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All Posts by drivendawn

All Posts by drivendawn

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1093 posts found
Originally posted by Zarriya

Could you please provide a source for "New Housing Wards for Limsa Lominsa, Gridania and Ul’dah will be added."  I am wondering what was said about that and when it will be implemented. Last i heard there was no ETA.

 

Well I didn't gather it, someone else did on reddit and I just posted it here. :) However I can look for it and get back to you when I get off work.

 

Originally posted by Skuall
Originally posted by scorpex-x

Players of this game are so afraid of the game going f2p that they rip the throat out of anyone that says anything negative about it.  They don't seem to get that you can't protect a game in the way they think they can, it will sink or float no matter what you do.

yeah 2 years after release , good numbers of subs and with a expansion coming in less than a month ppl are afraid of FFXIV going f2p

 

 

Yeah don't listen to this guy. He acts like XI and WoW always have civil debates when in fact that is just plain wrong for any forums from what I have seen.

Originally posted by Distopia
Originally posted by Torval
Originally posted by nbtscan
Originally posted by Torval

 The question about the quality of subscription communities has been answered too. It's a pretty poor quality community that would turn on their own when a little criticism is brought up.

That's a pretty cheap jab.  What am I supposed to say about the F2P community; oh wait, there isn't really one.  People stay long enough until they hit a paywall and hop to the next flavor of the month MMO.  Unless you're the whale that wants to dump 10 years worth of subscription fees into a game to flex your muscles over the poverty plebians.

Cheap jab? Read through the thread. You and about one other person were the only two people who didn't lash out and call him names in an attempt to humiliate and make him look like an asshole. This community has shown its true colors. There are countless threads here (at least one a week if not more) that take truly cheap jabs at other game communities based solely on their subscription model. The fans of this game have patted themselves on the back for how friendly the community is. At least that's one self-attributed accolade that has been debunked.

Before this xpac the game was heavily defended as anything but a raid or die progression system where other activities held value. Now we know that crafting and all other activities are second rate time sinks compared to the dungeon/raid progression. Hopefully the fans of the game can be honest about how useless the non-dungeon/raid content really is and that the story and gear level are nothing more than a money driven time sink.

Sums up what I saw in this thread as well, you also hit on my exact thoughts about the "this game is different" posts of the past.

I will admit this behavior is bad but judging the community of XIV by a few people on this forum is silly. Also starting in the new xpac crafted weapons and armor will be more comparable to endgame gear.

Originally posted by demadil

https://docs.google.com/document/d/1JSCm4VBfKGnegzqWQpsNWKI_uZkSFyVZ3lI1VGvrnl0/pub

 

Really easy to do a link.

Well I am coputer retarted bu tank U sur.

https://docs.google.com/document/d/1JSCm4VBfKGnegzqWQpsNWKI_uZkSFyVZ3lI1VGvrnl0/pub

It's pretty long but there is a lot of good info on this page.

Originally posted by Tymoris
Originally posted by EponyxDamor

I don't really see how this is a problem. I picked the game back up about three months ago. Within one month, I was all caught up on quests and iLvl, and I play fairly casually (only 2-3 days a week for 2-3 hours at most). It really doesn't take that long, and for new players, it gives even more content for them to enjoy while progressing through the game's story; something which, by the way, most FF players expect.

Finishing the story from 2.1->2.55 took me maybe 12 hours to complete, and getting iLvl 90 was really simple, since you can purchase soldiery gear which is iLvl100 and can easily be upgraded to iLvl110. I started at iLvl 60~ maybe, and was iLvl 115+ within two weeks.

SE has done a fantastic job of making previous content relevant to end-game, especially in the form of relic weapons, grand company hunts, beast man dailies, etc. There's definitely no shortage of people doing the content.

That's good to read. 

Well I resubscribed to check what they have added myself since I've been out for quite a bit, so ket's see what they have improved. (Hopefully levelling is not still all about a gw2 style of griding)

No worries they made the dungeons give a lot more exp and gil a long while back.

Originally posted by Fauzt
So you need to do all that content in order to have the expansion and play the new classes / races?

All of the main story quests anyway.

The collection video was pretty cute. :)

 

Dungeons: https://youtu.be/YGcvnNOe34k

New gear: http://imgur.com/a/jlVAY#tIrUghY

Job actions and run down of how they work: https://youtu.be/kbvv0rgrT4k  http://www.reddit.com/r/ffxiv/comments/36sc24/new_job_abilities_summary

Official summary of the live letter: http://forum.square-enix.com/ffxiv/threads/234788-Letter-from-the-Producer-LIVE-Part-XXI-Digest-Thread    

Sweet, love the music. :)

 

 

Not worried about this game going f2p anytime soon. There are a lot of people playing and I expect a surge with the new X-pac. That being said Yoshi did say if needed f2p is not off the table but no where in sight.
Originally posted by Hyanmen

Some effort would be nice if you want to make a thread, OP.

The report itself is interesting though. Why hasn't that one guy whose name I can't recall reply yet that has been hyping it since last year? Now that we can finally see the ugly truth in how SE has deceived everyone by providing free weekends. Clearly the game is finally a disaster like how so many have hoped. /s

Well, at least haters can take comfort in the fact there is a clear pre-expansion lull (assuming the drop in sales is caused by ARR and not the struggling FFXI & DQX).

Nope make of it what you will, I am tired of the stupid argument bullshit. The game is doing well and that's all I need to know. :) Not that I have to tell that to you my friend.

http://www.hd.square-enix.com/eng/news/pdf/15q4slides.pdf

Lookin good.

New info is always welcome.
Originally posted by Baitness

I was looking forward to this but flying mounts destroy games.  Even limited to the new expansion areas, in just a few months time the zones will feel dead even when there are other players in them.  They are seeking to bring bigger zones as well, just exacerbating the problem.  I've been crossing my fingers hoping they realized their mistake and made them just flying taxis, but with the release just around the corner my hopes are completely dashed.

 

I remember when WoW: TBC came out, I thought flying seemed like a cool idea.  By the time I was raiding, all zones were completely void of players.  I would just never see people outside of cities and raid stones.  It just plain sucks.  With Blizzard going on record about the problems flying caused and their regret at ever implementing it, I don't know how SE could make the same mistake.  It makes me feel like they are just looking for the quick expac financial boost and not caring for the future of the game.

Again, watch this video the zones were made for it in XIV's Xpac unlike WoW's open world where you mainly fly just to fly.  https://youtu.be/0tL88hP3Tkw

Originally posted by Baitness

I really like most of the features of FFXIV, but I expect it will be losing subs.  They created a beautiful world, interesting classes, amazing music, great questing, but left it with combat that is only passable.  That is enough given everything else, but this expansion looks to me like it will be the first foot in the grave.  Companies have to be careful when adding content that they do not vacate old content, but it seems like SE has fallen directly into this trap.  Flying mounts ruin games by emptying the world of other players.  Expect the game to feel very empty in just a few months time.

 

Focusing on instanced raid content is also going to be unsustainable for SE for the same reason it is unsustainable for everyone else - they cannot produce enough content for hardcore raiders, and gear treadmill systems lose players.  Trying to compete against WoW on WoW's terms is a bad idea... and even WoW is not doing this successfully lately.

 

On top of it all, it feels to me like they are aiming for FFXIV: Game of Thrones Edition.

 

Don't take me as another hater, because I actually really loved the game.  This just is not where it needs to go.  They should be focusing on expanding the fates system, drop the flying mount idea completely, work on expanding existing zones with higher level sections,  make the beastmen feel like more than just different factions with dailies, focus more on making combat faster paced and fun, do more storytelling, do more homages (not straight inclusions like the terrible lightning events), add more outdoor bosses, add more jobs (three is nice but they went out of their way to make the landmass and raid content as big as the original game, why not the jobs?), add large scale story events in the game (IE zone wide public quests), rework teleporting (add a cooldown!), do enormous events with each patch to progress the story, and they should get rid of the damn loading screens - on PC and PS4 this should be easily possible.

 

That is the game I want to be playing, not slower-paced WoW with better graphics and final fantasy classes.

I will only address the underlined. The reason I think SE won't have problems with flying is they designed the new area for it as in there are lots of places you have to be able to fly to get to. While WoW is mainly fly just to get some where fast and have a nice view. To show you what I mean watch this video https://youtu.be/0tL88hP3Tkw.

Originally posted by Chrisbox

Extremely hyped - Check

Time off - Check

Pre order - Check

 

Indeed sir, all of the above. :)

I am, can't wait.

Good enough:

FINAL FANTASY XIV: Heavensward Benchmark

Tested on: 4/27/2015 5:53:27 PM

Score: 6248

Average Frame Rate: 48.904

Performance: Very High

 -Easily capable of running the game. Should perform exceptionally well, even at higher resolutions.

Loading Times by Scene

  Scene #1 2.816 sec

  Scene #2 10.724 sec

  Scene #3 6.573 sec

  Scene #4 6.337 sec

  Scene #5 5.396 sec

  Scene #6 2.855 sec

Total Loading Time 34.703 sec

 

DAT:s20150427175327.dat

 

Screen Size: 1600x900

Screen Mode: Borderless Windowed

DirectX Version: 11

Graphics Presets: Preset  1

General

-Wet Surface Effects: Enabled

-Occlusion Culling: Enabled

-LOD on Distant Objects: Disabled

-Real-time Reflections: Highest Quality (DirectX 11 Only)

-Edge Smoothing (Anti-aliasing): FXAA

-Transparent Lighting Quality: High

-Grass Quality: High

-Background Tessellation: High Quality

-Water Tessellation: High Quality

Shadows

-Self: Display

-Other NPCs: Display

Shadow Quality

-LOD on Shadows: Enabled

-Shadow Resolution: High - 2048p

-Shadow Cascading: Best

-Shadow Softening: Strong

Texture Detail

-Texture Filtering: Anisotropic

-Anisotropic Filtering: x8

Movement Physics

-Self: Full

-Other NPCs: Full

Effects

-Limb Darkening: Enabled

-Radial Blur: Enabled

-Screen Space Ambient Occlusion: HBAO+: Standard Quality (DirectX 11 Only)

-Glare: Normal

Cinematic Cutscenes

-Depth of Field: Enabled

 

Yeah, saw it and it's awsome. :)
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