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All Posts by drivendawn

All Posts by drivendawn

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Originally posted by Pratt2112
Originally posted by iridescence
Originally posted by Pratt2112
 

Regarding the whole "they aren't marketing people" thing. Come on.

 

You don't have to be an expert in marketing, or in Power Point presentations, or whatever. This isn't advanced stuff. Google and YouTube offer up a plethora of sources of advice, tips, tricks, do's and don'ts, etc. Someone motivated can spend some time, get a crash course - at least enough to cover the basics - and get the word out there. How much "marketing experience" does a person really need to send off emails to a bunch of gaming news sites and magazines, with some info on the project, some links to screenshots, maybe a video, etc? How much marketing experience does a person need to request an interview with those same people?

 

Simple answer: None.

Do you know for a fact that they didn't contact news websites? 

 

Irrelevant.

I don't need to know anything "for a fact". I can see the results. Or rather, the lack of them. Whatever they did was far too little.

And before you scoff at that, I say it with a very high degree of confidence - because I can see the results. I can see how little coverage there's been. I can see how little information is out there, and where it's coming from. I can see just how few people - including avid MMO gamers, who frequent a variety of gaming sites - have even heard of Project Gorgon. 

Then, I can see how drastically different it is for projects that are actively promoted and talked about. It's a night and day difference.

None of that, by the way, is "marketing". You don't need a "marketing budget", nor a "marketing dept", nor "marketing experience" to post on websites, on Twitter, Facebook, Reddit, gaming forums. You don't need a "marketing budget" to type up some emails and send them off (persistently, if necessary) to the appropriate contact addresses at gaming sites. You don't need to be a 'Marketer' to just get out there and freaking talk to people about what you're doing. You just need the initiative to set aside the time.. and do it. 

If there were just one example of how absent they've been in promoting their own project in all this, I need only point to their latest Kickstarter, which has had only 6 updates in its entire time.  If there's one time Eric and Sandra should have been pedal-to-metal, knee-deep in pushing this project... it was during this last month or so. Yet, all they could be bothered to push out were six updates. That's abysmal. If the creators feel PG isn't deserving of more attention than a paltry 6 updates... then why the hell should anyone else feel it's worth their time, attention or money? For crying out loud, I've seen projects post almost 6 updates in a single day, yet Eric/Sandra couldn't muster more than that in a month? Is there that little to say about the project? Or are they just that uninterested in seeing it succeed?

I don't think marketing is as easy as you are making it sound. If it was, companies would use minimum wage interns to do it rather than highly paid professionals.

I'm not making "Marketing" sound like anything. Because what we're talking about here isn't "Marketing". I realize you people keep wanting to spin it that way, and I get why; if you spin it as 'Marketing', then you free Sandra and Eric of any personal responsibility, since "they're not marketers", and "marketing is hard". I'm just telling you that dog won't hunt. Their project. Their responsibility to talk about it, and let us know why we should care.

Anyway, the term you're looking for is "self-promotion". 

Anyone can promote themselves and/or something they have. It's what individuals (not Marketing departments) do when they approach companies with an idea and try to convince them to buy or otherwise fund what they're doing. It's people with an idea, looking for the support to make it happen. It's what people do on Kickstarter and Indiegogo when they are pitching a new project.

Funny thing is, they could use "minimum wage interns" to handle basic community stuff.. like posting updates, representation in forums to answer questions, share news updates, etc. Just tell them what needs to be said, and go do it. Down-side of that, though is that's really impersonal and when a duo of developers are personally seeking the endorsement of a number of people for their project... it's far more effective to have them speaking to you personally, and not through "minimum wage interns". 

Interestingly enough... There's been people practically begging Eric to let them volunteer any way they can. So hey.. If he wanted to go that route, "minimum wage" wouldn't even be necessary.

It is unfortunate for them that because of of the recent abuse of  "early access" leading to  several recent high profile scandals it is harder for legitimate crowdfunding projects to overcome skepticism and hostility. Add to the fact that the market has been saturated by a deluge of  amateurish failed Kickstarters and gaming news sites  have stopped considering a new Kickstarter automatically news worthy. It also runs against them that while they have experience they don't have the profile of a Richard Garriott or a Chris Avellone. If they had the money hiring professional marketer would probably be wise but that would drain a lot of the scant resources from their project and may not even lead to better results.

Again... all irrelevant.

There have also been successfully funded campaigns, happening right along side all those failed, amateurish ones you vaguely refer to. You can't just conveniently ignore those because they don't support your narrative. There's a reason successful KS's succeed, and failed ones fail. 

Regardless... none of that has squat to do with what is now PG's second failure on KS.

Seriously... It's time to get over it and stop making excuses.

Project Gorgon's Kickstarter has failed - twice now - because Eric and Sandra failed to run an engaging or even active campaign. Again, they posted six updates throughout the entire campaign. They've been practically invisible in other media.

They've put little effort into the endeavor, and have accordingly received little interest in return. 

Stop blaming everything and everyone else but Eric and Sandra for PG's failures. Stop making excuses. Stop justifying their lack of initiative and effort to promote their own project.

What people should be saying is: "Eric.. Sandra... WTF... You two have an awesome project here, with amazing potential... that hardly anyone knows about. Where are you? Why aren't you promoting this more? Why aren't you taking notes from other successful campaigns, seeing what they did, and then adapting those ideas to your own? Why aren't you posting more on social media and forums? Why aren't you shouting about this from the rooftops? Why is there so little mention of this game out there? How do you expect anyone to even know about this project, much less fund it, if you're hardly talking about it?"

To put it bluntly: instead of kissing Eric and Sandra's asses, you should be lighting a fire under them.

The game itself is very solid for alpha. Maybe they are better of simply taking donations to keep development going and hoping the Kickstarter fatigue and Early Access backlash which we are currently seeing wears off in a couple of years.

Accepting donations from such a tiny community - however dedicated - isn't going to get them far. They still need to get the word out. They still need to promote this project and make people aware of it, and why it deserves their attention. What PG needs is to go bigger in its promotion... not smaller. You need to expand the community, not isolate it. 

In your hypothetical "two years from now" scenario, if Eric and Sandra ran the same campaign they did this last time around, or even close to it, you'd be having to find new excuses as to why it didn't succeed.

They didn't succeed because the KS campaign was horribly run, and they've been far too absent in terms of promoting and talking about it elsewhere. The buck stops with them. The blame lies at their own feet. No one else's.

I like PG as well, and I'd like to see it grow and succeed. However, I'm not going to sit here and delude myself into believing that somehow Eric and Sandra have done all they can, and it's "everyone else's" fault that the project isn't getting traction.

Enough with the excuses.

 

 

 This is a quote from Citan the developer:


"We've sent an incredible number of emails and talked to hundreds and hundreds of bloggers, journalists, and so on, and tried to get as much publicity as we can. We haven't been just screwing around all month, we've been pushing hard -- it's just not worked! Some of those people have started to get back to us recently, though, so I guess we'll see how things go over the next week or two as more interviews go up, and then formulate a plan."

http://stratics.com/community/threads/if-kickstarter-fails-then-what.321782/ They are a handful of people and are trying harder then you think. I mean getting the word out on your KS is important and they only have themselves to do it while also developing the game and running the KS. I mean how many people do they have in helping develop the game 3 or 4 people maybe a couple more?

Originally posted by Hyanmen
Originally posted by aesperus

FF as a series, has been dying a cruel & painful death for YEARS now. This is just the final 'nail in the coffin', out of a list of final nails. Everyone has a different game, after which the series died. For me it was somewhere around FF8/FF9, though I also really enjoyed FFXI as an MMO.

It's a tough spot to be in, and tbh, I think Square really needs to start looking at a 2ndary franchise. They've had some really amazing MMOs in the past that they just forgot about for some reason.

Yeah, which is probably why every new trailer and/or news for FF15 receives massive hype in the communities. The TGS FFXV trailer has had over 3 million views since it's release a week ago. "Dead" franchises do not receive this much attention. The thirst is real.

It's funny that you think SE doesn't have a secondary franchise. Kingdom Hearts has not seen a mainline game in ages, but that doesn't mean it's not also widely popular and can easily be seen as their second franchise (along with Tomb Raider and Deus Ex).

I also see a lot of people saying that it's been dying since around 8 or 9 when in reality all the games sold well up to 13. It was at that point that people really started in with the hole franchise is in a downward spiral. However with XIV , Bravely Default being out, new Kingdom Hearts, FFXV coming out, Tomb Raider and Deus Ex they are doing well and it shows in their financial reports.

Well I have to disagree a lot of what I've seen is very final fantasy with a modern twist. It kinda reminds me of ff8 some and there were plenty of random fantasy elements in the trailer. The fighting is kingdom hearts style combat so looking forward to that. Also "death throes" really? >.>
Now it says over 2.5 million adventures world wide but of course those aren't active subs that's just how many bought the game. However with the PS4 release and large quality content updates it has gone up more most likely and with china now having launched their version with well over a million it maybe getting close to the 2 million active sub mark.

https://docs.google.com/document/d/18Y4E0zh_0fR7MJr8DpskMnw_uH7akH6jXPXemEVQNlY/preview?sle=true

http://imgur.com/a/FTVut   Enjoy folks.

Originally posted by lobotaru

This has been something on my mind for a while after having experienced a year of FFXIV:ARR, a game that I have to say has tweaked its vertical progression to the point of being the worst I've ever seen. So that begs the question of what are the signs that a developer has gone too far? Is it the angry droves of people in dungeons demanding that everything be run at max pace? Is it when you start to feel the game is making you play it out of the anxiety of falling behind? When does the progression betray the original aims of the game and why? Or is keeping people in the game via some level of anxiety an accepted part of the formula?

For clarification, I am referring specifically to end game vertical progression, not leveling.

Different people like different styles of end game. Both are doable when done right, if you don't like vertical style progression you should probably stay away from games that do this heavily.

Was going to possibly put down money on this but got a black screen and couldn't play but I hope it gets funded. I really like some of the old AC feels to it that it showed in the video.

If you look at the old FC house prices via this link http://na.finalfantasyxiv.com/lodestone/topics/detail/03843d6bf7ba69adc37d7955ff7af43f3c43828a and check it against the new prices here http://na.finalfantasyxiv.com/lodestone/topics/detail/466a99222687298cf0515b6f476869b10e012e57

You will find they are quite a bit cheaper but as was said their hardware is the problem for the adding of more wards. How ever if that means taking away from the main large content updates, then they can add new servers for the wards at a nice conservative pace.

Originally posted by red_cruiser
Originally posted by DamonVile
Originally posted by red_cruiser

I was hopeful that I would like this game, since talk has been that this one has been designed for a Western audience.  It feels like I am playing the same boring and uninspired Korean game that always gets churned out of this insipid little country.

 

 Everyone improves a game. Some when they log in, others when they leave. You defiantly fall into the latter.

Insipid means bland and uninspired.  I do hold lack of creativity and innovation with a certain amount of contempt, yes, especially in regards to creative efforts- like designing video games.  I suppose vocabulary probably isn't your strong suit since the word you were looking for is "definitely". 

Doesn't make you sound any better not that you care I'm sure.

Originally posted by DamonVile
Originally posted by red_cruiser

I was hopeful that I would like this game, since talk has been that this one has been designed for a Western audience.  It feels like I am playing the same boring and uninspired Korean game that always gets churned out of this insipid little country.

 

 Everyone improves a game. Some when they log in, others when they leave. You defiantly fall into the latter.

Yeah he does come off as being a certain type of person doesn't he.

Originally posted by red_cruiser

I was hopeful that I would like this game, since talk has been that this one has been designed for a Western audience.  It feels like I am playing the same boring and uninspired Korean game that always gets churned out of this insipid little country.

I  hate how everyone looks the same.  Approximate same height, same weight, same age.  You talk to an NPC and you get the same basic face staring back up at you that you see in every other single Korean game.   I hate seeing the same generic hairstyles that are in every other single Korean game.  I hate seeing everyone's mounts running around next to them, like a bunch of over-sized vanity pets.

I hate the lore.  I hate the ultra-generic fantasy world.  I hate the uninspired races. Somehow, the elves feel even more generic than Tolkien.  The humans feel more generic than Briton. I hate the voice actor for the cut-scenes.  The graphics are generic, tasteless and bland.  The environments are generic.  The world is generic.  The enemies are generic and boring. 

I hate opening up my inventory and being assaulted by tokens, motes, blue salt wedges, potions, crafting materials and inks.  I hate mousing over a level 5 bow and seeing things like "Regrade OK!".  I hate opening up the Marketplace and seeing even more potions, motes, deeds, tax certificates, blank frames that leave no doubt that the game was designed from the ground up to nickel and dime the dedicated player to death. I hate rolling for coinpurses.  I hate having to use labor to open coinpurses.  I hate the generic housing.  I hate seeing the slums of cookie cutter houses blighting the countryside.

I hate standing around waiting for spawns.  I hate spawn stealing.  I hate waiting around for chests. I hate line cutters.  I hate the generic leveling.  I hate the generic quests.  The generic combat is boring, and the combat feedback lacks weight.

I guess I'm just not starved enough for that sandbox experience to overlook everything else that is so unpalatable and generic about this game. 

And obviously, I don't hate the game; as if this was the title I had placed the lofty expectations of my MMORPG hopes on.  (I don't have anymore hope for the MMORPG genre.)  I'm just surprised that the only missing ingredient out of the equation of (Very) Generic Game + (Very) Korean Aesthetics/Design is the ability to build your own stuff and zerg.

Sorry to here you hate the game so much, hope you find a western game you like. I heard wildstar needs some players.

Originally posted by Tsumoro
Triple Triad was all I saw and that was enough for me to buy a years worth of subscription.

Lol, Yeah I was hoping they would choose that as the card game. Man I don't know how many hours I played that on FFVIII.

Originally posted by Pratt2112

Interesting interview. It was interesting to read a bit about the early process of how they design new play field, etc. I enjoy learning about that kind of "behind the scenes" type stuff. so any little tidbit is nice.

As has become normal (for me) since ARR's release, there's always at least one answer given by Yoshi-P and/or his partner, that makes me scratch my head, thinking "Huh?"

In this case, it's this bit:

Q: Do you have plans to implement open-world dungeons like there were in 1.0?

A: Kasuga: If Yoshida would like to do this then we'll think about it. However, after patch 2.35 North Shroud has been congested, and there are concerns that the same conditions would occur in other areas as well if we implemented open-world dungeons.


Yoshida: Right now, due to the fact that North Shroud serves as the entrance point for the Second Coil of Bahamut as well as the location of the Ixali base it's extremely crowded. When it comes to field areas, we need to consider congestion when creating content. It wouldn't be impossible to design such a dungeon, but the really difficult part is reward balancing. Also, it would very likely be content you couldn't complete with a small amount of people, and conversely, it would be completed quite easily if more than the necessary amount of people were to attempt it. If we were to implement this, just one wouldn't be enough and we would have to implement multiple dungeons at the same time. This kind of content would turn into a massive raid with even more participants than the Crystal Tower, and, similar to the 80-player raids of first generation MMORPGs, it would be easy to find people when it's implemented, but after a while it would be really tough to get the right amount of people together.

When we started developing FFXIV: ARR, there was the question of whether or not we would make dungeons using open-world areas, but we decided to consider it at a later date since that kind of content wouldn't last two seconds if we implemented it without balanced rewards and participation.

Additionally, the congestion in North Shroud is quite rough, so we're currently looking into whether we should implement a system that has been adopted by other MMORPGs for making multiple instances of the same open-world area. The preparations have already been made and we've implemented this into the Chinese version of the game, so we do have some operative results. We'll be testing things up until the last minute to be sure that the concept of multiple open-world instances is clear for players who aren't used to this kind of system.

 

MMORPGs have had open-world dungeons for over 10 years now. FFXI had open world dungeons. 1.0 had open world dungeons. One of his favorite MMOs, Dark Age of Camelot, has/had open world dungeons. EQ1 and 2... open world dungeons. How the hell can he seriously say that they can't figure out how to implement them? There's over a decade of references for them to draw from, including one of their own MMOs (namely XI), for crying out loud. 

Worried about congestion in a single area? Implement more than one. Make it massive, split up into different regions, a la the current cities, and have multiple entrances from different zones.... I have to wonder if the "congestion" issue is a result of short-sightedness in how they designed the new infrastructure, because again... there are many MMOs with open world dungeons, and they don't seem to suffer that kind of problem.

He's made these kind of "I can't think of a way to do that" comments a number of times before, and in every case, there's already been a plethora of examples to draw from of how other devs did it. 

It's like he's developing the game in a bubble sometimes.

 

 

The world is smaller than those games that you are talking about whether this is good or bad is opinion but because of this and the many overflowing servers I could see why he would want to implement fazing or channels first. To the underlined, Yoshi already said how they were going to deal with this issue in the underlined above so why even take unneeded jabs at him?

Originally posted by Colt47

Well, the major problem with Final Fantasy XIV is that the 1-50 game works great minus a somewhat slow start, but the end game is as broken as it can get thanks to a design team that has no idea what their player base really wants.  I haven't seen something this bad in a long time and they keep making more impenetrable content each major patch such as Ramuh EX and the Binding Coil.   Then they brought hunts in, which are broken in the same way wizards and other spell casters are broken in the new 5th edition of Dungeons and Dragons.

Basically, D&D 5th ed. has it so spell casters can't cast spells when wearing armor if they lack the proficiency, but without armor the survival rate if someone gets into melee combat is pretty low.  So, they can either take an armor proficiency at 3rd level... or they can just take one level of fighter and get all the proficiencies they need.  (That and the cantrip spell damage is pretty high).  

Hunts are sort of like that in that there's a really high cap on hunting seals and you can get sands of time and oils of time to upgrade armor to 110.  On top of that, players also get soldiery and myth from doing hunts, which are the current end game currency for armor, trinkets, and weapons.  So, people can muck around in ST or dungeons for currency and i80-i100 loot, or they can spend their time grinding their proverbial asses off on hunts 24/7 until they max their seals and get all of the oil and sand they need.  Basically it renders all other content in the game pointless.

 

Well I think end game does pretty well for what it is Personally. I think new end game content should be challenging when first implemented. It's true they made a mistake putting hunts in the game at the beginning but they balanced it pretty well thanks to patch 2.35. Also plenty of people run dungeons and coil because of glamour, money, tombs, and last but not least because they dislike hunts in general. I don't think it renders all other content useless because there is lots of content that has nothing to do with gearing up. Even if we were just talking about the content you gear up with it still wouldn't to me because I would get bored doing nothing but that every day I got on, so I do a little bit of everything. 

Looking forward to checking this game out more when it launches.
 
 
Still looking for new members if anyone is interested.
Originally posted by time007
any good ideas on a server to transfer or reroll too?  i'm a lonely guy.

Whatcha lookin for, medium pop. high pop.? On second thought go here its not perfectly accurate but should help

http://xivsoul.com/

Originally posted by Arazale
Originally posted by Edli
Originally posted by TiamatRoar
Would FF XIV ARR been super successful if it weren't part of the ball bustingly popular Final Fantasy series?  Maybe it would.  Maybe it wouldn't. 

When the first version of FFXIV launched the fact that it was a FF title didn't matter at all. People left in droves and the game became a joke on the internet. Being final fantasy didn't help that game at all did it? So there goes your point.

Well done, this is how you effectively destroy someone's argument logically.

100% agree didn't help to much with xiii either.

Originally posted by time007

How on earth do you server transfer?  I looked on the site, searched yahoo, forums etc.  (sarcastic answers that explain exactly how to do it are welcomed) (sarcastic answers that don't explain how to do it, don't bother) thanks!

 

is it possible to transfer from a japan server to an American one?

any suggestions on a populated server?

if server transfers don't exist, any suggestions on a good server to re-roll or a place with some ppl I can play with on there?

Go to the Mogstation sign in and hit optional services on tab at the top and it should be the first option you see on the page it puts you on.

Yep, it's 18 bucks though.
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