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All Posts by drivendawn

All Posts by drivendawn

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Originally posted by time007
any good ideas on a server to transfer or reroll too?  i'm a lonely guy.

Whatcha lookin for, medium pop. high pop.? On second thought go here its not perfectly accurate but should help

http://xivsoul.com/

Originally posted by Arazale
Originally posted by Edli
Originally posted by TiamatRoar
Would FF XIV ARR been super successful if it weren't part of the ball bustingly popular Final Fantasy series?  Maybe it would.  Maybe it wouldn't. 

When the first version of FFXIV launched the fact that it was a FF title didn't matter at all. People left in droves and the game became a joke on the internet. Being final fantasy didn't help that game at all did it? So there goes your point.

Well done, this is how you effectively destroy someone's argument logically.

100% agree didn't help to much with xiii either.

Originally posted by time007

How on earth do you server transfer?  I looked on the site, searched yahoo, forums etc.  (sarcastic answers that explain exactly how to do it are welcomed) (sarcastic answers that don't explain how to do it, don't bother) thanks!

 

is it possible to transfer from a japan server to an American one?

any suggestions on a populated server?

if server transfers don't exist, any suggestions on a good server to re-roll or a place with some ppl I can play with on there?

Go to the Mogstation sign in and hit optional services on tab at the top and it should be the first option you see on the page it puts you on.

Yep, it's 18 bucks though.
Originally posted by Quicksand
Originally posted by drivendawn
Originally posted by Quicksand
Originally posted by drivendawn
Originally posted by Quicksand
Originally posted by drivendawn
Originally posted by Quicksand
Originally posted by Thestrain

1.) Keep funding in house.

2.) Successful launch with minimal hiccups on console as well as PC.

3.) Make sure to have a popular IP with huge following both in Asia as well as West.

4.) Profit!!!

Having deep pockets like SE also helps. But it is much easier ride to success when you don't have investors looming over you 24/7.

Considering most of us that bought FFXIV, bought it when it actually launched, suffered through arguably the worst mmo launch ever, then saw the game servers close so that its completely reworked and "FIXED" version could open up. So how you call FFXIV a "Successful launch with minimal hiccups" is confusing.

 

But clearly your thread is designed to illustrate the fact that you are enjoying FFXIV, so in that regard, Glad you are having fun.

You do realize he is talking about  FFXIV ARR not FFXIV 1.0 back in 2010 right ?

Final Fantasy XIV: A Realm Re-Born,  the " : " in that title, for those that don't understand how to read punctuation (Not implying that you do not) it means that what follows the " : " defines or explains what precedes the " : "

So FFXIV: A Realm Re-Born is not titled to indicate a NEW game, but the rebirth of one already born (launched)

 

So a "Realm (RE) Born does not mean something new, or something that previously did not exist, but rather something that was previously BORN and has been BORN over again, usually to correct the faultiness of the first birth (as in this case)

 

So the "Launch" of FFXIV was terribly flawed, its subsequent RE-birth does not constitute a "minimal hiccup LAUNCH"

 

FYI, I am a fan of FFXIV in its new birth state, as well as a fan of it's Re-Birth form. But "minimal hiccup launch" it had NOT.

None the less OP was talking about the relaunch not the original one.

 

i know he was, thats my point. You can not claim a company set the standard using the launch of their game as evidence and then NOT use the actual launch of the game.

 

Take any company that had a bad launch and let them get a reboot and see how smooth that "RE-launch" would be.

 

I'm just pointing out that you cant act like SE set the standard on how to "launch" a game, when FFXIV: ARR is the end result of an ultimately FAILED launch of a game.

I beg to differ the game was shut down and remade from the ground up more companies could learn from this in my opinion but hey you don't have to agree with me. He said to be successful P2P MMO not to set the standard launch. 

Ok, you win. If someone wants to make a successful P2P MMO today then they should launch a game, make sure it is so poorly received that you can't even charge a subscription, then in effect, have all of the players that purchased the game turn into "Founders pack" purchasers that received server tester status until you finally take the servers down so that you can bring them back up with a completely reworked client, you know because the original client was, you know, not well received and all.

 

Ding! Success! 

 

Oh, wait, I did it again. We are suppose to pretend that FFVIX: ARR was the actual launch of the game. With that mind set, we could say that AoC's launch was completely glitch free and thus easily the BEST launch ever! You know, because the actual launch that was terribly ridden with problems was not actually the launch, the launch went very smooth, you know Age of Conan: Unchained.

 

See what I did there...

Cute, but my point was that it was remade to such an extent that it basically is a new game. So much so that people felt the need to give all new reviews for the game and if you look at those reviews you will notice when they talk about the quality of the launch they talk about FFXIV ARR and not 1.0. Therefor I see no reason for the OP to do any different when talking about this subject.

Originally posted by Quicksand
Originally posted by drivendawn
Originally posted by Quicksand
Originally posted by drivendawn
Originally posted by Quicksand
Originally posted by Thestrain

1.) Keep funding in house.

2.) Successful launch with minimal hiccups on console as well as PC.

3.) Make sure to have a popular IP with huge following both in Asia as well as West.

4.) Profit!!!

Having deep pockets like SE also helps. But it is much easier ride to success when you don't have investors looming over you 24/7.

Considering most of us that bought FFXIV, bought it when it actually launched, suffered through arguably the worst mmo launch ever, then saw the game servers close so that its completely reworked and "FIXED" version could open up. So how you call FFXIV a "Successful launch with minimal hiccups" is confusing.

 

But clearly your thread is designed to illustrate the fact that you are enjoying FFXIV, so in that regard, Glad you are having fun.

You do realize he is talking about  FFXIV ARR not FFXIV 1.0 back in 2010 right ?

Final Fantasy XIV: A Realm Re-Born,  the " : " in that title, for those that don't understand how to read punctuation (Not implying that you do not) it means that what follows the " : " defines or explains what precedes the " : "

So FFXIV: A Realm Re-Born is not titled to indicate a NEW game, but the rebirth of one already born (launched)

 

So a "Realm (RE) Born does not mean something new, or something that previously did not exist, but rather something that was previously BORN and has been BORN over again, usually to correct the faultiness of the first birth (as in this case)

 

So the "Launch" of FFXIV was terribly flawed, its subsequent RE-birth does not constitute a "minimal hiccup LAUNCH"

 

FYI, I am a fan of FFXIV in its new birth state, as well as a fan of it's Re-Birth form. But "minimal hiccup launch" it had NOT.

None the less OP was talking about the relaunch not the original one.

 

i know he was, thats my point. You can not claim a company set the standard using the launch of their game as evidence and then NOT use the actual launch of the game.

 

Take any company that had a bad launch and let them get a reboot and see how smooth that "RE-launch" would be.

 

I'm just pointing out that you cant act like SE set the standard on how to "launch" a game, when FFXIV: ARR is the end result of an ultimately FAILED launch of a game.

I beg to differ the game was shut down and remade from the ground up more companies could learn from this in my opinion but hey you don't have to agree with me. He said to be successful P2P MMO not to set the standard launch. 

https://www.youtube.com/watch?v=53L90o6Nwgg lol
Originally posted by Albatroes

FFXIV isn't doing well because its a "good" game, its just everything else is crap and blizzard hasn't released anything pertaining to WoW in a year. So you take those numbers and add them FFXIV and there you go. Most people are just killing time till Warlords drops and Wildstar is pretty much drowning. TESO is....TESO so yea. GW2 you can start and stop whenever you want. Rift, honestly people dont care about it till 3.0 drops. Archeage most people dont care about till it goes live anyway and dont really warrant dropping 150$ at this point anyway since its going into ob next month. What's left really? Aion? Tera? Yea....Anyway, if it still has high subscribers a couple of months after Warlords release then you can say its a good game. Till then its just a filler.

Well people said things like that a year ago and well it's still here not struggling not f2p and no real sign of it happening soon. Also over one million preorders in china with more countries down the road and content on top of solid content every 3 months. I wonder how many goal posts will be set for this games failure two maybe three years worth?

Originally posted by Quicksand
Originally posted by drivendawn
Originally posted by Quicksand
Originally posted by Thestrain

1.) Keep funding in house.

2.) Successful launch with minimal hiccups on console as well as PC.

3.) Make sure to have a popular IP with huge following both in Asia as well as West.

4.) Profit!!!

Having deep pockets like SE also helps. But it is much easier ride to success when you don't have investors looming over you 24/7.

Considering most of us that bought FFXIV, bought it when it actually launched, suffered through arguably the worst mmo launch ever, then saw the game servers close so that its completely reworked and "FIXED" version could open up. So how you call FFXIV a "Successful launch with minimal hiccups" is confusing.

 

But clearly your thread is designed to illustrate the fact that you are enjoying FFXIV, so in that regard, Glad you are having fun.

You do realize he is talking about  FFXIV ARR not FFXIV 1.0 back in 2010 right ?

Final Fantasy XIV: A Realm Re-Born,  the " : " in that title, for those that don't understand how to read punctuation (Not implying that you do not) it means that what follows the " : " defines or explains what precedes the " : "

So FFXIV: A Realm Re-Born is not titled to indicate a NEW game, but the rebirth of one already born (launched)

 

So a "Realm (RE) Born does not mean something new, or something that previously did not exist, but rather something that was previously BORN and has been BORN over again, usually to correct the faultiness of the first birth (as in this case)

 

So the "Launch" of FFXIV was terribly flawed, its subsequent RE-birth does not constitute a "minimal hiccup LAUNCH"

 

FYI, I am a fan of FFXIV in its new birth state, as well as a fan of it's Re-Birth form. But "minimal hiccup launch" it had NOT.

None the less OP was talking about the relaunch not the original one.

Originally posted by Quicksand
Originally posted by Thestrain

1.) Keep funding in house.

2.) Successful launch with minimal hiccups on console as well as PC.

3.) Make sure to have a popular IP with huge following both in Asia as well as West.

4.) Profit!!!

Having deep pockets like SE also helps. But it is much easier ride to success when you don't have investors looming over you 24/7.

Considering most of us that bought FFXIV, bought it when it actually launched, suffered through arguably the worst mmo launch ever, then saw the game servers close so that its completely reworked and "FIXED" version could open up. So how you call FFXIV a "Successful launch with minimal hiccups" is confusing.

 

But clearly your thread is designed to illustrate the fact that you are enjoying FFXIV, so in that regard, Glad you are having fun.

You do realize he is talking about  FFXIV ARR not FFXIV 1.0 back in 2010 right ?

Originally posted by TiamatRoar
Originally posted by Thestrain

 

3.) Make sure to have a popular IP with huge following both in Asia as well as West.

 

Okay, not sure if serious or if your post was a joke post.  If it's a joke post, good show!  I laughed.   If it's serious, um... you make it seem like making a huge 14+ game long decades running millions upon millions sales So Ridonkulously Popular That TV-Tropes Has a Running Gag on Its Popularity For Every Game In Its Series series is as easy as snapping your finger.

quoted wrong person

Originally posted by Volgore
Originally posted by InsaneDalek
Originally posted by Datastar
LOL wow that's....just wow....if someone actually buys that I hope they suffer immensely, some folks cant even afford food.

I agree. How dare someone spend the money they more than likely worked hard to earn on whatever they want to! How selfish of people to feel so entitled to the fruit of their own labor. Bastards.

/sarcasm

 

I'd say that someone who is able to spend 12.5k on a forum title is probably not in the division that is working hard and probably not even honest, but is filthy rich exploiting other people working hard and honest in a meak day to day living. Welcome to the system.

Thats right those damn evil rich people. We all know they got it through no work of their own, ill gotten gain and exploiting the poor. >.>

Originally posted by Pratt2112

Interesting interview.

Gotta call BS on his remarks about not feeling any pressure. This bit:

 

"I never really felt it as a pressure to myself...", "so it’s not like there’s no more pressure, because I didn’t have it in the first place".

 

Give me a break. Does he want us to think he's superhuman or something?

 

He commented on several occasions about how he was "nervous" and "stressed" during the development of ARR, about its success, about how it would be received, etc. For crying out loud, a fan created an image reminding him to look after his own health, because of how hard he was pushing himself on it.

 

And seriously, when  you're talking about a situation where another failure like FFXIV 1.0 would, in Yoshi-P's own words, "be like at the level of destroying the company", there is no way you are not feeling any stress. Source.

 

Under those conditions, with that much riding on your shoulders, I'd say "feeling pressure" is a given for anyone. Something equivalent to "destroying the company" hanging in the balance, with him being the one calling the shots, and he didn't feel any pressure? Puhlease.

 

That's false bravado talking, and was really quite silly and unnecessary for him to say.

 

Also, I love how he reiterates that he has no problem with F2P, that F2P is not out of the question down the road, acknowledges that one reason they didn't go that route is because of the perception of a game going F2P because it's doing poorly... and  then immediately gets in front of it by saying "if we do it, it won't be because the game is doing poorly!". So... he's pre-emptively trying to massage public opinion on something that, presumably, isn't even on the table yet. Interesting.

 

 

Now, surely the usual suspects will rush in to spin that all out of context, to make it sound like he actually said the exact opposite, or never said it at all... or somehow meant something entirely different than what he said... which only they somehow are privileged to know.  'cause that's kinda how it goes with those people: "If it can be taken in any way as a negative, spin it completely out of context, even if it means contradicting the person who actually said it."

 

Regardless, he's acknowledged yet again that F2P would not be off the table, he's openly supportive of it, considers it a perfectly viable business model, not inferior to Subscriptions, and it's something they'd implement if it was beneficial to the project.

 

All in all... neat interview. Still, I miss the 1.0-1.23 era Yoshi-P... the guy who didn't pad so much of what he says with PR fluff, and was straight-talking and frank in his views and opinions.  I felt like I was "listening to" someone who was genuine, passionate and up-front. Lately, I feel more like I'm hearing someone with an entire PR department behind him, feeding him his answers.

 
 
 
 
 
 
 
 

Sounds like sour grapes to me not trying to be mean but it sounds like you may be letting your personal opinion on the direction the game went affect your judgment. I will call bs with you on the not feeling the pressure thing because when the game launched he openly cried because of it.

Originally posted by Pratt2112
Originally posted by JeroKane

They just have no reason to go Free 2 Play. Period!

For now, perhaps. But for the future... says who? You have no idea what considerations they might be planning for the future. You have no idea what their plans are, what they might be considering, or on what time-table.

 

The fact that he so openly, and repeatedly argues F2P's viability, repeating that it's not something they would never consider, tells me that it's something they may well be planning to try out.

 

Of course he's doing it to cover his ass. Just like he was with the whole "it won't be because the game is doing poorly!" remark. Like I said.. he's pre-emptively massaging public opinion, for if/when such a change takes place.

 

People don't go out of their way to, frankly, over explain something the way he did if it's not something being at the very least bounced around at the office.

 

If you have no thought, or even an inkling of doing something... do you go out of your way to convince people that you're not considering it, but if you did... it wouldn't be a bad thing? I'm guessing you don't. Most people don't.

 

Still... I'm sure people are going to still ignore that and insist that he never said anything of the sort, and ARR will never go F2P ever ever ever... because they don't want it to. They have before, after all.

 

It's better to say that it's not off the table, so that IF for some reason the game is going bad in some years for now and they go F2P, he wouldn't be burned on the stake as a liar.

 

Exactly. Because it is on the table. It is something they're considering. Otherwise, why even go to such lengths to explain/justify it?

 

 

Honestly I think if Yoshi had said f2p wasn't viable and then 5 years down the road or longer had to eat those words would make him and SE look bad. However with it's continued success I don't see it happening anytime in the near future.

Originally posted by Edli
Originally posted by Hyanmen
We can see it since nowadays the PS3 users bring SE only roughly half of the total revenue from ARR, most of which are the Japanese that haven't been that interested in the PS4 nor the PC version.

Why do you make statistics up to try to prove your point?

On an interview posted on official forums Yoshida himself said that the console userbase is 50% in Japan and 25% in west. That includes PS3 and PS4. It's the PC that makes them the most amount of money not the freaking PS3.

Sure SE made the right decision for themselves to cash in on the short term but a successful MMO is one that stands the test of time. To do that you need to have a strong foundation. I like this game, the one I'm subscribed in today but the open world part of it completely blows. Is divided into these small hubs. It gives no challenge, there is nothing to explore, it lacks a sense of adventure. 

I can give you an example on how it harmed future content. Hunts, their latest big feature. Yoshida imagined it would work like this, someone sees a hunt and shouts for help, a party with nearby players forms and they try to take down a challenging mob. Great in paper, challenging content that encourages teamplay with random strangers. 

What ended up happening though is because you could teleport everywhere and the extremely small areas the moment a hunt was announced everyone and their mom on the server would get to it in 3 min. It was not hunting, it was butchering. A zerg of 100 players killing in 3 seconds everything. The only challenge they gave you was if you could hit them at least once on all that chaos. 

You know where it would have worked great? In a game like wow. A hunt gets announced on one part of the continet and you're in the other part? It would take you ages to go there so the vast majority would not bother. Then the perfect scenario yoshi had for the feature would actually end up happening exactly like that. 

The fact that the game is zoned doesn't matter because even if it was seamless the aetherytes you jump to would still be there. Also in the latest patch they fixed the hunts pretty well if you didn't know.

 

Regular mark bills have been adjusted as follows:

 

 

Regular mark bills that awarded 1 allied seal will now award 4 allied seals upon completion.

 

 

Regular mark bills that awarded 2 allied seals will now award 10 allied seals upon completion.

 

 

 

Elite mark bills, as well as rank B elite marks, have been adjusted as follows:

 

 

The respawn time of rank B elite marks has been changed to five seconds.

 

 

The HP of rank B elite marks has been reduced so that they can be defeated by a single player.

 

 

In conjunction with the above HP reduction, the minimum contribution required to complete elite mark bills has been lowered.

 

 

Rank B elite marks have been changed from aggressive to passive.

 

 

Rank B elite marks will no longer yield rewards upon defeat.

 

* Upon defeating a rank B elite mark, players will only receive the reward granted by the elite mark bill in their possession.

 

In conjunction with the above change, the number of Allied Seals awarded by elite mark bills has been increased from 20 to 50 seals.

 

 

All players will now be assigned a different weekly elite mark.

Sorry for all the spaces don't know how that happened

 

 

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Hope to see you in game. ^ ^

PS. Remember make an account at enjin.com if you don't already have one.

Originally posted by Hyanmen
Originally posted by ZenTaoYingYang
Plus the 2 million players of the global version, the players base of FFXIV is settled to exceed 3 million.

"But it's been only 12 months guys! We can't make any conclusions in such a little time frame! The game is still going to flop, I'm telling you guys!"

Lol, that's right it at least needs two years to be sure. XD

Originally posted by time007

 *************DO NOT REPLY WITH BILE FILLED REPLIES, Just read and answer if you can, and try to limit the sarcasm towards me.  You can be sarcastic about the game or something funny, but don't make fun of me, whether directly or passive aggressively please guys.  (I've been on these forums a long time, so I know how the peanut gallery comments roll in)

 

Background

I played for the first 2 months then unsubscribed, so my knowledge is from then.  I loved the graphics, loved the UI, didn't like the group finder, but liked the sound, classes, except for the below questions that led me to unsubscribe.  Please let me know the answer to the below if you can!  Thanks!

 

Questions

1.  Is Marauder still not as good as the Gladiator in PvE? (keep in mind, at the time I played, Marauders were considered a bit more squishy then Gladiators and couldnt take quite the beating Gladiators could, SOME ppl said broken, but I'm not saying that) (you can say it depends on the situation etc etc but at release, I was almost fully twinked out after a month and couldn't tank/survive as well as my lower geared gladiator friend (same bosses too, you know how you swap out when one another dies on bosses etc)

They fixed the Warrior so it is balanced to be just as good as Gladiator.

 

2.  At the time, ppl just humped those live events things all the way from level 1 to the level cap.  They just camped in town, waiting for the next live event to pop and just repeated that nonstop.  So its like 100 guys waiting in town, running to the event, hitting it once or twice then dashing to the next event over and over till level cap.  Is this still the case?

Dungeons give more xp and gil now, they added the challenge log to encourage doing multiple content, beastmen dailies at later lvls and many other things as well.

 

3.  When I played, in order to get the best dungeon gear, you had to run a 2 hour dungeon like 180-200 times in order to get enough tokens to buy all the high level gear  (I did the calculation at the time, so don't say I was wrong then)  Is it still roughly the case?  (i'm not saying its a grinder now, but the first two months it was)

Well  you have crystal tower where you can get gear comparable to token gear and of course coil of bahamut which is better than both.

 

4.  I only have like 2-4 hours a day to game nowadays, so I didn't want to spend my whole night playing just so I could earn 6 tokens trying to buy 6 pieces of gear at 80 tokens a piece or w/e.  is that still the case?

It is still one of them however with that schedule you could still run the latest iteration of the crystal tower to get token equivalent gear.

 

And don't tell me to go post somewhere else etc and get out of here and blah blah or "why don't you go blah blah somewhere else"  I just want a measured reply from a mature gamer.  Thanks!

 

Wow people are delusional the game is doing well get over it geezz.
Originally posted by lobotaru
Originally posted by drivendawn

Oh, my bad on the assumption I made there the way it read sounded that way to me. However still just gonna have to agree to disagree. Like I said a lot of what I see is not just giving feed back but unprovoked  nasty letters to SE with sometimes even name calling. So hence the back lash from the community. Like I said I have seen some nasty stuff from some of the fan boys as well but all this is mainly on the forums from what I've seen.

Totally fine, my friend! Everyone is entitled to a difference in opinion! Cheers, and enjoy the game!

You as well! :)

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