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All Posts by drivendawn

All Posts by drivendawn

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777 posts found
Originally posted by fantasyfreak112

Uhhh the lack of honesty....

 

FFXIV has roughly zero to do at max level. Endgame wasn't even an afterthought, it was a distant memory. If you want a game that will last FFXIV is probably one of the worst choices. If all you care about is graphics and Chocobo's then sure, this games a slam dunk =P

Umm ok if you mean 5 level 50 dungeons, 24 man raid and 5 tier hard as nails dungeon (coil) is zero content then sure. I can understand if you don't like gear grinds but no end game is an out right lie.

Originally posted by reeereee
Originally posted by drivendawn
Originally posted by reeereee
Originally posted by Son0fZeus

Any thoughts on this? 

 

Are the games identical? What are some differences?

FFXIV has much better graphics but does about everything else worse.  Well being able to play every class on the same character is also nice but that's about it.  If you're a huge Final Fantasy fan you might like the FF setting, but since you haven't played FFXIV by now I'm assuming you're not that much of an FF fan.

 

The combat is terrible, the problem is that they copied a lot about the WoW classes where you have a simple rotation or priority queue the problem is they increased the gcd to 2.5 seconds without actually making the classes anymore complex, in some cases less complex so there is a huge amount of downtime between when you can use skills.

 

crafting has a nice mini game but the items you create are far less useful or valuable than the items you can crafting in WoW so that's kinda a bust.

 

People talk a lot about the story in FFXIV but it's hardly any better than what you get for story in WoW's quest grind, and trying to compare FFXIV's story to SWTOR's is like comparing a children's book to a novel. LOL in your opinion maybe.

I think your post in the XIV thread would suffice oh yeah I have to add.

Ugh... sorry about that I need to pay more attention when almost the identical thread shows up in two different spots.

Yep same OP

Originally posted by reeereee
Originally posted by Son0fZeus

Any thoughts on this? 

 

Are the games identical? What are some differences?

FFXIV has much better graphics but does about everything else worse.  Well being able to play every class on the same character is also nice but that's about it.  If you're a huge Final Fantasy fan you might like the FF setting, but since you haven't played FFXIV by now I'm assuming you're not that much of an FF fan.

 

The combat is terrible, the problem is that they copied a lot about the WoW classes where you have a simple rotation or priority queue the problem is they increased the gcd to 2.5 seconds without actually making the classes anymore complex, in some cases less complex so there is a huge amount of downtime between when you can use skills.

 

crafting has a nice mini game but the items you create are far less useful or valuable than the items you can crafting in WoW so that's kinda a bust.

 

People talk a lot about the story in FFXIV but it's hardly any better than what you get for story in WoW's quest grind, and trying to compare FFXIV's story to SWTOR's is like comparing a children's book to a novel. LOL

I think your post in the XIV thread would suffice oh yeah I have to add.

The biggest differences are:

1 All classes on one character

2 Crafting is more in depth

3 Lots of dynamic events

4 Story is more in depth

5 And of course a FF setting

6 Oh and end game is harder IMO

 

Originally posted by NetSage
Where you getting this 86%?  While no game as big as it was launch month I don't think they've lost 86%.

I believe he is being sarcastic.

Originally posted by Doogiehowser
Originally posted by remsleep

Same can be said of every themepark with repetitive end game content.

Once you are done with all the rides, its time to leave the park.

 

Nonsense. I have been playing WOW and EQ2 for almost 7 years now. Not all MMOS are like that. both these games make lvling alts a lot of fun and provides longevity to game. FFXIV on the other hand does not. IMO

There fixed that for ya.

I would say Rift.
Originally posted by Azaron_Nightblade
Originally posted by CazNeerg
All seems like things common sense would tell people just from reading the list of included items.  Sad that they felt the need to "clarify" the obvious.

And that clarification will likely fall on deaf ears anyway among those who are set on raging.

Thanks for the quotes and link!

Yeah a lot of the people raging were not going to play anyway.

Rename this thread to: Worthless flame bait
I am as well I like the ideas I'm hearing so far.
Glad to see this finally happen.
Originally posted by Coldren
Originally posted by olepi

"Because it's under NDA, we can't tell you anything about it, except for the glamor shots we showed you."

........ Really?

Right? Because there isn't any Q&As and we have no idea what progression is like with skills or anything. There aren't a number of videos of combat, PVP, dungeons or anything like that. We are totally in the dark.

Originally posted by BeansnBread
Originally posted by Eighteen16
FF14ARR didn't lift the NDA until the day the game released. It is becoming a more common way of dealing with the extreme criticism MMOs get. 

The disturbing part of that comparison is how utterly FFXIV bombed.

Oh yeah it utterly bombed. <.<

Originally posted by free2play

Lack of vision is clear with ARR.

 

Garuda

Garuda HM

Garuda Extreme

Garuda OMFGWTFhurrdurrdurr

Hard = Takes longer = amplify the grind factor by 1000.

They won't go beyond extreme and with each new major patch they add a new primal with hard and extreme modes.

Originally posted by CazNeerg
Originally posted by Foomerang

Why would I preorder a game under NDA? Just wondering...

If you were someone who had played the beta and enjoyed the game?

Not only that but there are tons of Q&A, videos, articles and such so a lot of people can make an informed decision at this point.

The info about preorder and what you get will have little affect on who plays and who doesn't. The people that have already made up their minds to play will and the folks that already made up their minds against playing now just have one more reason to say they won't. All IMO of course.
I can't wait for this game to come out.
Cool trailer :)
Its funny all this drama over what most likely is just armor and other aesthetics. Never mind it isn't just aesthetics. LOL
Originally posted by Vunak23
Originally posted by fistorm
Originally posted by rodarin

Ahh now youre changing your tune, because you know youre wrong probably.

 

Nothing wrong with quests. But when theyre the same quests over and over again and no variety and you are more or less forced to do some (all) of them to gain levels and points then that is where the problem lies. If there were OPTIONS to quests or even quests that branched out and gave you options after the fact then fine. Yeah sure there are a COUPLE of those but they still all lead to the same end point eventually.

 

While it might not be as bad as Lord of the Rings where you have a deed that counts down every quest in a zone it is still based on the principle that the more exp you get and in the fastest possible way the quicker you will be able to rank up your skills and attributed. So it is semantics.

 

But it still remains that once you do an area you dont ever have to go back and the way the game is designed there is no incentive to go back anyway. Now will they throw a few quests in there later to get people to resit an area? Maybe but theyll surely be the 'go see this guy in XXXX' and wont be anything that will require you to find something you didnt already know was there the first time you went through it, or required you to be more powerful before you could see or do it.

others call the WHOLE game linear over something the DEV's of the GAME have already RELEASED to us and is just a small fraction of the game.

http://www.youtube.com/watch?v=80mHQNA45js   1:57:33   Nick the ESO dev explains the Linear tutorial and intermediate zone (Themepark part of the game)

 

Why is it you cannot understand that the linear parts of the game are limited to Tutorial and Intermediate zone?   Watch what ESO dev says about the LINEAR PART OF THE GAME.

the fact that the main storyline, which this post is about is about the LINEAR PART OF THE GAME which is 5-6 hours.  Beyond that everything is....  OPTIONAL gameplay,  Open gameplay.   Play how you want.  Sandbox accoding to the definition of EVE online and old MMO's that were a lot like it.

 

Even EVE which is PRAISED as a SANDBOX had tutorials and mission that were LINEAR and  took me DAYS TO COMPLETE.   Whats the difference?

 

ESO world doesn't change. It is static. EVE does. 

BS to this as you do quests and story it does.

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