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All Posts by drivendawn

All Posts by drivendawn

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801 posts found
Nice to see a well written article about XIV again.
Originally posted by Doogiehowser
Originally posted by ElRenmazuo
Originally posted by Doogiehowser
Originally posted by Edli
Originally posted by Kyleran
If they have 2M subs, they are not players from the west.

Why would you say that? I'm on a US server and is full with players here.

Because of its huge following in Asia. Even FFXI to this date gets majority of its population from Asia. On top of that add consoles popularity in japan and lack of good MMO options avilable to them. So yes FFXIV is doing great thanks to Asian players.

Arent majority of WoWs players asian too? Especially Korean?  Consoles are just as popular in the west too.  And NA servers are very full majority of the time.

They have slightly more servers but if you look at this link each of our servers are more populated than the Japanese ones.

http://xivsoul.com/ click on population to sort from most to least and you'll see that all NA are on top of Japanese.

You will be surprised to know how many Asians prefer NA servers for playing. 

Lol, yeah most JP love american and european servers. >.> Also you would be suprised more by the amount of western players on the JP servers.

Originally posted by ZizouX

YoshiP said they are planning an epic story line that leads to the expansion just like 1.0 ended and 2.0 started.  He said the world won't be destroyed this time, but everything we're doing now is slowly building towards the story content in the expansion.

 

I'm really looking forward to it.  BTW, the female elezen in blue in the video is probably Shiva in disguise.  

Yup :)

lookin sweet, I'm guessing that is the king of Ishgard at the end there.
Originally posted by Colt47
Originally posted by smokeybha
Originally posted by time007

played that game like non stop for the first 3-4 months it was out BUT I left cuz they didn't have frontlines like they said they would. 

 

but looking back, the dungeons were fine EXCEPT, you have to grind them like 8 times a day to be able to get all the gear you need within I dunno, 1-3 months hhaaha.  But yeah, it was a nice little escape from reality until you start having to grind out the end game gear by doing the same stuff over hundreds and hundreds of times for their tokens. 

 

but I like the graphics and color scheme and all around environment of the game.

I couldn't get around the 2.5 second global cool down... Liked most of it, but that just killed it for me. 

The Cooldown I could live with.  The rep grind and continuous dungeon reruns for tokens is what killed it for me, unfortunately.  I even waited to patch 2.2 to see if things improved with leviathan being released and it ended up being more of the same.   If someone is going to make people rerun the same map over and over they should at least have the map and loot randomized like Path of Exile.

Well it's this or loot drops that have a low % drop rate either way you grind on the same dungeons. I don't think randomized loot would work in this game besides looks because of the simplistic nature of stats on gear for better balance. 

http://www.famitsu.com/news/201406/21055265.html 

Regarding Rogue and Ninja:

  • (What's the idea behind these classes?) Rogue/Ninja are meant to fill stealthy/scout niche that currently don't exist.

  • (Is their release timing related to Frontline?) Yes. They can be used in Frontline as intelligence gatherers (e.g. observe enemy movements while in stealth and report to own alliance). I hope people will find interesting uses for them.

  • (Many people are thinking about the FFXI Ninja. Is this one a DPS?) Ninja will be a DPS class. No tanking.

  • (Will there still be skills like Utsusemi no Jutsu?) We'll see (laughs). The skill names should be befitting of a FF Ninja.

  • (Any consumable items needed for the skills?) No consumable items needed for skills.

  • (So does this round out all of the basic combat classes for you?) Yes. I feel this more or less rounds out all of the basic combat roles.

  • (Once this is out, there will be a lot of DPS running around. Any measures to address that?) I imagine there will be a period where everyone will be running around as Ninjas and it will be difficult to queue for dungeons as DPS. We'll make sure tanks and healers will receive lots of role bonus at that point so people who's been putting off leveling their tanks or healers can also take advantage of this. Besides that, people who do not want to wait will inevitably spill over to FATE grinding. But when running end-game contents people will probably still switch back to their main job. In the end it should pass in a few weeks so I'm not too concerned.

  • (What will Ninja's skills do? Buff/debuff? Will multiple Ninjas be able to combine their skills?) Ninja's hand signs (mudras) will not involve multiple players. The mudras follow a certain rule and the effect changes depending on the order in which they are performed. Ninjas will need to know which order to use their mudras to perform the skill they need. Can't say anything about what types of effects the actual skills would have yet.

  • (Are there directional skill combos?) There may be some directional requirements, but will be different from Monk. There are also strategic skills that players may need to consider the timing in which they are used, similar to Smn/Sch's Aetherflow.

  • (They wield dual swords. Are they separate weapons?) Rogue/Ninja weapon, as mentioned before, will come in a set of 2 as a single item, like Monk.

  • (What is the main attack stat?) Cannot confirm whether main stat will be STR or DEX. Don't want people to start stockpiling gears.

  • (Will there be a Relic weapon for Ninja?) There will be a Relic weapon and the conditions for obtaining and upgrading should be the same as others.

Regarding the future of Primals:

  • Up to Leviathan, all of the Primals were summoned by beastmen tribes by their desire to wipe out mankind. Starting with Ramuh, you will start to see a more complex side of the story. All Primals have their own wills and desires, and they may not always align with the wishes of those who summoned them.

  • (Once Shiva is introduced, it seems that all of the "major" FF summons will have been implemented) Yes. From that point forward, things will become less certain. 2.3, too, will see the player at a crossroads in the story that started with 2.0. From here on the story will be moving forward quickly, so please look forward to it.

  • (Shiva appears somewhat different from the other Primals. Will she appear as a normal female character, maybe?) Well, you'll see! Can't confirm that.

  • (Will Shiva be implemented at the same time as Ishgard?) Not necessarily. There's still a few story elements that we've yet to touch on since 2.0 so we'll pick those up too.

  • (Will there be a reward weapon for defeating Leviathan, Ramuh, and Shiva, similar to the Garuda/Titan/Ifrit token weapons?) Nothing planned right now. We don't want to end up with too many weapons in the same item level range.

  • (How hard will Ramuh Extreme be?) Ramuh cannot be matched through DF at first, same as Leviathan and King Moggle when they were first introduced. It doesn't require Second Coil-level skills. You can consider it the next step up for people who completed Leviathan and King Mog and is looking for the next challenge before Second Coil. People who have already beaten Second Coil should go try out the Type Zero mode instead. (laughs).

  • (That's the rumored hard mode end-game dungeon, right?) Yes. Well, people will still be able to rely on their existing knowledge of the regular mode fights, and it's not as if we changed every single enemy move either. Depending on how this goes and the feedback we get, we'll see if we want to continue doing the same or if we should spend more time creating more rewards for this kind of contents in the future.

Regarding Crystal Tower:

  • (Requirement for entering Syrcus Tower?) Must have cleared first CT. Other than that just the new quests that precede the dungeon.

  • (What is the dungeon size and difficulty?) More or less about the same as the first CT. Enemies will be stronger but players will have stronger gears as well so it should feel about the same. The bosses will have new mechanics of course so there may be a few wipes here and there while people figure them out.

  • (What is the minimum IL requirement?) Probably 80.

  • (Will the reward gears refer to previous FF games like in the first CT?) You'll see. They will be quite extravagant, so have fun collecting them. There will be a set for each role.

Regarding Frontline:

  • (Compared to Wolve's Den, will it be more relaxed?) We made it so it can be played more casually. In the future, we'd like to introduce more large scale PvP elements like siege weapons and castle raids, as well as more varied and even bigger maps.

  • (Will we end up with Realm vs Realm contents?) Nothing that extreme. FFXIV is still a PvE game at heart. We simply wanted to entice players to perhaps spend a few hours in PvP each week. This is why we're also including tomestones as a reward in Frontline.

  • (The decision to eliminate Morale for Frontline was surprising. Why?) You can still use your PvP skills that you've upgraded so there's still some advantage to those who spent time in Wolves' Den. But for Frontline we wanted to see an even fight between all sides. When Frontline is released there will also be a complete overhaul to almost all of the PvP skills. The ones that we feel are too strong, ones that are too weak, ones that last too long or too short. All of them will be readjusted.

  • (How big will the Frontline battlefield be?) Just a bit smaller than Central Shroud. The 3 home camps are far apart and cannot see each other. So you might get caught off guard if an army suddenly comes rolling down the road.

  • (Was it always planned to have 72 players?) Yes, we wanted to aim for at least 24vs24vs24 from the beginning.

Misc. Things:

  • (DPS meter is something that people have asked for. Will there be an official add-on service?) We will be making an add-on tool. Once we release this tool to the users, we wouldn't mind if they use it to do things like changing skins or perhaps display more information. However, everyone needs to understand they are responsible for their own actions. We will release a tool that will allow individual users to better enjoy themselves, but if they wish to go and install something made by somebody else, then they should do so fully understanding the risks associated with that.

  • (Will there be more branching jobs like Summoner and Scholar?) Technically it is possible of course, but due to the way the class system works, we are limited by the existing class skills, as well as the problem with redistributing physical bonus stats. We have not dismissed the idea of a hybrid system with jobs that branch from combined classes either. Perhaps we will come up with a whole new system for this after 3.0 so please look forward to it.

  • (Will myth armor become a dungeon drop in the future?) Not sure about that. There will be an NPC added in 2.3 that will explain why the myth armors look like replicas of the artifact armors. And you will be able to obtain them through points earned from Mob Hunt in 2.3 as well so it may not be entirely accurate to call them myth armor by then either. People might refer to use their myth tomes on their Zodiac weapons at this point.

  • (Some contents actually become harder with the power of Echo, due to the increased DPS speeding up phases. Any remedy planned for this?) With Titan Extreme, we have some plans for adjustment. Since Titan's phases is dependent on his HP, DPS changes will have a big effect on the fight. Currently, people are basically required to "hold back", and since not all players can be expected to do this, it's not a solution. We're pretty optimistic about the adjustments we will be making.

  • (You mentioned adjustments to black mages in 2.3. Will this affect other jobs?) No, the adjustments to black mage will not involve changes to other jobs. It will not be a simple buff to black mage single target damage, but an adjustment made based on an examination of the black mage's job balance in comparison with other jobs, and addressing areas where black mages fall short.

  • (So adjustments to black mages will be limited to within the job itself) We're also looking at making adjustments to skills or abilities that are rarely used or difficult to use in some of the other jobs. We may end up implementing them at the same time as the black mage adjustments but they are two separate things.

  • (Do you have anything in mind for those may have lost their motivation to play?) These players are probably stuck because they can't clear something and don't know what to do. We are aware of this and it is in our discussions. For example, we know a lot of people are stuck on Titan Extreme and therefore cannot progress to the contents beyond, so we do talk about perhaps loosening the instant death elements. Of course, we'd like to keep people playing, but if you're constantly trying to get ahead and get tired out, to be honest, a break might make sense too. I mentioned to the foreign media here too that I'd like FFXIV to be a game that is easy to come back to after a break.

  • For example, when I talk to media reporters who are experienced with MMORPGs, many of them tell me that if we made craftable gears the strongest, it would greatly improve the economy's circulation. In FFXIV's case, the economy experiences a surge of trades after each patch when the newest crafts are in demand, and then drop off until the next patch comes around. So the economy doesn't experience a constant flow, but rather "waves" of demand. In a MMORPG, as long as the game continues to generate new money, there will be inflation sooner or later. So if we made the economy crafter-based, then the inflation will happen much more quickly. In that case, somebody who just returned to the game after a long break will find themselves with money that is worth less, and all the best gears being unaffordable to them. This creates a huge barrier to returning players who (besides being demotivated) would need to spend a long time just to catch up again, which gives them more incentive to use RMT services. Currently, people who just returned can catch up within a few weeks of collecting tomestones. Officially, we would obviously prefer it if people kept playing, but simply churning out contents that asks people to "just keep going" is probably not the right approach in today's environment.

  • (Will Zodiac weapon requirements be eased?) Currently there is no plan to change the requirements, but we will be making it easier to obtain myth tomes so that's one form of relief. By the time we come out with the next upgrade after Novus we may put in more efforts to help those who started later catch up.

Originally posted by Kajidourden
From your questions alone I can tell you won't have any interest.  Best to just move along.

This ^^^ from the sound of it you won't care for it one bit. 

Originally posted by Badem
Originally posted by drivendawn
Originally posted by Badem
Originally posted by Slackker
Really doubtful you'll see more than a small cluster of new players due to the steam sale. These days it seems like MMO players simply migrate from one game to the next, and any chance at a notable increase in players is out the window once the next game releases. On top of that it was on sale for $15 a while back, perhaps winter? Not positive on the timing, but I remember considering it. The $21 price tag is fine, but if a discount was going to spark a resurgence it would have happened already.

Factor in 2.3 release in 3 weeks, meaning players buying during the sale will get to experience that update as well (Ninja and Rogue being released)

Well actually rogue/ninja isn't coming out in 2.3 it's coming out in 2.4.

But 2.3 is still out July 8th?

 

Guess it is a 6 week wait for NIN/ROG then

The sad part is 2.4 comes out 3 months after 2.3. :(

Originally posted by panglicar
How long do you have to wait in queues now for dungeons? At launch (2nd launch) i remember waiting up to 70 min in queues. Pretty much the main reason i left the game, wasting half my play time waiting in queues.

Thanks to daily roulette's as a dps I wait 25 min at most.

Originally posted by Badem
Originally posted by Slackker
Really doubtful you'll see more than a small cluster of new players due to the steam sale. These days it seems like MMO players simply migrate from one game to the next, and any chance at a notable increase in players is out the window once the next game releases. On top of that it was on sale for $15 a while back, perhaps winter? Not positive on the timing, but I remember considering it. The $21 price tag is fine, but if a discount was going to spark a resurgence it would have happened already.

Factor in 2.3 release in 3 weeks, meaning players buying during the sale will get to experience that update as well (Ninja and Rogue being released)

Well actually rogue/ninja isn't coming out in 2.3 it's coming out in 2.4.

http://www.novacrystallis.com/2014/06/e3-2014-interview-with-final-fantasy-xiv-producerdirector-naoki-yoshida/   

Enjoy :)

Originally posted by Datastar
over 2/3's of the NA servers are barren and devoid of life only servers worth while atm are balmung and Gilgamesh with few others id say at low-medium pops so may be2mil accounts but far far less players trust me.

2/3's dude you done bumped your head if you think this is true.

Originally posted by Chrisbox
Originally posted by TangentPoint

MMORPG: On the newest trailer that just came out it says there are two million adventurers. Is that subscribers? Total accounts?

 

Yoshi - P: That’s our total unique account number. 2.2 million is the number of registered accounts. If you look at the number of actual characters is closer to around 7 million.

 

A solid question specifically asking if it's just Total accounts, or Subscribers. Very straight-forward, unambiguous question, looking for a clear distinction to be made. Kudos to MMORPG.com for asking it.

 

Alas... Yoshi-P dodges it by talking "registered accounts", and then number of characters, which he wasn't even asked about. Quite conspicuously, he never even hints at 'subscribers'. 

 

More standard PR-speak; throwing around the big numbers that ultimately don't matter, while avoiding the numbers that do.

 

Registered accounts only mean "this many people have bought the game at some point (including 1.0 players whose account info was carried over to 2.0) and registered the game". It says nothing, absolutely nothing, about how many are actively playing.

 

The 7 million character statement... again.. a big, impressive-looking number meant to make people "ooh" and "ahh", but which has even less significance than the number of registered accounts. There's no way of knowing how many of those characters are alts, or how many (alts and mains) are even on active subscriptions.

 

Further, the MMORPG rep didn't even ask about number of characters. He's asked a direct question, and Yoshi-P responds with pure PR talking points.

 

I wonder what ever happened to the Yoshi-P of 1.0-1.23, and all throughout 2.0's development whom was frank, up-front and answered questions honestly? I kind of miss that Yoshi-P.

 

Now he seems to have become nothing more than a PR mouthpiece.

 

Disappointing, considering SE proudly reported their active FFXI player numbers, for at least 7 years straight (until it started dropping, then they switched to the "number of characters!" tactic as well), I can't help but think the numbers aren't quite where they'd like them to be. Maybe they'll release a yearly report for XIV like they do with XI. And maybe that report will have the actual breakdown. We shall see.

 
 
 
 
 

What exactly did he dodge? How has he changed drastically over an interview? I'm just seeing a whole lot of derp in everything you wrote.

They asked him what the adventurers ment, he told them it ment registered accounts.  They never asked how many unique subs he has so he didn't dodge anything.  You give kudos to this site for asking it meanwhile anyone who follows this game even slightly knows it doesn't have 2.2 million unique subs, it was a worthless question.

So because he decided to throw in how many characters were made, Yoshi-P is a changed person and nothing more than a PR mouth-piece? There is no logic behind what you're saying.  Have you watched any of his live letters? The e3 presentation? Follow him at all on the forums? Yoshi-P's primary concern is the FFXIV fanbase and delivering content to us on a steady basis, and so far he has been.  This interview changed nothing about him.  

Agreed he did not dodge anything when you read the underlined part.

Originally posted by amber-r

Registered accounts only, it's not even 2 million sold boxes because everyone that played the beta for free automatically had that registered account carried over to the main database to add to it.

 

Everyone that played the PS4 beta carried over, everyone with a XIV account carried over etc

 

This is extreme padding, not sure why they are so ashamed to give actual subscriber numbers.    Well I do know why..

 

If you actually play you will see that many of the servers are almost deserted, they won't do server merges because it gives out a bad sign though.  Go look at FF11, they are lucky to get a few hundred on most of the servers but they still refuse to do any merges.

Yeah there are a few low pop servers but they are the ones they added not to long ago.

Originally posted by Dreamo84
It really is such a beautiful game and after you get some skills under your belt the slower combat is actually enjoyable. It's the only MMO I liked healing in. Unfortunately for me the focus entirely on end game gear grinding content turned me off from investing more time. It's never been my thing, I need more activities to do.

My bro is the same way he liked the horizontal progression in XI which this game could use a little of in some form or fashion.

 
Originally posted by JOverlord
Originally posted by drivendawn

It is registered accounts only not active accounts via Yoshi P's own words on an interview from this site 

http://www.mmorpg.com/gamelist.cfm/game/446/feature/8606/page/2 that being said it's doing very well.

Lets not go around with misinformation. I agree with ZizouX estimation of the sub numbers and with china coming in it will go over 1 million.

? What misinformation? He never said all 2m were active. Just that 2m copies were sold.

Yoshi - P: That’s our total unique account number. 2.2 million is the number of registered accounts.

No where does that say active accounts. Unique accounts don't mean they are active. I believe your agreeing with me.

I'm talking to the people that think there are 2 million active accounts.

It is registered accounts only not active accounts via Yoshi P's own words on an interview from this site 

http://www.mmorpg.com/gamelist.cfm/game/446/feature/8606/page/2 that being said it's doing very well.

Lets not go around with misinformation. I agree with ZizouX estimation of the sub numbers and with china coming in it will go over 1 million.

Yeah more big fates on the way.
Originally posted by amber-r

So much for new jobs, new areas and expansion being announced at E3.

 

Did anyone really expect anything else?  1 new job...and not much else. 

Wow I guess all the other stuff they mentioned was all in my head.

Originally posted by FlawSGI
Originally posted by zanfire
Originally posted by FlawSGI
Originally posted by Chrisbox
Originally posted by Kajidourden
I missed it, did they say anything about another job branching out from Rogue?  Or about what role Ninja will fulfill?

If I heard correctly they said eventually there will be another branch out of rogue and that the ninja will be dps. Was somewhat surprised they didn't make it tank.  

It wasn't designed to be a tank initially in FFXI either, players just played it that way and the developers listened. Samurai was initially going to be a tank class and Ninja was going to be a DD.

pretty much what flaw said, it was never meant to be what it is...funny what they wanted was basically a theif/blackmage kind of combo but they didnt make it work so well and some of the crazy folk that played that game made them into tanks.

Thats one thing i dont really see as much anymore, mostly because devs are very forward and most stuff these days are much more simple, but damn did people get DEEP into theorcrafting and finding out all the secrets of FFXI. Everything from hidden gear stats, bizzar enemy mechanics, weird NM theorys, to even crafting being effected by things like postion or the moon phases (i think that even popped up when it came to drops too). I sort of miss how much that game brought people to discuss things outside the game just to figure out what the heck the devs were doing half the time with the content.

HAHA   yeah I miss this stuff too. I remember hearing all kinds of crazy things to include the layout of your mog house that would increase your chances in crafting. Certain furnitures had "hidden" stats and all that. It was a lot of fun and the game had more depth in a lot of regards than any game I have played since.

I kinda miss this however don't miss the tedium of it. The idea it self is good though and wouldn't mind it being in the game. If some of the time waste was taken out.

 

 

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