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All Posts by Bruxail

All Posts by Bruxail

8 Pages 1 2 3 4 5 6 7 » Last
150 posts found

Originally posted by Loke666


... Also it isn´t funded by EA or Activision who never dared to really gamble but by Microsoft who so far never put a dime in the genre before...

 I am not so sure about that since Microsoft was the orginal publisher for Asheron's Call befor ehtey turned it over. So, they got a taste of what was involved.



 


 



Originally posted by ProfRed




Originally posted by engrey




It was confirmed last night by Stephen that TOR will not have a grace period.  One thread got over 2,500 posts in the course of a few hours, the second official thread has over 1,000 now.  People said they have been canceling their pre-orders or getting the regular edition from stores because of this.















That means after the 20th, if you do not have your product-key, you cannot play.  Most MMO developers have had a grace period, and even EA gave one to Mythic for WAR.










 




This is probably largely due to EA's push to go digital.  I have never seen a AAA pc game promote digital versions like SWTOR has, and EA wants Origin and digital sales to take over.  I am sure in their mind the future has no PC game boxes and manuals.  The more they make getting these a nightmare from vendors the more people will get jaded and go digital.  I have been going digital with all things PC for years now so it doesn't bother me at all, but some people are going to have a tough time of it. 




I just wish there was one program to rule them all.  Splitting Steam, Origin, and Impulse, etc. is getting annoying but really you can't beat digital distrubtion in my mind.  I used to be gravely against it, but really the benefits over time have greatly outweighed the negatives.





 


Digital is great, but I like the contents of the CE. If they would have the option to send just the physical items and digitally download the game with a product key that would be the best of both worlds.



Originally posted by precious328

Ugh. Why couldn't Star Wars be THIS!




 




Let's hope the NA publisher is worthy of this.





 


If we ever get one.



Originally posted by Hexipox


Originally posted by Scypheroth

...and SW and GW2 will be the final blow to Blizzard ...



 Final blow? what are you talking about? they not even close to getting a serious blow yet ... do you know what a calculator is? ill show you here:



According to a new article at Venture Beat, Blizzard has confessed to losing over 800,000 subscribers during the third quarter of 2011. In Q1 2011, WoW's subscriber base was reported at 11.4 million. In Q2 2011, Blizzard was reporting 11.1 million subscribers and Q3 currently shows 10.3 million subscribers.


 


10.3 million subscribers. And you say they only need a final blow?


 


Oki lets look at the facts, the game is quite old, if you asked blizzard when they launched wow "hey guys, after 5 years or more would you exspect to run 10+ million subs?" i think they would answer, "lol you kidding me? i dont even think we will run that the first year!"


 


so atm they have 10.3 mill times an avg of $12.95 which equals 13.333.850.000 million USD a month... Can you tell me where the serious blow to them is? cuz they kinda need that before you can talk about a Final blow? This game is making more money than the rest sub-MMOs do togeater .. yep .. they only need the FINAL BLOW! .. i think Rift and other games will have quite a harder time than wow :)


 


Ohh the 13 millions.. u can add store sold mounts etc to that ..


 


you guys always forget the (IMO) because in your opinion, they only need a final blow, but the fact is a whole other picture.


 


That's close. 10.3 million * 12.95 is a little over 133 million a month. Anyway, it's a huge amount of money.


I will admit, I do not like WoW, used to at first but that didn't last at all. I also am not a big Blizzard fan anymore for reasons I will keep to myself. However, I do not wish them ill or that WoW collapses into oblivion. They employ a lot of people and I hope they continue to so that our economy has people that are productive and can purchase items themselves.


This company really has a sense of humor, love it. Here is another job posting:



Seasoned Explorer




NCsoft is looking for an experienced and daring adventurer to act as consultant for our Carbine Studios team on their top-secret project.



To be considered, the candidate must have:




  • Excellent cartography skills, especially on newly-discovered terrain


  • A healthy appetite for danger (or at least the desire to actively seek it out)


  • The ability to outrun something the size of a bear - or larger. Usually larger.


  • Experience being cryogenically frozen (This is a big plus).




Daily responsibilities include dramatically posing on mountaintops for snapshots, showing coworkers how to read maps, and motion capture sessions of being attacked by something the size of a bear (if you're lucky).

 


MUST BE READY TO WORK BY August 17, 2011. NO EXCEPTIONS!


To apply, please send a cover letter and resume with references (of your ability to outrun bear-sized creatures preferably) to ArkShip@carbinestudios.com



Originally posted by Inktomi

 How is this game?

 

Any good?

 

Well, the best way to find out is to play. Tastes in games vary widely, so it is best to try. If you want my opinion, I would say it is ok, not great. I like crafting, and grinding is grinding no matter what game you choose. The world is fairly large, and there is some lag here and there, but overall a decent game. Kind of empty though.

I have been playing free for a few months now. Works great in Windows 7 too.

Well, I did play the game in beta. I am not commenting on a game I never played.

In any case, I am not knocking the game as it is today, I am sure it is fine. It had potential when I played in beta, it was just not ready. It may be now. I am sure a lot of people will like or even love this game, especially now that it is in the hands of someone that cares about it.

I just have to keep searching until I find the game that I have been wanting. Not every game is for everyone.

Nice link, and just the tip of the iceberg. As quoted from another site:

"Anyone who read the documents on his magic system would know that it was the most innovative system ever. The spatial, elemental, linguistic, and focus spell manipulations were pure art; magic in the old horizons was dynamic and fluid."

I was really looking forward to that design. It had much more depth than any game I know today, other than RPGs that are not online. Required study and research. I wish I could find more about the original game. All the games I have followed and loved the design have gone by the wayside.

EDIT: I also liked that you could combine different spells to get other spells.

Originally posted by Reiden

...

However, I found your original statement to be innacurate.  The original trailers for the game before it launched were all about the tension between the races, coming together to fight against the blight.  PvP has never been a factor, and the tiny pvp arena which they implemented after the initial release, is so hidden that even many people that have played for several years don't even know it exists.

Istaria is about the story, and about being able to play as a dragon, which no other game to date has done successfully, and very few have even attempted.

Considering it's history, this game puts all others to shame. Bipeds may not be as exciting as dragons, but they are free to play and they all share the same world.  Try it out.

 

The original design of Horizons was based on PvP. It was dropped early to get the game out concentrating on PvE. Just like the original magic system was never implemented. Shame really, the original design specs were fantastic. They did follow through on the crafting part though. It was well done IMO.

I was also in the beta WAY back when. I never transferred into retail. One of the biggest problems was the combat system at release time. It was slow, unresponsive, missed moves, etc. Also, warping existed a lot and you couldn't get many players in the same area or you were doomed, which would have been around 10-12.

It was not in very good shape at the time of release. Add to that the bad community liasons, the internal feuds at the company, and the basic attitude that they knew better about what to give the customers and things fell apart.

Horizons is a far cry from what I used to follow during development when no coding was even started. It had a great vision and a wonderful magic system which got dumped. It does have a great crafting system, or at least did, at beta time. I really liked that aspect. It sounds like they freed up some of the housing plots so people can now get decent housing so that is a plus too.

Now that David Bowman is out of the picture, I wish all the best for this game. At least I hope he is.

Originally posted by Rhoklaw

Actually, WoW does a pretty good job to support 50 vs 50-100 since city raids have become popular. Did it lag when I participated? Nope. Theres also Dark Age of Camelot, which allowed for some 3 way action of 50 vs 50 vs 50, with little to no lag. Planetside also allowed some serious numbers when it came to confrontations for base control.

If DFO allows for 200 vs 200 with no lag, I'll be impressed. If it allows for 50 vs 50, I'll be impressed. However, the game hasn't launched and until it does, no one can actually say what DFO can or can't do.


 

I agree, I have been in many raids where there were at least 100 chars all huddled around in a small area and have not lagged, though I heard others shouting about the lag. So I would say it depends on you comp. Funny thing is I can't play DF with warping and lag even with 10 people, at least yet, with the same comp I have no problem with on WoW.

I think they have work to do.

Let's just say your list is incomplete.

Originally posted by originalegg

DF caters to a very niche mmo gamer.  It will never be WoW, it will never be 1/3 of WoW, and it never wanted to be.

I for one am tired of being a clone in the WARs and WoWs etc on the market right now.  If you are say a mage in WoW or a BW in WAR...you have mainly the same skills, everyone knows your class...maybe ya have a little better gear..but in the end you are running around like a chicken with your head cut off using the same strategy against classes that you can tell from a mile away what they are.

This is fine for some people....for others, its down right played out and boring.

In Darkfall...you have no idea where people are and have to rely on scanning the horizon and listening for bow shots, magic, or clanging of weapons.  Trust me its really awsome to get to use the landscape to hide yourself, set up attacks, or pretty much whatever you want.  You have no idea what class someone is, or even how long they have been playing....and if you decide to engage in combat, your ability to aim your attacks, know which ones to use, manage your stamina, etc etc etc comes into play...this does NOT happen to this extent in the linear themeparks...period.

The sandbox nature is HUGE!

Some people love sandbox games, others hate them and want to have their hands held, which is fine.  Want to grind on trolls or knolls to save up for some crafting or for reagants...sure awsome.  Want to hide behind that rock on the road that is between the troll camp and the bank and take out someone on their way back from grinding?  well that works just as well if you can stomach the consequences....

 

This is a rough and tough mmo that is designed to cater to the people who want that kind of experience.  Get use to it and if it isnt what you want just move on and have fun in another game.  Dont bash people for wanting this kind of experience.  There is one hell of a fun game here, you just have to be into that kind of gameplay.

See you in game.

 

 

 


 

Yes, and that is what I really like about it. My only problem with it is getting it all working correctly. There are still some serious issues to make it viable in all aspects. Hopefully they can get it there. If they can, it will be a really great game.

Originally posted by originalegg

the amount of jealously and uninformed statements in this thread are amazing (and probably even better if you choose to respond to my statement).

 


 

Uninformed, possibly. Jealously, heh, I doubt.

The way this game is going to be at launch it needs to be half the current MMO rate. Ease people into it as they "hopefully" improve it.

Sandbox
General Discussion « Darkfall
2/09/09 6:35:48 PM
Originally posted by Evasia

Get some medication it seems you need it:)


 

In that case, I need some of that too.

Originally posted by fyerwall

...

This phase that DFO is in sounds more like a post alpha/ phase 1 beta, not a stress test.


 

That about sums it up nicely

Originally posted by Boshi 

...

 If you could actually take over the world in WoW that would be an end game. If contested zones we actually contestable that would be an end game.  As it is now you can go to some zones for the purpose of pointless PvP in Wow. Oh yeah sure you can get points to get more loot but that is just a variation on the evercamp tread mill really.

That is along the lines I was going to post. If you could actually take over cities and such it would be better, along the lines of what Warhammer is doing.

If we are talking even levels and odds, the best I ever did was 1 on 1. I can take on more lower levels, but I could never take out more than 1 if they were the same level. So, I didn't reply to the poll since it really depends on the level of the person you are fighting and what they have for equipment.

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