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All Posts by DMKano

All Posts by DMKano

373 Pages 1 2 3 4 5 6 7 » Last
7451 posts found

Downscaling ensured I'll never play this again (unless they remove downscaling or enable it as a toggle feature).

I know many don't mind it - some even like it - I abhor being downscaled to lower level  without my consent or toggle option.

It doesn't even make any sense from a lore perspective - how did I suddnely get 80% weaker just because I entered into this area?

No thanks.

The 2nd big no-no is lack of vertical progression - again some love this, I don't.

 

Other than that - the game is gorgeous, and runs very smooth - it's a great game with a couple of fatal flaws that are "no go" for me.

 

The level of jadedness in this thread is over 9000

AAA MMO today is more than 10x the cost of what was considered AAA game back 15 years ago.

It also requires 10x the team size for the graphics alone.

 

Look at the low-fi AAA game like Trove - that was done from concept Alpha (no combat, no classes, just bare bones) - to fully feature complete game in 1 year flat.

 

But if you want cutting edge graphics - your cost just went over $100 million and your dev time 3 years added to it.

 

No AAA studio is making "EQ1 vanilla with 2015 graphics" - because theres not even 100K players interested in that - so no way to justify AAA cost. This is why smaller projects like Pantheon are the way to go - but don't expect AAA polish from Pantheon - there's no way to do it on a shoestring budget.

 

 

 

<-Grouper
Seek mature guilds and you won't have a problem. Pugs are always subject to lowest common denominator. You can find nice mature folks in every game - all it takes is a bit of effort on your part. Labeling entire community based on a few individuals is silly.
Imo solo leveling without questing is not viable when compared to solo questing. The PvE game is quest-central it's the core design of ESO's PvE. If you are into PvE without questing - this is the wrong game for you.
Originally posted by baphamet

i don't know why but p99 lags really bad for me and is unplayable. i want to box two accounts anyways i think.

 

I have zero lag issues on p99, and boxing is bannable on p99, can't even launch the client twice from the same IP without pre-approval process.

I hold it true, whate'er befall;
I feel it, when I sorrow most;
'Tis better to have loved and lost
Than never to have loved at all.

Originally posted by ricsi046

I dont want to play games which are out for years and everyone has full chars,i prefer to lvl up with others,enjoy low lvl content etc.

But i dont want a game which most likely closes in a few month or clicking games,browser games,cartoon games.

Is there any what you would recommend?

Every game has maxed characters.

You prefer to level up with others - ESO is not a good fit as its actually harder to group than solo and ESO is very solo centric at low levels.

If you want to enjoy low level content - try Project 1999 - there are maxed out characters yes but there are still many low levels to group with - and grouping in P1999 is what happens the entire game from low levels to max.

Super friendly mature community is also a plus.

Yes I know this didn't come out recently - but it has what you want.

 

As something more recent and very unique - I'd suggest Trove - probably the most unique new MMO on the market currently, you are always grouped with everyone in your proximity, there's players of all levels on at all times.

 

 

 

Been playing MMORPGs since UO back in 98

Played all the gen1 mmos (UO,EQ1, AC, DAoC, SWG, AO) - some of them for 7+ years.

Fast forward 17 years and here I am playing around 20 MMOs actively every month in 2015

 

Nope - sorry I am not in your club - the games today are awesome in their own ways and far better in some ways than Gen1 MMORPGs

Just my 2c - your milage may vary

 

Originally posted by L0C0Man
Big one I remember was Age of Conan, all advertising and comments talked about the multiple tiers of raiding for the endgame... and when the first guild finished tier 1, they found that the tier 2 raids were just closed. Some funcom representatives had to admit in the forums that tier 2 wasn't ready yet at release and were working fast to finish it and put it in the game, and that they just didn't expect people to finish tier 1 so fast after release.

Unless they said T2 would be available on launch day - they were not lying.

Originally posted by Axehilt

What gamers think lie means: any statement which turns out to be false, regardless of the reason.

What lie actually means: a false statement made with deliberate intent to deceive.

Sure, you can dig into games' advertising and call most of it lies on technicality ("it'll be the greatest MMORPG ever!") but most things players call lies are where developers revealed their plans too early and delivered merely 90% of what they originally described -- which of course encourages developers to not share any info with gamers due to the unfair backlash it often generates.

Some of the rest of what gets called lies are things where developers clearly weren't intending to deceive but said something that turned out to be false. 

 

Exactly - when devs say their game won't go F2P they are speaking about the present and short-term future. 

Changes in the industry 3 years later and conversion to F2P does NOT mean they were lying.

Deliberate deception is one thing, not being able to forsee the future 3 years from today is not lying.

 

Originally posted by Skuall

Archeage Itself is a good example ,sooooo many lies isnt even funny....

 

 

Like?

 

Just to be sure we know what a lie is:

Premeditated intentional deception 

 

when devs say something that was true to them at the time of making that statement - if plans later change - they were NOT lying

 

 

Originally posted by Daffid011
Originally posted by Xiaoki

  I think you're forgetting that SWG did not have 250,000 subscribers when the NGE was implemented.

 

At launch, yeah, it had a lot of subscribers but even huge fans started leaving shortly after launch because the game was a buggy mess with poor management.

So, by the time the NGE was released the subscriber numbers had dwindled quite a bit.


Also, 250,000 wouldnt make SWG the second largest MMO in the world back then. Once again, you are forgetting certain details. Details like the "world" is not just North America and Europe.

Didn't mean to imply 250k subs when the NGE hit, but those numbers declined due to the mismanagement of the game by SOE.  The list of actions is long and for another post, but the point being addressed was that SWG failure wasn't the players fault as Horusua is claiming.  Players stuck around a game this poorly done longer than any I can think of.  That mismanagement didn't start with the NGE, it was there from release and never left.

 

Yes, there were huge free to play games in other markets, but I'm pretty sure SWG was the second largest subscription game at the time.  Regardless, 250k paying member was a huge success back then.   Even now that would be a successful MMO.      

For a pure subscription MMO that would be good even today - however none are left as all games have a cash shop being the primary source of revenue in most cases.

Number of players is not even a primary metric tracked by most companies today - its cash shop earnings per day/week - that's the key metric.

 

Inspired - key word. As the poster above said it could be a fun game.

The Matrix was inspired by the Bible.....

 

Originally posted by filmoret

 

Almost 30 Years is pretty much accurate counting in the MUD's which have been the predecessor of MMORPG's. 

Also here a sheet of what most player say the best (and famous) crafting system ever in a MMORPG - SWG's crafting RNG's -dated year  2003

(doubt there is anyone who wouldnt call SWG as a "good MMORPG" ) :

Experimentation results
Result Quality
Critical success 8.40%
Amazing success 8.05%
Great success 7.00%
Good success 3.50%
Success 1.75%
Moderate success 1.05%
Moderate failure  ?
Failure -7.00%
Critical failure -14.00%
 
 

 

To compare SWG to Archeage shows you know absolutely nothing about how messed up Archeage's crafting system really is.  SWG gave you a chance of getting a better item and sometimes worse item then you were actually aiming for.  Archeage gives you a random item.  So if you wanted a greatsword with STR as the main attribute then you would try to craft it and you have a 1-6 chance of getting it.  Not to mention the fact that it cost over 200 gold just to get that 1-6 chance.  That's just to craft the item we haven't even gotten to upgrading the item.  Which costs about 200 gold just to attempt and you can reach a place where the item will get downgraded or destroyed.  So if you lke slot machines that take 20$ bills then this is the game for you.  SWG was more compared to a slot machine that only takes nickels and always gives you at least a nickel back.

 

When I played Archeage I felt like my hard work was getting crapped on and tossed out of the window.

Last AA patch has significantly lowered archeum crystal costs and increased regrade chances especially up to heroic.

RNG is still there of course but getting up yo magnificent unique is doable by anyone as it doesn't requite any proficiency anymore. And magnificent gear is pretty decent.

 

Originally posted by Soybean
Originally posted by valaria

Griefers rule this game, and you can have your pack/wagon stolen by your faction in a safe zone without being able to retaliate.  This was the final blow for me and caused me to un-sub and delete AA from my comp.

Also be cautious of your guildies too, I was in a guild where the officers got everyone else to donate to get their crafting up with the promise of crafting for all, but then they left to join a larger guild after they got all they could.

OMG I was in a guild like that too! After the guild leader got what he wanted then he disbanded the guild and told everyone to go to Red Dragon Dynasty where they wanted something like 5 gold a week from all of the members of the guild. The guild disbanded and that guild leader ended up with everyone's gold. To top it off to find out that one of the devs is helping a griefing guild on the west side and a pirate guild.

5 gold a week at level 50+ is laughably trivial. A single 100% safe trade run will earn you 6 gold.

The accusations of devs helping guilds happen in every game - and 99.9999% of the time they hold zero water, just empty accusations.

In this case Krohlan (who is a community manager not a Dev) streamed 1.7 patch changes 1 day prior to Trions official twtich stream on a private account. All the stuff he streamed has been  known from Korean version for at least 6 months.

Again this is laughably weak and people will grasp at straws to scream foul.

 

Originally posted by Wizardry

There is 100% something fishy with that statement.

non profit?i call bull ,you can only handle a few people on a player run server and the "DEAL" part has to contain money,why would SOE lose money from their servers to help someone else for free,guaranteed NOT happening.There is a lot of money involved in there,likely more than SOE is making on their own,that si why they agreed to it.

P99 is actually hosted out of a real data center - it is not run from someone's house on a home server. P99 as non-profit survives off donations, otherwise they are in legal breach, this is how they've been able to operate for years avoiding all lawsuits.

There is very minimal money involoved here - certainly not worthy anything to SoE for the last 5+ years.

the totality of players in p99 is below 20k out of which less than 1% make donations - its basically enough to cover hosting cost.

Originally posted by ArtificeVenatus
Perhaps they will officially help the creation of a Vanguard Emu? I would be on that in a blink.

 

nope. Recognizing and helping are two entirely different things. Daybreak won't be helping P99, they won't do anything to help another emu project either.
I really like what he said in the final paragraph - don't demonize risk takers when they fail. Failures are necessary, as otherwise you never learn, and without risk takers there is no innovation.
Originally posted by whilan

Now if we can get an official client download for this instead of installing an old version of EQ, then having to jiggle the code so it doesn't auto update and make it impossible to get to the private server, link up with a private server, sign up for a private forum, just to get it to run. That would be the next major step. Combine all this into just one easy download, install and set up an account.

Not gonna happen.

Daybreak simply recognizes Project 1999 - but they won't do a single thing to help them out.

Project 1999 can't distribute the client - that's the catch, the end users must obtain it themselvea.

 

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