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Personally I find its not the soloers that ruin the game. Its when the majority of the play is solo that it gets stale and old fast for me. Then when you go to get a group, everyone is busy with their soloing. Then you get the exciting game play of sitting lfg for hours just to get nothing done. Even worse you go to the zone you want to get a group for and you see groups just to find out its a few people boxing. Farming the mobs that you need for your quests or for the story line your working on. Honestly this seems to ruin the game more than anything. Just wish there was a better way for a game to mix the 2 styles so it is not soloer vs groupers. Even in the game you will see more of the solo classes over the more group friendly classes. Seems by most that if you play a low dps low hp support class because you like that role. then need help to do just about anything we either have to go play a more solo friendly alt and beg for a group until we get so bored we give up. Or the other oh so fun make a solo class so we can twink the character we really want to play so we can get them leveled up. Then again I can just make a few more accounts and multibox because that is so much fun. And what i hate is when the creators of the game dumb down a great game so that all can solo, or to "balance the classes", or they make the game so cookie cutter its sad. It would shock me if a game stuck to what they made and back down to the whiners. oh well im off to go see if i can find a group for something other than the vanilla simple content. |
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Why worry about the loot? If it is a good raid set up the challenge of pulling off the raid should be good enough. If it is one of the basic kill mob get loot type raids I can understand. There are some real fun raids out there where you are constantly busy needing to do different roles to make it thru the raid, or puzzles to the raid that have to be solved. Also for those that want no raiding. Ok so that mean you can grind thru the game get max lvl and all the gear then what? Also if it is all grouping it is really hard to make a real challenge that only takes 6 or so players. Unless you then make it in to forced groups of tank healer support/debuffer and dps. Which that whole plan is way to over used. Only type of games that i see that this type of play would work well would be like WWII online, or other non level or gear centric games which developers are afraid to make for some reason. even tho they would be super easy to build. Also to the whole why should i care about the longevite of a game... If the game has a burn out of a couple months to grind to max lvl get the loots and then thats it. people quit game loses money and they game dies. To many games die the company can't turn there profit and the market ends. Yes your basically chasing a carrot on a stick but if there is no reason to keep people playing or interested in the game why make or play the game. Basically you don't want to raid for the best gear, and yet you don't want the best gear to be hard to get. You want everyone to be able to experience everything just cause they own the game. Your basically looking at games with 2 months tops life span. Because all off the players that you complain out gear/ lvl you will grind thru the game hit the end and all leave before you get there and the game will end due to lack of players. On average with a full time job at about 4 hours a day to play i have ground thru the groupable part of the game in 2 or 3 months and left the game due to the end game content was lacking or boring. I have done this on 12 mmo's and have only stuck with 1 of them. until i find something that is fun again. |
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Originally posted by Anofalye
There has yet to be a game that is forced raiding, true you will not have the best gear in the game by solo/ grouping, but you will still be good enough for that type of content. that and following set rules for raiding dont turn you into a jerk they are there for a reason. Plus requiring a certain class to have skills need to be effective are also there for a reason. That and 99% of the time raiding guilds have a schedule and they know when a raid will be called if the player joins a group before a raid they know how long they have to play in your group. Also alot of raids are going away from the 8 hours to complete, most of the ones now days unless your learning it for the first time can be done pretty fast. Eq1 our average per target is 30 to 45 mins, raid zones a little over an hour, wow normally not more than 2 hours per zone. that and if you think its a tiny minority that want to raid i think you off many would love to raid only a few can acctually make it. I constantly see people that just are clueless how to gear up and build a character useful for raiding. Also no reason to jump to an uber guild it doesnt take long to take a family guild and start them on the path of raiding and going thru targets as long as you get a decent raid leader. But when it comes to you Anofalye groupers will be sub par players in the end thats just the way mmo's go. If you want to just be a grouper then deal with the fact youwill not be the best on the server. Really if your a grouper that shouldn't matter go enjoy the mindless grind the groupers do. I rather be raiding then grinding forever in a group. Which only about 1% of groups even really talk its more canned phrase to let everyone know when a heal is coming or a mob is incoming. Or at the end of the mission asking hey want to go again. probally why i avoid grouping as much as possible |
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Obviously you never done any of the raids post planes of power. to think eq raids require thinking, kinda hard to zerg a raid with player cap on them, and they reset with no one having aggro on the target. or mass items neededing to be clicked during a raid. for a simple on to go over would be vish. if you die you get an add, if you hit the wrong mob you get more adds, eggs spawn that must be killed fast or the hatch many adds, plus you have aoes to deal with, the named makes adds, after a set life % more adds join in that have to be kited, plus having to have melee fighting at a set distance. also after 25% you get a aoe on you that ou have just seconds to get to a certain mob to say a key phrase to get cured or you die. one person does something wrong or dies and the whole raid can fail, and thats an easy raid now days. True the raid gear does imbalance the group content, by maing it easier for those raider group with to level. If raiders group at all. I normally once i get to raiding no longer use that chacater for group play, due to there is very little to no gain from it. If you dont want to contend with those raiders then your basically wanting a online option to a standard game, not a mmo. lol rorpg is funy on multiple levels basicly mmo stands for many players needed, or raiding. also rpg in a mmo?? I rarely see any true aspect of rpg's in mmo's now days. I for one would love to see a mmo that has real role playing in it. What that would take would be a few things. the devs would have to make the game story centric not item centric. also a "world" feel would have to be there where in one could not just sit and kill ork number 5024352 just because the mystically keep poping out of thin air. They would also have to have really effects on the world in which the players play in. so that no 2 servers would be the same due to the choices of the players. but currently everyone is stuck in the goal of a game should be the best gear, and not the best game play/ story. |
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Originally posted by Pantastic
Sounds to me you would only find it fun if they are like consol games. or like diablo where you only every need to solo but can join a group if you wish. everything obtainable by anyone no matter how hard they try, personally i dont see how that kinda of game will hold players for years of game play. also if you dont enjoy the people you are playing with then heres an idea dont play with them. I have never had to join a guild where i did not enjoy being there to get to where i wanted to be. I also have found that you can be happy with what is available to you and don't worry about what they raiders have will make the game alot more fun. to many people now days want to be the best at the game but don't want to have to put the effort into getting there. then again some are just clueless on how to go from casual to raider and vice versa. If raiding and needing MASS players does not appeal to you then MASS MULTIPLAYER games may not be for you. |
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imo those that don't like to do raid content because it seems too much like work, or that it forces them to play in a way they do not enjoy. Is the same as those that used game sharks/ game genies to get to the end content or special features of a game. those that want the extra's a game has to offer should have to work for them in some facility. having raid content open for groups would make the work it takes to get a good raid together and spend time learning the target utterly pointless. why would we spend 4 weeks learning a raid event when i could just get a group and go get it with fewer people and less difficulty? this whole concept make no sense to me. Not in every game do i go for raid content, i dont need the best drops available. If your were to just be happy with what you were willing to work for you would probally not feel the same about raiding. they only other option is to find a game not item centric!
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General: Casual Play: What Makes WoW Dumb?
News Discussion « General Discussion 12/08/06 4:48:16 PM
Imo wow was a great intro to mmo's, but that was about the extent of it. After grinding my first lvl 60 in 3 months. the getting various alts into their 30;s where everything really starts to be just a repeat of my main. The game lacks content. As in you find a lvl 60 Rogue, Hunter, Priest whatever will be basically in the same gear, similar in just about every way. there is very little options for making your character different. The game has every class fit into one of 3 cookie cutter characters. The crafting is horrible, in all the total lack of recipes per each type is lame and makes it very boring. Also it hinders community, as in players not needing to rely on other crafters for parts to make the gear they want. Over all the game has no community outside of giulds. Thru the whole lvl to 60 i never needed a single person. I could have been playing a playstation game for all i knew. In fast I found that i Leveled much slower in groups, the only reason to really group was to get Bop's. After Playing Everquest, CoH, DaoC, DDO, UO, L2, Horizons, Ragnarok, FlyFF, AO, Asheron's Call, FF XI, GW, PSU, TSoR, Shadowbane, SWG, and WoW. WoW has been one of the worst for long term game play, but if you are new to the mmo's I would highly reccomend it. It will teach you man skills needed in the more challenging and content rich mmo's. Wow is the best intro level game out there and thus its mass appeal. At the same time for those of us that want the content and challenge will find wow lacking. Its basicall a grindfest game with a stale carrot at the end. The raid content was weak at best. Only one of any challenge was twin emps which after a couple trys was not hard to push pass. |
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Aye thats why I called it a great intro to MMO's. Some other great MMO's out there I am wating to do this sae kinda summary on would be horrible ones for new players, such as horizons, the lag issue is suposed to be getting cleared up there with their new owners. It is a very well thought out game, just very hard learning curve. It was written for experienced players. Or Eq1 is starting to have a much more user friendly intro to the game. About the only other game I have tried that is as good for new players would have to be D&D online. Tho I would never recommend it, as there is almost nothing to the game really, even with new content being added weekly. It still will take over a year at current rate to have half of what wow has for content. But as you were talking about a "world" factor I would watch closely to how Hero's Journey by suimutronic turns out. It is planning to have a very strong world factor too it. Should be interesting to see. |
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Ok, I didn't really want to try this game at all, but after nagging from friends to try it i gave it a go. From what I have seen It is lacking in some major ways, yet decent in others. Seems to be a great intro to MMO's but beyond that there is very little to the game. Pros: Very little zoning, very nice not having to wait thru tons of loading screens just to get where you want to be. Easy to pick up and learn Huge world to explore. Solo content, and well tought out classes. Cons Lack of low level content, lots of repeating when doing alts. Not very challenging for experienced players, Its kinda like Final Fantasy Mystic quest, kinda fun but made for new players. Time sinks everywhere, to extend the life of the game. Everything binds to you when you equip it, very lame idea. Worst of all no lfg function of any kind. No guild functions to work with. Crafting is very feeble. Very few patterns and the system is so so. I would give it a 6 out of 10. Lack of gear- almost everyone at same level/class has basically the same equipment. Community is pretty weak as well. There is not huge inter dependancy of players needing each other to make it thru the game. othere than the typical Tank, Healer, Dps fighting stuff. |
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How long will it take you to reach level 70?
General Discussion « World of Warcraft 8/19/06 12:23:51 AM
Hehe there is always ways to powerlevel. If i take my friends Druid, and Priest and log them in to buff and heal me as i grind thru much higher level mobs than normal I exp much much faster. wont take long to hit 70.
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General: Editorial: DING! by Aaron Roxby
News Discussion « General Discussion 8/19/06 12:12:42 AM
Or another aproach would be very little grind yet more character developement. Right now most games have only 1 to 3 different ways to build up you character(adventuring, crafting, diplomat, or AA's.). Instead having more like 7 or 8 paths of advancement that would make the characters very personal and individual feeling. Also allowing a blend of classes to allow a character to build the character to their play style or a conceptial character that the player could create would get around the horrid grind based games. Also improving the end game, from raiding/ pvp as the only way to keep a game interesting. Or expanding endlessly making old parts of the game obsolete and useless. Also with the mass expansions way of keeping a game going, the gear has to be better than the one before it making gear eventually far to powerfull.
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General: Debate: Contested vs. Instanced Raids
News Discussion « General Discussion 7/04/06 7:05:51 PM
Personally I hate Instancing for anything other than raiding. Raid mobs in Instances are nice, due to you wont have the top 3 or 4 guild in the game controling the game and bloking others from gettting to where they are. But then again the whole raid thing is getting worn out imo. every game is starting to feel exactly the same, grind to max lvl, then sit around waiting for raids. After so many raids normal groups just don't interest you due to everything you have is better than anything the group people will ever see. They really need to make more non fighting material out there or more involed events to do more than go kill a monster for a few drops for the few uber players on that game. As for normal zones being instanced it really kills the feeling of Mass Multiplayer, and feels more like playing diablo with 5 friends. Even in the eq 1 of killing in to a "Camp" and trying to hold that "camp" was not such a bad thing. For 1 it really helped control the economy some. Just think if all you need to do to get item x is get a group and run Random instance zone to get that item which even if it is the rare drop from that mission its not as rare as if there is only ever one version of the zone with one shot at getting that said item. which make that item hold value. I also agree with what is stated earlier that there really needs to be a decent game to come out with skill needed, and mass customization to the characters. I hate games where you look around and all the players have the same armor and weapons and such. everyone looks basically the same. Everyone has the same spells and abilities and plays basically the same. Their are some very basic ways to do this but then again they would not be WOW copies. That and instancing does hurt social dynamics of a game but not as much as poor game design. If you want a strong community make it so people will need to rely on many other people to reach thier goals and get rid of Loot= success genre of game. |
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The Official "We're Angry at SOE" thread
SWG Veteran Refuge « Star Wars Galaxies 5/30/06 10:28:29 AM
Lol, SOE has done a good job with eq 1, true i liked it better back when vanguard ran it. But its still the best out there for content. Eq2 was fun up till they started to change the game and make i like wow. so guess what i stop paying. And what fool spends money on a full year of a game. I would only do that if it was a game like eq where i have put in 7 years on the game already. But that is just asking to get burned on the deal. SWG was an ok game at its best the CU upgrade they were trying something new that would set them apart. Did it work nope. But I was happy to see them at least try something new instead of coping someone else. Also more of the issue is the fan base, I feel very sorry for those working on Star Trek MMo its gonna be the same thing. They do one patch that changes the game play and all the trekies will go crazy that the game company has a plot for ruining their lives and sending them to therapy. It was gonna happen every game goes thru changes. They took a risk and most did not like it. If the game was anything other than SWG it would have just lost members. But Star Wars fans are a whole different thing. And i fear for the company making the trekie game, hevean forbid they get the ferengi the wrong color. OR a ship able to move at the wrong speed or someones uniform wrong lol. Swg was fun and playable for a while, i got my moneys worth out of it. Someone should start a we hate Turbine thread, cause that DDO is a rip off. But o well i lost 50 bucks. I work a few hours and i get my money to go buy the next game to keep me busy for a while. |
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The Official "We're Angry at SOE" thread
SWG Veteran Refuge « Star Wars Galaxies 5/29/06 12:44:20 PM
Lol you guys are funny. So they change the game to "balance it" in their minds. It made the game not as fun. So i stopped playing. Yet you dont see me over reacting like you al crying they changed "my game", which it nevre was it is and always will be the game of the company. Personally i found the game kinda lacking from the begining. SOE has done an ok job rebuilding eq into a more fun and playable game, but i still cant find much really left to do after 7 years 6 max chars in raid gear. there is very little left to offer us in the high raiding guild other than a new target which many react just like some of the previous one with a small twist. Eq2 massivly changed to after luanch, an went to be more like wow in a lot of ways, but the game there was horrid after about 4 months of nerfing the game into a completly different game, but it was more of what they wanted it to be so hey i quit there too. Basically they got about a 1 in 3 for me on decent games. As a whole tho its not SOE that determines the game its those it hires for the dev. Only time will tell on VSoH, but i will most likly try it and hope it is decent if not what im out 50 bucks thats not really that big of a deal. All in all they dont seem to be the best, but by far not the worst. Still i find it funny how you all act like they did his on purpose to hurt you personaly. Its kinda silly, tre they could have done alot with SWG, but at least its not as bad as what turbine has done to DDO. Now thats a stinker. |
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Dungeons & Dragons Online: MMORPG.com Review
News Discussion « General Discussion 5/29/06 12:17:22 PM
Aye bout what i found when i played it, and cancled before i had to pay for this game. The character creation was nice i really like the way to customize your character. but after hiting lvl 3 seems like for the next 3 lvls there was 1 mission that anyone was willing to do. the game got to be painfully boring. Even tho i was playing with 3 local friend and tried some of the other missions. the game has about 10% of the content it should have. The lvling rate was not to bad, but you still could power level thru it if done right. Graphics were really nice, but to many of us look the same when you start to get past lvl 5. Sound was about what i would have expected from a game. But I found it to be more like a 4.8 in it current state. |
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