Trending Games | Guild Wars 2 | Elder Scrolls Online | Crowfall | H1Z1

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,931,232 Users Online:0
Games:764  Posts:6,340,294
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online AD2460 ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Ninja Anime Pirates Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord 2 Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crowfall Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
GRAV GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods Rush Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online Kill Strain King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Grimrock 2 Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lords of the Fallen 2 Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Overwatch Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Rebel Galaxy Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Conflict Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Banner Saga 2 The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Triad Wars Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warriors World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik Discussion Forums

All Posts by JC-Smith

All Posts by JC-Smith

20 Pages « 1 2 3 4 5 6 7 » Last
383 posts found

In the Early Access section on the steam store it does state something similar: “The game is currently in Alpha 4, which is the final stage of alpha testing. We do not currently have any additional wipes planned prior to launch, but that is subject to change if necessary."

But to clarify: No additional wipes are planned for testing, but there will absolutely be a wipe before the start of launch. If we found some catastrophic issue that really needed a wipe at some point from now until launch it is possible that there could be a wipe. There is no plans for one though, and we don't anticipate this happening.

Originally posted by syntax42
In Tabula Rasa, the targeting was only done for the gameplay feel of it.  There was no actual calculation of projectile vectors, unlike traditional shooter games.  Does The Repopulation use projectile vector calculations, or are all of the abilities fired at the target and always hit as long as the player is "targeting" them?

It works something like Tabula Rasa. Here's how it works:

- Line of Sight is required for most abilities, in both modes.

- All actions are using RPG abilities, cooldowns, under the hood it's pure RPG.

- When you go into Action Mode your controls go into mouselook mode like in a shooter. Left Mouse Button is used to perform a standard action (heal or attack depending on relationship to player), Right Mouse Button is used to perform a Momentum based attack or heal (momentum builds up slowly as positive things happen). Holding control with either mouse button modifies that ability performs a defensive action. It is similar to Tabula Rasa in that it is performing a raycast when you click on your target and then performing RPG calculations underneath the hood.

- You can still use action bar hotkeys when in action mode, if you do so it will use your last target. This makes it easier for action mode players to select specific actions without a gaming mouse or controller.

- You can toggle out of action mode using the middle mouse or whatever you bind it to at any time to go back to RPG mode. Any time a window that requires interaction is opened it places you into RPG Mode and then when the window is closed you go back into Action Mode.


The 53/47 number is given to show that there is no way to appeal to both sides completely, and while each side generally feels their side in that matter is the preference of most players, it's really very split.

This game was designed as an RPG though. Action Mode is something that was added later. I personally play in Action Mode. I prefer it. But I also feel that for a complex RPG that the RPG Mode is better for longevity. Action is exciting, but many MMO players have families they can't give their full concentration at all times. If there was a choice of one or the other it would have been RPG Mode, that's what was functional at the time.

That having been said after we first took the game to GDC we had quite a few players volleying for action combat. Knowing the numbers and the split, and the fact that pure action combat is harder on the server and more susceptible to cheating, we never seriously considered a full move. We discussed it quite a bit and decided it would not be a good decision. That having been said, since several among our staff, and quite a few players do prefer it we looked for a way that we could make the game more enjoyable to more action oriented players. And Action Mode was what we came up with.

If players can't enjoy a game if it isn't a full shooter, well there's not much we can do about that. That's their choice. But we feel pretty strongly that if you look at the two player types the solutions we have put in place will appeal to more players than if we had went to one or the other. That's because RPG Mode is at least half of the potential players, and what we have is full RPG Mode. The Action Mode on top of that will appeal to a good number of action oriented players. Certainly not all, but overall the combination of the two is the better choice, because RPG Mode fans generally aren't as accepting of FPS combat as the other way around. Primarily becuse of the concentration and twitch requirement.

There's still quite a bit of work to do cosmetic wise. One thing to note though is that you don't get a full selection of armor options at character selection. There are additional armor sets, and clothing options which are only crafted or obtained through adventuring.
I just watched through the top two videos. Useful information.

I think there's two main reasons players don't stick around as long as they used to.

The first is that there are so many other options, most of them free to play. In the early days if a player got burnt out they often lingered around, complained, but didn't leave because there was nothing else to fill that MMO void. Now there's hundreds of games to choose from, and the barrier of entry is often either just downloading the game or making a purchase and then downloading. That caters a lot more to impulse buys after a night of frustration.

The second though is that MMOs seem to have forgotten about what was commonly accepted as true in the earlier years. Early games forced grouping, and encouraged large guilds. Part of that was because of hardware concerns (it is less demanding for example to have one tough mob than 10 easy ones). Part of it was because that was what they felt was the most fun for players (to work together) and what made MMOs unique. But another big part of it was that social bonds in games make it more difficult for you to leave the game. It's very easy to get tired of a game or burnt out. In single player games you simply just move on, and in today's free to play era, you can often do the same thing. But the more friends you would leave behind, the more difficult it becomes to leave. After a bad night you may be frustrated, but log in the next day to chat, and then start having fun again. Or if you do move on to another game you may keep coming back from time to time to see how everyone is doing, which always has a chance of sucking you back in and making the game enjoyable.

When WoW and to a lesser extent EQ 2 came out they changed the way MMOs were designed. Most content became soloable, and most group or raid content became things you did for the guild interaction, but they had 24 player caps. Games afterwards reduced that even further in a lot of cases. But many players don't enjoy the game, or don't have time for it and their entire experience is of the leveling grind to max level, and once they get there they get bored and move on quickly because they don't have someone to drag them off to do something challenging, or to log in to say hello to. That makes it a lot easier for them to look for a new game where they can achieve again.


Originally posted by PaRoXiTiC
Looking at Steam Stats it doesn't look like it was a very good first day for the Devs, unless people are buying it and not playing it that is, which I highly doubt.

The majority of players aren't using the Steam client. It is currently #1 on the Top Selling Massively Multiplayer list though including Early Access and Released titles.

I wanted to address the tab target vs. action topic quickly.

Why is it there? Well the main problem with one mode or the other is that the community is very much split on the subject. We've ran a series of polls, and metrics on the matter and viewed a lot of external data on the topic and in general RPG Mode is slightly more favored by players than shooter modes. It's very close but its generally like 53/47. Unfortunately, RPG style of play is also considered rather boring by a lot of players. So we wanted to develop a system that could play a bit more like a shooter, while keeping the complexity of mechanics of RPG Mode, and that's what Action Mode is. It's not a shooter. The underlying principles are all the exact same as in RPG Mode. It's just a different way of controlling your character.

There are hit zones, however. But you will need the appropriate ability type to take advantage of them. For example, if you have a head shot available and shoot someone in the Head, the Head Shot ability will be at the top of the selection list so it should get selected assuming it is off cooldown. If you don't have the ability or it's on cooldown though then it falls back to the next most relevant ability. We also didn't want to put Action Mode at a disadvantage to RPG Mode so there is aim assistance (you get some leeway) and if you shoot a standard body shot it has a chance to select a targeted shot (head, leg, arm) instead. 

The Action vs. RPG mechanics are a tricky one for developers to solve. If you go pure Action, you lose half your potential audience. If you go pure RPG you lose half your potential audience. We've tried to dance around it and find a happy medium. For RPG fans it should feel fairly normal to play in RPG Mode, shooter fans will likely notice that it isn't a true shooter. But a percentage of them who simply wouldn't play a pure RPG game will be able to play in Action Mode. Others will wish it was pure action and move on. We'll continue to refine the two modes and gameplay in general. But the game will always be an RPG under the hood.

I can somewhat relate to what the OP is saying here. Modern MMOs are technically superior in a lot of ways to the older games. They have better interfaces. Far better graphics. Many refinements and evolution of features that the old games didn't. But in other ways they are a step backwards. Linear paths, less options, less social interaction. Ridiculously easy gameplay which generally is not much different than reading a book, following a linear and easy path by moving to the new marker on your map and doing a menial task over and over until you've consumed all of the content.

The biggest loss to me is in the community. In the older MMOs you had a strong sense of community. And that wasn't just because the games had less players, servers often had similar numbers to what you have in the modern MMO, but players relied on one another more, and were generally more social.

While the genre has evolved in a lot of ways (if you don't believe go back and try to install one of those older games), it has also taken steps backwards in others. I do think that is improving. While a lot of people aren't fans of crowd funding or early access titles, the truth is that they have led to some innovative new titles that may not have seen the light of day otherwise. But even the larger studios are realizing that you can't just repackage WoW with a new setting and get WoW numbers. We're seeing games stretch outside of that box. It doesn't always work out but whether it does or does not, it's good for the industry as a whole.

I don't think the MMORPG is dead by a long shot. If anything the market is larger than ever. It's just a very different market than it was 10-15 years ago. Players have changed. Games have changed to try to appeal to them. There is still a niche for those old school mechanics, and a larger audience than was previously the case to tap into. There's room for developers to take advantage of those niches and have good success. It may not be 10 million player success, but how many games actually get there? Those niches are still larger than the numbers that would have been monstrous 10-15 years ago.  And I do think we'll see a lot more of this as some of the crowd funded games start hitting market. There's going to be some duds and horror stories mixed in, of course. But between indie studios with budgets (in some cases massive ones), and larger studios who are now willing to commit to new ideas (love it or hate it, EQ: Next is certainly thinking outside of the box), I think there's some good times ahead. This may be a rough stretch for players, because these games generally take 3-7 years to build. But I do think we're seeing the end of the WoW clone era and we may begin to see a faster stage of evolution.

That having been said, I also think players tend to be too harsh at times with existing titles, because they personally have already grown tired of those mechanics. The Elder Scrolls Online for example, is a game that is often criticized, in part because of the comparisons to the single player games, and in part because players don't feel it offered enough new. Similar feelings were cast upon SWToR, with a lot of people having huge anticipation of a Bioware MMO, and then being disappointed that it wasn't innovative enough. But the truth is, if you take WoW out of the equation and you put those games in a time machine and launched them in 2003 (downgrading the graphics for what was normal at the time) players would have thought they were revolutionary titles. If you had never played an MMO in your life and they were your first game, you'd probably love them. It's tough to innovate, and publishers are typically wary of games that are too far outside of the box. While some players are quick to write off those games as flops, they are still making money. I think the biggest problem is that we, as players, have been there and done that. Veteran MMO players have been through the ringer, and they can see the strings. It makes it tough for us to be content with games, because we are generally harsher critics.

This is only true if quests are your primary form of advancement. Players will take whatever path to advancement which is quickest. The problem with theme parks is that they follow a linear path where the quests are just a means to an end, and all players are experiencing the same game. Players don't want to break off the linear path because it slows them down.

You can still have quests, but they need to be generated, or they need to need to not be your primary form of advancement.

I like personalized loot because it takes human greed out of the equation. As an old raid leader, I can think of numerous times where players held a grudge against me because loot didn't go their way. Even if there are reasons to that, it's always subjective. It also allows raid loot or group loot to be a little more common and a little lower quality. You can get loot more often though it doesn't necessarily have to be out of this world all of the time. I think it's a win/win for players.

@DarkCrystal: To give everyone else an idea of what your referring to and how silly that claim is. Your referring to a post you made about the GUI where he said there needs to be more Transitions, not a universal term and something that can be interpreted in different ways (we'd personally refer to them as GUI Animations). You made a post talking about this, and we asked him to be specific on what he was talking about. Your referring to a polish feature on the GUI which is slated for future revamp before launch to move it to an XML interface, which you are well aware of. That isn't the reason for your rant though.

Your personal vendetta is a result of you feeling that your guild should have gotten a guild invite. We've already explained that to you both in PMs and then again over here when you tried to accuse us of guild favoritism because your guild didn't get in. The reality is that we had very limited slots for PAX's Siege Demo, and cancelled future invites shortly after it because backers were complaining. I'm sorry that you feel slighted because of this all, or that we didn't give you more personal attention, but we are a small team and simply don't always have the time to do so. It had nothing to do with you or your guild, and it is unfortunate that  you took that personally.

This project has gotten to this stage of development with basically three programmers, and the vast majority of the coding being done by the two founding members. With a small number of coders everyone wears a lot of hats, generally working on everything from graphics, to systems, AI, networking, in addition to doing all of the GUI work. So to suggest something like that is pretty outlandish.

I think it's a bit easier for an indie to take the "when it's ready" approach as opposed to a game with a large publisher. Games do generally ship before they are ready. But the development team is often fighting for more time, and the publisher runs out of it. And there are good reasons for that. As we've all seen, MMOs (and games in general) seldom meet projection dates. They tend to be optimistic, if everything went right this would be the time. Even when developers try to give themselves leeway, they often find they didn't give enough.

Publishers meanwhile have release slots, they expect to ship one game in Q4, another in Q2, etc. They market a game based on those dates. They need to reserve shelf space. If a game is delayed the publisher eats a lot of costs. So eventually when a final date is set, the publisher forces the game to ship. It's not because the publisher is evil, it's because they have invested a lot of money towards that time frame already.

Self-published games don't have that problem. When they ship it's generally because they ran out of money and need to ship to start seeing some returns and continuing development. I don't really see us having either of those problems. We've been conservative with our budget to help ensure that doesn't happen. Not to mention things like the Early Adopter program are more accepted these days, as opposed to several years ago, and that certainly helps.

Originally posted by XAleX360
Is launch happening in the first half of 2015, based on your estimations?

Keep in mind this isn't an official date or anything like that, our official date is "when it's ready", but I think middle of the year is more realistic.  There's a lot of content, polish, animation work, bug fixing to do. It's so hard to give estimated dates with MMOs because they seldomly get met unless it's due to a game being rushed out by a firm date.

Feature wise there's a few things left (world map is still a work in progress, can't dig underground layers yet in cities are the two main things), but at this point its mostly  just us needing to get in more content, and refine the things that are in place so they are easier to learn and more visually appealing, balancing and squashing bugs. We'll take a look at where we're at in April or May and then start trying to lay out a more firm release schedule. We've been steadily increasing our staff size, and expect to significantly increase the staff size in February in preparation for our push to launch. But at the same time, making sure the game is ready when it does launch is our primary concern. When the game gets to the point where we think it's about ready we'll pose the question to the community on what they think our readiness level is and that will also help factor into the decision.

I can definitely confirm that the game isn't shipping on December 2nd. A new stage of testing and the NDA lift will begin around that time, but the game is still a ways from launch.

@DarkCrystal: As I explained to you in a PM, it was unfair to allow a guild to get in a group of people before backers got into the game. Guilds were invited for PAX because we needed them for the siege demo (we invited I believe 6 guilds and they were cycling schedules to battle it out with one another), but the program was suspended not long after that due to complaints from backers who were not yet in testing seeing others get in simply because they were in a guild. There haven't been any guild invites since that program's suspension. There have been buddy key invites for higher end backers, and some of those members surely invited in their guild buddies, but the guild program was put on hold until after all of our backers were first in-game. It will likely be  reinstated at some point before launch. While I can understand guilds being disappointed that they didn't get a guild invite, there were limited slots for PAX, and the alternative Post-PAX to that would have been allowing non-paying customers into testing before paying ones, which would not be fair.

With regards to the price drop, I don't think any of this should have come as a surprise. We made it clear at PAX this year that all backers would be in by the end of the year and that we would be dropping the threshold as the time went by. While it's unfortunate that some players did not see this and expected to be into testing for a longer period before there were other testers, there are other perks on those levels, alpha access was just one of them. It wasn't so much a price drop as it was a situation where we need X amount of testers in-game right now, dropping the cut off range for alpha increases the number of players who have access.

You can only have one per player. Or if you mean the total number of plots on a server for everyone, we're not really sure. Part of it will depend on how people lay out their houses, but we are aware that there will be a lot of people wanting housing, so we've been reserving a reasonable chunk of land for it in the newer areas.

Hey guys,

A key is being given away in a recent Q&A which can be found here:

All players can have open world housing. However to claim land you need a plot. The plot itself will be a difficult to craft item which will take players a while to obtain. So in the early going having a plot allows backers to just go out and pick their land on day one. It will save them in-game money in the longrun (from buying the plot from another player) and allow them to pick a spot early. It doesn't give them the exclusive on housing though.
Achieving things keeps players playing. When there's a new mountain to climb, many will try to climb it. When players run out of things to accomplish many will get bored and move on. The gear grind is an easy way to artificially slow down player progression and keep them playing longer basically.
20 Pages « 1 2 3 4 5 6 7 » Last