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All Posts by CalmOceans

All Posts by CalmOceans

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2209 posts found
Originally posted by Laughing-man

I have a PC with those specs, I built it myself, for about 600 dollars a year ago.

OP, this is not the first time I've seen you post unusual things...

The graphics card alone in that spec list is $350. Probably more a year ago.

How did you buy an i5, RAM, Motherboard, Case, HDD (SSD), Windows OS,..for the remaining $250?

I'm principally opposed to any Kickstarter projects. Backers are not given any protection from Kickstarter and Kickstarter never goes after the projects who scam people.

The best advice I can give people is to do a chargeback.

http://recode.net/2015/05/27/oculus-rift-total-package-price-around-1500/

"Oculus CEO Brendan Iribe said Wednesday that his soon-to-be-available virtual reality Oculus headset and the computer needed to run it will cost “in the $1,500 range.”

  • NVIDIA GTX 970 / AMD 290 equivalent or greater
  • Intel i5-4590 equivalent or greater
  • 8GB+ RAM
  • HDMI 1.3 video output supporting a 297MHz clock via a direct output architecture
  • 2x USB 3.0 ports
  • Windows 7 SP1 or newer

 

 

The thing is, this is even without a screen, mouse, keyboard, speakers, etc. This is just a PC Tower + Oculus Rift "thing". They're assuming your Oculus device is your screen.

The GPU needed cost $350, and that is the minimum GPU to "run it", that's probably not "recommended".

I think this greatly minimizes the offset market.

Originally posted by Damon
I think it's an interesting concept. I wonder how many people would not be interested, because the avatars are not humanoid.

I agree, people would have a hard time identifying with animals. I think that's why there are so few games where you play anything but a human.

If you like red, buy AMD. If you like Green buy Nvidia. It really doesn't matter to be honest.

It's rarely mentioned that a game was too hard, because people are affraid to be laughed at for even suggesting it.

It's like when you ask everyone how fast they type, everyone on forums apparently types at 90WPM. The reality is quite different.

One of the games I hated for being so hard was Fire and Forget II, I never finished it I believe.

I tried this on 2 PC and a notebook. Switching to a classic theme, or a high contrast theme (control panels -> personalization), make my PC much much faster.

And by faster I mean just desktop programs, Firefox, File browser, Alt-Tab. The responsiveness is instant. With the Windows 7 or 8 theme, it lags, and you don't know it lags until you try the classic or high contrast.

Try it.

Rejoice, about time it was officially recognized, since it's basically how half the news sites lure people in.

http://www.washingtonpost.com/news/morning-mix/wp/2015/05/26/behold-the-new-words-added-to-merriam-webster-clickbait-wtf-and-photobomb/

Originally posted by robsonic
Why should anyone be entitled to a refund? You are paying for membership access to ALL of their games, which you received. The server is a bonus.

I hope that is really bad sarcasm. People payed to play Everquest, not Planetside 2.

That's like paying for WoW, the server being broken, and arguing it allows them to play starcraft, people didn't pay to play starcraft, they paid to play WoW.

I'm starting to see why Sony has sold off SoE to Daybreak games.

The ability of this company to manage even the most basic things is non-existent.

 

They launched a newer "classic" server (I don't play classic, I just play regular EQ from time to time).

They didn't anticipate that many players would multibox, they launched a single server with too low capacity.

Even though the server starts at lvl 1, for some miraculous reason, people were granted a lvl 50 character.

They broke several more things.

2 days after official launch, they still didn't have their server in order, they were still wiping the server, throwing people off the server, rerolling characters.

Now they are into the third day, and people are still cancelling accounts.

 

They are not offering reimbursements for players (it's $15 a month, which people had to pay prior to being able to play).

So people are forced to chargeback through VISA.

I have seen several companies who didn't know what they were doing, this easily beats them all.

 

 

In EQ the mob didn't just attack the tank. Raid mobs almost always have an enrage + rampage + AE + often a self memblur mechanic. Many mobs self cast memblur on themselves every couple of seconds, which clears their memory, and the hate list.

Rampage also comes in 2 forms, AE rampage and single rampage.

Engaging a raid mob in EQ usually involved "setting rampage", only a specific person, your rampage tank, could engage the mob, that person was someone else from the main tank. If that person died, rampage was conferred to someone else, who then became your rampage tank, which if you were unlucky, was a caster with very little defense. Knowing which person had rampage was crucial to winning many raids.

As you probably figured out by now, a raid mob in EQ had 2 lists, a hate list and a rampage list. While you could control the hate list quite well ususally, the rampage list was random, it is set during engagement (it is set by order of engagement, but it can't be controlled or changed), the only thing you could control was the top position at the start, which like I explained, was the person to first engage the mob. Once that person died, a random person in your raid got rampage (in reality, it wasn't random, it was the second, third, fourth, etc person to enage, but with 60+ players in a raid, no one knew beforehand who that was going to be), figuring out who was getting hit from rampage as fast as possible, was crucial. Rampage often hit as hard as the main damage of the mob. Losing control over who had rampage, usually resulted in people in your raid quickly dying at random, usually until a tank noticed he had rampage, or a smart class with defensive abilities, or a smart player who figured out fast enough he/she had rampage to call it out and get the healers responsible for rampage healing that person.

(rampage will also never be given to the one holding aggro, your rampage tank can never be your main tank, if you're on top of the hate list, you disappear from the rampage list, once you lose aggro, you reappear in the rampage list (these lists can't be seen while playing the game, but they exist in EQ's code). There is only 1 exception to this rule, if a single person is on the mob's hate list, he is by default, also the person on top of the rampage list, which is what happens during engage.)

 

Your best healers becoming rampage tanks, was quite common, since like I explained, the rampage list is a list set by order of engagement. Since your main healers usually start casting heals on your main tank early on, they are usually high on the rampage list. Keeping your rampage tank alive, was just as important, if not more so, than keeping your main tank alive, which is why we had dedicated rampage tank healers. Rampage tanking was usually done by an experienced person who knew how the rampage list worked, I was often not chosen as MT, but was picked as a rampage tank so I quickly learned how the list worked. I had my own dedicated healer, who quickly became my friend, and on most raids we were solely responsible for making sure the rest of the raid didn't have to deal with rampage, which was one of the main reasons raids used to wipe, losing control of rampage.

 

The idea that a tank engaged the main mob and held aggro the whole time, is misguided. While that was possible on some raids, it usually was far more complex than that.

All PVP looks like zerg to me.
Originally posted by nbtscan
Is the Home version 64 bit?  I think that's really all that matters.

Yep, although there will probably still be a 32 bit version, there is in the beta.

http://blogs.windows.com/bloggingwindows/2015/05/13/introducing-windows-10-editions/

I'll give the quick rundown.

*Windows 10 mobile (same as Windows Phone, smartphone  OS)

*Windows 10 mobile enterprise (it's Windows Phone for businesses)

*Windows 10 education (OS for schools)

*Windows 10 IoT Core (small footprint OS for gateways, embedded devices etc)

*Windows 10 enterprise (for business)

*Windows 10 Pro (small business)

 

And now the only version desktop consumers should probably care about:

*Windows 10 Home is the consumer-focused desktop edition. It offers a familiar and personal experience for PCs, tablets and 2-in-1s. Windows 10 Home will help people do great things, both big and small.

 

 

The reason I say only version desktop consumers should care about,  is because Windows 10 Home is the only versions targeting consumer desktop PC.

Windows Pro, unlike some earlier versions, is really no longer consumer oriented, it's small business oriented. Gamers should all be running Windows 10 Home, not Pro, certainly not any others.

 

Everquest's group system works differently than WoW. It is a bit more complex.

EQ relies heavily on pullers and CC, mobs aren't on a leash like in WoW, and mobs tend to be more densely packed together, especially in inside areas. WoW spread their mobs out a bit more, and they leash all their mobs, which serves as a safety mechanic, EQ's mobs will keep running after you no matter what, aggro isn't dropped.

This is why EQ favors static camps, pullers and CC so much over other games, they serve as a form of protection from densely packed mobs. Rushing mobs, which is completely acceptable in many MMO, would be crazy in EQ most of the time, you need a safety mechanic, and the puller and CC serve that function.

Sure, WoW has some soothing spells and limited CC, but the emphasis on CC and pulling is a cornerstone in EQ, and an afterthought in WoW. (some minor things overlap, harmony in EQ is the same thing as Soothing in WoW, reduce aggro radius, they have minor FD functionality, and minor forms of CC). EQ has dedicated pulling classes, and the amount of abilities related to CC are much larger and more specific than in WoW. WoW has a more hybrid system, where CC and pulling were no longer of utter importance in a group, soloing was more important, and the game needed to be easier.

And like someone said, in EQ many people meant "warrior, cleric, enchanter", when referring to trinity, enchanter as in CC. Not getting killed was usually more important than DPS, because of the death penalty.

EQ's grouping works like this:

 

 

 

The static slower / tank / healer / DPS / CC roles, is also why it is so easy to talk to each other in a group in Everquest, because no one is pushing their "forward key", only the puller is moving (usually, there are many exceptions, but I'd say 80% of EQ groups were static camp groups). It means people can more easily chat with one another, while the puller is pulling mobs.

These well defined roles in these games, and in trinity games, combined with class dependency, and slower but more strategic combat, is why the communities in those games are in my opinon, far better than in MMO that don't have some sort of trinity.

Originally posted by Amjoco

Trinity MMO tend to have parsers for DPS and Healing, if you're not contributing, you tend to get shows the door.

And this is a good guild?

Yes it is, like I said above, if you don't parse well, you're dragging down the rest of the guild. Everyone can be taught how to parse well, and since games like Everquest have a hard coded raid cap of 54, you can't afford people who slack.

There's nothing wrong with that. If you can't be bothered to pay attention, there's no reason why guilds should keep you around. If you want to watch TV while playing MMO, go play a casual MMO.

Originally posted by Jean-Luc_Picard

Trinity is also popular because it allows a significant amount of the player base to "slack".

In a 25 man raid, let's compare responsabilities.

- 2 tanks.

- 3 or 4 healers.

Those people take most of the burden of the raid. If one of them fail, it's most likely a wipe.

- 19/20 dps.

Of course they still have to stand out of the fire, but they mostly can faceroll their keyboard and reap the benefits, they are no lost in the mass of other DPS that they won't be blamed anyway.

So yeah, 5/6 people carry the raid. 20% of the players carry 80% of them.

Mind you, I'm not saying DPS are useless, but they definitely don't need even remotely as good skill and attention as a tank or a healer.

I'd say trinity designs are atrocious. And I'm a big fan if the main trinity design game, WoW. That doesn't mean I don't acknowledge the flaws of that design and crave for something much better.

I don't know what kind of horrible guilds you had the misfortune to be in, but that doesn't happen in normal guilds.

Trinity MMO tend to have parsers for DPS and Healing, if you're not contributing, you tend to get shown the door.

The EQ parser is gamparse, there aren't any guilds that don't parse you, if you don't parse well, you don't stay in guilds very long.

It will parse healing, DPS and tanking, it will show which disciplines you used and when, there is 0 chance you are allowed to just "slack".

There's no way to "slack", you get called out on that rather fast since multiple people run parsers, in fact many guilds require you to parse yourself.

Originally posted by Laughing-man
The bottleneck is elsewhere still.

The bottleneck of storage isn't elsewhere, the bottleneck of storage is purely down to the SATA 3.0 interface , which has multiple issues:

-it's way too CPU intensive, which intel pointed out in slides, and in practice, by pointing out the stress AHCI puts on the CPU, compared to NVMe which stresses the CPU far less, the faster a SSD, the bigger an issue this became

-the interfact is much faster, SATA tops out at 540MB/s, there abouts, this Intel NVMe solution is doing over 2GB/s reads, and this is just the first iteration, the current NVMe standard (same for enterprise NVMe) can do 4GB/s, since it's 4x PCIe gen 3

 

And frankly, Quizzal can say what he likes, but NVMe is one of the most exciting advancements in storage in years, both in consumer and enterprise, claiming all of this is "irrelevant" tells me all I need to know about him. The fact he posts a lot, doesn't mean much to me, when you can't appreciate technology or refuse to acknowledge the benefits.

 

Is storage the bottleneck? That depends on the user.

But to argue making storage 5 times as fast is irrelevant, and to claim "the speed of PCIe is irrelevant", is like a person only browsing the web saying "GPU are irrelevant, because I only browse the web, and my bottleneck is the connection to Twitter's server".

Originally posted by Phry
would one of those things be viable on that many boards where people had two high end GPU's fitted 

That's why there is a drive with a SFF-8639 connector, which fits in a traditional drive bay (with added 3.5 mount).

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