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All Posts by Vorthanion

All Posts by Vorthanion

98 Pages 1 2 3 4 5 6 7 » Last
1941 posts found
Originally posted by Arazale
Originally posted by silverreign

 


Originally posted by MMOGamer71

Originally posted by silverreign  

Originally posted by MMOGamer71

Originally posted by silverreign  

Originally posted by superconducting

Originally posted by doodphace As long as everyone is on a even level at endgame, no matter how much money they sink into the game, its not P2W....the only thing that would concern me in that list, is the 10% gold increase.
Yes but the guys playing for free are going to be at a disadvantage-- they can't earn champion points or gold as fast.
  heres the answer..............DONT BE A FREELOADER
Ummmmmmmmmmm BUY TO PLAY isn't free.
  omg. seriously? "i have to buy the game and pay to play? WHAAAAAAAAAA!!" bunch of damn babies. ok. heres the new answer to all of your crying.........DONT PLAY
You must have Free to Play and Buy to Play confusion, so what part of buying a product (MMO) is freeloading? 

 

Do tell please.


 

everyone realizes that it costs money to make a game, right? can we all agree that the developers arent complaining that they cant get employees to make the game that you want to play to work for free? you want to be able to download a game and play all for free. companies need to make money so you can continue to play and update your game. personally, i think all games need to be paid for. subs can be optional but understand if you dont sub you do not have the same benefits. just like damn obama care. want crap for free then bitch what you dont pay for.

You do realize that you have to BUY the game to play it yes?

 

You do realize that single player RPGs make their money for the development of their games from the sales of people BUYING their game yes?

 

You do realize how you are lacking in using your brain for any amount of critical thinking yes?

The cost of making a single player game is a fraction of the cost of making a MMORPG.  B2P for a MMO is not likely enough income to keep the game running over the long term, the cash shop income becomes a necessity for the game's continued survival at one point or another.

Originally posted by mmoguy43
Originally posted by Axehilt
Originally posted by Calkrow

Regardless of how long we've been here some of us don't see the point in posting very often.  Most of the threads and posts, even more so in recent years, are just arguments (sorry discussions) about the  same topics, e.g. this game is/isn't pay-to-win.

Yup, post count is meaningless.  Apart from people freely describing subjective opinions or experiences, only the logic and evidence of a post matters.

That said, I always sort of felt like an up/down vote system as nice for forums to help establish general post quality (though one problem is these systems never end up judging objective quality, but mostly just whether you're expressing popular opinions or not)  I also strongly feel that something nearly all forums leave out is the ability to post without bumping as sometimes you want to comment without giving the OP more attention for his ideas.

That would be a good suggestion for the forum revamp. No need to keep the terrible topics going because there is an endless offtopic arguement.

Yes, because nothing reeks more of high standards than the ability of the masses to make that distinction.  Up down votes are nothing more than popularity contests and even higher drama that detracts from the actual discussions taking place.

Originally posted by Foomerang

 


Originally posted by Burntvet
Considering what a sham so-called "Gaming journalism" is I have no sympathy.

 

Publishers/advertisers conspire with gaming website who offer puffed up reviews of products, to get people to buy the games. The publisher/developers then kick down cash in the form of "advertising dollars" to the sites. And writers get their piece of the pie too for writing the puff pieces, that might as well be written by the publisher's marketing staff.

And who pays for that? The consumer who bought a hyped up POS game after reading an "official review".

So, one less site shoveling the BS.


 

The End

Both of you, please step away from the tin foil hats.

Greed is good, right?  Isn't that the marching anthem of business today?  Capitalism running amok really ticks me off and will eventually collapse under its own weight.

 

Best of luck to those unfortunates losing their jobs.  Keep up the good fight and let this lead to greater and better opportunities.

Originally posted by Tamanous

Tab, reticle , aim by cow .... don't care.

 

What matters to me (if I can stand the game itself) is that I am not stuck with 5 or so skills to work with. If this developer starts selling action combat with limited skill selection for "strategic" gaming .... fuck that, done with it. They can shove their game for idiots down the drain with the other mmos that went that direction.

Amen to that, tired of competing with console gamers for developer attention in the PC game market.

Originally posted by AwDiddums
Originally posted by Scambug
Originally posted by NightHaveN
Players argue if a game is lagging
Players argue if game is hit by bots
Players argue if servers get hacked
Players argue if games go down over long periods of maintenance.

 

Isn't that what forums are for? To discuss and argue over things we don't agree about?

The world would be a very dull and quiet place if everyone always shared the same opinions.

 

Well I actually thought it was about sharing ideas/discussions with like minded ppl who you may share some common ground with, and so progress those ideas and discussions without them becoming lost under a wave of pointless bickering.

 

Pointless to you makes it pointless to everyone?  I'm glad there are differing opinions on this site.  How boring would it be if we all agreed on everything to the point there no longer is an incentive to actually discuss anything.

Originally posted by Yoottos'Horg
Originally posted by Bakoryo
Originally posted by Calkrow
Originally posted by Scot
You joined us in 2012 OP and this is your first post? Welcome and we hope to see more :)

Regardless of how long we've been here some of us don't see the point in posting very often.  Most of the threads and posts, even more so in recent years, are just arguments (sorry discussions) about the  same topics, e.g. this game is/isn't pay-to-win.

 

Yeah, that's why my post count is as low as it is considering how long I have actually been here. 

 

Concur. Virtually everything on these forums has been said before and will be said again.

As in real life situations, everything has been said and done before, so should we stop living?  I'd rather see repeated discussions than a blank board with zero entertainment value.

Originally posted by Siveria

Its not hat big of a deal really. Its defentally not enough to be worth subbing for me, unless they add alot of dlc and such. Only really good thing is the gold increase. In these games having money makes everything easier. The other 3 things everyone will cap out on eventually, 10% faster is probally not tyhat big a deal in the long run, besides, its not like this is a 24/7 open pvp full loot game, its mostly pve. I don't play eso, but now that there is no longer a sub requirement if I can find it on sale i'll probally give it a shot. I give it 6 months thou before its completly f2p, if that. Sub requireing mmo's don't seem to make it anymore. The only reason wow has so many subs is it has a big fanbase. Other sub mmo's tend to not last because they just bascally try to copy and paste wow into a new skin, and people who have stopped playing wow wanna play something diffrent, not the exact same game in a diffrent skin. F2P is not always evil,  Worse thing i've seen done was the recent H1Z1 fiasco, with the air drops, which as of this message I am posting I heard they are removing them due to massive complaints. Now those airdrops are a biliant example of pay2win, your in a survival games your supposed to scrounge and they gave you the option to throw money to have stuff delivered right too you pretty much. Thankfully its being removed, but the pay2win stigma is already attached to it, so its too late, once you have that p2w stigma its virtually impossible to get it out of peoples minds.

Buy to play usually means the client rarely if ever goes on sale.

Originally posted by superconducting

I agree, whether it constitutes flat-out P2W is debatable.

But these tactics are sure as heck more concerning to me than an imperial horse or a mara ring that somehow outraged more than a few people at launch.

 

I don't see why, you already had a worse power gap with VRs.  All they've done is converted VRs into ability/stat points.  Just like before, everyone will be at a disadvantage to those who have already maxed out their ability/stat points.  On day one or two, people will already be maxed out on points, they always do in every game I have ever played.  At only 10%, I doubt anyone but the most hardcore number cruncher would notice the difference.

A StarCraft MMO would be a better idea than a WoW II.  Personally, I'd like to see a definitive successor to EverQuest, not all of the quasi ones we've been given over the years.  EQNext doesn't even remotely fit the bill either.

 

Ultimately, I'd much prefer companies design games that can be upgraded from the ground up, so they remain fresh, on the edge of new technologies and truly transformative over the years.

 
 
Originally posted by Neherun
Originally posted by IridescentJoe
Another low-quality-cash-grab MMO, no thanks.. This so called community they have in their forums is for building hype, then once they think the hype worked, time for paid alpha, I am so tired of these fail "communities" that think they are important; there is money to be made on MMOs before they are released though. I say milk them dry. I will invest in one company and cash-in as well.

Aww, did your ideas get shot down on CF forums? Well, too bad.

 

Aww, upset that so many people on here don't like your favorite game?  Well, too bad.

I'm already at the "No Thank You" threshold the moment they stated the PvP and Crafting focus, let alone the cartoonish art style which I have come to abhor in this genre.
Yay, more raiding...../sarcasm.
Originally posted by mrneurosis
Originally posted by Baitness
Originally posted by doodphace
Originally posted by d_20

Among the specific reasons:

 

Buggy launch

Inability for friends to complete quests together

Lag: in Cryodiil and dungeons

Cadwell's Veteran Grind

Forced group zone to progress (Craglorn)

Difficulty of veteran pledges for casual players

etc.

 

Also, see: http://www.mmorpg.com/gamelist.cfm/game/821/view/forums/thread/411967/page/1

 

What are the reasons ESO failed to maintain their original business model? Was it inevitable?

I'm waiting for people to come in here saying that nothing is wrong with the game, and that B2P is only happening because of the consoles...

Reality is hard to swallow for white knights...

How many times do we have to show you the math that the game was doing well?  Everyone knows this was because Microsoft refused to waive xbox live fees.  They got Sony to to agree to waive PS+ but Microsoft wasn't having it.  I really don't see how you could get confused on that front.

 

 

What ever helps you feel good my friend. Some people just love living in denial.

Their reveal of the cash shop items alone show that they have been planning to switch a model for many months now. But lets keep up the BS about how game was doing very well since release.

Seems to me the F2P crowd are the ones in denial.  Gotta love that paywall that keeps the leaches out.  Not only do you still have to buy the client to play, you have to pay a subscription if you want premium access.  Everyone is doing the cash shop now, no matter the business model.  Server populations appear to be healthy at all level ranges and there have been no reports of quarterly losses for Zenimax, so let that paint the obvious picture you guys can't stand to acknowledge.

Originally posted by Leon1e

Looking forward toward your next NCSoft quarter earnings post.

Nah but ontopic ... I guess the megaserver fooled a lot of you. 

Most of TESO fanbase was certain this won't happen because of the high population it seemed to have. I guess it wasn't so high after all

 

Either that or PC release was just a paid beta for the console launch. 

I really wonder what the P2P defenders are thinking right now

... I guess back to WildStar

They've been doing fine on the subscription front, this move is entirely for the console release.  Doesn't do to have differing business models by platform and subscriptions have never ever panned out for console gamers.

Maybe they've decided to do away with the kiddie graphics and move to something more adult and are building up to the big reveal......hehe.
Yay, another console wannabe.....sigh.
With the current push to make MMOs more like arcade games, you can forget any real focus on immersion for most if not all upcoming titles.
Originally posted by Mendel
Originally posted by Iselin

All I can really say, is that without Kickstarter many MMO ideas would die an early death because they can't convince anyone with investment cash that it's an idea worth developing. To a slightly lesser extent, I see a similar thing happening with Kickstarter.

 

Every indy idea is not interesting or worthy of support... and their KS campaigns fail.

I think this is far closer to the reason 'Why' MMORPGs fail to gain support (and funding) than anything the article offered.  They are simply bad ideas.  There is frequently nothing original in the world.

Lack of originality has been around for a very, very long time.  Lets face it, it is virtually impossible to come up with something completely and utterly new, no matter how hard anyone tries.  The best anyone can hope for is a well done game with similarities and maybe some new twists on old formulas.  The problem with originality isn't the technology or the UI or interfaces, such as the upcoming Occulus Rift, it's the content that lacks originality as it's been done before in books, movies, history....etc.

What a dismal list for anyone wanting a virtual world that isn't designed for the console or as arcade style combat simulators.
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