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All Posts by ShardWarrior

All Posts by ShardWarrior

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290 posts found

There is no significant return on investment for Cryptic to "fix" PvP.  It is a safe bet there will be little to nothing done about it.  PvP does not rake in the cash like C-Store junk.

Link : http://ufplanets.com/index.php?pageid=dsinterview
 



Question:   Are there any plans to continue remastering old PVE missions?
Answer:
DAN STAHL  - We will continue to do this where it makes sense and where the return on investment is solid
. We would also like to see community authored Foundry missions take a more prominent role in the game, so you may see a combination of some remastered missions and some entirely new community missions replace some of our older content in the future
.

To this I say - riiiiight.
I foresee the UGC replacing FEs in the near future because the "return on investment is solid'.  Why waste time developing episodic content for your content starved game when your paying customers will do it for you?  Cryptic can focus totally on C-Store items now!

 



Originally posted by AG-Vuk
  I'm sorry to say that the things you are dreaming and wishing for, will never transpire.  The starbases will be nothing more then an instanced zone that you'll be able to access by warping into, much like the craftering sector Alpha, or whatever they call it. At which point you'll have predetermined hulls from which to dress the house with . Much like Ship bridges they will be about as useful .  Much like they promised ship bridges they will deliver star bases in much the same manner. Oh , but this time they will be tied to the C-store more heavily, either through some sort of maintenance fee or purchases , most likely through an indirect route.
 As far as exploration , they tried that with their famed "Genesis engine " if you recall ? How successful was that ? This means they have no clue or concept on how to implement it and that extends to territorial control  ( in a heavily instanced game ), as well as colonization . It gets back to the initial design choices . To invest that heavily in those concepts would require more time and money then Cryptic would ever draw out of the game financially, so it's a non-starter.

 

 

I agree with this and would also advise against getting hopes up over fleet starbases and "territory control". These things will most certainly be instanced as the Cryptic engine is written to use instancing. They are most certainly not going to rewrite the entire engine as the amount of work involved is cost prohibitive.

 

If I were to wager, I will bet that fleet starbases in STO will be just like "hideouts/lairs" in CO. You will get to pick from a pre-set design with little to no customization. These will also be their own instance, just like your bridge/ship interior are now. Of course, there will be the plethora of "add ons" available in the C-Store or via a new lockbox, which of course will require a key to open.

 

Any dreams of vast territory control/pvp will be quickly dashed. I would bet these are going to be one fleet vs another fleet in a "challenge" type scenario. These will not be open FFA zones at all. This would be very similar (if not exactly) how supergroup bases were implemented in City of Heroes.

 

Essentially, wishing for a sandbox gaming experience in an engine that is written to only provide a themepark is going to lead to disappointment.



Originally posted by Cacaphony
 
I would say they do. They made it perfectly clear that the lock boxes will continue. Apparently Cryptic makes their money on "the 10 percent" of players that drop money on the boxes.


For now they do. The rate Cryptic is going, they are going to reach a saturation point where even those 10% will start seeing the C-Store for what it is and stop spending. 

Originally posted by AG-Vuk
Originally posted by Naevius

  it's a cash-shop game like all PWE games, but you can avoid spending much if you don't want to.

Simply put , bull. CO was released F2P, long before PWE got a hold of Cryptic. Cryptic had designed both games to go F2P. Cryptic's C-store design was well in place and populated even before PWE took formal control. The longer you play the less avoidable it becomes, incidently by design.

100% Spot on. 



Originally posted by Robsolf
Foundry missions, at least the ones I've played, are often on the same level or better than episode missions.

That is not saying much, given the overall very poor quality of the Developer created missions in STO.
 
Mission Architect missions in CoH can be great as well. The problem lies in finding them, which is a definite issue with the system.

Originally posted by C_Carmichael

 What are you going to do with 20 different ships?

The same thing Cryptic wants you to do every night Pinky ... spend real cash to buy more ship slots in the C-Store!

 



Originally posted by Naevius
Don't underestimate the extent to which Atari screwed Cryptic over.

 

Nor should anyone underestimate the extent to which Cryptic will try to lay blame on anyone but themselves.

 




Originally posted by Naevius
The Foundry (user-created content) and Duty Officer system are pretty unique - worth checking out.

 

City of Heroes had User Generated Content in April of 2009 (http://en.wikipedia.org/wiki/City_of_Heroes#Issues_.28free_updates.29) via Mission Architect, years ahead of STO. The Foundry is nothing "unique" at all.



Originally posted by Ambros123
Neverwinter was in no way sent to the drawing board, what a load of crap.  They improved upon various features to expand upon and make it more immersive.  This can be attributed that they had some backing to really polish the game and not a rushed product that is the standard fare of all things Atari.


 
The more likely scenario is that PWE wants another content light, heavy cash grab fest of a game like STO and CO.



Originally posted by Antaran

Ooooh so much negativity, i wonder if some of you have actually played the game recently.



I have, just last week for an hour. The game still stinks, just like it did last month and the last year before that.



Originally posted by Antaran

Things are going in a good direction wether it's slow or fast, it's still moving. the devs have said themselves the FTP transitrion took up a lot of their time if not all of it and now thats done they can concentrate on adding things, they've even added another team for adding more things.


 


I call BS on that one too. Paragon Studios has a comparable sized development team (if not smaller) and they managed to take City of Heroes F2P while still cranking out regular mission content updates among other things. It is more likely Cryptic
did not know if they would find an investor/buyer, so held off on spnending any money while waiting to see if they would last another six months.

NEW Featured Series with NEW special rewards would be far preferable than re-hashing these same handful of missions over and over again.  How many times can one run the same content before it becomes stale and boring?

Cryptic may want to go with an account security update instead.
Originally posted by Breezeycouk

 You know what really gets my goat about this is that I still haven't heard back on how to reset my password and this isn't mentioned anywhere else on any of the Cryptic / Perfect World / Star Trek Online web sites / portals / support pages / forums etc...

Try here http://forums.startrekonline.com/showthread.php?t=268025

Originally posted by Breezeycouk

While we have no evidence that any other information was taken by the intruder, it is possible that the intruder was able to access additional account information. If they did so, the first and last name, e-mail address, date of birth (if provided to Cryptic Studios), billing address, and the first six digits and the last four digits of credit cards registered on the site may have been accessed. We have no evidence at this time that any data other than the account name, handle, and encrypted password were accessed for any user.

This is evidence that Cryptic/PWE are not PCI Compliant (https://www.pcisecuritystandards.org/).  Were enough customers to file a formal complaint, Cryptic could have their ability to accept credit card payments suspended by the banks.

Originally posted by Zekiah

You can turn off the text spam but the graphic box spam litters your screen. Cryptic just can't get them to drop for loot fast enough.

Seems like they are slowly moving toward all drops being a "lockbox" type item as well.  I predict we will see Klingon, Romulan, Reman, Hirogen, Borg, Deferi, Tholian et. al. lockboxes in the near future, filling the already limited storage space available... leading to a C-Store purchase of more inventory slots.

 

Total scam.

STOked has a nice editorial about this [http://www.jupiterbroadcasting.com/18913/gozer-king-of-pvp-stoked-120/]. 

 

Essentially, time gated content is the game playing you, not you playing the game.  In a content starved game like STO, time gated content should be the last thing Cryptic should add. 

Originally posted by Darth_Osor

I installed the game this weekend and played for the first time since launch month, just to check it out too.  Yeah I got plenty of those stupid boxes, but not much in the way of even vendor trash drops.  I also wondered if these boxes were taking the place of real drops.  Those boxes wouldn't be as bad if you could at least recycle them for ECs, but they just take up space.

Considering those keys are $1.25 each (or $1.125 if you buy in bulk)...yeah total cash grab. 

Highlighted for emphasis.  That is how you know these boxes are a flagrant cash grab.  Why drop free loot if you can charge your players for it?


Originally posted by Rohn

Just about every game can be considered "mindless" button clicking.  MMOs aren't known for their difficulty.  Everyone has a different opinion of what is fun.  Hurray for free thought!


You are really trying to compare well designed endgame raiding to the DOFF system? Please, enlighten us to the strategy needed for a DOFF mission.


They didn't make each individual mission, but they did design and implement the system that allows it, which is a very rare feature in the MMO space.


Paragon Studios had UGC up and running in City of Heroes years ago. There is an enormous difference between a game with tons of well written and immersive mission/quest content that offers UGC as an option vs. a game with piddly amounts of mission content that relies heavily on UGC.

Originally posted by Cacaphony

I happen to agree with this guy
and Superchum.

Same here.  Not sure you can really count the DOFF system either as it requires no real thought, strategy or effort.

This is no surprise.  As has been said ad nauseum since the lockboxes were introduced, they are not going anywhere and will get worse as time goes on.

 

They ought to rename this game "Casino Online".

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