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The Secret World: Ranged Skills Interview
News & Features Discussion « General Discussion 6/04/12 11:50:33 AM
I, for one, am going to skip the opening rush. Those are rarely worth the hassle. I'll give it a month to get the bugs out and then jump in. If you think a game is going to have a bad launch - don't play at launch. |
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The Secret World: Deck Templates
News & Features Discussion « General Discussion 2/09/12 11:13:03 AM
There will be a vertical gear progression of sorts - effectiveness will be determined both by skill choice and by gear quality. |
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The Secret World: What Weapon?
News & Features Discussion « General Discussion 12/15/11 8:38:37 AM
From my understanding, there will be a very small number of faction-specific skills that you can earn by increasing your standing with your faction. Me?? I'd like to go with a melee tank (sledgehammer) + shotgun healer + sledgehammer melee dps rifle + crowd control |
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The Secret World: First Ever Hands-On Preview
News & Features Discussion « General Discussion 11/21/11 9:33:22 AM
There will be no open world PvP. There will be 1 persistent battlefield with several temporary instanced ones. The idea is that in order to prevent the secret war from spilling onto the streets and blowing everyone's cover, the secret war (between factions) will take place in set aside areas. |
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The Secret World: PAX 2011 - Three Faction Persistent PVP Detailed
News & Features Discussion « General Discussion 8/31/11 8:35:05 AM
Yes, the PvP is instanced. In the specified zones, "The uniforms come on and the gloves come off". In PvE there will be no player on player collision (there will be in PvP), and you can group up cross-faction for PvE goals.
As for the 'Can't trust Funcom' crowd.... I've taken this stance with ALL games and it's worked well for me. No preorders, no signing up until I've heard reviews from late stage beta at least. Let someone else take the risk, tyvm, I'll give money to studios that field a quality game I want to play. That being said, I have been watching this one closely. I still won't be pre-ordering it until I've heard a consensus from actual players. |
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The Secret World: Dungeon Running in The Secret World
News & Features Discussion « General Discussion 7/11/11 12:15:59 PM
The look of the space reminds me of Half-life 2. (not a bad thing) I hope they do a little work on the character animations, though. All in all, I'm more excited than ever about this game. The dungeon looked fun. The thing I'm looking forward to most is no more ladders, no more levels, classes or other things that contribute to 'MMO grind'. From what it looks like, you'll get skill points from playing the game, regardless of what you're doing, so I can do whatever I feel like and not worry about the progression of my character. |
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The Secret World: The Factional Rundown
News & Features Discussion « General Discussion 5/13/11 8:38:28 AM
The idea is that all three have it in their best interest to neutralize any dangerous threat, and it is each faction's best interests to keep the secret world - secret. PvP will be some minigames, as well as (most assume at least) an open PvP area. |
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