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All Posts by ZizouX

All Posts by ZizouX

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Originally posted by Leon1e
Originally posted by ZizouX
Originally posted by Leon1e
Originally posted by Viper482
Originally posted by ZizouX

 

This made me realize two things.  I really missed PvE end game / raid content. I missed party defined roles (tank, support, dps, healing).  All of the content end game was a cluster Fu@#.  Everyone running around doing damage, avoiding red circles, and rezzing party members.  Every single fight was dodge red circles, dps, and rez.  That's it.

 

 

This.

Also one thing I hated was the WvW tournament style crap. I want a persistent world where I fight against an enemy, not some e-sports week long match no one cares about.

Yeah we all know doing more than one task could be overwhelming for some brains. I mean its easier to stand in 1 place getting beat while a healer is spamming F1 on you, waiting for the dps to make the kill. Ah, fun times. So interesting. So awesome. You have got to love the trinity preachers. 

NEWSFLASH: (and this one is big), if your party members are so lame that you have to rez them on every encounters, you are, the the thumb rule, doing something incredibly wrong. Food for thought and just my 2 cents. 

 

Also, you knew the game was non-trinity and non-subscription game beforehand. Its even in the manifesto. Why the hell did you buy the game? To feel entitled to whine about it not delivering for YOU? That's some stupid money management right there. 

What your'e describing is raid/dungeon boss design from 10 years ago.  No game has tank and spank mechanics.  Your straw man argument doesn't fly.

 

 

Funny you should mention that. How old was RIFT again. Or no no that was neat. How old is FFXIV? Ahhh it was deemed old school so that's cheating i guess. What about Lineage 2? How old is it, 8 years? Do we round up? I guess we do to make your argument true (since even WoW is not officially 10 year old, there are couple of months to go if we are to be precise). What about Neverwinter? We turn blind eye on that? And hey what the hell if you are good you can tank and spank in TERA as well. 

/apply ice. 

None of the end game content in FFXIV is tank and spank.  At this point i think you're trolling.

/back on topic.

 

There is nothing in GW2 right now that will bring me back.  The best part of the game was the leveling experience and PvP (if you enjoy that).  Once you reach 80, there's very few compelling reasons to stay, UNLESS you primarily pvp.

Originally posted by Leon1e
Originally posted by Viper482
Originally posted by ZizouX

 

This made me realize two things.  I really missed PvE end game / raid content. I missed party defined roles (tank, support, dps, healing).  All of the content end game was a cluster Fu@#.  Everyone running around doing damage, avoiding red circles, and rezzing party members.  Every single fight was dodge red circles, dps, and rez.  That's it.

 

 

This.

Also one thing I hated was the WvW tournament style crap. I want a persistent world where I fight against an enemy, not some e-sports week long match no one cares about.

Yeah we all know doing more than one task could be overwhelming for some brains. I mean its easier to stand in 1 place getting beat while a healer is spamming F1 on you, waiting for the dps to make the kill. Ah, fun times. So interesting. So awesome. You have got to love the trinity preachers. 

NEWSFLASH: (and this one is big), if your party members are so lame that you have to rez them on every encounters, you are, the the thumb rule, doing something incredibly wrong. Food for thought and just my 2 cents. 

 

Also, you knew the game was non-trinity and non-subscription game beforehand. Its even in the manifesto. Why the hell did you buy the game? To feel entitled to whine about it not delivering for YOU? That's some stupid money management right there. 

What your'e describing is raid/dungeon boss design from 10 years ago.  No game has tank and spank mechanics.  Your straw man argument doesn't fly.

 

And yes, i bought the game knowing it was no longer raid centric with no party defined roles.  That sounded great until I saw it in action. Sounded like a great idea, you know, buzz word "innovative."  Turns out without party defined roles, everyone is everything.  There is no coordination, just a lot of running around, chaos.  That got old quickly because each fight was the exact same as the other.  Though the last Fractal boss was cool with the crystals.

 

If you like it, that's cool, but I think many people learned they didn't and moved on.

There's really nothing they can do other than change their content model, which I believe will never happen.  I played GW2 for two months after release and LOVED it.  The combat is fun, the zones full of stuff to do.  No quest markers.  Just show up and have fun.  Then I got to 80 (twice) and realized it was Fractals OVER and OVER again.  

 

This made me realize two things.  I really missed PvE end game / raid content. I missed party defined roles (tank, support, dps, healing).  All of the content end game was a cluster Fu@#.  Everyone running around doing damage, avoiding red circles, and rezzing party members.  Every single fight was dodge red circles, dps, and rez.  That's it.

 

With that said, I definetely got my money's worth with GW2 for two months.  Money well spent, but there is nothing there to keep me hooked.  I'm not particularly good at pvp nor do I enjoy it that much.  It's not really a good pve game and the 2 week content patches weren't very fun or interesting.

 

This is all my opinion.  I'm sure there are people who love GW2 because it's a very well made game, but its design is not the type I like so I moved on.  Havn't felt any desire to come back.

Originally posted by Bigdaddyx
Originally posted by GwapoJosh

http://www.ign.com/articles/2014/08/06/square-enix-enjoys-strong-financial-results-raises-forecast?abthid=53e20fe7a6e3e8f84a000004

 

I had no idea things were doing that much better for Square Enix.  It was mentioned that much of it is thanks to FFXIV.  Hopefully more companies will go with subscription only in the future.  Gratz to Yoshi-P and Square Enix!  I'm sure I will keep my account going for a long time to come.

No sorry nothing like that was mentioned in that article.

In the three month period ending June 20, the company pulled in ¥37.8 billion in revenue.  Are you telling us that much of that 37.8 billion is due to FFXIV? how much exactly? talk about completely twisting the article.

I understand if you hold a personal disdain for F2P model but why twist the words and use the article to push your own agenda? this is why you can never trust these forums.

You have no idea how huge SE is and is not dependent upon FFXIV MMO to earn profit. The money they make of FFXIV subs  is like a drop in ocean compared to their console games and toys/accessories revenue. 

Prior to FFXIV's re-release, they were losing money each financial quarter.  After FFXIV released in August of 2013, the company has made a profit.  

 

Here are the previous financial reports.

http://www.hd.square-enix.com/eng/news/pdf/14q3release.pdf

 

http://www.hd.square-enix.com/eng/news/pdf/14q4earnings.pdf

 

They have hundreds of software titles if you include apps, games on phones, digital media, yet they go out of their way to talk about FFXIV.

 

 

I'm sorry.  I find this GW2 vs. FFXIV graphics discussion shallow and pointless.  Both games look very good.  They're one of the best out right now in the graphics department.

 

To disparage FFXIV based on graphics alone and your shallow game experience does nothing to help your case.  You don't like FFXIV..... fine.. just move on.  You're not convincing anyone here other than showing you're pretty biased.  None of what you say will convert your subjective opinion into objective fact.

 

Take comfort in knowing your opinion is the minority.  

 

PS - FFXIV graphics are far more crisp.  GW2 Bloom effect is atrocious and makes it seem i'm high everytime I play it.  It's still a good looking game but FFXIV is better.  The picture above your post shows the same crappy ground and rock graphics you claim FFXIV has.... so you prefer one game over another and are trying to rationalize why GW2 is better than FFXIV...

 

It's not working... move on.


You played for a few hours and don't like the game's aesthetics.  This a review does not make.

 

A shallow analysis by you but if it's enough to say the game is overrated, that's fine.  No one can force you to like something that you clearly don;t.  But nothing in your "review" talks about the substance of the game which has A LOT.  Hundreds of thousands of people love the game and are happily paying the sub. You may not like the game, but that's not going to change the inherent truth.

 

I hope you go back, or find something more to your liking.

Originally posted by Bigdaddyx
Originally posted by Waldoe
Originally posted by Bigdaddyx
Originally posted by Waldoe
Originally posted by Bigdaddyx
Originally posted by Vorthanion
Last time I played, it was a huge grind when leveling your secondary class, with an emphasis on having to grind leves and dynamic events as the quest system was only able to level your primary class.  Is this still the case?

I believe so. Only hardcore FF fan seem to be sticking with the game. Since i am not one i couldn't last after leveling two classes.

This is completely false. The game is thriving and not just for FF fans. Re-leveling has been adjusted substantially so more research before posting is always helpful.

Other than new dailies what else is there? for people who don't want to grind dungeons for leveling they are left to grinding fates.

I went back to the game on 16th when they offered free weekend.

 

It was just said before...dungeons give more exp/gil,  fates, guildhests now give bonus exp for new classes, beast tribe quests, hunting log, leves and primals. Add rested exp on top of that and other characters are a breeze.

So not much new has been added for leveling alt classes other than tweaks in XP? i was saying the same thing.

Leveling Alts:

 

Quests 

FATES

Dungeons (Duty Finder Bonus everyday)

Challenge Log

Hunting Log

Guildhests

Battle Leves

 

That seems to be a lot of variety of you ask me.... If you don't like any of the options, maybe other games offer a better alternative.  But i think that's a pretty good and varied list.

Here's the first patch notes for FFXIV that came out 3-4 months after it's release.

 

Patch 2.1

 

 

Here's teh patch notes three months after that..

 

Patch 2.2.

 

 

And three months after that....

 

Patch 2.3.

 

 

i'm sure you see a pattern.... the game is bursting at the seams with content every 3 months.    Show me another mmo company that offers THAT much content in that amount of time? I didn't even post the 1-2 mini patches in between the main patches that are filled with Quality of life changes and other content additions.

 

Those patch notes, if you were to copy and past onto a work document are 24+ pages EACH......

Originally posted by Tibernicuspa
Originally posted by Allacore69

 


Originally posted by Tibernicuspa

Originally posted by Allacore69  

Originally posted by Tibernicuspa Into a full fledged soulless WoW clone? Yes, I agree. Standards have hit an all time low these days.
  Why is the game so popular? Why is the game always full? Every server? Are you mad? Look at all these people. This is not even a major hub.
So your defense of "It's not a WoW clone!" is to show off pictures of a handful of players?

 

Yup. And it IS a WoW clone. But I don't see how standards have hit an all time lo.

Because we're praising games that do nothing new, nothing interesting, and rely on gameplay gimmicks that are poorly designed and outdated?

Other mmo's promise innovation and give you an "innovative" and SHALLOW game.  FFXIV said they're going to give you an mmo that is worthy of the Final Fantasy name.  This game, just like WoW when it released, takes elements from other games and executes it BETTER than other games.  The game has amazing music, story, and game elements that are rewarding.

 

This game has more content within 10 months of its release than other games have after 2 years.  Nobody says you have to like this game, but to not understand why other's do is mind-boggling to me.

 

I don't like Grand Theft Auto, the game style is not my thing.  I don't like the free roaming type of gameplay where gameplay is open ended, but do I understand why it's an amazing game and why other's like it... i sure do.

I stopped playing regularly recently because it has TOO MUCH content.  A lot of the content requires you log on everyday to just get stuff done, especially the Relic weapons.  However, there are a lot of different ways to get stuff done.

 

If i focus on raiding and doing frontlines for my myth and soldiery grind, and also Syrcus Tower (24 man casual Raid), I should have my two favorite jobs (warrior/sch) geared enough to try the new content as they come out. 

 

The cool thing about the game is something called the Echo buff.  If you're behind, you can still get a dedicated FC or group of friends to help you through the content.  My friend who had been gone for 7 months, came back 2 months ago.  Within 2-3 weeks, he had one i90+ Dragoon who is ready to try anything new content the game has to offer.

 

It's really great to see a game offer so much content for a daily basis and still give new people a way to catch up.

 

It's a very solid themepark mmo where people see where their subscription is going.  I see this game staying P2P for years and years to come.  It's so popular that the fanfest for October in Las Vegas has already sold out.

 

Like i said, the problem with me is that there's too much content and I find myself playing too much at the expense of family, work, other hobbies.  But if you enjoy mmo's and you avhe the time for it, this game will keep you busy!

Good place to start is here (click me!)

Yesterday's patch immediately addressed the biggest issue people were having with frontlines.  They would wait for a long time for the queue to pop, only to see people withdraw from the queue, causing frustration.

 

As of this morning, ifyou queue to Frontlines, it will automatically port you to the fight, even if the teams are still longing for more members.  This is especially more effective if you click to join "In progress" matches as well.

 

You can potentially get into a Frontlines match with 2 minutes left, get a win.  Or join a game where you lose, but still get xp, myth/soldiery tomes for 5 minutes of work.

 

I will be Frontlining it up this weekend for sure!

Originally posted by Autolock
Have they fixed the slow combat yet? Other than that it is a great game. Until that is fixed I can't play it.

The combat is different.  I don't think there's anything wrong with it.  There are plenty of games with faster combat (GW2, Tera, Wildstar, etc).

 

I like the traditional tab targetting.  Besides, the encounters are designed with constant movement.... if the GCD was any faster it would be hard to fit in abilities inbetween the mechanics of the fight.  The mechanics and combat design go hand in hand.

 

Yes, it's slower than other games, but when you're fighting end game bosses, the fights don't seem slow at all, if anything, there are too many things going on at the same time.

 

If you didn't like the combat to begin with, there is no amount of content this game will add that will change it for you, maybe it's time to make the decision that this game will never be designed for your tastes... and that's cool.  But there's no use in trying to change something that obviously will not change.

 

When is the last time an MMO EVER, fundamentally changed its combat mechanics? Maybe WoW, i don't know.

Quit WoW three years ago.  Will never return.

This discussion is all academic at this point.  However, what is interesting is that recent trend in mmo's shows that the F2P model is no longer the "preferred" method.

 

ESO - Subscription.

Wildstar - F2P / Subscription Hybrid. Though it favors P2P if you can't make enoughmoney to buy Credd.

FFXIV -  Subscription

 

The three Big mmo's to come out most recently all DECIDED to have either subscription or subscription hybrid.  The market is saturated right now and you'd think you've go with the F2P model just to get people to try out your game.  But the opposite is happending.  Some developers realize that if they want to be around LONG TERM, they need a stable source of income to create content.

 

F2P is unstable and if you have investors to pay back, you may not be able to meet your obligations.  There are only 2 companies who did not get any outside financing to create their mmo, and therefor can take a long term approach to the mmo,  Square Enix and Blizzard/Activision.

 

Some of you may be interested in reading this article by YoshiP, the producer of FFXIV.  This is why he decided to go P2P instead of F2P.  It will answer a lot of your questions/misconceptions.

 

http://venturebeat.com/2013/06/17/final-fantasy-online-director-defends-monthly-subscriptions-in-the-golden-age-of-free-to-play-exclusive/

 

This was written a year ago, at the height of the F2P mmo generation.  He defends the P2P model and gives reasons for it.  It's one of many options, but for long term support, it may be the best option.

Originally posted by fivoroth

I like how everyone in this thread who justifies subscription based games ignores the fact that non-MMO games (as the OP has already pointed out) do not charge subs and most of them don't even have a cash shop. They rely on box sales and DLCs/expansions. 

You guys can put up fancy arguments but ultimately the truth is that the ONLY, ONLY gamers who put up with subscriptions are MMO gamers. No other games charge subscriptions. People wouldn't even consider paying a subscription for a game. The idea of paying a sub to non-MMO gamers would seem completely ridiculous.

I will never again pay a subscription for games. I can't stand all the crazy time sinks people have to endure SOLELY because of a subscription.

@OP, the only reason is to part you with your money. They don't need it to pay the wages of developers, maintain servers etc.Tons of other games are just as developer intensive and see way more traffic than any MMO can even dream of. Yet they don't charge subs. They will charge you for the game and DLCs/expansions. MMOs charge you for the game, expansions and subscription fee. Only MMO players are crazy enough to pay all this for one game. A game which content can be cut by more than 20 times if they only focused on the fun elements and didn't have to put in unnecessary time sinks. 

Your argument seems to be games in general vs. mmos.  I can see that argument because recently i've started playing console games again at a very discounted price.  PSN offered free Tomb Raider and Bioshock Infinity downloads for PS3 this year.  Was able to download both and finished Bioshock early this month.  The time I spent in Bioshock, pound for pound was more fun than grinding in an mmo.  HOWEVER, you're comparing apples an oranges.

 

There IS a difference between P2P and F2P quality in games.  FFXIV is more polished and less bugs than most other games p2p or f2p.  It does offer very big content patches every 3 months and I see how my subscription directly correlates to good content at a very fast paced (mmo standards).

 

Let me flip it on you.  A new console game costs ~$60.  That is 4 months of a subscription to FFXIV ($13 a month).  The amount of entertainment value I get from playing FFXIV for 4 months, in terms of hours/dollar is exponentially more than a consol game (20-50 hours) or even going to a movie with my family.  Recently saw Hwo to Train your Dragon 2 with my two sons and wife, ended up costing me $100 with tickets/food.

The best thing is waiting for console games that are AWESOME to either become free downloads, or until they are a third of their release price.  Otherwise, console games, though potentially more fun, are far shorter and more costly expierances than a quality mmo.

 

MMO's are the cheapest forms of entertainment, but I ahve standards.  F2P has yet to offer me the same level of value than a good p2p mmo (WoW, FFXIV, Eve).  The only one that even came close was GW2, but with no endgame and no trinity...and no interest in PvP... i quickly left.

Originally posted by nerovipus32
Originally posted by Sovrath
Originally posted by Nadia
Originally posted by Sovrath

And yet they clearly put in a cash shop.

So the "truth" of the matter is that these games require x amount of dollars to develop, launch, continue upkeep and continue development.

Arena Net has always stood beside their idea that their games were buy to play. However, the reality is that their one time fee is not enough so they put in a cash shop.

true

but all mmos have cash shops now - even mmos w subs

I would say two reasons for  that.

1, subs have not gone up significantly in price for  quite some time yet the market is fickle about sub prices. They need more money than subs can give them and therefore they add the cash shop.

2, Because the market has acknowledged to a certain extent accepted cash shops they are basically implementing what the market will bear as companies don't say "no" to money.

No the market has proven that people don't want subscription mmo's. There is one exception and that's wow. No way i'll pay a monthly sub for something in 2014 that was new and innovative in 2001.

If the game is a lot of quality, then people are happy to pay a sub.  (FFXIV, Eve).  If the game is crappy and no better than a F2P game, then you'd be a fool to pay a sub for it.

 

But there is something to be said about individual tastes.  Some people like certain mmo's that objectively, may not be great, but they love the game and are happy to pay for it.

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