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All Posts by Razeekster

All Posts by Razeekster

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838 posts found
Originally posted by Jorendo
Originally posted by Razeekster
Also, you shouldn't be insulting Allods Online. It's extremely unique. You're probably basing it on the fact that it's P2W but the game itself is still great.
 

What is so unique about Allods? You probably never played any other MMORPG before Allods but its as standard as it gets. Really, what is unique?

- The combat is standard, just like EQ, WoW, SWToR, etc, etc.

-The graphics? Nope pretty much standard cartoonishy like WoW and countless of F2P MMO's.

- How about the quests? Your avarage kill x of that, then kill a little more o and do collect 20 of that please.

 

Okay there are two things rather unique:

 

- The theme is rather nice, seeing old ships flying in space and such.

- It has a rather unique stupid, insane BUY STUFF FOR A LOT OF MONEY OR YOU CAN'T DO A DAMN THING mentality. You hardly get experience from killing mobs. Really it took for ever to just reach a new level once you are out of the introduction level onboard the ship. Doing quests and killings mobs hardly was a reward. Wanted to do a instance? You had to buy a potion for 6 freaking euro's or you wouldn't be able to defeat the instance boss. Yeah you got 5 potions but 6 euro's is still half the price of a sub based game where i get access to every damn thing in the game. Where i can do instances limitless. The game indeed is unique as its the worst P2W i personally played.

 

To see Obsidian working with these people is just asking for your MMO going to be ignored by the greater part of MMO players. How do you want to compete with other F2P games if you get a insane P2W cash shop that goes out of proportions?

I've played many MMOs, but way to jump to conclusions. What's unique is the ships and the fact that you can fly them around. The fact that you compared it to WoW is laughable. The theme is very old-style Russian feeling (I'm Russian though so i'd actually know this).

 

Also @Vorthanion hate to break it to you but the graphics look nothing like TERA. They look way better. I think you need to look again.

 

 

When I played it I had to uninstall because the combat was so messed up. The mage class literally can't cast a spell without freezing up. They desperately need to fix it. No way this game is ready for Open Beta,
I actually loved the timers. They provided challenge and my party never found a problem finishing in time and finding and collecting all the chests. It looks like gamer's want to once again, take out the challenging aspects out of an MMO and make it a soulless copy-cat of every other themepark out there.
There is nothing wrong with tab targeting. People need to get over themselves. Tab targeting isn't going anywhere! The thing is it's mostly split 50-50, with half of gamers like tab targeting and half of them liking action combat, so both are viable options for developers when making a MMO. Which one's easier? Which one costs less allowing developers to focus on more gameplay to make the MMO enjoyable? Tab targeting. This was shown with TERA where most of the money that was used to make the game seems to have been spent in graphics and the combat since the game was a boring grind with no soul.
 
Originally posted by Sciva
Originally posted by Razeekster
Originally posted by Sciva
Originally posted by keithian
Originally posted by latinkuro
[mod edit]

Talk about over dramatic. He did say that he 'gets everything on the map' which means he isn't doing just heart quests. If he is exploring every part of the map, then he is exploring duh!

Not really, that's just doing everything on the map without taking the time to look in every nook and cranny to see what the devs have put in as an easter egg, lore extras or talking the time talking to an NPC to learn more about their story (or the story of the area).

When did I say that I didn't do these things? Exploring is pretty self-explanatory. Do I have to write a page and tell you every single thing I do? Just because someone gets bored of a game doesn't mean that they haven't actually tried to get into it. I played the original Guild Wars for a long time too so I'm very much invested in the lore of the Guild Wars universe. The problem is that deep down GW2 doesn't really differ that much from other themepark MMOs. They just hide it better than other MMOs do. When the original Guild Wars came out it was very unique and there was nothing like it on the market at the time. GW2, unfortunately, didn't do much for the market to change it up.

 

Just because someone gets bored of a game doesn't mean you have to come to a forum and tell everyone about it..GW2 didn't change the market, it's been several months since release and games in development arn't going to look at GW2 and go "Oh well would you look at that, lets copy them and scrap all the money we've put in!" it takes time and we've already seem some devs come out and say that they like what GW2 have done (Mark Kern is one off the top of my head) its released to critcal acclaim and the only people banging on about it being a let down are GW1 fans who prefer that game and the usual negative nancies that seem to run around these days.

First of all, I was commenting on the article, and even if I wasn't I can still have an opinion. Also the fact that you disregard everyone who has dislikes about GW2, stating that, "only people banging on about it being a let down are GW1 fans who prefer that game and the usual negative nancies" just shows me you're another one of those people who are so attached to the game you're currently playing that you're blind to any faults it has. If you can't look at both sides than you shouldn't even bother commenting on what people say because you're obviously not an impartial party.

 

Also just because developers state that they like a game doesn't prove anything. Developers have stated they liked other games that people don't like either. Developers and gaming journalists raved on about SW:TOR which turned out to not meet many player's expectations. It's a bit funny because I never really said I "disliked" GW2. I just said that it was repetitive and does have some faults. If you honestly can't even admit that than like I said, you're not an impartial party and people aren't going to take your comments on GW2 as seriously.

 
 
Originally posted by EricDanie

The pace at which content is delivered on this game far surpasses anything I've seen in the themepark genre.

Actually RIFT does monthly updates too and usually has way more content each update.

Originally posted by Sciva
Originally posted by keithian
Originally posted by latinkuro
[mod edit]

Talk about over dramatic. He did say that he 'gets everything on the map' which means he isn't doing just heart quests. If he is exploring every part of the map, then he is exploring duh!

Not really, that's just doing everything on the map without taking the time to look in every nook and cranny to see what the devs have put in as an easter egg, lore extras or talking the time talking to an NPC to learn more about their story (or the story of the area).

When did I say that I didn't do these things? Exploring is pretty self-explanatory. Do I have to write a page and tell you every single thing I do? Just because someone gets bored of a game doesn't mean that they haven't actually tried to get into it. I played the original Guild Wars for a long time too so I'm very much invested in the lore of the Guild Wars universe. The problem is that deep down GW2 doesn't really differ that much from other themepark MMOs. They just hide it better than other MMOs do. When the original Guild Wars came out it was very unique and there was nothing like it on the market at the time. GW2, unfortunately, didn't do much for the market to change it up.

 

Meh, I'm always trying to get back into Guild Wars 2, but it just gets repetitive to me. Leveling up is basically like this: Go to new zone->Do all heart quests there and get everything on the map (for explorers like me who want the extra exp.+reward box). Once you get high enough     level->Do the main storyline, and rinse and repeat until endgame with some crafting mixed in I guess (though I never seem to have the right crafting materials to make much so that tells me crafting is a hunting game, which is good I guess because it adds some replayability to old zones that you've already quested in)...

 

And apparently endgame consists of the "living" story that they give players each month, which players basically joke and make fun of on the forums because it has little affect on the world and isn't really "living."

 
It's not going to be just a MOBA by the way guys. They've already stated they're adding PvE elements to the game (they're apparently working on them currently).
ArcheAge already had some steampunk elements in it before, so this isn't really news. If you can't tell the cars are made to look steampunkish so I'm pretty sure it ties into the game and it's lore. It looks like they added car races to the game too which seems like it would be fun. ArcheAge is clearly not a medieval fantasy MMO since it has air balloons too. People that are complaing don't seem to understand that ArcheAge was never just a medieval fantasy MMO to begin with.
Originally posted by syntax42
Allods was not very impressive, in my opinion.  I think Obsidian chose the wrong team.  I'm willing to give it a look, but if it has a cash shop like the one in Allods, I won't play it.

I have to disagree. The cash was horrible at launch but the game is extremely unique and has a tone to it that no other MMO has. And to those who say it looks like WoW: You're crazy. Allods Online has an obvious Russian tone (since it was created in Russia).

Originally posted by Redcor
Originally posted by Razeekster
Originally posted by Redcor
Originally posted by Razeekster
Originally posted by Redcor
Originally posted by Razeekster
Originally posted by Redcor

Let me try to make my latest point more clear since everyone is off on some tangent. 

I am not suggesting a new rpgmmo be produced that is expensive. I do not feel this would work and the business model would never succeed.

I do not believe rich people that can afford higher prices are better people. Quite the contrary.

 

I do believe that a game with a server that charges more and offers more community and RP driven aspects like player/guild housing, cosmetic elements, and things of this nature would have a lesser amount of said asshats. Think of any game that you have played on both a pvp and a pve server.

PVE is more chill.

PVP is more uptight and has more trashtalking, greifing, and hacking.

And if you have ever played on an RP server they have the nicest and most mature community. I am not a RP'r but I always chose those servers when given the chance.

This type of server model would allow developers the capitol to do more for the pve community instead of constantly using resources to cater to the pvp community with is more outspoken and never sticks around very long. 

Or even a server that is able to afford more moderators to keep the hacking and greifing to a minimum.

You clearly don't read anyone's posts. You keep saying the same thing when it's already been proven that this method would flop.

 

1) Only the 1% could afford to play such an MMO and most of the 1% don't play MMOs.

 

2) People wouldn't even play the cheaper server because they'd be upset that they were paying $15 a month and yet were getting jipped on features because rich people were paying $25-$50 a month for another server.

 

3) It just wouldn't work. The game would be mocked into the void for having such a ridiculous subscription price.

 

4) Just because a game costs more money doesn't mean it's not going to attract annoying people. Your logic is completely ridiculous. Your game is going to have annoying people no matter how much it costs. 

 

I hate to break it to you but your idea wouldn't work at all.

LOL, I'm not sure you can comprehend what I am saying. 

#1 your saying that only the top 1% can afford $25 a month. Funny

#2 The server would be for those that want RP elements or more moderation from griefers and hackers. Meanwhile griefers and hackers would prefer to stay on a server that cost less and allows them to grief and hack more freely.

#3 whats ridiculous about a game that charges more for a server that offers more for your taste. Most of us understand that it costs more to do more or hire more employees.

#4 I never said that high costs would attract better people your pulling that out of your bum

Um, your argument was attracting a better community. Now you're switching because you've been wrong? This whole thread is pointless if you're going to switch all around. Also like I've already said, when there are $15 dollar games thta have the features you're talking about no one's going to pay for a game subscription that costs $25.

AARRGG. I give up with you bro. I would sooner argue with my wife. You Winnnnnnnnnnnnnnnnnnnnn. :) Its a horrible idea.

Alright you have fun with that. Kind of funny how you were talking about "asshates" (I hope you don't think that's a real term) and then basically discredit anyone who has actual, valid counter-arguments. Hmmm... I wonder who the "asshat" is in this situation... 

HMMM, maybe this will help you.  "Yes dear your right and I'm wrong."

The thing is you have been nothing but sarcastic and rude to people who have different opinions, and yet you talk about wanting less "asshats" in your game when you come off as the very thing you want less of. Not only that but you fail to understand that no matter how much a game costs you will always have people you don't like playing them too. It's like real life; you're going to meet people that you just don't like. That's a fact.

 

Also, no idea what the whole "Yes dear your [you're] right and I'm wrong" thing is all about. I'm not your "dear."

Originally posted by Redcor
Originally posted by Razeekster
Originally posted by Redcor
Originally posted by Razeekster
Originally posted by Redcor

Let me try to make my latest point more clear since everyone is off on some tangent. 

I am not suggesting a new rpgmmo be produced that is expensive. I do not feel this would work and the business model would never succeed.

I do not believe rich people that can afford higher prices are better people. Quite the contrary.

 

I do believe that a game with a server that charges more and offers more community and RP driven aspects like player/guild housing, cosmetic elements, and things of this nature would have a lesser amount of said asshats. Think of any game that you have played on both a pvp and a pve server.

PVE is more chill.

PVP is more uptight and has more trashtalking, greifing, and hacking.

And if you have ever played on an RP server they have the nicest and most mature community. I am not a RP'r but I always chose those servers when given the chance.

This type of server model would allow developers the capitol to do more for the pve community instead of constantly using resources to cater to the pvp community with is more outspoken and never sticks around very long. 

Or even a server that is able to afford more moderators to keep the hacking and greifing to a minimum.

You clearly don't read anyone's posts. You keep saying the same thing when it's already been proven that this method would flop.

 

1) Only the 1% could afford to play such an MMO and most of the 1% don't play MMOs.

 

2) People wouldn't even play the cheaper server because they'd be upset that they were paying $15 a month and yet were getting jipped on features because rich people were paying $25-$50 a month for another server.

 

3) It just wouldn't work. The game would be mocked into the void for having such a ridiculous subscription price.

 

4) Just because a game costs more money doesn't mean it's not going to attract annoying people. Your logic is completely ridiculous. Your game is going to have annoying people no matter how much it costs. 

 

I hate to break it to you but your idea wouldn't work at all.

LOL, I'm not sure you can comprehend what I am saying. 

#1 your saying that only the top 1% can afford $25 a month. Funny

#2 The server would be for those that want RP elements or more moderation from griefers and hackers. Meanwhile griefers and hackers would prefer to stay on a server that cost less and allows them to grief and hack more freely.

#3 whats ridiculous about a game that charges more for a server that offers more for your taste. Most of us understand that it costs more to do more or hire more employees.

#4 I never said that high costs would attract better people your pulling that out of your bum

Um, your argument was attracting a better community. Now you're switching because you've been wrong? This whole thread is pointless if you're going to switch all around. Also like I've already said, when there are $15 dollar games thta have the features you're talking about no one's going to pay for a game subscription that costs $25.

AARRGG. I give up with you bro. I would sooner argue with my wife. You Winnnnnnnnnnnnnnnnnnnnn. :) Its a horrible idea.

Alright you have fun with that. Kind of funny how you were talking about "asshates" (I hope you don't think that's a real term) and then basically discredit anyone who has actual, valid counter-arguments. Hmmm... I wonder who the "asshat" is in this situation... 

Originally posted by Redcor
Originally posted by Razeekster
Originally posted by Redcor

Let me try to make my latest point more clear since everyone is off on some tangent. 

I am not suggesting a new rpgmmo be produced that is expensive. I do not feel this would work and the business model would never succeed.

I do not believe rich people that can afford higher prices are better people. Quite the contrary.

 

I do believe that a game with a server that charges more and offers more community and RP driven aspects like player/guild housing, cosmetic elements, and things of this nature would have a lesser amount of said asshats. Think of any game that you have played on both a pvp and a pve server.

PVE is more chill.

PVP is more uptight and has more trashtalking, greifing, and hacking.

And if you have ever played on an RP server they have the nicest and most mature community. I am not a RP'r but I always chose those servers when given the chance.

This type of server model would allow developers the capitol to do more for the pve community instead of constantly using resources to cater to the pvp community with is more outspoken and never sticks around very long. 

Or even a server that is able to afford more moderators to keep the hacking and greifing to a minimum.

You clearly don't read anyone's posts. You keep saying the same thing when it's already been proven that this method would flop.

 

1) Only the 1% could afford to play such an MMO and most of the 1% don't play MMOs.

 

2) People wouldn't even play the cheaper server because they'd be upset that they were paying $15 a month and yet were getting jipped on features because rich people were paying $25-$50 a month for another server.

 

3) It just wouldn't work. The game would be mocked into the void for having such a ridiculous subscription price.

 

4) Just because a game costs more money doesn't mean it's not going to attract annoying people. Your logic is completely ridiculous. Your game is going to have annoying people no matter how much it costs. 

 

I hate to break it to you but your idea wouldn't work at all.

LOL, I'm not sure you can comprehend what I am saying. 

#1 your saying that only the top 1% can afford $25 a month. Funny

#2 The server would be for those that want RP elements or more moderation from griefers and hackers. Meanwhile griefers and hackers would prefer to stay on a server that cost less and allows them to grief and hack more freely.

#3 whats ridiculous about a game that charges more for a server that offers more for your taste. Most of us understand that it costs more to do more or hire more employees.

#4 I never said that high costs would attract better people your pulling that out of your bum

Um, your argument was attracting a better community. Now you're switching because you've been proven wrong by several people? This whole thread is pointless if you're going to switch all around. Also like I've already said, when there are $15 dollar games that have the features you're talking about no one's going to pay for a game subscription that costs $25.

Originally posted by xKopogerox

From 2D to 3D,from F2P/B2P/P2P and private hosted, action or fps oriented, I end up visiting forums like these for the last couple of months, but no luck.

It sucks the most that I have $ to play anything, but there is absolutely nothing that I can see myself immersed and addicted to for years ahead. Good thing I can find other ways to kill time beside gaming, but it's indeed sad state for gamers in general.

I believe I'll just have to wait 1 more year max before at least one of those MMORPG's below delivers, all around overall great game without major bugs or flawed security system.

Dragon Prophet

Black Desert

The Repopulation

FFXIV: Realm Reborn

Wildstar

ArcheAge

Everquest Next

World of Darkness

Bliss

Phantasy Star Online 2

Blade & Soul

Divergence Online

Shroud of the Avatar

Elder Scroll Online

Who else is in the same boat? If I would force myself to play anything just to avoid being game less it would most likely be back to WOW and continue to get ripped, while that CEO Bobby Kotick makes more than $64.9 million from last year along. At least WOW knows how to bring a community together and deliver high quality PvE that will continue to be updates on a schedule.

I tried to play multiple mini MMORPG's at the same time to fill the gap, but that never worked for me. On side note, I was one of those 1.3 million who deserted WOW, and probably earlier than most (quit December 12th 2012), but I'm just really really curious if there is actually a better MMORPG to migrate to.

I've seen enough hate on these forums about WOW, but I dare anyone to mention one MMORPG with a better endgame design and content out there.

 

 

I hate to break it to you but Phantasy Star Online 2 is more of the same. It's all instanced. Some of these games I've played have an NDA but I'll just say this... If you're looking for something different the ones I've tried don't do anything new.

Originally posted by Redcor

Let me try to make my latest point more clear since everyone is off on some tangent. 

I am not suggesting a new rpgmmo be produced that is expensive. I do not feel this would work and the business model would never succeed.

I do not believe rich people that can afford higher prices are better people. Quite the contrary.

 

I do believe that a game with a server that charges more and offers more community and RP driven aspects like player/guild housing, cosmetic elements, and things of this nature would have a lesser amount of said asshats. Think of any game that you have played on both a pvp and a pve server.

PVE is more chill.

PVP is more uptight and has more trashtalking, greifing, and hacking.

And if you have ever played on an RP server they have the nicest and most mature community. I am not a RP'r but I always chose those servers when given the chance.

This type of server model would allow developers the capitol to do more for the pve community instead of constantly using resources to cater to the pvp community with is more outspoken and never sticks around very long. 

Or even a server that is able to afford more moderators to keep the hacking and greifing to a minimum.

You clearly don't read anyone's posts. You keep saying the same thing when it's already been proven that this method would flop.

 

1) Only the 1% could afford to play such an MMO and most of the 1% don't play MMOs.

 

2) People wouldn't even play the cheaper server because they'd be upset that they were paying $15 a month and yet were getting jipped on features because rich people were paying $25-$50 a month for another server.

 

3) It just wouldn't work. The game would be mocked into the void for having such a ridiculous subscription price.

 

4) Just because a game costs more money doesn't mean it's not going to attract annoying people. Your logic is completely ridiculous. Your game is going to have annoying people no matter how much it costs. 

 

I hate to break it to you but your idea wouldn't work at all.

Originally posted by Loktofeit
Originally posted by Redcor
Originally posted by Iselin
Originally posted by Razeekster
Originally posted by Redcor
Originally posted by Razeekster
Sounds like an MMO for high-class whores.

That's why your a spotlight poster. Such insight and constructive criticism.

It's called having a sense of humor. Doesn't sound like you have one. Also, what does being a "spotlight poster" have anything to do with, well anything? Is that supposed to make me some sort of classy-wise person? I'm not a try hard. I say what I think.

Not to mention that ridiculous ideas deserve ridicule. There's only one obvious outcome to this high-sub-to-keep-out-asshats model: you'll be dealing with wealthier asshats there.

If you look at the edit on my original post I really like the idea of the server with a higher cost that offers perks that appeal to community driven members. I find that most wealthy people I meet are not the kind of people I would want to hang out with but thats not my point. I believe a server for a more mature and helpful playerbase would be a nice addition.

Several developers (like SOE as you noticed) have tried that. It hasn't really worked out. It would be even harder to do now. You have noticed that in the past decade or so the price for an MMO hasn't changed at all, correct? To repost from another thread:

Consumer bias will normally assume a product/service at the accepted price point is equal to the others at that price point and assume a product/service at a lower price to be inferior. However, when a product/service is offered at a higher price it comes under comparative scrutiny that an MMO's marketing team would just become belabored with justifying.

 

Once you try to sell at a different price, the onus is on you to justify the price. While you can find gaggles of folks on these forums that swear they would jump at the chance to pay more, the reality is you'd have a small handful of players regularly demanding a superior experience and greater content than what they'd get from WOW or any of the other established MMOs.

Since you won't be able to compete in static content, you'd have to compete in personalised content... that adequately covers all times zones and playstyles. Remember, you are charging extra for a better experience.

 

 

Not to mention that the NA is an economic downturn right now, and so the only people who could afford a higher priced subscription model is the 1% and I doubt a lot of them even play MMOs.

Originally posted by Redcor
Originally posted by Iselin
Originally posted by Razeekster
Originally posted by Redcor
Originally posted by Razeekster
Sounds like an MMO for high-class whores.

That's why your a spotlight poster. Such insight and constructive criticism.

It's called having a sense of humor. Doesn't sound like you have one. Also, what does being a "spotlight poster" have anything to do with, well anything? Is that supposed to make me some sort of classy-wise person? I'm not a try hard. I say what I think.

Not to mention that ridiculous ideas deserve ridicule. There's only one obvious outcome to this high-sub-to-keep-out-asshats model: you'll be dealing with wealthier asshats there.

If you look at the edit on my original post I really like the idea of the server with a higher cost that offers perks that appeal to community driven members. I find that most wealthy people I meet are not the kind of people I would want to hang out with but thats not my point. I believe a server for a more mature and helpful playerbase would be a nice addition.

Yeah, and making a more expensive sub-fee wouldn't do what you want. I've met the rich people who play MMOs. Most of them are so self-absorbed that I would want nothing to do with them. And I would never want to play on a server where I'd be surrounded by them (not that I'd be able to even afford such a high-priced sub game).

Originally posted by Redcor
Originally posted by Razeekster
Sounds like an MMO for high-class whores.

That's why your a spotlight poster. Such insight and constructive criticism.

It's called having a sense of humor. Doesn't sound like you have one. Also, what does being a "spotlight poster" have anything to do with, well anything? Is that supposed to make me some sort of classy-wise person? I'm not a try hard. I say what I think.

 

The only people that are going to be attracted to a $25 or higher priced MMO is people with quite a bit of extra money to spend. Seeing as how most of the population is made up of people that wouldn't be able to afford such a price no MMO that charged that much would ever be successful. It'd be laughed out of the market. 

Sounds like an MMO for high-class whores.
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