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All Posts by ZizouX

All Posts by ZizouX

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Originally posted by Grahl

I bought the game on sale on Steam to give it a shot yesterday.  I honestly have the same feeling about ARR as I did about The Secret World...these games would both be great if I didn't hate the combat so much.  I don't really care how good the game is at the end because if I don't like the combat mechanics, I'm never going to play it enough to get that far.


I played ~10 hours of ARR so far, and every single fight is literally me pushing 2 buttons with a long global cooldown.  I'm supposed to just keep doing that until the game supposedly gets fun at some point?  I don't think it's a bad game, it just isn't my cup of tea.


For people that like the combat in ARR or The Secret World, I can see them rating the games as high as they do.  For me, both of them I would give maybe a 7/10, good games with combat so bad that I can't stand to play them for long.  Since the majority of what you do in MMOs is combat, if that isn't fun to me, it doesn't really matter what else the game has going for it.


There are much worse MMOs that flopped and went out of business, but I had a lot more fun playing them than ARR and TSW because the combat was fun to me...Tabula Rasa for instance.  Even Defiance, not a good MMO, but the combat and driving around in my Dodge Challenger kept me entertained for longer than ARR has even though as an overall product, ARR is much better than Defiance.


To each their own though, I'm sure a lot of people like the ARR combat and I could easily see them giving the game a 9/10 as a result.  It's a solid, polished product.





The combat is purposefully designed to be simple and "boring" at FIRST.  Your question might be, why the hell would you purposefully make it so simple or Tab Targe Wow-esq?  Because YoshiP wanted this game to be a Final Fantasy first and an mmo second.  He wanted people who love FF but have never tried an MMO to get into it without being scared away from MMO mechanics.


What starts out slow becomes faster and more complicated teh closer you get to end game.  You start getting abilities off the global cooldown.  You get to pick 5 additional abilities from other classes also, most of the time OFF the global cooldown.  What this means for classes like MNK and NINJA, is that you're CONSTANTLY pressing buttons between your 2.0 gCD.


With other classes it is not as exciting... but you can't separate the combat and the content.  There is so much movement and coordination involved end game that it's hard to do your "rotation."  There is fun combat to be had, but you have to realize it doesn't open up till later.  BTW.... 99% of your time in a long term mmo is spent after you reach the cap.


So it takes you like a week or two to get to lvl 30 and you might play 2 years at lvl cap. 


This whole "combat is boring" is so overblown.  If it's soooo horrible and you can't make yourself et to 30, then this game isn't for you.  But if this game has enough other awesome things, you owe it to yourself to get at least one character doing some of the primal fights, dungeons and raids.


FFXIV is like a fine wine.... it gets better and better with time.

I am so tired of the "name brand" argument.


Basically, people are arguing that if you make a mediocre game with a HUGE brand name, it's going to be a huge success.  SWTOR was a mediocre game and it still went free to play.  


Final Fantasy brand name HURT ARR as much as it helped.  1.0 was so horrendous that long time SquareEnix producers, who developed games like ChronoCross was FIRED based on how bad the game was.  Gigantic stock holders sold all their shares to SE based on horrible 1.0 was.  YoshiP had to go on a 1 year apology tour trying to win back players that felt cheated for the CE purchases.


This was the backdrop for ARR.  ARR didn't start out with "OMG, it's Final Fantasy, I HAVE to get it."  It started out with people not giving it a chance because it was so horrible at first.  Imagine how good a game has to be to over come that gigantic hole.  All of you who make the "name brand" argument have it completely backwards.


Final Fantasy ARR is BETTER than the brand because it had to overcome 1.0.  There are still people who are butt hurt, based on reading these posts, about 1.0 and will NEVER give ARR a chance.


The game is doing well because it's a good, polished game that offers something for everyone.   I'm sorry that some of you just cant get that.  I never liked or played a Grand Theft Auto game, but can I intellectually understand why it's so popular... yes I can.  Some of you should try to understand ARR as well.


It's not ARR, it's you.

You're comparing apples to oranges.  In Wow, yes classes gave you three trees... so 3 options per character.  In FFXIV, you can be ANY CLASS you want on the SAME character.


You want to heal, go sch/whm.  You want to dps, switch out your weapon and poof! your'e DRG/Mnk/Bard/Black Mage or Summoner... you want t tank?  Boom! You're a warrior nd paladin.


The variety is that One character is everything.  You don't have to start another character and redo all of the same story quests you did before.  You don't have to attune yourself to each instance.  FFXIV and other games are not the same.  Only one game, FFXI allowed you to be everything on one character.


It's like picking Warrior in WoW and complaining that it doesn't have a healing tree.  That's class design.  DK is a tank... you want to dps... pick another weapon and dps on your same class.



In my mind,  DK should be a healing role and it's completely absurd how the devs are pigeonholing me into a tank.   Either have DK as a healer, or give me the option of speccing into a healer/dps/ or tanking role.


It doesn't matter that FFXIV doesn't have specs... make it happen because this seems completely absurd to me.  Why should I have to be forced into tanking when I would enjoy healing as a DK?  Doesn't that sound so much better than this arbiturary decision to make DK a tank?  A DK was dps in FFXI, so why is it a tank in FFXIV?  ARn't these games pretty much the same and there's no consistency.



Originally posted by Gregor999
[mod edit]

This game launched with a lot of content.  I have absolutely no idea what you're talking about.  I don't know of any game that adds this much content this quickly.  


Here's the patch notes for the latest patch.. which came out exactly 3 months from the previous patch.


You can't be making this argument with a straight face.

The game is good.  People play it.  The sum is bigger than its individual parts.  It offers a little bit of everything to everyone.  It's consistent in its quality of story, boss encounters, music, etc.


It's a quality product where people see the value of paying 12-15 bucks a month.  People have spent more money on worse games and no money on horrible games.  If a lot of people are happy paying the monthly sub, then the game is doing something right.


All other games have either had to go F2P or hybrid F2P in the last 5 years.  I can only think of Eve and Wow staying sub.  Wow is the elephant in the room and Eve is a niche game.


FFXIV is the only game that's managed to go P2P when everyone was yelling it will be F2P or collapse in 6/12 months.


Give credit where credit is due.  The game oozes quality.  Don't bash it just because the type of game it is, is not to your liking.  You not liking something (subjective) does not mean that the game is objectively "bad."


For example, I have never ever been able to finish any  game in the Grand Theft Auto series.   Same goes for Skyrim.  They're not my cup of tea.  However, I would never claim the game is bad.  I just prefer more structured story telling (Mass Effect, and less free roaming).


I think many people on these forums who badmouth FFXIV are frustrated that the majority of people like a game and they cannot understand why.  That's more of a reflection of you than FFXIV.

Originally posted by Gregor999

Lets be honest, compared to everything else that's out there there's only 3 reasons to play FFXIV:

1. It has Final Fantasy in the name.

2. Music

3. Graphics


If you care about anything else there's no reason to play this over GW2 or WoW.

"Well, that's just like your opinion, man!"

It's not innovative and YoshiP would be the first to tell you that.  Here's why it's thriving, in my humble opinion.


-Gigantic Content patches every 3 months so you see where your money is going.  Things arn't just added.  EVERY SINGLE new mechanic or content has a back story and quest line.  

-Though zones are instanced, the world is very immersive based on quests/story/npc dialogue etc.

-The content that is released is polished to a spit shine.  Very few bugs.

-The Music.

-The Story.

-Great graphics and artistic design for most people.

-The PvE encounters are designed very well. Including having their own back story, their own music, etc.

-Clearly defined party roles with holy trinity.  Many people LOVE this.

-Offers variety of options for leveling (Dungeons, Fates, Challenge Log, Hunting Log, Quests, Levequests, Beast Tribe Quests).

-Offers different activities that cater to very different play styles (Gardening, Hardcore Crafting, Chocobo Raising, Chocobo Dying, Housing both free company and personal).

-Offers variety in the way you look.  You can customize your appearance and the customization is tied to crafting.

-It doesn't require 39 other people to raid.  Raids don't last 4 hours a night nor do they require 4 nights a week.  All of the flufff (trash mobs) are taken out.  If you have little time, you can get a lot done.

-It's Final Fantasy and does the brand proud, unlike recent games (FFXIII)

-It can be played on PS3, PS4 and PC all on the SAME servers.

-The Devs and YoshiP have open lines of communication.  Community input is taken into consideration.

-The community, on average, is very good with few douche bags here and there.


That's all I can think of off the top of my head.


Edit:  It's not any one thing in particular... but a combination of all of the above depending on the person.  That's why it's thriving one year after its release.  It's probably the second most successful mmo out right now after WoW (opinion).

This story comes full circle from your brand new adventuring days, up to the hard mode dungeon.


When i did the dungeon as well, I felt it was amazing story telling.  This game has a LOT of it but some people just skip it all together.  Based on the "ending" i'm sure you've guessed we havn't really seen the last of her.. i can't wait to experience it.

I think the reviews are too harsh.  What the game is missing is factored too heavily into the scores, while things that it does amazingly well are downplayed, or at least, are not reflected in the scores.


Gamespot gave it a 6.  I agree that the story is shallow.  As my friend said it best, heavy on lore, shallow on story.  The maps are gigantic and really create an open feel.  The "boss" fights could be more dynamic.  They run the same pattern right now with every boss having waves of adds.


Here's where the reviews don't meet the reality.  It's been years since I've had this much FUN in a game.  Last night, my friend, who is an explorer by nature, is lvl 13 and has yet to leave old russia.  On the patrol, he showed me that old russia has 30-40 caves.  He took me to areas where I've been dozens of times and had no idea there was a cave.  In 1 hour, we found 15+ treasure chests.


On Mars, the patrol missions seem endless and they take you from one area to the next and make it feel huge.


This game has it's short commings but to give it a 6 is just STUPID.  I really feel this game is one of the few that is critic proof.   I log on and have a blast.  I paid 60 bucks for it and it was money well spent.


My biggest and only issue is that if they charge $20 bucks every 3 months for DLC... out of principal I may leave, or just do the content that is not DLC based.  If they show an inordinate amount of greed with this game, after setting records with the initial sales, I'll jump ship or just won't buy in (pun intended).


Originally posted by Shodanas
Originally posted by Telondariel

If anything, this boldly underscores how much of a true minority the vocal minority of haters here is. 


I'm glad the game had a successful launch.  It will be something that I'll pick up later in the fall once the weather turns to crap and I have more indoor time.

If anything, this boldly underscores how much over-hyping and over-agressive marketing can influence a title's initial sales. We have seen this before. Shall i remind you about CoD ?


However, the game is good. Not the Messiah of the FPS genre like Bungie wanted us to believe but definitely a enjoyable PvE experience. 

To be fair, they had an alpha and a beta for this game.  I had no intention of buying the game until after I played Beta.  Beta sold it for me.


I think they said that close to 5 million people participated in Beta.  If the game was truely mediocre, then you would assume the vast majority of people would not have bought the game.  The opposite seems to be true.


I find it hard to believe that casual fans are buying this game in droves and never even played the Beta.  This game is like FFXIV.  IT doesn't innovate in any significant way, yet what it does do is VERY well.  I don't need to reinvent the wheel every time a new game comes out.  This game feels like Halo, Borderlands and Mass Effect combined.  That's a pretty damn good combination if you ask me.  It's a solid hybrid hodge podge of fun.

It's a great game to play with friends.  The social aspect is very fun.  Played for 3 hours last night after a 15 hour a work day.  No it's not amazing, but I think it has staying power and it's well worth the box price for the pve and pvp value you will get out of it.


It's just really really fun to play and I don't need innovation EVERY SINGLE DAMN TIME.  Give me a fun game to play and i'll give you my money.


Innovation =/ Fun.

Originally posted by Shaigh

The user rating score for extremely hyped products often reflects the emotion that the game provokes instead of the actual quality of the game. If we assume people score it on a love vs hate scale the score you get still reflects the user rating, and the average on a 0 to 10 hate/love scale is 5.0.


As much as people would like to discredit people voting 0 because they dislike it you should also discredit every person that gives it a 10 on the basis that they enjoy the game.

 If the game is an 8.5 and you give it a 10... that's not THAT big of a difference.. 


But if a game is 8.5 (bias aside) and you give it a 1... that is way more influential in skewing the score than the fanboys giving it a 10.


Basically, for a game that is THIS hyped, your only solution is to IGNORE user scores.  Rely on CRITIC scores that you've trusted in the past for similar games.  If you like IGN reviews, see how they've reviewed your favorite games, and if the reviewer seems to line up with your own taste, then rely on the review.


Or better yet, find a buddy that has the game, go over, play a little yourself and decide to buy it or not.  The alpha and beta was enough for me.  This game is not going to get an accurate player review score.  Too many emotions involved.

I played the game during alpha and beta thinking it was nothing special and something that had been done a million times.  I played and was blown away at how FUN it was.  Looking at videos and playing it are two separate things.  After alpha, I immediately preordered.


My brother say me playing beta and said, "it looks boring."  HE then played Beta for 2 hours and was HOOKED.


I read all of the "reviews" on Metacritic.  Majority of them are either PC fanboys butthurt because it wasn't simultaneously released on PC (master race).  Xbox fanboys are butthurt because Xbox is forbidden in advertising the game on that console.


The ratings are very immature and not reflective of the games merits.  Maybe critics feel the game is a 7 or an 8, fine.  But peole rating it a a 1 are nothing but paid trolls or have an axe to grind.


I played the game, I loved it.  This game is going to be critic proof.  I have no idea how long it will last, but many many people get a few months of SOLID enjoyment out of it, whether you like pve or pvp.  Heck, is $60 worth months of playtime... yes it is.


Judge for yourself.  The metacritic reviews a day after a release are a complete sham.


However, if you talk to me about having DLC 3 months after release for 20 bucks... to me that's high way robbery and something that should have been included with the game.  But that's another issue altogether.  That's more Activision than Bungie.

Originally posted by Leon1e
Originally posted by ZizouX
Originally posted by Leon1e
Originally posted by Viper482
Originally posted by ZizouX


This made me realize two things.  I really missed PvE end game / raid content. I missed party defined roles (tank, support, dps, healing).  All of the content end game was a cluster Fu@#.  Everyone running around doing damage, avoiding red circles, and rezzing party members.  Every single fight was dodge red circles, dps, and rez.  That's it.




Also one thing I hated was the WvW tournament style crap. I want a persistent world where I fight against an enemy, not some e-sports week long match no one cares about.

Yeah we all know doing more than one task could be overwhelming for some brains. I mean its easier to stand in 1 place getting beat while a healer is spamming F1 on you, waiting for the dps to make the kill. Ah, fun times. So interesting. So awesome. You have got to love the trinity preachers. 

NEWSFLASH: (and this one is big), if your party members are so lame that you have to rez them on every encounters, you are, the the thumb rule, doing something incredibly wrong. Food for thought and just my 2 cents. 


Also, you knew the game was non-trinity and non-subscription game beforehand. Its even in the manifesto. Why the hell did you buy the game? To feel entitled to whine about it not delivering for YOU? That's some stupid money management right there. 

What your'e describing is raid/dungeon boss design from 10 years ago.  No game has tank and spank mechanics.  Your straw man argument doesn't fly.



Funny you should mention that. How old was RIFT again. Or no no that was neat. How old is FFXIV? Ahhh it was deemed old school so that's cheating i guess. What about Lineage 2? How old is it, 8 years? Do we round up? I guess we do to make your argument true (since even WoW is not officially 10 year old, there are couple of months to go if we are to be precise). What about Neverwinter? We turn blind eye on that? And hey what the hell if you are good you can tank and spank in TERA as well. 

/apply ice. 

None of the end game content in FFXIV is tank and spank.  At this point i think you're trolling.

/back on topic.


There is nothing in GW2 right now that will bring me back.  The best part of the game was the leveling experience and PvP (if you enjoy that).  Once you reach 80, there's very few compelling reasons to stay, UNLESS you primarily pvp.

Originally posted by Leon1e
Originally posted by Viper482
Originally posted by ZizouX


This made me realize two things.  I really missed PvE end game / raid content. I missed party defined roles (tank, support, dps, healing).  All of the content end game was a cluster Fu@#.  Everyone running around doing damage, avoiding red circles, and rezzing party members.  Every single fight was dodge red circles, dps, and rez.  That's it.




Also one thing I hated was the WvW tournament style crap. I want a persistent world where I fight against an enemy, not some e-sports week long match no one cares about.

Yeah we all know doing more than one task could be overwhelming for some brains. I mean its easier to stand in 1 place getting beat while a healer is spamming F1 on you, waiting for the dps to make the kill. Ah, fun times. So interesting. So awesome. You have got to love the trinity preachers. 

NEWSFLASH: (and this one is big), if your party members are so lame that you have to rez them on every encounters, you are, the the thumb rule, doing something incredibly wrong. Food for thought and just my 2 cents. 


Also, you knew the game was non-trinity and non-subscription game beforehand. Its even in the manifesto. Why the hell did you buy the game? To feel entitled to whine about it not delivering for YOU? That's some stupid money management right there. 

What your'e describing is raid/dungeon boss design from 10 years ago.  No game has tank and spank mechanics.  Your straw man argument doesn't fly.


And yes, i bought the game knowing it was no longer raid centric with no party defined roles.  That sounded great until I saw it in action. Sounded like a great idea, you know, buzz word "innovative."  Turns out without party defined roles, everyone is everything.  There is no coordination, just a lot of running around, chaos.  That got old quickly because each fight was the exact same as the other.  Though the last Fractal boss was cool with the crystals.


If you like it, that's cool, but I think many people learned they didn't and moved on.

There's really nothing they can do other than change their content model, which I believe will never happen.  I played GW2 for two months after release and LOVED it.  The combat is fun, the zones full of stuff to do.  No quest markers.  Just show up and have fun.  Then I got to 80 (twice) and realized it was Fractals OVER and OVER again.  


This made me realize two things.  I really missed PvE end game / raid content. I missed party defined roles (tank, support, dps, healing).  All of the content end game was a cluster Fu@#.  Everyone running around doing damage, avoiding red circles, and rezzing party members.  Every single fight was dodge red circles, dps, and rez.  That's it.


With that said, I definetely got my money's worth with GW2 for two months.  Money well spent, but there is nothing there to keep me hooked.  I'm not particularly good at pvp nor do I enjoy it that much.  It's not really a good pve game and the 2 week content patches weren't very fun or interesting.


This is all my opinion.  I'm sure there are people who love GW2 because it's a very well made game, but its design is not the type I like so I moved on.  Havn't felt any desire to come back.

Originally posted by Bigdaddyx
Originally posted by GwapoJosh


I had no idea things were doing that much better for Square Enix.  It was mentioned that much of it is thanks to FFXIV.  Hopefully more companies will go with subscription only in the future.  Gratz to Yoshi-P and Square Enix!  I'm sure I will keep my account going for a long time to come.

No sorry nothing like that was mentioned in that article.

In the three month period ending June 20, the company pulled in ¥37.8 billion in revenue.  Are you telling us that much of that 37.8 billion is due to FFXIV? how much exactly? talk about completely twisting the article.

I understand if you hold a personal disdain for F2P model but why twist the words and use the article to push your own agenda? this is why you can never trust these forums.

You have no idea how huge SE is and is not dependent upon FFXIV MMO to earn profit. The money they make of FFXIV subs  is like a drop in ocean compared to their console games and toys/accessories revenue. 

Prior to FFXIV's re-release, they were losing money each financial quarter.  After FFXIV released in August of 2013, the company has made a profit.  


Here are the previous financial reports.


They have hundreds of software titles if you include apps, games on phones, digital media, yet they go out of their way to talk about FFXIV.



I'm sorry.  I find this GW2 vs. FFXIV graphics discussion shallow and pointless.  Both games look very good.  They're one of the best out right now in the graphics department.


To disparage FFXIV based on graphics alone and your shallow game experience does nothing to help your case.  You don't like FFXIV..... fine.. just move on.  You're not convincing anyone here other than showing you're pretty biased.  None of what you say will convert your subjective opinion into objective fact.


Take comfort in knowing your opinion is the minority.  


PS - FFXIV graphics are far more crisp.  GW2 Bloom effect is atrocious and makes it seem i'm high everytime I play it.  It's still a good looking game but FFXIV is better.  The picture above your post shows the same crappy ground and rock graphics you claim FFXIV has.... so you prefer one game over another and are trying to rationalize why GW2 is better than FFXIV...


It's not working... move on.

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