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All Posts by Amerist

All Posts by Amerist

2 Pages 1 2 »
27 posts found

I suppose that I found cooldown play to provide a particular type of tactical thinking to encounters and especially for working with a group. It compresses the sense of button mashing and dancing and replaces with remembering how the class works and developing a rhythum. As I generally play support classes and thus I'm often not in the midst of the fray, the tactical element suits me.

When I'm playing a blaster or melee class and it's my job to stay on top of the enemy and keep pummeling them the cooldown concept does start to get in my way.  ξ

I really enjoyed being able to switch classes on the fly when I reviewed Eden Eternal. However, this concept has been introduced in other games. I can see choosing it to base gameplay in order to provide character a more fluid experience. Depending on which of my firends are online and their various playstyles, someone like me can change between several career paths that I'd been working on (sometimes complimentary.)

I'm a terrible tank, so I generally don't play tough characters; but given the chance to rotate between different types of support, heals, and firepower makes me giddy about approaching each new mission and situation with my group.  ξ

i like what I'm seeing on their website. I'll spend some time and check this out. Thank'ee. ξ

I'll be downloading this to my external hard drive soon. We'll see how it goes. I don't actually have that good of a track record with Korean games (and they seem to virtually dominate the F2P market.) ξ

Aaah, I've seen this lurking around. It's gorgeous. Although, not the type of game that i would play on my own. I suppose I will attempt to convince my friends to make a good show of playing it for me and I'll experience it vicariously. ξ


I still re-install that game time-to-time just to burn a little bit of daylight because it had a lot going for it. ξ

I greatly enjoyed my first experience in World of Warcraft. Haven't found the same reaction since. ξ

Beaten or not, SWTOR will be on my list to play when it hits the shelves and GW2 will not. ξ

Originally posted by Pro-Pain

lobsters stuffed with tacos

I'm tempted...


Right. I think, just like Garfield: Lasanga. ξ

Originally posted by Nerf09
Originally posted by Amerist


Originally posted by Nerf09
Parents need to take responsiblity, exactly what this law would accomplish.  Parents would have to buy the game then hand it to their kids if they want to, instead of this system we have now which is anarchy.
if you enjoy motral combat or movies like Saw you need to be locked up in a mental institution.


Right, unlike the current system. Where, you know, kids commonly have $200 for the Xbox 360 and another $60 for the game, buy a hand-me-down TV from Goodwill on the sly and play the game in their bedroom... (Or in the right there in the living room.) After all, the equipment isn't owned by their parents, and can't be locked up, locked down, unplugged, or otherwise rendered inaccessible.

Dogs and cats living together. Mass hysteria! ξ

P.S. I may not have enjoyed the Mortal Kombat movies; I also haven't seen any Saw movies so I guess I can't comment on the last line. ζ

Well good, then you have no objections to the law since you know "kids don't commonly have $200 for the Xbox360," and all.

Deliberately missing or ignoring the point doesn't make a very convincing arguement. ξ

Originally posted by SaintViktor
Originally posted by Senadina

My problem is, I already bought the game once and didn't get my money's worth. Certainly not doing that twice. Fool  me once.....yadda yadda.

 Different company now but clearly understand what you mean. If it turns out to be good then I think it would be worth it.

It would be a triumph of customer service if they imported the old register of customers and gave them immidiate premium access. ξ

Originally posted by Castillle

So I just downloaded this and decided to try the app tabs thingie...Well...For some reason it keeps vanishing randomly after opening 2 or more windows -.- Boo!!

Hrm, I am glad it hasn't started doing this to me yet.

I did just get it. I'm not noticing a difference. (Maybe I imagined installing it.) ξ

Originally posted by Tardcore

Hellgate London reduex or the APB reduex. One or both of those or the LOTRO expansion Isenguard. The rest of the games will make big enough box sales to stay afloat by inertia for at least six months.

Why LOTRO's expansion?

I'm not as attentive to LOTRO, but they seemed to be doing alright with what they have. ξ

So, more or less Geneology Online the MMO?

I actually find the idea extremely intriguing. It opens up the possibility of family lands, clan allegences, family heirlooms, and the like to have actual in game meaning. ξ

Originally posted by Ailingforale
Originally posted by Xexv

Rather than pontificating over the whole 'it will NEVER BE THE SAME' thing I'll give some practical advice which you may or may not have tried.

  • Wait for new innovation in the genre
  • Take a break from the genre
  • Lower your expectations of the genre
  • Set specifically social objectives to each time you play, "today I will group with some people, we might get exp in the process", rather than, "today I will get exps". You can have a good time in even the crappiest of games if you play it with others
  • Get involved in the game lore and maybe even try some roleplay
That's pretty much all I can advise, good luck.

 I have to agree with most of this.  A lot of it is a mindset thing and it all kind of balances on that.  Getting involved in a games lore really helps.  You know like... doing quests and then reading them and not going to online guides to help you plow through them.  Although, waiting may be the best option.  If you wait a while (while keeping your system upgraded obviously) then in about 5-w/e years newer tech/mechanics/ideas (all hopefully) will enter and it could very well be all encompassing again.

However, and I think this is the biggest thing to help me enjoy them, would be playing them all with friends with similar mindsets about gaming that you have. 


Yes, I think that there's a lot to say about actually engaging with the storyine being painted by an MMO that enhances enjoyment. In World of Warcraft, I spent a lot of time actually studying what the characters said, and kept up on the lore, and tried to understand the reasons why things were happening.

Although, given long enough, I would just blow pasts quests that I thought were boring to get into ones that made more sense.

I also tried my best to avoid grinding just to get to the next thing. With worlds as expansive as Azeroth to work with, I could always jump zone, go somewhere else, and perhaps help someone of a lower level (for less exp that day) but at least I'd have someone to explore and joke around with.

After all, that's what I got into these games for. ξ


Originally posted by Nerf09
Parents need to take responsiblity, exactly what this law would accomplish.  Parents would have to buy the game then hand it to their kids if they want to, instead of this system we have now which is anarchy.
if you enjoy motral combat or movies like Saw you need to be locked up in a mental institution.


Right, unlike the current system. Where, you know, kids commonly have $200 for the Xbox 360 and another $60 for the game, buy a hand-me-down TV from Goodwill on the sly and play the game in their bedroom... (Or in the right there in the living room.) After all, the equipment isn't owned by their parents, and can't be locked up, locked down, unplugged, or otherwise rendered inaccessible.

Dogs and cats living together. Mass hysteria! ξ

P.S. I may not have enjoyed the Mortal Kombat movies; I also haven't seen any Saw movies so I guess I can't comment on the last line. ζ

I am thoroughly surprised by this, I've been expecting that the game would go entirely free-to-play. A moderl essentially where the player buys their way into the game didn't jive with everything I head churning out of their marketing.

Although, as a model, I'm surprised that we haven't seen a content-tired system appear yet commonly in free-to-play games. Most of them, especially Korean grinders, appear to survive off item shops and pushing people to get the next most interesting fashion (that fits with currente vents.) Making people pay a small fee to move onto the next tier of content could be another model yet unexplored.

We've sort of seen this make its run in the pay-to-play market with Everquest 2 (all those expansions that cost money.)

I guess I'll see where this goes

I missed the CBT, but I still have the game installed on my hard drive. ξ

Originally posted by dageeza

TERA when things start falling off in TOR and TSW both TERA and GW2 will be the major benifactors i believe this game has a lot of potential but could get buried by the others early on but will have moderate success regardless...

If I were in the true spirit of negativity, I would guess that TERA would be one of our first flops. After people thoroughly game the political system and turn griefing onto an entire new level. ξ

Faretheewell, Star Wars Galaxies, it's been so long since I last played that I barely recall what it felt like. ξ

Anyone else tried out this game?

I am watching a friend of mine play it right now. Rather atmospheric, quickly-engaging combat, with some overdone puzzle forays (in 3D platforming) and a very creepy underlying story. It's rather a break, mechanically, from the original Alce. So far, I'm enjoying the view.

When I get my chance, I'll try playing the game myself; but for the moment, I'll have to experience it vicariously. ξ

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