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Istaria: Chronicles of the Gifted: Dralnok’s Doom: New High Level Content
News Discussion « General Discussion 11/25/09 9:19:11 PM
Well, I did play the game in beta. I am not commenting on a game I never played. In any case, I am not knocking the game as it is today, I am sure it is fine. It had potential when I played in beta, it was just not ready. It may be now. I am sure a lot of people will like or even love this game, especially now that it is in the hands of someone that cares about it. I just have to keep searching until I find the game that I have been wanting. Not every game is for everyone. |
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Istaria: Chronicles of the Gifted: Dralnok’s Doom: New High Level Content
News Discussion « General Discussion 11/25/09 12:00:24 PM
Nice link, and just the tip of the iceberg. As quoted from another site: "Anyone who read the documents on his magic system would know that it was the most innovative system ever. The spatial, elemental, linguistic, and focus spell manipulations were pure art; magic in the old horizons was dynamic and fluid." I was really looking forward to that design. It had much more depth than any game I know today, other than RPGs that are not online. Required study and research. I wish I could find more about the original game. All the games I have followed and loved the design have gone by the wayside. EDIT: I also liked that you could combine different spells to get other spells. |
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Istaria: Chronicles of the Gifted: Dralnok’s Doom: New High Level Content
News Discussion « General Discussion 11/24/09 12:58:39 PM
Originally posted by Reiden
The original design of Horizons was based on PvP. It was dropped early to get the game out concentrating on PvE. Just like the original magic system was never implemented. Shame really, the original design specs were fantastic. They did follow through on the crafting part though. It was well done IMO. |
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Istaria: Chronicles of the Gifted: Dralnok’s Doom: New High Level Content
News Discussion « General Discussion 11/23/09 11:47:19 PM
I was also in the beta WAY back when. I never transferred into retail. One of the biggest problems was the combat system at release time. It was slow, unresponsive, missed moves, etc. Also, warping existed a lot and you couldn't get many players in the same area or you were doomed, which would have been around 10-12. It was not in very good shape at the time of release. Add to that the bad community liasons, the internal feuds at the company, and the basic attitude that they knew better about what to give the customers and things fell apart. Horizons is a far cry from what I used to follow during development when no coding was even started. It had a great vision and a wonderful magic system which got dumped. It does have a great crafting system, or at least did, at beta time. I really liked that aspect. It sounds like they freed up some of the housing plots so people can now get decent housing so that is a plus too. Now that David Bowman is out of the picture, I wish all the best for this game. At least I hope he is. |
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Originally posted by Rhoklaw
I agree, I have been in many raids where there were at least 100 chars all huddled around in a small area and have not lagged, though I heard others shouting about the lag. So I would say it depends on you comp. Funny thing is I can't play DF with warping and lag even with 10 people, at least yet, with the same comp I have no problem with on WoW. I think they have work to do. |
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Let's just say your list is incomplete. |
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What DF does differently - why people love and hate it
General Discussion « Darkfall 2/09/09 7:14:34 PM
Originally posted by originalegg
Yes, and that is what I really like about it. My only problem with it is getting it all working correctly. There are still some serious issues to make it viable in all aspects. Hopefully they can get it there. If they can, it will be a really great game. |
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Originally posted by originalegg
Uninformed, possibly. Jealously, heh, I doubt. |
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The way this game is going to be at launch it needs to be half the current MMO rate. Ease people into it as they "hopefully" improve it. |
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Originally posted by Evasia
In that case, I need some of that too. |
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Originally posted by fyerwall
That about sums it up nicely |
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Originally posted by Boshi That is along the lines I was going to post. If you could actually take over cities and such it would be better, along the lines of what Warhammer is doing. |
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How many have you killed in PVP (at once)?
The Pub at MMORPG.COM « General Discussion 12/04/07 11:51:11 AM
If we are talking even levels and odds, the best I ever did was 1 on 1. I can take on more lower levels, but I could never take out more than 1 if they were the same level. So, I didn't reply to the poll since it really depends on the level of the person you are fighting and what they have for equipment. |
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Originally posted by Austinsmilee Did they extend the characters? The studio site says "select one of three races (Human, Elves, or Gremlins)". Is that not the case anymore? |
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The Most Profound of Philosophical Forums: Barrens Chat
The Pub at MMORPG.COM « General Discussion 12/02/07 11:21:12 AM
It's interesting to me that Barrens Chat is brought up as a positive thing. All I heard were negative things about it. I don't play anymore and haven't for a while now, but that is what I have read in forums. |
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W.E.L.L Online not listed on MMORPG?
The Pub at MMORPG.COM « General Discussion 11/30/07 4:59:47 PM
The game intrigues me. However, I could only read subtitles in the video blog. It seems very interesting but as was the case months ago, I couldn't find any English forums about it so I will just have to wait and see if anything comes around. [EDIT] Thanks Zorvan, that led me to English forums that I didn't know existed. |
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Same here this morning. Initial site load gives that weird code. Refresh and it works fine. |
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Reliving your time in rpgs from the past and not in MMORPGs
The Pub at MMORPG.COM « General Discussion 11/26/07 10:39:40 AM
I did the same thing as the OP and was similarly disappointed at how EQ now was compared to what I remember. I played from beta into 2 years of release. (Kunark expansion). I then left and went on to DAoC. After trying it I didn't like the instant travel pedestals in Freeport to a lot of places, that I was on some isolated newbie place when I started, how empty the original zones were, and various other things. I am not sure how they could accomplish keeping original games around without a ton of money to support it. I would just like the zones and concepts to stay the same throughout the expansions so even when we do come back you still go about the game the same way. Like start me in Greater Feydark as an wood elf killing beetles instead of a newbie place. |
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Which books have best MMO potential
The Pub at MMORPG.COM « General Discussion 11/25/07 11:36:04 PM
Originally posted by sprites Yes! The Riftwar saga was wonderful. It might make a good MMO with the different worlds being at war. You would have an automatic "good vs evil" plot already set up. I vote for that one. |
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Originally posted by Taera Hmm, wouldn't that be interesting. Reminds me of a game that had angels as playable race and removed them. Would be kind of neat to see something like this. |
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