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All Posts by CalmOceans

All Posts by CalmOceans

105 Pages 1 2 3 4 5 6 7 » Last
2081 posts found

The Nikon D600 had oil spots, then Nikon released the D610, which seemed to have oi spots on the snesor too.

So I went to check out the review on Amazon.

There are just way too many similar reviews.

Would you believe these latest 4 reviews? These people are just writing the same thing by accident?

Exactly 24 hours in between, all with the same title? Really?

Do you think these are legitimate or do you think they seem strange?

Macroing with a mouse became really important in EQ, around when WoW came out you strated to have mice that were really good at macro and you could change the macro so there was 0.001 second of delay between abilities.

And I have never seen a game where this was as important as in EQ.

In EQ your abilities stack exponentially. You have a shaman epic that give +200% to crit, then you launch a crit disc, then you have an expendable AA giving you +400 to crit, etc.

You go from 1000 DPS to maybe 6000 DPS for a couple of seconds.

But all those abilities only last for 10 to 30 seconds, with 30 minutes or hours of cooldown.

Someone who "CLICKS" can at best chain them together for 1 second overlap.

Someone who macros and can set off all abilities at once, gets the full 10 seconds of burst DPS.

And that person will do 10 times the DPS as a clicker. Clickers tended to be much worse DPS in EQ than ppl who set up macros, either in game, but even better, with a mouse, because a mouse allowed you to set 0.001 delays between click, basically giving you 100% of your burst potential.


Around the TSS expansion, EQ became a really DPS focused raid game. It was no longer about managing the raid, but more and more about who could optimise their DPS as to not even having to deal with any of the raid mechanics. If the raid mob launched his AE after 1 minute, but you managed to kill it in 50 seconds, the raid became a piece of cake for your guild. Macroing was really important in that, timing everything together so everyone could burst optimally, I remember spending days with recruits checking parses if all of their abilities were launching within one second, helping them set up their macros and mice. The guilds that could burn the most in those 30 seconds would win most of the raids.

It's not cheating though,it's just about learning the game mechanics, understanding how to min max everything, understanding what makes some guilds beat all raids and what makes others not, everyone who micromanaged those things deserved to win.

I think it's unavoidable, my Roccat mouse can do anything and record any macro or action I want.

You can't rewind technology, so games have to be careful it doesn't become a spam fest, sadly that's what most action MMO are.

Originally posted by RydesonAs a druid in EQ, I could spam "snare" and gain agro that NO TANK in the world could ever taunt away from me.. He He He..   

Or that dot, flame lick or something. I don't know why that pulled so much aggro, it just did.

Originally posted by rojoArcueid

Now, apply that same list to a different playstyle where tanking is not necessarily required to hold aggro then yeah, it would make the fight more active, dynamic, teamwork based, and just more fun.

All the MMO where you take away the tank have far less teamwork. Games like Vindictus and all upcoming Korean action MMO like Black Desert without traditional trinity roles have no teamwork.

What you're arguing is different from reality, action MMO without aggro have far less teamwork, not more.

The group size is irrelevant in those MMO, since everyone is a DPS class dodging, bunny jumping and spamming attacks.

12 people in a group would simply make it impossible for anyone to solo anything

EQ had the right balance, 6 per group,and certain classes could solo

if you use 12, the mobs would be so powerful that not a single person could solo

"don't try to fix what isn't broken"

I must be the only one who thinks the graphics are bad. All I saw was shadow and geometry clipping all over the place and out of focus backgrounds to save framerates. I would rather have less detail and graphics that don't suffer from all of that.

Originally posted by Adjuvant1

edit: changed "idiots" to "special people", because I'm nice like that.

Speaking of special people:

I'm going to guess 0. There's many kickstarter MMO being funded or already funded, but I am guessing many developers are too busy partying. There's no responsibility after you got your money.

Does anyone feel there are just too many games and especially MMO being released.

Game programing has become pretty straightforward, you have ready made engines, there's lots of documentation, API like DirextX have libraries that help you along.

Unlike on consoles there is no curation. There's no barrier to release a game. Sony and Microsoft have a barrier in place, you don't get to release anything on Xbox or PS4 if they don't think the quality is up to par, especially not on disc.

On PC this barrier simply isn't there.

It's increasingly hard to find good games through the thousands upon thousands of projects on PC.

Do you think there are just too many games.

Originally posted by nennafir

All of these EQ1 fans *could* be playing EQ1 basically unmodified.  But they aren't.... 

I played EQ up until last year or something. I still play of and on.

But your argument isn't any good.

The fact EQ still has people playing after 15 years, even though ppl bail on current MMO after merely weeks or day, kind of invalidates your whole argument and argues against you.



Why people eventually do quit the game has other reasons.

-EQ changed drastically, the game is completely different now. Corpse runs were removed, ooc regen was introduced, death penalty was removed, population is gone to the point that almost everyone multiboxes. People who remember EQ fondly are people who tend to have enjoyed the Kunark expansion, and those ppl won't like how EQ is now I think.

-That thing called Real-life got in the way.

-People might say "Project 1999", well, the problem is that's an illegal server, someone could shut it down, it has an uncertain future and most people want to play a game that is still supported.

Not to mention that EQ is 15 years old now, pretty sure many people are fond of games, but I see few play games over and over for 15 years, because that's what EQ is, you play the same game over and over, you get the same AA and abilities, and they just increase the ranks every time, mobs repeated over and over, same classes, same everything really.

Your argument isn't a good one.

Originally posted by Archlyte

MMORPGs are essentially just Tomb Raider Platform Games with stats


They are still RPG I feel.

Landstalker was exactly like that in the 90s, just action and stats. it's called an Action RPG.

RPG is a pretty loosely defined term I feel. The moment a character had any kind of development, it was called an RPG.


So this site:

tested a Note 4 against an iPhone 6 and against a Canon 650D

The review claims the phones takes better pictures than a 650D DSLR, the 650D is a $800 DLSR with crop sensor.

They used RAW files, didn't process them, then exported them to JPEGs, they took crops of the pictures, and then claim the iPhone and Note, which probably use a ton of processing, took better pictures. They didn't give ppl access to the RAW files or EXIF data either.


This was their picture comparison, the Canon performs horribly in untouched RAW according to them:




This is my picture after putting the small JPEG through Corel Aftershot, most of the Canon 650D contrast has been recovered and most of the detail and sharpness has been restored:


Originally posted by Magnetia

Honestly I have no idea about the number of linux users etc but I don't think it's worth reworking untold amounts of code for a niche base.

The market that has stable enough distros with working drivers that could support gaming is probably not even 0.1% of the desktop market.

If people want gaming on Linux, make a petition that asks for the Linux community to grow up and support no more than a handful of distros, realise that most do not want to use the command line, typing out commands that take a single click on Windows, embrace a minimum of proprietary codecs and put user friendlyness above all.

Since that isn't happening, developing for Linux is pointless.

Originally posted by expresso

Lets also not forgot that OSX is linux

OSX is Unix, not Linux.

Originally posted by SuperXero89
why does there have to be a death penalty? 

Death penalties in PVE games reinforce communities. If the death penalty and corpse run is severe, you will try to find other players that support you, which ends up supporting the game's community.

It also prevents things like zerging, since the penalty of uncalculated actions is severe.

Originally posted by Bladestrom
In fact no AAA mmorpg have actually died either - why would that be if they were bad.

Call me crazy, but I doubt ArcheAge will last 15 years like EQ has.

Originally posted by Quirhid
Originally posted by CalmOceans

I played GW1, I think I played for weeks solo without even dying once. I remember I could just call on a henchman out of nowhere to assist me.

The experience was horrible. It doesn't feel like a game, it just feels empty, the community felt empty, all the zones were instances, it is just a meaningless experience.

You didn't have any friends to play with?

In Guild Wars? Outside of the few guildies that tried it with me, no.

The community was extremely anti-social, there was no incentive to group, everything could be solo'd.

In Guild Wars we had a guild of about 10 ppl, in EQ our guild had 200+ and I knew every single person, and I still have contact with many.

There's no incentive for people to be social when you can reach the level cap in a few weeks, when every zone is a safe instance, when there's no danger of dying, GW1 was a meaningless experience for me. I have a hard time even calling it an MMO.

Isn't that what's happening in mobile, way too many games, way too many low quality games. It's a bubble that's slowly popping.
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