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All Posts by FateFatality

All Posts by FateFatality

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Originally posted by Braindome
Nice videos. In particular the Spindle Dungeon. Just curious but did that dungeon yield any good or interesting drops? 

No not really, il be uploading part 2  when i go to sleep, so you all can watch me complete the full dungeon run as the main tank

Bump

Ebon Crypt

https://www.youtube.com/watch?v=104ZEmMTX44

https://www.youtube.com/watch?v=1i10pA423Kc

 

Dungeon

https://www.youtube.com/watch?v=8mDjsU6va-0

 

Might be bit rough, but its all footage

Siphoning is DoT , debuffing and self buffing , more you debuff the target , the stronger you get, as all debuffed effects go straight to you as a + effect

example

Debuff target movement, gain movement to amount you debuffed target for, this is a real skill btw from Siphoning.

 

also i suggest getting vampire, to finalized the build, not much is known but expect lots DoT and leach and overall huge damage buff to the skill line

Your class of choice is : Night Blade

Spec: Siphoning

Weapon Spec: two handed

 

 

Siphoning

is debuff/leaching that uses blood/dark magic , it a supportive skill line and is closest thing to Dark Knight

Strife is a health leaching DoT effect that damages the target and heals the Nightblade. The spell does not give you the whole leached health. You will receive only a part of it. Anyway this skill is very beneficial.

^

one of many skills of Siphoning

https://www.youtube.com/watch?v=IkYI2jsVgbg&list=UUwzLnfNSQRXnzVH56aR0Tig

 

i been fan for long time always prefer these  independent journalism , these guys are not corrupted at all!! they about the consumer

well just send me a PM if u wanna talk about what i has not seen in game :P
well if anyone is wanting info that we already seen and know .>.> send me a PM

that sucks... i wanted showed you guys D: its stupid 500k+ into beta. how can they put NDA on it

 

what am i allowed to do? can i post 7min Gameplay footage?
Worst Game Ever
General Discussion « Rust
2/02/14 9:40:14 AM

First il like to point out, Rust is not just a PvP game, if you pay attention at all is survival game , with both PvP and PvE ,and there is few good aspects to rust, building crafting ect ect.

 

but what this game promotes is bad, from racist to foul mouth talking and rude people, to just out right threats, and enjoyment of trolling people, greifing of other's, and the just out right just enjoy making others angry, to ruin other's experience with a game.

 

i understand that there is lot nice things about rust, but do not EVER uses excuse its a alpha, its a PvP game, to reflect on its disgusting community. 

 

To promote the above it says alot about someones mentality someones morals and overall that they able do this extreme behavor in pure enjoyment with no repercussion for there actions.

 

i know it's a game, but troll mentality is if i can get away with it, i'm safe, we all know if people act they way they do in this community, lot of them would be sitting in hospital , or better not living in world no longer.

this game has seem gatherd worst of worst of gaming community, i honestly thought league of legends was bad , this has taken it to new level. and i'm disgust lot people are blind sided by that, there is no excuse in world to promote such things in any game, but garry is not a smart chap either, from what i can tell from his work he amature just with his work. extremely slopy. 

So what excuse do you guys have to say this is okey , and that its perfectly fine act way these a$$h***s do, i will not stand for this extremely bad community, and i refuse support such disgusting behavor from any playerbase. 

I been thinking about getting my own server and put in some server rules and mechanics in place, something that will change way rust plays feels and overall experience, its work in progress with my script team, as we in pre development , but we will soon show you how game is should be running and how community should act,  hope you enjoy the game. but what i have plan for the rust community will turn it upside down. keep tuned if wanna know, we be doing a video introduction about what we are doing.

DICE moved focus from PC to meet release date, reveals GM

 

The DICE boss shared the news in the latest issue of PSM3, where he revealed that despite Battlefield 3 looking very much like a shooter designed for advanced PC hardware, the latter stages of Battlefield 3's construction lead on PS3 and Xbox 360 in order to meet release on time.

"We said originally that the PC was the lead SKU of the game, but in mid-production we switched to console as lead platform to make sure we could get all the versions done for release," Troedsson confirmed.

"Our ambition at DICE is to use the power of each individual platform to get the most out of the game," he added.

"In the case of the PS3... I understand that if you compare it to a high-end PC, it's not going to look as good. But if you compare it to other games on the PS3, including other games we've done previously, I have to say I'm very happy with how it looks.

"Hopefully people will agree when they look at it in the same way."

 

Originally posted by Karble

A good example of done correctly was battlefield 3.

PC first and console second.

PC had massive battles, way better graphics over all, freedom of mouse and keyboard for keybinds etc. I wouldn't mind this done all day with whatever games come out if that is the new direction.

i agree graphics are better then consoles, but maps are designed with consoles in mind, reason is 64 players maps on few these maps are just not really in terms of balance or just overall not open enough, some maps like biggers ones caspian boarder are good, but 64 player metro or any of rush maps is when you notice its just a beyond a joke and can tell it was never intended for anymore then 32 players , and im a BF3 fanatic  love that game 

8 core cpu with 1.6ghz or 1.8ghz is not in same league as quad core at 3.8 or 4+ghz ,architecture on amd cpu's are badddddd they just don't even come close, mmo's are cpu depended enough said.
this has turned into console vs pc debate, and all i have to say is this, HD 7970 GHZ crossfired that means 2 of them, with intel quad core CPU , mine is i5 2500k OC to 4.5ghz , umm...... PS4 is 8 core? AMD cpu, and architecture of AMD CPU's are horrid , next is people are all suggesting performance going be 7870 or 7850 or GTX 660, let me just tell you this, compute power does not mean anything in gaming performance, now everyone know's its APU on 8core jagure CPU by AMD, and based on that, AMD GPU CGN architecture is good, on Desktop , but in APU form that completely different story, AMD GPU use 
  • GCN Architecture
    • compute units 
    • Texture Units
    • Z/Stencil ROP Units
    •  Color ROP Units
    • Dual Geometry Engines
    • Dual Asynchronous Compute Engines (ACE)
Now APU on ps4 in computer power as that's what we know is 1.84 tflops, in reality that just factor compute power, amount of texture units and compute units and rops ect are determined factor of performance of AMD GPU's.
 
So lets say it has HD7870 compute units but has HD 7850 texture units and possibly even lower ROP's then stand HD7850, more Texture units and ROP more heat its tends to produce, so reducing these down = less power draw and less heat. So what am i getting at?
 
Most likely the next gen console's are not as "good" as most people like to think, with out these factors performance of these console is still up in the air, and i can say this, as a PC hardware engineer , and CPU architecture engineer for IBM ,  the performance of ps4 is and will be better then xbox1 i can tell you that, due to GDDR5 .
 
But don't be thinking these console are at any league to PC's in last 2 or 3 or even 4 years, even x58 1366 is better then next gen consoles, CPU power is also big factor for mmo's not GPU power, AI and amount of players that on display are limited by amount of CPU power you got, in there no MMO can use GPU over CPU, it always been CPU over GPU and it will always belike  that, with cloud or not CPU is huge factor of performance of MMO.
 
Now no next gen console stands a chance to PC not now not ever and only until tech  reach's a wall. but were going in different direction were enthuist market will start see Dual socket motherboards cater for non server use and that will be in 2 years this will be mean 6+6 CPU = total of 12 cores hell single CPU can have 8 core and alot of threads for what i can remeber for ever 1 core there is 2 threads = threads are vitrual cores btw. for the X series CPU/MOBO
graphic look bad, and gameplay is generic as hell
my GPU owns 7870, i has HD 7970 GHz edition x 2 of them in crossfire. beat that MMORPG.COM!!!
expansion pack needs to bring new classes and more PvP events , and new races and up level cap and bring in 20 man raids and hopefully do some graphical tweaks to engine :)

so, after doing lots reserch. reading up on valve use of openGl,

http://www.extremetech.com/gaming/133824-valve-opengl-is-faster-than-directx-even-on-windows

 

https://www.youtube.com/watch?v=imti_KuTVhE

 

here is were it get's fun, OpenGL is already faster then Direct3D any microsoft API, openGl supports everything DX11 and older  graphical features.

 

Now openGl will work with GPGPU, what is GPGPU? well, GPGPU is were most of what CPU does is ported to GPU instead of CPU. This is were it get's cool GPGPU is fast really fast, and OPENGL is faster then D3D so .. from what i said before, useing OpenGl with GPGPU would incresse magnatude in performance in game's, we are in era of bad optimized games this is a true fact, bad codeing bloated and all results in poor porfmance.

 

PS4 and next xbox will suport OpenGL 4.2 and have GPGPU intragration. so what does this mean? it means that visual of photorealstic graphics and pushing boundries are closer then ever before.(not with consoles but with PC)

 

If OpenGL is faster, why is DirectX still the predominant API? It isn’t because of image quality or features: OpenGL 4.0 has all of shaders and tessellators and widgets that DX has. It isn’t because of hardware support: All Nvidia and AMD graphics cards support the latest version of OpenGL along with DirectX.

Really, it all comes down to that crummy old thing we call the network effect — and, of course, monopolistic heft and marketing dollars. DirectX, because it has a cleaner API and better documentation, is easier to learn. More developers using DirectX = more DirectX games = better driver support. This is a vicious loop that again leads to more DX devs, more DX games, and better DX drivers/tools/documentation. Microsoft has relentlessly marketed DirectX, too — and who can forget the release of Windows Vista and Microsoft’s OpenGL smear campaign? Vista’s bundled version of OpenGL was completely crippled, forcing many devs to switch to DirectX.

now with that in mind you can see why, visuals are stagnated or slowed down more then what we think, in terms of raw performance photo realstic graphics is required 5 Teraflops of GPU power, now remeber GPGPU and openGL focus on GPU power unlike D3D, so teraflops is really what runs GPGPU and OpenGL more teraflops more framerate. 

So another point to make out is this, OpenGl can run bloated codeing and not get effect by it as much as D3D does, it still gets effected in performance but not as much as d3d does, so with little more optimization on code would just incresse performance overall, but even with bad code your still getting some huge performance incresse, this wil mean you can still be a lazy developer and run game's 60+ fps super easly, VERYYY EASLY.  this is future

 

now GPU future

Future of GPU's are 3 things, Multi GPU on one PCB and Arm proccesors and drivers for SLI/Crossfire

so il start with MultiGPU setups, now most of you go oh but the microshutter, well this is driver related issue, sooner or later single GPU dies will only go so far and minor tweaks to archutecture , so there is no doubt that MultiGPU configrations on one PCB will come as standard for high end GPU cards. but they will prep and work on SLI/crossfire issues to pretty much remove issues that we have today, like i said driver issues not hardware, its all software, and they just need to cater software with OpenGL,  amd and NV are working hard on Sli and Crossfire issues and there is a reason MultGPU one PCB is were we be headed, but wait....

Arm proccesors, now this is cool,  NV and AMD are looking at putting Arm proccesors in there GPU's , what does this mean?

pretty straight forward it's a CPU on GPU just like APU's but... it has it's own Chip/die that's has a pipelines directed to GPU, this will mean removeing microshutter issues and also be able to do some type of predicit frames before it happens, *(with software ) the gets arms the  infomation and hold it for next command,(GPU also be getting commands from Motherboard CPU) remeber GPUGPU and opengl Less CPU involment more GPU)  but wouldnt it be slow?

No... it be running on GDDR5+  6 or 7 ect bandwith , think of like this Terga CPU on a GPU that has 2 GPU one PCB, Arm CPU will be a quad core with its own APU plus the Multi GPU setup this will be similar to Tri SLI setup but, it's not, APU in Arm CPU will be more or less help with buffering and offload simple visuals something like AA can be dedicated to APU of Arm CPU or anything for that matter maybe AI? . this is all driver related for this work effectly though, so this is were we are headed.

http://www.tomshardware.com/news/nvidia-armv8-soc-gpu,18838.html

Mores law is dead with current way thing's are but GPU's still has mores laws.

 

if you find mistakes or issues with reading it please don't flame just pin point what i should do to fix it in presentation or spelling 

i would like to say this, it's all wrong, what it come's down to is lazy development or lack of skills. Graphical features, are simple as on or off, let put it like this, if game uses DX11 API and uses alll graphical features, that DX11 offers it's up to consumer to cater performance of there pc, if one person has low end laptop, then he or she has the choice of lagg or high fps, for people that have high end desktops like my self, HD7970x2 Crossfired, then it’s simple as just ticken all graphical box's and maxing out the sliders .. it's not hard, all i'm saying is, none of this effect's anything, part from time, and optimization, and money, that is all. Todays mmo's can be fully graphical beast. and scale very well to lowering the demand.

 

What people need understand, is that CPU is mainly issue that MMO’s have problem’s with, they just can’t correctly get performance from CPU.

GPU has all grunt it’s just CPU, what needs to change is thing called GPGPU, were most of GPU is doing all work, and CPU only does requirments that’s needed by CPU, how it work’s is that GPU can do most of what CPU can do in terms of graphics, animation GFX lighting and ect. 

But issue is that, they try to catar to low end hardware for masses were GPU is weaker then CPU. this has to change they need to idealy need to maximise GPGPU and CPU at same time were it’s option through interface is this PC low end or high end. 

Then it will go OK! this PC is more CPU then GPU so we put configration for more CPU usage over GPU usage to compsate for low end GPU, for mid range system its simple as GPGPU and useing  CPU to effeicently . then there is high end systems, that go OK GPGPU/CPU MAX . what people don’t know is gpgpu is just were most load is sent to GPU over the CPU, right. so idealy you have MORE CPU stuff sent to GPU. what this mean’s is that you can do both. sending everything to GPU and then sending rest of the features to CPU and then maximizeing the performance. it comes down to carefully picking what does best for what part of hardware GPU or CPU? then optimize it effectly. useing on the fly changes to way hardware works depending on demand of what is happening.

 

i know my spelling is not best, or anything but i'm trying my best to explain.

 

 


http://www.theinquirer.net/inquirer/news/2227038/nvidia-says-large-gpgpu-speed-up-claims-were-due-to-bad-original-code

CHIP DESIGNER Nvidia has said that most of the outlandish performance increase figures touted by GPGPU vendors was down to poor original code rather than sheer brute force computing power provided by GPUs.

Both AMD and Nvidia have been using real-world code examples and projects to promote the performance of their respective GPGPU accelerators for years, but now it seems some of the eye popping figures including speed ups of 100x or 200x were not down to just the computing power of GPGPUs. Sumit Gupta, GM of Nvidia's Tesla business told The INQUIRER that such figures were generally down to starting with unoptimised CPU code.

During Intel's Xeon Phi pre-launch press conference call, the firm cast doubt on some of the orders of magnitude speed up claims that had been bandied about for years. Now Gupta told The INQUIRER that while those large speed ups did happen, it was possible because of poorly optimised code to begin with, thus the bar was set very low.

Gupta said, "Most of the time when you saw the 100x, 200x and larger numbers those came from universities. Nvidia may have taken university work and shown it and it has an 100x on it, but really most of those gains came from academic work. Typically we find when you investigate why someone got 100x [speed up] is because they didn't have good CPU code to begin with. When you investigate why they didn't have good CPU code you find that typically they are domain scienctists not computer science guys - biologists, chemists, physics - and they wrote some C code and it wasn't good on the CPU. It turns out most of those people find it easier to code in CUDA C or CUDA Fortran than they do to use MPI or Pthreads to go to multi-core CPUs, so CUDA programming for a GPU is easier than multi-core CPU programming."

then watch this

https://www.youtube.com/watch?v=imti_KuTVhE

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