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All Posts by dotdotdash

All Posts by dotdotdash

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356 posts found

Originally posted by Quizzical

Originally posted by dotdotdash  

Originally posted by Ridelynn

Originally posted by 13lake

Originally posted by JohnP0100 I guess even the diehard AMD supporters are resigned to the fact AMD is going to be bad for the next 12+ months.
Is that why every single AMD Fury card is sold out on the planet ?
  Not saying anyone is right or wrong here, but could be because there isn't that much supply? I know when the 680's first came out, they stayed sold out for months after their release - and it wasn't so much because of the popularity as it was nVidia just couldn't produce enough chips.
  Nah, that's not what happened. Nvidia purposefully narrowed the production line to give the illusion of popularity. It's the same marketing strategy employed by most large tech companies as it motivates day 1 and early sales by convincing consumers that if they don't get one as soon as it releases then they'll have to wait months. AMD did precisely the same here. They purposefully narrowed the pipeline to drive sales, and now that limited number produced has sold out they can claim it's a testimony to the popularity of the card, which will drive further sales when the next prod run is with retailers.
Nonsense.  AMD didn't have a bunch of Fiji chips in their basement twenty years ago and just waited until Wednesday to bother selling any.  Once you place an order for high-volume production of a chip, it takes a while to get a bunch of chips, and once they start coming in, it takes a while to accumulate a lot.

If you launch a card as soon as you have enough chips to provide press samples, you're not going to have enough cards to fill retail demand at first even if your card is terrible, let alone if there's a lot of demand for it.  If you wait a few months to accumulate a whole bunch of inventory, then you've got plenty enough that everyone who wants to buy one on launch day can do so.

If you're comfortably ahead, you might wait, as people who would have bought your new high end would have bought your old high end (or just waited) anyway if the new high end wasn't out yet.  But if you're far behind and you know it, you want to get your new high end out as soon as possible.  Even if it means that people have to wait a few weeks after launch to get their hands on one, you want to tell people interested in a high end product that you've got something good and they can get your product rather than having no alternative to buying from a competitor.

That's the reason for the paper launch on the GeForce GTX 680:  the GTX 580 was far behind the Radeon HD 7970 and everyone knew it.  And it's also the reason for the soft launch (and possibly paper launch) on the Radeon R9 Fury X:  the Radeon R9 290X was far behind the GeForce GTX Titan X (or even the GTX 980 Ti) and everyone knew it.

You fundamentally misunderstood what I was saying in my post. Reread it.

Originally posted by Ridelynn
I don't doubt that what you say is a strategy that gets employed.

But we are talking about low volume, fairly niche products here that have a very high profit margin. I do have a bit of data to back that up:


There is also this article - which isn't proof, I admit, but relevant.

Indeed. The answer to the question your post ultimately poses is in the first thing you say about these products: they are high cost, low volume, high margin products that have limited market potential (relatively speaking) within a small niche.

So, firstly I'd say it isn't about publicity. It's about sales generation. You can argue that publicity is sales generation and vice versa but that would miss out on the finer points of the two concepts. Anyway.

By limiting the production pipeline so much so that it makes that limit worthy of reporting in the media, you're generating far, far more consumer engagement than you would do with any amount of advertising or paid for social signalling (or whatever the feck you wish to call it now). Your reach is significantly increased, to the point where you engage with more people in the niche you're targeting and create a situation where other organisations push your product for you by reporting firstly that you've sold out of first run products, and then creating a second story when (most of) those organisation further report when the second run product is with retailers again. Some consumers may lose out on that first run, but they will be told when the second run is available. Further to that, you encourage consumers to buy your product by making it look far more luxurious that it actually is.

The strategy ONLY works because they employ it at the high end of the market (whatever market we're talking about here). It also works on markets where there's an effective monopoly on a product. It would definitely not work at the middle or low end of the market. There are more products operating within the middle and low end of the market, and those products do not carry a "niche" or "luxury" image. And they never will.

So yeah. Hope that makes sense to you?

Originally posted by Amjoco

Originally posted by SalmonMan The Silverwastes are always packed - their are always multiple maps. Yes, HoT will likely be like SW. It's a fantastic map. You would seem to be in the minority.
Looks like you play the game and have legitimate comments! Some people watch youtube and discern what they can from it and base opinions in forums. 

Indeed. It always tickles me when people claim to have knowledge of a thing based on stuff they read on reddit. People go and post on reddit for two reasons (1) to be funny, or (2) to be angry.

So if you're reading highly negative comments on reddit, it's a consequence of the demographic served rather than anything else.

Originally posted by Ridelynn

Originally posted by 13lake

Originally posted by JohnP0100 I guess even the diehard AMD supporters are resigned to the fact AMD is going to be bad for the next 12+ months.
Is that why every single AMD Fury card is sold out on the planet ?

Not saying anyone is right or wrong here, but could be because there isn't that much supply?

I know when the 680's first came out, they stayed sold out for months after their release - and it wasn't so much because of the popularity as it was nVidia just couldn't produce enough chips.

Nah, that's not what happened.

Nvidia purposefully narrowed the production line to give the illusion of popularity. It's the same marketing strategy employed by most large tech companies as it motivates day 1 and early sales by convincing consumers that if they don't get one as soon as it releases then they'll have to wait months.

AMD did precisely the same here. They purposefully narrowed the pipeline to drive sales, and now that limited number produced has sold out they can claim it's a testimony to the popularity of the card, which will drive further sales when the next prod run is with retailers.

AMD is backed by Arab money and operates both consumers and corporate GPU and CPU arms. In 2014, it had revenues in excess of $5.50 billion which represented significant growth year-on-year.

Nvidia is backed by Asian money and operates a consumer and corporate focused GPU arm and a mobile focused CPU arm. In 2014, it had revenues of around $4.10 billion, which represented a slight decline year-on-year.

It's apples and oranges, basically.

It would be worth noting that AMD aren't just competing with Nvidia (successfully), but also Intel and Qualcomm. The niche they fill is owned by them, where Nvidia hasn't got that luxury; they have to be aggressive because if they fail to compete with Intel, Qualcom and AMD... they'll likely end up getting cut to shreds, where AMD have the luxury of having an established niche that they operate within as if it were a vacuum (which is why they keep getting handed shed loads of investor cash despite only modest (or no) returns in recent years).

So yeah...

AMD aren't going anywhere. Indeed, there's more chance of Nvidia and Intel vanishing from sight due to the chaotic nature of the market areas they target, where AMD operate on a fairly stable and long-lasting platform.


Originally posted by Betakodo
So they now offer a character slot if you activated the game before a certain date. They should have done that in the first place (See Guild Wars Factions and Nightfall which they did without cash shop items in the game). The game is still too expensive in my opinion for what they claim to have in it, plus I'm pretty sure HoT is going to be loaded with cash shop items anyways.


People need to get it through their heads that they aren't adding to the price of the expansion with the addition of the base game. They are giving people who buy the expansion a FREE copy of Guild Wars 2 vanilla with the expansion IF you don't have an existing Guild Wars 2 account.

Let me break it down for you so it's easier for you to digest:

1) If you DON'T own a copy of Guild Wars 2, you get a FREE copy with HotT.
2) If you DO own a copy Guild Wars 2, you get a FREE character slot.
2a) If you got your copy of Guild Wars 2 in (roughly) 2015, you are entitled to a full refund.

That's it.

[mod edit]

Also, it's a bait-and-switch scheme and it's probably almost certainly and definitely illegal.

Regardless of how much it costs for ANet to run the game, which is pennies at this point, or how much they give away as free updates, which is very little at this point, they have overpriced their content offering and failed miserably to factor in existing payers in their equations.

That's their fault, not ours.

Originally posted by Dinasty
Complete garbage forcing people to grind/do things they may not have any desire to do. This reeks of desperation. Keep subs just a little longer via a grind. Blizzard has really turned into a steaming pile.

Actually, bro, WoW was widely considered to be at its best when Blizzard made you grind for all of those novelties. In vanilla, you weren't gifted an epic mount at level 60; you had to earn it. The curve from 55 to 60 was a challenge in and of itself, but if you were around when epic mounts were top of the food chain then you'd remember the time it took you to actually get one. Then of course there was the grind to High Warlord, or the grind to clear AQ40/Naxx, etc, etc. Every major achievement in WoW's glory days was at the end of some form of horrid grind, but once you'd achieved it you felt a sense of pride and accomplishment that has long been missing form the modern game.

This meta-achievement is in the spirit of the classic game. Instead of giving you a pretty cool feature for free, why shouldn't you have to earn it? Why does your money entitle you to gut out the very spirit of a game? You bought into that experience. You didn't buy the ability to avoid it. You will do the meta-achievement, and once you've completed it you will feel a sense of pride and accomplishment that will further anchor you to your character and the game world.

And that's the end of that story. 

Dragon Age: Inquisition.

Originally posted by Erillion

Originally posted by donger56  I have no problem paying for a good game but this whole kickstarter craze has produced nothing but trash so far. 
I recommend you check out Wasteland 2 or Shadowrun  before you call everything "nothing but trash" .....

That's the huge problem with games like Star Citizen et al. They're poisoning the well quite efficiently with their greed.

Wasteland 2 was a great game. The Shadowrun games are awesome. Pillars of Eternity is also a brilliant game.

But then you have Star Citizen and Elite Dangerous pissing all over everyone's parade by either being greedy profiteers or by giving us a 2 inch thick, 1 mile wide sandbox that lacks any compelling motivation to keep playing.

It's really quite disgusting.

I think the realisation that people need to come to is that RSI purposefully pitched teh game at the mass market knowing full well that the game is not actually being designed for the mass market.

Star Citizen is being built from teh ground up for people who have EITHER vast amounts of spare time or vast amounts of money.

If you are a normal gamer who likes to "game around" and spend a couple of hours here or there enjoying your favourite titles, don't fund this game. If you already have, pull your funding out. It's really that simple.

And when SC releases, there will be a flood of bad press. I don't know why it hasn't already started. Selling $250 ships when your game hasn't even been released or reacted to is shitty.

Subs won't go away, but they were always destined to fade from the mainstream. "SUBSCRIBE TO OUR MMO AND PLAY IT FASTER" doesn't really appeal to me at all. TESO, Rift, GW2 and Marvel Heroes are enough for me, and I pay when I want to pay for something worth paying for, rather than guessing that everything for the next 30 days is worth £9 and then finding 12 months later I've spent £106 on content worth far less than that.

If we alter the definition of the word "winning" to mean any advantage that allows a player to surpass those not paying the sub fee, then yes... ZOS have implemented a "P2W" subscription model where players that subscribe have a distinct and clear advantage over those that do not.

Also, Blizzard will probably challenge the nature of the patent for the Overwatch app. It is registered as a video game, but it is not a video game and instead a service application for real life sports. Blizzard would probably be able to get the Overwatch app's patent changed (as it's clearly not a video game and is instead using it's loose connection to video gaming as a way of marketing the start up building the app), and at that point they could easily get their patent through for an actual, real game called Overwatch.


Originally posted by Dreamo84
Damn... some lucky SOBs are gonna get a nice pay out from Blizzard! I doubt Blizzard wants to change the name at this point, and I'm suuure whatever other game uses the name isn't gonna turn down some free cash to keep it. Especially since apparently this other game hasn't been announced yet.

The other game isn't a game. It's a complimentary application in the "gaming as a service" category designed to compliment real life games such as airsoft and paintball as well as traditional FPS video games. A link to the website was posted up top.

But yeah, Blizzard will give them a large amount of cash. Of they'll look into the tech they've built, see how it could be applied successfully to Overwatch as a smatphone application designed to compliment the title (something they've been really bad at doing), and then they'll just buy up the company regardless.

Originally posted by Rhoklaw

I never said Blizzard was always about adult gaming, which is why I said since Vanilla WoW. When Blizzard launched WoW, the game was pretty hardcore and I enjoyed the PvP servers immensely. It was not a friendly game. Then Blizzard started giving in to the masses like so many game companies do, because money is the focus of gaming, not vision.

Eve Online is probably one of the few games left that caters to the "adults gamers."


Just because a game's art style is very comical or cartoony and/or a game's systems and mechanics are simple (if numerous) does not mean the game is not pitched towards adult gamers.

FYI, Eve Online is not a game pitched at adult gamers. It is a game pitched at gamers who are more into pie charts and spreadsheets and less into sex and partying. WoW is a game pitched at adult gamers that are more into swords and sorcery than they are sex and partying.

Of course, I'm being intentionally facetious there. The crux of the matter is, however, that the bast majority of WoW players are adults, as are the vast majority of Eve players. Both games are pitched at adults - the 25-30 demo specifically as it's the largest and most cash happy demo. They just appeal to different tastes.

You're just pretentious and aloof without any cause.

Also, the story content in WoW these days is much darker, much more gritty than vanilla WoW ever was. Vanilla WoW projected an air of grittiness by making you grind endlessly for everything in zones that were largely on fire. In case you hadn't noticed, even snow burns in Warlords of Draenor and more main characters die in the first 5 levels than do in the rest of WoW's history combined. Just because the game systems are well designed and not overly contrived or complicated (thus dragging the game down to a monotonous bore fest like Eve) does not mean WoW is a child's game, which is what you and your ilk seem to spend a large amount of time implying because of your deep-seeded inferiority complexes.

Blizzard will offer them money. That's where Blizzard's strengths are these days.

There's a vast difference between a failure to fund a project and a failure to capture consumer interest.

Chris Robert's has failed categorically to maintain consumer confidence in his product, despite the funding he's achieved. People are simply getting fed up with him continually expanding the project and using this expansion as a means to prolong the development of the game.

Star Citizen is a financial success, but now it's time for them to stop prioritising their cash pile and instead focus on getting the game out that they promised at the initial funding stage. That game hasn't been delivered DESPITE the continued funding and expansion of the team to include not only a larger internal dev group but also numerous external developers working together to complete the project.

Chris Robert's has the omen of delivering on his promises, and right now he simply isn't succeeding in that regard. Maybe one day he will, but "maybe one day" needs to be sooner rather than later at this point. Tangible returns on money invested in the initial idea need to be seen. Less of this modular nonsense, more of the delivering on initial considerations.

Originally posted by Xzyborg
It seems obvious now why they have essentially destroyed the ability to make gold via professions. They don't want you to be able to make gold via professions or flipping mats in the AH. They want you to make your gold by buying and selling game time tokens. It's awesome that core game features are now being gutted to maximize revenue through this new system.

That makes no sense what so ever. Think about it. Think about what you're saying from a business perspective...

If Blizzard only want people to make gold from selling tokens, who exactly is going to buy the tokens in game if the only way you can make enough gold to buy tokens for gold is to buy them for irl money? It makes absolutely no sense.

Blizzard made the changes to professions for the same reason they put restrictive gates in for pretty much every single aspect of the game in Warlords of Draenor: to slow us all down. WoW had become a zerg grind, and Blizzard fixed it by forcefully slowing us down. The profession changes have been designed to do that, so that players can't just go and buy out all of the shit on the AH with all the gold they made in MoP to level up profs to max level before hitting 100, which is what happened in MoP and why MoP suffered so badly for it.

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