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All Posts by DMKano

All Posts by DMKano

183 Pages 1 2 3 4 5 6 7 » Last
3647 posts found
Originally posted by killahh

ill tell you whats boring: Day Z

Ive stopped playing it, because its nothing more than loot up and ambush people, and 90% of the noobs that play it are server hopper loot up junkies, hackers, loggers, and trash talkers.

having said that, ive not died by anothers hand in months,  and actually have  had more fun lately playing  the arma 2 dayz mod.


H1Z1 looks to be much better than Day Z, DayZ has lost momentum and thats whats going to kill that game


DayZ is pretty boring - BUT it looks a ton better - the landscape/forests/etc... look almost real in DAYZ - not here, it looks like a console game.

Alpha you say - but guess what - it will not look as good as Day-Z.

Graphics of course mean nothing - gameplay is key - and again I'd love to see H1Z1 deliver there - what they've showen (alpha again) was very meh to me.

Was there anything there that made you "oh man that is AMAZING!" at any point in the stream - be honest. For me - that moment never happened.

The stream had some really badly scripted stuff like - "dont hit the barrels" - smack, smack, smack, smack (looks down on piece of paper" - smack, smack, smack - BOOM (the barrel explodes) - whoa (acting surprised, the obviously knew that it would explode - they're devs behind the game they've seen it before) - it's was beyond cheesy.

See for yourself (the barrel bit starts at 15:15 - "whatever you do don't hit the barrels (clear as day) - what what - "he said hid the barrels?" 

So far - it looks like a bad clone of DAYz (talking landscape graphics) - they have long ways to go.

Originally posted by Fendel84M
Originally posted by Retired
Just don't see what the big deal is, can just play Dayz or Rust. Why is Smed trying to do whats already been done so many times,  how many online zombie games come out last year?

Biggest difference I would say is the hosted persistent servers for a large player base and not this host your own server for 100 people stuff. It's the only AAA developer made one as far as I am aware of. Which means in 4 months they've got as much progress on the game as DayZ standalone has had in... how long have they been working on it?

You don't like it, just move along. For me I was actually hoping someone would take the DayZ idea and make an actual MMO out of it rather than a lobby game with disposable characters.


Which really means they just want to throw this one together and rush it out ASAP and make $.

If this was in development for 3-4 years like any AAA MMO with a AAA budged - yeah.

But this looks cheap, is a cheap idea, and is done fast and cheap.

So it's a tripple CCC game from a AAA studio.

At least that's the vibe I'm getting out of it.


They should be bringing something new and mindblowing forward - and yet they pick the SAFEST route - a zombie survival game - but it's new because it will be massive......

The reality is - this is a throwaway small project game for SOE - all they really have going at this time is Landmark (which is not doing so hot) - and their true gem is EQNext - which better deliver.

If EQNext flops - SoE is done - my opinion.


As a DayZ player - I was bored watching this.

It looks uninspired, safe and just so bleh.

Feeling very apathetic actually, if the game was out today or canceled today, it wouldn't even matter to me either way.

I find even the name so uninspired - ooh, h1n1 and change n to z because its a zombie game... /cringe.

Why not just call it something that has no Z in it at all?

People are smart enough to figure out a zombie game when they see one.





Originally posted by Ramonski7

Oh and here is something to chew on if you're doubting the 500k active players logging in:


Some hard data has been given about the game’s population as well. The game has 1,080,000 total unique logins (IE: unique players) since its release, 617,000 daily unique logins, and 344,000 peak concurrent users (IE: users connected at the same time).


Taken from this article in Sept 2013

In Sept - yes.

I am doubting those figure for April of 2014 - as in this month - I don't think that the game had 500K unique users during any day in April.


Originally posted by lizardbones

Wow.  I did not see that one coming.  500k players per day?  That's pretty darn good.  Eve has 500k subscriptions and had 60k or so players per day.  2M subs isn't out of the question.  Not by a long shot.


I seriously doubt the 500K players per day figure.


Originally posted by Alders

As long as i can turn off all that camera shake and flash then it'll be fine.

At the same time, i'm really tired of seeing solo combat in trailers and previews.  I'd like to hear and see how group content works in this game and how classes interact with each other.  There is a video showing off class class buffing but i'd like to see that expanded on.

Couldn't be turned off in CBT1.

I seriously doubt that you'll be able to turn it off - as that is the "style" of combat they went for - more of an arcade fighter style.

As a fighting game fan, I understand the combo - flash and pause system that fighting games utilize (especially when it comes to frame counting) - but I am still not convinced that this is necessary in a MMORPG.

I sort of doubt that there is ANY reason to do this (as frame counting in Black Desert is pointless, it's not a fighting game) - so yes I can see it as a huge turnoff.


I am still getting adjusted to the new difficulty.

The game went from /faceroll (previous to yesterday)


Extremely challenging (one of the hardest shooters on the market currently)

I am loving the changes - you can't just stand and shoot and feel like "Rambo" anymore - now you have to roll and dodge, and find cover, otherwise you are TOAST vs new elites.

This patch will probably drive away casuals, but those seeking a serious challenge - Defiance is it right now.


Originally posted by Volgore
Since every class seems to heal groups just fine with a resto staff, does it make sense to roll a Healtempler at all?

If you want to be able to heal without resto staff - yes.

Otherwise no - 


Ive ran every dungeon in game up to vet rank 5 as a resto staff DK healer.

Note - my regular group is 3 DKs (all fire mages) and one sorc, ton of AoE, one DK switches to sword/board to tank bosses.

Trash mobs in dungeons = all AoE , I switch to destro staff - no need to heal as everything dies almost instantly in full AoE mode (4 destro staves)

Basically I only heal on bosses, but other than tank - everyone else also has resto as a 2ndary weapon and can help with healing.

Needless to say dungeons are really easy with this setup.

As a 15 year EQ1 vet who still plays EQ1 and Project 99


Hell NO.

Originally posted by Mithrandolir

I'm in a hurry and apologize if this has been suggested or does not work, just saw it elsewhere and thought it might help with the issue in this thread maybe.


it's a multi page thread now, editing to link to page 1... hopefully

Oh dear god - they are passing launcher through AWS, I just died a little inside.

No wonder its failing, they just need to pony up some cash and use a real CDN like Akamai etc, you know like other AAA games are using. Sure its expensive, but it works.


Originally posted by Reklaw

Post above screenshot same error I had this morning but as said going from the eso.exe works.

Tried this afternoon around 13:00hours gmt+1 and launher seems either to have been fixed or the "problem" isn't there anymore, atleast for me it isn't

I've gone through repair process twice last night - didn't do crap.

Gonna try your method.

Edit - this works for me - and it makes sense as I fully patched last night. Since my client is up to date launching ESO.exe works!



So after all the crap and playing last night - this is what I'm getting right now:

*remember* - I actually patched successfully and played for hours


So much fail.

I mean ZOS can't even get a simple patch process together - losing faith in them as having any ability to run an online game at this point.

I've been putting up with bugs and many broken things in ESO - this is just getting completely stupid.


Originally posted by thunderC
Originally posted by RebelScum99
I read the thread title, and before I even clicked on the thread, I knew who posted it.   Seriously, you've got the worst luck.  I had zero issues with it.  Nothing out of the ordinary whatsoever.  

lmao, Lets recap. He got the bank glitch, fell through the world glitch 3 times lol, he had the log in glitch were he was stuck on the loading screen, 7 hard crashes in 30 minutes glitch (didnt even know this one existed lol....something called a roll back bug (Personally i think he made this one up lmao),,, I could probably find more but searching through the rest of his posts is boring me....


  other than a few broken quests i have not expieranced any of this nonsense, 32 hours played

Never had the bank glitch - 3 crafters in my guild DID have have it.

Fell through the world - yes happened to me 5 times now

Log in glitch - yes

Rollback - yes - happened to everyone in the zone (this was early access) - made up??? 

WTF man? - Rollback is real... get a grip

I have 130 hours played - that's 100 more than you, yes I ran into more issues. Give it time - it will happen


Also the higher level zones are a LOT more buggy than lower level zones.


What about other people in this thread - they are making crap up?


What about official forums?




Originally posted by RebelScum99
Hmmm I logged off a couple of times just to see and had no issues logging back in.  I don't know.  

Because you're already patched -  the reason why people are getting login errors because they never get the patch and you can't log in with the old client.

Since you're already patched you will never see this error.


Again the issue currently is getting the launcher to *download* the patch  - it's acting as if there is no patch at all, and when you try to log in (unpatched) - you get timeout errors.


Originally posted by RebelScum99
I logged right in with zero issues.  Hell, if anything, it logged me in quicker tonight than it has in past days.  

Worked fine for me as well - on my non-gaming PC, but an hour later - it just wouldn't work.

Seriously, something got broken badly with the patcher.


Originally posted by RebelScum99
I read the thread title, and before I even clicked on the thread, I knew who posted it.

It's happening to a ton of folks - I spent 30min trying to just PATCH the damn game.

When was the last time you had issued with launcher refusing to patch?

I can't even remember, sorry.


I patched earlier on another PC just fine.

Now patching on my main gaming PC - the patch won't even DOWNLOAD.

Tried closing down the launcher, running as administrator - just sits at initializing - if I try to log in - it fails (because it's not patched).

So I go to official forums - sure enough lots of folks are having the same issue:


So I tried all the steps suggested - nothing, it won't patch.

Running it as Administrator - nothing.

So I just close it and try it again - I go to options - click "check for updates" (as I've done previously) - now it says "cannot patch, update in progress"


I wait - it errors out - another Repair option - I SKIP the repair, close the launcher and go back in

And now it's patched!


Why is patching so borked???

oh but it's not over - get this

The game is fully patched - I log in - and I get "your account is not entitled to play Elder Scrolls Online" - WTF??? 

I try again and now I'm in.

Seriously - what the HELL is going on?



Every arkfall, incursion, siege etc... is packed with players.

Obviously due to Megaserver tech its impossible to tell the actual total # of players, but it is busy.


So Defiance just got hard.

And I mean REALLY hard - I was getting one shotted by new Ark Volge - and then insta gibbed on respawn.

The new tiers of elites are brutal.

Loving it - it was nice to see a everyone just drop dead Lol.

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