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All Posts by drivendawn

All Posts by drivendawn

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Originally posted by Pratt2112

Interesting interview.

Gotta call BS on his remarks about not feeling any pressure. This bit:

 

"I never really felt it as a pressure to myself...", "so it’s not like there’s no more pressure, because I didn’t have it in the first place".

 

Give me a break. Does he want us to think he's superhuman or something?

 

He commented on several occasions about how he was "nervous" and "stressed" during the development of ARR, about its success, about how it would be received, etc. For crying out loud, a fan created an image reminding him to look after his own health, because of how hard he was pushing himself on it.

 

And seriously, when  you're talking about a situation where another failure like FFXIV 1.0 would, in Yoshi-P's own words, "be like at the level of destroying the company", there is no way you are not feeling any stress. Source.

 

Under those conditions, with that much riding on your shoulders, I'd say "feeling pressure" is a given for anyone. Something equivalent to "destroying the company" hanging in the balance, with him being the one calling the shots, and he didn't feel any pressure? Puhlease.

 

That's false bravado talking, and was really quite silly and unnecessary for him to say.

 

Also, I love how he reiterates that he has no problem with F2P, that F2P is not out of the question down the road, acknowledges that one reason they didn't go that route is because of the perception of a game going F2P because it's doing poorly... and  then immediately gets in front of it by saying "if we do it, it won't be because the game is doing poorly!". So... he's pre-emptively trying to massage public opinion on something that, presumably, isn't even on the table yet. Interesting.

 

 

Now, surely the usual suspects will rush in to spin that all out of context, to make it sound like he actually said the exact opposite, or never said it at all... or somehow meant something entirely different than what he said... which only they somehow are privileged to know.  'cause that's kinda how it goes with those people: "If it can be taken in any way as a negative, spin it completely out of context, even if it means contradicting the person who actually said it."

 

Regardless, he's acknowledged yet again that F2P would not be off the table, he's openly supportive of it, considers it a perfectly viable business model, not inferior to Subscriptions, and it's something they'd implement if it was beneficial to the project.

 

All in all... neat interview. Still, I miss the 1.0-1.23 era Yoshi-P... the guy who didn't pad so much of what he says with PR fluff, and was straight-talking and frank in his views and opinions.  I felt like I was "listening to" someone who was genuine, passionate and up-front. Lately, I feel more like I'm hearing someone with an entire PR department behind him, feeding him his answers.

 
 
 
 
 
 
 
 

Sounds like sour grapes to me not trying to be mean but it sounds like you may be letting your personal opinion on the direction the game went affect your judgment. I will call bs with you on the not feeling the pressure thing because when the game launched he openly cried because of it.

Originally posted by Pratt2112
Originally posted by JeroKane

They just have no reason to go Free 2 Play. Period!

For now, perhaps. But for the future... says who? You have no idea what considerations they might be planning for the future. You have no idea what their plans are, what they might be considering, or on what time-table.

 

The fact that he so openly, and repeatedly argues F2P's viability, repeating that it's not something they would never consider, tells me that it's something they may well be planning to try out.

 

Of course he's doing it to cover his ass. Just like he was with the whole "it won't be because the game is doing poorly!" remark. Like I said.. he's pre-emptively massaging public opinion, for if/when such a change takes place.

 

People don't go out of their way to, frankly, over explain something the way he did if it's not something being at the very least bounced around at the office.

 

If you have no thought, or even an inkling of doing something... do you go out of your way to convince people that you're not considering it, but if you did... it wouldn't be a bad thing? I'm guessing you don't. Most people don't.

 

Still... I'm sure people are going to still ignore that and insist that he never said anything of the sort, and ARR will never go F2P ever ever ever... because they don't want it to. They have before, after all.

 

It's better to say that it's not off the table, so that IF for some reason the game is going bad in some years for now and they go F2P, he wouldn't be burned on the stake as a liar.

 

Exactly. Because it is on the table. It is something they're considering. Otherwise, why even go to such lengths to explain/justify it?

 

 

Honestly I think if Yoshi had said f2p wasn't viable and then 5 years down the road or longer had to eat those words would make him and SE look bad. However with it's continued success I don't see it happening anytime in the near future.

Originally posted by Edli
Originally posted by Hyanmen
We can see it since nowadays the PS3 users bring SE only roughly half of the total revenue from ARR, most of which are the Japanese that haven't been that interested in the PS4 nor the PC version.

Why do you make statistics up to try to prove your point?

On an interview posted on official forums Yoshida himself said that the console userbase is 50% in Japan and 25% in west. That includes PS3 and PS4. It's the PC that makes them the most amount of money not the freaking PS3.

Sure SE made the right decision for themselves to cash in on the short term but a successful MMO is one that stands the test of time. To do that you need to have a strong foundation. I like this game, the one I'm subscribed in today but the open world part of it completely blows. Is divided into these small hubs. It gives no challenge, there is nothing to explore, it lacks a sense of adventure. 

I can give you an example on how it harmed future content. Hunts, their latest big feature. Yoshida imagined it would work like this, someone sees a hunt and shouts for help, a party with nearby players forms and they try to take down a challenging mob. Great in paper, challenging content that encourages teamplay with random strangers. 

What ended up happening though is because you could teleport everywhere and the extremely small areas the moment a hunt was announced everyone and their mom on the server would get to it in 3 min. It was not hunting, it was butchering. A zerg of 100 players killing in 3 seconds everything. The only challenge they gave you was if you could hit them at least once on all that chaos. 

You know where it would have worked great? In a game like wow. A hunt gets announced on one part of the continet and you're in the other part? It would take you ages to go there so the vast majority would not bother. Then the perfect scenario yoshi had for the feature would actually end up happening exactly like that. 

The fact that the game is zoned doesn't matter because even if it was seamless the aetherytes you jump to would still be there. Also in the latest patch they fixed the hunts pretty well if you didn't know.

 

Regular mark bills have been adjusted as follows:

 

 

Regular mark bills that awarded 1 allied seal will now award 4 allied seals upon completion.

 

 

Regular mark bills that awarded 2 allied seals will now award 10 allied seals upon completion.

 

 

 

Elite mark bills, as well as rank B elite marks, have been adjusted as follows:

 

 

The respawn time of rank B elite marks has been changed to five seconds.

 

 

The HP of rank B elite marks has been reduced so that they can be defeated by a single player.

 

 

In conjunction with the above HP reduction, the minimum contribution required to complete elite mark bills has been lowered.

 

 

Rank B elite marks have been changed from aggressive to passive.

 

 

Rank B elite marks will no longer yield rewards upon defeat.

 

* Upon defeating a rank B elite mark, players will only receive the reward granted by the elite mark bill in their possession.

 

In conjunction with the above change, the number of Allied Seals awarded by elite mark bills has been increased from 20 to 50 seals.

 

 

All players will now be assigned a different weekly elite mark.

Sorry for all the spaces don't know how that happened

 

 

Forged by Fire is a laid back free company on Mateus that is very casual friendly and helpful.  You can be casual in your play style or join raid night what ever you like its all gravy. To sign up just follow this link " http://forgedbyfire-mateus.enjin.com/ "

Hope to see you in game. ^ ^

PS. Remember make an account at enjin.com if you don't already have one.

Originally posted by Hyanmen
Originally posted by ZenTaoYingYang
Plus the 2 million players of the global version, the players base of FFXIV is settled to exceed 3 million.

"But it's been only 12 months guys! We can't make any conclusions in such a little time frame! The game is still going to flop, I'm telling you guys!"

Lol, that's right it at least needs two years to be sure. XD

Originally posted by time007

 *************DO NOT REPLY WITH BILE FILLED REPLIES, Just read and answer if you can, and try to limit the sarcasm towards me.  You can be sarcastic about the game or something funny, but don't make fun of me, whether directly or passive aggressively please guys.  (I've been on these forums a long time, so I know how the peanut gallery comments roll in)

 

Background

I played for the first 2 months then unsubscribed, so my knowledge is from then.  I loved the graphics, loved the UI, didn't like the group finder, but liked the sound, classes, except for the below questions that led me to unsubscribe.  Please let me know the answer to the below if you can!  Thanks!

 

Questions

1.  Is Marauder still not as good as the Gladiator in PvE? (keep in mind, at the time I played, Marauders were considered a bit more squishy then Gladiators and couldnt take quite the beating Gladiators could, SOME ppl said broken, but I'm not saying that) (you can say it depends on the situation etc etc but at release, I was almost fully twinked out after a month and couldn't tank/survive as well as my lower geared gladiator friend (same bosses too, you know how you swap out when one another dies on bosses etc)

They fixed the Warrior so it is balanced to be just as good as Gladiator.

 

2.  At the time, ppl just humped those live events things all the way from level 1 to the level cap.  They just camped in town, waiting for the next live event to pop and just repeated that nonstop.  So its like 100 guys waiting in town, running to the event, hitting it once or twice then dashing to the next event over and over till level cap.  Is this still the case?

Dungeons give more xp and gil now, they added the challenge log to encourage doing multiple content, beastmen dailies at later lvls and many other things as well.

 

3.  When I played, in order to get the best dungeon gear, you had to run a 2 hour dungeon like 180-200 times in order to get enough tokens to buy all the high level gear  (I did the calculation at the time, so don't say I was wrong then)  Is it still roughly the case?  (i'm not saying its a grinder now, but the first two months it was)

Well  you have crystal tower where you can get gear comparable to token gear and of course coil of bahamut which is better than both.

 

4.  I only have like 2-4 hours a day to game nowadays, so I didn't want to spend my whole night playing just so I could earn 6 tokens trying to buy 6 pieces of gear at 80 tokens a piece or w/e.  is that still the case?

It is still one of them however with that schedule you could still run the latest iteration of the crystal tower to get token equivalent gear.

 

And don't tell me to go post somewhere else etc and get out of here and blah blah or "why don't you go blah blah somewhere else"  I just want a measured reply from a mature gamer.  Thanks!

 

Wow people are delusional the game is doing well get over it geezz.
Originally posted by lobotaru
Originally posted by drivendawn

Oh, my bad on the assumption I made there the way it read sounded that way to me. However still just gonna have to agree to disagree. Like I said a lot of what I see is not just giving feed back but unprovoked  nasty letters to SE with sometimes even name calling. So hence the back lash from the community. Like I said I have seen some nasty stuff from some of the fan boys as well but all this is mainly on the forums from what I've seen.

Totally fine, my friend! Everyone is entitled to a difference in opinion! Cheers, and enjoy the game!

You as well! :)

Originally posted by lobotaru
Originally posted by drivendawn
Originally posted by lobotaru

I normally just read these boards and never cared to post before, but after seeing some of these posts saying the community is better than in other MMORPGs, I have to vehemently disagree.

The community was mostly positive for the first few months of the game's release, which is typical of an MMORPG that employs the usual tank/healer/dd mashup. After the majority of players hit end game, the good will of the populace was quickly eroded by the grinds, the vast gap in skill level between different demographics of gamers, and the culture that forms around lockouts. As a result, it is a field full of hot land mines just waiting to be stepped on.

As for the above posters saying that good people have chased off trolls, I think you have that in reverse. Passive-aggressive individuals have been chasing off anyone who has any good feedback to offer on the game. Bringing up any complaints about the trinity, lack of depth in combat, or the lockout culture that encourages static groups will result in a lot of insinuated personal attacks against you.

There is simply no escaping that the community for the game is in the exact same situation as many others. In some ways its even worse because of the kind of fan-boy/fan-girl -ism in the community. The effect of redesigning the game has also in some ways made things worse because people who genuinely don't like the game keep hoping that Yoshida is going to make it into something better than it currently is, when all signs show the contrary at the moment.

Well just gonna have to agree to disagree. In game I see mostly positive and helpful people with a few bad eggs which is bound to happen.  Unfortunately on these forums and the lodestone there are some over the top fan boys but at the same time there is just as many haters some of them come here a lot always telling us the same thing over and over. "Until they make it XI it sucks" and goal post moving on when the game will fail or go f2p.  

To the first underlined, it's all well in good to give feed back on how to make the game better. How ever I have seen many lodestone users doing so very aggressively with very colorful language and mean spirited  tone so of course people come right back at them in the same manner. I see this happen to often really.

To the second underlined, It's been almost a year now and honestly the game is pretty much set on the path it's going to take. I don't know how you want this game to be but if your wanting drastic changes I think you are wasting your time.

Nothing I posted has anything to do specifically with me. I'm just stating what I've seen since the beta all the way to the current patch. When end game is about the efficiency of doing things over the fun of doing them, you get an end game community that is pretty much the same as any previous MMORPG. That doesn't mean there are no friendly people online, but it effects the forums and the highest tiers of play.

Also, there are clearly some very vocal people who still do want to see things change in the game. Unfortunately, there are a ton of downers, cyber bullies, and draconian thought police on those forums, so any attempt to put a good idea out is ultimately drowned in a lot of negative posts and threads. I think a lot of feedback is given a negative light because of that.

 

As for OP's confusion on the whole deal with this game, its the marketing. The game is doing better financially because it has enjoyed simultaneous releases on the ps3 and PC, a second release on the PS4, and has a release for Xbox One coming sometime after. It is giving frequent content updates, and the developer does throw people a bone once in a while instead of completely ignoring the fan base. On top of which, the game has a better story than the horribly done FFXIII, and so in the eyes of fans its an improvement. However, it really isn't anything special in the story department when compared to other RPGs. Its just they are starting from such a low point that anything would be better to a fan.

Oh, my bad on the assumption I made there the way it read sounded that way to me. However still just gonna have to agree to disagree. Like I said a lot of what I see is not just giving feed back but unprovoked  nasty letters to SE with sometimes even name calling. So hence the back lash from the community. Like I said I have seen some nasty stuff from some of the fan boys as well but all this is mainly on the forums from what I've seen.

Originally posted by lobotaru

I normally just read these boards and never cared to post before, but after seeing some of these posts saying the community is better than in other MMORPGs, I have to vehemently disagree.

The community was mostly positive for the first few months of the game's release, which is typical of an MMORPG that employs the usual tank/healer/dd mashup. After the majority of players hit end game, the good will of the populace was quickly eroded by the grinds, the vast gap in skill level between different demographics of gamers, and the culture that forms around lockouts. As a result, it is a field full of hot land mines just waiting to be stepped on.

As for the above posters saying that good people have chased off trolls, I think you have that in reverse. Passive-aggressive individuals have been chasing off anyone who has any good feedback to offer on the game. Bringing up any complaints about the trinity, lack of depth in combat, or the lockout culture that encourages static groups will result in a lot of insinuated personal attacks against you.

There is simply no escaping that the community for the game is in the exact same situation as many others. In some ways its even worse because of the kind of fan-boy/fan-girl -ism in the community. The effect of redesigning the game has also in some ways made things worse because people who genuinely don't like the game keep hoping that Yoshida is going to make it into something better than it currently is, when all signs show the contrary at the moment.

Well just gonna have to agree to disagree. In game I see mostly positive and helpful people with a few bad eggs which is bound to happen.  Unfortunately on these forums and the lodestone there are some over the top fan boys but at the same time there is just as many haters some of them come here a lot always telling us the same thing over and over. "Until they make it XI it sucks" and goal post moving on when the game will fail or go f2p.  

To the first underlined, it's all well in good to give feed back on how to make the game better. How ever I have seen many lodestone users doing so very aggressively with very colorful language and mean spirited  tone so of course people come right back at them in the same manner. I see this happen to often really.

To the second underlined, It's been almost a year now and honestly the game is pretty much set on the path it's going to take. I don't know how you want this game to be but if your wanting drastic changes I think you are wasting your time.

Glad to see that China will be on board real soon.
Originally posted by urbanaudio

Before you get riled up about the title, its not a flaming or trolling thread. I have personally tried out the game, but I couldn't quite figure out what it was that made the game so appealing. It might be that I have a hard time understanding the appeal for most Asian mmos in general, but I keep hearing really good things about this game and I'm disappointed that I can't "get" then game. For those of you who like the game, is there something that sticks out for you? or does FFXIV just pull off the standard theme park mmo really well?

Well the underlined is probably why you can't get into it and I understand if you don't like the style and feel of the game world it's hard to want to play.

Originally posted by Cervani

You know, what most of the people on this website cease to remember is the fact this is all opinion.  EVERYTHING on this site is based upon opinions, whether it be the articles or the comments.

 

"Oh, well FFXIV doesn't DESERVE to be on this list! X MMO from X years ago was better!"

 

That's your opinion.  It's not a fact, nor is it something that people should take with a higher weight than anyone elses say so.  You are not a special snowflake, as everyone has an opinion.

 

So try to keep the hateful comments and booing of other people to a minimum hmmm?  Everyone has their own opinion, and they are entitled to it... but not to the point of bashing other people with it because they don't share it.

 

Bravo sir, bravo

This article seems ridiculous like your trying to convince people that don't like it that they are wrong. Also every mmo forum on this sight has "those" people that come back over and over to tell everyone how much they hate, think it will fail, or go free to play any moment. Just come to the XIV , ESO, or Wildstar forums and you'll see.   
Originally posted by bentrim
The reason I quit playing both GW2 and FFARR, was the CRAFTING! Not only could you NOT make even close to the best gear or weps in the game, but it was also totally useless junk that you could not sell!

I can understand not liking the fact that you couldn't craft gear on par with raid stuff in XIV. However saying what you can craft is useless junk you can't sell is BS. You make tons of money with crafting with housing, glamour, materia, pre- raid gear, food and much much more.

I don't know if XIV belongs in the number one spot but I'm glad it's on the list. Not just because of the mini games but also because of the fact that they are classes that have skills to use with in those mini games and gathering.  Also I agree GW2 needs to not be on the list that being said it is an opinion piece.
Originally posted by BayonetRecon
Originally posted by simmihi

However, there are some things that I did not like:

- the constant running around talking to 15 people just to finish a quest

- the fact that every npc which you talk to has about 6-7 paragraphs of text which you have to click-click-click through (at some point I got bored of reading everything)


I'm checking out the free trial and these are my dislikes as well, primarily the bottom one. The dialogue window is also so small that it's hard to read. I haven't figured out how to make it larger either.

The kill "x" quests seem to be more obvious as well. I don't know if it's because there are more of them or they just don't make an attempt to disguise them as something as.

My gladiator looks so goofy at the moment... he currently has green "padded" armor with what looks like purple oven mitts and purple leggings. The starter outfit looked great compared to this. Now I'm embarrassed to show my face around town. Which brings me to my one question... do mobs drop gear at all? So far all I've seen are crafting components.

I can understand not liking the fetch quests but for me I like the well written lore filled way they put them together its better than farmer bob needs you to dig holes,the end. However there are hunting logs, guildhests, leve's, and fates you can do and no the only things you can do to get gear is crafting, dungeons, quests, leve's, and buying from npc vender.

Originally posted by Dzone

Why does this game have,

 

1. Quest markers over npc's heads. Eazily viewable on map. Shows exactily what level to start it. No requirement to start the quest, other than be high enough level.

 

2. A place to teleport to  every zone in the game. Everyone has access to it as soon as they touch the aetherite in there locations. Cost very little gill to use.

 

3. infinite amounts of arrows. You never have to restock on arrows in this game. Even though you shoot a ton, they somehow magically reappear on you.

 

4. Spells, abilities you automatically learn those as you level. You don't have to go and buy/hunt any of your stuff anymore.

 

5. A gps system that shows you exactly where to go to do a quest or other activities in the game. All the lev npc's have areas greyed out where you know exactly where to initiate um. Quest's that you have also show on map exactly where to go. It even has Q's over the mobs heads, so you know exactly which are quest mobs to kill.

 

6. 3 different database centers. One for EU, one for Jap, and one for USA. They separate the player's by where there located in the world. In ffxi everyone all over the world played on the same servers, but not in  ffxiv.

 

7. Nothing in the open world is remortly dangerous. You don't loose anything if you die. Only suffer a really small reapair fee. Mobs die pretty quickly. Mobs wont hardly chase you at all before they give up.

 

8. Dungeons that are all instanced. You can only enter a dungeon when you have a group of 4 or 8 people. Till end game, then that number goes up. You can never enter a dungeon by yourself. There is no camping nm's or farming/fishing/mining/digging up bones/harvesting at all in ffxiv's dungeons. They don't have multiple exits where you can pop out on different parts of the world. They are literally a set path, kill a few bosses and a warp out at the end. Oh and don't gota travel to um either, your ported there instantly and returned instantly to were you were before you enterd.

 

9. No mob lock. Everyone can just attack the same mobs. This one is a problem with hunts now, 100+ people attacking the same mob and complaining they die to quickly... No competition claiming mobs in the world anymore.

 

10. Gear that is just handed out to everyone, so don't really need to buy anything off the market boards to play this game. Quest's gears you up completely with your first class/job to 50. Dungeons/npc's pretty much take care of the rest.

 

I've been playing this game since it relaunched a year ago. I have literally changed the way I play it now though. I started a new character and just gona focus on crafting/gathering now. It sure is a refreshing change from what it was for me. I just really miss how ffxi was before abbysea, but times have changed and from what I've been hearing, this is what mmo's have become.

 

Hopefully someday an MMO will come along that brings back a lot of the things ffxi had with modern graphics.

Because this isn't an Ever Quest clone.

Originally posted by flizzer
Funny, I don't consider this a returning to type game.  Returning to Rift or Wow, yes, but this seems a fairly new game to me.  Although I suppose considering the state of MMOs today the only new game is the one that just launched.

In a way your right it is new. However it is almost a year old now, and they are spiting out content with every patch like candy. If OP quit a long time ago there is more to do than most theme parks have that are a couple of years old.

http://kotaku.com/tokyos-new-final-fantasy-cafe-is-beautiful-1613179423?utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=Socialflow

Lol, gotta to love it.

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