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MMORPG.com Discussion Forums

All Posts by waynejr2

All Posts by waynejr2

181 Pages 1 2 3 4 5 6 7 » Last
3602 posts found
Originally posted by Thaliost

World of Darkness... it died as a fetus but it is still a death!

 

RIP :(

 

In that case, you would have to add Wish and Dragon Empires to the list.
Originally posted by DMKano

Yes it looks like EQ1s more in-depth faction system.

However that's not what I associate with "AI" - that's only one aspect.

AI should also include "behavior" - as in how NPCs act during night/day - actions they take "on their own" - and this goes far beyond faction. There should be lots of variance even within the same "species" (not all Orcs should act the same way) etc... 

For example - in a really violent species, there would be a lot of in-fighting and killing amongst themselves (look at humans for a great example).

 

 

 

I some times hold on to the decades old statement: Once the complex AI problem is solved it is no longer AI. :D Will this system allow for outcomes the devs have no anticipated? It seems like of static from what I have seen in the past. By static, I mean a fixed few states that an npc is limited to and can be stuck in. If you piss off that NPC who then refuses to talk with you is there a way to overcome this within Storybricks?
Originally posted by VengeSunsoar
I found swg to be s horrible boring game.

 

I am with you on that. The had to make changes. People were leaving.
Originally posted by trash656
Originally posted by Solar_Prophet
Yet another vet mistaking the tedious game play, obtusely designed mechanics, and unnecessary time sinks of old games for challenge...

Ok how old are you? 28?...Ok see I can tell you never were there in the old days because you were still living home with mom. If you bothered to even read my post I'm not even talking about time sinks. I'm talking about how easy things are now in these games.... so let me get this strait. You like games to be so easy for you that even a 6 year old toddler can play it and you find this fun... how? Sorry but I don't find games that hold your hand with a spoon up my ass the entire journey through the game enjoyable. I find it boring and I actually find it makes players dumber in the process because when they get to end game they dont even know how to play their class.

 

You are only 34 and a kid compared to me. You sound fake to me.
Originally posted by Quizzical

If you want innovation, there's plenty of innovation out there, even if you restrict to the last ten years.  For example, try Uncharted Waters Online.  See if you can find any major mechanics that are not innovative.  If you think you've found one, that probably just means that you don't understand how it works in UWO and are trying to shoehorn it into being like something else that it's not.

Guild Wars 1 and 2 both introduced a lot of cool stuff, as ArenaNet is one of the few game studios that will build a lot of grouping content around trying to make it easy for practical to get groups.  In GW1, the approach was to let you fill out your group with henchmen and later heroes.  In GW2, you had auto-grouping for dynamic events, and having combat designed such that you really just needed to get 5 people for a dungeon group rather than having to track down particular classes.

Guild Wars 1 introduced hard mode and I think they were the first MMO to do it.  That's a huge deal.  I'm not sure if GW1 was the first MMO with the achievement system that now seems to be ubiquitous, but they had it.  Guild Wars 1 also brought a system of, you get to the cap fast and then can just go play the game and have fun.  To this day, that's unique or nearly so among MMOs.  It also brought map travel.

Guild Wars 2, meanwhile, brought dynamic events to the game.  Other games had public quests, but GW2 was the first to largely build a world around it, rather than having a few public quests off in a corner for people to ignore.

 

City of Heroes brought Dynamic Events long before GW2 was in development.
Originally posted by Loktofeit

That's a weird set of choices. The first is the PVP ruleset, the second is the graphics engine, and the third is the PvE content.

Do you want to walk to school, carry your lunch or attend math class?

 

THe problem with OWPVP is someone wants to steal your lunch!  :D

Originally posted by ElRenmazuo
Originally posted by Matee
Originally posted by ElRenmazuo
ultima online one of the first graphical mmos didnt have levels

 

skills had levels in UO so...

Thats not the same as having one global level up, which is what the OP is talking about.

But it is still leveling up. 

Before dnd, we played board and war games. When dnd came out, we had a new thing where we could just keep playing. There wasn't an endgame like chess there was the purity of game play. Now having a person act as DM is easier than having a game with endless content. So what we have at "endgame" in mmoRPGs is repetition as that is the trivial solution to a not so easy to solve problem. Yes we could do random generated content but I deserve better content than that. As to progression, imo without progression a mmorpg is pretty much over for me. There can be exceptions to that rule.
Originally posted by Slackker
I wouldn't mind an "Agree" button on posts. If nothing else it will be interesting to see how many people would "agree" on a post where the author claims to speak for the majority, compared to the person he or she is arguing against.

 

you can always quote and say agree.
Originally posted by Soliloquy
Originally posted by TheQuietGamer
Originally posted by ElRenmazuo
mod edit

Science is one of the things that makes me appreciate Gods work even more because it shows me his work in detail.  You know the Budhist chant "Om" or "Aum"?  Well in cymatic imagery it shows the sound vibrations of "Om" makes elliptical shapes and I think thats cool since planets and stars make elliptical orbits.  There are other things of curiosity I could talk about but dont really feel like it.  Anyway these are just some thoughts I had.

Here is the Om sound vibrations being tested. https://www.youtube.com/watch?v=Yw13EAX3cZk

Cheers for keeping reasonable discussion alive when mod's would shut it down.  Agree or disagree we respect each other's rights to voice our opinions... 

There is a difference between having a difference in opinion and explaining one's point in a respectful yet informative manner and peppering one's rebuttal with insults.

Please don't do that.

Yes there is a difference.  Just like there is a difference between what is allowed and not allowed on the forum.  MMORPG.com rules of conduct clearly has the OP against the rules of conduct. 

Religion and Politics

  • MMORPG.com is a site to discuss massively multiplayer online roleplay gaming. While users are encouraged and permitted to use our Off-Topic forum to discuss real life and non-MMORPG gaming, threads concerning sensitive subjects such as religion, politics, or ethics are forbidden.
It is your rules.  Please enforce them.
Originally posted by Soliloquy

Please let's refrain from insulting other people's belief's.

 

Per mmorpg.com Rules of Conduct:  Religion and Politics

  • MMORPG.com is a site to discuss massively multiplayer online roleplay gaming. While users are encouraged and permitted to use our Off-Topic forum to discuss real life and non-MMORPG gaming, threads concerning sensitive subjects such as religion, politics, or ethics are forbidden.

The thread should be locked.

I am not sure how well this qualifies to this thread but for me it was a high.  I made 12 armor saves in a row which had only a 2 in 6 chance to make.  It was really exciting to watch!  Naturally I failed the 13th roll and died.  Still...
Originally posted by nariusseldon
Originally posted by Cramit845

This is a hole in the MMO genre, IMO. The style of gameplay has a future and can be profitable, IMO.

That is the point. It is your opinion that it can be profitable. 

It is my opinion that this style of gameplay has no future.

But hey, i am not betting money on it .. so it does not matter either way. But devs are betting their lifelihood on it, so they will need a little more than just your opinion.

In fact would you mortgage your house and invest in this style of gameplay because of your opinion? I doubt it.

 

Correct.  What he is saying is it will be better when it is really just different.  If he needs to call it better, he needs to own it and say better for him.  Don't get me wrong, I like old EQ and very slow leveling and dislike the current trend but that doesn't mean it is viable for a AAA mmorpg.

Originally posted by DamonVile
Originally posted by maji

So, for me, a pay2win MMORPG is any MMORPG where you can spend real money to get stuff that alters the gameplay. 

 

A: that isn't what it means, you just made that up.

B: paid expansions alter game play making your version of p2w stupid.

/this.

IMO, we need to ban people using p2w terminology.

Originally posted by MikeB

Hey guys,

I'd like to do a forum experiment on some of our most trafficked forums. This will be simple and straightforward. Below, you'll find a set of basic questions that I'd like you to answer (copy and paste the questions as is into your reply, retain all formatting, do not add anything). This isn't a discussion thread, so responding to other users' responses is not allowed. These posts will be removed.

Were you interested in this game before it came out? Why? Why not?:
 
Do you currently play this game?:

If yes, please explain why:
 
If no, please explain why:
 
What MMOs are you currently playing and why do you play these particular titles?:
 
What compels you to post in this particular subforum as frequently (or infrequently) as you do?
 
Thanks for your responses! Remember, please just copy the above questions and answer them straightforwardly if you'd like to participate in this.
 
If you are going to participate, please remember to answer all questions.

Why do you need this to be public?  Make a private version of this.

Originally posted by kikosforever

 

http://www.twitch.tv/kungentv

So what?  Who cares what some people are doing in other games?  Does 93,000 mean something amazing in your mind?  Wth.

Originally posted by iixviiiix

From start of game to level 20 , you solo questing .

Then at level 20 the game force you group to finish dungeon quests.

manage to get pass the level 20 dungeon after finish it 1 time and never look back

then after 10 level solo , another dungeon force player to group lol .

Then solo 10 more levels , another force group contents appear .

 

Then after 10 more solo levels .... after 10 more  ... after ... 10 ... after ....

 

Okay , i don't know why they keep this retard design around .

If the game design total for solo , then why add group contents ? It feel like sweet candy with salt at core , seriously .

If they going to make solo MMORPGs from the start , never add forced group contents.

 

No trading (no bots lol) , no AH , no forced group . If they want to create solo (lol) MMORPGs.

 

Then how they disguised they game as MMORPGs to draw the crowd ?

Simple , the town are place where players see other ,

there are chat box for players to chat with other .

Players can make party at town

And when player join party , they become weaker so the contents become harder and more challenge . And the reward are same as solo playing.

They still Massively (at town and chat box ) multiplayer (optional) online (DRM lol) role-playing game

But build total for solo with multiplayer option.

 

No trading = no worry about bot , no worry about cheat , no more accounts hack .

Wonderful MMORPGs (lol) , so why keep (Forced) group contents when you build your MMORPG total for solo play ?

 

Yes! my question is

why keep (Forced) group contents when you build your MMORPG total for solo play ?

Seriously , who want sweet candy with salt at core ?

 

 

Not sure if a "solo mmorpg" exists but for the purpose of  this post we will assume there is such a thing.  The fact that you say some game has group content would automatically make that not a "solo mmorpg".  /end

what is a hammerwatch? Why should I care?
Originally posted by DamonVile
How many mmos have actually launched that were a kickstarter ?

 

We need much more from kickstarters. Like a completed design document and development plan.
Originally posted by nilden
Originally posted by kakasaki
Originally posted by nilden
I'm very interested in seeing box sales, subscriptions, or any official sales numbers. I've been keeping an eye out and guess it would be all over this site if it was released like the 5 million registered for beta but not seeing anything yet. It's been over a month since release, what gives? Do you think they will ever release sales figures or did they do so bad that they never will?

You have obviously made up your mind as to the answer, what's the point of even asking the question?

My personal opinion on the game has nothing to do with official sales numbers.

As far as I know that vgchartz number could be off by more than double. Wouldn't the logical conclusion be that if they are not releasing the numbers they didn't hit something worth bragging about? I'm open to other explanations if you got any. Maybe they are just waiting for the console launch I don't know.

I'm pretty sure since they bragged about beta numbers they would have paraded 5 million if they had sold that much as well.

Excuse me for being interested in how much they sold and asking why we haven't seen official numbers. I would like official numbers way more than speculation.

 

You come off as a person who is happy if the sales don't reach a certain milestone.

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