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All Posts by Vorthanion

All Posts by Vorthanion

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1922 posts found
What a dismal list for anyone wanting a virtual world that isn't designed for the console or as arcade style combat simulators.
Originally posted by Allein
Originally posted by Vorthanion

Everyone has different tastes.  I find action combat as distasteful as you find tab target / auto attack.  I'm more interested in RPGing in an RPG game, what I don't get is why gamers like you would rather change the RPG genre than to just go play a FPS or RTS or AAG where stats and thoughtful strategy no longer cramp your style.  Thanks to consoles and some nebulous vocal player base, every RPG, both single player and MMO have started to cater to action junkies and left nothing for the rest of us who were here from the very beginning.

Speaking on EQN itself, why wouldn't stats or strategy be important? Their "stat" system looks more exciting and deep then many traditional RPGs. Every item might not have 20 stats on it, but how they impact each other and the possibilities seems much greater then X suit of gear is the best, the end. Strategy wise, as with the gear, picking the right class, skills, gear, team make up, and then using those all together seems like a place where strat would come into play.

This idea that RPGs have to have slow and or tab combat doesn't make sense to me. I didn't read that as the first bullet point in the RPG handbook. Maybe it's because I started with D&D, MUDs, and more open ended games, but I don't find any of the forced gamey mechanic to be what makes an RPG and RPG.

If I want to play a FPS, I'll play an FPS. I want an fantasy world, the combat type being slow and tabbed based or action and more "realistic" has nothing to do with that.

I don't want to button mash or go for head shots, I want an RPG that doesn't have to be stuck in a tiny box.

D&D is turn based.  The majority of older single player RPG's were turn based.  It had nothing to do with latency and everything to do with personal tastes and preferences.  I have nothing against action adventures, but I'm tired of them being homogenized into the RPG genre to the point that people demand less dependence on stats and strategy and more on reflexes and mindless button mashing as fast as you can.  There is a reason why the genres were separated in the first place, combining them just irritates both audiences that would greatly prefer one over the other.  The point of the matter is that there is a large audience for both slow paced games and fast paced ones, but the industry seems to be incapable or unwilling to cater to both without forcing them into singular games and dissatisfying both while they're at it.

Originally posted by Eronakis
Originally posted by Howbadisbad


Originally posted by Eronakis


- Top Heavy PVE: With the primary focus on PVE content which would compliment a community driven game. (The community of which old EQ use to have).

- Explore in a Dangerous World: This ties into the above with the Open Immersive World. A world in which you can explore and find hidden items, quests, locations and landmarks. Each area is different with it's own set of challenges. The world is dangerous.

- Death Penalty: A medium to harsh death penalty that encourages players that wiping is not a good thing. There are actually consequences when you wipe a group.


PvE is community driven, lol.

Explore a dangerous PvE world, lol.

Death penalties in a PvE focused game are directly related to losing time (corpse runs and such), which is not exactly a good design decision.

Following the PvE flowchart is boring, as the AI described in this isn't currently realistic for an MMO.

I was reluctant to respond to your post because I am very unsure I'll get an intelligent response back, but for others to understand I'll post...

I am not distinguishing between PVE and PVP; saying PVE is more community driven versus PVP. What I am saying is that a PVE driven gameplay where there is a lot more group content it helps encourage a better community. When you play these 'single player' mmos, there is no reason to talk to other people. When you're not communicating with other players in the game world it decreases a chance of a well knit community.

Everquest, when explored the world was dangerous. It was fun. I remember going to Kithicor Woods at night not knowing what would happened. Very high level undead would spawn. That was a good design element to give the immersion factor of a dangerous world. This also plays into group content that you can't explore the world alone as much unless you are very careful.

There are corpse runs on wow but no experience loss. Not sure what your deal is to bad design? Having a Death Penalty encourages players to care more about wiping and dying. It in someways enchances the players skill of awareness and paying attention. Not being a bad player and doing stupid things to frustrate a group.

Why is the AI not realistic for any mmo? The AI has to compliment combat mechanics for adaptability. Care to explain?

Forced grouping creates better community?  You forget the old days of EQ and the sheer amount of asshattery that went on with camping, blocking content by groups and guilds, where PUG became synonymous with bad, elitist gameplay thanks to harsh group mechanics forcing people to number crunch and drop gamers and classes like hot potatoes if they didn't or couldn't perform perfectly.

Originally posted by Allein
Originally posted by Telondariel

I've played EQ and EQ2, in varying degrees, since 2000.  I used to be a strong supporter, but given how SOE has devolved their gaming experience since Dave Georgeson took command, I can't say that is my position any longer.  In my opinion, EQN is just using the franchise name (like Landmark before they finally renamed it) and SOE is not marketing to their fan base at all.  People wanted EQ3, and they're dishing up FreeRealmsNext.

So, I agree with you.  it's very important to be critical.  Keeping your SOE knee pads carefully polished, like  some people on this forum, is tantamount to burying your head in the sand.  

Some people wanted EQ3, but they aren't the majority. EQ fans are not a large group. I enjoyed EQ, didn't like EQ2, and am looking forward to EQN. We don't always get what we want, when we want it.

Not sure who has the SOE knee pads on, it seems even those of us that actually like what has been shown, aren't blind fanbois without any clue of SOE's past or present history in the market.

Don't like it? Sucks for you I guess. Has nothing to do with knee pads or heads in the sand. If EQN turns out poorly (for me), oh well, I'll survive. If it turns out well (for me), I have a game to play.

Those longing for EQ3 are out of luck. As it seems many that have been around enough to have played EQ/EQ2, have lost a lot of faith in SOE as it is, not sure how EQ3 would of been the answer. 15 years of "mistakes" would just be washed away and the perfect game would appear? Doesn't make a lot of sense to me. Games, market, and gamers have all moved on, some seem to refuse to accept it. EQN is a game of the future, for better or worse. I'm hoping it's for the better, but only time will tell.

Why should every single MMO that comes out be designed for the majority?  Why not design several niche games that net you a larger market share over-all?  I seriously doubt that homogenized video gaming is the future that MMOs should embrace, let alone be embraced by the majority of gamers.

Originally posted by YashaX
Originally posted by Rydeson

     Allein.. that last part about Item A, B and C is ALL PURE speculation and guesswork on your part..  This is how hype works and leads to disappointment..  Here is another reason why I dislike shooter combat in a PvE world..  Listen up please and get your calculator out.. 

     Combat in any game is based on two things..  1) "to hit" probability and 2) "reaction" time in hitting spells and skills at the right time..  Traditional games that use auto targeting remove the #1 option.. Everyone has the same accuracy, so when devs have to program a fight, they only have to worry about the second part of button mashing, which accounts for average DPS.. 

     Here comes the math.. Ready?    When a poor player can only button mash 200dps due to slow reaction (#2) time, while a good player can button mash 400 dps, the devs know the variance between poor and good is 200..   Now add in shooter combat of hits and misses.. Poor player now can only do 100dps, where as the good player is still doing close to 400.. That variance grows and makes it difficult devs to design battles without alienating the poor the players, without making it too easy that good players become bored.. 

     Shooter combat works OK in a PvP world but has NO BUSINESS in a PvE world.. It's a very divisive mechanic that turns games  away from being community builders.. 

Action-type combat is totally different from "shooter" combat and has been in pve based games for a long long time. This lame-arse tab targeting crap some of you seem to love is mainly the stuff of mmos (especially older ones), and combat was probably structured that way to get around issues of lag/internet speeds that are not such a big issue these days.



Everyone has different tastes.  I find action combat as distasteful as you find tab target / auto attack.  I'm more interested in RPGing in an RPG game, what I don't get is why gamers like you would rather change the RPG genre than to just go play a FPS or RTS or AAG where stats and thoughtful strategy no longer cramp your style.  Thanks to consoles and some nebulous vocal player base, every RPG, both single player and MMO have started to cater to action junkies and left nothing for the rest of us who were here from the very beginning.

With the RPG genre being overtaken by action junkies and console wannabes, I'm not much interested in any upcoming games at present and I don't see that changing any time soon with the industry's current direction.
I'm disappointed in DA:I.  The lack of healers only reveals the simplification of the series as Bioware continues its endless pandering to the console market.  More action, less strategy, less complexity and less diversity equals substandard RPG in my book.
Outstanding graphics.....not seeing it myself.  To each their own, I guess.
Didn't bother me one bit that the game was geared toward hardcores.  Let them have their cartoon playground.  Maybe this way, the genre will finally get over this whole "stylized graphics" trend and move on to something more palatable, adult and less woody wood pecker.  Even better, with the majority of hardcores occupied with their new shiny, we could finally get a casual, adult MMO that didn't try to cater to casuals in the beginning only to crap on them for end game. is a fantastic way to shop the web for deals on computer parts and even barebones systems.
I'm glad you can turn it off.  I pick up too much stuff by accident as it is when clicking on books and other lore items that more often than not are mixed in or near current stealable items.
Originally posted by Wighty
Originally posted by DMKano
Originally posted by maybebaked
You sir are wrong yet again. The came is scheduled to come out in 2016. They are continuing to collect money, like a lot of other games do. You can buy a castle in Shroud of the Avatar for $5000. How is this any different? How does hype matter this far out from the full game actually being released? 

And how is any of this different than people choosing to spend money in cash shops?


People get to do whatever the hell they want with their money.

A successfully monetized game makes a lot of money - people seem to have a problem with this for some reason.

To some folks dropping $100,000 on a video game is pocket change, to others spending $5 per year on video games is absurd.

Disposable income varies *greatly* because wealth varies greatly.



Precisely... If a guy is driving around in an 15' AMG Mercedez and you're driving around in a 95' Toyota Corolla, despite whether ot not you can afford to drive the higher priced car you choose to spend your money differently.


We clearly live in a class bases society predicated on wealth. This concept seems to be thrown out the door whenever gaming is brought into the discussion in which case everyone wants it to be communist Russia.


Blame capitalism, there are people with far more money than you or I that (as DMK said) can spend thousands++ on gaming and not even blink (whether they can or can't afford to no less)

I find anything that distorts or even removes gamesmanship and fair challenge from the MMORPG genre as distasteful and sad.  The F2P model and cash shops specifically are notorious for this. The F2P model is so obnoxiously in your face and destroys any sense of immersion and is obviously designed to take advantage of the psychological and or emotional weaknesses of the player base.

Why aren't the men wearing thongs?  The double standards of geek programmers never ceases to amaze me.
Originally posted by Sovrath

They will probably have a subscription with certain perks for subscribing and a f2p option. I think that's what many of their games have. I know EQ 2 had it and Vanguard had it.


Most likely, but the unfortunate truth is that the gameplay will undoubtedly be designed with F2P addiction mechanics and that for me is the biggest and deadliest turn-off.  Luckily, I have FFXIV and ESO to keep me occupied at present, but my days in the genre are probably numbered thanks to that obnoxious business model.  My concern has never been about how expensive F2P games can be, it's how they are designed to be god awful treadmills that make P2P game design seem tame in comparison.

Are you certain it wasn't intended?  Negative player interaction seems to be the theme for this game.
I had a hard time getting past the snide remarks about Californians, even though I am a Texan myself.  That kind of sentimentality was incredibly inappropriate for an article on this site.
Originally posted by rabiddog888


Its dying, it loses more and more players every year and every aspect of it is dated and last gen. He is better off even waiting till the end of 2015 if he has to to play a next gen game over wow.


Also Eq next is going to be 2015 release anyway.

It wouldn't matter to me if they released EQN next week.  You couldn't pay me to play that "console wannabe" game.

Originally posted by GeezerGamer
Originally posted by ButeoRegalis
Originally posted by GeezerGamer
You do not want your Internet policed.  The Govt.  (blablabla)

Yea, little regulation and no cops at all on the beat is working out great. I heard they are trying for this in the real world in Somalia.

That's quite a leap you've made there.

The point is pretty obvious, we need a happy medium.  The current lawlessness will only get worse over time.  Something will have to be done eventually.


It's too bad our hackers would attack us rather than return the favor to China.

I still rank Anarchy Online and Vanguard:  Saga of Heroes as the worst launches of all time.
[mod edit]
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