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All Posts by a63ntorange

All Posts by a63ntorange

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25 posts found
You just pay cash for a prepay shit cell phone like illegals use, and dump it after. Untraceable, as long as you don't stand by the trash can, and leave no prints on it.
I had 12 people apply,I know the job will suck, and it pays little. It also requires them to make coffee and clean the bathrooms. Literally a retard could do the job. How did I pick the employee? Some dumb college girl with a environmental science degree, Is that really a degree lol? She had a coexist sticker and Obama 2012 sticker on her car. I can't wait to watch her clean poop rings off our toilet, fitting for liberal. Rest of our 12 employees are breitbart fans. Win.
Reserved, Btw before anyone says "oooo you didnt play it long enough!!1!"  "Or go back to wow."  I only play sandbox games, currently playing nothing, except rust or something occasionally.  I also saw most of what was in my review in 6 full hours of gameplay, and really the issues I have with it, I found in the first 10 minutes. 

First, thanks MMORPG.com for the beta key.  I refused to do the whole joke of a founders thing for 150 bucks.  This allowed me to make an educated decision on whether to purchase anything or not.  

So I got in to the beta via an mmorpg key i got last night.  Im playing on an ROG asus laptop, with a G force 660M GPU, and a core I7 cpu.  I must congratulate the devs / trion i guess, the game started flawlessly, and I never did find a real bug in about 6 hours of playing it.  If it wont run on your computer, you likely have a hardware issue, or your computer is either too new, or too old.  Im sure after a bit, they will work with amd and nvidea to fix driver issues.

 

The gameplay, welp the controls are awful and clunky and reminiscent of a playstation 2 game.  The graphics are moderate, but nothing special.  The UI is pretty awful and the game design is pretty bad.  I mean wtf are the priest and farmer bags.  That take labor points to open.... WTF is that all about.    Crafting at low levels is more or less non existent from what I can tell.  I guess if you had an alt for crafting that might work.  Your severely gated, by cash and blueprints or whatever.    Starter mount is horrible, and the entire mount system seemed.... well ... half baked at best.   The infernal questing to at least level 15 was like WoW, but worse. 

Things they did decent, open world works, I swam down a waterfall a few times and managed to go off map for a bit, then came up on a new area, that was probably gated by higher mobs than I could kill.  I was killed shortly after by a mob, due to my losing lock on him and my 1,2,3 didnt kill him like everything else.  I havent gotten a glider yet, but I saw a few people flying around on them, im assuming thats a founder thing. They look interesting.   

All in all, the devs could have seriously just condensed the 30 level tutorial into 5 levels, and just made a sandbox game.  What they have here is some kind of wierd joke.   Its a blatant cash grab all the way, labor points will be the crux of everyone that doesnt have 10 accounts ala swgs charactor limit and lots.   Add in the RMT aspects and welp, I can see where this will go.  Super nerds will dominate and spend paychecks on this a month.  Casuals will rightly see its retarded, and leave after a few weeks, and it will be a very niche game for cash shop bears, and zerg fests. 

Oh well, heres hoping one of the upcoming sandbox games isnt horrible. Good luck to those that play it out, maybe you can work with the devs to turn this into something other than a cat litter box. 

Anyone can answer me this, what is the death penalty or Risk VS reward mechanic for the normal ruleset? I see there is no looting from that graphic, well.... If isnt looted and or discarded and damaged etc, and the best stuff is player made, wont this completely destroy the player economy in short order?   The pvp ruleset looks legit, but man I get tired of the no lifer basement dwellers griefing for the hell of it constantly.  That ruleset usually ends up with a community like Seatribe games and mortal online have.  Scum of the earth and a year later, just 100 dudes and some alts are playing the server.   Thanks.

 

And before anyone spouts off it worked in pre t2a UO, well back then the average player was an adult,  and we didn't waste our bandwidth back then just to troll people. There were still griefers sure, but the majority of the playerbase was relatively chill and the term griefer, and troll etc hadn't really even developed yet, outside of AOL chatrooms and compuserve BBS.

Now we just need the greedy @$@&'s at autodesk and Adobe to take a lesson.
While you might think your comment is witty, in another year, that PC aside from some unneccesary peripheral upgrades will cost less than a PS4. Which coincides with the most likely non beta release date of valkryie, which will I am sure be mid 2015. Also PS4 will be woefully out of date ancient hardware by then as well. 
 
Because it is being developed for a console that has been in development for 5 years, not a cutting edge PC. That means it will suffer dramatically in game play and ability, because it wasn't developed with the power of the pc in mind.  Im sorry but the PS4, is not and will not operate like a sandy bridged, SLI GTX 760 PC with 16 gigs of ram.  That is the point of this.  That imo makes the game handicapped and complete trash from the start. 
This console, most likely exclusive news, just ruined my entire day.  I swear Sony must be nut cupping CCPs executives in some fashion for them to make mistakes like this.  If you think this is going to be up to elite dangerous and star citizens visual standards even if it gets ported to PC afterwards, your going to be just as disappointed.   At least we have 2 titles to look forward too. 
Im actually a backer of that and so is a buddy of mine, but it doesn't focus on the vikings and seafaring and raiding like they did.  Multicrew seafaring will add a tremendous amount to the pvp in the game. 
Originally posted by kabitoshin
God yes I want a viking game that I can rape and pillage in.

Im also a big fan of frank millers work, there would be copious amounts of gore and graphic violence, and we would embrace an M rating, with female chests visible, I think after playing mortal online we will skip the lower half...  If anyone has played that, you can imagine why.  I dont know what would be required for kill cams in an mmo setting, where you get a critical dice roll on a final blow, but I would absolutely love to add that.  That would be a post release dream though. 

Originally posted by iridescence

I'm always skeptical of FFA PvP games and not sure how the "in view" thing would actually work but the other aspects sound cool. I'd love a low fantasy setting game with sandbox elements.

 

Well it would be FFA pvp, however, we will focus on risk vs reward.  No gear will be so epic that you would rage quit if you lost it, and you will be able to build player housing from hobbit holes, to farms, to estates.  You can store extra gear in there and you will respawn in your house if your killed.  Only murders would die forever.  You would just be naked and spawn at your house, and do a corpse run to get your stuff.  That would be the only death penalty, no xp loss or anything crappy like that.  Without the threat of a warband possibly invading your player made village, there is no thrill.  I want that to be a serious part of the game.  I also want active villages to have the tools to defend against elite raiders, causing them to possibly want to find an easier target.   

 

As far as in view for reporting crimes,  depending on the draw distance that is possible with the engine, if that player is looking and can see the act happening they will get the option to report the murder in a small popup window.  If they can make it back to home or a town without dying, they can report the incident, and that person is marked forever with a murder count.   Im guessing also there can be partial counts or something for getting caught thieving as well. Maybe for assault and battery as well.  That part would get ironed out in alpha.   Legal village vs village war decs will also be considered.  As far as monetizing the game, most likely it will be a expanded land claim fees, aside from the basic one every citizen gets, and a small 10$ a month sub fee, to pay for bandwidth and maintenance. 

Im trying to generate interest with some friends over developing a game, based on the viking era, circa 900-1100 AD history for the danes, UK, and france / germany.  Using the real world map. 

PVP would consist of mount and blade style hack and slash, yes it will be twitch no there wont be any ridiculous super moves.  Youll have the choice of a few heavy swings, moderate swings, light thrusts, ripostes, and dodge parrys etc. Mostly depending on the weapon.  

Item quality will be various grades of iron and steel purity's, crafters will have to work extremely hard to get their purity's up, and quality up. 

Skills and skill tree, will be based on a 1000 pt cap, with 100 in each skill being max.  There is no classes, you make your own template.  

 

Crafting would be similar to SWG, in that resources would be procedurally generated around the world in the ground, and iron ore, and coal etc will vary in quality.  Once the node is depleted its gone forever, however a new one will spawn, somewhere in the world to replace it.  Trees would be the same way, using multiple trees to make something, would average the quality out.  Want new trees that are amazing, start using forestry skill, and replanting your cuts of good trees in your base.  Same goes with all manner of stuff, goats, honey, cows, etc etc. 

Survival aspect, players will need to drink and eat, if they don't they will die, forever.  Eating higher quality foods, will make the filling status last longer, and cause your stamina from fighting to lower slower. Going to war, you will want to eat a nice high quality T bone steak before you ship out. 

Skills raised ala UO, with as used, they go up. Near the end game, going from 90.2 to 90.3 might take you 3 days of casual play. 

I played darkfall back in the blood wall days, I wouldn't allow that to happen, focusing on pve only for skill gains to keep the macro bots from causing issues. 

The majority of pve content will be located in the far north of scotland, where the picts a non playable race, and all their gods, and glory would exist, aside from them, you would have hunting wild animals that could easily kill you, in the wild lands.

Base building, would be free form castle building, from wooden palisades, to massive stone structures. They would take weeks to make a proper palisade, years possibly to make the proper castle without a massive team of players.  

The entire world is destructible, and siege weapons will be in game. Buildable on sight, but require at least 24 hours before they are ready to be used. Once they are dropped a timer will start, soon as the timer is up the siege engine is destroyable and also can destroy.  Stone walls cannot be breached without a siege weapon, but walls can be scaled without them. Players being severely vulnerable while climbing walls.  

Lastly Permadeath will be in game, but only if you've murdered more than 5 players in view of anyone besides the victim.  Once that happens your considered infamous, and if killed, welp that char is gone forever. That would encourage players to play together, to at least report the incident, and also would build an assassin playerstyle as well. 

 

That's just a rough draft.  Were all graduating soon, and need a project to work on together.  Graphics wont be stellar its way too expensive, but they will be modern and 3d, and look similar to mount and blade warband, we would use that as inspiration. 

 

Thanks! 

Edit: I should also mention seafaring will be a large part of the game, and weather conditions and season will directly effect whether or not your chieftan or at least ship captain is a complete idiot for setting sail.  Also all ships will be a pita to make, but can be as small as a row boat, to a massive 100 man long boat or single masted trade ship, with all your buddies able to get on if its large enough.  Im not totally sure how it would work or not but boats will likely have HP and rough seas will slowly drain them, your goal as captain is to make sure you have the HP to survive the worst by half, so you can make it home as well.  If a ship goes down to davy jones locker with you all in it, your all dead and sent back home naked sans warship. 

You guys are missing it, they completely abandoned the male gamer about 8 years or so ago.  They now court children of young ages and parents. They release games that have like almost no violence and lots of work out stuff, and tasteful things you can leave on at a kids birthday party, and you wont get angry parent phonecalls, cause an 8 yeah old couldnt talk about anything but fatalities and headshots otw home in mommies mini van. 

 

My sister never bought any game system ever, she makes a heapload of money and is a single parent. The first system she bought was a leap pad, for her daughter, when she outgrew that, she bought 2 Wii's. One for each of her houses. She doesnt even play them, they are there with a copy of 3 games that she likes for her daughter, and im sure as time progresses, she will get a new game each year x2 for her daughter at xmas time.  When those wii's quit being supported, she will do the same I am sure with the next gen, family freindly kid based console.  

That is the target audience for them now, and I have to imagine, its got to be nice holding a large market share where the only competition you have is the leap pad. 

SWGEMU because its free, and brings back what was outstanding in mmo's.  Open persistant world, open world pvp, sandbox crafting economy etc. You cant beat that, and noone else is even trying. Oh and its free.
I bought the game on release day, quit after a month, because it was terrible.  I went back for the f2p and really enjoyed the game, however..... They had it setup so that you couldnt compete in anything pvpwise, with 100% of AA advancement and really the entire end game only available to people that subbed, even if you bought the expansion.. Is this still the case? Because I was hovering for the purchase button, and I do not want to pay monthly to have access to the entire point of the end game. The 2g thing and the char slots thing, meant nothing to me, as gold in the game has almost no value at all, the economy in a themepark game is more or less pointless, with no real item loss.   Thanks!
Originally posted by Istavaan

i played swg for 2 years and i played swtor for 4 weeks.

not empty quoting, but i lasted 2 years in swg, and 4 hours in swtor stress test weekend.  RIP Mos Vegas, outside anchorhead, shadowfire server.

That being said, anyone that gets bored, or rage quits over an unfair perma pvp death, can I use your beta key. Puhleassee. I got more than enough links like many others, and never got a beta key to try it. Thanks! Just pm it to me if your feeling generous. 

After swg pre cu, i was really excited about a new star wars IP mmorpg.  Unfortunately I got to beta test in the stress test, for about 4 hours, before i deleted it from my computer.  Absolutely nothing like it, and just another wow clone rip off, with terrible graphics.

try fallen earth, no seriously give it a shot and make it to level 15, before you rage quit.

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