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All Posts by drivendawn

All Posts by drivendawn

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846 posts found
Originally posted by JOverlord
Originally posted by drivendawn

It is registered accounts only not active accounts via Yoshi P's own words on an interview from this site 

http://www.mmorpg.com/gamelist.cfm/game/446/feature/8606/page/2 that being said it's doing very well.

Lets not go around with misinformation. I agree with ZizouX estimation of the sub numbers and with china coming in it will go over 1 million.

? What misinformation? He never said all 2m were active. Just that 2m copies were sold.

Yoshi - P: That’s our total unique account number. 2.2 million is the number of registered accounts.

No where does that say active accounts. Unique accounts don't mean they are active. I believe your agreeing with me.

I'm talking to the people that think there are 2 million active accounts.

It is registered accounts only not active accounts via Yoshi P's own words on an interview from this site 

http://www.mmorpg.com/gamelist.cfm/game/446/feature/8606/page/2 that being said it's doing very well.

Lets not go around with misinformation. I agree with ZizouX estimation of the sub numbers and with china coming in it will go over 1 million.

Yeah more big fates on the way.
Originally posted by amber-r

So much for new jobs, new areas and expansion being announced at E3.

 

Did anyone really expect anything else?  1 new job...and not much else. 

Wow I guess all the other stuff they mentioned was all in my head.

Originally posted by FlawSGI
Originally posted by zanfire
Originally posted by FlawSGI
Originally posted by Chrisbox
Originally posted by Kajidourden
I missed it, did they say anything about another job branching out from Rogue?  Or about what role Ninja will fulfill?

If I heard correctly they said eventually there will be another branch out of rogue and that the ninja will be dps. Was somewhat surprised they didn't make it tank.  

It wasn't designed to be a tank initially in FFXI either, players just played it that way and the developers listened. Samurai was initially going to be a tank class and Ninja was going to be a DD.

pretty much what flaw said, it was never meant to be what it is...funny what they wanted was basically a theif/blackmage kind of combo but they didnt make it work so well and some of the crazy folk that played that game made them into tanks.

Thats one thing i dont really see as much anymore, mostly because devs are very forward and most stuff these days are much more simple, but damn did people get DEEP into theorcrafting and finding out all the secrets of FFXI. Everything from hidden gear stats, bizzar enemy mechanics, weird NM theorys, to even crafting being effected by things like postion or the moon phases (i think that even popped up when it came to drops too). I sort of miss how much that game brought people to discuss things outside the game just to figure out what the heck the devs were doing half the time with the content.

HAHA   yeah I miss this stuff too. I remember hearing all kinds of crazy things to include the layout of your mog house that would increase your chances in crafting. Certain furnitures had "hidden" stats and all that. It was a lot of fun and the game had more depth in a lot of regards than any game I have played since.

I kinda miss this however don't miss the tedium of it. The idea it self is good though and wouldn't mind it being in the game. If some of the time waste was taken out.

 

 

Originally posted by mayanking
ehh not sure this is really a review anyways i agree with everything but end game. i'd give that a 4-5ish 

It's a basic review not an in depth one I'll admit though.

Originally posted by Yamota
I think once ArcheAge is finally released in the West, FFXIV is going to drop like a rock. 

Well I doubt it, they are two very different games aiming for two different audiences in my opinion. That being said I think AA will do very well over here.

I have been playing FFXIV since launch and thought it was about time to do a review of my own:

1. Graphics 9, I think most people would agree this is very awsome unless you hate anime style graphic.

2. Story 8, The story certainly isn't the best FF story but for an MMO its quite good and has depth in the story, in the memorable characters you meet and is also very well written. My only problem is that some of the voice acting is very mediocre.

3. Gameplay 7, Battle is pretty average and par for the course. They have a good thing going with the balance of it but they could do a little more in my opinion. I think giving more cross class abilities would help for starters.

4. Content and Endgame 8, This game has a ton of content to try, beast tribe dailies, treasure maps, leves, dungeons, raids, guldhests, the logs like hunting and so on, retainer missions, fates, main story, side stories, pvp, as well as regular questing. The only reason I don't give it a ten is because endgame progression is to linear and could use some horizontal style progression.

5. Crafting and gathering 8, You can have fun and make alot of gil from this robust and very well implemented crafting system it's just a shame they can't make gear closer to par with the end game gear.

 

Closing thoughts: This game isn't without it's problems but scores a solid 8 in my book and definitely worth a try and with 2.3 just around the corner bringing Bounty hunts Yoshi's version of NM's, front line pvp, chocobo raising, and all the other stuff you expect  I feel the game will just get better and better over time.

 

Originally posted by reeereee
Odd, I thought Frontlines were suppose to be FFXIV's version of WvW not just an unusually large bg. 

Nah yoshi and team said from the beginning it would be three way faction pvp aka the companies.

Yup been waiting for this.

 

https://docs.google.com/file/d/0B_4UaXJ0tDAzanZNeWVKNDJCaGc/edit  

For those who missed it.

Rogue class

Dual wield abilities

Faster movement speed

Fall damage cut, more nimble

Poison effect will be key part of the class

Multiple poisons available for Rogue, use will vary based on situation

Stealth based class, there will be actions only available while in stealth mode

Main weapon will be dagger/knives

Weapon set will work like Pug/Monk. There will not be separate weapons in each hand.


Ninja job

Will have dual wield + poisons used by rogue, will also add ninjutsu/mudras.

There will be different types and combinations of ninjutsu/mudras, player will have to use combinations in correct pattern for them to be successful. If player fails pattern, they will fail the skill.

Positioning during battles will not be as stressful as monk. Focus is on combination of poison and ninjutsu/mudras.

Positioning to use abilities will be varied depending on each monster that you face. Different monsters will require different positioning to use certain skills.


Rogue/Ninja is DPS

New tank and healer classes will be revealed in next expansion.

 

I see the usual haters are here. OH AND PICS http://imgur.com/a/JLpC0

http://na.finalfantasyxiv.com/lodestone/topics/detail/450816f57ade2015876e7675c3d06dca30386770 

Pretty large for not even being a major content patch. :)

Originally posted by DamonVile
Originally posted by drivendawn
Originally posted by reeereee
Originally posted by Avarix
Originally posted by DamonVile

The internet would be a better place if people had to own everything they say.

+1

 

The leadership of the People's Republic of China could not possibly agree with this statement more so +1 billion.

LOL republic of china.

It wasn't a joke.... In china the internet doesn't provide you any anonymity.

Yeah I got it thats why its communist 

Originally posted by reeereee
Originally posted by Avarix
Originally posted by DamonVile

The internet would be a better place if people had to own everything they say.

+1

 

The leadership of the People's Republic of China could not possibly agree with this statement more so +1 billion.

LOL republic of china.

Originally posted by DamonVile
Originally posted by Knotwood
Originally posted by DamonVile

The internet would be a better place if people had to own everything they say.

What's your idea of owning what you say?    That if someone says something right or wrong, or fights with another guild member and are in the wrong...   how do they OWN what they say, and in what form will they be OWNING it?    In the form of being harassed by other guild members or players,   Public Justice and not GM justice?

 

If someone OWNS up to anyone it should only be the game company or a GM, and not the public at large.  Let me take you way back to FFXI when some guy scamed another guy's scorpion harness,  the person who got scamed found out where the other person lived and murdered him over a virtual item...   is this what you want or mean by OWNing what you do or say in a game?

 

I say we need to step back from the view....  and really think about what "Public Justice" leads to.   Theres a reason we have courtrooms and GM's and they should be the only ones to discipline in a game not players in the form of harassment.

When I say own I mean like in real life, you can't just spout off to your co-workers one day and then be someone else the next because things didn't go well for you, or you took it too far.

If you couldn't just change your identity at the drop of a hat and had to actually care about your reputation or working relationship with them you might act differently when dealing with others.

From reading your replies to people you seem to think it's ok to say whatever you want and treat people however you want and when you have to deal with the consequences of acting like that you just want to run away and be someone else.

Sure sounds that way. Have people in XI or any other games been tracked down and killed by other players they have screwed over? I really doubt it and sounds like hyperbole for his agenda if you ask me.

Unfortunately yes I think its on it's last legs and that is a shame because I have a lot of good memories in the game. I play FFXIV and have been since release and it is no more a WoW clone then FFXI is an Everquest clone. 
Originally posted by simsalabim77
Originally posted by drivendawn
Originally posted by simsalabim77
This game is appealing because it has Final Fantasy in the title. 

1.0 did to and didn't appeal to very many at all so yeah what ever.

 

1.0 appealed to a lot of people because it had Final Fantasy in the name as well, and then people played it. The rest is history, as they say. 

Which goes to show you having final fantasy in the name isn't enough and that is why this version is doing well.

Originally posted by simsalabim77
This game is appealing because it has Final Fantasy in the title. 

1.0 did to and didn't appeal to very many at all so yeah what ever.

Originally posted by wandererchan
I found main story line quite boring. And class story even more boring. The stories in 14 was done people behind CoP FFXI. If it was then they dropped the ball. Cause the story for CoP was epic from begining to end. The final fight was so epic.

Well just gonna have to agree to disagree I liked CoP and think FFXIV's story is on par with it but hey opinions are just what they are opinions.

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