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All Posts by Gardavsshade

All Posts by Gardavsshade

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652 posts found
Originally posted by V_i_O
Originally posted by Salute

Like:

1. Combat

2. Mechanics (cc, interrupt etc)

3. Mob AI

4. Movement, animations, sprint

5. Boss fights

6. Housing

7. Rewards for playing within a party

8. Graphics

9. Music

10. PvE in general (shiphands, adventures, dungeons, raids, open world pve content)

 

Dislike:

1. Optimization

2. 40man Raids

3. PvP in general

4. Itemization

5. AH

6. Look of gear & weapons

7. Daily quests & rep grind

8. Overhauled by quests during lvling

9. No separate starting zones for different races

10. Feels soulless

 

they are removing 40 men raids, fixing itemization and optimization issues in drop 4 and adding more lore for that souless feeling... you can always play in the pve server if you dislike pvp.. wildstar is the least grindy mmo out there , if you dislike grinding then i don't think you can play any mmo... there just removed 6 of the problems you are facing

They can fix all that and that will not bring back some of us that did not like/enjoy the "Action Combat" or who had to quit WildStar due to the Action Combat causing physical ailments such as the flaring up of Arthritis for example. Playing WildStar for some of us caused more real life problems than any MMO is worth.

If I had a say in things, and I don't of course, I would suggest to MMO Devs to keep Action Combat in Console Gaming where it belongs. Carbine mixing MMO gameplay and Console Gaming combat mechanics for me was disappointing. If they want to mix the styles then they need a new genre title.

 

Other than that I found WildStar enjoyable... up to the point I had to stop playing due to my medical problems that arose out of playing WildStar. Too bad it wasn't designed for me, a MMO Gamer that plays ONLY MMOs. I am not upset with Carbine for what I did see of the game was fantastic.

Originally posted by Four0Six
Originally posted by Gardavsshade
Originally posted by DMKano
Originally posted by FeralLoki
Ahh good old Trion, rushing updates and not fixing exploits.

Only XL can fix exploits in ArcheAge.

 

Because Trion is the distributor of AA for North America not only is XL responsible but so too is Trion. They are business partners and share the good and the bad.

Trion could have avoided this responsibility by NOT offering to host a MMO in NA that they did not create themselves.

 

Maybe MMO Publishers will have enough sense from now on NOT to do what Trion did.

 

By "Offering" you mean "Publish for money". Big piles of money. Lol Offering like they are doing XL a favor.....

Yes, big piles of money... and big piles of dis-satisfied customers. Brilliant. Money excuses all.

Originally posted by DMKano
Originally posted by FeralLoki
Ahh good old Trion, rushing updates and not fixing exploits.

Only XL can fix exploits in ArcheAge.

 

Because Trion is the distributor of AA for North America not only is XL responsible but so too is Trion. They are business partners and share the good and the bad.

Trion could have avoided this responsibility by NOT offering to host a MMO in NA that they did not create themselves.

 

Maybe MMO Publishers will have enough sense from now on NOT to do what Trion did.

Originally posted by Razeekster
Originally posted by wolfaust
It's suprised me: http://i.imgur.com/XyGPyOh.png

You apparently don't realize the scale of the hate towards Bungie and Destiny atm. It's pretty epic.

IMO Destiny isn't a MMO and should not be in this competition. It's not hate it's incorrect genre (an issue with some voters I would gander a bet).

 

I would like to add to the original discussion.

Solocentric design in MMOs I think is one of the big reasons we don't see community now in MMOs like we did years ago, but it's not the only reason. MMORPGs arose out of the PnP Desktop Gaming community as well as the RPG Gamers and the Programmers, it was a fusion of all these People and their ideas. Community to us back then was mostly face to face with some online comms, and People still considered "Socializing" to be a face to face in person activity. MMORPGs where made back then with that a foundation, Grouping in MMOs was considered natural and preferred, not inconvenient. We grouped in PnP Desktop Games and in MUDs/MOOs so we grouped in MMORPGs.

Now MMOs aren't made for grouping, not really. They are made so the Player only really groups with one other ... the Cash Shop (The MMO Devs/Publisher prefers Players rely on them instead of relying on other Players the way a MMO should work). To top that off most Players now want to play MMOs solo.

Short version: The Players NOW are nothing like the Players THEN. Myself included. Players now do not play games for the same reasons, they don't want the same things, they don't live life and interact with other People the same way as we did years ago.

Hypothetical situation to illuminate my point: If EA Mythic were to reLaunch Dark Age of Camelot with the ORIGINAL Code/Game Features/Races/Classes/etc. (updated only for the current PCs) it would fall on it's face because the Players that made the original launch so cool and enjoyable as a community have not only moved on in life but forgot why they played D&D and why they sought out DAoC in the first place. Even if all us original Players came back the community would be a pale shadow of what it was then.

I think it's quite impossible for us to find the same community experience we had back then because we have changed as individuals and as a Society. We are not the same People anymore.

And to me that's the REAL depressing part of this. I personally think we were better back than on many levels as a species than we are now. As much as I long for a MMO with a community like we had years ago I know it's just a dream that this Society now can't make come true.

 

 

 

 

Originally posted by pantaro

where was all the complaining during 12X XP when we leveled like crazy and trained skills for free!?!?!?

 

An people wonder why their threads get trolled.....

I thought the 12 times XP thing was completely ignorant for a MMO, but I didn't complain here because... why? Will the SWTOR Devs read it here? I doubt it. Seems the only things Devs read now is Twitter so why complain at all?

Am I happy with how the released this new Expansion and require us to pay for retraining some of the skills? Nope, I'm not happy about that either, and again I doubt that even if I complained anything would come of it.

My point is this: I have no faith or belief that the Devs of any of the current MMOs, SWTOR included, have any control at all because some bean counter is telling them what to do and bean counters aren't MMO gamers.

That might be why there was no more complaining, because the group that would have complained about the 12 times XP already knows there being ignored.

The group that's complaining NOW hasn't figured out yet that they too are being ignored. Just wait until they wake up to that one. I seriously doubt EA offered to get rid of training costs because Players asked for it... no, I am guessing it was becoming a PR/Press/Social Media problem or a Stock Holder asked for it.

Should we encourage Devs to inject real worlds politics into MMO gaming?

In my opinion No.

Playing MMOs has always been a great way to escape real life for a while, take a break and refresh one's self before diving back into the real world. Encouraging more political statements and so called "education of the masses" in MMO gaming not only ruins the games but potentially ruins the Players as well.

Originally posted by Erillion

Just played two hours vapourware and enjoyed it. Three PvP ship kills and then 10 waves of Vanduul.

 

Have fun

You can have fun and I am glad but the total player population of SC may suffer from how it's funding system came across as a huge vaporware scam. I love space MMOs but I won't play this one, the real life money class system will be very apparent in this new game.

The way the Devs have funded SC I wouldn't touch it with anyone's virtual pole. IMO a little bit of fund raising like this is OK, but the Devs of SC went way too far.

 

Same goes for other games that do this, games like SotA, I won't play them either.

 

I tried a monk, several of them. I deleted every one of them before they got past level ten. I just don't like the class.

omg, I just admitted I play this. opps.

The hype on this site is from the herd of Space Whales that make this part of the Internet ocean their home. Same Whales that have been defending crowd funding and limitless F2P cash shop spending. To me this game looks like chapter 11 for Players and I am going to avoid this one like it's a shark.

If the Space Whales want to chase this plankton then cool for them. Hopefully they have fun for all the money they are spending already and yet to spend.

Originally posted by tawess
Originally posted by ReallyNow10
 

There is no evidence that an "old school" game would have few players.  Just because some do, you must also take into account ancient graphics and clunky gameplay, which are the real drivers of sub losses.

If anything, story-driven gameplay has driven countless big title MMO's into the F2p realm.  You can only repeat a story so many times before it gets old, and for some players, the first time through feels old and fake. 

The OP is right.

To be brutally blunt and honest... That does not matter one itty bitty iota.... Unless you are self/crowd funded and self publishing.

 

Because you need to explain to INVESTORS why you with such brazen bravado leave a huge amount of potential revenue off the table. Because you see... They hold the money and they do the risk calculations.. They do not like your idealistic "maybe" as an answer to. "will they come". Heck if anything WildStar will have not only closed that door but welded it shut and put a dragon guarding it.

 

I agree many big MMO´s have had to switch from sub to F2P... But honey dear... Story has NOTHING to do with that.

 

Care to have a hint what has... Investors. F2P generate a lot more revenue then sub... the choice is easy.

You know what makes me not want to play MMOs anymore? Take a guess.

The overly prevalent influence of Investors and their associates.

...

I agree with the OP on most of his points.

Originally posted by syriinx

I play mmorpgs, rpgs, and strategy games.

I dont see it being a fit for those genres at all.

People may say it will add to the immersion, but immersion is more about the quality of the game world which very, very few games get right.  The so called 'VR' will more than likely detract from the immersion because of the uncanny valley effect.

FPS are a different story, i can see VR enhancing that style of game.  But I don't enjoy that genre at all.  Flight/Space sims too.

This.

I have no interest in FPS games or Console /Controller based games even if they are made like a MMO, I have no interest in OR or other like devices.

Originally posted by toastngravy

Just..feel required to throw it out there because just briefly skimming this thread has some huge misconceptions already.

 

This game is not instanced/hub based. Sorta.

 

There IS a main hub that WILL let you go into a large number of instanced quests and missions but there are still going to be X number (I can't recall what it was..7-10?) large open zones like other games. Just consider them dungeons. You know, those instanced thing every game [citation needed] has now? 

 

Other than that, I didn't read far enough into the thread to see any other information people have incorrect.

Thanks for info. I have had time to consider what MMO I would wish to buy/subscribe to/play.

 

The only MMOs I will buy/subscribe to from now on are MMOs with very little Instancing, to describe it better... MMOs like Wurm Online or MMOs like the old ORIGINAL Dark Age of Camelot with the Dungeon Darkness Falls, a dungeon open to everyone, all three realms at once.

That's the only MMOs I will ever spend money on again.... MMOs where everyone can enter every area at once, no private Instances, no solo quest Instances, no splitting up out Groups just to get a quest done because the Devs refused to make the quest group friendly.

If MMOs are never again made truly open world then I will never again spend money on the new ones.

Skyforge does not qualify for the type of MMO I am looking for. It might end up being a great game, a fun game, but it is not the game I am looking for.

"How would you like a really huge game world?"

 

Got one. Xanadu Server of Wurm Online. It can take half a day of real life time to get from one place to another on Xan.

Finally a server world big enough to actually deserve the adjective of "Massively". Player alterable persistent world too.

 

However... if the OP or someone they know are looking to go big with something new please keep us informed. I like to explore new worlds ;)

I really do hope someone makes a virtual world that takes weeks to traverse.

 

Depends who you ask as you may get many different answers.

In my opinion, from my own MMO experiences... PvP and Non-PvP (PvE) cannot be on equal footing, cannot have equal attention and focus from the Devs because everytime in MMOs I have seen Devs attempt this "balancing act between PvP and PvE" neither PvP content nor non-PvP(PvE) content get fair treatment and proper balancing and everything just gets messed up overall. Sometimes neither gameplay style is worth playing because the Devs kept bouncing back and forth.

Another observation of mine is this: Many times the worst problem is the Players themselves... some PvPers hate non-PvPers(PvEers) and visa versa. The non-PvEers want to go after the PvPers like they're criminals.The extremes of the two groups usually don't get along well and I can see it being a huge headache for the Devs. Yes many Players do both PvP and PvE content and enjoy choice but there far too many that are in the camps of the extreme ends of this difference of gameplay style. Better to separate these groups from the beginning of the MMO because the extremes or these two groups want very different gameplay experiences from the MMOs... generally speaking of course. (everything I am saying here is "generally speaking").

IMO Devs should pick either PvP or non-PvP(PvE) and stick with their decision come hades or high water. Better for all concerned.

Originally posted by iridescence
Originally posted by Gardavsshade

I would have played AA.... but I will NOT play any Eastern or Russian MMOs.

AA only problem with me is where it's from, but I admit my indepth knowledge of the game is lacking because I took this one off my radar as soon as I found out where is was developed.

Because where you're born apparently has a huge effect on your ability to make a good video game. How wonderfully open minded of you.

 

Do you know my reasons for why I won't play any MMOs other than Western MMOs? No you do not. I have never on this site offered that information. Believe what you wish, but it's not about being closed minded.

Originally posted by doodphace
Originally posted by Gardavsshade

What a tease. This is almost cruel.

We shall see what pans out over time. Not getting my hopes up.

Why would you get your hopes of over something posted by a completely random internet forum posters, with absolutly 0 factual basis, and also happens to be legally impossible?

People will believe any made up headline these days it seems lol.

You apparently think it's sad that I got my hopes up just a little bit with this forum thread. Why would you care? It did get my hopes up a bit for a few minutes because I very much enjoyed SWG and would love to see a re-boot. That's not wrong or evil.

I also don't believe in anything remotely close to "Legally Impossible". In U.S. with right Law Firm and plenty of clout like Disney has any contract can be amended or modified.

You are correct that the OP did not include facts or sources, links, etc. That is why I will tell the Star Wars Galaxies fan inside me to go back to sleep.

I would have played AA.... but I will NOT play any Eastern or Russian MMOs.

AA only problem with me is where it's from, but I admit my indepth knowledge of the game is lacking because I took this one off my radar as soon as I found out where is was developed.

Has AA failed in the East where it was made I wonder?

Has AA failed in Russia where it was launched as a second "zone"?

These questions I think are more important than whether it failed here in the West.

What a tease. This is almost cruel.

We shall see what pans out over time. Not getting my hopes up.

Originally posted by Vahrane
      The amount of games catering to people with limited time and attention spans has grown exorbitantly. Big numbers, gaudy armor, and instances allowing for no outside interference have become the industry standard. The original mmo gamers have, for the most part, moved on to RL after an absolutely astonishing dismissal of their opinions by the aforementioned industry which, as with all businesses, seeks to maximize shareholder wealth by designing games that anyone can succeed at (quantity of players pays the bills while quality design cost more money and time, simple cost benefit analysis there). Some of us wish it weren't so, but that isn't going to change anything as evidenced by the past decade. Even newer games that claim to champion old styles of gameplay continually fail to deliver the experience they were trying to emulate in the first place. 

Vahrane has stated the essence of my opinion on this topic far better than I ever could. Well said Vahrane.

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