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All Posts by skeezixs

All Posts by skeezixs

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17 posts found

Personally I find its not the soloers that ruin the game. Its when the majority of the play is solo that it gets stale and old fast for me. Then when you go to get a group, everyone is busy with their soloing. Then you get the exciting game play of sitting lfg for hours just to get nothing done. 


Even worse you go to the zone you want to get a group for and you see groups just to find out its a few people boxing. Farming the mobs that you need for your quests or for the story line your working on.  Honestly this seems to ruin the game more than anything. 


Just wish there was a better way for a game to mix the 2 styles so it is not soloer vs groupers. Even in the game you will see more of the solo classes over the more group friendly classes. Seems by most that if you play a low dps low hp support class because you like that role. then need help to do just about anything we either have to go play a more solo friendly alt and beg for a group until we get so bored we give up. Or the other oh so fun make a solo class so we can twink the character we really want to play so we can get them leveled up. Then again I can just make a few more accounts and multibox because that is so much fun. 


And what i hate is when the creators of the game dumb down a great game so that all can solo, or to "balance the classes", or they make the game so cookie cutter its sad.  It would shock me if a game stuck to what they made and back down to the whiners. 


oh well im off to go see if i can find a group for something other than the vanilla simple content. 


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Why worry about the loot? If it is a good raid set up the challenge of pulling off the raid should be good enough. If it is one of the basic kill mob get loot type raids I can understand.  There are some real fun raids out there where you are constantly busy needing to do different roles to make it thru the raid, or puzzles to the raid that have to be solved.

Also for those that want no raiding. Ok so that mean you can grind thru the game get max lvl and all the gear then what? Also if it is all grouping it is really hard to make a real challenge that only takes 6 or so players. Unless you then make it in to forced groups of tank healer support/debuffer and dps. Which that whole plan is way to over used.

Only type of games that i see that this type of play would work well would be like WWII online, or other non level or gear centric games which developers are afraid to make for some reason. even tho they would be super easy to build.

Also to the whole why should i care about the longevite of a game... If the game has a burn out of a couple months to grind to max lvl get the loots and then thats it. people quit game loses money and they game dies. To many games die the company can't turn there profit and the market ends. Yes your basically chasing a carrot on a stick but if there is no reason to keep people playing or interested in the game why make or play the game.

Basically you don't want to raid for the best gear, and yet you don't want the best gear to be hard to get. You want everyone to be able to experience everything just cause they own the game.  Your basically looking at games with 2 months tops life span.  Because all off the players that you complain out gear/ lvl you will grind thru the game hit the end and all leave before you get there and the game will end due to lack of players. On average with a full time job at about 4 hours a day to play i have ground thru the groupable part of the game in 2 or 3 months and left the game due to the end game content was lacking or boring. I have done this on  12 mmo's and have only stuck with 1 of them. until i find something that is fun again.

Originally posted by Anofalye

/duel Dan Fortier.

 

The overwhelming majority NEVER raid in the endgame.  Raiding exist BECAUSE devs want to keep some players hooked and they appeal to the worst players, social gankers.  Bearing FoH or LoS or AL?  You're kidding me?  This is a TINY MINORITY, and a social gankers minority on top of that!  Yes, I am a tiny little boy who cry at about been stealed my grouping-toys...however everything rational in me tell me that I am right and that it is unfair!

 

Casuals they love invites, offers, and options.  These guilds are doing the OPPOSITE of what the casuals want.  You have to follow rules A, B and C which are all turning you into a cold jerk!  They are removing options, they insist that someone must have A, B or C to even group them/join them.  These guilds hate to do PUGs, casuals love to do PUGs...and I am honestly happy to provide them a PUG if I can.  These guilds, they would DESTROY loot rather than sell it to casuals, they have done it on many occasions and I was a witness and I find these guys deserving of nothing but raw hatred.

 

Raiding in it actual form is appealing mostly to the social gankers...  Good raiding could be built, but it would first have to not be enforced on anyone.  Best groupers deserve to be groupers!  Not social gankers!  Long ago, PvP-makers learn to not listen to gankers who request open FFA with full looting; they seem to be unable to make the same for PvE.  Both results in the same situation, the powerfull abuse the needy.  A powerfull player should lead by example no matter how silly this sound, not be rude with new players...and uber guilds are rude to everyone who doesn't raid with THEM; and they are usually rudes among themselves as well!  These guilds even have rules that you have to DITCH your group regardless of anything else, come on, how more of a jerk can these be?


hehe you never stop whineing about this do yah lol. Seems like you had alot of bad experiences. Personally with out raid content or something more than standard group. You run out of content really fast. Grouping is fine and all, and yes i hate pug. normally cause you never know what moron you'll get stuck with. If there was a way to check the players iq before inviting them, then pug would be great. I much rather stick to people I know that can play, or invite people to join me when i know i wont be needing them.

There has yet to be a game that is forced raiding, true you will not have the best gear in the game by solo/ grouping, but you will still be good enough for that type of content. that and following set rules for raiding dont turn you into a jerk they are there for a reason. Plus requiring a certain class to have skills need to be effective are also there for a reason.  That and 99% of the time raiding guilds have a schedule and they know when a raid will be called if the player joins a group before a raid they know how long they have to play in your group.

Also alot of raids are going away from the 8 hours to complete, most of the ones now days unless your learning it for the first time can be done pretty fast. Eq1 our average per target is 30 to 45 mins, raid zones a little over an hour, wow normally not more than 2 hours per zone.

that and if you think its a tiny minority that want to raid i think you off many would love to raid only a few can acctually make it. I constantly see people that just are clueless how to gear up and build a character useful for raiding. Also no reason to jump to an uber guild it doesnt take long to take a family guild and start them on the path of raiding and going thru targets as long as you get a decent raid leader.

But when it comes to you Anofalye groupers will be sub par players in the end thats just the way mmo's go. If you want to just be a grouper then deal with the fact youwill not be the best on the server. Really if your a grouper that shouldn't matter go enjoy the mindless grind the groupers do. I rather be raiding then grinding forever in a group. Which only about 1% of groups even really talk its more canned phrase to let everyone know when a heal is coming or a mob is incoming. Or at the end of the mission asking hey want to go again. probally why i avoid grouping as much as possible

Obviously you never done any of the raids post planes of power. to think eq raids require thinking, kinda hard to zerg a raid with player cap on them, and they reset with no one having aggro on the target. or mass items neededing to be clicked during a raid. for a simple on to go over would be vish.

if you die you get an add, if you hit the wrong mob you get more adds, eggs spawn that must be killed fast or the hatch many adds, plus you have aoes to deal with, the named makes adds, after a set life % more adds join in that have to be kited, plus having to have melee fighting at a set distance. also after 25% you get a aoe on you that ou have just seconds to get to a certain mob to say a key phrase to get cured or you die. one person does something wrong or dies and the whole raid can fail, and thats an easy raid now days.

True the raid gear does imbalance the group content, by maing it easier for those raider group with to level. If raiders group at all.  I normally once i get to raiding no longer use that chacater for group play, due to there is very little to no gain from it.  If you dont want to contend with those raiders then your basically wanting a online option to a standard game, not a mmo.

lol rorpg is funy on multiple levels basicly mmo stands for many players needed, or raiding. also rpg in a mmo?? I rarely see any true aspect of rpg's in mmo's now days.  I for one would love to see a mmo that has real role playing in it. What that would take would be a few things.

the devs would have to make the game story centric not item centric. also a "world" feel would have to be there where in one could not just sit and kill ork number 5024352 just because the mystically keep poping out of thin air. They would also have to have really effects on the world in which the players play in. so that no 2 servers would be the same due to the choices of the players.  but currently everyone is stuck in the goal of a game should be the best gear, and not the best game play/ story.

Originally posted by Pantastic

 


Originally posted by skeezixs
imo those that don't like to do raid content because it seems too much like work, or that it forces them to play in a way they do not enjoy. Is the same as those that used game sharks/ game genies to get to the end content or special features of a game.

 

No, it's just people that play games they actually find enjoyable. Only someone with full-on raider brain damage could consider "I want a game to be fun to play" to be equivalent to "I want to skip past the actual gameplay".

 


why would we spend 4 weeks learning a raid event when i could just get a group and go get it with fewer people and less difficulty? this whole concept make no sense to me.

 

Yes, it's called raider brain damage. The concept of playing games that are fun is simply beyond your grasp, and the idea that stuff in a game should be enjoyable isn't even comprehensible, neither is the idea that you should be playing with people that you enjoy playing with.

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

 


and yet another person that is to narrow minded person. the games are mmo's! MASS MULTIPLAYER this means they should require MASS MULTIPLAYER interactions.  I find it very enjoyable to solve the event to get the raid down so that the guild can put it on farm status and move on to the next. Wow did not have any such raids in fact only one was ever a wipe... stupid twin emps. Eq1  has some really nice ones tho like vish, daosheen, demiplane of blood, tunares tree and currently having fun learning the clockwork event in vergalid mines. It is not so much the fact that the gear is soo much better, than the fact that it is challenging  and gives a sense of accomplishment.  Most of the loot anymore from our raids i have no use for, but still go because they are fun. they are not the same old school raids of pull mob to corner and beat till dead. everyone needs to be at their keyboard and alert or your not gonna win. 

Sounds to me you would only find it fun if they are like consol games. or like diablo where you only every need to solo but can join a group if you wish. everything obtainable by anyone no matter how hard they try, personally i dont see how that kinda of game will hold players for years of game play.  also if you dont enjoy the people you are playing with then heres an idea dont play with them. I have never had to join a guild where i did not enjoy being there to get to where i wanted to be. I also have found that you can be happy with what is available to you and don't worry about what they raiders have will make the game alot more fun. to many people now days want to be the best at the game but don't want to have to put the effort into getting there. then again some are just clueless on how to go from casual to raider and vice versa.

If raiding and needing MASS players does not appeal to you then MASS MULTIPLAYER games may not be for you.

imo those that don't like to do raid content because it seems too much like work, or that it forces them to play in a  way they do not enjoy. Is the same as those that used game sharks/ game genies to get to the end content or special features of a game. those that want the extra's a game has to offer should have to work for them in some facility. having raid content open for groups would make the work it takes to get a good raid together and spend time learning the target utterly pointless. why would we spend 4 weeks learning a raid event when i could just get a group and go get it with fewer people and less difficulty? this whole concept make no sense to me. Not in every game do i go for raid content, i dont need the best drops available. If your were to just be happy with what you were willing to work for you would probally not feel the same about raiding. they only other option is to find a game not item centric!

Imo wow was a great intro to mmo's, but that was about the extent of it. After grinding my first lvl 60 in 3 months. the getting various alts into their 30;s where everything really starts to be just a repeat of my main. The game lacks content. As in you find a lvl 60 Rogue, Hunter, Priest whatever will be basically in the same gear, similar in just about every way. there is very little options for making your character different. The game has every class fit into one of 3 cookie cutter characters. The crafting is horrible, in all the total lack of recipes per each type is lame and makes it very boring. Also it hinders community, as in players not needing to rely on other crafters for parts to make the gear they want. Over all the game has no community outside of giulds. Thru the whole lvl to 60 i never needed a single person. I could have been playing a playstation game for all i knew. In fast I found that i Leveled much slower in groups, the only reason to really group was to get Bop's.

After Playing Everquest, CoH, DaoC, DDO, UO, L2, Horizons, Ragnarok, FlyFF, AO, Asheron's Call, FF XI, GW, PSU, TSoR, Shadowbane, SWG, and WoW. WoW has been one of the worst for long term game play, but if you are new to the mmo's I would highly reccomend it. It will teach you man skills needed in the more challenging and content rich mmo's. Wow is the best intro level game out there and thus its mass appeal. At the same time for those of us that want the content and challenge will find wow lacking. Its basicall a grindfest game with a stale carrot at the end. The raid content was weak at best. Only one of any challenge was twin emps which after a couple trys was not hard to push pass.

Aye thats why I called it a great intro to MMO's. Some other great MMO's out there I am wating to do this sae kinda summary on would be horrible ones for new players, such as horizons, the lag issue is suposed to be getting cleared up there with their new owners. It is a very well thought out game, just very hard learning curve. It was written for experienced players. Or Eq1 is starting to have a much more user friendly intro to the game. About the only other game I have tried that is as good for new players would have to be D&D online. Tho I would never recommend it, as there is almost nothing to the game really, even with new content being added weekly. It still will take over a year at current rate to have half of what wow has for content.

But as you were talking about a "world" factor I would watch closely to how Hero's Journey by suimutronic turns out. It is planning to have a very strong world factor too it. Should be interesting to see.


Originally posted by jason_webb

I would disagree with most of your comments to varying degrees;

1 - Low level content is pretty much the same for the same races, but varies a lot using different races quite a lot.

To an extent but if you want to go from a gnome worlock to a gnome anything else you are stuck repeating most of the content for a while.

2 - No, the game is not greatly challenging at the start, but if you made a game difficult to get into would people play it for very long? The learning curve for this game is very good and keeps you ticking along a a good pace, easing you into tougher content and skills later.

Even later into the game the challenge has not increased much. There are other MMO's out there that I have tried that had more components to them in which the players had to be more creative to play. So of the encounters do require more then charge which is good, but it just felt like they could have pushed them a little farther with the kinda budget blizzard has to work with.

3 - The only real time sink in the game as i see it is the air travel from place to place and this was improved vastly in the last patch with the addition of more travel masters in various areas and some re-routing. Crafting can be a bit of a pain in some cases where it takes time to create something, but this is very minor. If you really want to see a time sink, drop into Eve and so a 10 system jump, as you will be able to cook a three course meal and eat it by the time you get there. (Eve does rock other than that though)

No mount till lvl 40, is a time sink. THe griffons are a time sink, kill 100 wolves to get 5 fluffy tails is a time sink. Sitting waiting on timers for abilities to refresh are time sinks. It's what WoW was built around. True its better then alot of the games out their. Its not like EQ 1 where you might wanna bring a book to read between fights while you med up. Still there are some great games coming out with new ways to drag out the games with less time sinks in it.

4 - The binding of equipment is very simply to create a market for items. If the items did not bind and you could re-sell them after use there would not be a market for any further drop items and the Auctions would be saturated in no time at all, prices would be non existant, it would be total anarchy i tell's 'ya.

Yes to an extent. there are other good options that will not ruin the value of items. Even on games with no binding the market stays pretty stable. Good gear will cost more than out dated junk gear. This will start being more apparent as expansions come out and the new gear that is the in thing will sell for more due to higher demand. On simple way to make items hand me downable is to add generations to items. where they lose strenght as they are passed down. Or just a counter of number of times the item can be passed before it is broken. This will allow players to get a return on the gear that they go out to buy. Basically all this does is force crafting. If your not crafting you will never be able to afford the stuff you want. With crafting at my level i make about 30 gold an hour. Adventuring i am lucky to make 10 gold.

5 - I assume with lfg you mean Looking for Group, which there is a chat channel dedicated to in game as well as local chats?

A chat channel is soo outdated when it comes to finding people to play with. Everyother game out there has a pop up screen now days with ways to find people looking for groups, or traders looking for work. Something like Horizons had would rock. This is by far the worse feature of WoW. Its prety lame they have not developed a function to find the people you are looking for. It would 1 reduce server lag alot by geting rid of the spam channel. If all you had to do is type /lfg and up comes a window where you can see others your lvl looking for a group and where they are at. It would save alot of time getting a group. Also if they had the same window list the crafters LFW, Looking for Work, you can sort by profession and skill level to find someone to enchant, or make the gear you want. Even better if they add a comment box so you could list the items you have Mats for.

6 - I have never been a guild master, but as far as i know they have a lot of control within the guild structure, but as i say i cannot comment with authority on this.

Once again they made the recruitment a channel instead of a pop up window function. There is no guild bank unless you make an alt and even then it is barely functionable in that capacity. There are soe other tools i have seen in other games but aren't need, but would be cool if wow would go plunder thoughts from other games out there.  

7 - Crafting is not the best i would agree with you there, but there are plenty of patterns around for various skills (check out thottbot for details), some are quite rare drops etc and not all are on Auction.

i was just hoping that in a near future patch that they would be adding more recipes to the game right now the game has a pretty small amount of items to be made by any one tradeskill. With the new expansion hopefully they will have alot more added.

8 - Community is really what you make of it at the end of the day, as some will only play along side others to get through the game where as others are solo minded. Join a fair sized guild, get to know some people that can guide you and help out when needed, it makes a hell of a difference.

As for the community, games like Horizons where everyone needed something from other players, to be able to advance thru the game brought many of the players together. In wow if  wanted to you can easily get to about lvl 55 from my experiences without needing another person at all. You can make about 90% of the tradeskill stuff with out needing another crafters help. tho my highest is only 286 in leather working but still you would hink they could have made Alchemist make tanning potions, or blacksmiths make studs or spikes for armor, or herbalists make dyes and such. Would make the game more dependant on others to advance.

That about covers it, as you can see i love the game and think that people knock it too sometimes because of it's popularity, but that is not to say that it does not have faults at all just less than most would have us think sometimes.

not really knocking it just pointing out some flaws I have found in the game and some points that are actually very good. Over all tho I think for Blizzard backing this game they took a few short cuts that would have made a better game if they had not.

1 - Low level content is pretty much the same for the same races, but varies a lot using different races quite a lot.

To an extent but if you want to go from a gnome worlock to a gnome anything else you are stuck repeating most of the content for a while.

2 - No, the game is not greatly challenging at the start, but if you made a game difficult to get into would people play it for very long? The learning curve for this game is very good and keeps you ticking along a a good pace, easing you into tougher content and skills later.

Even later into the game the challenge has not increased much. There are other MMO's out there that I have tried that had more components to them in which the players had to be more creative to play. So of the encounters do require more then charge which is good, but it just felt like they could have pushed them a little farther with the kinda budget blizzard has to work with.

3 - The only real time sink in the game as i see it is the air travel from place to place and this was improved vastly in the last patch with the addition of more travel masters in various areas and some re-routing. Crafting can be a bit of a pain in some cases where it takes time to create something, but this is very minor. If you really want to see a time sink, drop into Eve and so a 10 system jump, as you will be able to cook a three course meal and eat it by the time you get there. (Eve does rock other than that though)

No mount till lvl 40, is a time sink. THe griffons are a time sink, kill 100 wolves to get 5 fluffy tails is a time sink. Sitting waiting on timers for abilities to refresh are time sinks. It's what WoW was built around. True its better then alot of the games out their. Its not like EQ 1 where you might wanna bring a book to read between fights while you med up. Still there are some great games coming out with new ways to drag out the games with less time sinks in it.

4 - The binding of equipment is very simply to create a market for items. If the items did not bind and you could re-sell them after use there would not be a market for any further drop items and the Auctions would be saturated in no time at all, prices would be non existant, it would be total anarchy i tell's 'ya.

Yes to an extent. there are other good options that will not ruin the value of items. Even on games with no binding the market stays pretty stable. Good gear will cost more than out dated junk gear. This will start being more apparent as expansions come out and the new gear that is the in thing will sell for more due to higher demand. On simple way to make items hand me downable is to add generations to items. where they lose strenght as they are passed down. Or just a counter of number of times the item can be passed before it is broken. This will allow players to get a return on the gear that they go out to buy. Basically all this does is force crafting. If your not crafting you will never be able to afford the stuff you want. With crafting at my level i make about 30 gold an hour. Adventuring i am lucky to make 10 gold.

5 - I assume with lfg you mean Looking for Group, which there is a chat channel dedicated to in game as well as local chats?

A chat channel is soo outdated when it comes to finding people to play with. Everyother game out there has a pop up screen now days with ways to find people looking for groups, or traders looking for work. Something like Horizons had would rock. This is by far the worse feature of WoW. Its prety lame they have not developed a function to find the people you are looking for. It would 1 reduce server lag alot by geting rid of the spam channel. If all you had to do is type /lfg and up comes a window where you can see others your lvl looking for a group and where they are at. It would save alot of time getting a group. Also if they had the same window list the crafters LFW, Looking for Work, you can sort by profession and skill level to find someone to enchant, or make the gear you want. Even better if they add a comment box so you could list the items you have Mats for.

6 - I have never been a guild master, but as far as i know they have a lot of control within the guild structure, but as i say i cannot comment with authority on this.

Once again they made the recruitment a channel instead of a pop up window function. There is no guild bank unless you make an alt and even then it is barely functionable in that capacity. There are soe other tools i have seen in other games but aren't need, but would be cool if wow would go plunder thoughts from other games out there.  

7 - Crafting is not the best i would agree with you there, but there are plenty of patterns around for various skills (check out thottbot for details), some are quite rare drops etc and not all are on Auction.

i was just hoping that in a near future patch that they would be adding more recipes to the game right now the game has a pretty small amount of items to be made by any one tradeskill. With the new expansion hopefully they will have alot more added.

8 - Community is really what you make of it at the end of the day, as some will only play along side others to get through the game where as others are solo minded. Join a fair sized guild, get to know some people that can guide you and help out when needed, it makes a hell of a difference.

As for the community, games like Horizons where everyone needed something from other players, to be able to advance thru the game brought many of the players together. In wow if  wanted to you can easily get to about lvl 55 from my experiences without needing another person at all. You can make about 90% of the tradeskill stuff with out needing another crafters help. tho my highest is only 286 in leather working but still you would hink they could have made Alchemist make tanning potions, or blacksmiths make studs or spikes for armor, or herbalists make dyes and such. Would make the game more dependant on others to advance.

That about covers it, as you can see i love the game and think that people knock it too sometimes because of it's popularity, but that is not to say that it does not have faults at all just less than most would have us think sometimes.

not really knocking it just pointing out some flaws I have found in the game and some points that are actually very good. Over all tho I think for Blizzard backing this game they took a few short cuts that would have made a better game if they had not.



Ok, I didn't really want to try this game at all, but after nagging from friends to try it i gave it a go. From what I have seen It is lacking in some major ways, yet decent in others. Seems to be a great intro to MMO's but beyond that there is very little to the game.

Pros:

Very little zoning, very nice not having to wait thru tons of loading screens just to get where you want to be.

Easy to pick up and learn

Huge world to explore.

Solo content, and well tought out classes.

Cons

Lack of low level content, lots of repeating when doing alts.

Not very challenging for experienced players, Its kinda like Final Fantasy Mystic quest, kinda fun but made for new players.

Time sinks everywhere, to extend the life of the game.

Everything binds to you when you equip it, very lame idea.

Worst of all no lfg function of any kind.

No guild functions to work with.

Crafting is very feeble. Very few patterns and the system is so so. I would give it a 6 out of 10.

Lack of gear- almost everyone at same level/class has basically the same equipment.

Community is pretty weak as well. There is not huge inter dependancy of players needing each other to make it thru the game. othere than the typical Tank, Healer, Dps fighting stuff.

Hehe there is always ways to powerlevel. If i take my friends Druid, and Priest and log them in to buff and heal me as i grind thru much higher level mobs than normal I exp much much faster. wont take long to hit 70.
Or another aproach would be very little grind yet more character developement. Right now most games have only 1 to 3 different ways to build up you character(adventuring, crafting, diplomat, or AA's.). Instead having more like 7 or 8 paths of advancement that would make the characters very personal and individual feeling. Also allowing a blend of classes to allow a character to build the character to their play style or a conceptial character that the player could create would get around the horrid grind based games. Also improving the end game, from raiding/ pvp as the only way to keep a game interesting. Or expanding endlessly making old parts of the game obsolete and useless. Also with the mass expansions way of keeping a game going, the gear has to be better than the one before it making gear eventually far to powerfull.

Personally I hate Instancing for anything other than raiding. Raid mobs in Instances are nice, due to you wont have the top 3 or 4 guild in the game controling the game and bloking others from gettting to where they are.

But then again the whole raid thing is getting worn out imo. every game is starting to feel exactly the same, grind to max lvl, then sit around waiting for raids. After so many raids normal groups just don't interest you due to everything you have is better than anything the group people will ever see.

They really need to make more non fighting material out there or more involed events to do more than go kill a monster for a few drops for the few uber players on that game.

As for normal zones being instanced it really kills the feeling of Mass Multiplayer, and feels more like playing diablo with 5 friends. Even in the eq 1 of killing in to a "Camp" and trying to hold that "camp" was not such a bad thing. For 1 it really helped control the economy some. Just think if all you need to do to get item x is get a group and run Random instance zone to get that item which even if it is the rare drop from that mission its not as rare as if there is only ever one version of the zone with one shot at getting that said item. which make that item hold value.

I also agree with what is stated earlier that there really needs to be a decent game to come out with skill needed, and mass customization to the characters. I hate games where you look around and all the players have the same armor and weapons and such. everyone looks basically the same. Everyone has the same spells and abilities and plays basically the same. Their are some very basic ways to do this but then again they would not be WOW copies.

That and instancing does hurt social dynamics of a game but not as much as poor game design. If you want a strong community make it so people will need to rely on many other people to reach thier goals and get rid of Loot= success genre of game.

Lol, SOE has done a good job with eq 1, true i liked it better back when vanguard ran it. But its still the best out there for content. Eq2 was fun up till they started to change the game and make i like wow. so guess what i stop paying. And what fool spends money on a full year of a game. I would only do that if it was a game like eq where i have put in 7 years on the game already. But that is just asking to get burned on the deal. SWG was an ok game at its best the CU upgrade they were trying something new that would set them apart. Did it work nope. But I was happy to see them at least try something new instead of coping someone else. Also more of the issue is the fan base, I feel very sorry for those working on Star Trek MMo its gonna be the same thing. They do one patch that changes the game play and all the trekies will go crazy that the game company has a plot for ruining their lives and sending them to therapy.  

It was gonna happen every game goes thru changes. They took a risk and most did not like it. If the game was anything other than SWG it would have just lost members. But Star Wars fans are a whole different thing. And i fear for the company making the trekie game, hevean forbid they get the ferengi the wrong color. OR a ship able to move at the wrong speed or someones uniform wrong lol. Swg was fun and playable for a while, i got my moneys worth out of it. Someone should start a we hate Turbine thread, cause that DDO is a rip off. But o well i lost 50 bucks. I work a few hours and i get my money to go buy the next game to keep me busy for a while.

Lol you guys are funny. So they change the game to "balance it" in their minds. It made the game not as fun. So i stopped playing. Yet you dont see me over reacting like you al crying they changed "my game", which it nevre was it is and always will be the game of the company. Personally i found the game kinda lacking from the begining.

SOE has done an ok job rebuilding eq into a more fun and playable game, but i still cant find much really left to do after 7 years 6 max chars in raid gear. there is very little left to offer us in the high raiding guild other than a new target which many react just like some of the previous one with a small twist.

Eq2 massivly changed to after luanch, an went to be more like wow in a lot of ways, but the game there was horrid after about 4 months of nerfing the game into a completly different game, but it was more of what they wanted it to be so hey i quit there too.

Basically they got about a 1 in 3 for me on decent games. As a whole tho its not SOE that determines the game its those it hires for the dev. Only time will tell on VSoH, but i will most likly try it and hope it is decent if not what im out 50 bucks thats not really that big of a deal. All in all they dont seem to be the best, but by far not the worst.

Still i find it funny how you all act like they did his on purpose to hurt you personaly. Its kinda silly, tre they could have done alot with SWG, but at least its not as bad as what turbine has done to DDO. Now thats a stinker.

Aye bout what i found when i played it, and cancled before i had to pay for this game. The character creation was nice i really like the way to customize your character. but after hiting lvl 3 seems like for the next 3 lvls there was 1 mission that anyone was willing to do. the game got to be painfully boring. Even tho i was playing with 3 local friend and tried some of the other missions. the game has about 10% of the content it should have.

The lvling rate was not to bad, but you still could power level thru it if done right. Graphics were really nice, but to many of us look the same when you start to get past lvl 5. Sound was about what i would have expected from a game. But I found it to be more like a 4.8 in it current state.

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