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All Posts by DMKano

All Posts by DMKano

350 Pages 1 2 3 4 5 6 7 » Last
6986 posts found
Originally posted by Nanfoodle
Does not change anything for EQN, they own everything they worked on with Storybricks. DGC is now working in house to finish what they started with Storybricks. Im sad Storybricks company has closed their doors and are no longer but thats the way of video games and start ups. 

 

They lose the expertise and the product. When you consult with a company on their technology - once you sever ties and they go out of business you lose both. Also we have no idea to what extent they worked on AI with storybricks - for all we know they were in planning stages and they get to keep all the planning.
The myth - Trion is telling XL how to monetize the game. Reality - XL had a robust cash shop in Korea before Trion even had Alpha running. Folks love to blame Trion for stuff they had nothing to do with, despite the facts.
Not surprising but when you are a small company and you lose key people as well as the biggest customer - never a good thing. Their move to buy Daybreak was a survival move, they knew that otherwise they are done.
I think it will do great. Sadly not for me, I just can't play a game with level downscaling - 100% no go for me. But glad to see Anet putting out a quality expansion.
I don't play on Lucius, but that looks like a fun well organized guild. Thanks for sharing OP.
Originally posted by Talonsin
Originally posted by DMKano
Originally posted by exile01

NOTES:

  • Trion Worlds is not a sponsor or administrator of this offer and assumes no responsibility for this offer.
 
haha, Trion you had your chance

I guess you missed this:

"We have partnered with Trion Worlds to give away..."

How do you partner with someone who has not sponsored nor administered the giveaway?  If Trion donated the starter packs, have they not "sponsored" the event?  Surely at the very least Trion gave this site a discount on the packs, isnt that a form of sponsorship?  Why all the double talk?   

spon·sor·ship
?spän(t)s?r?SHip/
noun
the position of being a sponsor.

"the company's sponsorship of the tournament"

  • financial support received from a sponsor.

    "he has attracted more than $50,000 in sponsorship"

<table vk_gy"="">
synonyms: backing, support, promotion, patronage, subsidy, funding, financing, aid, financial assistance
"corporate sponsorship saved the museum"

 

 

You can partner with someone - they give you X amount for free - you decide to run a giveaway that you solely administer.

The company who gave you X are not a sponsor nor administrator of giveaway - they are simply a donor of X.

I am more interested to see how Crytek responds to this as well as other engine makers.
Originally posted by ragz45

Most modern mmo's do everything they can to encourage solo leveling to max level, and then once you're maxed out, the only thing to do is group content.  I don't understand this bi-polar approach to game design.

If you want your game to appeal to group & social type players, make it that way all the way through.  If you want it to appeal to soloist... make it the same all the way through.  Don't make your game one thing for the first 60 hours, and then flip it on it's head.

 

I disagree about "most mmos do everything they can to encourage solo leveling to max" - most MMOs actually support grouping for the same content.

What is happening is that *players* are picking soloing over grouping - no reason why you can't group and do the same content. 

Also many games support solo content at max level too - it's just different than group "end game content" - just because you can solo raids - it doesn't mean there's nothing for solo players to do at "end game".

 

i think players are the bipolar ones - not games - because players follow the path of least resistance naturally - which is "solo til you can't solo anymore"

 

Originally posted by exile01

NOTES:

  • Trion Worlds is not a sponsor or administrator of this offer and assumes no responsibility for this offer.
 
haha, Trion you had your chance

I guess you missed this:

"We have partnered with Trion Worlds to give away..."

Really looking forward to see how this one turns out. Glad the funding is going well so far.

Whenever a new MOBA hits the market - my first question is - how is it different?

 

This one is - a  mobile platform MOBA with a 5min timed round - so basically a casual tablet/smartphone game.

Got it.

Originally posted by Malabooga
Originally posted by scorpex-x
Originally posted by Malabooga
Originally posted by scorpex-x
Originally posted by qwertyzverev

Hi guys!

Aion is still alive or die?

The most profitable games for NCsoft are Aion and Lineage 2.  GW2 and Wildstar and doing awfully compared to these 2 monster titles.

 

It's kinda sad that the most profitable and successfull mmo titles that exist are all old titles, not one single modern mmo is anywhere near as successfull.

Graphs are not your strong side.

Lineage is eastern WoW. And it kicked every western MMOs ass by huge margin before WoW.

GW2 is as successful in the west as Aion is in the east. Aion flunked hard in the west. very hard. GW series are only successful NCSofts MMOs in the west, if not for those NCSoft would be non existant in the west. Lineage had to close its servers how badly it did and L2 nad Aoin are still dragging on as F2P titles with miniscule population.

Go look how much profit gw2 brings in and compare it so Lineage 2.

As i said, graphs are not your strong side. And where did NCSoft released profit by game? You might want to link that.

http://www.readycheck.org/en/forum/wildstar/news/ncsoft-2014-financial-results-wildstar-hits-rock-bottom/

I don't see what the point of this thread is period.

Skyforge is a F2P game - so it's not like you won't get to play it.

Patience

 

Originally posted by xpowderx

Have to say I have been playing less traditional MMORPG's and have a fondness for MOBA's and ARPG's.  The traditional MMORPG does not cut it for me anymore.  Besides the time sink involved in getting anywhere with a MMO.  I find things like skill templates and character customization lacking in our current genre of MMO's.  Also, for me, the fun factor just is not there anymore.  While these other games bring me happiness and joy to my gaming heart!

 

So here is my list of games I do play.  Only one is a MMO.

1. DOTA 2:  By far the best MOBA out.  Have had some of the best battles of any game I have ever played in this game.  Good class system.  No game is ever the same.

2. Path of Exile:  This ARPG has it all for me. The biggest skill system of any game I have played.  The most unique loot drops I have seen.   This game takes Diablo 3 and multiplies it!  HUGE HUGE world!!

3. Marvel Heroes 2015:  What sets this apart from other  MMO's is the fun factor.  While totally not unique to other MMO's.  This game offers fast paced diablo style combat with a good story!  Character skill sets are just enough to keep you rocking!

4.  Heroes of the Storm:  My newest MOBA! Get to play some of my favorite Warcraft, Starcraft iconic figures.  I love the battle system for this game.   Blizzard is doing a MOBA right!

5. Hearthstone! I started playing in beta and have not left since!  My favorite TCG. Can get a couple of matches in within 30 minutes.  Good selection of cards to choose from and or own

What do you think of the current MMORPG state?  Do you find yourself drifting to other non MMORPG games? Is there any MMORPG you constantly find addictive and fun?

 

DOTA2 is IMO the MOBA with the most depth right now.

But come on - Heroes of the Storm ... I have to disagree with you big time on this one. This game is such a disappointment - a MOBA made for non-moba fans?? It's one of Blizzard's weakest games by far - it's pretty bad.

DOTA2 crushes HotS on all fronts - if this wasn't a Blizzard game and it didn't have the blizzard characters, i doubt anyone would give 2 shits about it - just my opinion.

PoE, Marvel Heroes are fine games - I prefer D3 after the last expansion.

Hearthstone is a nice casual/shallow game - it's nowhere near the greatness of MTG (the real card game not computer game) - which is head and shoulders above the rest still.

Just my 2c.

Originally posted by Rattenmann
Originally posted by Pepeq

Everybody keeps saying, just give me EQ1 with updated graphics...

 

If they did, you'd hate it because you've already done it before...

 

Wrong there.

"We" left EQ because we thought YOU where right. We thought we wanted something new and "innovative".

 

But we where wrong. All that innovation we had over the past 12-15 years is crap compared to EQ. Less content, less freedom, less community. Now "we" know that we want EQ back to get back challange, content, freedom and my personal nr 1: community.

 

To use your words: Stop claiming innovation is what everyone wants. Innovation is the reason these boards are full of crying how great the past was and how MMOs are dumbed down crap fests that will die out soon.

 

The playerbase is *vastly* different today than what it was back in 1998-2003. The player segment that is representing "the old school MMORPG player" is a very small minority today.

So "WE" the players who left EQ1 and now want it back are irrelevant it todays market - sure there are some niche games being made to target this audience - namely Pantheon and Gorgon - but again the interest in the grand scheme of things is minimal.

But I agree - EQ1 with updated graphics would be popular with the old school playerbase for all of 3-6 months before it would be a ghost town.

Look at Pantheon - yes its roots are EQ1 but it brings many elements from Vanguard and beyond - as a dev you must embrance and adapt to the changing playerbase because even the old school players have changed - we are 16 years older now

 

 

Originally posted by scorpex-x
Originally posted by qwertyzverev

Hi guys!

Aion is still alive or die?

The most profitable games for NCsoft are Aion and Lineage 2.  GW2 and Wildstar and doing awfully compared to these 2 monster titles.

 

It's kinda sad that the most profitable and successfull mmo titles that exist are all old titles, not one single modern mmo is anywhere near as successfull.

 

Look at Hearthstone for Blizzard - it's new and quite successful, and if you consider the tiny dev cost in comparison to their other titles - it's hugely successful.

 

Originally posted by Miffi89
I haven't played it myself, but i've read how EQ did questing was more on the lines of a long epic questing system. I would find that rather enjoyable I think. Rather than having several 2 minute quests, progressing through a 2-3 hour one. This would give more of an achievement feel. Of course the actual quest needs to be well thought out too, but this is whats generally done in single player games, always wondered why they just didnt implement that in MMO's?

 

In EQ1 - there are epic weapon quests - which at the time took groups and raids to complete for each class weapon. Today these are soloable by high level characters.

IMO the only thing that stood out was getting a dedicated guild that would help each member get their epic weapons - as each epic had LOTs of steps to complete which often took weeks and months of "farming" for special drops. The cleric epic comes to mind - ugh.

Again the actual quests were not that interesting IMO - the time commitment required was indeed epic by todays standards - and also needing a guild to do the raid parts of the quest is not something that would be popular today.

 

IMO - impementing single player type quests has been attempted in MMOs - look at ESO and many other quest-centric games.

I am not a fan of solo questing personally - to me MMOs should focus on players and communities as that's what they do best - single player storylines are best done in single player games.

 

Originally posted by Azaron_Nightblade

 So it's not like devs aren't trying to innovate.

Exactly - every game even the ones that are almost straight clones have *some* innovation to them.

Every game tries to improve in some ways, they are obviously not always successful - but to not see innovation over years in MMOs is just well - absurd.

The thing is that innovation is often incremental - and players expect light year jumps for every game - that's unrealistic.

One final thing - just because MMO genre is not evolving according to one's particular taste - it does NOT mean that it's not happening  - the games are not here to cater to an individual's needs - but rather mass appeal.

 

The the world owes us NOTHING - same goes for dev studios - if I don't see games I like being made, that is MY problem, not the devs studios failing.

 

Originally posted by borghive49

I don't mind the kill quests but the fetch quests are super boring.

Kano you sure you don't work for Trion? 

 

Let me check my W2 - yep I am sure.

Is it suddenly illegal to talk about games made by devs youve been following for years?

Who is behind Trove - Avarem - yeah, been a fan of his work since Vanguard. Hint - I follow devs not companies they work for - as *devs* make games not companies.

The silliest trend that players need to drop - attributing games to *companies* - like "blizzard game" or "trion game" or whatever company game. Guess what - devs move from one game company to another.

I always look at the game designer names, lead devs - that's who I follow, the companies they work for are largely irrelevant to me.

 

 

Alive and making more money for NCSOFT than GW2. The game is still very popular in Korea.
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