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All Posts by drivendawn

All Posts by drivendawn

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1090 posts found just one link to all images :) 3.0 trailer

Originally posted by Pratt2112
Originally posted by Gregor999
You're all paying monthly for Guild Wars 2. Doesn't anybody notice this? I feel like I'm taking crazy pills.

Having played, and mostly enjoyed, GW2 up to level cap, I can say honestly that GW2 and ARR are two very different beasts.

The only comparison I would draw are public events, but in that case, I could also refer to Rift and Warhammer Online (before they took it down anyway).

Indeed, one of the biggest differences being lack of trinity vs hardcore trinity just to name one but there are a ton of others. Its funny how you got some people calling it a WoW clone and some a GW2 clone. When in all actuality it is a nice marriage of both ideas from those games FFXI and FFXIV's own ideas.

Originally posted by GregorMcgregor
FF was ok til it filled up with console kiddies zerging every zone. It was like "omg we finally have a mmo, all get it quick!" - as a pc elitist it was just depressing to watch :P

Lol, well I'm sure half of them were PC users one of them being me.

Wow a little late to the party, this has already been addressed and paypal is on the way.
Awsome to here that your having fun and with 2.4 around the corner there will be so much more fun to be had.
I do want to try the class but I will be waiting a few months until the number of people lvling it has gone down.
Originally posted by alamirkurdi
Fivoroth is just a ffxiv fanboy. Yall can be herded like sheep with him.

If he is a fanboy then your a troll Mr. I'm superior. I was thinking about trying Archage out but if this is what I can expect from the community then I will pass.

Originally posted by Temp0
Technically most/all of that is present in one form or another, but I personally think the world immersion is pretty weak in FFXIV. All of the immersion elements come across as kindof dry and gamey (that is the world and the activities bring no life to the game and it does in the end feel like a game as opposed to a world) to me rather than really adding immersion.

Well, have to disagree but opinions are opinions. Anyway to the question:

It has all of the crafting and housing and other things you have mentioned.

Immersion wise it has lots of weather affects, attention to detail like cloths getting wet, hair blowing, when you tab on people your character looks at them and follows their movements and many other things as well.  

Enjoy. :)

oops translation:

I have played up to lvl 10 now and explored a lot of the first zone and I have to say that even being in a unpolished alpha stage it is really fun. It definitely has an AC feel to it with more modern graphics and mechanics.
Very nice article and couldn't agree more. In XI I was a Corsiar as my main and it was my favorite class to play. Support classes are whats missing from this game and I would love to see one or two implemented. Right now I play a Bard because it's the closest thing to a support class. If they gave some more useful songs in the expansion it might start feeling more like one. Anyways heres hoping they do put in a support role or make Bard more and more like one.
Originally posted by Pig-Eye
Originally posted by Loktofeit
Originally posted by grimal
I have no problem with people expressing their views, but these kind of statements are not wise to make.  I personally found it offensive and would think twice about buying her game. 

Agreed. She's not doing the game any favors by bringing up religion. Look at the reaction to something as simple as 'god bless' as a closing. That alone should be a clue for her to tone the rest waythehell down. 



Oh the humanity!


Personally, I'd take "God Bless" over "Eat shit and die!" any day of the week.


Just my opinion.

I no right "God bless" how dare she that evil woman. Oh and she is christian and thinks that being gay is wrong who knew.    

Originally posted by Hrimnir

I'm glad OP said it.

Final Fantasy hasnt been Final Fantasy since X/X2, in my humble opinion.  And even those were really stretching.

FF has turned into what i generally can't stand about jrpg's, which is all the psuedo sci-fi / spiritual gaia earth hippy stuff.  Now, don't get me wrong, if someone likes that, fine, good for them, but while early FF games did have elements, they were still fantasy games.  Now, FF has literally 0 fantasy in it, its all exploding building, hippy robots and asexual characters.

All the elements you have described have been in a lot of the old FF's so I don't really see how you could have liked very many of them.

Originally posted by Arazale
Originally posted by drivendawn
Originally posted by Hyanmen
Originally posted by aesperus

FF as a series, has been dying a cruel & painful death for YEARS now. This is just the final 'nail in the coffin', out of a list of final nails. Everyone has a different game, after which the series died. For me it was somewhere around FF8/FF9, though I also really enjoyed FFXI as an MMO.

It's a tough spot to be in, and tbh, I think Square really needs to start looking at a 2ndary franchise. They've had some really amazing MMOs in the past that they just forgot about for some reason.

Yeah, which is probably why every new trailer and/or news for FF15 receives massive hype in the communities. The TGS FFXV trailer has had over 3 million views since it's release a week ago. "Dead" franchises do not receive this much attention. The thirst is real.

It's funny that you think SE doesn't have a secondary franchise. Kingdom Hearts has not seen a mainline game in ages, but that doesn't mean it's not also widely popular and can easily be seen as their second franchise (along with Tomb Raider and Deus Ex).

I also see a lot of people saying that it's been dying since around 8 or 9 when in reality all the games sold well up to 13. It was at that point that people really started in with the hole franchise is in a downward spiral. However with XIV , Bravely Default being out, new Kingdom Hearts, FFXV coming out, Tomb Raider and Deus Ex they are doing well and it shows in their financial reports.

FFXIV ARR alone is responsible for pulling them out the red last year. They were hemorrhaging money due to FFXIV's failure and closed a lot of previous projects because of it. While they aren't in the red anymore thanks mostly FFXIV ARR and now Bravely Default, it hardly means they're in the clear.

FFXIV was the biggest factor but both tomb raider and deus ex helped as well. Also I never said things were perfect I said they are turning it around.

Originally posted by Pratt2112
Originally posted by iridescence
Originally posted by Pratt2112

Regarding the whole "they aren't marketing people" thing. Come on.


You don't have to be an expert in marketing, or in Power Point presentations, or whatever. This isn't advanced stuff. Google and YouTube offer up a plethora of sources of advice, tips, tricks, do's and don'ts, etc. Someone motivated can spend some time, get a crash course - at least enough to cover the basics - and get the word out there. How much "marketing experience" does a person really need to send off emails to a bunch of gaming news sites and magazines, with some info on the project, some links to screenshots, maybe a video, etc? How much marketing experience does a person need to request an interview with those same people?


Simple answer: None.

Do you know for a fact that they didn't contact news websites? 



I don't need to know anything "for a fact". I can see the results. Or rather, the lack of them. Whatever they did was far too little.

And before you scoff at that, I say it with a very high degree of confidence - because I can see the results. I can see how little coverage there's been. I can see how little information is out there, and where it's coming from. I can see just how few people - including avid MMO gamers, who frequent a variety of gaming sites - have even heard of Project Gorgon. 

Then, I can see how drastically different it is for projects that are actively promoted and talked about. It's a night and day difference.

None of that, by the way, is "marketing". You don't need a "marketing budget", nor a "marketing dept", nor "marketing experience" to post on websites, on Twitter, Facebook, Reddit, gaming forums. You don't need a "marketing budget" to type up some emails and send them off (persistently, if necessary) to the appropriate contact addresses at gaming sites. You don't need to be a 'Marketer' to just get out there and freaking talk to people about what you're doing. You just need the initiative to set aside the time.. and do it. 

If there were just one example of how absent they've been in promoting their own project in all this, I need only point to their latest Kickstarter, which has had only 6 updates in its entire time.  If there's one time Eric and Sandra should have been pedal-to-metal, knee-deep in pushing this project... it was during this last month or so. Yet, all they could be bothered to push out were six updates. That's abysmal. If the creators feel PG isn't deserving of more attention than a paltry 6 updates... then why the hell should anyone else feel it's worth their time, attention or money? For crying out loud, I've seen projects post almost 6 updates in a single day, yet Eric/Sandra couldn't muster more than that in a month? Is there that little to say about the project? Or are they just that uninterested in seeing it succeed?

I don't think marketing is as easy as you are making it sound. If it was, companies would use minimum wage interns to do it rather than highly paid professionals.

I'm not making "Marketing" sound like anything. Because what we're talking about here isn't "Marketing". I realize you people keep wanting to spin it that way, and I get why; if you spin it as 'Marketing', then you free Sandra and Eric of any personal responsibility, since "they're not marketers", and "marketing is hard". I'm just telling you that dog won't hunt. Their project. Their responsibility to talk about it, and let us know why we should care.

Anyway, the term you're looking for is "self-promotion". 

Anyone can promote themselves and/or something they have. It's what individuals (not Marketing departments) do when they approach companies with an idea and try to convince them to buy or otherwise fund what they're doing. It's people with an idea, looking for the support to make it happen. It's what people do on Kickstarter and Indiegogo when they are pitching a new project.

Funny thing is, they could use "minimum wage interns" to handle basic community stuff.. like posting updates, representation in forums to answer questions, share news updates, etc. Just tell them what needs to be said, and go do it. Down-side of that, though is that's really impersonal and when a duo of developers are personally seeking the endorsement of a number of people for their project... it's far more effective to have them speaking to you personally, and not through "minimum wage interns". 

Interestingly enough... There's been people practically begging Eric to let them volunteer any way they can. So hey.. If he wanted to go that route, "minimum wage" wouldn't even be necessary.

It is unfortunate for them that because of of the recent abuse of  "early access" leading to  several recent high profile scandals it is harder for legitimate crowdfunding projects to overcome skepticism and hostility. Add to the fact that the market has been saturated by a deluge of  amateurish failed Kickstarters and gaming news sites  have stopped considering a new Kickstarter automatically news worthy. It also runs against them that while they have experience they don't have the profile of a Richard Garriott or a Chris Avellone. If they had the money hiring professional marketer would probably be wise but that would drain a lot of the scant resources from their project and may not even lead to better results.

Again... all irrelevant.

There have also been successfully funded campaigns, happening right along side all those failed, amateurish ones you vaguely refer to. You can't just conveniently ignore those because they don't support your narrative. There's a reason successful KS's succeed, and failed ones fail. 

Regardless... none of that has squat to do with what is now PG's second failure on KS.

Seriously... It's time to get over it and stop making excuses.

Project Gorgon's Kickstarter has failed - twice now - because Eric and Sandra failed to run an engaging or even active campaign. Again, they posted six updates throughout the entire campaign. They've been practically invisible in other media.

They've put little effort into the endeavor, and have accordingly received little interest in return. 

Stop blaming everything and everyone else but Eric and Sandra for PG's failures. Stop making excuses. Stop justifying their lack of initiative and effort to promote their own project.

What people should be saying is: "Eric.. Sandra... WTF... You two have an awesome project here, with amazing potential... that hardly anyone knows about. Where are you? Why aren't you promoting this more? Why aren't you taking notes from other successful campaigns, seeing what they did, and then adapting those ideas to your own? Why aren't you posting more on social media and forums? Why aren't you shouting about this from the rooftops? Why is there so little mention of this game out there? How do you expect anyone to even know about this project, much less fund it, if you're hardly talking about it?"

To put it bluntly: instead of kissing Eric and Sandra's asses, you should be lighting a fire under them.

The game itself is very solid for alpha. Maybe they are better of simply taking donations to keep development going and hoping the Kickstarter fatigue and Early Access backlash which we are currently seeing wears off in a couple of years.

Accepting donations from such a tiny community - however dedicated - isn't going to get them far. They still need to get the word out. They still need to promote this project and make people aware of it, and why it deserves their attention. What PG needs is to go bigger in its promotion... not smaller. You need to expand the community, not isolate it. 

In your hypothetical "two years from now" scenario, if Eric and Sandra ran the same campaign they did this last time around, or even close to it, you'd be having to find new excuses as to why it didn't succeed.

They didn't succeed because the KS campaign was horribly run, and they've been far too absent in terms of promoting and talking about it elsewhere. The buck stops with them. The blame lies at their own feet. No one else's.

I like PG as well, and I'd like to see it grow and succeed. However, I'm not going to sit here and delude myself into believing that somehow Eric and Sandra have done all they can, and it's "everyone else's" fault that the project isn't getting traction.

Enough with the excuses.



 This is a quote from Citan the developer:

"We've sent an incredible number of emails and talked to hundreds and hundreds of bloggers, journalists, and so on, and tried to get as much publicity as we can. We haven't been just screwing around all month, we've been pushing hard -- it's just not worked! Some of those people have started to get back to us recently, though, so I guess we'll see how things go over the next week or two as more interviews go up, and then formulate a plan." They are a handful of people and are trying harder then you think. I mean getting the word out on your KS is important and they only have themselves to do it while also developing the game and running the KS. I mean how many people do they have in helping develop the game 3 or 4 people maybe a couple more?

Originally posted by Hyanmen
Originally posted by aesperus

FF as a series, has been dying a cruel & painful death for YEARS now. This is just the final 'nail in the coffin', out of a list of final nails. Everyone has a different game, after which the series died. For me it was somewhere around FF8/FF9, though I also really enjoyed FFXI as an MMO.

It's a tough spot to be in, and tbh, I think Square really needs to start looking at a 2ndary franchise. They've had some really amazing MMOs in the past that they just forgot about for some reason.

Yeah, which is probably why every new trailer and/or news for FF15 receives massive hype in the communities. The TGS FFXV trailer has had over 3 million views since it's release a week ago. "Dead" franchises do not receive this much attention. The thirst is real.

It's funny that you think SE doesn't have a secondary franchise. Kingdom Hearts has not seen a mainline game in ages, but that doesn't mean it's not also widely popular and can easily be seen as their second franchise (along with Tomb Raider and Deus Ex).

I also see a lot of people saying that it's been dying since around 8 or 9 when in reality all the games sold well up to 13. It was at that point that people really started in with the hole franchise is in a downward spiral. However with XIV , Bravely Default being out, new Kingdom Hearts, FFXV coming out, Tomb Raider and Deus Ex they are doing well and it shows in their financial reports.

Well I have to disagree a lot of what I've seen is very final fantasy with a modern twist. It kinda reminds me of ff8 some and there were plenty of random fantasy elements in the trailer. The fighting is kingdom hearts style combat so looking forward to that. Also "death throes" really? >.>
Now it says over 2.5 million adventures world wide but of course those aren't active subs that's just how many bought the game. However with the PS4 release and large quality content updates it has gone up more most likely and with china now having launched their version with well over a million it maybe getting close to the 2 million active sub mark.
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