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All Posts by drivendawn

All Posts by drivendawn

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777 posts found
Originally posted by Xodic

I honestly wish I had your attitude. For me it’s not about expansions themselves but the implementation among many other business strategies that keep the players.. Sorry.. I mean consumers, interested. Let me just say this; If I would have never taken my horse blinders off I would be happier than a pig in sh….

Since you have played muds, ultima, eq and the rest of the goldens; what do these new games offer that they don’t/didn’t, that is so great?

Also, keep in mind, expansions did not start until the big companies started investing more in the titles. No one has answered the big 3 questions yet.

My answers and personal opions are:

1) Horizontal progression also armor, weapons and  rings and such that you get while lvling that will still be meaningful at endgame.

2) To make money like it always really has been.

3) Most of the time no.

Expansion packs are fine even if you don't want the new tread mill grind of new MMO's. It's called horizontal progression which FFXI for example did very well as did EQ before it.
Originally posted by Hokie
Originally posted by drivendawn

I'll have to disagree games like FFXI and Lineage 2 were very asian with big animations over the top weapons and were known for there helpful, older and more mature communities. FFXIV is a little this way to in game at least.

Im not saying if you dont play ESO or that if you play another game that has OTT (over-the-top) animations, weapons or armor that youre somehow immature. I was really just stating that ESO isnt geared towards attracting that kind of player.

And because of that, to me, it feels more immersive and mature.

I wasn't saying that either I was saying that big animations and big weapons and anime graphics aren't  just appealing to younger less mature audiences, its a matter of taste like a lot of things in games. Nor do I believe companies try to appeal any more or any less to a less mature audience with them.

Originally posted by Hokie
Originally posted by rojo6934
Originally posted by Hokie
Originally posted by jdlamson75
I've always liked the ridiculously gaudy armor and weapons.  Give me huge shoulderpads with spikes and fire shooting out of em.  Give me a sword that's as big as my character, all glowy and sparkling with lightning and crap.  I like that - it's one of the things that sort of turned me off in ESO.  Nothing really made anyone stand out.  It's all a matter of taste, I suppose.

Theres nothing wrong with that. I actually like some of WoW's extreme armors and weapons (some).

But I personally glad ESO didnt go that route, and went with a more realistic look. As realistic as you can get in a fantasy setting.

 

But I do think that WoW's armors and weapons are made to appeal to a younger crowd.

In a fantasy world all that make sense. As soon as you take a fantasy world (yes, ESO is high fantasy that some people seem to forget about) and make everything in it be "realistic" you are killing the fantasy and you end up with a game that has no identity. It makes sense in ESO to have normal sized weapons and armors but notice all the racial desings which keep them within its own fantasy. Just as it makes sense in a game like WoW to have huge shoulder pads and axes because that design is part of them. You see ridiculous spiked stuff and you know thats a horde thing. So yeah, each game should have its own identity and that includes in a huge part the aesthetic of the game world.

I'll disagree with you about ESO being high fantasy, its more middle fantasy in my opinion. I think if it wasnt for the fact that people complained about it there wouldnt be teleporting in the game.

But even WoW started off with a stylized look that didnt include god-weapons or god-armors. That came later when its marketing was being pushed to the younger crowd. And its funny you dont see it to the extreme that you used to in that game. I cant remember eacact when but in an interview they said maybe they'd have to tone it back because a lot of the veterans (read that as older players) felt WoW was going in a direction they didnt feel was the WoW they played for 4+ years.

 

Fantasy can be realistic and still be fantasy. And fantasy can be over-the-top and still be fantasy. But there is a point, and everyones point is different, that when fantasy goes to far over-the-top it feels immature.

And when that happens you'll see its being directed towards a younger crowd. One that is more accepting of a 15' two-handed sword being wielded by a 3' tall rabbit eared stick girl, that does a double backflip then tucks into a ball and rolls to the target and then grinds away at them.

Or maybe turns into a living rolfacopter and spins around chopping enemies up. For me thats taking out of the realm of fantasy and into the realm of a 12-14 year old.

I'll have to disagree games like FFXI and Lineage 2 were very asian with big animations over the top weapons and were known for there helpful, older and more mature communities. FFXIV is a little this way to in game at least.

Originally posted by Hyanmen
Originally posted by Laughing-man
Originally posted by drivendawn
Well sorry to hear that some bad people caused you to leave the game. If you really enjoy the game I would suggest sticking around or at least coming back in a patch or 2 and maybe join a very casual free company take your time and enjoy the games other options. Unless nothing but endgame interests you.

not sure if you read his post?

Bad game design caused him to leave the game, the myth cap, the echo buff.

Where is the bad game design?

OP doesn't like the WoW like caps, lockouts, and buffs so less skilled player can make it through challenging yet ageing content in the game. Just his opinion and he is welcome to it.

Originally posted by Laughing-man
Originally posted by drivendawn
Well sorry to hear that some bad people caused you to leave the game. If you really enjoy the game I would suggest sticking around or at least coming back in a patch or 2 and maybe join a very casual free company take your time and enjoy the games other options. Unless nothing but endgame interests you.

not sure if you read his post?

Bad game design caused him to leave the game, the myth cap, the echo buff.

Oh shit being drunk and answering forum posts is a bad idea lol. So he doesn't like the WOWesk features. Fair enough some will some won't to each his own.

Actually a really fun game.
Originally posted by Torik
Originally posted by Yamota

Sandbox MMOs are not that difficult to make. Asheron's Call 1 was an excellent sandbox MMO and it was released 15 years ago. The issue is not that but rather that themepark MMOs are for some reason more profitable. They are easier to make and attract more people. So big name devs, who care mainly about money, go for the more profitable ways of creating MMOs.

So indy companies is where we need to look for good sandbox MMOs. Problem is that they dont have the cash so rarely can they create a triple A sandbox MMO.

Was Asheron's Call really a sandbox? 

Yup I would say it was.

 "crickets".....
I was looking for this info I should have known to look on reddit. Thanks for the post
Originally posted by Creatorzim

So I bought FF14 back when it first game out. 3+ years ago. Wasnt happy with it and stayed playing wow. I heard they were doing a reboot for the game and played in the beta but really wasnt looking for a new game and was a little overwhelmed at the time. So I have some questions about the game before I jump into it if I decide to play again.

 

1. I heard I dont have to buy the game if I already purchased the original back when. Im on my account and it says standard (win) underneath that it says inactive. That just means my account is inactive but I have the game correct?

No you don't have to buy the game again.

 

2. I mostly enjoy PVE. Grouping up with people and destroying whatever it is that gets in our way. How is the dungeons, raiding, and end content for PVE?

Fun, well put together with good mechanics. The dungeons get much more challenging the further you progress. 

 

3. When I played in the beta I felt like the game felt slow, is that how it always is? It seemed like you used an ability and waited and then do it again. 

It is slow at first because of the long GCD but there are plenty of skills you will get that don't use GCD. You will get pieces of gear that can decrease the GCD for skills.

 

4. How is the story? This is always my favorite part of the game and the reason why I love going back and playing older games because they were so iconic. I like how in MMOs though you get to continue your story past the end credits with expansions and the ability to play with other players.

The story I think is very well written and worthy of the FF brand even the fetch quest are well written. However not everything is voice acted and I will admit certain voices are mediocre.

 

 

5. What all is there to do once you hit max? This is essentially where 99% of the game happens so why am I coming back to play everyday and happy to do so?

Crystal tower raiding, Bahamut's coil raiding, 3 new 4 man dungeons every 3 month, Relic weapon upgrading, primal battles,housing,crafting and so on. 

 

6. What do you recommend doing in the game? What do you enjoy doing in the game and what makes you happy to play it? Similar to 5 but more personal.

I'm not hardcore end gamer so I do dungeons for tokens for good gear but not the best and upgrade my relic weapon. I also am saving up for personal housing and mine a lot.

 

7. What are things you are disappointed about the game? Looking for things that might turn me off of the game myself or things that dont bother me which tells me if thats the worse that I will be happy to accept.

I wish there was more open world dungeons then just beast tribe strong holds, and SE support was better.

 

Edit: Added more questions

 

8. How alive are servers? Is there always people looking for groups and to do stuff? One reason I enjoyed wow for so long is that  its so easy to just log on and go do something.

Very alive.

 

9. Addons? I enjoy addons for some reason. Just those little things that help you in game to save you a few minutes which shows a dedicated playerbase to request and create them is a good sign of a healthy game, at least in my eyes.

Yes they do but with in reason.

 

 

Originally posted by MagikrorriM
There is still one piece of the puzzle missing, patch 3.0, which brings Frontlines. How would a hardcore RvR pvper design RvR style pvp zone anyways?

Not to nit pic but it's patch 2.3 I believe.

Originally posted by Phry
Originally posted by drivendawn
Originally posted by Ramonski7
Originally posted by DMKano
Originally posted by Ramonski7

Oh and here is something to chew on if you're doubting the 500k active players logging in:

 

Some hard data has been given about the game’s population as well. The game has 1,080,000 total unique logins (IE: unique players) since its release, 617,000 daily unique logins, and 344,000 peak concurrent users (IE: users connected at the same time).

 

Taken from this article in Sept 2013

In Sept - yes.

I am doubting those figure for April of 2014 - as in this month - I don't think that the game had 500K unique users during any day in April.

 

The Steam version was released February 14, they just added another content patch on March 21 and the PS4 version launched April 14 (the open beta was before that). So why couldn't it reach that amount?

Indeed with the new patch and release of ps4 version there is easily 100k more people playing the game. After all they went from 1.8 mil. to 2 mil thanks to the ps4 sales.

And in the fine tradition that SE started with FF XI, the PS4 & PS3 players are on the same servers are the PC players, no discrimination, this is a game that would have helped the XB1, sadly for Microsoft, it probably never will be

Its totally believable that the game currently has over 2m players, the PS4 version has after all only just recently released, and in MMO terms its probably the best game on the PS4 currently, the only question is retention, though i have no reason to believe it won't continue to grow, it may even be 3m+ by christmas

Well by the end of this year China's servers would have been running for months so that wouldn't suprise me one bit. :)

Originally posted by Ramonski7
Originally posted by DMKano
Originally posted by Ramonski7

Oh and here is something to chew on if you're doubting the 500k active players logging in:

 

Some hard data has been given about the game’s population as well. The game has 1,080,000 total unique logins (IE: unique players) since its release, 617,000 daily unique logins, and 344,000 peak concurrent users (IE: users connected at the same time).

 

Taken from this article in Sept 2013

In Sept - yes.

I am doubting those figure for April of 2014 - as in this month - I don't think that the game had 500K unique users during any day in April.

 

The Steam version was released February 14, they just added another content patch on March 21 and the PS4 version launched April 14 (the open beta was before that). So why couldn't it reach that amount?

Indeed with the new patch and release of ps4 version there is easily 100k more people playing the game. After all they went from 1.8 mil. to 2 mil thanks to the ps4 sales.

Originally posted by Kangaroomouse
Originally posted by Skymourne

Casual players be warned however. The end game content requires teamwork and even throughout the leveling grouping is required through the story line, quests and dungeons.

Really? Did you just have to get that shot in there?  Good lord...no thanks.  Played to 50, grinded currency, got gear and the game is an empty shell at that point.  Glad they have 2 million subs though.  I guess 2 million people love grinding currency over and over with elitists that look down their nose at everyone.  

I am really sorry. I did not mean anything by it other than what I said. The game is heavily group based and end game is so hard you need a static group to be able to advance.

----

I meant no disrespect to casual gamers or tried to sound like an elitist. My apologies.

Don't worry about it man. It looks like he meant it as a low blow to people who play the game in general. 

Pretty cool I think I'll get this when it comes out.
Love the art style.
Originally posted by Colt47
Originally posted by drivendawn
Originally posted by Colt47
Originally posted by drivendawn
I like the all classes on one character thing , the in depth crafting, the fact that crafting and gathering are classes and the well writen and deep story all of which in my opinion WoW doesn't have.

The story isn't really that deep.  It's mostly bad guys being bad guys, with them throwing in random moments of "oh we aren't bad guys, we just oppose all life as you know it and enjoy exploiting stupid people." If we had the power to, I'd go blow up the chosen crystal or do something else interesting.  Anything to get off the railroad that is the end game loot grind or possibly generate some kind of interesting event to get involved in.

Well I did say in my opinion. Also you can simplify any story by saying its the same old good vs evil thing.

Yeah I am probably over simplifying it.  I think the reason I went that route in the discussion is because the story is fairly generic, so it comes off as being simple.  Right now I'm at my limit on playing the game since it feels like patch 2.2 was a complete bomb of incompetence from the development team.  If they want to keep people playing the game, they really can't afford to do lockouts on wings of content like they are with Bahamuts coil and the other fights.  Not to mention the grinder they've turned end game into with Atma and somehow, even the easter event.  I've never wanted to skip a seasonal event before until I got to see how they implemented this one.

I had hopes for this game as much as anyone else who played the Beta 3 and 4, but unless the developers actually provide something interesting beyond the main story stuff and the Hildabrande quests this is going to start turning into another Tortanic. 

Well for me its the way and how well the story is written. I can understand your frustration with the road blocks to content and the grind for atma. However I like what its done for the open world content, it's made it worth playing again that and challenge logs. Its also given me a long term goal and with all the new gil I'm making I have hope for housing now. Two words "Seals" and "Potash". :)

Originally posted by Colt47
The thing I took away from the interview is that Yoshida is looking at World of Warcraft and seeing that they can add mounts and other cosmetics without having to go completely F2P.  

I have to agree, and also if in the future they need consider a free to play model its not beyond the realm of possibility.

I don't know it sounds like OP doesn't like theme parks and is trying to brainwash people into thinking sandbox is the only way by saying dress up is the main focus in theme parks. : )
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