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All Posts by Vorthanion

All Posts by Vorthanion

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1785 posts found
Originally posted by DamonVile
Originally posted by Vorthanion
Originally posted by DamonVile
Originally posted by Cecropia
Originally posted by DamonVile
Originally posted by Xthos
Originally posted by nariusseldon

Right here ...

http://www.mmorpg.com/gamelist.cfm

See the big title on the top ...

"MMORPG Gamelist - All MMO Games"

scroll down to the "l" section and you will see .. yes, you guess it .. "league of legends".

Click on the link for it, and the information for it, and the first thing listed is MOBA.

Why does that mean it's not considered an mmo ?

No one is saying moba isn't a game type, they're saying mmo is a larger classification of games that also encompass mobas.

I guess the easier way to do it would be to call them mmoba ( like mmorpg ) but really it doesn't matter.

 

There's a reason why Librarians don't just throw all the books into a pile in the centre of a Library. That would be idiotic.

 

No but they do have fiction non-fiction sections that also have sub sections like horror, sci-fi etc...kind of like mmos do.

Yes, like MMORPG, MMOFPS, MMORTS, MMOAAG....etc.  That would not be the same analogy of MMO to MOBA.

MMOBA

Wasn't all that hard.

Which doesn't currently exist, but good try.

Originally posted by DamonVile
Originally posted by Cecropia
Originally posted by DamonVile
Originally posted by Xthos
Originally posted by nariusseldon

Right here ...

http://www.mmorpg.com/gamelist.cfm

See the big title on the top ...

"MMORPG Gamelist - All MMO Games"

scroll down to the "l" section and you will see .. yes, you guess it .. "league of legends".

Click on the link for it, and the information for it, and the first thing listed is MOBA.

Why does that mean it's not considered an mmo ?

No one is saying moba isn't a game type, they're saying mmo is a larger classification of games that also encompass mobas.

I guess the easier way to do it would be to call them mmoba ( like mmorpg ) but really it doesn't matter.

 

There's a reason why Librarians don't just throw all the books into a pile in the centre of a Library. That would be idiotic.

 

No but they do have fiction non-fiction sections that also have sub sections like horror, sci-fi etc...kind of like mmos do.

Yes, like MMORPG, MMOFPS, MMORTS, MMOAAG....etc.  That would not be the same analogy of MMO to MOBA.

Originally posted by nariusseldon
Originally posted by Yamota
Originally posted by DamonVile
Originally posted by Caldrin

LoL and WoT are not MMOs... how did they get put into that catagory ?

 

 

Says who ? The industry seems to have decided they were a long time ago.

And why would we give a FUCK what the 'industry' says what they are?

LOL is not persistent and does not contain more than 10 players on the same map. How that can be categorized as MMO is beyond any common sense.

Because if a lot of people are using their definition, it would be convenient to do so.

Yes, LoL is not persistent and does not conttain more than 10 players on the same map. So is WoT. Since they are classified as MMOs, MMOs no longer need persistent worlds, nor more than 10 players on the same map.

Common usage trumps common sense .. obviously.

 

Doesn't matter how they label their games.  If the general MMO player base disagrees, then they set the trend, not the developer.  No matter how you or anyone else tries to twist terms, it won't matter diddly squat if no one listens or follows.

Originally posted by Krimzin

 


Originally posted by Vee4240
Maybe if all the new-age MMOs released a offline single player only mode like d3 people who arent interested in group play in a multiplayer game will finally be satisfied!? That's some logic Ive never understood. And then to ask for BiS gear for being a solo'er? What on earth in an MMO would you need BiS for if you never are doing anything challenging?...No not challenging, I should say, gear  needed to help kill a raid boss, or epically geared pvp opponent. You didnt have BiS leveling up while pwning those quest mobs. I didnt need BiS to go back and kill those mobs in Rift on Ember Isle, just a neat amount of stats to do so. But DEF not BiS. And It was gear that the mobs there would eventually drop. 

 

So you all can chill with the BiS for a solo player stuff. You know that'll NEVER happen. Not in a themepark. 


 


What they stated is that

Solo/Small Group doesn't really need any stats other than the base stats to be effective.

Raid Gear will have Strikethrough (Hit - DPS), Deflect Critical (Defense - Tank), and Recovery (Mana/Focus Regen - Healer). These are pretty-much-required to be an effective raider.

PvP Gear will have two stats necessary to be your most optimal in PvP (basically PvP Offense - deal more damage to players, and PvP Defense - take less damage from players)

So you are correct about the solo player..

Maybe you'd have a leg to stand on with your argument if raiders weren't handed gear that lets them trivialize both solo and regular group content and in some games the entire PvP arena to boot.  They also for the most part, get the best looking gear, the fastest mounts, bank accounts with gold deposits that would satisfy a small country, coolest pets...etc.  Maybe it's time for the genre to let other play styles shine at end game or at least get equal treatment.  These other play styles are not only as legitimate as raiding, they are far more popular.

Even if I loved every other aspect of this game, the last thing I want is yet another raid centric MMO.  Fortunately, I got to try a weekend of beta and don't have to have others tell me whether I should like it or not and I definitely do not.
Originally posted by JimmyYO

Yeah choosing him as the lead man after his reputation is just the worst of oversights. Vanguard closing shortly after Pantheon announcement reminded everyone how credible McQuaid promises truly are didn't help either. I hope the project succeeds but a blind man could see the chances are slim of it even launching at this point, let alone thriving.

If I were him I would relaunch the kickstarter, make someone else the CCO frontman and loom in the background silently making the game better. Brad will salvage his reputation by making a great game, not leading another runaway train.

Something tells me that Brad insists on being the front man and is unwilling to sit in the back of the bus.  The man exhibits textbook narcissism.

The game is too frantic for my tastes, after 30 minutes of one of the beta weekends and I was exhausted with sore wrists and achy fingers.  On top of that, I still can't get past the graphics, though well made, I am so over stylized cartoons.  I am sure it will do well and I wish them the best of luck.
Originally posted by MyownGod
Originally posted by F2Pelerin118
Originally posted by Scorchien
Regret buying it....    Terrible representation of an Elder Scrolls game wrapped in a complete mess of a half-baked MMO..

I disagree, I think it's a good representation of Elder Scrolls game-play and a solid MMORPG.

I disagree to your disagreement. How long have you played MMORPG? I have tried ESO, I and/or some people did not get the vibe of its being MMO, or at least there's something lacking to make the game as a "solid MMORPG". 

Subjective.  The game offers all of the required shared content that is expected in an MMORPG.  Whether you like phasing / instancing and soloability is another topic of discussion, but it fully fits the description of an MMO and it fulfills the criteria of an Elder Scrolls game.

I can understand some reasons for disliking the game, but it is both a solid MMO for those who like its style and it is a solid elder scrolls game with all of the exploration, mechanics and lore expected in the series.  Diversity within the genre is a good thing, I certainly wouldn't like every MMO to be like Eve or Neverwinter Online.  By that same token, I certainly don't want every upcoming MMO to play the same way.  We all deserve to have at least one MMO that caters to our specific tastes.

So far, I'm not at all impressed with mega server technology.
Originally posted by STYNKFYST

Noticed it a bit...not much to worry about though.

 

Kinda funny that this thread is posted here...once again. Is this really...where you people get your answers...or a pat on the back? Cause I would be on the official forums if I cared. And by cared...I mean really had a problem and needed the right people to hear it.

 

just me though

Yeah, it is just you.  He just wanted verification from other gamers, not the dev team.  He can do that wherever he pleases, no matter what you post police might have to say about it.

Originally posted by Aeonblades
Originally posted by Vorthanion
The apologists in this thread act as if it would be a huge chore for Zenimax to rectify such a trivial issue.  They could just as easily stall the clock during downtime for those players who have limited time to play during the week so they can participate in the time sensitive content in the game with much less hassle.  Common courtesy isn't something that should be lost on a company that focuses on customer service.  It's also something that seems to be greatly lacking for many posters on this site.

Common courtesy =/= making the game operate how you think it should rather than how it does. Time sensitive content? What does that even mean? It's one week. One.

I'm just baffled by the level of entitlement these days. I'm sure you think that ZOS changing the way the servers work just for you and a few other people is way up high on their priority list for something that is such a small part of the game it's insignifcant. I mean, why worry about fixing game breaking bugs for hundreds of thousands of others when we can work on changing moon phases for all 7 people who can't wait a week to get what they want?

I'm not trying to be rude btw, I'm just completely unable to follow this from a logical standpoint, and I really would like an insight on to how this negatively affects someone beyond having to wait 7 days to get something they want, which would just make it that much more rewarding, right?

That you would label a topic such as this as entitlement is baffling.

The apologists in this thread act as if it would be a huge chore for Zenimax to rectify such a trivial issue.  They could just as easily stall the clock during downtime for those players who have limited time to play during the week so they can participate in the time sensitive content in the game with much less hassle.  Common courtesy isn't something that should be lost on a company that focuses on customer service.  It's also something that seems to be greatly lacking for many posters on this site.
People demanded simpler, faster, less complex MMOs and got them.  Now we're riddled with instance lobbies  with narrow paths of progression, simplified classes, skills, skill sets, stats and so forth.  Welcome to the age of the MMOBA.  It's difficult to make games complex, in depth with lots of options when you have the majority of the game focused on combat that takes place in milliseconds.  I've heard it all to often even on this board how so many of the people here don't want expansive worlds with meaningful exploration, roleplaying or having to deal with stats or character based combat / decision making.  I'm still not certain these very vocal players are in the majority, but the industry is responding to them none the less and I, like you, may find myself leaving the genre altogether in the near future if they don't learn to diversify their game portfolios.
Originally posted by coretex666

I dont think it should be possible in an MMORPG no matter how you play it.

 

I certainly don't want power gamers setting the tempo of MMOs I'm interested in playing.  As long as the game is enjoyable to me I don't give a rat's ass if some schmuck reaches max level in a day.

Originally posted by Shaigh
Originally posted by SpottyGekko
I'm pretty sure there's some stats floating around on the 'net that shows that less than 15% of all MMO players are active "raiders" in the classic big group style raids. The very fact that you need a large group who are all available at the same time (and can commit an uninterrupted hour or two to playing as a group) makes it a niche activity in most MMO's.

All interesting endgame activities in an MMO are niche activities, raiding, PvP, housing, crafting, roleplaying and other things. If you remove all niche activities the only thing you are left with are questing, EZ-mode group-content, battlegrounds and pet collections.

Yet raiding remains to this day as practically the only content to offer vertical progression at end game with some exceptions for pvp.  RPGs at their heart are about character progression and placing most if not all of it in a singular activity seems not only harsh for those who prefer other play styles, it begs the question of whether it is smart business sense.

Originally posted by Bayen
Originally posted by killion81
Originally posted by Knotwood
Sage did talk about the PVP vetern ranks would be balanced as more people become veterns in PVP.

 

So the people that race to the top will have an advantage until the people that don't race either get frustrated and quit or slog through at a disadvantage until they catch up?  Sounds... something

 

So people who get further in the game and get stronger should be equal to those who can't do it as fast? Carebear mentality, get stronger then try to compete with the top players, don't cry like a girl (no offense to girls) about it being unfair.

 

Hate how players like this have influenced game design, everyone equal = boring, I dont mind getting owned by someone who has worked hard / spent a lot of time to make their character strong, motivates me to be their equal, dont need any game system to *bolster* me so we can fight before I make the effort to get a strong toon.

 

I am a casual player, and im ok with hardcore players racing ahead. 

Just wanted to point out that having time to burn does not equate to stronger players, not by a long shot.

My problem with MMOs in general is that the "end game" has essentially always been raiding, no matter how few people actually participate in it, developers decided it was the only worthy content when it comes to reward systems.  It's still pervasive even today, despite all of the casuals gamers who have poured into the genre, they still force raiding down our throats, with very, very few games offering anything but raiding as an end game activity.  It remains to be seen if the industry as a whole will ever get a clue or get off their collective lazy asses and offer other types of content as something worthwhile for end game.

The problem with the industry as a whole is their fear of niche markets.  They're so bent on appealing to everyone in a single MMO, they end up making mediocre games that have little lasting appeal.  SOE is the only company that seems to get it.  With their station pass, they are finally adding niche games that will have greater and more lasting appeal to specific audiences and while each game individually won't be huge money makers, as a whole they make SOE a nice overall profit.  Some play styles are so different, they end up competing for developer resources and for supremacy withing the game itself.  Hardcore vs. Casual, PvE vs. PvP, Questing vs. Grinding, Open World vs. World on Rails....etc.

 

As far as I'm concerned, the MMO genre is still in the growing pains stage.  Once they settle in and start making more, smaller niche MMOs instead of  single large all-encompassing ones, then we'll hopefully start seeing games that are more appealing with greater longevity just because they cater to our tastes more specifically.

Originally posted by IrishChai

How are you guys liking it so far? How long are the new quest lines?

 

I get the impression that for what I like about FFXIV, this patch added all of about a week or two of content for me so I'm probably going to wait to come back. I mainly enjoy the quest lines, and I was disappointed that my character completely ran out of quests the last time I played. Basically all I had left was grinding CT for gear upgrades or grind repeatable quests (FATEs/leves) to level alt classes, and I'm a little burnt out on that from other MMOs.

It wouldn't be such a chore to level up alts or secondary class combos if they gave decent XP for killing stuff and exploring nooks and crannies.  Wrapping the majority of XP into questing is killing the game for me.  I'd love to find an MMO that lets you level up multiple ways and any combination of those ways without making you feel like you're watching paint dry.

Originally posted by deniter
Originally posted by ChicagoCub
Talk about beating a dead horse.  This is settled law.  The recipe for the secret sauce on a successful MMO has many ingedients but one of the most important if the THE most important is a very health dose of casual player content.  You may not like it, I may not like it, but the casual player is here to stay.  Its the casual players that made the quantum leap from the EQ sub base to the WoW sub base possible and if you want the casual player you need easily and immediately accessible content.   You're not going to get this with a forced grouping atmosphere.  You need solo or two person content to attract and keep the casual player.  So did it destroy the MMORPG?  Absolutely not, as a matter of fact it broadened the audience and made AAA titles possible.  You would never have seen a Star Wars, LoTR, maybe ever Warcraft title if sub bases topped out at 250k to 300k people.  Just not worth the money or the effort.  Forced grouping is niche, solo casual player content is mass market.

I agree there has to be meaningful soloable content in an MMO. Even group addicts want to do stuff alone once in a while.

Just out of curiosity, when did 'a casual player' become a synonym for 'ignorance' and 'stupidity'? Because that's how devs seems to think these days, when designing new games. Millions of people have played MMOs now for a decade; is it really necessary still treat they like morons? Haven't they learned anything, even if they play casually? Does playing casually mean you don't want or can't think? Don't you want / need long term goals when playing casually? Don't you want to be challenged?

I'd dare to say that the amount of gamers that don't play any MMOs right now because of reasons OP listed would surprise us all. These games seem to attract players, because they are essentially singe player games with some multiplayer options, and those kind of games have always been successful, but at the same time the entire genre of gaming, MMORPGs, have vanished or put in a background. They have transformed to collection of minigames for people who spend time in social media instead of being the media themselves, and that's what is really wrong at the moment.

There is a difference between a time limited player / power gamer and a casual player.  I play casually, no matter how much time I have to spend in game, but that does not mean I want arcade gameplay, instancing, 6 skill hotbars and overall lack of complexity, simplified systems and no virtual world to roam.  These are the things that drive time limited players / power gamers crazy as old style content interferes with their desire to get into what they consider the best part of the game, whether it be twitch combat, high end raiding or pvp ladder climbing.  Everything else is pointless and a waste of time to them.

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