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All Posts by umcorian

All Posts by umcorian

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298 posts found
Originally posted by Prokaryotik

I understand where you're coming from, I truly do. But you have to realize that the world of New Eden that CCP has created is supposed to be an emulation of a completely dog eat dog society where almost anything can happen. For all intents and purposes you should be happy there are even Hi-sec areas in my opinion.

In my honest opinion, I'm just happy this game is no longer on my computer. I deal with the worst humanity has to offer on a daily basis for my job. I don't need it when I get home as well. 

OP makes some good points, but I'm confused as to where he gets his info from.

A. The world is not *fully* destructable.  There will be some places that are protected, like Newbie cities and whatnot. Everything else, however, is going the route of Minecraft. If you see a tree, you can chop it down. If you see a rock, you can smash it. And if you see an orc town, you can raise it if you can kill enough of them.

That, to me, just sounds awesome. 

B.  I'm normally with you about F2P, but SOE has shown it's very savvy and keen with a F2P model that is neither pay-to-win, nor borderline petulant (like EA's model in SWTOR) that tries to get you to pay for very petty things ("Gimmie money if you wanna have the option to hide yer helm!"), or gets you to try and sub through negative reinforcement ("This is the quest reward you'd have gotten if you weren't a FREELOADER... complete with the negative red pen to show how much you're losing."). I have faith that SOE's free-to-play model will be fair and that, if I shell out an average of 10-15 each month I play it, I'll be happier than a pig in crap. I accept the fact that the company needs to make money and if I'm playing a free-to-play game as much as one I've paid $60 + a subscription fee for, it's time for me to crack open my wallet just a bit. 

C. Few abilities on your bar. This is one of your good points. I really don't like this particular direction. 

D. Class roles, from what I understand, aren't going away. You can just level up to 40 different classes and craft your own role. To down content, you'll need to have strong healers. You'll need tanky-style characters to absorb the brunt of the action. And people specializing in damage/support will make everything bette.r

E. Not really sure what your beef with the marketing is. Seems all they're doing, for the time being, is releasing a 3-4 video each week, addressing a community question. That seems very minimalistic - they aren't trying to build this massive hype train with flashy trailers. 



While we're at it, let's suggest Pardo left Blizzard because Warcraft Adventures and Starcraft Ghost were his first two strikes. Now, Titan is the third... so heeeeee's out.'


Kinda a silly column IMHO.


Is it so far fetched that after working the same job for 17 years, Rob Pardo is just ready to do something else in a completely different location? Or just wanted to go for personal reasons? Or, like 98% of people who leave one job for another, just got an offer he couldn't refuse... just hasn't announced it? 


Blizzard is not the kind of company that would force out the core of what made it successful. Diablo 3, while not a great game, was a huge financial success. And who knows what's the deal with Titan. Sony did an about-face with Everquest Next, just because they recognized the shift in the genre and realized another WoW-Clone Everquest was going to fail, hard. Titan may have been a "victim" of the same correct logic.


Lastly, If Pardo wasn't cutting it as a CCO anymore but didn't wanna leave Blizzard, they'd have found him a role a little further down the trough. They do have a history of that. 

Eve is the cesspool for all players who find the limited amounts of misery they can inflict upon other people in standard MMOs insufficient.

And this isn't an insult to EVE Players... because EVE Players know it and wear such labels as a badge of honor.

All I can say is, thank you CCP. You gave the worst of the worst an MMO they can all play... and not be in the ones I'm playing. 


God, it's like deja vu...

Companions, Followers, Minions... one MMO gets a good idea and every other one just rushes to copy them and slap a different name on them. lol

Oh well, I do hope Rift continues to do well. This game is the first WoW-Clone that really has an awesome F2P model. It's the kind of model I hope is very successful. 


While I'm all for punishing cheaters and have no sympathy for them, I'm not entirely sure how actionable their suit is. 

I don't know how Japanese law works, but if it's anything like American, they'd have to be able to prove beyond any shadow of a doubt that their cheating cost them business. They'd have to do more than point to the date they started and then show a decline in subscriptions. They'd have to prove a tangible loss and have it be inequivically linked to the cheaters.

 And even if they can do that, I'm still not sure they'd get a favorable verdict because - I think - they'd have to prove criminal/malicious intent. Like the cheaters did this *specifically* to damage the company. Not sure how you make a case for that. 

This will be interesting to keep an eye on though!

I'd say "too little too late", but that statement implies there was something they could have done now that wouldn't have been too little at this point in time. There's no single patch that can redeem this failure of a game.


The only thing they could do to have a shot at getting back their initial investment is to get another investment and go the route of Final Fantasy 14. Apologize to the fans of the Elder Scrolls series, sympathize that this game is garbage and an unworthy successor that has done nothing but harm a brand name, and go back into development for another year or two. 


The day of the Subscription-Based WoW-Clone (or even the WoW-AnythingEvenCloselyResemblingIt) is over. 

TESO may have been a heap of garbage, but Wildstar is as good of a game as you can make with that style and already the servers are dying. The vocal minority are the ones who still have an interest in that style of game and even they're running out of patience fast.

It's time for the genre to try something new... because, mark my words, any AAA Theme Park MMO that gets released from here on in is going to bomb. Hard. You can quote me on it. I mean, look at Rift/Trion... it is a Theme Park MMO that's every bit as good as WoW, with as generous of a F2P system as you can possibly make, and they're dying too.

That's right: you can't even GIVE away this style of game, let alone charge for it.

Developers really need to take heed and radically alter the course of any developments going on now that follow this model. 

Originally posted by Horusra can pull maybe 200k with just ok EQ...doubt most of those would sub....another 50k with modern graphics and nothing else.  So what kind of budget could a game with say 250K subs support as initial investment to create.  That to me would determine what kind of game you could realistically get.  This is what I see holding back an "old school" mmo.

No one's saying to forget the last 15 years ever happened and just re-release EQ with good graphics.

What I'm saying, and I think others are too, is that we're tired of the WoW Model-Theme Park that has essentially bleed the social culture out of the genre. It wasn't any one thing that WoW did - in fact, on their own, most of WoW's innovations were positive. But overtime, there has been this escalation of "nerfs" to the social aspect of MMOs to the point where you can play the whole game - literally every single thing the game has to offer - from PvP, to 5-mans, to even freaking Raiding, without ever having to open your mouth and socialize. Throw in things like Cross-Realm, Welfare Legendaries, server changing, name changing and even transmog... and you are no longer able to be recognized for your accomplishments.

Even the best thing you can do in game is met with an indifferent shrug by most people. 

That's just horrible. Absolutely horrible. And it needs to be fixed. For the genre to move forward, there needs to be a systematic disarmament of certain social conveniences we've come to enjoy... yet not a complete wipe of the last 15 years. There's a place for things like LFG/LFR... at the ass-bottom of the trough, progression wise. Regard it with exactly the same eye as you would solo play. Back in the golden days of WoW, the lone wolf had to settle for vastly inferior gear. That's the way it should be in an MMO. No more Legendaries for queuing for LFR for a few weeks.

At the same time, make the world dangerous and punishing for those who wanna go it alone. Make it hard to solo. Make death something you dread. Make a true, successful lonewolf something to respect - if not fear a little bit... but make it too hard for the average shmo to go it alone, unless he *really* steps up his game. At the same time, reward and incentivize grouping. EXP buffs. Tons of high impact abilities that don't work if you're soloing (Backstab was great like that). Do away with barriers to grouping. Never have a situation where the sentences: "I already did that quest, sorry" or "I'm not on that step yet, sorry" ever get spoken... reward players for being helpful/social, don't penalize them. 

A new MMO that puts the second M ("Multiplayer") back into a fantasy setting will be wildly successful. 



Originally posted by Tyggs
Originally posted by Horusra
Originally posted by Rattenmann

Jup, pretty much this.


  • Harsh Death penalty promotes people actually caring about what they do and NOT using death as a kind of fast travel (some games went this far, no joke).
  • Tough mobs and some downtimes promote social interaction. You know... the main reason MMOs even exist, yet social interaction is coming to an all time low.
  • I don't care if questhubs exist. Make them less xp then socialy interacting and GROUPING up in a dungeon and i am totally fine with them. Let the soloer have their stuff. But don't force me into that solo crap if i don't want to.


Remake a game that made you have a reputation. A real reputation with PLAYERS. Like "oh boy, we need a Chanter!" - "No worries. We have [playername] in our group. He is awesome and we will be fine!". Or like "woah, yesterday i saw this bard in golden armor fly by, he looked awesome!" - "ah i know who you mean, that was Hoppelhasi Duracell!".


Edit: Oh and what i miss most: Depending on others. I HATE HYBRIDS. I hate that everyone can do everything due to "convenience". What we have nowadays is in the name of "convenience". And god that "convenience" made games suck balls.

All the reasons EQ2 failed...except crappy graphics


EQ2 Failed? Last I looked it was doing fine, had yearly expansions, and a fairly robust population. Unless you have a different definition of failure, the game is rather successful

It's probably fairer to say EQ2 didn't live up to the promise. 

To be fair, if EQ 2 tried to do what EQ 1 did, WoW would have smothered it out within 2 years. It competed at a time where the genre was begging for accessability. 

Now that the genre is accessable, I think it's begging for something closer to EQ 1.  So many of us got into MMORPGs because we loved the idea of gaining power in a shared world, socializing and always striving to be recognized/renowned. WoW has essentially done away with all that - heck, you get Welfare Legendaries just for playing long enough. There's just no way to really be respected when it's impossible for people outside your guild to have ever even seen or heard your name. Server transfers, name changes, LFR, LRG... this ridiculous automation of social structure. It's bleeding the soul out of MMOs, and developers won't see it until it's too late. 

I really hope some devs have the foresight to catch wind of this subtle shift that's going on... because I don't want to be playing WoW 5 years from now. I really don't. But if all companies are going to do is keep trying to out-WoW WoW, then they are going to keep failing (Read: "not living up to the promise" if the term failing doesn't work for you) and there's going to be no real competition. What's that saying about people who don't learn from history? 

Originally posted by Gravehill
The same way people have been getting past playing "cartoons" for decades. Last time I checked no one had an issue when it came to chrono trigger, or any of the mario games, or any of the zelda games, or any of the mega man games, or any of the pokemon games, or any of the street fighter games, or tons of indie games like minecraft. Why are people freaking out all of a sudden now just because it's an MMO? I don't even understand the implications of the way you worded the thread title. What does getting 'past' the cartoon graphics even mean...? It's a video game not a psychological battle

I think it's more the particular style of Cartoon that Carbine chose.

Cartoons are fine, but Carbine's models look like rejects from Dexter's Lab and their excessive use of color makes everything seem like it was colored with neon pastels. It's just, IMHO, very unappealing and unimmersive. 

The reason all those games you mentioned flew is because, back there, graphics were 8 bit. There's really not a lot you can do with 8 bit graphics and since no one had done better, we were fine with that.

Believe me, people have been doing better than Wildstar, stylistically, for 20 years. I actually like some of the SNES visual styles more. 

Originally posted by ReallyNow10

Themepark without rails, without quest hubs.  Plus tough mobs and harsh-enough death penalties that encouraged (but did not mandate) grouping.  And enough downtime between fights for socializing.

Pretty much it, I think.

I agree with all but the last point.


Kern had an entire article addressing it and - like a lot of things Kern says - they're idealistic at best. Kern may be a far better visionary than he was a leader, but on this one, I think he's in love with his ideas a little too much.

Downtime sucks in any game. 

For the most part, the only times I had extensive downtime in Everquest were when I was soloing anyway. In groups, the most effective thing you could do is constantly be pulling. When you're constantly pulling, you aren't chatting and forming friendships. You're working. The casters may have had plenty of downtime, but the pullers/tanks/non-casters were always on the move, doing stuff. Besides, even in EQ, most classes still had means of soloing and die hard lone wolves still lone wolfed. Downtime wasn't a deterence for these people - it was still the best EXP when you knew what you were doing. 

We've lost the friendships/community feel, not through excessive downtime, but because of no more harsh death penalties, no more challenging world content, and a loss of server communities (via LFG tool and stupidity like that).



Originally posted by ReallyNow10
Originally posted by Deathstrike2

The graphics are such a turn off for me, I can't get past them.  Call them stylized if you like, but to me they're cartoons.  And not good ones at that.  BLAH!  I just can't do it anymore...



I really use to hate Wildstar-type graphics (really WOW-type graphics), but after playing years of WOW, the style grew on me and now I prefer it as long as the weapons and armor do not get too outrageously overdone.  

I also find that realistic character graphics can be really bad if they don't get it right, and do not age well at all over the years.

Example:  in 2004, EQ2 looked pretty good.  WOW was acceptable.

In 2014, EQ2 looks bad (to me) and dated, while WOW is still acceptable.

Agreed with this, but I actually draw a line between WoW graphics and Wildstar. I know it's just stylisticly a personal opinion, but I was not a fan of Wildstar's visual look.

To put it in perspective: WoW's visual look is its own. It's unique, but not outlandish. It's environments are like those out of a Pixar movie - artistic, but it doesn't look put on. It's character models are believable enough to fly in the environment. Very well drawn, reasonably well animated (to be very well in WoD).

Enter Wildstar with its Dexter's Laboratory style character models and it's extremely vivid - borderline blinding - dream-like vistas. Every single color in the palette looks like it belongs in tropical Starburst candy package. It just isn't immersive at all. The best thing I can describe it to is someone who's just wearing way too much damn make-up. You just aren't impressed nor do you believe the illusion. You just snort, shake your head and move on. 

Kinda like what I did to Wildstar. 

Originally posted by Hockeyisthegame

Thought this was very interesting...can't say in my line of work it would have helped much (nuclear power plant).  But what about you, would you put an mmo on your resume?


It's a great idea.

Honestly, it's about a .5-1% chance the guy reading the interview will have played or is currently playing World of Warcraft... and I don't know how "playing video games", in this day and age, is going to hurt you on a resume. Besides, if my potential boss turned his nose up at gaming and looked down on me for it, I'd just assume he pass on my resume before the interview and save us both the time - he's probably a tight-ass prick who'd suck to work for. 

It is job dependent though. I couldn't see, in my early days, putting an MMO subscription on a resume to a temp agency - I only do a temp agency if I needed money fast, and that's the time you don't take any risks.  

Originally posted by infofront
Originally posted by daltanious
Originally posted by umcorian

Perhaps you guys can help me here.


Well, got to level 12 Stalker Exile Human... and just couldn't take it anymore. 

From the marching from quest hub to quest hub... to seeing hundreds of players and never having need to speak to any of them... to rushing from point A to point B... to pushing 2 buttons to blow up every mob I'm looking it... moving out of ridiculously loudly telegraphed attacks (or not, not like the enemy lives long enough to kill me even if I do nothing)



So far have 6 alts (all classes) between 15 and lv. 20, leveled them all with great pleasure and fun. I'm only worried by that limiting active toolbar with only 8 keys (actually, 8th is still not available at lv. 20) because usually that spells button mashing. If I will leave will for sure for this sole reason. Love all rest.


About chat ... not sure where you play but on Eko chat is very lively, people constantly asking for help for 2+ players quests, ... For the rest do not see any reason to "socialize" more. For this better you leave keyboard and go to meet with real friends. In game this is for me just added bonus I do not really need on daily basis.

The skill limit is what bothers me the most about the new crop of MMOs. One of my favorite things about the genre was having access to a huge number of skills, like in WoW.

Yeah, I'm not understanding this trend myself. The first time I noticed this was in Guild Wars 2. I kept feeling like something was missing. Like I needed to activate a 2nd, 3rd, 4th and 5th hotbar to actually make meaningful decisions. But nope, apparently not.

So I just spent 30 levels running into things pushing 1, 2, 3, 4, 5... and just played whack-a-mole as abilities came off cooldown. No strategy. No skill. Just push buttons whenever I can and win.

Ended in 2 weeks, never to play it again. 

It saddens me that Wildstar and, indeed, more MMOs are going this route. Seems innovation these days also comes with the cost of removing strategy and skill from the gameplay. 

Originally posted by Foomerang


Originally posted by umcorian
"We’re all sitting around these forums, waiting for some new hot game that does everything different and makes us feel the same way we once did about EQ, or Ultima, or even WoW."



This is exactly how I feel. You took the words right out of my head.


"But what we’re missing while we wait are perfectly, genuinely, fun MMOs."


This is the opposite of how I feel. A lot of people played for about 5-6 hours and walked away bored. Most of these people didn't bother to get a guest pass and actually shelled out $60.


I'm concerned that for every game that produces more of the same, that people fork over their $60 for like it's some kind of tax, we're taking a further step away from ever seeing that new Ultima, EQ or WoW. We're giving producers paydays for rehashing the same formula, the same gameplay and essentially giving them huge props for even the tiniest innovations.


I'm sorry, but as long as games like this remain financially successful because of people buying them, happy to have the same format WoW's serving up with a different skin, then producers are never going to look to make the next Ultima/EQ or WoW. They'll just keep feeding us the same game until, finally, even the most loyal MMO generalists like Bill will finally feel the same way I do.


Or they won't... and our grandkids will still be playing this same game with minor innovations along the way. Maybe they'll be able to triple jump instead of double...


Out of all the garbage that gets thrown around on these forums, these types of statements are among the ones that makes me truly embarrassed to be here.


You must blush pretty easily then... because this statement was about one of the most mild criticisms of Wildstar and the unenjoyable aspects of the genre post 2008 that I've ever made.


[mod edit]


"We’re all sitting around these forums, waiting for some new hot game that does everything different and makes us feel the same way we once did about EQ, or Ultima, or even WoW."


This is exactly how I feel. You took the words right out of my head.


"But what we’re missing while we wait are perfectly, genuinely, fun MMOs."


This is the opposite of how I feel. A lot of people played for about 5-6 hours and walked away bored. Most of these people didn't bother to get a guest pass and actually shelled out $60.


I'm concerned that for every game that produces more of the same, that people fork over their $60 for like it's some kind of tax, we're taking a further step away from ever seeing that new Ultima, EQ or WoW. We're giving producers paydays for rehashing the same formula, the same gameplay and essentially giving them huge props for even the tiniest innovations.


I'm sorry, but as long as games like this remain financially successful because of people buying them, happy to have the same format WoW's serving up with a different skin, then producers are never going to look to make the next Ultima/EQ or WoW. They'll just keep feeding us the same game until, finally, even the most loyal MMO generalists like Bill will finally feel the same way I do.


Or they won't... and our grandkids will still be playing this same game with minor innovations along the way. Maybe they'll be able to triple jump instead of double...



I dunno....

... I actually LIKE the sound of this one. If it's free to play, I'm doubly intrigued. 

Originally posted by Norewon
Originally posted by Hariken
Originally posted by Magiknight
Just say it. It's ANOTHER WoW clone.

Lol i know, but they won't because they spent money on what they thought was a new mmo. Most will play their free 30 days but after that who knows. Thats when we will see what the deal is. Stay or go back to Wow with all your friends and max lvl characters. I still think when Wows next xpack comes Wildstar will lose alot of players going back. 

It has been noted as a WoW clone, but a Vanilla WoW clone done RIGHT, not the watered down crap that has enabled this entitled generation of free epics, hell in WOD you can send your companions away for a week and get a free epic....yeah thats immersion and challenging right there. Personally I get that feeling that most of us had when we first played wow back in vanilla after the 4 hour long queue time.

As to the OP, its hard to take seriously someone who has all this exp in WoW and other MMORPG's who pays $60 to play a game to 12 and says "Sigh"  did you not read or research before spending money? Carbine has said from the get go its WoW 2.0, but I can understand missing friends and guildies. I am lucky that my guild and many of the guilds I have friends with came and plan on staying in Wildstar

It's been mentioned quite a few times, corrected once, but I think some people are still missing it, so I'll emphasize:

I haven't researched this game too intensely because I am using a Guest Pass. I haven't paid a single cent for the game. 

Originally posted by lathaan

OP sounds like a worn out junkie. get your shit together and re-read what you just typed. i mean OMG are you all zombies? why would anything you have done for years drive your fucking pulse up? this is getting so ridiculous. millions of brainless monsters sitting there and waiting for some messiah ...

I re-read what I typed. Just for you, cupcake. 

I've been watching movies even longer than I've been playing MMOs... and a good movie enthralls me and makes 2 hours feel like 2 minutes. Same with a good single player game. Same with WoW, every time it releases an expansion - sometimes even a patch. I even fired up Project 1999, an old school Everquest server last night. I enjoyed my trip back to Norrath about 2x as much as Nexus, for nostalgia, if nothing else. It was exciting, walking from Felwithe to Kelethin again. Getting my ass handed to me by 2 level 1 mobs. All the things that made EQ great back in the day. 

I'm not concerned about my ability to get excited - it can happen. I'm not owning all the responsibility here: I think Wildstar's missing something, and based on the posts in this thread, I'm not the only one who thinks that.

I'm just interested in hearing about what Wildstar has done that really resonates with its fans. I'm *especially* interested in hearing from people who love Wildstar but dislike WoW, because they feel like exactly the same game to me and I just wanna see if I'm missing the big picture here. 

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