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All Posts by drivendawn

All Posts by drivendawn

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1163 posts found
Originally posted by Domocus
Originally posted by Vonatar

Games like this are all very well, however they need community. I played 4hrs of PG today for the first time and the community was full of unhelpful elitists thinking that newbies wanting basic guidance are just WoW players needing instant gratification who should gtfo.

 

Maybe just my experience on a particular day, but there go my thoughts of playing it again or supporting it.

 

Ouch, has it really fallen so far? Played it a few months ago for some time, and while the community was extremely small, the players were always very well connected, and interested in helping others.

This has also been me experience in the game and I have off and on played it for a couple of months now. I will be backing this as soon as my next pay check comes in this week. :)

Originally posted by lobotaru





Originally posted by nbtscan





The timing of the update had nothing to do with reviews.  The first raid came out two weeks after the expansion launched because they wanted people to not feel rushed in completing the main story and to be raid ready.  Two weeks was a sufficient amount of time to complete the main story and be adequately geared enough to do the story version of the first raid.




The update this morning was timed so that people could get some gear upgrades from the Normal Mode raid to be as prepared as they could be for the Savage mode raid, for those who are into the high difficulty level.  There's already reports of strict DPS requirements for the first mini-boss of the first raid.




Had they just released this all at once you'd be running into situations where people would be yelling at others trying to do the story to skip cutscenes so they can get through fights faster and ignoring some content altogether just to get to the Savage mode of Alexander.  I feel that the harmony between the playerbase is more important for the longevity of the game than having all the content thrown at you at once, plus it can be overwhelming making decisions on what you want to focus on.  I already feel that way being that I dabble in all aspects of the game.




Now with all of that said, I am a bit disheartened by the new red scrips.  Esoterics don't bother me because I've come to expect what is involved with them.  They don't want you to gear up all your battle classes too quickly and unsubscribe, I get it.  But now they're essentially limiting you to choosing one gatherer and one crafter as well due to how the red scrips are setup and the limited availability of the new craft materials.  Couple this with the fact that SE has a track record of obsolescing gear after 6 months and we get to do this all over again, screw that.  I'm probably just going to focus on my Fisher and maybe a crafting class and not worry about the rest.


Regardless, the community was genuinely more pleasant before the cap. It has become difficult to find a group that isn't plagued by a player who harasses some other player for being new. No one wants to play with immature players, but the game is now full of them. To top things off, its a crowd they can't even hold for very long. They eat through the content like locusts and then cancel sub.







 




 

They are damned if they do and damned if they don't. If they don't do a cap, high end raiders will complain about the ease of people obtaining comparable gear not to mention the people saying there isn't enough content cause they got their gear so fast. Then there is the other side, (where we are now) where people are saying it's to much of a grind and complaining its just another content wall.   

Originally posted by nbtscan

I'm only going to address the crafted gear vs raid gear debate.  Crafted gear has its place, (I know, I sell a bunch of it) but if it were on par with raid gear there wouldn't be any reason for people to repeat raids outside of initial completion, thus the fear by SE of losing subscribers because repeating content for the best drops is how they keep people hooked and subscribed.

Also, the crafted i160 gear is good enough for any non-raider to do anything in the game.  Non-raiders don't need the best gear if they're not raiding.  There's always a catch-up patch every other patch cycle for more casual content, but it's still going to be limited in how much gear you can get at a time because they want to keep you subscribed.

Indeed, I am not much of a raider and will be most likely getting a couple pieces of crafted gear because they can sometimes be better than tome gear because of how they are materiaed. That and sometimes they can be a good glamour.

Originally posted by Lord.Bachus

I am not a crafter at all..

 

but in this game, i really really like the crafting, it reminds me of Vanguard and eq2, and there are desigens to be made...

 

i also got a botanist to level 10, yet i dont know if i like it, fact is that you cant combine it with adventuring.. The mechanics behind tough seem fun..

 

so whats your opinion on the crafting and gathering mechanics?

I don't like crafting in any MMO however I do enjoy gathering such as fishing and mining. I like how there is a little more to gathering in this game but not over the top. I find it quite relaxing to mine the unspoiled nodes in my down time and it gives me some decent gil. 

Originally posted by Yocraig

This is just one more vote in the "leveling is boring" column. Gear that you get to keep a while is more fun. Raiding is fun. I don't care about the so-called "competition". I'm not going to be the best, I just want to be ok enough that I am valued on a raid team. Endgame is fun (hopefully), leveling is not.

If I want story I'll go read a book.

Hey, to each his own I say. Me personally, If I go into a game with no story I at some point look around and say why do I even care about this character? I know use your imagination.... well I may have a decent imagination but not as good a handful of writers that do it for a living. Also it seems to be lazy design to me to give some lore and then them say "Just use your imagination nation ation more echoing". XD

I know it is not a big selling point for FFXIV but to those who are interested here you go: http://na.finalfantasyxiv.com/lodestone/topics/detail/7e3beaf932d55651b2fc21e4ec8cf19aa02499b3
You can make crafted gear which when materiaed can be just as good as tome gear but will never be as good as raid gear. If you are not talking about gear progression then here you go: http://ffxiv.gamerescape.com/wiki/Category:Activity also add to that company crafting thanks to heavenward.
Originally posted by Xatsh

The rush is due to the design of the game. You  have a large segment of the mmo population whos primary focus is bettering themselves and guild. it is why SO many people say FFXIV has a massive lack of content. Because 95% of FFXIV's content has 0 to do with character progression.

 

In Oldschool mmos (Pre-WoW launch) the rush was not important because there was numerous BIS or near equivalent pieces in old mmos. Hell even World and Server first ment nothing to the community as a whole because it did not mean anything in the grand scheme of things. And the gear lasted 2-3yrs at the min not a few months. The games were also much slower paced. The games were not about all reward and no work. You could simply play older mmos alot slower in terms of rush and it did not matter one bit.

 

With FFXIV and other modern themeparks all items and thus content have an extremly short life span. Approx. 6months in XIV. After that your hard earned weapon and armor becomes vanity only. The games are set into Seasons more or less like LoL. After the season is over everyone is put on a equal play field and it starts over.... THIS IS WHY THE RUSH EXIST.

 

So short lived game + Pure Verticle progression = Rush, the devs are forcing it on people. If you take your time you fall behind other guilds and players.

 

The question is why do you play a mmo?

 

For Some bettering themselves and their guild is the game. The vanity side quest, Vanity Crafting/Gathering System, Vanity/side story quest are 100% meaningless and throwaway content / Simply not worth doing. For them spending 100s of hours to get 0 progression is simply not worth it, no matter how well the content is designed. For me I am one of these people.

 

If you are playing the game to be a completionist who is not worried about being in a top guild or keeping up with the quick content negation.. Then yes rushing would be foolish. Aka more of a casual mmo player.

 

And to comment on RNG... FFXIV has <10% of the rng of older games.... Seriously people are spoiled with gear hand outs from modern mmos.  Hell Remember old mmos it was common to have a mob that spawns once every 5 days and drops an item 2% of the time. And not just commenting on FFXI... it was all older mmos. That is horrible RNG... oh and you had to compete with others for the claim.

 

I do too and don't miss it one bit. I do agree with you about rng in this game though. It's average to a little over average (Relic weapons) but nothing to be up in arms about. To speak to the topic it's like this in all games there will always be the people that want to look awsome before everyone else and XI was no different or any other older MMO.

Originally posted by GeezerGamer
Originally posted by danwest58
Originally posted by GeezerGamer
Originally posted by Foomerang

I'm glad so many people like it. It's an amazing comeback story.

Unfortunately, the forced combat ended up driving me away.

 

Wow!

I held off on purchasing this expansion. I wanted to wait to see how it fleshed out 1st. I have seen what expansions can do to a crafting system in other MMORPGs. and I was concerned that crafting here would also be impacted and not for the better.

I've read reviews that say crafting seems "irrelevant" now. And to see you leave the game has not inspired me to purchase the expansion or even resub.

 

Are there any MMORPGs left where crafting is still important?

 

 

Geezer I wouldn't listen to Foomerang at all.  He loves to cry about things way too often.  Like what game right now can you ONLY craft and never face combat like people did in UO or SWG?  Not a single game since WOW.  AA is as close to the old school MMOs as they come and AA still forces combat up to level 30.  So Foomerang's complaint its just him complaining that MMOs have evolved because they are no longer like UO or SWG.  

When it comes to Crafting being important in FFXIV, yes you can make gear that will help people get into raiding faster however that gear is not in this game as of yet, it will be patched in over the course of 2 years.  The Crafting gear though will never be better than current level of raid gear.  Sorry but that is just the way MMOs are designed now where Crafting is no longer the best way of getting accept AA.  Will we ever have crafting like it use to be where I can craft the best Rocket Launchers on a server like I did during SWG.  I dont know; however I know currently that is not possible and I do not complain about it because MMOs being a expensive is they are do not go towards a niche crowd anymore.  

I am not a crafting only person, but I do like to craft my own gear. Assuming that what I can craft is comparable to what can be obtained through other methods, That interests me.

I have played and enjoyed crafting systems where others have not. 

I liked GW2 crafting.......except that it was really more or less a tool for leveling and not really relevant otherwise, but I still could create my own gear.....assuming I could live with a sword that looked like an embellished boat paddle.........LOL

I also enjoyed the crafting system in SWTOR. Not because the system itself was impressive, but that I could create what I wanted based on the effort I put into it.

 

That said.....Does the new XIV expansion work like that? Is crafted gear on par with instanced dropped gear?

No they are not.

Originally posted by Lord.Bachus

My free trial turned into a free month of subscription, slowly following the story after buying the game for €10 ...

 

so far money well spent

Glad to hear you are having fun with it. :)

 

Originally posted by Wizardry

Square is not changing their ways,where is the voice overs in new content?I can see how they would ignore old content but with new stuff the effort should be there.

I also assume that fight is again locked into a small circle and Alexander likely doesn't even move?

I left this game for a reason,i don't play for gear grinds,i quit before that becomes my sole reason,i play for gaming content and i want it ti be well done.The graphic artists do a great job in all FF games but the rest of the team do really bad work.

As someone who has played all the way through the Heavenward story, they did add a lot more voice acting in the new content. Like 35 to 40% more and better quality all around. Also you fight inside of Alexander but yes most bosses accept open world ones are in an arena. Also, it still is a ladder gear progression. So no it didn't become XI with this X-pac. I would suggest Pantheon when it come's out as it will fit what you like the most out of games coming out.

Originally posted by MrSnuffles
Originally posted by drivendawn
Originally posted by MrSnuffles

The problem is not the trinity, it's the lack of depth. Learning your rotation just like you learn every boss encounter that is scripted down to the second is just boring and repetitive. There is no challenge, no surprise or amazing recoveries because a mistake means wipe. If one cog in the machine fucks up, wipe. Most of the time you are relieved that the shit is finally over, not happy to beat the boss as it should be.

Token Fantasy 14 is a boring lobby game that has nothing new to offer.

This statement  sounds silly because I have seen it happen a lot. I have seen many turn arounds in battles on this game. Also from the underlined I see there is challenge in the game you just don't like how it is done. Thats fine if you don't like it but it's still there.

If memorizing a rotation and memorizing a fight that is 100% the same every time down to the position you need to stand is a challenge then i bet you also find this challenging:

Oh wait, my bad, this is random every time, it's better than FFXIV boss fights!

Nice hyper bole there. So is there a game that does all this truly random combat you speak of? One mistake means a wipe with lots of mechanics to remember while doing your job and rotation (getting your rotation messed up by said mechanics) but it's easy and can be compared to Simon? Ok, I guess to each his own. Have fun playing whatever game you like.

Originally posted by MrSnuffles

The problem is not the trinity, it's the lack of depth. Learning your rotation just like you learn every boss encounter that is scripted down to the second is just boring and repetitive. There is no challenge, no surprise or amazing recoveries because a mistake means wipe. If one cog in the machine fucks up, wipe. Most of the time you are relieved that the shit is finally over, not happy to beat the boss as it should be.

Token Fantasy 14 is a boring lobby game that has nothing new to offer.

This statement  sounds silly because I have seen it happen a lot. I have seen many turn arounds in battles on this game. Also from the underlined I see there is challenge in the game you just don't like how it is done. Thats fine if you don't like it but it's still there.

Once I'm done gearing the token gear I will be jumping into this. :)
Originally posted by Colt47
Originally posted by drivendawn
Originally posted by Colt47

I've played through Heavensward and the only thought going through my mind is "What the heck were they thinking making mindlessly droning fetch quests and kill quests a requirement for flying?  Why haven't they done anything about the housing system and the horrible player distribution due to legacy servers vs other servers?  What is going on with the inventory space?"

They can improve the story all they want, but it feels like that is just to help cover up or distract people from the gaping flaws the title currently still has.  

Not just the story but crafting, bigger areas, hunt boards, leve's and many other things including lots of quality of life stuff. There are still flaws but I'm sure in time many will be addressed as they have in the past. Also I believe we have access to more retainers now for storage. I don't see the big deal in a few quick mandatory fetch quest for flying when the rest is exploring and completing dungeons.

We don't have any additional retainers unless that individual is paying 2 dollars more per month per each one.  The only thing they did was increase the optional number by 2, so someone could double their monthly fees just by renting a ton of retainers.  The kind of thing we used to get for free in games like World of Warcraft.

True but as I said they are working on things like this: http://www.siliconera.com/2015/06/17/final-fantasy-xiv-heavensward-producer-on-increasing-retainers-number-to-8-and-item-storage/

"The reason why we can’t increase item space is saving to the servers and getting that data transferred is one of the main reasons we haven’t been able to increase space. Currently, the save data size amount per character is probably the biggest in all of MMOs in the world," said Yoshida. "We have the most data per character. Every 15 seconds we take a backup of every player’s data. This is good for players because if the servers crash there is no rollback. Every 15 seconds we are updating that data. Increasing the inventory also increases the amount of data we send back to the servers to save every 15 seconds. What we could do is extend that time from every 15 seconds to five minutes we can add more data, but what happens then is if the servers crash there is the threat of rolling back player data and players losing some data."

"But, that’s not to say we’re not working on this or not doing anything. We’re always working on optimization making it so we can transfer more data. Right now, with Heavensward coming out we know that a lot of players are going to access the servers and there is going to be a lot of stress on the servers. To do something like this at launch would create an unstable environment. It’s something we’re working on now and hopefully we can increase the amount of items players can carry. I also need more space in my inventory."

It is a problem but game breaking? No not in my opinion. WoW has some things done better than XIV and also the other way around.  

 

Originally posted by Colt47

I've played through Heavensward and the only thought going through my mind is "What the heck were they thinking making mindlessly droning fetch quests and kill quests a requirement for flying?  Why haven't they done anything about the housing system and the horrible player distribution due to legacy servers vs other servers?  What is going on with the inventory space?"

They can improve the story all they want, but it feels like that is just to help cover up or distract people from the gaping flaws the title currently still has.  

Not just the story but crafting, bigger areas, hunt boards, leve's and many other things including lots of quality of life stuff. There are still flaws but I'm sure in time many will be addressed as they have in the past. Also I believe we have access to more retainers now for storage. I don't see the big deal in a few quick mandatory fetch quest for flying when the rest is exploring and completing dungeons.

Originally posted by Wizardry
I would say without any question what so ever that Blizzard is working on getting it out as fast as possible even sooner than that.It is no secret,Blizzard gets things out around Christmas time,people are notoriously stupid spending money at that time of year so ya expect late November early December.

Have to agree with this, I just don't picture them not coming through on their claim that they would. If they don't it won't be pretty to say the least. I hope they will for the people playing the game.

Glad to hear the game is doing well. :)
https://youtu.be/2ZBTVjhKr5E I like the weird Industrial techno music.
Originally posted by Dr_Shivinski
Originally posted by scorpex-x

Final Fantasy XI Heavensward sales for launch week in Japan.

 

38,758 PS4 - 8,729 PS3 - PC under 4k

 

Now compare the numbers above to FFXIV launch week in Japan, years ago.

 

31,326 PS4 - 184,018 PS3

 

And that is in Japan.

 

http://www.playstationlifestyle.net/2015/07/01/japanese-sales-chart-ps-vita-1-hardware-thanks-strong-persona-4-dancing-night-launch/#/slide/1

Whoa! HOLD THE PRESSES! A western style MMO didn't appeal to the Eastern market? Who woulda thunk it. 

FFXI did pretty well because it was more of a Final Fantasy game than FFXIV is.

WoW was just as unpopular in Japan, as a matter of fact they don't even have their own localized version and it's the MMO juggernaut.

What about the pc numbers and digital downloads? 

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