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I fear that they'll stick with only normal (PvE) servers. Some of you are talking about the Mists area, but it's not really a big deal. It's just a huge PvP arena: the only difference seems to be that players can join and leave freely. It's not even anything new... remember the Wilderness the infamous runescape HAD? GW2 is going to have a super nerfed version of it, no risks, no excitement.. only plain old team pvp. Even the shitty WAR has such system. It's really funny.. Carebears and children are trying to get more mature players into carebear games / servers. On the other hand, those mature PvP loving players also want to spend time with carebears and children in a PvP server: Scaring and killing them. So why don't you drop that crap about "no PvP server should exist". It's up to Arena.Net to decide that. Still.. There's like a 99% chance that carebears will win. That 1% is just my hope, please don't crush it. |
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Some players actually happen to prefer the current "pay by month" model. It offers the equal playground, where all who are playing, are equal in terms of power.
Lord.Bachus is just trying to scare others... or maybe your image of Blizzard is just something so bad that you believe that those things will happen. If a neutral person looks at it, it would be a suicide for them to start selling something which offers advantages in game. In other words: it will never happen, unless they want to scare their customers away.
The usual tactics to proof the supremacy of p2p model are no better than Lord.Bachus's tactics. The fanatic p2p model supporters I have met have said that without p2p model there wouldn't be any updates, customer support or even servers to play on. It's all bullshit and GW1 has proven it wrong. Besides even without GW1 it would be quite obvious. They say that you can get updates for free, but what about WoW? You still have to pay for "EXPANSIONS" and they're hell expensive. So no free updates after all, eh? Every f2p game also tends to have customer support and a decent servers to play on.
So although fanatic p2p model supporters tend to use strategies worse than a bag of junk, the starter of this thread is no better than them. He is making a history of f2p supporting... with sentences that make your eyes bleed unless you belong to the group of "fanatic f2p supporters". I'd like to say that he is a troll, but I think that unfortunately he just happens to believe in God (f2p model). |
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You shouldn't apologize. These forums are supposed to be used to DISCUSS about games. Unfortunately some games, belonging to a series of games, gather extraordinary amount of fanboys. This forum is a such sad example and there are plenty of other games too (for example GW2). Those fanboys see nothing but trolls (although they're more like a big group of trolls themselves). Even a simple critical comment or question about the game they like gives you a status of "troll". They're the majority in their forum so it's natural that no one else except them can enjoy their stay in the forum. |
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I can understand your frustration about ArenaNet abandoning Guild Wars (1). True, it will still be playable, but it's also true that there won't be any expansions. I'm sure that there are a lot of people like you who think that Guild Wars was great and they should improve it instead of making another game (to basically replace GW1). From marketing perspective it was a smart move to give "GW2" name, but on the other hand that name is a slap on face to all GW1 fans, who think that GW1->GW2 is just a downgrade. A name like GW X (where X = random word) would've been better for describing the new game they're making. As for me, I personally think that GW1 is lacking something (invisible walls, not enough persistent areas).. So I'm just happy that they're going to make an another game where the things I don't like in GW1 are fixed. Even though I think that GW1->GW2 is an improvement, I'm not saying that it's that for all players. (like those brainless FFXI fanboys do)
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Whats the Selling Point of Final Fantasy XIV ?
General Discussion « Final Fantasy XIV 10/10/09 11:17:05 AM
Originally posted by Hyanmen
Turn based combat allows a lot more strategy than the traditional hack & slash currently in FFXI. You obviously prefer the fact that less (and faster) thinking is required during combat. Squaresoft certainly knew how to make good games, while Square Enix knows how to cater the majority of people. |
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Kinda miss how FF games had a unique theme with every installment..
General Discussion « Final Fantasy XIV 10/08/09 10:34:57 AM
Originally posted by toddze
I agree. FF MMOs are more like fail copy paste MMORPGs with chocobos/moogles in them. Not my cup of tea. Makes the whole series look bad :/ |
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Kinda miss how FF games had a unique theme with every installment..
General Discussion « Final Fantasy XIV 10/08/09 10:21:01 AM
Originally posted by Jackio81
I have to agree with that.. the team making FF series has changed a bit by bit, so that might explain the lack of creativity after FFXI. They are just copying the same shit nowdays :/ Hurray for the remake of FFXI with far better graphics! |
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if(goodGame && badCommunity){EpicFail();}
General Discussion « Atlantica Online 8/13/09 3:38:27 AM
Originally posted by dhrddm That's just your definition of those words (Player versus Player & Player killing). I agree that most players think like you, but if you look at those words they're basically the same thing. In that sense, you fail. |
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Originally posted by Rajen
Sucks. I guess that it's useless for me to buy the game. |
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Originally posted by NightThing I can certainly imagine 24 man boss raid without movement. You say that "No movement" doesn't work in MMORPGs? Just look at Atlantica Online. Although each player controls 9 characters (and max 3 players allowed in team). It could be 1 character per player, since there's no technical limitation. So you saying "doesn't work" only means that you refuse to let go of movement during combat which is usually present in MMORPGs. It's no wonder that Atlantica Online is currently keeping the #2 spot. They did what Square Enix was afraid to do: a MMORPG which is actually different from the traditional MMORPG mass. So next time just say "I don't like such system" instead of saying that "it doesn't work", if you can't proof it. |
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No movement - I would like to see a bit more traditional combat system in FFXIV and by that I mean... disable movement. I don't care if it's turn based or "ATB" type combat, just as long as you can't move characters manually. Speed - The speed of combat should be slow enough to allow strategic thinking. Skills Chains/Magic Bursts/Combos - I don't want to see any of that... such systems are only needed when the skill usage is boring. Such systems also encourage players to do things which are not usually needed. Of course there are some people who like such systems, but isn't it better to remove all kinds of "instructions" and encourage players to think with their own brains. I mean... with such system players are just following instructions like "1st: A, 2nd: B, 3rd: C" and the reward is usually something which makes it worth of it. In other words players just have to believe those instructions if they want to deal a lot of damage... it doesn't encourage strategic thinking, in fact it does the opposite. Level Up/Ability System/Job System - I'm fine with ANYTHING, as long as it's not copied from game X. Currently it looks like that they might want to copy the AP system from FFX-2... It also looks like that they want to copy the job system from FFXI... hopefully I'm wrong. |
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if(goodGame && badCommunity){EpicFail();}
General Discussion « Atlantica Online 7/01/09 1:38:07 PM
This is a warning for all PvP lovers: |
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Hopefully they won't copy stuff from ******* FFXI
General Discussion « Final Fantasy XIV 6/30/09 8:35:43 AM
Originally posted by andrewclear You're the only idiot around here, thinking that you are the only one who's correct with your "perfect opinion". No matter how much you blablabla about how "mmorpgs are supposed to be grindfests" that's just plain bullshit and you know it. That's just a norm created by first mmorpgs, you don't have to include that into mmorpgs. You're probably one of those "hardcore players" who feel better when the majority of players is below their level (also known as virtual *****). Maybe I'm one of those those people hoping for mmorpg which doesn't ruin elements which are usually perfect in singleplayer games. I admit it. You on the other hand say that it's impossible. Just look at Guild Wars. It's very close such ideal game. If they want to create **** like FFXI, I'm not going to even touch that game. If on the other hand they want to create something new, I'm willing to give it a chance. Hopefully they won't cater such ignorant people like you, who are just hoping for "Copy X game and improve it the way I want. Just remember not to touch things I like about game X or I will join the side of whiners." Saying that game is "social" just proofs that playerbase is good. Not the game itself. I've seen plenty of games which encourage you to be in parties/guilds/... but they all failed at it. I guess that you were one of those people who loved WoW and were always hoping for WOWRPG with FF elements. Seems that you got one ;) You should be happy, but here you are acting like an idiot. |
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Hopefully they won't copy stuff from ******* FFXI
General Discussion « Final Fantasy XIV 6/30/09 7:08:41 AM
First of all, some of you seem to think that everyone who hates FFXI is a troll!? Deep inside you know that it's bs. I love FF series and I've played a lot of FFs, such as FFXI, FFX-2, FFX, FFIX, FFVIII, FFVII, FFVI, FFV. If that's not enough I don't know what the hell is. Personally I think that everything below FFIX (including it) were good games while those above it all lacked certain elements to make the game feel good for me. For example FFX... 1 linear path doesn't really feel like you can go where ever you want. If you are one of those people who love new FFs and hate old FFs (or just don't quite like them or maybe you just feel that new ones are better) I envy you. Why? Because you are the new milking cows of SE. Old fans like me were abandoned for some reason. Some of you seem to think that trying the game for longer time or trying it out during a different, would've made me feel better. Unfortunately, I don't think that such things would've affected my opinion my game. Besides I wasn't the only one thinking like that. 2 of my friends who started at the same time as me also said that the game sucks. I know when the game I'm playing doesn't feel like Final Fantasy. I also happen to know that FF games are never the same, but I've honestly wanted to believe that combat wouldn't turn into Real Time Hack & Slash Slow Motion crap with auto-attack. Ever played Kingdom Hearts? There's a reason why it's not FF. FFXI failed me... They didn't invent anything new... they just copied the entire combat system from Neverwinter Nights. That Attack/Magic/Item panel didn't make it different... that was just a desperate attempt to keep something from old FFs. Oh and by the way, it seems that they're going to scrap the combat system of FFXI. That's good news for me, but I don't know if it really happens or not. Hopefully they'll also scrap everything else from FFXI, because I find it very hard to think of something good about FFXI. Edit: Thanks to those of you who seem to understand that people have different opinions. Special thanks to 2 trolls above this post, you 2 seem to think that world spins around your love of FFXI. Just a short reminder for you: we are in FFXIV forum, not in FFXI one. You've your freedom to write such useless posts, but please don't think FFXIV as a FFXI copy. |
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Hopefully they won't copy stuff from ******* FFXI
General Discussion « Final Fantasy XIV 6/29/09 8:37:22 PM
That's my only wish for FFXIV. I tried out FFXI months ago with a couple of my friends and even though we do love FF series, FFXI was so **** that we were forced to quit quite fast. Bad controls: the whole game was basically unplayable with keyboard.. oh and don't tell me to buy some ****, because every other PC game is playable with keyboard+mouse. Area planning: was a big disapointment. One town being splitted into 10 areas which form a giant ******** when combined. Areas outside of towns surely had a lot of space.. no decoration or anything like that.. just a few monsters here and there. If you think that areas were beatiful just think about non-mmorpg FF games. They basically ruined that for FFXI. Combat: was awful. If I want to move my characters during combat and make some coffee while I'm waiting for "the next swing" I go and play Neverwinter Nights. Unfortunately I don't like that **** game. If I want my characters to stay still and follow my strategic commands I play FF. Unfortunately they added such **** combat system for FFXI... probably only to please those not familiar with the combat system of FF. Result: FFXI managed to pull players, who don't like OLD FF games and some hardcore fans of FF series, who don't care how **** the gameplay can be as long as it's "FF". Grind: sucks. Nearly every other FF allows you to advance through storyline even if you don't want to get stuck with a certain zone. Edit: Stars were added by me and you might want to replace them with suitable letters. Just remember that it's not my fault if you can't think of anything decent ;) |
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