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All Posts by DMKano

All Posts by DMKano

64 Pages 1 2 3 4 5 6 7 » Last
1278 posts found

The class mechanics should be vastly different from all current games (including EQ1) - if we are to believe Smed.

if class mechanics were the same I'd pick my current main in EQ1 - lvl 100 magician, its nice being able to solo group content and even box some raid content.

Originally posted by Four0Six

The "Talking Points" do sound good.

 

I see an issue though, an issue with competition. There isn't any. Blizz has publicly shelved "Titan" for a "reboot", and the general chat is that this will give EQN all the space it needs to shine. I fear the other side of that coin. The side where Smed, andhis devs rest back and say, "What us worry? BLizz is out we got this.". That will lead to a flop.

 

GL though,

406 out.

To ignore other Dev studios would be beyond foolish for both SOE and Blizzard - the competition is fierce in MMO space.

 

Don't fall for age old marketing tactics.

EQN right now is pure hype, even the demo shown to mmorpg staff is pure hype, I've been at E3 - the entire event is setup to drum up hype and generate sales. It is for press only and not open to public. Think about it. Things that devs promise at E3 rarely makes it into released games.

SOE needs EQN to do well, they haven't had exactly any huge successes lately - so they are hyping up EQN to offset the cost of having to reset the project after years in Dev.

No matter how good EQN turns out to be, I'd dial down the hype by 50% and that would be a pretty realistic outcome.

 

Forgive, always the best option.

 

Wildest Dreams - OK how about NPC AI that gathers resources and builds houses, castles and competes with players. Basically NPCs build their kingdom and try to overtake Norrath, while players are trying to do the the same.

The NPC AI would have to be amazing, electing their own leaders, organizing surprise raids and attacks on players etc...

 

 

I disagree completely. Last 10 years have been amazing, I played many great MMOs
Originally posted by BillMurphy
Originally posted by sanshi44
Originally posted by H3deon

so cant we just cut out July already, and call it August? ><

I know right >< cant wait for august to roll round.

You are all going to poop yourselves.

I think you underestimate the expectations of your MMORPG gamer, if EQN cured all disease and had the power to bring back people from death, you'd still get "is that all?" from many.

So I say get ready for people to poop all over EQN /snicker

Safe bets - it will be out on PS4 (pretty much 100% IMO)

it better have the best AI we've ever seen, as that is the expectation.

I wouldn't be surprised if the "monster" races are actually playable, and it that way you actually do PvP as you might fight as an Orc for example. 

 

EQ4 is head and shoulders times 10 better than EQNext, it should have won best of show! 

/kidding

EQN best of the show, and we know nothing. Hype overdrive.

Only a matter of time, WoW will lose 3mil subs and more.

Inevitability. 

 

It doesn't matter anymore, it was a perfect storm of events, not some kind of a secret formula that only Blizzard had. If Blizzard released a new MMO today it wouldn't do what WoW did (project Titan restart,need we say more?), the MMO market today is not the same.

We may never see another MMO that does several orders of magnitude better in terms of playerbase than the rest, if this happens again, it would be something massively casual, and at the same time a huge revolutionary change in gaming.

The WoW crowd is growing tired of wow and clones, the numbers are shrinking.

Too Easy?
General Discussion « WildStar
6/17/13 6:26:49 AM

I don't see what the big deal is on telegraphs - GW2, TSW, Neverwinter, now Wildstar.

I can't say I was thrilled about telegraphs in any of the games that used them, heck even Rift has telegraphs in some boss fights.

I think they are fine in boss fights, but every trash mob telegraphing is just unnecessary IMO.

I feel it diminishes the feeling of playing a powerful character when you have to run and dodge from every mob in the game, including lowly trash.

Just my opinion.

 

 

Install error!
General Discussion « Rift
6/16/13 7:51:41 AM
Originally posted by zasten
The problem may well be on my end, but I am not going to retry over and over, what happened to resume for where you left off, if fail or stopped for some reason!

Rift patcher resumes where it left off, it did on my friends PC which rebooted for Windows updates during download. He launched Rift the next day and it resumed patching.

 

Originally posted by coretex666
If I get it correctly, pirates have their own island, right? Can they build houses / castles there?

 

Yes you can build a house on the pirate island. Castles require a lot of land and are reserved for northern territory. XL might be adding more pirate islands, so who knows?
Originally posted by azzamasin
Looks good but tab target combat :(

The combat is IMO a lot better than what it looks like in videos, but you have to play it to understand.

For example one thing is that a single attack skill may have multi-chain attacks, for example a low level warrior has a 3-chain attack all done with a single button, you can hit button once for first attack in the chain or 2 for the first 2 attacks etc..

What is really cool is that you can simply hold the button down to execute the. entire chain, which reduces button mashing.

 

You plant the seeds, and then there are several stages of crops growth before you can harvest them.

I haven't done any extensive farming but I did grow plants from seedlings as a food for my mount (to raise him from a cub into a fully grown mount). This was done at a very low level in a public farm, like level 10 I think. Which is the very starting region of the game that is full PvE only.

 

OP - this depends on the Dev cost of each MMORPG.

Example - 50mil Dev cost, game should appeal to many, 30k players can't carry the game, appeal to few model not viable

5mil Dev cost - small player base can carry the game, so it can appeal to few and it can be viable

 

Always consider the Dev cost of a MMORPG, that determines the player base size.

 

Rift got huge
General Discussion « Rift
6/15/13 9:07:25 AM

I've had an active Rift sub since launch, the way leveling changed since launch is drastic. People used to quest grind, that is the slowest way of leveling up. Its fine if you want to take it slow, but it is least efficient.

 

1-48 - instant adventures, the levels will fly!

48+ Storm legion quests with IA and carnage mixed in.  Hunt Rifts in Ashora after 56... nuff said.

OP - have you played it?

I didn't think much of until I played it, it really hits you once you experience the world yourself first hand. The game is amazing, the world feels alive and real, the most immersive game I've played since UO in 1998.

The combat is actually good, but again you won't get the nuances of it til you try it yourself.

Victoria is at least enthused, not much she can do about the voice she was given, not all of us have amazing voices.

I think its silly to not listen to somebody because of their voice, maybe we should all shut up and just let Morgan Freeman speak, as all other voices are unpleasant.

 

64 Pages 1 2 3 4 5 6 7 » Last