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All Posts by PapaB34R

All Posts by PapaB34R

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195 posts found

excluding planning, finding (if need be) investors and the right team an AAA game should take about 3 years, any longer and the engine will be obsolete, much shorter and it will lack content. Also cutscenes and voice acting isnt really an issue in a mmorpg, worldbuilding is on the other hand an extremely time consuming task, which most who are not familiar with the developing games are aware of.

Then theres the usual, animations, quest/event creation, storyline etc.

Why market a product more then 3 months before release? It will over hype the product. The IP itself is so big so theres no real need to market the it. The features should be polished then shown. I would give constant feed like a monthly update till around 10 weeks and scale it up.


Ive been in several pre-game discussians and even if your the biggest fan, the game will be overhyped. Features will be spoken about which even if they are thought of and maybe planned for... their not in at launch. Or you could be a hater, dissing everything coming out of the game (like after the SWG update, no matter what Sony did the game was destroyed)


Best wait and see, maybe theres a delay? Most MMOs are delayed. Also to be frank, very rarely that good.

Originally posted by AcmeGamer

 As usual another guide that doesn't actually go into pvp play of as class/spec. :( 




the juggernaught in its dps speccs is fairly easy to use, lot of hp, some cc and good damage. The tanking aspect on the other hand demands a healer and a group to support for successful pvp-gameplay, either you have a healer and you kick ass or youl be the one being kicked, over and over again :-)

the greater the hype, the greater the expentations... which generally attracts a lot of folks but then leave it as soon as theyve realised that "hey this game isnt what I wanted to play. Ala AoC/War ex

Originally posted by Warsong

You don't need x-fire to prove anything, all you need is to be honest and be in touch with guilds and gamers from the servers in any game.

Member inactivity seems to be in the range of 50%+ over the last month and the complaints keep coming. I see it in general chat constantly, I hear it from players from guilds server wide, I hear it from players/guilds on other servers.

Bottem line is there isn't much "entertainment" after you have enjoyed the story. If you didn't pay much attention to the story and played spaced through the questing etc. then the end game PvE, Crafting, PvP leaves tons to be desired during the midst of broken things/bugs/balancing issues.


Hard mode flash points, 3-4 lvl 50 only fp, 1 new cool one and 1 raid/ala operation heroic flashy, Ilum daily missions and pvp. Dont know what you been up to but Im reaching the point were Ive been online longer since I maxxed out then I did as  I leveled up/aka following the story.

Also why would you be satisfied with completing just 1 story arc?

Originally posted by tzat

yea but wouldnt it be nice to have option not to have to deal with companion?  I mean give me the choice to solo without them, and don't say you can solo same level mid bosses or mobs same level, not happening.


Im playing a sith warrior (lvl 48) I have np soloing both regular mobs and bosses, sure its tougher then using my companion and quite frankly I fail to see why you wouldnt want to use your companion but its very much a possibility. Its all about making the right choices, picking the right class (because obviously not all classes will be able to solo this, in fact Im betting only the tank classes will be able to solo mid range/same lvl bosses, Im fairly certain of that)

so pick a class were using pets is sort of volaintary, like bounty hunter/sith warrior/ jedi knight/trooper... Id still go with either dps companons or healers but thats just a choice to choose to do that, if your still having a hard time go for biochem crafting and stock up on medpacs.

Alt play in groups, this eliminates the need for companions all together

Basilisk drone (EU PVP server) think its the nr 1 populated one, got it in beta and rolled it for my main chr, its crowded and at times theres a que but... well worth the wait

Yeah cause RP elements wouldnt be a waste of resources and time... Also even if there were no pvp at all there would still be unbalance disscussions and/or whining, perhaps even more because players wouldnt be able to face eachothers to judge their power(s) (for instance complaining about ability X that does 6k dmg while my ability Y which is my best only does 3k dmg etc.)

SWTOR is mainly a PVE game with PVP features, I dont really understand the fuss here.

Dont really want to jump on the hate wagon but... what does GW2 differ from other asian/korean games now again? The vid could describe pretty much any other mmo out on the market

AH is a mess but its location... couldnt care less about it, first order of change would be to bump longest time on AH from 2 days to 1 week, this would make it so much easier for ze crafters to actually use this funciton. But again where it is located doesnt really matter as you can get from A to B in at most 5min or insta if you use fleet pass

the negative remarks in here about SWTOR are completely... true. Like other Bioware games this one is linear, well atleast the amount of missions and planets Ive been at. The auction house is a mess, yes.

The cover system is strange since it doesnt seem to matter if you attack a coverd enemy from the back or front. As for the races yes there are way too few for a star wars IP but then again this seems trivial as there are bound to be new ones put in.

Also my main is a Sith Warrior and he gets spanked in pvp so there seems to be a bit of a balance issues here (or I just suck I dont know, but I tend to prefer the other way around)

Then again these are all issues that can be relativly easily fixxed. The nr 1 with high lvl content, 2-3 with some regular hard work and 4-5 time.

Originally posted by Guileplayer

This site needs a system where your topic gets review from mods first before appearing on the general discussion. Last time i checked this is a TOR forum but all i see are WoW vs TOR , GW2 vs TOR, and tons of other useless threads. Really nothing constructive ever gets posted on these threads. 


Welcome to the internet, here especially, Ive been here for years and yes it has always been like this.

With a budget that superseeds any computer game previously developed its highly unfair to compare SWTOR to Aoc/FF/War/Rift etc, hell I would not even count it to the first version of WoW. Its better, I played them all beta and some of them retail and I can say this, I have never played such a well polished mmo before (in beta/early stage). Its simply superior.

Also to compare it to already released games seem unfair since, well they are at the beginning of their jorney while most of my examples have reached the end of theirs, with WoW being the exception.

Back to the numbers, 3-4mil the first month, itl drop to 80-90% of that within 2 months and perhaps down to 70% by the third month were it will stabilize and then grow, by the first expansion in say one and a half year the game will have 5-6mil players and I believe it will continue like that.

As for upcoming games sucking away its playerbase, gw2 and the rest wont even dent the game to claim such is just funny. Dont get me wrong Il probably gonna pick it up but cmon just like gw its a non-subscription based product that only mmo-players know anything about, it doesnt have the financial muscles to compete with the big brands.

in before the lock...

To add though I was surprise you  couldnt choose which voice you wanted to use, wouldve been fun

well buttom mashing combat, same styled skill trees. Character creation pretty similar etc.. theres a lot but basicly I think it boils down to the buttom mashing combat, thats what pretty much define it but yeah... I like SWToR in many ways. I disliked WoW but hey I can outlive the boring combat simply because of the storyline, crafting, companions etc.


Then again I have no illusions, this pretty much is WoW in space but its also a lot more then WoW ever could hope to accomplish.

why talk about your problems in here when you could be stocking up jet-cola, snacks and food for the 1 month long swtor-raid. Better get a dousin or two coffiene-pill bottles... once you have that bar the windows, doors and other potential access points and prepare yourself mentally for the gaming ahead... (oh about the gf, unless she can boost your stats I really suggest you choose a different group setup)

yeah its f2p have really brought out all the cheators it may seem. Ive played before and I tried playing recently, not everybody cheats but it also appears a lot of those you face cheat in one way or the other.

That and its been completly infested with russians

With the reasoning that the game starts once you hit max lvl youl just rush through the entire game, also the questing nowadays dont really promote group play since you can in most cases do it very easily on your own, grouping/socialising is not a neccesity nowadays.

Problem I have with modern mmos are that they are too casaul they feel meaningless, its all about gear/stuff. Previous mmos Ive played it was more about community, sure equipment were nice, loot is great but the guild/corps/clan said more about the player then his/her gear/stats. Also not to mention pre-wow mmos were not really mainstream, it had in the games I played a smaller playerbase so you kinda knew a lot more of the people you played with which made it easier striking up a conversation, now with the zoning system some games utilize thats all but gone.

in Kotor it was credits so....

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