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All Posts by drivendawn

All Posts by drivendawn

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301 posts found

http://massively.joystiq.com/2013/02...alm/#continued

http://uk.ign.com/articles/2013/02/2...a-realm-reborn

http://uk.gamespot.com/features/star...eborn-6404191/

http://gamerescape.com/2013/02/21/ga...iv-media-tour/

For those who haven't seen them. 

new one from 4gamer  http://forum.square-enix.com/ffxiv/threads/14967-Translations-%28JP-to-English%29/page607

http://jpgames-forum.de/jpgames-de-foren/news-rund-um-japanische-videospiele/23211-final-fantasy-xiv-our-new-interview-with-naoki-yoshida/  

I have gone through a ton of new info today and so far nothing on this. I would like to know this as well.
Cool thank you.
4000 on max setings not bad for a Radeon 6770 I guess.
Nice info thanks for the post.
Originally posted by snapfusion
Originally posted by Yamota

Gaming has been on the decline for years. Technically they have become more advanced but the game play has become more and more shallow and less complex. The entire gaming industry has been progressively dumbing down titles.

Why? Well to appeal to the (younger) masses which in general have a short attention span and pretty stupid.

So yeah, this year will be a bad year and every other year until developers start creating better and richer games and have that as a priority instead of just making more and more money.

To further extrapolate on this,

No patience

No problem solving skills

Raised on console gameplay

Love the dig at console players...sigh PC elitests. Other than that have to agree somewhat.

For me in order Final Fantasy XIV: A Realm Reborn, TESO, AND Never Winter.
Originally posted by goozmania

I disagree. Having everyone capable of being everything makes group and raid play difficult, particularly for those who are forced to play with greedy people. Where in a regular class based game, a single character is a member of a raiding guild and he obviously only seeks equipment for his class; but this was much different in FFXI, where everyone seemed to want everything... Sure, you could force a player to only roll/bid for gear for the job in which he applied to his linkshell with, but this often caused drama like "I just wanted to play job C, but roll on Job A" or "I was only playing Job B, because ____ said we needed one" etc... Nevermind the ease of which people could cheat on their linkshells by simply equipping others; FFXI facilitated selfishness and greed.

At least FFXI still had job distinction, though. Games where everyone has access to all skills at all times... I think those are simply solo games, and should stay that way.

I like FFXI's class system but your right it did cause a who got what problem in the dungeon's. That is why I think if you have this class system you should make it Token baced. This way there is nothing to lot on, you run the dungeon a few times trade your tokens and collect simple as that.

I can't wait to try out  FATE, Guildhest, and the new dungeon. 
Originally posted by TemperHoof

Yoshi has recently stated, "Right now I'm preparing the letter at the hotel, should be able to get this out in next few days." ~credit to Reinheart of the Lodestone Forum.

Oh goodie.

Yay, good news

Its your basic tab target but it has positional combos and group skills called limit breaks. If you are looking for action play this is probably the wrong game for you.
Originally posted by Hamger8

These photo have that FF X look and feeling can't wait for this game was there in 1.0 now im there for ARR very happy :D

 

http://na.finalfantasyxiv.com/blog/post/191

 

Please no troll or people who gonna say negative things if your not hype about the game then don't bother to reply :D.

You and me both man can't wait !!!

I played both games and think they are comparable to one another. On one hand GW2's world has alot more things to do and places to explore. On the other hand in my opinion the combat system and dungeons in tera are better.
Originally posted by eyelolled
Originally posted by drivendawn

 

Sorry but I played GW2 and without the trinity its a mindless zerg fest in open world and dungens have an every man for them selves feeling to them with a little crowd control. The trinity gives more of a group dynamic in my opinion. 

I'm trying to be respectful of your opinion, but I can't help but express that you're only seeing the side of a person that didn't understand how to play and/or grouped only with people that didn't know how to play.

 

When you have open world events, and the game is extremely popular, than there is going to be large numbers of people doing an event simultaneously.  It's just the way it works.  Some other options that you can have is lineups of people waiting to be the first at tagging the mob next, or instances that have less people.  I think I prefer the GW2 method.

 

And in dungeons, there is a specific set of mechanics that each boss has, and if you don't work within those mechanics, than you die alot.  That means that the group has to REALLY work together, not blame the 1 guy who made a mistake and wiped the party.  You see, in GW2 everybody HAS to have everybody else's back.  There isn't 1 person responsible for healing or tanking, it's everybody. If the heavy is getting beat down, then somebody better jump in there and save his ass because you NEED each and every person.

 

GW2 isn't like so many "easy-mode" trinity games, it requires teamwork and cohesion. Alot of people have difficulty "making the grade" so to speak, and I think thats why we hear comments like that.

I like this answer the reason it feels that way is because I dont get it. Look man i played the dungeons and cleared them I know how to CC properly and play in general. That doesn't change my opinion and niether does your post.

I played GW2 and without the trinity its a mindless zerg fest in open world and dungens have an every man for them selves feeling to them with a little crowd control. The trinity gives more of a group dynamic in my opinion. Now that being said some other company may get the no trinity battle system correct.
Originally posted by kabitoshin
Originally posted by FelixMajor
Oi Oi Oi, I'm afraid only way I'd give this another shot is if I get free access for buying the box copy way back when

Well you could of had a chance to get legacy status, but I believe that would of costed a sub fee for one month. They gave everyone a chance to be a legacy member... then again people are skeptical of this one being a let down also.

If you got the original game you do get the game for free. Either wait til the game launches, get the game free and play it free for a month, or apply now for for beta and check it out whenever you get in. Legacy members were awarded the Legacy status because they stayed and supported the game despite how hopeless the situation seemed. Those who chose not to do so didn't earn Legacy and therefore do not get it. 

Originally posted by Mageick
Originally posted by drivendawn
Playing Ni No Kuni wrath of the white witch by LEVEL 5 stuios with art and story done by studio Ghibli and its awsome if you haven't played it your missing out.

such an awesome JRPG, the likes of which have not been seen in sometime.

Agreed, one of the best jrpg's I've played in 10 years.

Playing Ni No Kuni wrath of the white witch by LEVEL 5 stuios with art and story done by studio Ghibli and its awsome if you haven't played it your missing out.

FFXIV ARR

ESO

Neverwinter

possibly Archage

Originally posted by DAOWAce

The new version is more like WoW instead of a FFXI/V.

If I see they haven't changed the stupid combat mechanics since alpha then there is no reason people should play this re-release.

Oh here we go again with the WoW clone crew. Tab targeting and quest hubs don't equal that FF has completly transformerd into WoW. Not everyone thinks tab targeting is terrible and it certainly wasn't started by WoW.

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