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All Posts by CalmOceans

All Posts by CalmOceans

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1762 posts found
Originally posted by sirphobos
None of those games are like EQ1.

ty

None of those games are EQ clones, the only game that was a bit like EQ at times was Vanguard, other than that no game is like EQ afaik.

Some of these games in the list are a bit like WoW maybe, EQ didn't rely on questing.

There's no governing body who appointed a comission to define "pay2win".

It's just a word with ambiguity. For some people being abel to buy anything is pay 2 win, others don't mind if you get a large advantage in a game through a cash shop and they move their definition.

It's really silly to argue about what pay 2 win means, it means something else to everyone.

Can't believe that, 150...they are crazy.

FFXIV isn't the best game, but at least they don't have that type of idiocy.

Is an MMO just a game to you, or is it your sea of tranquility, your escape from the stresses of daily life.
was going to post the video but it doesn't work, so ok nm
thought it was funny
Interesting you say that, I already forgot that DARPA was partly behind the creation of the internt to begin wtih.

http://www.theguardian.com/world/2014/jul/08/darpa-social-networks-research-twitter-influence-studies

 

US military studied how to influence Twitter users in Darpa-funded research

 

The activities of users of Twitter and other social media services were recorded and analysed as part of a major project funded by the US military, in a program that covers ground similar to Facebook’s controversial experiment into how to control emotions by manipulating news feeds.

Research funded directly or indirectly by the US Department of Defense’s military research department, known as Darpa, has involved users of some of the internet’s largest destinations, including Facebook, Twitter, Pinterest and Kickstarter, for studies of social connections and how messages spread.

http://techcrunch.com/2014/07/02/russia-moves-to-ban-online-services-that-dont-store-personal-data-in-russia/

Last night, the Russian State Duma (parliament) passed the first bill requiring that the personal data of all Russians should be stored inside the country.

The effects of the bill, if passed, would be wide-ranging, touching just about every international service used by Russians. Essentially, it would mean that Facebook, Google or any other international online service – including apps – used by people in Russia would need to have physical servers inside Russia’s borders.

 

http://online.wsj.com/articles/facebook-experiments-had-few-limits-1404344378

"There's no review process, per se," said Andrew Ledvina, a Facebook data scientist from February 2012 to July 2013.

"Anyone on that team could run a test, They're always trying to alter peoples' behavior."

Tests were run so often, he said, that some data scientists worried that the same users, who were anonymous, might be used in more than one experiment, tainting the results.

Since its creation in 2007, Facebook's Data Science group has run hundreds of tests. One published study deconstructed how families communicate, another delved into the causes of loneliness. One test looked at how social behaviors spread through networks. In 2010, the group measured how "political mobilization messages" sent to 61 million people caused people in social networks to vote in the 2010 congressional elections.

 

People pay what they think the game is worth I guess.

For me knowing that the game is balanced around gamplay and not the one with the deepest pockets is worth $15 a month.

(that doesn't include SoE games who ask $15 and then still beg you for money in a cash shop)

Kind of mis an emotional connection to the world. Don't feel attracted to the super colorful world really.

Gameplay is different, not sure if good or bad, seems hard to know what the game will be like.

I've never played an MMO that had the same social mechanic behind it's gameplay as trinity does.

Trinity is perfect, it allows interdependence between classes to exist because classes are strictly defined, and the gameplay allows for keyboard communication during fights.

Pulling and CC should be part of trinity systems.

 

In fact Trinity meant Warrior / Enchanter / Cleric.

Trinity never meant Tank / Healer / DPS. The word trinity I first saw being used in EQ, and it came from Cleric, War, Enc, because those classes were at that time in the game necesary to defeat a lot of the content. So they became the building blocks you built your group on. Especially when you had to defeat some of the flagging missions from Breakdown in communication in Gates of Discord. We called those group set-ups trinity groups.

 

EQ was never that rigid to begin with, there wasn't a real trinity system in the beginning, we did have tanks and healers and DPS, but pulling was easier, there was less CC needed, and the content wasn't that difficult in the beginning.

When PoP and espcially GoD came around, you needed to set up specific type of groups, built around specific classes, that is when trinity systems came about. You started to build your group around certain classes, pulling became important, and everyone got a really clear defined role in the game.

Interdependence in GoD was very important, each class had a role and everyone knew their role.

 

It was whose clearly defined roles that allowed for really difficult raids and allowed for content that was highly tuned and had many many players and still was not zerg. 54 man raids were not zerg raids, and the reason was the clearly defined roles. Before the roles were that defined, EQ actually did have many raids that you could zerg, especially in the beginning. The more defined the class roles became, the more interestint the raids became, and the less zerg was possible.

Trinity systems have always revolved around control and stability in a group, non-trinity systems often rely, or evolve into zerg gameplay.

Street gears. Because it's so different and so much fun and it was the only fair F2P game I played.

I am really sad they shut it down in Europe.

I wonder if the OP plays any MMO at all sometimes,.

Eating out of a garbage can is free too. F2P has done nothing but water down the MMO genre.

 

*It replaced achievements that strengthen community and grouping, and replaced it with cash shop items that remove any inter dependence

 

*it replaced tight knit groups and guilds with loners and people who refuse to communicate, socialise or work together, because all they need is XP and the rest can be bought in the shop, so why bother being nice to others

 

*it ruined immersion, that feeling of a world and items that belong to a certain zone, seeing where other players have been just by their gear has been replaced with the highest bidder, items appear out of nowhere and real cash influences the dynamics of the game and community

 

*it made sure that MMO dies within a few years and increasingly a few months, because why bother investing time in a game if the developer keeps making the game more expensive to cater to the only people that truly matter to them, the whales, it creates a demographic of players who do not stick with a game, refuse to make a community, and instead hop from game to game. One failed MMO after the other, every other week there is a new F2P MMO, each one just as shallow as the next.

 

There are 2 different demographics in MMO. It is not P2P players who accepted watered down F2P games, it is a massive influx of instant gratification players that flooded the market and the industry giving in to them.

Originally posted by NeoTiger13

From the Ukraine, sorry sentence structure not as it should be.

Your English is great, no need to apologize.

Originally posted by NightHaveN

I think people are using the wrong wording on these terms.  If I remember the definitions were:

  1. Automatic (Auto Attack) -> after a single skill or attack is invoked, the character will stay attacking automatically.
  2. Skill Attack -> you have to actually hit keystrokes in order to perform attacks.  Both can be found in the old Tab targeting and newer Action based combat.
The first 2 describe attack mechanic, and the last 2 describe combat  mechanic, and they can overlap.

 
 
 

Most MMO I played had 1 and 2 overlap, and they were all tab based.

All MMO that strictly belonged in category 2 without 1, were action based.

http://venturebeat.com/2013/03/21/study-claims-more-than-100-million-americans-prefer-free-to-play-over-traditional-games/

""Women may prefer free games, but men are more likely to spend more in those games. Male participants in the survey spend an average of $13.38 per month on in-game purchases. Women only average $4.84 in the same category.""

 

The difference between males and females is isteresting, also interesting is that males spend about the same on F2P than P2P players.

Since this was a large poll study, not actual data, my guess is that the actual figures of what people spend on F2P are quite a bit higher than what most people admit to.

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