Trending Games | The Crew | Elder Scrolls Online | Lichdom: Battlemage | ArcheAge

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,845,172 Users Online:0
Games:732  Posts:6,222,000
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

All Posts by drivendawn

All Posts by drivendawn

42 Pages First « 11 12 13 14 15 16 17 » Last
838 posts found
Originally posted by Nurvus
Originally posted by simsalabim77
Originally posted by ZizouX

Why was this thread necroed?  It was from August of this year.. four months ago.

 

The combat in the game is intertwined with the boss mechanics.   Here's a video of Titan Hard Mode..... http://www.youtube.com/watch?v=DkrBtg_9N5g   ......sure looks boring..... (/sarcasm).  

 

Avoiding a bunch of AOE that repeats the same pattern over and over sure is exciting. 

Pretty much sums up the battle system.

There's no room for player skill.

You have a set pattern of encounter mechanics, a set pattern of class mechanics, and you are just as good as your gear and ability to memorize things.

Originally posted by Yaevindusk

 

While I was somewhat negative in my last post to FFXIV, I'd have to say that it's apparent that a lot of the negative assertions here are from people who haven't played the game for any length of time -- or at least played it wrong (in some cases, it seems like one just read tool tips and made assertions thereof).

I would certainly say that to players who claim FFXIV's battle system is better than WoW's, because it's not. They are exactly the same, but FFXIV's version allows less player skill in your results.

Watch any PvP or PvE videos of any class/spec of WoW.

Watch how a considerable gap in player skill can allow 1v2 and 1v3 situations, and allow you to beat players of significantly higher level/gear.

None of that is possible in FFXIV. With the skills and mechanics at your disposal, there's no difference between good, great and amazing players.

Just good, great and amazing gear.

 

I say this, because I actually played all classes, tried crafting, even fishing and arcanist which were made available a couple weeks before launch.

I also researched the Skills available to Jobs, since everyone was saying "wait until Live, end game is what matters", only to find it doesn't add any meaningful depth. Just fills your Keybinds.

 

Nothing changed since the Beta. Everything "mechanical", from combat to crafting, is still a WoW-clone.

Yes, even crafting - the gathering/crafting minigames are a trick:

Individually, they are fun, but when you take all the items you will have to craft all the way to your final item, it suddenly goes from fun to chore.

Add lack of depth and uselessness to the mix - since anything worth its salt comes from Dungeons and Raids - and you've got yourself a filler system: something designed to make the game seem bigger, without actually adding anything.

 

It's the same with Fates.

Fates are the same as Dynamic Events in Warhammer Online and Guild Wars 2.

It's  repeatable content - a lot more economical from a developer point of view.

You know where you've seen that before? Dailies. Except it's not daily - it's 15minute'ly.

Its only notable difference (and quality) is it doesn't require you to form a party to complete it as a group.

---

 

My final conclusion is this:

SquareEnix failed at launching a game with the standards they got us used to over years of awesome titles.

I'm glad there are so many diehard Final Fantasy fans that are willing to suffer through anything to support SquareEnix.

I'm sad those very same fans are holding SquareEnix back because instead of trying to help SE avoid making mistakes, these fans embrace every mistake SE makes.

Please prove this. You claim only gear matters in this game when I have played with random players that sucked because they either don't know how to play their class, don't have a good rotation, or cant keep a good rotation going while dodging AOE"s. Also you can't compare WoW's PvP to XIV's PvP when XIV's isn't out yet, plus PvP will have seperate skills from PvE. You compare this game in all your posts to WoW so you come off a little like a fan boy yourself. The rest of your post is opinion and to each his own on that.

Originally posted by Nurvus

Cymdai, you hit spot on on alot of issues.

 

Specially regarding crafting, but that is an issue in ALL games out there.

Crafting is a time/money sink throughout the game, where you spend ALOT more than you earn, on the expectation that it'll be awesome at end-game.

Except everyone is doing the same you are.

 

WoW alleviates this by restricting a character to 2 professions.

FFXIV shoots itself in the foot by allowing a character to have all classes and professions - essentially adding an "expiration date" to its crafting system.

And, just like in WoW, Crafting in end-game isn't useful for the gear, but for the services/consumables.

 

Now, if somehow you couldn't be the best in everything, and crafting gear could actually match the best in the game, there might be some hope.

 

The rest of the game shares similar design flaws.

No. I have to disagree as long as they are adding more classes and lvl's with new mats this won't happen. Plus there are plenty of folks that don't even craft so there will always be work for crafters in this game. Yes. Crafting in this game will always be about services/consumables mainly, but you forget, unlike WoW, there's a big market for housing coming up, not to mention materia. In addition, they are also planning on implementing the crafting of airships later on. 

Originally posted by IMBanks
Nurvus, not defending the lack of quest leveling available for alts (unless you roll a new character), but honestly non-fate leveling through will become much more competitive across-the-board, not just in daily roulettes. All dungeon xp is getting a big boost, in case you hadn't heard.

Yes by 150% percent to be exact. 

Originally posted by Tibernicuspa
Originally posted by drivendawn
EQ, FFXI, DOAC, and AC1 were no harder than games now days they just had more time sinks.
 
That is flat out wrong. WoW's raiding is based on gear and add ons more than anything else. DAOC's raiding was based on player skill, and the raids were, on average, much harder and more intricate. Considering DAoC raiding had no time sinks and WoW's does...  There was also a lot more depth to the gameplay systems, a lot more you could do.

 

I didn't even mention WoW. Anyway just gonna have to agree to disagree.

I started mmo's in 2000 with Ashron's call and let me say there are things I would love to see put into modern mmo's from games back in the day. However as some have said super slow xp grind, everything requiring a group and camping mobs for hours against other players for an item with a 5% drop rate are not some of those things. I also have to say that games like EQ, FFXI, DOAC, and AC1 were no harder than games now days they just had more time sinks. All this being said if Dev's some how met somewhere in the middle of old school and new games I would definitely check it out.
Originally posted by nationalcity
Originally posted by drivendawn
Originally posted by nationalcity
Originally posted by drivendawn
Originally posted by nationalcity
Originally posted by Hyanmen
Originally posted by aslan132

I know tons of people left the game, because of lack of content. Like myself many had relics (+1) and were running Coil, even if most cant clear it. It just felt like there was a real lack of endgame, and no PVP to supplement endgame content like other MMOs do. It may be too little too late, but not for me. Its enough to get me back to at least try it all, and then I will see where I stand. 

According to Yoshi-P around 10% of players have entered the Coil.

Just to give some insight what's a "ton of people" (a portion of those 10%).

I wonder why...

The other 90% quit because they got sick of having to run WP and AK over and over and over and over and over and over, well I think you get the point......

 

No other way atm to earn the tomes besides this grind......

I know, I know in the next patch there adding more ways to earn them, but half my FC is already gone so whats the point now, there not coming back there probably back on Wow or whatever.......

 
 
 

Yeah I get you answered his fact with a made up ridiculously hyperbolic statement. There are tons of people still playing this game.

It's called sarcasm.......

I know 90% didn't quit but it does get old running the same two dungeons over and over FOR PEOPLE THAT ARE ENDGAME there is that a better way of putting it at least IMO......

 
 

Yes I know and you used it as a vehicle to down play what he was saying. I am at endgame and I'm not just doing AK and WP. I'm also doing the coil and garuda burn parties too and thats just battle classes.

And why that's nice for you, not all of us have a FC that runs coil and you might as well not even think about getting a PUG for it unless your geared with at least a couple pieces of the second DL set......

 

Anyway, I'm done enjoy the game..........

Well good luck finding a game you can call home.(No Sarcasm)

 
Originally posted by Razeekster
Originally posted by Hyanmen

It's like SE isn't even trying.

ArenaNet released more content in the first 2 weeks for GW2.

Trion released quadruple amount of content in the 1/10th of the time SE used to deliver this sad excuse of a content update.

My grandma could create more content for this game in half the time.

This game sux LOL

GW2: Crappy fluff content every couple weeks.

 

FFXIV: Great and lasting PvE content with the update with things added like a barbershop and treasure hunting, plus housing that is actually housing and not just GW2's instanced crap.

Yeah he's just joking

Originally posted by nationalcity
Originally posted by drivendawn
Originally posted by nationalcity
Originally posted by Hyanmen
Originally posted by aslan132

I know tons of people left the game, because of lack of content. Like myself many had relics (+1) and were running Coil, even if most cant clear it. It just felt like there was a real lack of endgame, and no PVP to supplement endgame content like other MMOs do. It may be too little too late, but not for me. Its enough to get me back to at least try it all, and then I will see where I stand. 

According to Yoshi-P around 10% of players have entered the Coil.

Just to give some insight what's a "ton of people" (a portion of those 10%).

I wonder why...

The other 90% quit because they got sick of having to run WP and AK over and over and over and over and over and over, well I think you get the point......

 

No other way atm to earn the tomes besides this grind......

I know, I know in the next patch there adding more ways to earn them, but half my FC is already gone so whats the point now, there not coming back there probably back on Wow or whatever.......

 
 
 

Yeah I get you answered his fact with a made up ridiculously hyperbolic statement. There are tons of people still playing this game.

It's called sarcasm.......

I know 90% didn't quit but it does get old running the same two dungeons over and over FOR PEOPLE THAT ARE ENDGAME there is that a better way of putting it at least IMO......

 
 

Yes I know and you used it as a vehicle to down play what he was saying. I am at endgame and I'm not just doing AK and WP. I'm also doing the coil and garuda burn parties too and thats just battle classes.

Originally posted by nationalcity
Originally posted by Hyanmen
Originally posted by aslan132

I know tons of people left the game, because of lack of content. Like myself many had relics (+1) and were running Coil, even if most cant clear it. It just felt like there was a real lack of endgame, and no PVP to supplement endgame content like other MMOs do. It may be too little too late, but not for me. Its enough to get me back to at least try it all, and then I will see where I stand. 

According to Yoshi-P around 10% of players have entered the Coil.

Just to give some insight what's a "ton of people" (a portion of those 10%).

I wonder why...

The other 90% quit because they got sick of having to run WP and AK over and over and over and over and over and over, well I think you get the point......

 

No other way atm to earn the tomes besides this grind......

I know, I know in the next patch there adding more ways to earn them, but half my FC is already gone so whats the point now, there not coming back there probably back on Wow or whatever.......

 
 
 

Yeah I get you answered his fact with a made up ridiculously hyperbolic statement. There are tons of people still playing this game.

http://i.imgur.com/dMZ2fdG.jpg found this on Redit. You can't tell much but you can see some skill names and such. 

Originally posted by Sho0terMcgavin
Originally posted by drivendawn
Originally posted by strangepowers

But is it worth it...lol

yup sure is. Being multiple classes on one character, in depth crafting system, good story, fun dungeons, whats not to like?

By all that did you mean grind fates all day long in really boring ass combat?  Because if so, then yes.

Your choice to the first  and in 2.1 only 2 week from now dungeons will be just as viable. To the second thats your opinion and won't argue it. :)

Originally posted by strangepowers

But is it worth it...lol

yup sure is. Being multiple classes on one character, in depth crafting system, good story, fun dungeons, whats not to like?

Originally posted by simsalabim77
Originally posted by drivendawn
Originally posted by simsalabim77
Originally posted by drivendawn
Originally posted by Mr.Zeroone
Originally posted by Ikkei

It kinda makes me laugh when people claim that combat is slow because you "need to think" or something. That just isn't true for the seasoned MMO player who knows quite instinctively what to do at any given time, in my humble opinion—your mileage may vary depending on your experience with MMOs and your skill/response time as a human.

(...)

Which brings us to the "memory game".

(...)

Very, very great post, Ikkei. I've felt in the same way. Just remember and repeat X times to achive what you want <- this is totally nonsense. I left the game without even completed the story. My account is still active, but I'm not intend to log in anymore. I like FF:ARR at the very beginning, but when I recognized how schematic this game is, I've stopped playing and quit.

Well thats to bad your missing out on a great game imo. It's true you have to learn patterns to some boss fights but certain ones are more erratic like the relic chimera, it will keep you on your toes. Also all boss's have moves that will randomly appear not just the memorization moves, and on top of this sometimes you have to keep your positional combos going as well.  Some are saying in this thread that there is no challenge to the game. If that were the case you should be able to beat most anything in a PUG and good luck with that. Also it's not like other games don't do similar things even XI and EQ had mechanics you had to look for at certain times, just less with more tank and spank.

 

People regularly PUG BC. Go to Costa del Sol or Mor Dhona and look at all the shout groups. Every encounter in the game has been PUG'd. It's not the easiest content to do with strangers because some of it is very unforgiving, but it can be done. It's just like any other game... when you PUG, you roll the dice. If you're lucky, you'll get good players and go clear content. If you're not lucky, and end up with a bunch of terrible players, and it's going to be an awful experience. 

 

Every PVE encounter in the game has to do with a pattern. After you do the fight a few times, you know exactly what to expect and when to expect it. That's true for basically any MMO though. It's just a bit more pronounced and noticeable in XIV because if you are reactionary instead of proactive, it will get you one shot in some instances.  

 

If you can get passed the less than stellar combat, the game isn't bad. It's really not an amazing MMO compared to other MMO's of this generation (unless you drool rainbows about anything relating to Final Fantasy.) It is average, which usually isn't something to celebrate, but considering this game's history, in this case it is something to celebrate. 

Of course you can pug but as you said if your lucky enough to get good players that know the content. Thats what I was saying some people act like there is no challenge when most of them looked up a video to see what to do. They didn't even figure out how to do it them selves in the first place others did and they act like they breezed through it without any help. Cuz you know it was just that easy. Not saying your saying this but others are.

To the second underlined, I agree completely and if you look at up coming games you will see many red cirlces, cones, and so on. Everquest next does and Wildstar as well. I mean if you take them away you may not even know when it's under you.

To the third I think the combat is fine the way it is thats just my opinion of course. Personally I haven't played an amazing MMO since my first one Ashrons call and I have found that its just nostalgia. I think XIV is a little better than what has come out in recent years, mainly because of the all classes on one character thing and the crafting and gathering is above what other games have been lately.

 

The only reason BC was so difficult was because we went into it wearing gear that was an entire tier behind. We were meant to run BC with CT/Myth gear (ilvl80+) and instead we ran it in Philo/Myth gear (ilvl 70+) Being undergeared for progression is normal, but this was a different situation. I'm not saying the game is a total breeze, but I haven't done anything yet that has taken 100s of pulls and endless hours of wiping. Also, saying that there's six encounters (T1-5 & arguably Titan HM) in the game that are difficult doesn't make it a challenging game when everything else is piss easy.

 

The second boss in Aurum Vale has no AOE indicators and has two abilities that will one shot a fully geared tank. Tanking it the first time was the most fun I've had tanking so far. I think the red circles everywhere are unnecessary, and it would make things initially more interesting/fun if they were gone. Even WoW doesn't have AOE indicators in most cases, and apparently that's the easiest MMO to ever exist. 

 

We'll have to agree to disagree on XIV being the best MMO in the last few years lol. The crafting and gathering has a lot more depth to it than usual, but my god is it boring. I find crafting to be very nearly useless minus making melded accessories which is insanely expensive and making spiritbond fodder.

It also annoys me that the mats you need for the high ilvl gear comes from running instances. You basically end up selling gear to other crafters as the vast majority of PVE'ers are going to wear Alagan/Myth gear and forget about spending millions of gil on a single quad-melded accessory. 

I guess crafting makes great leveling gear if you want to invest in it, but let's be realistic for a moment. Leveling in this game is about as easy/fast as it gets even if you play very casually and the gear from leveling instances is very nearly better anyways. It could be argued that it makes BiS entry level raid gear, but again, it comes at a massive cost per piece so the majority of PVE'ers are going to ignore it when they can grind a set for free that is passable for raiding.

Well if you want some of these encounters to be more challenging get a group together and don't watch any video's for the dungeons you run. I and some free company members did this for AK, Sunken temple and many other dungeons and while it wasn't hours of wiping it was a lot more challenging.

Yes we will indeed disagree lol. I sell all sorts of gear just fine of all lvl types and its the same for others in my guild. Also with housing comes furnishings witch will make crafting more viable and more gil.  I agree with the underlined and hoping that this will get better in 2.1 with treasure hunting being added. From my understanding rare mats will drop by doing this content and may help this problem some.

Well we both see the game differently and I'm sure we could go back and forth for days with opinions so I'll just wish you good luck on finding a MMO you can call home. 

 

Originally posted by simsalabim77
Originally posted by drivendawn
Originally posted by Mr.Zeroone
Originally posted by Ikkei

It kinda makes me laugh when people claim that combat is slow because you "need to think" or something. That just isn't true for the seasoned MMO player who knows quite instinctively what to do at any given time, in my humble opinion—your mileage may vary depending on your experience with MMOs and your skill/response time as a human.

(...)

Which brings us to the "memory game".

(...)

Very, very great post, Ikkei. I've felt in the same way. Just remember and repeat X times to achive what you want <- this is totally nonsense. I left the game without even completed the story. My account is still active, but I'm not intend to log in anymore. I like FF:ARR at the very beginning, but when I recognized how schematic this game is, I've stopped playing and quit.

Well thats to bad your missing out on a great game imo. It's true you have to learn patterns to some boss fights but certain ones are more erratic like the relic chimera, it will keep you on your toes. Also all boss's have moves that will randomly appear not just the memorization moves, and on top of this sometimes you have to keep your positional combos going as well.  Some are saying in this thread that there is no challenge to the game. If that were the case you should be able to beat most anything in a PUG and good luck with that. Also it's not like other games don't do similar things even XI and EQ had mechanics you had to look for at certain times, just less with more tank and spank.

 

People regularly PUG BC. Go to Costa del Sol or Mor Dhona and look at all the shout groups. Every encounter in the game has been PUG'd. It's not the easiest content to do with strangers because some of it is very unforgiving, but it can be done. It's just like any other game... when you PUG, you roll the dice. If you're lucky, you'll get good players and go clear content. If you're not lucky, and end up with a bunch of terrible players, and it's going to be an awful experience. 

 

Every PVE encounter in the game has to do with a pattern. After you do the fight a few times, you know exactly what to expect and when to expect it. That's true for basically any MMO though. It's just a bit more pronounced and noticeable in XIV because if you are reactionary instead of proactive, it will get you one shot in some instances.  

 

If you can get passed the less than stellar combat, the game isn't bad. It's really not an amazing MMO compared to other MMO's of this generation (unless you drool rainbows about anything relating to Final Fantasy.) It is average, which usually isn't something to celebrate, but considering this game's history, in this case it is something to celebrate. 

Of course you can pug but as you said if your lucky enough to get good players that know the content. Thats what I was saying some people act like there is no challenge when most of them looked up a video to see what to do. They didn't even figure out how to do it them selves in the first place others did and they act like they breezed through it without any help. Cuz you know it was just that easy. Not saying your saying this but others are.

To the second underlined, I agree completely and if you look at up coming games you will see many red cirlces, cones, and so on. Everquest next does and Wildstar as well. I mean if you take them away you may not even know when it's under you.

To the third I think the combat is fine the way it is thats just my opinion of course. Personally I haven't played an amazing MMO since my first one Ashrons call and I have found that its just nostalgia. I think XIV is a little better than what has come out in recent years, mainly because of the all classes on one character thing and the crafting and gathering is above what other games have been lately.

Originally posted by Mr.Zeroone
Originally posted by Ikkei

It kinda makes me laugh when people claim that combat is slow because you "need to think" or something. That just isn't true for the seasoned MMO player who knows quite instinctively what to do at any given time, in my humble opinion—your mileage may vary depending on your experience with MMOs and your skill/response time as a human.

(...)

Which brings us to the "memory game".

(...)

Very, very great post, Ikkei. I've felt in the same way. Just remember and repeat X times to achive what you want <- this is totally nonsense. I left the game without even completed the story. My account is still active, but I'm not intend to log in anymore. I like FF:ARR at the very beginning, but when I recognized how schematic this game is, I've stopped playing and quit.

Well thats to bad your missing out on a great game imo. It's true you have to learn patterns to some boss fights but certain ones are more erratic like the relic chimera, it will keep you on your toes. Also all boss's have moves that will randomly appear not just the memorization moves, and on top of this sometimes you have to keep your positional combos going as well.  Some are saying in this thread that there is no challenge to the game. If that were the case you should be able to beat most anything in a PUG and good luck with that. Also it's not like other games don't do similar things even XI and EQ had mechanics you had to look for at certain times, just less with more tank and spank.

I would recommend this game to anyone and for this price your not losing much.
Originally posted by Mr.Zeroone

Copperbell Mines (Hard) - Average item level 48 or above

Haukke Manor (Hard) - Average item level 48 or above

 

This is ridiculous. For what and whom if average item lvl js 48 or above? The most interesting instances starts above 30 lvl! CM and HM are very boring in many ways. If these instances wont give any myth or philo stones... they are waste of time.

They do and there are plenty of people lvling alts or that just bought the game that would like the gear drops. People have been complaining alot about everyone looking the same. Well here is more gear for more diversity and by the way 48 and above is the gear check lvl not what lvl the gear drops are.

Originally posted by ElRenmazuo
Originally posted by pmcubed

I judge game popularity by stream viewers.  FF14 had a ton on release.. but its hovering around 300 viewers on Twitch.

I don't know how populated the servers are, but I feel the popularity of the game is pretty low.

not to mention the 2.5 gcd lol. maybe if the game was free i'd get it.

http://ffxivrealm.com/threads/fascinating-ffxiv-population-census.8611/

Here is how populated the servers are

Wow higher then I thought. Very good news.

No problem glad we could clear it up.
42 Pages First « 11 12 13 14 15 16 17 » Last