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All Posts by drivendawn

All Posts by drivendawn

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1166 posts found
Originally posted by Informer80

Hi,

does anyone know something about the voice acting in Heavensward?

Will it be the same like in ARR?

Maybe the main scenario?

Maybe all NPCs?

 

It will be like in ARR.

Originally posted by Jimmydean
Well typically I'd check out a new WoW patch, but release on same day as Heavensward? Bad move Blizzard. 

Agreed, but it's what any company would do. 

Originally posted by Darkfalz89
Originally posted by drivendawn
Man this thread has gotten out of hand. 

If people stopped simply blatantly whining about this and and saying "waah this is hard" e.t.c. and followed up with solutions and concerns it wouldn't provide so much fuel for the flaming that a lot of the aggressive FFXIV playerbase seems to be doing in this thread. 

You are very aggressive as well my friend not trying to piss you off or anything. I would say coming up with solutions is pointless because no matter what SE is keeping it this way. They can't please all sides so they went for the middle ground and made it where people can get through the content in half the time.

Man this thread has gotten out of hand. 
Originally posted by Soki123
Originally posted by Darkfalz89
Originally posted by Joejc7135

FF 14 is FF 14. It is not and never will be FF 11.

 

 

Thank the Lord Jesus Christ may his smile shine down from heaven upon you.

 

On Topic - The content leading up the xpac is good. Unless your a no-life raider there is no barrier to entry at all. Just a lot of value for your dollar.

Still waiting for you guys to stop hiding this "value" and "plethora of content" you guys are keep going on about because I see nothing here. Otherwise +1 for another blind Yoshi P cult member that still makes up a VERY small portion of the players that pay for SE's development costs of this game.

Bingo. FFXIV is so far from XI it s not even funny. XIV is basically a WOW wannabe, where XI is a game like no other. XIV is easily the most boring game I ve played in a long time.

It has alot of idea's from many games including ffxi. Sorry to here you don't like the game, I like it myself. Have fun with whatever your playing I suppose.

Originally posted by Frammshamm

ate the hype...

subbed to try it out...

got my marauder to 21 and Bsmith to 17...

realized i spend more time in gcd per fight than i do actually fighting...

realized there is nothing more than run here and kill 14 X quests that they disguise as "storyline"

realized that in the 15 dungeons ive run, ive spoken 3 words and used emoted 4 times ( that is the extent of my multiplayer experience)

realized that i actually had more fun farming my Polar bears in AA than playing this game ( and i quit AA bc it was boring and p2w)

realized that the only reason im playing this vapid game is bc im waiting for Albion Online to start its summer alpha.

Realized that I prefer watching my monsters auto-run dungeons in Summoners war more than playing this slow ass pos game

Realized that I havent logged in in the last week

Realized that Im  much happier now

Why make a thread with this and post it in another thread? >.>

Indeed, friday can't come soon enough. :)
Originally posted by Milander
Originally posted by Christophiza

Completely agree with this article. 

@Screllow I think they can both be classified as themepark. But it stops there. FFXIV makes an effort to make you actually CARE about what's going on. I just hit level 40 this morning and I can't wait to continue my progress in the main scenario. WoW has grown too much into a gear hunt. 

Yes, of course this hunt exists in FFXIV - but there is just so much more that's worth doing you really don't care at the end of the day and as a result you just end up having a great time playing the game. As you should with games!

Don't worry you'll hit the wall where you have to run one dungeon 1000000 times just for one drop, that you need X of soon. Ofcourse, the problem will be no one runs it anymore and you'll wait hours upon hours only to not have it drop.

Well, thanks to the roulette's people run old dungeons all the time for tokens, money, glamour, and relic weapon upgrades. Infact it is mentioned as one of the things WoW can learn from in this article.

I agree and wonder if they will take notice.
Originally posted by MrSnuffles

Area looks pretty bland, flat and boring to me. If i hear flying only area i would expect a lot more nice vistas with steep mountains and "unreachable" plateaus.

Something like this:

Or this:

(screenshots from UDK4 Nature Concepts by Simon Barle)

Maybe you and I were watching 2 different videos but there were tons of plateaus in that video that are unreachable accept by the flying mount. Unless you mean truly unreachable. The way it looks is a matter of opinion so I won't say much to that. Looks good to me though. :)

Originally posted by Topo16
Originally posted by zaberfangx
Was it people keep saying flying bad in a game? but not stop ff14 to do a good move on trying to get the leaving plays from wow over flying mounts.

"Don't people keep saying that flying is bad in MMOs?  This didn't stop FF14 from making a good move by trying to get the WoW players that are leaving over flying mounts"

 

I think this is what is being said....

Very good translation my friend. :)

 Well it was taken down.

Some of its boring but you do get to see some fighting and how big the zone is.

Originally posted by scorpex-x
Originally posted by drivendawn
Originally posted by scorpex-x
Originally posted by Gdemami

 


Originally posted by scorpex-x

These games went f2p/b2p because the companies wanted to increase profits, this is not the mindset of Square Enix so this yardstick of success is not valid for their titles. 

 

And you complain that people are using "fake" numbers...

You got quite an unsupported, almost ridiculous claim I would say, right there.

 

How so?  Square have admitted that FFXI is not making enough money, that they don't have enough players and to that end they are removing all developers from the game in November.  They want to continue running the game for years to come, and they are keeping the subscription active.  This shows that financial success or failure has nothing to do with retaining a subscription to that company.

 

How else can you see that as not being company policy to retain a subscription irregardless of current financial success or failure of one of their mmo titles?

 

Any other company in that situation would swap to b2p / f2p or a hybrid, Square do not. 

 

I'm just pointing out that "it must be a success because it still has a sub" or "it's a a flop because it went b2p" does not always apply and don't really give a real indication of success or failure, at least in terms of certain companies.

Dude SE has said that ffxi was their most profitable game ever.http://www.eurogamer.net/articles/2012-06-25-ff11-is-the-most-profitable-final-fantasy-ever It was a success and now it's old  and being shut down after 12 going on 13 year of operation. Just because it has a sub and is shutting down doesn't prove anything. I wonder what you will say a year or 2 years from now when XIV is still doing just as well. Most likely the same thing the people almost 2 years ago, that were saying the game would be f2p in 6 months, then it became a year then a year and a half and then silence.

 

That's the point, it was profitable years ago but it's not anymore, it's at critical failure point but still will retain a sub for years to come.  It's not even making enough money to retain a dev team to work on it anymore but they want to keep running it "for years to come" and still it will have a subscription.  They aren't closing it down, they are keeping it running with no updates and want to do so for many years.  An mmo that is forced to remove 99% of the developers due to low profits is not doing well and it retaining a subscription in that state shows company policy.

 

This means that unlike most other mmo companies, Square don't swap to a different monetisation systems if it starts to become unprofitable and the servers become barren.  They won't even do merges which are needed on both of their ff titles, they see it as an acceptance of failure.  They will simply cut or lower development, they already did this with XIV by going back on the promise of all voiced cut-scenes for instance.  It was too expensive.

 

As I said, a mindset I see often here is that if a title retains a subscription it must be doing well.  This simply is not the case with Square Enix titles, as I proved.   You can't say that ESO is a failure for going b2p and XIV is not because it still has a sub because as I have shown the company will retain a sub no matter how poorly their titles are doing.

Yoshi P has already said if needs be they would go f2p but it's not likely in the near future not off the table though. Also XI did do server merges and no it is not needed on XIV. Also they said from the begining there would be limited voice acting. So no the only thing you have proven is you don't know what your talking about. Good day sir.

Originally posted by Amsai

Im not here to argue. I barely come here anymore because I hate all the "discussion".

Its always PC vs Console, or ThemePark vs Sandbox, or Old School vs New, or Solo vs Group, or P2P vs F2P, Casual vs Harcore.

I don't even care anymore to try to explain my views for the most part. Im just a gamer! I play on all sorts of devices and more hours then a sane person can justify. Game first....... I can sleep or eat when Im dead!

What would I like? A brand new game with a lot of oldschool concepts, but with a few of the newer mechanics. With brand new graphics and tech, on a fresh new Dark Fantasy IP, that is P2P with heavy group-centric "slower" more tactical combat (think XI), with older themepark style content (raids and endgame and midgame that are epic and very long not 15 min repeatable dungeons, down-time and lockouts were a good thing godamnit). My three pillars of mmo gaming are in this order: Exploration, Comradery (both socialization and interdependency), and loot! Oh and yes Im a sinner that would love all this on a console or at least with native gamepad support for PC

If you don't agree with me that's absolutely fine. People like different things, as they should. And I don't hate or begrudge others for the games they like nor do I wish them to fail (that's just insanity to me). People should play what they want and they same generosity should be extended to me. Its not rocket science.

My brother Drivendawn plays and loves FFXIV. I don't........ but that doesn't mean I hate it or want it to fail or cant recognize its success or the good things it does. Its just not for me. I liked FFXIV right up to 2.0. After 2.0 it became a different beast and I slowly realized I just couldn't make myself play it anymore.

Will I ever get to play the game I described above? Maybe not but honestly there is plenty of room in this world for it so who is to say? In the mean time I play skyrim, or witcher 3, or Dark Souls, or Bloodborne, and soon Metal Gear Solid 5, etc. While I wait for a MMO that I can enjoy. And even give money to Kickstarter and such. My current hopes are that Pantheon RoTF or Saga of Lucimia deliver. They might not be exactly what I want but a lot closer than anything else.

Old School folks just give up trying to convert the masses and go support one of the indie MMOs. Crowfall, Pantheon, Elite, whatever your cup of tea is. Trust me it would be a much more valuable way to spend your energy.

Non-OldSchool and/or Pro Solo folks, you know what you like. Go do your thing.

LoL, Hey bro. Yeah people need to learn to live and let live on both sides. There seems to be a new thread every day on the topic from one side or the other and it's getting silly.

Originally posted by scorpex-x
Originally posted by Gdemami

 


Originally posted by scorpex-x

These games went f2p/b2p because the companies wanted to increase profits, this is not the mindset of Square Enix so this yardstick of success is not valid for their titles. 

 

And you complain that people are using "fake" numbers...

You got quite an unsupported, almost ridiculous claim I would say, right there.

 

How so?  Square have admitted that FFXI is not making enough money, that they don't have enough players and to that end they are removing all developers from the game in November.  They want to continue running the game for years to come, and they are keeping the subscription active.  This shows that financial success or failure has nothing to do with retaining a subscription to that company.

 

How else can you see that as not being company policy to retain a subscription irregardless of current financial success or failure of one of their mmo titles?

 

Any other company in that situation would swap to b2p / f2p or a hybrid, Square do not. 

 

I'm just pointing out that "it must be a success because it still has a sub" or "it's a a flop because it went b2p" does not always apply and don't really give a real indication of success or failure, at least in terms of certain companies.

Dude SE has said that ffxi was their most profitable game ever.http://www.eurogamer.net/articles/2012-06-25-ff11-is-the-most-profitable-final-fantasy-ever It was a success and now it's old  and being shut down after 12 going on 13 year of operation. Just because it has a sub and is shutting down doesn't prove anything. I wonder what you will say a year or 2 years from now when XIV is still doing just as well. Most likely the same thing the people almost 2 years ago, that were saying the game would be f2p in 6 months, then it became a year then a year and a half and then silence.

Originally posted by scorpex-x

Many seem to have ideas that a game that retains a subscription is a success, with most companies I can see how this would work because it's based on profits.  This isn't the case for some publishers so that throws out the whole idea in my eyes.

 

For instance I see many that think FFXIV is a huge success because it retains a subscription, the truth however is that Square Enix have shown to be a company that will retain a subscription no matter how badly the title is doing.  If you keep up on how ffxi is doing you will see that game has very, very few players and by their own admission is unprofitable, they are stopping all content due to it not making enough money and still retaining a subscription.  This shows it is company policy to retain a subscription no matter what.

 

When comparing ESO to FFXIV for instance, they had way more subscribers than FFXIV with less regions and less platforms (eso had 770k subscribers at peak for PC alone on NA and EU while FFXIV had 650k on PS3/PS4/PC/JP/NA/EU.  They went b2p but that was simply to try make more money, a concern that Square Enix has little interest in.

 

Yet due to slick use of "fake" numbers and company policy people have this crazy idea that FFXIV is doing better than ESO.  Are people, and in particular MMO players with experience really this easy to fool?

This isn't really about what you say it is. It's about your dislike of XIV and wanting people to agree with you that it is doing poorly. Sure XI is not profitable and closing down because its been around for 12 years. 

Originally posted by reeereee
Originally posted by drivendawn
Originally posted by reeereee
Originally posted by strawhat0981
Originally posted by vandal5627
Originally posted by drivendawn
Originally posted by ghettohart1506
Originally posted by ReallyNow10

In reading these posts, the theme that pops up is "story" or "storyline", as in "I'm going to finish my storyline" or "I'm going to complete the story."

NO THANKS.  Storylines belong in passive media (i.e., books, movies), not in active media (gaming).  I mean, would you play a game of football if you were interrupted by the referee every five minutes and told you needed to fumble the ball at such-and-such time because it was "in the storyline"?  Ridiculous.  When will dev's learn ....

Yes I totally agree with you. Story line is just for books and movie. Not for us. 

Well I disagree with both of you so there.

Right?  When have RPGs not be about storyline?  News to me.

Actually prior to the success of some of the Final Fantasy games RPGs were largely not about top down scripted narratives like they are today.

No but to me with out said scripted narrative I found myself running around in certain games wondering do I even care about my character or for that reason what I am doing here. I have a good imagination but I like well scripted story lines from professional story tellers to help my imagination a lot better.

A lot of people agreed with you.  The more scripted RPGs of today are that was because of financial success. 

 

I was just pointing out to some of the younger crowd that it was not always this way, as some of them seemed to think.

I gotcha hope I didn't come off jerkish.

Originally posted by reeereee
Originally posted by strawhat0981
Originally posted by vandal5627
Originally posted by drivendawn
Originally posted by ghettohart1506
Originally posted by ReallyNow10

In reading these posts, the theme that pops up is "story" or "storyline", as in "I'm going to finish my storyline" or "I'm going to complete the story."

NO THANKS.  Storylines belong in passive media (i.e., books, movies), not in active media (gaming).  I mean, would you play a game of football if you were interrupted by the referee every five minutes and told you needed to fumble the ball at such-and-such time because it was "in the storyline"?  Ridiculous.  When will dev's learn ....

Yes I totally agree with you. Story line is just for books and movie. Not for us. 

Well I disagree with both of you so there.

Right?  When have RPGs not be about storyline?  News to me.

Actually prior to the success of some of the Final Fantasy games RPGs were largely not about top down scripted narratives like they are today.

No but to me with out said scripted narrative I found myself running around in certain games wondering do I even care about my character or for that reason what I am doing here. I have a good imagination but I like well scripted story lines from professional story tellers to help my imagination a lot better.

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