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Do overly competitive Facerollers bother you?
The Pub at MMORPG.COM « General Discussion 9/27/12 1:08:18 AM
Originally posted by Connmacart Yep, there are definitely folks that just have a natural talent for doing things as well. They don't bother me either. Now if the guitar shop sold a guitar that plays itself as well as I can after years of practice and some guy thought he was special because he bought that...well, that would bother me. And if somebody could detune my guitar, screw with my amp, etc, etc, etc - that would bother me as well. Somebody being better because they practiced or because they have a talent... how could that bother me, eh? |
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Are MMO players trained to play for progression...
The Pub at MMORPG.COM « General Discussion 9/27/12 1:03:43 AM
Originally posted by Cephus404 It's the meatier mob with a beefier bat mentality. I think STO does it the worst because of their replayablity of missions. You can literally fight level 50 versions of the level 1 mobs. I mean - the stats are boosted of course - but it's the same mob...same look, same name, etc...just meatier and beefier. Many games will at least change the model and the name, but in the end - it's still the meatier mob with the beefier bat. That level 100 boss that rules a kingdom is no smarter than the level 10 boss that sleeps in a tent in a cave. There are as many "guys" defending the tent guy as the kingdom guy. They just have more health and do more damage. Meh... |
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Are MMO players trained to play for progression...
The Pub at MMORPG.COM « General Discussion 9/27/12 12:58:03 AM
Originally posted by Silok Which is where it gets into the "Doubling Plus Factor" - so to speak, and makes it pretty tough on devs. Say you start off with a standard Fantasy MMORPG. Somebody wants a Sci-Fi MMORPG. You're now at two games. Somebody wants faster leveling and more focus on endgame. Not everybody does though. So now you have two Fantasy games and two Sci-Fi games. Somebody wants more action orientated combat. Not everybody does though. But still, now you're at four Fantasy games and four Sci-Fi games. Somebody wants a Superhero game. Tada, you've got four Superhero games. Somebody wants another genre, bam - four of them. Then you get into features that folks want and others do not want - BAM - for each game, you've got two. Somebody wants dungeon finder - somebody doesn't - you're at 8 Fantasy, 8 Sci-Fi, and 8 Superhero games. Somebody wants Post Apocalyptic - bam - wait, Post Apocalyptic means different things... who knows how many games you'll end up with there? Heh, throw in Sandbox versions of those games and.... ...sometimes we have to settle. Or we just walk away. I believe it's one of the reasons that so many folks are always looking for the next game - they're looking for the game that does not exist. It's version #248 of 3257. It may or may never exist. |
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Are MMO players trained to play for progression...
The Pub at MMORPG.COM « General Discussion 9/27/12 12:34:29 AM
Originally posted by Johnie-Marz And this is basically the difference between character/player progression and gear progression. Unfortunately, it appears the masses want the new shiny items rather than any actual progression. It's like the following - if I may...
It's like the threads where folks have had issues with the lack of the Trinity in a few recent games - the lack of gear progression would blow their minds...meh. I still think CCP should have made a "Fantasy" EVE as well... in the past, I've called it Shadowbane 2.0... but oh well. |
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Are MMO players trained to play for progression...
The Pub at MMORPG.COM « General Discussion 9/27/12 12:23:11 AM
Originally posted by nsignific Hrmm.... Originally posted by nsignific ...then that would explain your missing the point. The OP stated... Originally posted by ViperHoundz ...so I guess... Originally posted by nsignific ...is for the best. |
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Do overly competitive Facerollers bother you?
The Pub at MMORPG.COM « General Discussion 9/27/12 12:17:37 AM
Um, meta knowledge is part of the overall skill in playing the game. While there are differences in the various skills one may acquire, in the end - they all do speak to the overall skillset involved in the game. Somebody that's played all the classes to have at least a basic understanding of all the classes is going to have an advantage over the person that did not. Knowing the weaknesses of the those other classes and exploiting those weaknesses...is not a "bad" exploit. It's along the lines of attacking an enemy from the rear...they're at a disadvantage if you attack from the rear and you're exploiting the fact that their rear is facing you. So I have to say I disagree about skill being so physical - knowledge plays an important aspect - a very important aspect. It's something that's often overlooked by many players that think they have "leet" skills. They'll often complain that something's broken - when they never bothered to think about what's going on. Player A will jump Player B. Player A will slaughter Player B. Player B complains that Player A hacked something. No, Player A just has a clue... |
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Are MMO players trained to play for progression...
The Pub at MMORPG.COM « General Discussion 9/27/12 12:06:39 AM
An Analogy - Real World Coloring Books vs. MMO Progression Coloring Books Real World Coloring Books You're given the complete box of crayons. You're given a simple picture to color. Then you're given a more difficult picture to color. The pictures increase increase in difficulty to color - they become more intricate. MMO Progression Coloring Books You're given one crayon and a simple picture. When you complete that picture, you might get a random second crayon. Say you started with a Red crayon. For the second picture, not much more difficult than the first picture - you need a Green crayon. You have to keep coloring the first picture until you get that Green crayon. Then you can do the second picture. Yay! Yeah, I'm thinking I'd rather go with the first... |
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Are MMO players trained to play for progression...
The Pub at MMORPG.COM « General Discussion 9/26/12 11:58:25 PM
Originally posted by nsignific If you like a competitive aspect, why do you champion the equivalent of getting a shiny star because you managed to tie your shoes each day last week? |
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Are MMO players trained to play for progression...
The Pub at MMORPG.COM « General Discussion 9/26/12 11:40:30 PM
Originally posted by nsignific Yes, there are people that know what's important in life and those that stand in line waiting for a new iPhone... yep, life is full of those examples of people chasing the shiny. I'm not sure I'd say they're actually aspiring to anything though... |
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I'm sick of the "skill" argument in MMO's...
The Pub at MMORPG.COM « General Discussion 9/26/12 11:38:46 PM
The simplest test is the "Playing Against Yourself" test. Clone yourself. Give your second self better gear. Your second self wins, eh? Give your second self a better build (more optimized for PvP than PvE). Your second self wins, eh? Give your second self a different class in most games. Your second self wins, eh? If you're able to find any advantage to give to your second self... you've found that the game may not be as skill based as you thought. After all, you can't argue otherwise - your second self is as skilled as you are. |
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Do overly competitive Facerollers bother you?
The Pub at MMORPG.COM « General Discussion 9/26/12 11:25:32 PM
It depends. Is it a P2W game? Then it would be the game that bothers me - not the players. Are they exploting bugs? Then they would bother me as exploiters. In general? No. Somebody's that spent more time on something should hopefully be better than somebody that has not. I do have to say, that I get a chuckle of the folks that do the chest thumping when the reasons for their success go beyond themselves. You kind of feel bad for them. Now, there are the folks that know that they worked as part of a team and they thank their team - they're not the super stars that some folks think they are. That's a world of difference. Folks that know they owned because of the folks behind them are far different than the folks that are oblivious to all the support they received. Generally speaking though - I'm not sure why somebody that's invested more time to improve themselves should not have that advantage. I mean, the opposite is where we've gotten into the nonsense of P2W where somebody can just buy their advantages. |
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Are MMO players trained to play for progression...
The Pub at MMORPG.COM « General Discussion 9/26/12 11:20:21 PM
They're trained for progression...but long before they ever sit down at their first computer.
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I'm sick of the "skill" argument in MMO's...
The Pub at MMORPG.COM « General Discussion 9/26/12 11:15:38 PM
Originally posted by Jemcrystal It's got a lower center of gravity and fatter wheels on the back though - that makes it easier to do a powerslide than on a trike. Takes far more skill to do a slide on a trike, c'mon... :) |
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It depends on if I'm playing a game that I'm enjoying or not. If I'm enjoying a game, I might not come by here for 3-6 months or more. If I'm kind of enjoying a game, it might be a once a week or a few times a week. If I'm not...well, then I'm pretty much here for any of the time that I would have been playing a game.
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[Column] General: On MMOs Going Solo
News & Features Discussion « General Discussion 9/26/12 6:03:52 PM
Generally speaking, I do not like the majority of people that play MMOs these days. I do not want to play with them. That social number in my sig was not always that low...but then again, neither was my opinion of the majority of folks that play MMOs. I mainly play MMOs by myself these days - the only real "group" content I participate in is PvP. But then again, like I said... I do not like the majority of people that play MMOs these days. :) |
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I'm sick of the "skill" argument in MMO's...
The Pub at MMORPG.COM « General Discussion 9/26/12 5:49:54 PM
Originally posted by Hrimnir I'm kind of surprised folks did respond. Your post may as well have listed three factors that separate an orange from an apple and that is why an orange is not an apple. Not so much a case that it was "full of win" - but that it is obvious. Yet, obviously as well, that didn't stop folks from trying to argue an apple is an orange, eh? Meh... |
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Having PvP'd again over the weekends, I find myself wanting to make the argument that it's been swallowed in the P2W quagmire. While I was on an alt in a lowbie Kerrat, some folks were trolling a guy in one of the 50's to get his heap out of there and go buy a real ship. It's kind of sad how it's about the various c-store ships and the consoles... ...still though, it's hard to really make the P2W argument when winning really doesn't matter. Folks are still doing their pseudo AFK who cares type of play in Arenas, C&H, and Kerrat. They're there for their 3 fights and the Dil. They don't care if they win or lose. They just need to be there... |
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Originally posted by Cephus404 That's kind of why that point is important. A lot of folks will claim they are against combat PvP for reasons that they completely ignore while participating in other forms of PvP. Folks need to take a honest look at why they do not like/want it, and then provide those honest reasons. Where's the issue in that? |
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My [partial] theory why The Secret World and SWTOR failed
The Pub at MMORPG.COM « General Discussion 9/26/12 5:32:14 PM
Originally posted by ShakyMo Um... no. GW2 Aug 2012:
TSW Jul 2012:
The min specs for TSW require both a faster CPU and a better GPU. You could have a machine capable of running GW2 and you could not run TSW. I copied that from another thread where we were discussing the min specs for PS2 - which - make the TSW specs not look so bad...lol. But then again, PS2 is a MMOFPS and one could say it would be expected that FPS players are going to upgrade their machines more frequently than MMO players. So one can cut SOE some slack, while just doing a /facepalm at Funcom. |
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Originally posted by Dzikuni You missed the obvious there, eh? I'm bored enough to point it out for you. Kade said: I like X. I like Y. I don't like Z, can you guess why? Well - Z obviously has X. So tada... it doesn't have Y. This has been a public service announcement - VirusDancer cares! |
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