SOE will either raise or lower the number based on data, not morality.

And Rebel Leaders will attempt to drum up some righteous indignant outrage, and the witch hunt will (or not) happen.

But we get an "OMG Evils of EvilCorp" thread on this site roughly six times a day. Probably not a very good spot to whip up a mob.

Originally posted by Lobotomist

I am actually started thinking of how to purge my system from them.

Step 1: Log off the forums.

Step 2: Dunno, never made it to step 2.

 

But OP: What you're doing here is equivalent to complaining about how hard it is to stop using crack while sitting in a crack house.

Originally posted by rnor6084
If you let a game ruin you and bankrupt you then it is your fault. Period.

I wonder how many gamers are beginning to experience health issues from years of sedentary and bad chair posture and carpal tunnel.

And yep, those injuries are self-inflicted too.

But I suppose if you can get a legal team working on spec, you could try to file a class-action on the same order as Fat vs McDonalds or LungRot vs Big Tobacco.

Originally posted by Tissmogi

 

You are doing 100% of the work creating content, you get 40% of the sales.

Is a better deal than their coders get. :shrug:
Originally posted by Ridrith
These types of people and this kind of behavior is a blight on our communities.

Thank you, your opinion is noted. Sounds familiar from the mirror argument.

Originally posted by Ridrith

However I do find that when I look at forums I always see/read arguments about how there isn't enough challenge in games or that they're catering to the casuals.

So deal with them within the threads they are made.

Don't smear the shite across the forums with Bold New (yawn) Threads.

But the Hardcore Casual War essentially ended a half dozen years back; and people need to stop attempting to relaunch it.
Originally posted by FinalFikus
Originally posted by azmundai

interesting concept, but I am not sure the reality is any more feasible than a niche mmo that just says, this is what we are, take it or leave it.

i guess what you are suggesting is a situation where users contribute to the design or at least implementation of the game with their ideas, shaping an mmo for a specific group of people? I have a feeling that once you get to a number of people that would make the monetization of such a project possible, you inherently are dealing with too many different people for that kind of thing to really work.

otherwise you have to figure that 30% (conservatively) of the people you invite .. won't stay long if it doesn't satisfy something they greatly desire. I'd imagine it would be more like 60 - 70% honestly. There are just too many options and "promises" for people to not wander.

I think a company would be more successful than what you propose if they just create a great niche game, personally.

Are you sure  they wouldn't stay longer?

 

The entire notion is predicated on people never changing.

"Invite only Our Sort" "Ok, done, 1500 invites sent"

(a year later)

"WTH? Where is all of this dissent coming from? Did the Wrong Sort sneak in?"

"No sir, just some of Our Sort apparently changed their minds."

"Ban them immediately!"

What's that in your sig, the game you're waiting for?

We're between launches of the "next holder of the DAoC legacy!" at the moment. Nothing else you can legitimately expect to 'fill in' short term.

In the meantime, try an ARPG or MOBA or something.

The scheme's actually been done (some guys running a MUD called Inferno thought they could "screen" for roleplayers, allowing for a lengthy application process, requiring a written backstory for evaluation, etc.)

You'll have to track down one of the ex-players, but I don't believe many considered the experiment a success.

 

Screen-out-the-hooligans-via-pricing schemes have been tried, many times.

Originally posted by Wraithone
Originally posted by Muke
Originally posted by TheRealBanango

 

While MMOs cannot please everyone, what is so bad in trying to do so?


 

 

 

Why isn't there world peace, and never will be untill 1 human is left over?

 

Because the world is ruled by dangerous sociopaths?... ^^ And always has been.

On the forums, most of them want to be the Leader of the Rebellion. (And nope, don't spam the Report button, not aimed at anyone).

Just an observation that Divisive topics, the Hater crowd, always draws the most attention on this forum. "Forum PVP".

Themepark Hate is always present...and encouraged by the moderation.

Originally posted by TheRealBanango

I ask you, Why can't an MMO please everyone who loves this genre?

Has any automobile ever held 100 percent of the market share? (The first one did, until the second one came along).

Consumers are different from other consumers.

 

You're trying to sneak up on "how can one brand dominate an entire industry so thoroughly", while (almost certainly) reading this message on one of billions of PC clones running Windows ...

Originally posted by MestreMax

Figure out what that 'old school' game is.

 

I tell you what an old-school game, a game of old-school is a game that has a purpose other than making money.

Yes yes, the artistic principle. They didn't have families to feed, the were making the games for us :fist pump:.

I'm beginning to believe that 'old school' games simply marketed to much less jaded (and by extension, more gullible) fans. Because someone successfully marketed this nonsense of "games made 4 gamers yo bro".

 

Probably the same brand loyalty factory that marketed "yer hardco becuz yer just bettah" to so many eager converts.

The first time I took off in flight, no mount involved.

You never heard people hating (with the fiery burning hatey-hate) on instancing until a certain company used them.

I suspect there's a lot more anti-fan built into this topic than most.

316 Pages 1 2 3 4 5 6 7 » Last