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All Posts by DMKano

All Posts by DMKano

408 Pages 1 2 3 4 5 6 7 » Last
8144 posts found

There are sound reasons for this approach :

- paid alphas fund the development and get dedicated playerbase
- feedback from large playerbase can shape key features of the game during early stages (in addition to internal QA)
- when done correctly (weekly patches) this model results in rapid development of overall game, example Trove from scratch to launch in 2 years.

It's simply a different approach to game development where you get immediate feedback. Again for this model to work they have to patch *often* - Trove devs nailed this with 2 patches per week for an entire year of alpha. Other games that failed at this couldn't keep the players interested due to slow update process (too many to mention).

While there isn't a *singular* reason people play - WoW short session play options are a key to mass appeal. Look at the most played online games in the world - they all nail short gameplay session options. LoL, Dota, etc...

This is largely why developers have moved away from sprawling virtual worlds MMOs that take 1000s of hours to play through.

Old school MMORPGs failed at short gameplay sessions pretty hard, they were massive time hogs - I remember playing EQ1 for at least 6 hours per weekday and 12+ on weekends when I raided actively. I don't have that kind of time anymore, the truth is even if I DID - I wouldn't do it, it's unhealthy.

Originally posted by Razeekster
@DMKano: I hope that's not all you got from this lol (can't quote on phone)

 

Was half joking - but viking theme being horned helms is a pet peeve of mine.
Originally posted by Scellow

It's becoming annoying to ask since we are in a MMORPG website

 

But is this a MMO or a single player game?

 

-_-

 

Single player game.
Originally posted by Wizardry

Not quite what i am after but some devs should take note ...2 man team  no 85 million or 300 men needed.

Yes a lot looks Indie but it still takes some effort to make all the assets,i think that  is all people ask for is to see some effort even if your team is not a multi million dollar operation.

I think i would give it a whirl but not at 20 bucks,i just tossed away 20 bucks on Skyforge that i played for about 4 hours.I would at least need a free trial.

 

2 man team for a single player game is very different than a AAA MMO requirement.
Vikings didn't have horned helms.
GAME CLOSING
General Discussion « Sevencore
7/28/15 8:03:40 AM
I always had this image of a seven piece metalcore band.
Somali shanty city hellscape.... lol. Yeah it never looked remotely like that, so no.

Brad - while subscription games like WoW and FF14ARR still exist they are not pure 100% subscription games like back during 1998-2003 era.

Cash shops have won in a clear and overwhelming way - they are present in f2p, b2p and p2p models. The flexibility that cash shops offer as far as monetizing a game when subs start to fall below a profitability threshold is unparalleled.

I am certainly looking forward to Pantheon but no matter how awesome it turns out, I have serious doubts over longterm financial sustainability without a cash shop even as a p2p game. Even the most hardcore of old school players dont stick around for years like they used to.

Originally posted by Binafus

AA is brutal on the wallet if you want to be good.

There are people who spend thousands and thousands on this game.

If you do not pay you will not win.

 

There are people who spend 10s of thousands - it's an absolute cash cow. I know a guy on my server who has spent over $25,000 so far, and he doesn't have a single best in alot piece yet.

Originally posted by carotid

Originally posted by DMKano
The conclusions that folks come up with never cease to amaze me.

WOW! That's really deep. I bet you have a headache after that one.


 

No my headache comes from someone actually making a post that GW2 is not a full game.

I think I missed the rulebook that outlines what constitutes a "full game".

Originally posted by Vardahoth

Originally posted by Robokapp
Originally posted by Azaron_Nightblade
Originally posted by Chrisbox

Archeage, though not entirely sandbox, flopped unfortunately. 

Star citizen is still trolling. 

Camelot unchained/crowfall still mia. 

And this site only represents a tiny, tiny fraction of the entire MMO playerbase.

Where did that come from?

 

seems...made up. 

 

1) 3 million members is hardly "tiny tiny".

2) do you know who each of them represents? 

It would be interesting to see the % of this 3million that don't play mmorpg's anymore.

 

To the OP: casuals took over, and developers changed to making games for money and not for something that is fun.


 

Then why do tens of millions of players keep having fun every day playing mmos, if as you say the games made are not fun?

The claims you make are really hard to take seriously.

Originally posted by Alomar
As a fellow member of the "tired as shit of WoW clone themepark garbage" club I also ask myself this question all the time. All my hopes are currently in Gloria Victis and CU, as well as hoping the westernization of Black Desert doesn't fuck up like ArchAge.

 

You haven't kept up with changes black desert has gone through over the last 6 months? Sandbox elements have been largely removed or altered.
The conclusions that folks come up with never cease to amaze me.

Originally posted by Gorwe

Why do people as of late require the ability to play their MMORPGs in the state as they were when they launched? This whole "classical server" hullaballoo just doesn't make any sense to me. Almost every game is better now than it was back when it launched. It is more fun, more approachable, more customisable, everything. I have a pretty good idea why people want "classical servers", but they won't help you with that(neither should they). The feelings you experienced while playing when you started to play a game are a wonderful mix of things: events in your life, atmosphere in your life, newness of the game etc.

...so why are they so hot?


 

None of them are exactly like they launched, they are modernized versions in every case - many old elements such as ui, or overly archaic gameplay elements (eq1 book spellbound covering the entire screen while meditating) are removed.

But to answer the OPS question why are we seeing this done? It's another way of monetizing the game - it's profitable and a relatively easy way to make more money from an existing game.

Originally posted by Chrisbox

Archeage, though not entirely sandbox, flopped unfortunately. 

Star citizen is still trolling. 

Camelot unchained/crowfall still mia. 

 

ArcheAge flopped? By what metrics? Forum posts?

I love project Gorgon. I have backed them on KS - but I have to bring up one issue I dislike. It's buy to play - fine, but a subscription fee on top that adds additional inventory - come on. So I buy the game, sub for a month, unsubscribe and i lose inventory space....

Just sell me the inventory space and let me keep it forever. Sub based inventory space - just no.

Also subscription character slots - EQ1 does this and I lost ability to access all my character when I unsubscribed - made me never go back frankly (to be fair EQ1 allows you to buy additional character slots and keep them forever in cash shop)

Bottom line taking inventory space or character slots away because you unsub without giving me an ability to buy them forever - poor monetization model.

 

 

 

Old MMORPGs were also played as solo games by a large percentage of players.

in my vanilla EQ1 guild there was a good 30% of players who played solo pretty much 99% of the time.

The difference was some classes soloed better than groups, and some classes HAD to group to do anything (warriors were terrible at soloing in vanilla eq1).

Originally posted by reeereee
I wish I had appreciated how great AoC was back when it actually had a decent population.

The pre-nerf combat at release (with animation cancelling) was amazing, IMO the most fun melee combat in any MMO period. It actually rewarded skilled gameplay, the nerfed version frankly is nowhere near as good.

The other thing is AoCs F2P model is very poorly monetized.

 

Umm so blaming a dev studio for stuff they had no part in?

Yep that makes total sense.

/facepalm

 

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