Trending Games | Guild Wars 2 | Elsword | Elite: Dangerous | Crowfall

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,931,499 Users Online:0
Games:764  Posts:6,341,598
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online AD2460 ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Ninja Anime Pirates Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord 2 Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crowfall Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GRAV GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods Rush Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online Kill Strain King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Grimrock 2 Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lords of the Fallen 2 Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Overwatch Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Rebel Galaxy Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Conflict Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Banner Saga 2 The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Triad Wars Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warriors World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

All Posts by JC-Smith

All Posts by JC-Smith

20 Pages 1 2 3 4 5 6 7 » Last
383 posts found
Nice to see Raph back in the MMO realm.

@Jairus: Population typically ranges between 175-650 players. More on the weekends than weeknights of course. At around 4AM after the reset populations tend to dip low on the late servers, with people playing on the other time zones. Once Silver Membership is open we expect those to increase significantly, but it won't open until after the patch.

As for if it's worth it right now. That is going to vary from person to person. You range from people who are completely sold on the game, to players who completely hate it. Then you have people in between who like the potential but don't like playing an unfinished game. It's significantly more positive than negative, however. I'd suggest players who consider buying read the reviews on Steam or web sites (there are quite a few of them) to help determine if it's worth it to them or not.

Just to note: Diminishing returns are already in game.

Originally posted by udon
EQ2 tried this same thing at launch.  In order to craft armor you needed components made from other crafters.  They ended up abandoning it in short order for the simpler crafting system they have today because it proved unworkable.  You can't depend on other crafters to always have what you want for sale for a price that is profitable. 

EQ 2 had a lot of reasons for it's poor launch, but crafting wasn't one of them imo. In the EQ 2 vs. WoW discussions crafting was generally one of their advantages. Don't get me wrong, I like EQ 2, but the problem with the game is that it rushed to try to beat WoW to launch, and players knew the issues heading into launch. The class system completely changed in the final month of development because players hated the old system. The itemization was almost completely generated and bland. There weren't enough quests, half of the content was still group content, etc.

WoW delayed after EQ 2 launched, kept polishing and the rest is history. EQ 2 then slowly began changing features to make it more like WoW, and during that process crafting was one of the casualties. That having been said, the quality of crafted items in EQ 2 was never similar to how they are in Repop. It was interdependent but it was still a loot driven game.

Originally posted by Bigdaddyx
Be my guest if you believe that Repop will change in leaps and bound in terms of animation and combat. When AAA MMOS have hard time doing it i have doubt for indi title like this one.

Any real alpha or beta improves those things over time. I'm not talking about Archage alpha where the game had already been launched for years and was just being localized, or open beta where your just trying to sell the game to people before it comes out. But real tests, like there used to typically be, and like we're starting to see more of with the crowd funded titles.By the time most players get into testing though I think what your saying is true. But it doesn't really pertain to a game like this.

This game began with two programmers, outsourcing art. Then we slowly added in house artists. But the truth is that when you have a budget, it has to be spent on various parts of the game. And for an indie project with a scope as large as ours, a big part of what we needed to show is if we can develop the game. We've said throughout (and it's on the Early Access page as well) that some art are placeholders and much is a work in progress, the UI is slated for a complete revamp with the XML interface upcoming, etc. But art is something that while expensive, is also easy to outsource, or to get done simply with an increased budget. Art is something that you can plug into a game pretty easily, where code isn't. That's what Steam is doing for us. It's increasing our budget so we can work get everything polished and ready for launch.

We've noticed three common complaints from the users who have not liked the game and they fall into the basic categories: Graphics, UI, or Complexity. The complexity is something that is here to stay. We'll keep streamlining the interface and tutorials to make things easier for people, but that's part of what makes the game unique. Some players will hate it, but others will love it. It's a tradeoff we're willing to make. There's plenty of other simple games out there. That having been said there are things that we can do to make some of the more complex features easier to learn and grasp, and that's something you'll see continue throughout testing.

Graphics and UI though, that's to be expected. If you look at our roadmap you'll see that both areas are things that are represented heavily on there. There's a whole new XML customized interface in the pipeline. Graphically, that's been our approach. The graphics improve as we go, but the reality is that artists aren't cheap and a big part of the reason you do something like a Steam Early Access is to generate money so you can hire more artists and get things done more quickly. If rough animations or graphics ruin a game for you, I'd suggest you wait until closer to launch or post-launch.

We recommend 64 bit windows as a minimum requirement. That having been said, if you are adventurous the game will run usually on 32 bit boxes, but 4 gigs of ram is required. The main problem with 32 bit boxes and Repop is that there is a memory leak in the current Hero Engine build (it's fixed in the next build) so it slowly leaks memory, and on a 32 bit system your going to run into a memory cap where the game will just crash. If you set your Dynamic Details settings to Very Low in the Video Options and have a sufficient card/processor on your 32 bit box it will be able to run. But we can't recommend it currently due to the potential crashes.
The current incarnation is multithreaded, but the heavy lifting is still largely on one CPU. Hero Engine 3 will feature improved multicore support when it does release.
Originally posted by GeezerGamer
This is my concern right here. It's not just about a direct "connection" Selling crafting mats directly from the Cash Shop. But also indirect methods such as through trading or some other way to convert cash shop items in to other stuff like crafting mats. That would undermine the economy.

Don't know how many times we can say the same thing. Won't happen.

Originally posted by rodarin
The tutorial is scary though since you need about 5 components ot make something as simple as a buf for a starter pistol. How many components and steps for something really intricate? And how many crafters will you need to make them?

Fittings are actually one of the most complex recipes due to how resource attributes and such work. That's part of why they needed a tutorial.

Originally posted by Stuka1000
This unfortunately is where the game will commit suicide.  In order for this type of system to work the game needs a large population of players and for a great number of those players to be invested in crafting to some degree.  To simplify that look at a game like Ao which now has a very low population.  It is impossible to get the various buffs needed to twink into the higher tier implants or twink into weapons and armour that are a few levels higher than your toon.  Both of these things were doable when the pop was high.  All the classes relied on each other to some degree so when the pop falls the entire house of cards crumbles.

The game will be F2P. Low populations are not really something we're concerned with.

The truth is, a lot of players enjoy the typical do it yourself crafting. But there are also a lot of games which provide that. There are very few which do what we are doing. That will be a turn off for some and a selling point for others. But in the end Repop is designed to be a social oriented game. The more ways we can encourage players to interact with one another, the better IMO.

Most MMOs come in with dreams of WoW type numbers and trying to reach the largest number of players. Obviously, player counts are important for profitability. But the truth is your competing with a lot of other studios making a game that is very similar to yours when you go that route. The route we're taking will not appeal to as large of a percentage of players, but the players who enjoy these features will generally play longer because these types of games tend to be more social (more social bonds to keep you there) and there are simply less options to jump ship to.

Originally posted by GeezerGamer

What my true concern will be, is if players can spend real money and convert it to credits either directly or laundered through items purchased from the cash shop.

Definitely not.

What exactly is the question you think I've avoided. I answered every single one I could find.  If there's something specific that I missed then please quote it so I can know what your talking about.

Where are you getting that you can buy gold from? As I said, that is completely against everything we have said. It's not going to happen. Neither is selling of items of power, resources, etc in the first place. You can't trade account perks. Not sure how I can make that any more clear. That entire premise is completely off base.

I can't say for a fact that no item in the cash shop could ever be traded, because who knows what kind of items could be come up with later which were not outside of the lines and then someone could use that quote to say they were lied to. For example if we allowed guilds to purchase a custom logo for their armor and be able to distribute copies to his nation members (not an item of power, a cosmetic item), or something of the like. There could be things that we come up with and pitch to the community which are perfectly fine by everyone. I'm not going to say a definitive no to simple "will everything be no drop" question, which could turn out to be a loaded answer, purposefully or not. It's too vague of a question for that because there are too many possibilities.

What I can ensure you though is that we won't be allowing people to buy allowing people to buy items of power or the like in the first place. If you can't buy it then you can't trade it. Allowing people to trade cosmetics is also counter-productive. They'll all be no drop. The things sold in the cash shop will be convenience items, account perks and cosmetics. I think that should be crystal clear. But all I can do is tell you the truth, if you refuse to accept that and try to turn this into some conspiracy theory, that's your choice.

 

I'm certainly aren't avoiding any questions, but at the same time we've already covered everything that needs to be covered previously with regards to things like pay to win concerns, or how does a cash shop work in a sandbox. Things get busy I just sort of browse through and look for things that need answering. To reitirate though for those who haven't read through previous threads.

We value free players. Pay to Win options which make it hard for free players to compete with other players are something that we feel hurts the game because it drives away free players. We've designed our cash shop system to revolve primarily around things like inventory slots, bank slots, mission slots, ability to create a nation, and cosmetic items. The game was designed with this in mind. Ways we can encourage players to spend money in the shop, without offering them an unfair advantage over other players. If you value free players you can't do things which drive them away. You encourage players to spend money because you need money to run the servers, but you can't make them feel like third class citizens who need to start paying in order to get anywhere in the game. That's important to us.

With regards to drop or no drop. Cosmetic shells, account perks, convenience items would all be NO DROP. That's generally how it's done and that's how we plan on doing it. I can't say that there would never be anything that could be traded, because who knows what kind of ideas that you can come up with later that could make sense and would be non-harmful. But I can just harken back to the point in the last paragraph because it describes here, as well.

With regards to the economy. It's been gone over before. How can you have a cash shop in a sandbox economy? Well it's simple so long as you aren't selling items of power to player. Our items of power are fittings, not shells. Shells are primarily cosmetic, and will come in both cash shop only, and player crafted or adventured only variations. We have no plans to ever sell items of power (fittings, or armor/weapon shells that have special stats, etc) in the cash shop. We don't like them. We feel they take away from the sense of accomplishment.

The cash shop has no impact on the economy, because the things you will be able to purchase from it are things that are outside of the economy. There's no in-game mechanism to unlock account perks. And there will be no mechanism to profit from the cash shop once it's implemented.

Originally posted by Boneserino
The problem with a fair F2P system is that it probably won't make you a lot of money.   Most of us are cheap and if we can play a game for free we probably will.   I like cosmetics but I probably won't spend huge amounts on them.

Early F2P games like Maple Story did well off cosmetics. Over time games got greedier. Many companies care about the financial impact above all else. It may be more financially rewarding to design games under a pay to win mechanic. Keep in mind this game is built by an indie team, and our goals coming into this weren't to get rich. It was to create a style of gameplay that you just don't see any more, as well as to add some new twists to the genre. Monetizing is important, we need to feed our families and keep the servers operational. But we don't have a parent corporation pulling our strings and we have designed our systems so that we require less staffing than other titles. Bear in mind our budget has been under $1M to date. It takes far less for us to be profitable than it does a game which starts off with an $50M+ budget.

Not directly related to this quote, but editing in here to save screen clutter, in response to some of the other questions. I think we've been very clear from the get go about our stance on pay to win games (where the guys who pay the most have a sizable advantage over the ones who don't). It's something we feel is very unhealthy for games. That having been said, a lot of people seem to have it made up in their minds that this is not going to be the case. But if you refuse to believe that for whatever reason, then there's not much we can do to change your mind. Time will tell.

Originally posted by Anireth

No idea about Repop overall, but that crafting map looks ridiculous. Like 5 steps for bandages, and 13 for a standard armor? I played several games with an economy completely provided by players. Crafting was like 3 steps usually. Get raw leather, make leather, make leather armor.  Or take cloth, make canvas, take iron bars and make rod to hold canvas, combine.

I think your reading the craftmap wrong. A Bandage is simple: Cloth + Sterilization. Those are the ingredients.

The sub-ingredients are an ease of use thing to tell you which ingredients can be used to make each. So there are 6 types of Cloth in the game and 4 types of Sterilizing Agents (one of which you can buy from npc vendors). Now the cloth can only be crafted. 

If you try to craft everything on your own, your going to make things difficult on yourself. Instead you should buy some cloth (from players) and sterilizing agents (from players or the vendors). When you view things in the charts they always look more complex.

There are some upcoming ease of use features which will make things a bit easier without sacrificing complexity. The biggest problem right now for new crafters is generally there are components and they don't know how to make them. Combine that with peoples natural instinct to try to do everything on their own, which is an uphill battle in a game like this (by design).

I'd recommend this site for anyone still finding their way in crafting: http://aena.at/craftmap/

 

Originally posted by Alumicard

One question I'd have at the Repop devs, someone said in chat yesterday that backers would keep their stuff even after launch. Personally I call bs but since I just joined and coudnt find anything on the website Im curious if that is true.

Whoever wrote that in chat was incorrect. There will be a wipe just before launch. Backers will keep their membership perks etc, but their characters will be wiped.

Originally posted by d_20
Originally posted by GeezerGamer ... We also don’t plan on adding items of power... That having been said, we do have to generate revenue in some way.

This part right here. This gives me a reason to pause. I will wait for a couple of months after launch to see how this goes.

I suppose if you put anyones use of words under a microscrope you can always find a lot of reasons to scare yourself. We've made it clear from the beginning this will not be a pay to win game. Can't make it any more clearly than that.

Short answer: There are some limited cosmetic clothing items but not enough and the female models can't yet wear it all. There will be a lot more prior to launch though.

Long answer: I think at the moment there are 15ish different sets of looks. They can be mixed and matched but we generally design clothing or armor in sets. There will be quite a few more, they are very good for cosmetic shop items (very important for F2P), and for variety in crafted items.

Currently it's mostly armor. There are some clothing options but they are limited. You can expect that to change though. Armor is useful for everyone, clothing is very important but not so much from a mechanics standpoint. It's more from a role playing and social standpoint. It's primarily because of how we've handled development and budgeting. We haven't had a large budget at any point, it has steadily increased over the past couple years, and Steam will help continue to grow. So our artists can only get so much done at a time. Our focus on features and art has been to get things we need in first, and then focus on things that we want.

A very important hurdle for us was  to prove to people that we can make the very ambitious title we set out to make. Anyone can contract out artwork, but it has a price tag associated with it. Anyone can come up with a list of features, but you have to actually build the game. So our focus has been primarily on getting the features into the game, and making it all functional. And then in the recent months we've turned more towards polishing and refining what we have in place. Cosmetics are something that has taken a back seat in some cases. We needed the functionality first. I think at this point we've shown we can pull off the features, there's really no substantial hurdle feature left.

It's now time to start polishing what we have. Making it easier for new players to grasp. Giving more weapon abilities FX, doing UI work, animation work, optimization, bug fixes, and getting more content into all of the areas. That's primarily what remains. But that of course means bringing on additional people, and increasing our budget. That's a big part of what Steam is about. Steam exposes the game to new players, and gets more players in game which is something we really needed. And at the same time it also generates a lot more revenue than we could generate without it. And we can use that revenue to start beefing up those other areas.

20 Pages 1 2 3 4 5 6 7 » Last