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All Posts by drivendawn

All Posts by drivendawn

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852 posts found
Originally posted by doodphace
Originally posted by Kicksave321
Originally posted by doodphace
Originally posted by Kicksave321
Originally posted by doodphace
Originally posted by Kicksave321
Originally posted by doodphace
Originally posted by Moirae
Ummm... I really think some people aren't in touch with reality. SWTOR has raiding (called Operations), various different Flashpoints,  and PvP at end game. Just like every other game on the market. How are those not end game exactly? SWTOR's end game is no different from any other games. 

I don't think the sentimate is that the game has no endgame, but that they haven't added much new content in quite a while. Nightmare modes of the same raids some have been farming for the past 9 months might be too little for some (im perfectly fine with it though). As for flashpoints, RoTHC launched with only 4 HM endgame FPs, and none of them were new. Since then, they have only added 2, so SWTOR has essentially only added 2 new HM flashpoints in the last 2 years. Even PVP, they have only recently added 1 new WZ map, the first since patch 1.2 in March 2012 when they added Novare coast. Yes SWTOR has the same types of endgame as other games, but not as much of it in a lot of areas.

For comparison sake, lets look at new (not mentioning TFB, because its rehased) lvl 55 raids added during RotHC.

SnV - 7 Bosses

DF - 5 bosses

DP - 5 bosses

Thats 17 new bosses total, 3 difficulty modes each.

Now lets compare that to WoW`s Mists of Pandaria new level 90 raids

MSV - 6 bosses

HoF - 6 bosses

Terrace - 4 bosses

ToT - 13 bosses

SoO - 14 bosses

Thats a total of 43 new endgame level 90 raid bosses, 3-4 difficulties each.

For me personally, the endgame in SWTOR is fun and whats there is more than enough (even if I am a little concerned that the last 3 FPs were tactical only), but based on what I spelled out above, I can see where some might have different opinions.

To be fair people only run SoO to get top gear not all the others.  All the others are to gear up so you can run SoO so if you want to compare don't add in all the raids nobody runs in Wow anymore, and once WOD is released it will be over a year since they released any content dailies, raids or other content.  


Edit:  I don't think anyone will argue that WoW has the most "new" raids/ops.  They have also been around for almost 10 years, have 7X the population of the next closest game so why don't you go look at endgame content to other


Age of Conan







Now if you compare all those to WoW they all lose also...but if you compare those to SWTOR you may come up with a different answer on some, most or even all ill wait for your comparison should be interesting. 

If you want to dismiss the "gearing up" raids in WoW, then lets also dismiss the "gearing up" ones in SWTOR as we have Dread palace...Dread Palace NiM is the highest tier in SWTOR (like SoO), and its 5 bosses...thats it...... Lets compare that to WoW's current tier, SoO, 14 bosses.....5 bosses compared to 14. That has nothing to do with how "old" WoW is, SoO was released at the exact same time as DF/DP normal.

Lets also forget the fact that the current raid tiers in most of the games you mentioned are also more than 5 bosses, as you even pointed out, most people play wow, therefore ones expectations on what a Themepark MMO's endgame should consist of is usually compared to that. You seem to be taking this personal and are of the assumption that I feel SWTOR's endgame is lacking, even though I have already stated otherwise. I am just pointing out that its not unfathomable to have a different opinion.

Haha personal too funny you are the one who gets defensive I just post to your comments.  If you rather just post and not have anyone reply please let me know and I'll stop replying to you as it seems you get upset when i do.  As for the "gearing up" that would full under KP, tfb, and flash points so don't try and spin this.  Again if you want to dismiss comparing to other mmos (not including wow) Swtor is not lacking in endgame then their is no point in discussing this with you.  

You cant dismiss all of WoW`s raids except for SoO because they are only ran to `gear up for SoO`, then turn around and claim that I cant dismiss all of SWTOR's raids except for its newest also. You cant have your cake and eat it to. We either dismiss everything except for the newest tier in both games, or neither game. You are also welcome to respond to all of my posts, but at least be logical. Dismissing all of WoW's tiers except for its newest (SoO), then turning around and telling me that I cant do the same for SWTOR (DP NiM), is illogical. (on a side note, KP is tier 1 from launch SWTOR, and level 50, not even max level...I am utterly perplexed why you would even bring it up here).

I also added the following to my last post in case you missed it:

ALL of the games u mentioned have FAR more max level dungeons than SWTOR, which goes back to my initial response to the guy I quoted who thought people were saying SWTOR had no endgame. I dont think people feel SWTOR has no endgame content, I think some feel it has not really had enough of it, something I dont personally agree with, but I can see where they are coming from.

No offense but you need to do some research if you think ALL the games I mention have FAR more end game content then Swtor...


lotro  no longer releases endgame raids or dungeons, so in their last expansion they added ZERO.  Now they do have big battles but head on over to their site the players do not count those is raids or dungeons.  


Tera has five level 60 5man dungeons.  


Age of Conan has one tier 4 raid


Rift three tier 2 raids *not updated so could be off


i can keep going if you want...but I hope you get the point.




I said: "ALL of the games u mentioned have FAR more max level dungeons than SWTOR"

You reply with: "No offense but you need to do some research if you think ALL the games I mention have FAR more end game content then Swtor"

This is what im talking about, almost every single one of your replies to me in this thread is to debate something I never said to begin with. I really have no explanation why you would think I said all of those games had more endgame. Go back and read every exchange we have had so far in this thread, every reply you think I said something that i never did. When we were talking about the tactical flashpoints, you thought I said they should only add HMs and not tactical, yet in every one of my posts, I said they should add both. You then tried to dismiss me as having a "add more of what i want, and less of what other want" attitude, even though I never said anything even remotly close to that. That's why I think you are taking it personally, I really have no other explanation.

Oh, and Tera has more than 5 lvl 60 dungeons:

Xiv has over 10 dungeons at top lvl so yeah there are a number of games that beat out Swotor as far as that goes.

I am ashamed to breath air! Ever since the day I was born I have fought to breath it. To think all you complacent bastards are sitting there taking it for granted makes me ashamed.
I 'm sure I'll get called a fan boy to but I wish this game would do like XIV and bring out out a ton of content every 3 months or so. I would probably play if they did because it had great story telling which I love and well it's Star Wars.
Originally posted by dancingstar
Originally posted by Whyspre
Originally posted by Doogiehowser
Originally posted by Edli
Originally posted by Kyleran
If they have 2M subs, they are not players from the west.

Why would you say that? I'm on a US server and is full with players here.

Because of its huge following in Asia. Even FFXI to this date gets majority of its population from Asia. On top of that add consoles popularity in japan and lack of good MMO options avilable to them. So yes FFXIV is doing great thanks to Asian players.

and this is bad somehow? 

I don't like throwing the word "racism" around loosely, so instead I'll say that for some posters on this site "Asian" seems to be less a geographical designation and more a vague snarl-word.  

Has FF XIV actually released in China or Korea yet anyway?

In any case, it's been repeatedly stated (e.g. in the recent interview with the game director on this site) that the "2 million" figure is "registered accounts" and since it is highly implausible that everyone who ever played the game is still subbed, the number of actual subscribers is probably somewhat less.

Not yet it will launch in china sometime at the end of this year though.

Originally posted by Lissyl
Originally posted by drivendawn

Yeah those were starter dungeons it gets progressively harder and mechanics more complex as you level and very much so at endgame.

If I might ask a question here, because I'm having trouble finding a good search query with a definite answer:


Are the Hard and Extreme modes necessary for Storyline advancement?  Or are they more along the lines of Extra Content for Raider Types (tm)?



No gives some nice side story though.

Originally posted by doodphace
Originally posted by vandal5627
Originally posted by LeGrosGamerV2

 The only thing FF14 has going for it, is the awesome story line quest.  Once that's over with, there is no point in playing any more, dungeon grind is awful,  crafting is a challenge until you get the hang of it and start creating HQ crafting gear. Back then I had level 50 in all crafts, not sure if they upped the max or added anything new since December 2013.  I'll give it another go in a year or 2, by that time the story line would have grown even more.   


   Contrary to other MMO titles out there, FF14 has the best story line quest and side quests out of any MMO.  But is under par everywhere else.   Dungeons ... beurk!! Worst experience ever!!     And I really hope by now, they changed the EXP lay out of the game? Meaning that it's not all about camping FATE's any more.

IMO the dungeons in FFXIV ARR are better designed then any other dungeons in any other games i've played and i've played alot.

I only ran the first few at launch so I can't comment on endgame dungeons, but with that said, I personally found the dungeons in TSW and Wildstar much more challenging and better designed.

Yeah those were starter dungeons it gets progressively harder and mechanics more complex as you level and very much so at endgame.

Originally posted by Wizardry

I am not trying to knock on the game,i really enjoyed for a short while and Square is the best developer out there for creating content and ideas.It simply depressed me knowing that no matter the game has more content or improves at a better pace than ANY other game in the market,it is class/combat, those 2 areas of great concern for me that i know will never be to where it needs to be that keeps me from playing and probably will never return.

Sad gamer,myself and many others just wanted another FFXI with these graphics and a few tweaks to make it better.

Sorry you wont be returning and hope you will find a game to call home in the future. My bro quit for the same reason and knew it would never be like XI so he left and now is stuck in MMO limbo. :(

Originally posted by Foomerang

Zones are small and not seamless, combat is way too slow for my tastes, and the majority of quests I found tedious. But the crafting, gathering, aesthetics, day night cycles, weather, sound, music, housing and gardening are some of the best I've experienced. Looking forward to chocobo raising next patch and golden saucer in the future.

It's cool to see different people playing for different reasons. I have actually met alot of crafting and RP only players in the game.

Originally posted by iftachby

I just bought the game off Steam for $12.50.

Even if i just get a months worth out of it its money well spent IMO.


Here's hoping I get more than 1 month :)

Cheers to that sir :)

Originally posted by Kuuhn
I am a returning PS3 player looking to be able to spend some time on my laptop as well. Mostly gathering and crafting as that's what I enjoy. My specs are an i7 2.2(3.2) CPU, GTX 760m 2g GPU, and 12g VRam. My HD is lack luster but I don't mind loading times coming off of the PS3. I am able to play Tera on high settings if that's any indication. I was having trouble getting the benchmark to run. I'm not looking for ultimate high settings, but an upgrade from the PS3 visuals would be nice.

Yeah you'll be fine and yes you should get better visuals than on your PS3. :)

Nice to see a well written article about XIV again.
Originally posted by Doogiehowser
Originally posted by ElRenmazuo
Originally posted by Doogiehowser
Originally posted by Edli
Originally posted by Kyleran
If they have 2M subs, they are not players from the west.

Why would you say that? I'm on a US server and is full with players here.

Because of its huge following in Asia. Even FFXI to this date gets majority of its population from Asia. On top of that add consoles popularity in japan and lack of good MMO options avilable to them. So yes FFXIV is doing great thanks to Asian players.

Arent majority of WoWs players asian too? Especially Korean?  Consoles are just as popular in the west too.  And NA servers are very full majority of the time.

They have slightly more servers but if you look at this link each of our servers are more populated than the Japanese ones. click on population to sort from most to least and you'll see that all NA are on top of Japanese.

You will be surprised to know how many Asians prefer NA servers for playing. 

Lol, yeah most JP love american and european servers. >.> Also you would be suprised more by the amount of western players on the JP servers.

Originally posted by ZizouX

YoshiP said they are planning an epic story line that leads to the expansion just like 1.0 ended and 2.0 started.  He said the world won't be destroyed this time, but everything we're doing now is slowly building towards the story content in the expansion.


I'm really looking forward to it.  BTW, the female elezen in blue in the video is probably Shiva in disguise.  

Yup :)

lookin sweet, I'm guessing that is the king of Ishgard at the end there.
Originally posted by Colt47
Originally posted by smokeybha
Originally posted by time007

played that game like non stop for the first 3-4 months it was out BUT I left cuz they didn't have frontlines like they said they would. 


but looking back, the dungeons were fine EXCEPT, you have to grind them like 8 times a day to be able to get all the gear you need within I dunno, 1-3 months hhaaha.  But yeah, it was a nice little escape from reality until you start having to grind out the end game gear by doing the same stuff over hundreds and hundreds of times for their tokens. 


but I like the graphics and color scheme and all around environment of the game.

I couldn't get around the 2.5 second global cool down... Liked most of it, but that just killed it for me. 

The Cooldown I could live with.  The rep grind and continuous dungeon reruns for tokens is what killed it for me, unfortunately.  I even waited to patch 2.2 to see if things improved with leviathan being released and it ended up being more of the same.   If someone is going to make people rerun the same map over and over they should at least have the map and loot randomized like Path of Exile.

Well it's this or loot drops that have a low % drop rate either way you grind on the same dungeons. I don't think randomized loot would work in this game besides looks because of the simplistic nature of stats on gear for better balance. 

Regarding Rogue and Ninja:

  • (What's the idea behind these classes?) Rogue/Ninja are meant to fill stealthy/scout niche that currently don't exist.

  • (Is their release timing related to Frontline?) Yes. They can be used in Frontline as intelligence gatherers (e.g. observe enemy movements while in stealth and report to own alliance). I hope people will find interesting uses for them.

  • (Many people are thinking about the FFXI Ninja. Is this one a DPS?) Ninja will be a DPS class. No tanking.

  • (Will there still be skills like Utsusemi no Jutsu?) We'll see (laughs). The skill names should be befitting of a FF Ninja.

  • (Any consumable items needed for the skills?) No consumable items needed for skills.

  • (So does this round out all of the basic combat classes for you?) Yes. I feel this more or less rounds out all of the basic combat roles.

  • (Once this is out, there will be a lot of DPS running around. Any measures to address that?) I imagine there will be a period where everyone will be running around as Ninjas and it will be difficult to queue for dungeons as DPS. We'll make sure tanks and healers will receive lots of role bonus at that point so people who's been putting off leveling their tanks or healers can also take advantage of this. Besides that, people who do not want to wait will inevitably spill over to FATE grinding. But when running end-game contents people will probably still switch back to their main job. In the end it should pass in a few weeks so I'm not too concerned.

  • (What will Ninja's skills do? Buff/debuff? Will multiple Ninjas be able to combine their skills?) Ninja's hand signs (mudras) will not involve multiple players. The mudras follow a certain rule and the effect changes depending on the order in which they are performed. Ninjas will need to know which order to use their mudras to perform the skill they need. Can't say anything about what types of effects the actual skills would have yet.

  • (Are there directional skill combos?) There may be some directional requirements, but will be different from Monk. There are also strategic skills that players may need to consider the timing in which they are used, similar to Smn/Sch's Aetherflow.

  • (They wield dual swords. Are they separate weapons?) Rogue/Ninja weapon, as mentioned before, will come in a set of 2 as a single item, like Monk.

  • (What is the main attack stat?) Cannot confirm whether main stat will be STR or DEX. Don't want people to start stockpiling gears.

  • (Will there be a Relic weapon for Ninja?) There will be a Relic weapon and the conditions for obtaining and upgrading should be the same as others.

Regarding the future of Primals:

  • Up to Leviathan, all of the Primals were summoned by beastmen tribes by their desire to wipe out mankind. Starting with Ramuh, you will start to see a more complex side of the story. All Primals have their own wills and desires, and they may not always align with the wishes of those who summoned them.

  • (Once Shiva is introduced, it seems that all of the "major" FF summons will have been implemented) Yes. From that point forward, things will become less certain. 2.3, too, will see the player at a crossroads in the story that started with 2.0. From here on the story will be moving forward quickly, so please look forward to it.

  • (Shiva appears somewhat different from the other Primals. Will she appear as a normal female character, maybe?) Well, you'll see! Can't confirm that.

  • (Will Shiva be implemented at the same time as Ishgard?) Not necessarily. There's still a few story elements that we've yet to touch on since 2.0 so we'll pick those up too.

  • (Will there be a reward weapon for defeating Leviathan, Ramuh, and Shiva, similar to the Garuda/Titan/Ifrit token weapons?) Nothing planned right now. We don't want to end up with too many weapons in the same item level range.

  • (How hard will Ramuh Extreme be?) Ramuh cannot be matched through DF at first, same as Leviathan and King Moggle when they were first introduced. It doesn't require Second Coil-level skills. You can consider it the next step up for people who completed Leviathan and King Mog and is looking for the next challenge before Second Coil. People who have already beaten Second Coil should go try out the Type Zero mode instead. (laughs).

  • (That's the rumored hard mode end-game dungeon, right?) Yes. Well, people will still be able to rely on their existing knowledge of the regular mode fights, and it's not as if we changed every single enemy move either. Depending on how this goes and the feedback we get, we'll see if we want to continue doing the same or if we should spend more time creating more rewards for this kind of contents in the future.

Regarding Crystal Tower:

  • (Requirement for entering Syrcus Tower?) Must have cleared first CT. Other than that just the new quests that precede the dungeon.

  • (What is the dungeon size and difficulty?) More or less about the same as the first CT. Enemies will be stronger but players will have stronger gears as well so it should feel about the same. The bosses will have new mechanics of course so there may be a few wipes here and there while people figure them out.

  • (What is the minimum IL requirement?) Probably 80.

  • (Will the reward gears refer to previous FF games like in the first CT?) You'll see. They will be quite extravagant, so have fun collecting them. There will be a set for each role.

Regarding Frontline:

  • (Compared to Wolve's Den, will it be more relaxed?) We made it so it can be played more casually. In the future, we'd like to introduce more large scale PvP elements like siege weapons and castle raids, as well as more varied and even bigger maps.

  • (Will we end up with Realm vs Realm contents?) Nothing that extreme. FFXIV is still a PvE game at heart. We simply wanted to entice players to perhaps spend a few hours in PvP each week. This is why we're also including tomestones as a reward in Frontline.

  • (The decision to eliminate Morale for Frontline was surprising. Why?) You can still use your PvP skills that you've upgraded so there's still some advantage to those who spent time in Wolves' Den. But for Frontline we wanted to see an even fight between all sides. When Frontline is released there will also be a complete overhaul to almost all of the PvP skills. The ones that we feel are too strong, ones that are too weak, ones that last too long or too short. All of them will be readjusted.

  • (How big will the Frontline battlefield be?) Just a bit smaller than Central Shroud. The 3 home camps are far apart and cannot see each other. So you might get caught off guard if an army suddenly comes rolling down the road.

  • (Was it always planned to have 72 players?) Yes, we wanted to aim for at least 24vs24vs24 from the beginning.

Misc. Things:

  • (DPS meter is something that people have asked for. Will there be an official add-on service?) We will be making an add-on tool. Once we release this tool to the users, we wouldn't mind if they use it to do things like changing skins or perhaps display more information. However, everyone needs to understand they are responsible for their own actions. We will release a tool that will allow individual users to better enjoy themselves, but if they wish to go and install something made by somebody else, then they should do so fully understanding the risks associated with that.

  • (Will there be more branching jobs like Summoner and Scholar?) Technically it is possible of course, but due to the way the class system works, we are limited by the existing class skills, as well as the problem with redistributing physical bonus stats. We have not dismissed the idea of a hybrid system with jobs that branch from combined classes either. Perhaps we will come up with a whole new system for this after 3.0 so please look forward to it.

  • (Will myth armor become a dungeon drop in the future?) Not sure about that. There will be an NPC added in 2.3 that will explain why the myth armors look like replicas of the artifact armors. And you will be able to obtain them through points earned from Mob Hunt in 2.3 as well so it may not be entirely accurate to call them myth armor by then either. People might refer to use their myth tomes on their Zodiac weapons at this point.

  • (Some contents actually become harder with the power of Echo, due to the increased DPS speeding up phases. Any remedy planned for this?) With Titan Extreme, we have some plans for adjustment. Since Titan's phases is dependent on his HP, DPS changes will have a big effect on the fight. Currently, people are basically required to "hold back", and since not all players can be expected to do this, it's not a solution. We're pretty optimistic about the adjustments we will be making.

  • (You mentioned adjustments to black mages in 2.3. Will this affect other jobs?) No, the adjustments to black mage will not involve changes to other jobs. It will not be a simple buff to black mage single target damage, but an adjustment made based on an examination of the black mage's job balance in comparison with other jobs, and addressing areas where black mages fall short.

  • (So adjustments to black mages will be limited to within the job itself) We're also looking at making adjustments to skills or abilities that are rarely used or difficult to use in some of the other jobs. We may end up implementing them at the same time as the black mage adjustments but they are two separate things.

  • (Do you have anything in mind for those may have lost their motivation to play?) These players are probably stuck because they can't clear something and don't know what to do. We are aware of this and it is in our discussions. For example, we know a lot of people are stuck on Titan Extreme and therefore cannot progress to the contents beyond, so we do talk about perhaps loosening the instant death elements. Of course, we'd like to keep people playing, but if you're constantly trying to get ahead and get tired out, to be honest, a break might make sense too. I mentioned to the foreign media here too that I'd like FFXIV to be a game that is easy to come back to after a break.

  • For example, when I talk to media reporters who are experienced with MMORPGs, many of them tell me that if we made craftable gears the strongest, it would greatly improve the economy's circulation. In FFXIV's case, the economy experiences a surge of trades after each patch when the newest crafts are in demand, and then drop off until the next patch comes around. So the economy doesn't experience a constant flow, but rather "waves" of demand. In a MMORPG, as long as the game continues to generate new money, there will be inflation sooner or later. So if we made the economy crafter-based, then the inflation will happen much more quickly. In that case, somebody who just returned to the game after a long break will find themselves with money that is worth less, and all the best gears being unaffordable to them. This creates a huge barrier to returning players who (besides being demotivated) would need to spend a long time just to catch up again, which gives them more incentive to use RMT services. Currently, people who just returned can catch up within a few weeks of collecting tomestones. Officially, we would obviously prefer it if people kept playing, but simply churning out contents that asks people to "just keep going" is probably not the right approach in today's environment.

  • (Will Zodiac weapon requirements be eased?) Currently there is no plan to change the requirements, but we will be making it easier to obtain myth tomes so that's one form of relief. By the time we come out with the next upgrade after Novus we may put in more efforts to help those who started later catch up.

Originally posted by Kajidourden
From your questions alone I can tell you won't have any interest.  Best to just move along.

This ^^^ from the sound of it you won't care for it one bit. 

Originally posted by Badem
Originally posted by drivendawn
Originally posted by Badem
Originally posted by Slackker
Really doubtful you'll see more than a small cluster of new players due to the steam sale. These days it seems like MMO players simply migrate from one game to the next, and any chance at a notable increase in players is out the window once the next game releases. On top of that it was on sale for $15 a while back, perhaps winter? Not positive on the timing, but I remember considering it. The $21 price tag is fine, but if a discount was going to spark a resurgence it would have happened already.

Factor in 2.3 release in 3 weeks, meaning players buying during the sale will get to experience that update as well (Ninja and Rogue being released)

Well actually rogue/ninja isn't coming out in 2.3 it's coming out in 2.4.

But 2.3 is still out July 8th?


Guess it is a 6 week wait for NIN/ROG then

The sad part is 2.4 comes out 3 months after 2.3. :(

Originally posted by panglicar
How long do you have to wait in queues now for dungeons? At launch (2nd launch) i remember waiting up to 70 min in queues. Pretty much the main reason i left the game, wasting half my play time waiting in queues.

Thanks to daily roulette's as a dps I wait 25 min at most.

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