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All Posts by Kendane

All Posts by Kendane

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216 posts found
Originally posted by keithian
If I didn't really care for Assassin Creed will I hate this? I just felt Assassins Creed was too repetitive and I didn't like the controls as far as how my character constantly grabbed onto things to climb that I didn't want him too making it very difficult sometimes to follow someone orfight properly.

Try looking at some gameplay videos, theres a 30 min one out from E3. It looks like its a mix of Assassins Creed in the climbing around, but the combat reminded me more of the Arkham series. Granted I could be wrong and its just Assassins Creed: Middle Earth edition which is why I think you ought to check out the video.

Originally posted by Karahandras
Originally posted by Problem
Originally posted by kikosforever

Reviews started for WildStar. Until now both Players and Critics gives relative high scores.

 

http://www.metacritic.com/game/pc/wildstar

 

 

 http://www.metacritic.com/game/pc/guild-wars-2

 

 Enough said?

Or

http://www.metacritic.com/game/pc/star-wars-knights-of-the-old-republic

You do realize you linked the single player game right? Not TOR but KOTOR. You know, the game released for the original XBox and such? A game that was and still seen as a great game?

Not a major fan of South Park, will watch it if its on, but won't go out of my way to see it.


That being said this game was really worth it to me. The gameplay was fun and the story entertaining. What really helps it is some of the epic music and the absurdity of what is going on. I mean you have music playing that you expect in a serious rpg for the final boss and you're fighting something so absurdly stupid its funny.


At least in my opinion I didn't run into any companion characters that were worthless like is often the case. My only issue is from a PC point of view was some button mashing bits were absurdly annoying to do. I know I'm not a master at button mashing but I still am pretty quick and often that didn't cut it. Nothing that got me angry, just annoyed,


If you hate themepark games and want them to die? Great! Just don't buy them. However, people continuing to buy em indicates that people  do sort of enjoy that gameplay. If a better format comes, then maybe it can be a big success. So far though they've all been mehish games.

If it came out after WoW, and has any features that WoW has, its a WoW clone. This includes leveling, crafting, having PvP. Therefor any MMO that has come out since WoW's release is a WoW clone.

If it has been updated, even to fix bugs, but has features WoW has, its a WoW clone. This means since EverQuest has had at least one update since WoW's release, its a WoW clone and stole its features such as leveling.

If it has features that WoW doesn't have, be WoW later adds those features, its a WoW clone and the game stole it from WoW.

Outside of video games, if any media has the same creatures or features and came out after WoW, it stole it from WoW. Since the Hobbit movies came out after WoW's release, J.R. Tolkien stole the idea of dwarfs from WoW.

WoW invented everything, including the Simpsons.

Screw min/maxers, they're the most boring people when it comes to character. I mean picking a race purely because it is the "best" which becomes the "required" race if you're a "serious" PvPer or Raider, etc just make the game so bland. It turns into every melee dps Dragonknight "MUST" be a Redgard or you're considered a bad player.

I think having racial traits is a good thing, because it means the race is more than just a different skin. I just see no point in picking a specific race because I want to play tank. If I want to be an Imperial Templar tank, the game has the mechanics for that. The min/max difference is very likely not going to make or break any dungeons/raids/PvP fights. Sure a min/maxer that has the exact same internet connection, skill level, but picked the "correct" race/class/role combo will win 1 v 1, but you almost never run into situtations like that.

I will never understand the need to rush through a game. I ended up over two Betas not even hitting cap, but just ended up exploring the map finding everything I could find. Honestly the people that plow to max level and complain about the game having no content seem similar to playing an RPG and skipping all the cutscenes and complaining the game had no story.
Already have it preordered. It looks like a worthwhile game to me. As for how long it will last me, dunno, will just have to wait and see.
Originally posted by Volgore

So they are basicly confident enough to charge a box price (and not a budget one), a monthly sub and apply a cash shop on top of it -but at the same time they aren't confident enough to let people talk about their game or show anyone whats beyond the current level cap? Plus theyl want to lure people who are not allowed to inform themselves properly about the product into preordering and buy a cat in a sack?

If that is not enough to get your spider sense tingling, i have a bridge on the moon to sell -but shhhhh....you aren't allowed to talk about it.


 

I know right? They should let us play to level cap as well as doing everything in between for a couple of months to prove it doesn't get old and reveal absolutely everything about the game. If they don't they obviously know that they just developed this game to steal everyones money with the box price! Seriously its a shame that there have been so many bad MMOs that people have become so paranoid and jaded that unless they know absolutely every single little detail about the game, that it is seen as a con.

 

The NDA I don't even understand it being equated to hiding anything. Whether it is lifted before late March or not, you're not forced to buy the game. Besides once head start begins, there is no way NDA can continue at that point. Honestly a lot of people just seem like chicken littles of conspiracy theorists. Heck single player games you don't get the amount of information that seems to be what people deem required before they purchase an MMO. Far Cry 3 I got about as much detail as you can find on the net with ESO, which was enough for me to put my money up and hope I liked it.

I'm torn between rolling an Imperial for the Ebonheart pact or a High Elf for the Aldmeri. If I could join a subfaction of the Thalmor than I would right away go with the High Elves. I always loved those evil elves looking to suppress everyone else. Though I also loved Morrowwind lol so its a hard choice.
Originally posted by Mpfive
Originally posted by Drago

Another stress test weekend? 

 

Don't understand how they make it sound like you're being invited to something secret beta ,this is one of the worse beta experiences ever. All it is, is stress test weekends all while they have some other super secret grouping testing the full game.

 

It should say "STRESS TEST BETA INVITE" .... wish they would be open to who else is testing the game because what about the 17+ content?

You always get one buzz killer....

Hey now, gotta remember there always has to be the stop having fun guys poster

And how many of the people complaining were actually planning to play an Imperial? How many if announced from day 1 that Imperial was playable would be making one? Really I thought Imperial was only a semi popular race to begin with, more popular than Orcs, but less popular than Dunmar or Nord.
Originally posted by Slapshot1188
Originally posted by Satyros
So. With NDA still in place, the first true info we have on the game is a declaration of greed. Pay 20 euro more, or be race-locked. Pre-order or be faction-locked. Have denied companies my support for a lot less. 

Nobody requires that you pre-order today. You know that game doesn't release until April right?  So you have a long time to watch and decide once the NDA drops.

 

Take a deep breath.

 

That's what confuses me. They have given you the option to preorder, and yes NDA is still in effect. However, for those digital downloads, you have up until March 31st to preorder the game and still get the benefit of any faction for any race. Even after that you have the option for the Imperial edition I imagine. No one is forcing you to preorder the game now, nor is there a benefit or problem to preordering it now. If you think they're hiding something and just trying to get a quick cash grab by hiding behind NDA because they know the game is going to fail, than hold off on preordering till NDA is dropped and have proof. They aren't going to keep the NDA up till launch, and ever if they did, it would then be lifted at like March 27th, when the early access starts.

 

I think it is people either complaining to complain or have gotten screwed by one game that didn't do as well as they wanted so they assume all companies are greedy and out to rob them.

I honestly don't see much of a problem here. I mean you can pre-order a game and after people break NDA or after its lifted you hear something that turns you off from the game, you can always cancel the pre-order. As for having to get the collectors edition to play as an Imperial, doesn't that really just affect those that want to play an Imperial? I mean several people are far more interested in playing Dark Elves, Argonians, or even in the human department you have Red Guard, Nord and Bretons. 

My biggest issue with all of this was I was kind of hoping to have each faction look distinct. But rather than racewise I was hoping more along the lines of DAoC where you have classes that almost mirror each other but each having a distinct difference.

Alright what I think would improve mmos.

As someone said, multiple options on where to level. So say levels 10-20, have some areas that are good for 10-15, some that are 10-20, some that are 15-20.

With this in mind, I want meaningful gear. If I get the (OMG 3STR 3STM Leather Belt!) I want it to be a viable item for awhile. So 10 levels, and that its an acceptable item for a bit after that. I would also like it so items weren't bind on equip or pickup for the most part or at all. This allows for more trade among players. Granted I think crafted gear should have some viablity too, or perhaps its a weaker alternative.

With that in mind, I would also want leveling to be slowed down, as well as not having all the content at the end. Now I don't want Aion level grindfest slowed down, though part of the problem with that was the lack of grouping. But frankly the speed at which people level makes 1-49/59/69/79 etc pointless. No one cares because all the good stuff is at the end. Which brings me to

Public dungeons and raids. Now first the bad things with this. In EQ there were guilds that pretty much "owned" a raid. You went in and "stole" their Inny kill, well first they would likely "accidently" train you or if they could assemble quick enough just flat out kill steal it. Using modern mechanics that probably means either training, resetting the mob, having someone keep tagging the mob till the guild that "owns" it can take it for themselves. It could also be a pain waiting on a "list" to get in a specific mob that dropped gear you wanted first, and then wait on a list to be up to get said loot after the other people got it.

Though the benefits were great too. The dungeons really were dungeons. It wasn't just run from one end of a pretty instance(since no doubt the developers do try to make it impressive). You had winding halls with dead ends, the hazards that came with public dungeons such as trains. The issue with getting gear also had benefits, even if they weren't ones that effected your character stats directly. In general once someone got his gear, he would inform the next person, wait for them to arrive, swap out, rinse/repeat. Since you were limited to your little hovel in the world, people tended to socialize to pass the time. This allowed you to get to know different players, which was pretty nice. Granted that can be boring sticking to one spot, maybe too time consuming for people with more real life obligations and the advent of vent might leave people just talking there instead of group chat.

But with the time spent towards this gear, again I would want it to last a long time, heck maybe longer than 10 levels in some cases.

I would also make travel take longer. I would want a sever limit to mounts, even your basic ground mount. If you're traveling to city A to city B, it should take at least half an hour, with considerable risk of wondering mobs depending on your level.(Thinking mostly people past moderate levels, such as 35 in a game with 50 as the cap would be able to move fairly safely. However DO include travel spells, like EQs Druid or Wizard spells.

Another would be aside from team PvP servers, could we do away with the two faction, three faction bit? I think rep/faction should be broken up to several groups, at risk of sounding like I want an EQ clone, I did like its faction system.

To cut off my rambling, the last bit I would like would be a sort of encouraged socialization. I think there should be food items in the game that give buffs, like many already do. However, I would like the standard eat n go food, while having good buffs, to 1. Have a shorter duration and 2. Not carry one through death. I would then want food that takes 15 minutes to fully activate plus needing to be in places like a tavern, but last, say 5 hours and through death. Maybe extra stat increases for listening to player musicans, kind of like SWG.

I would have more but this post is going on far too long hah.

Wait did he say the Plane of War was supposed to come out with Planes of Power and list it as a ways back? Didn't that xpac come out in like 2002?(Looks at Wikipedia) yeah that came out in 2002 which means.......there may be a dance studio in WoW yet, I mean the plane of war only took 11-12 years lol.

On another note, I really haven't been keeping up, but isn't Everquest Next Landmark pretty much just a Minecraft game? Like maybe the really cool designs get implemented into EverQuest Next proper? I know I heard something about blowing up the ground and finding hidden dungeons and such, was that Landmark or the actual MMO or both?

Lets see generic this game is garbage and will fail posts among other generic bitter gamer posts. Surprisingly a few critical posts that have a point, like crafting being a streach goal, which really ought to be in regardless.

Still would like to see McQuaid succeed in making an mmo again. EQ was great while Vanguard.....well for me my PC was too much of a POS to play it lol, forget why it did do so well though. Ideally with the number of people WoW brought into the mmo genre there will be people looking for a hard MMO, while others disperese to other MMOs of their liking. I doubt this would get nearly as big as WoW, nor does it need too. Heck 300k-500k would be where EQ peaked right? Even more would be great even if forums would be flooded with the word flop and fail if its anything short of 13 million. 

Guess its wait and see. Personally I'm skeptical of the success of kickstarters in general, but I might pitch in something, just to see if something comes of the game.

Yeesh as always forums are filled with both egotistical people or those with insane bars to measure whether something is not a failure. From what I'm getting some of you believe that due to your lack of interest or outright hatred of the game, anything saying that people are anticipating the game must be a lie since your opinion is "clearly superior" and any others are obviously paying off reviewers. I mean that takes a lot of arrogance to assume as such.

Also question, what measure is a success to you? It seems 1 million is a failure, so is it 2 million, 5? Does it have to beat WoW at its peak before its not a flop? Or is it that it has to be your idealized MMO before its not a failure piece of trash?

The problem I see with ESO is that there will be people, very VOCAL people that will make damn sure everyone on the server/forums/etc that think the game is the biggest piece of garbage made in the history of man and anyone that likes it is wrong or are a cancer to the gaming community. The reason being, they will have expectations that aren't what the game ever said it was going to have, or just wouldn't function in an MMO.

As far as I know ESO more or less has zones. I imagine you could travel from one zone to another without finishing the quest hubs, though it will likely result in death. This right here will lead to zone chat being spammed with stop having fun right NOW guys! Because people are going to want the game to be like the other Elder Scrolls games, with one overland zone, and probably expecting to seamlessly travel to cities and dungeons as well without zoning. Heck I think that would have been pretty cool if they had done that, and it might have served them better. It might have been served better if it had large expanses of zone purely for exploring and possibly building, creating more of a sandbox feel.

Issue is, the same people that spammed the zone about it being themepark trash will still spam the chat with not being able to travel anywhere because there are artificial walls through high level mobs killing them. Or that there are factions, or measures preventing them from ganking lowbies in other faction areas or their own faction.

As for if I think the game will be a success. If we go by the bar set by many, that it has to surpass WoW, then no, it will be an "utter failure". If we go by an actual fair measure of success, like a stable population of players, with a decent population, like 500k, I think it is possible depending on how PvP is done and what there is to do end game. I say 500k since I believe that was EQs peak as far as I know and was in no way a failure. If it can have the quality PvP that DAoC had, it could retain a decent amount of players, though with that alone I dunno if it could hit that amount os stable subscribers. If they have a decent amount of stuff to do aside from PvP, they might be able to retain the PvE crowd as well.

Honestly I think the best bet for any MMO to do decently is try and find entertaining or at least socially entertaining things to do aside from kill stuff, player or NPC. GW2 seemed to try and do that with those bar brawls and such, but honestly they needed to find a way to encourage players to actually interact with the other players more. Maybe have food buffs that take 10-15 minutes to activate while "eating" at an inn or some such, so people might as well talk to each other. Or maybe that wouldn't work but just something to get people talking. Making sure to have all severs have good populations and not having the group up with random players you don't speak a word too you just plow through the dungeon?

I think a few other things might help an MMO feel more alive, though most of those entail removing conveinences such as maps or non instanced dungeons, which have their own downsides(guilds "owning" raids like in old EQ comes to mind). 

Regardless, I can see ESO having the most interest because it has a recognizable name and the videos make the combat seem at least somewhat different. Its likely it won't do as well as it could have and 6 months from now the haters will be here gloating and throwing a few insults here and there, but maybe we can get lucky and it will have something worthwhile, along with other MMOs. I really don't want one big MMO, but several. Kinda hope WildStar, ESO, Archeage, EQ Next and whatever get stable healthy populations.

Wow the comments here are more bitter than the hoppist ale lol. Someone will say, "oh so there is going to be limited space and only the big guilds will have garrisons, of course Blizzard would do something that stupid!" Then they're told that it is phased and the same person will be "Oh so its phased which means theres really no point to it, of course Blizzard would do something that stupid!" I think I've figured it out when it comes to WoW, no matter what they do, its bad. They could go and try to make the game more like Vanilla and harder and people would complain about not having the time for a second job. Or they could leave it easy and those same people will complain that they want the raids hard and that WoW has become casual. Basically its bad no matter what Blizzard does lol.

Personally it looks kinda interesting. People wanted housing and you got it and more. I just hope that they give a variety of aesthetic options for each faction. Course people would complain, "Blizzard is too cheap and would never do that!" and if Blizzard did those same people would be, "Oh great they wasted their resources so casuals could play house!" Gotta admit, its all rather amusing.

Well the storyline might be interesting enough. Didn't even play MoP, depending on if I get a free trial with MoP free along with it, might give the game a brief return. Storyline wise though, if the Ironhorde is blunted in Dreanor, doesn't that mean the Stormwind and Alturac are never destroyed.....like did they figure, woops killed too many characters but through the power of TIIIIIIIIIIIIIIIIIIIIIIIIIIME travel they're back. Like....they change could mean that Arthas, Sylvannas, Lother, Uther, etc never died/became zombies?

It could make it interesting, it could just be a mess. Guess it's just a matter of wait and see. 

(Hides behind flameshield) Sorry I didn't say this looks like crap, please don't kill me!

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