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All Posts by Vulsko

All Posts by Vulsko

4 Pages 1 2 3 4 »
80 posts found
Originally posted by tryklon
Originally posted by UnDfind
Originally posted by tryklon

Help me just clarify some doubts. I remember that playing with a mouse was a pain, mainly because it only supported software mouse, has this changed? And is the game better prepared to be played with a mouse? Can we cast spells with the mouse, select NPC's and enemies with the mouse, or does it all work by TAB?

Hardware mouse support was added shortly after launch, and it works well. The issues with the controls when using the mouse to control the camera were dealt with as well, so now WASD movement is very smooth and natural.

You can select mobs with the mouse or use tab. I usually use a combination of the two, depending on what I'm doing and how many mobs are in the fight.

The game is definitely playable now, though the new combat update has had a lukewarm reception. From what I've seen, melee mains tend to like it and ranged/mage mains tend to dislike it. We'll see where it goes. This is just the first patch of an overhaul of the entire system, so there's still a ways to go.

So, is the game playable much like other MMo's, lets use as example Rift, where I select the mob i want, click the skill on the bar and my character launches it? Go to several menus, select items from inventory to equip etc, All using the mouse?

Yes and no.

 

There are a lot of weird combat issues that they "know exist" at this point that are supposed to have some forthcoming hotfixes. The new combat system is a bit iffy though. You have to enter combat mode by getting out your weapons "F" key on most keyboards. Then you approach the target and use skills and auto attack and whatever else.

I've played since the VERY beginning of this game. I can tell you at this point; the game is not ready for "new players" that want to see if the game is ready.

 

We have more patches coming, 1.19 is suppose do introduce mounts and what not, but the game isn't ready for the casual "i want to have fun" person yet.

Originally posted by PancakeEffct
Originally posted by Vulsko

Aion and WoW Clone.. dude you must be blind. lol

Based off reading the details on the website and the short gamepaly videos, yes that's what it looked like at first glance. Just a copy and paste template game again.

BUT

Look at the messages above, or put on some glasses :P And read the edited origional message. There were some really good answers explaining why it was NOT a clone.  

Either way, you made a really stupid assumption without even investigating the game. The first thing you should've realized was three different factions, which descriminates from WoW almost instantly.

Aion and WoW Clone.. dude you must be blind. lol

Originally posted by SBFord

Originally posted by Vulsko



Sooo, an announcement about an upcoming announcement. Cool story.



 

Smart aleck! Besides, how many times do I actually get to write "announcement of the announcement of..." in this job? :D

Very true. Haha

Just walk back down the yellow brick road to World of Warcraft, it smells like that is where you came from. :)

Originally posted by Fadedbomb
-RIFT had the same and skill system of WoW

 

 

Lol, you must've not played it then, the skill system was FAR different from WoW's.

Sooo, an announcement about an upcoming announcement. Cool story.


Maturity, yet your calendar marks the day the game goes into Open beta has "FUCKYEAHTHEGAMESOUT". Nice impressions.

Thank you very much!

 

*Runs to steam store*.

One month free game time? :O It doesn't state so, but I'm not sure. D:

*Must not be an mmofps.. but Global Agenda isn't? O-o

Would love to get my hands on a key for this game. :)

Because there is no longer any innovation. Nobody has come across the "new and innovative multiplay experience".

Originally posted by mrcalhou
Originally posted by Vulsko
Originally posted by mrcalhou

Ugh... It's like they were being "different" just for the sake of being different... The only thing I noticed that's improved since launch is that the floating numbers are synced up a bit better with the animations (though I'm still getting dying monsters in the middle of animations)

There's actually been a LOT of improvements since the launch. The menus respond way quicker, leves initate quicker, there are more quests and content to explore, a nice new dungeon, extra leves from 20-40 range. Behest have been changed to ever ~30 instead of every hour. (Even though they did lower the amount of people. >:O) Anyways, there's a lot of great improvements they've done. If you played through the game the entire time, you'd take more notice I suppose.

But I find the combat to be awkward and tedious. The way the game seems to handle things is that the server knows that I've taken damage and updates the instant an enemy uses the attack, before the animations starts or finishes. The same thing for when I attack an enemy. That HAS gotten better since launch, but I still notice it. Then, in order to actually cast spells I have to press my spell button and THEN hit enter to confirm that I really would like to do that. Really, if I didn't want to kill the enemy, chances are I wouldn't have bothered attacking it in the first place.

Weird, I can honestly say I don't have these issues. When a monster "hits" me, I recieve damage, on animation touch. As for the whole mage ordeal, I've never touched magic abilities in this game, so I can't really help you there. :(

Originally posted by mrcalhou

Ugh... It's like they were being "different" just for the sake of being different... The only thing I noticed that's improved since launch is that the floating numbers are synced up a bit better with the animations (though I'm still getting dying monsters in the middle of animations)

There's actually been a LOT of improvements since the launch. The menus respond way quicker, leves initate quicker, there are more quests and content to explore, a nice new dungeon, extra leves from 20-40 range. Behest have been changed to ever ~30 instead of every hour. (Even though they did lower the amount of people. >:O) Anyways, there's a lot of great improvements they've done. If you played through the game the entire time, you'd take more notice I suppose.

Originally posted by mbg1411

Did they ever add an Auction House?

Not really, but they did make it a LOT easier to find the items you are looking for.

If you are talking about opening windows -

 

Go into Configurations > Keyboard

 

You'll be able to set new controls from there, I've set mine up like so;

 

V - Lock Target

Tab - Target Enemy

G - Linkshell Menu

H - Main Menu (Lists all the other menus)

J - Journal (Quests)

K - Actions & Skill Bar Setups

C - Character Gear

L - Character Attributes

 

These are just some basic ones. If you want a full guide on quick switching classes, check out FFXIVorigin. They have some nice starter guides for quick setups and easy fixes to running through the menus quicker.

Originally posted by sk8chalif

they still stated that the 3 novel will be release before the game ,

They stated that they'd "LIKE" to get them released before the game.

I like how so many people are making random assumptions, the game hasn't even hit beta, or testing of any sort for anyone except internal, yet people are stating there's "NO GRIND" and raiding is obsolete, how do people know all this?

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