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[Editorial] General: The Beta Is a Lie
News & Features Discussion « General Discussion 5/16/13 10:19:39 AM
Well written, couldn't agree more. Once you start taking money and treating the game as if it's a finished product, it's launched. It irks me that F2P companies try to have it both ways; taking the cash, but hiding behind the shield of "beta" when flaws are presented.
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Originally posted by azarhal This would be awesome. I love getting crafters more involved in the regular loot process. Being able to craft physical items is nice in a game like UO or DAoC, where all the end game armor and weapons are the same and are degradable. But in a gear progression game it's never been an advantage to be able to make weapons or armor because you had already outpaced anything you could craft. Having a system where crafters can modify end game equipment really puts the crafter into a deserved limelight, and makes the crafting worthwhile. |
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Originally posted by baphamet Further down in the Reddit comments the author chimed in to let us know that all of his articles are fact checked and screened by ZOS prior to publish. The author's past reveals have been confirmed later, so we can make a reasonable assumption that the liar is in fact the person who says the article is false. That being said, I wonder if they'll be using crafting to help customize gear stats after they've been dropped. If a weapon has the right DPS but the wrong extra effects, I'd like to see crafters be able to wipe out (or at least reduce) the extra stats, and tailor make exactly what the player is looking for. Edit: The Reddit Comment Link |
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[Column] Neverwinter: Foundry Focus - The Mark of the BtG
News & Features Discussion « General Discussion 5/13/13 2:13:29 PM
Has anyone played the Foundry missions since the nerf? Is it still worth it in any way, shape, or form? The stories were cool, but if I can't get decent progression from them, then I won't be using them to level when I can get back on.
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Originally posted by colddog04 This is a silly argument. No one is forced to spend money on any type of entertainment. They do it because they want to, or because they feel they need to in order to get more enjoyment out of whatever it is. With F2P games, though, there's a very strong feeling of bait-and-switch. That's a common, fraudulent, sales tactic that works remarkably well on many people. You're lured to the game under the pretense of free play, and are encouraged to spend money because the free play described isn't quite as convenient or fun as it would be if you pay. They're essentially advertising a great deal, and once you bite you realize that if you have to pay to get what you were expecting. True, many players are satisfied taking the bait alone and playing entirely for free without succumbing to the sales pressure to spend. That doesn't make the selling tactic any less underhanded. |
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Originally posted by asrlohz Erm... I was hoping that if the utter ridiculousness of the post wasn't apparent, that at least the smiley at the end would do enough to indicate that I was joking around. I was, apparently, mistaken. |
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Originally posted by Nobadeeftw I played SWG for the first 3 months, so you obviously shouldn't make assumptions about complete strangers. It was lore stomping to start with that you could even be a Jedi in the time period the game was set, so their bastardization of the lore didn't happen little by little over time. It started right away. I understand roleplaying, and I've participated in the past. The roleplayers I know and have played with are all apt improvisationalists. They can take minor discrepancies in the established lore and do either one of two things:
Roleplaying is something outside of the game mechanics, and those player made stories exist both within and outside of the universe. They don't need to follow any of the lore of the game if they don't want, that's the beauty of a group of individuals using their collective imaginations. If your reason for not liking the game is because a minor book ruined your roleplaying immersion... I'd say you're doing it wrong. |
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Originally posted by asrlohz Ahhh. So the real reason comes to light. You loved Elder Scrolls before Skyrim made it too 'mainstream', and you resent a fanbase that you see as a jumping onto a bandwagon. I should have known by your forum avatar... you're a video game hipster! |
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Originally posted by NL-Rikkert I have to ask honestly if you think that "true" TES fans aren't also MMO players and vice versa? I don't believe they're mutually exclusive, but perhaps you do, and I'm interested to know why you think that. You're very limiting in your opinion of what a "true" ES fan's motives would be for playing this game. It seems as if you're saying that only one iteration of the game is allowed for it to please the "true" fans, that of the first person action RPG. So another question: Do you also feel that a TES real time strategy game would be rejected by the "true" fans? Or an arcade style side-scrolling game? How about an ES themed MOBA? Not questioning your right to express your opinion, simply trying to understand the motives behind them. |
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Scarlet Blade Ads are getting old really fast...
The Pub at MMORPG.COM « General Discussion 5/07/13 1:47:06 PM
Originally posted by Kyleran As an IT professional at a large business... Yes. But we don't really care until upper management has a problem with you. Then we dig into those records as cause for termination. Be smart and check if your business has you going through a proxy to hit the web. If you can turn it off before you visit these sites, then it's more difficult for us to track down what you're doing through the web. And also... your IT guys are probably all here to. :) |
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Originally posted by Krytycal Not to defend WoW... but you should probably recognize the irony of using the word 'dated' when you're insutling WoW and promoting EQ. As far as NW, I haven't tried the control wiz yet, but on my cleric I'm noticing quite a bit of strategy as well. Surprising for what I thought the game would entail. I'm not dissappointed yet, and coming in to the game expecting to hate it that's saying something. |
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Originally posted by Comaf What's the difference between a video game and an MMORPG? Why would an MMO have to be held to stricter standards as far as the lore? I would think the opposite. In order to have a massive audience playing simultaneously, you have to concede certain aspects of lore to allow that. Not that this book thing is in the same vein as Priests of Mitra killing each other in AoC. This complaint about a book being in the game at the wrong time period... This is just minutiae that very few would even notice, let alone care about. |
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Originally posted by Alverad But, the person who asked the question is a part of that audience, and they asked for there to be a sequel the The Lusty Argonian Maid. So clearly they either didn't know about the discrepency in when the book series was supposedly written, or they didn't care and just wanted the funny content regardless of how pardoxically implausible it would be to add it in the lore. So are they really disrespecting their audience? I'd be willing to bet 99.99% of people who play ES wouldn't question whether or not the book was supposed to have been written in this time period or not. When it comes to nitpicking this game, complaining about The Lusty Argonian Maid being in the game before its time is probably one of the most glaring examples. |
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Two Questions Regarding the Business of MMOs
The Pub at MMORPG.COM « General Discussion 5/06/13 5:15:07 PM
1. I think it's the business portion of the MMO assembly line that gums up the works. Demands for quicker release and hitting monetarily beneficial release dates cause a subpar game to emerge. Contrary to what you believe, it's rare that an MMO pushes back a release date, even if the game isn't ready. Very few publishers are willing to sacrifice the up front sales for the additional quality that might be lacking. Once a game releases and fails to meet the hyped expectations, all but the hardiest of fanboy are quick to turn on the developer and red flag the game.
2. It depends if the developer is sinking his/her own money into the project as well. Certainly, I feel that any KickStarter investment is a risk, and I don't believe it's a fair way for a publisher to fill gaps in their budget. Not only do they not have to pay dividends to any investors from that website, but they can just skate with the money and deliver literally nothing. Further, these games are generally done with less capital, and we don't know what corners they'll have to cut (if any) during development in order to meet their budget. There's the added risk that the end product won't be what you thought you were investing in. On the other hand, it frees up their creative end to potentially bring an untainted vision to reality without a publisher telling them that X sells better than Y, so change the game to reflect whatever is hot in the market. More creative control means potential innovation to move the market away from stale gameplay. |
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Is this really that important?
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"Free to play" really just means "we're not going to tell you how much we intend to make you pay or how you'll be crippled if you don't."
The Pub at MMORPG.COM « General Discussion 5/03/13 1:48:21 PM
Originally posted by colddog04 You're sidestepping the question, because it can't be answered. You can't know what you spent on the item because of the fluctuating value of the currency depending on how much you spend. You know the total what you spent, but not the total value of what you're getting. |
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"Free to play" really just means "we're not going to tell you how much we intend to make you pay or how you'll be crippled if you don't."
The Pub at MMORPG.COM « General Discussion 5/03/13 1:32:33 PM
Originally posted by colddog04 Okay. I have 400 mystic points provided as seed currency. A common cash shop tactic. I want to buy a potion for 550 mystic points. The cash shop has mystic points on sale for $5 for 500, $10 for 1100, $20 for 2500, $50 for 7000, and $100 for 15000. I spend $10 for a balance of 1500 mystic points, and am left with 950 after I buy the potion. How much real world money did I spend on the potion?
Edit to clarify where the original 400 came from. |
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"Free to play" really just means "we're not going to tell you how much we intend to make you pay or how you'll be crippled if you don't."
The Pub at MMORPG.COM « General Discussion 5/03/13 1:23:54 PM
Originally posted by udon You're using a pay to win cash shop in a pay to play game as an example. There aren't a whole lot of those, and they're all scams as well. |
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"Free to play" really just means "we're not going to tell you how much we intend to make you pay or how you'll be crippled if you don't."
The Pub at MMORPG.COM « General Discussion 5/03/13 1:12:56 PM
Originally posted by DeaconX What? The monetary cost is never out of our hands. Ever. We always decide what we spend on based on the information we're given regardless what we're talking about. That's a total non-factor in the argument. Many games have free unlimited trials and demos. Low initial investment and time, all the cost control in the gamers hands. Only with the pay to play model, the moment you open your wallet you know exactly how much will be coming out. |
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"Free to play" really just means "we're not going to tell you how much we intend to make you pay or how you'll be crippled if you don't."
The Pub at MMORPG.COM « General Discussion 5/03/13 12:56:23 PM
Originally posted by colddog04 With pay to play, you know exactly what you'll be paying ahead of time. I'm not worried about where the money is going for either model, as they're likely being spent on the same things: Salaries, Customer Service, Hardware/Bandwidth, Development, Shareholder profits, etc. That's a whole different discussion. Let's say for a moment that pay to play is dishonest as well, though. Are you suggesting that two wrongs make a right? |
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