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All Posts by Disatisfied9

All Posts by Disatisfied9

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260 posts found
Originally posted by Dahkoht
Originally posted by MMO-Rogue

OP - dude really you think you are the consummate consumer because you are charging back after a forum post / removal / ban. I hope you aren't going to Discover and saying you tried to resolve the problem first, because you didn't. Forums are not the place for account service, account service personnel don't read or post on forums, account service issues are handled by them privately. You tried to get something from forum moderators they can't give you. Why not admit it, you made the forum post to vent and rant and rave, you always planned on doing the charge back no matter what.

If you were really doing this in a conscientious way and trying to work with them you would have 1) seen what their "solution" is (I don't think there will be one, they are so screwed no matter what at this point) 2) if you weren't happy actually contact people who are responsible for account service 3) then charge back if not resolved.

You got pissed off, ragequit on a forum, then charged back your credit card charge is what you have actually done no matter how else you try to describe it.

 

Reading comprehension again is hard.

Discover specifically has an option for "product or service did not meet my expectations".

It didn't and neither does their service. Which is the option I checked.

Now PWE can prove how it does meet quality expectations..

I'll make sure and post the final resolution screenshot for you folks who think they won't chargeback PWE.

Side bets anyone ?

Reading comprehension is non-existent. The vast majority of online commentators are soap-box self-promoters. They literally ignore EVERYTHING others say, and then speak whatever they want, even when it makes absolutely no sense. You know how you feel like people keep not comprehending what you mean by "product or service did not meet my expectations"? They aren't comprehending it because they aren't attempting to comprehend ANYTHING you say. In fact, I would be incredibly shocked to find out they even read what you say. They most likely skim over it, if not ignore it entirely.

The idiocy online is rampant, but I have learned the best trick on this forum. I must thank you for making this thread, because it has helped me perform this trick that helps me so greatly. What is the trick?

 

The Block Function.

Block. Block. Block.

 

I literally lurk through threads, find threads like this, skim through them to find idiots, and block them. Anyone who defends PWE or attacks the OP is obviously a massive troll that has no idea what real life is about.

 

Do yourself a favorite and block. Block Block Block. Any idiot. Any troll. Any kiddie.

Reading these replies, those who I blocked don't seem to understand how the real world works. One poster in particular, LITERALLY doesn't understand how real life works. They assume your CC will be against you, side with PWE, and consider you fraudulent. I must thank you for this thread, as that made me laugh at the naivety of that user.

In fact, I have gotten many laughs out of this thread, an overwhelming number of facepalms, and a MUCH needed cleansing of the forum idiots that plague this website. I have had to have blocked at least 10 people for various idiocy. Thank you! :)

Originally posted by Athena_Starfire
Originally posted by bliss14
Out of curiousity who determined that people are adults when they are 18?

The catholic church? most definetly some kind of religious edict that defines everything in our lives

 

You must have a really really small worldview for this to be your answer.

Perhaps less time on reddit, and more time in the books?

 

Governments are usually the ones who dictate the age of adulthood, driving age, age of consent, etc.

It varies not only by nation, but also by State. Meaning each law is most likely dictated by the region and culture in that specific area, its history, and its present nation.

Thank you.

 

I really appreciate when people make it easy for me to know who I should place on ignore. That way I don't have to find out later I should have done it earlier.

 

If you don't understand why I'd place someone on ignore for liking the overwhelming verging on pornographic ads on this site, they probably don't understand what integrity is. Also, if I want to yank my pencil, I don't do it in video games. They have websites created specifically for my pencil.

I always thought it was odd to have any form of attraction or sexuality in video games, unless the video game is literally pornographic or a dating-sim. I absolutely loved Tokimeki Memorial for the SNES, because it was a dating Sim game. Attraction is key, and I certainly wouldn't mind chestiness or sexuality in games like those because that is the essence of gameplay (love, passion, dating).

But when a game is designed to murder thousands of innocent goblins as if their life is as unimportant as an insect? Why would I want to see boob or ass? I don't equate smashing heads to getting horny. I am sorry if I am in the minority among males, but I prefer characters with personality, great art style, or reasoning for their sexual exaggeration. (A woman whose character is a seductress, enchantress, prostitute, etc. would make plenty of sense to be busty or sexually appealing.)

Of course, I also would prefer more believable characters. I'd love a RPG where the main character is an ugly fat guy with a heart of gold and confidence to match, and the best character is an ugly fat whore who makes you think "Who would ever pay for THAT?" but you get a real shocker when you realize people would not only pay, they'd pay a lot for her. Why? Because real life has a lot of disgusting and depraved people in it. That is part of a good, convincing story.

 

I vomit whenever the hero is a stereotypical semi-buff half-emo white male with a cocky attitude, mixed with a little jerk to handle murdering everyone you fight, but just nice enough to not be a psychopath about it. You know...the same hero that appears in every game:

 

Originally posted by tank017

Sex has been used to sell almost everything for years upon years..even games.

 

If youre not used to it by now, I dont know what to tell you.

If you ARE used to it by now, then we really need to have a talk.

The time when people get used to bad things, is not a good time.

 

It is NOT a positive trait to get used to evil, immorality, negativity, etc. Whatever you will to call it, harmful things like exploitation or offensive natures is not something one should ever get used to.

 

One of my favorite quotes from Law & Order: SVU, refers to a detective who says, "I just can't get used to this kind of thing." with the Captain replying, "If you ever do, you shouldn't be doing it anymore."

 

It's one thing to have sexualize art or exaggerated anatomy. People like Frank Frazetta, for example is considered as a legendary artist who did not exploit women or the overmasculine men he also drew. nor the stereotypical white-knight useless-female style.

It is another thing to exploit women for profit. Real Life Pimps, for example. Those who exploit the anatomy of women for profit are closer to the latter than they are to the former. People do not have a problem with huge breasts and wide hips. They have a problem with the focus being on women's bodies, not character development, gameplay elements, strong female characters, etc.

 

People don't have a problem with art style. They have a problem with exploitation of what is obviously for money not artistic expression.

Why do people defend capitalism like it's some holy grail or altruistic idealogy?

Obviously MMORPG's are an extremely convincing case of when capitalism fails and ruins things.

A better system, socialism, provides higher quality products. Kickstarter = socialism.

I'd honestly like to see more socialism in our games (Making the games devs themselves want to play, funded by crowds of gamers who like the idea), and less capitalism (WoW clones, boring pieces of crap, free 2 play vampirism).

I also don't understand people's backwards-logic defending companies, simply because they are "in the business to make money, not video games."

I'm sorry, but a video game company should not destroy the quality of its product simply to make a larger profit. That does not make it moral, even if the company only exists because of money. Perhaps the company should seek to be in the business of video games to make video games. If you want to be in the business of making money, go play with stocks or invade another country so you get contracts for years to come.

Does no one have integrity or a sense of morality anymore? An idealogy that confirms the need for developers to get payed, but NOT at the expense of awful shitty products? Is the Almighty Dollar worshiped by many here as God, truly important enough to defend companies when they act out of a false idea of self-preservation (that is not preservation, it is simply overindulgent greed) instead of shun these companies for surrendering to greed watering down OUR games?

After all, we play them. They are our games. We buy things we play. If they were not OUR games, the company's would not have OUR money, and would quickly go out of business. WE are the reason people make games. If not for gamers, no one would play, and not even indies would want to make something for no one.

"I love reading that. It's got that sense of nostalgia for me, but also a real sense of innocence, maybe even naivety. They made the game that they themselves wanted to play. It just doesn't happen like that today. Today, the game is made to suit the demands of the people that are backing the game financially. Too often, those people simply look at the success of past games and want this new game to follow that design in order to achieve similar profits."

 

Why do people defend capitalism like it's some holy grail or altruistic idealogy?

Obviously MMORPG's are an extremely convincing case of when capitalism fails and ruins things.

 

A better system, socialism, provides higher quality products. Kickstarter = socialism.

 

 

I'd honestly like to see more socialism in our games (Making the games devs themselves want to play, funded by crowds of gamers who like the idea), and less capitalism (WoW clones, boring pieces of crap, free 2 play vampirism).

 

 

I also don't understand people's backwards-logic defending companies, simply because they are "in the business to make money, not video games."

I'm sorry, but a video game company should not destroy the quality of its product simply to make a larger profit. That does not make it moral, even if the company only exists because of money.

 

Does no one have integrity or a sense of morality anymore? An idealogy that confirms the need for developers to get payed, but NOT at the expense of awful shitty products? Is the Almighty Dollar worshiped by many here as God, truly important enough to defend companies when they act out of a false idea of self-preservation (that is not preservation, it is simply overindulgent greed) instead of shun these companies for surrendering to greed watering down OUR games?

After all, we play them. They are our games. We buy things we play.

Just for fun, before it died, they didn't that despite RoE being modest, they should embrace a soda that supports tentacle rape anime.

 

"Mnemosyne branched out a little by producing a lolcats card game and a soda that is infamous for its embrace of anime rape (Tentacle Grape). Guess the modesty of the game had to be overcome somehow, eh?"

 

http://massively.joystiq.com/2013/02/09/the-game-archaeologist-rubies-of-eventide/

I remember playing this for about 3 minutes before barfing to an uninstall.

I tried to stay through to where I could find the fun, but I didn't make it.

 

What did I miss?

Originally posted by Elronir
Originally posted by bosmer24

The more i read about this game the more i wish i had played it.I thought there was some fan based project that was inspired by Rubies of Eventide?

It just seems pety to me to not allow private server to host the game after it's official "death",when there is no interest by them to bring it back.I don't know why,but if i created a game i'd want it to live on for the fans.I know there's some reasons to not allow private servers,but their denying the fans.

Maybe someone can enlighten me as to why they wouldn't allow the fans to start their own Rubies of Eventide server?Thankyou

Giving the game for free mean you also have to give everything (the game engine, the server coding, the software, etc). Plus you take the risk someone will take your game to build their own games on it (the engine and the server coding easely take 1 year of work for programmers) and make profit of your works.

Just to let everyone know: no one would want or would ever use this engine for any reason.

No one wants to steal it. No one ever would.

 

Finally, the FBI hacking thing is just hilarious. This game is so tiny and so insignificant, the FBI will just fart on his papers and toss them into the trash. Not only is the FBI overwhelmed with cyber crime, they won't even look at your case if it's not at least in the tens of thousands of dollars stolen. This is not only far far away from theft (it's nothing, honestly) but even if they were not overwhelmed I severely doubt they would look at it.

The owner probably doesn't realize how insignificant his drama is to the FBI.

Honestly? There is next to no difference.

 

Fast paced tab-target games like WoW are identical to Action Combat games.

 

In fact, a lot of "action combat" games are slower than some of the faster "tab target" games.

 

It truly doesn't matter to me. I am extremely skilled in any type of gameplay or style, and I excel or am defeated the same way no matter how it is.

 

Obviously theres a big difference between FPS games and guns where you die from range in seconds, and any kind of RPG-like or action adventure game. But amongst themselves, MMO's are nearly identical to me no matter what fancy feature they claim to possess.

 

With the exception of automatic weapons like seen in modern FPS shooters, you can only do an action every [x] or so minutes anyway. Aiming is not hard, and they purposefully make it easy for even unskilled users to successfully hit the enemy character with their abilities in the majority of games. MMORPG's suffer from too much lag to be able to pull off extremely fast moving characters with RPG-like abilities. MMOFPS games barely pull off their fast moving characters and high RPM weapons, and that isn't without a ridiculous amount of cheaters.

Wasn't rubies of eventide a turn based game?

 

I am sorry, but I cannot stop laughing at Rubies of Eventide's owner and management (who are probably the same person, one guy). I just went over the the forum here for the game, and found some hilarious threads.

 

This total lack of professionalism is hilarious. I've read some good stories about the owner banning people bc he didn't like them (ruined his own game, so it's his own anti-social control-freak fault for trying to make a MMO when he obviously only wanted a coop game with his friends) but THIS takes the cake for hilarity.

 

I don't tend to laugh at people, it's quite rare actually. But things like this? Oh god...lmao...

 

* Personal Attacks: The owners and management of Rubies have no intention of supporting a game where they are attacked on an on-going basis by various groups. It's one thing to support a game, both financially and emotionally, when you feel as though you are doing something good for the player base; however when morale is brought to such a low level by continued libel and slander there is no incentive to continue.

"* Personal Attacks: The owners and management of Rubies have no intention of supporting a game where they are attacked on an on-going basis by various groups. It's one thing to support a game, both financially and emotionally, when you feel as though you are doing something good for the player base; however when morale is brought to such a low level by continued libel and slander there is no incentive to continue."

 

 

ROFLMAO!!!!!!!!!!!!!!

OMG this is too good.

 

It's almost as if the owners and management (probably a single person, lmao) want us to laugh at them and get a good giggle out of their failure, not only as a game developer, but as a...roflmao....respectable human being.

 

Is there truly no professionalism for indie developers anymore?

Originally posted by Deleted User

I found the community pretty helpful, but I'm polite in my conversations so maybe that was just returned to me.

 

As far as a ban for saying "WTF"...would you use that phrase while in a group of strangers or kids? I wouldn't.
 

lmao what a tool

dev much? this kid probably poorly coded Rubies of Eventide LOL!

I would definitely like to see more turn based MMORPG's.

 

The more turn based games, the more chance of innovation, improvement, and new implementations of fun.

Regardless of what stupid people or impatient child or man-childs may claim, the combat system speed is irrelevant of fun. So is the game design, [x] feature, [x] style of gameplay, or anything at all, ever.

There are video games that are fun, because they are fun. Anything can be fun when done right, and anything can be boring or stupid when done wrong.

 

So yes, I'd love to see more turn based MMORPG's. Personally, I'd love to see less boring ones, and more fun ones. I have played plenty of fun turn based games, many more (just bc they are more common) realtime games, and a good portion of innovative gameplay that is a mix of realtime and turn based.

 

I believe that Baldurs Gate allowed players to pick Turn Based, Realtime, or Realtime + Self Pause.

What happened is the pause option. You could turn pausing off (real time), you could turn pausing on (realtime + self pause), or you could make it automatically pause every 6 seconds (a single combat round). So the encounter starts paused, you do your actions, unpause, and the characters do a single round that includes one action (6 seconds worth), and it pauses again. Ingenius for a singleplayer game.

 

I'd personally love to see a Cyberpunk MMORPG that is turn based, where combat is extremely lethal. This way combat ends in only a few rounds, but the decisions you make are incredibly important.

I also have a personal design for turn based, where turns do not take place one character at a time, but all at once after players choose what they want their characters to do, and their characters act on their own based on the commands in an incredibly animated story-like fashion with AI that includes their personality types.

Originally posted by richarddoyle

What a lot of people (and companies) don't realize that there are a LOT of people who play WoW who don't play MMOs.

What I mean by this is that there are lot of people who play WoW who ONLY play WoW.  They don't think of as an MMO, they think of it as THE MMO.  I had friends who never played MMOs before WoW and would never switch to another MMO because they weren't really MMO fans, they just liked WoW.

WoW was a one-time phenomena in MMO history that will never happen again because it pulled in a massive base of players who had never played MMOs before.  There were people playing WoW who would have called you a nerd or a geek if you played EQ or DAoC, but playing WoW was OK because lots of people who weren't "geeks" played it.

So many of the people who play WoW will never switch to another MMO.  If they stop playing WoW they will just stop playing MMOs.  I'm not saying this is all WoW players, but all of my friends who played WoW were like this.  When they left WoW, they left MMOs.

A lot of WoW's "success" is overblown.

A good portion of their "X million"  subscribers are from China, where they do not pay with a sub. This means that in China, the game isn't the same price, so they do not make as much money as Subscribers * 15 * months.

 

WoW's success is based on multiple nations across the world. Other games do not get to be hits in more than one country.

 

It would be a much more fair measure of success if you compared WoW to other regional or local successes. Compare subs of WoW in the USA to subs of other games in the USA. Compared profit of WoW in China compared to other Chinese hits. Etc. etc.

 

I am sure if [insert popular MMO] was a hit in every gaming nation and every gaming culture, it would have quite a lot of subscribers.

 

Be wary of boasts of success by self-promoting companies. Such as League of Legends, who made a popular graph about how "successful" they are, trying to compare themselves to WoW by claiming they are more successful, more popular, or better than WoW. This is laughable when you look at their "statistics".

Yet gullible, naive, ignorant teenagers all over the world buy into the propaganda, and boast that *their game* (which is somehow attributed to their own sense of self? wtf?) is better than WoW.

Of course, I have a hard time believing that WoW is as successful as some people believe. No doubt both games are successful. WoW is probably the most successful game in history. However, the numbers they boast are most likely exaggerations with information they are not telling you. Like how other countries pay less for WoW subs, or don't pay subs at all.

"What makes WoW the only successful sub?  "

 

LOL... where does this site get these guys?

Originally posted by codehazza
Requested a full refund and bought back the game twice now :P thanks anyways ;) it was fun while it lasted!

Can you request another refund? I'm curious, as I am wanting to see if anything has changed, but don't want to be denied a refund just bc my CC has been used before for a refund.

In case the game hasn't changed at all.

Guild Wars 2 if you havent' played it.

After you get bored with the PvP (it gets old fast, because sPvP is the only worthwhile mode without investing a ton of time into the game, and tournaments are taken extremely seriously by the average person, and they really aren't very fun at all due to the lack of balance PuG's vs Premades).

Just request a full refund, and you'll most likely get it. I played for a month, had a blast, got sick of the horrid balance in tournament PvP, and sPvP gets old after awhile (plus you can't play with your friends, as it randomly places each person on different teams every round), and then requested a full refund and got my $60 back.

Originally posted by VengeSunsoar

You miss hell levels?  Really?

I mean they are called "hell" levels for a reason.

I find it best to block users like this. I don't think they grasp what a video game is.

Perhaps they just communicate so drastically differently than most people, that we simply do not understand their thoughts or ideas.

I mean, someone cannot possibly actually miss "hell levels". They are literally called "hell levels" because literally EVERYONE, with the exception of perhaps delusional psychotics, hated these levels.

 

People would actually power level, progress with RL cash -> chinese PL farmer, cheat, AFK, or watch TV / surf internet while playing the game in a window.

 

 

I actually remember one time, when me and my friend were playing City of Heroes. We were in a full group, and we were fully into the game, enjoying it because that's why we were playing it. One group member spoke about how he is "multi-tasking" watching a movie, doing a task, and playing the game at the same time. Instantly, every group member starting talking about what they were doing.

None of them were actually playing the game, and I severely doubt that many were having fun. They were all doing multiple other tasks instead, while grinding. After I poked around a bit, they all admitted they weren't playing for fun, they were playing to grind. Needless to say, I was appalled and shocked, even with all my experience playing MMO's in the past. It wasn't just one or two, it was the entire group.

This is when I really began to think about how many MMO gamers don't play the game because of the fun elements, they play for the satisfaction elements or even more common the grind of trying to get to a level where the game BECOMES fun.

 

 

There is definitely a problem with games, when they are so easy that you can basically AFK grind through dungeons. There is definitely a problem with games, when they don't capture the player and immerse them into a world of wonder and adventure.

However...Hell levels is the opposite of the solution. They would cause MORE of this type of behavior. More endless hours spent by most players trying to "get to the fun parts". Fortunately for most players, they know that it is a waste of their life to "work to have fun" when playing a game. There is quite a big reason I did not resub to many many MMO's after giving it another try, and having a blast with my friend. You had to macro or grind for a month before being viable to play the game. Who wants to work for a month just to be able to have fun? This is just silly.

Originally posted by Mtibbs1989
Originally posted by Disatisfied9
Originally posted by Mtibbs1989

 What I truly miss from many MMO's that developers are completely ignoring today are "Hell levels" and attunements in character progression. I'd love to see players actually have to work at getting their characters progressed further into the game. What ever happened to these things?

They died, along with all the other stupid features of MMO's.

I'd prefer it if the only game with "hell levels" are those which are indie funded for an extremely niche audience. Let hell level supporters have their game, but not to ruin everyone else's.

 

There are however other designs that could encourage what you desire (a sense of achievement, elimination of EZ mode or increase of difficulty) without resorting to archaic features that make the majority of players lose out on FUN.

We all know how much "fun" a game is when you beat a new MMO in a week. 

 

What does the speed of progression of "beating" a MMO in a week have anything to do with whether or not there are hell levels?

Do you really not understand the nearly limitless number of applications that could change a game from being too "easy" for people who play a lot?

Or the multitude of variables that ACTUALLY cause these games to be progressed through so quickly?

 

If you truly think not having hell levels is the only reason games are so easy to "beat" in a week, I think you fail to grasp literally ANYTHING about game design. I'd question if you even played games.

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