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All Posts by Kalfer

All Posts by Kalfer

37 Pages 1 2 3 4 5 6 7 » Last
725 posts found

I don't understand why people like to victimize everything. There is so much nonsense floating around.

 

 

1) there is no melee chars. Every character has ranged weapons. It makes common sense to wield a melee with a ranged weapon. In case of kiting - swap.

 

2) As for weapon swapping a lot of people don't seem to use it at all effectively. They seem to think that you just have it for fun. After you popped 2,3,4 and 5 and the utility skills that make sense, you better have swapped to secondary weapon. if your standing around button smashing 1,1,1,1,1,1,1 (which does negible damage) you are doing it wrong. You need to constantly swap.

 

3) downed state is not defeated. a lot of people see downed state as death. The game has been designed in my with that your supposed to have a high properbility of going into downed state during a challenging fight. For some reason a lot of players think they are being punished or are playing wrong. No, the game simply is tuned for people often falling into downed state. 

 

 

4) problem with characters who using melee weapons is that, sometimes a big bunch of mobs will target a single player and almost one-shot the player. In WvW the same thing happens when AOE damage reigns down on them from 20 different players.

 

 

Interesting. it might be a fun game to play casually then.. while listening to some podcasts or music perhaps.


 


i tried version 2.0 a while back and i agree. music was drab. 


 


3.0 had an amazing announcement video trailer a long time ago. but that vision trailer is not like how the game is now right?


Don't worry. Soon Greece will swim to sea and there will be more broadband for the rest. We might saw off spain too from the map, but our portuguese friends have done nothing wrong except being on the wrong side of spain:(

 

In all seriousness, internet in europe is a mess compared to USA because of all the different systems and ways of doing it. At least we have better phone reception than in the states. we didnt feel the iphone 4 atenna thing at all.

How much is Diablo 3 already? 6 million? 

Originally posted by lasttime
Originally posted by Sephastus
Originally posted by bookworm438

While yes, it's brilliant marketing, you also need to remember that you don't have to prepurchase to get into beta. The only way to GUARANTEE your access to beta is to prepurchase. However, it's possible that you'll be selected to participate in a BWE if you signed up beta access back in February.

I have yet to see the FIRST person say that they got into the game because they were lucky and got selected to participate.

The games at fast food restaurants work the same way. They say "no purchase necesary", and that you only have to send them mail and they give you a game piece. How many people do you know do this? While it is POSSIBLE, I am pretty sure a very high percentage of those that played in the beta weekends pre-purchased.

Back to the point though, GW2 does have faults that could have caused huge uproars had the mayority of their playerbase been general community players: Login issues, Lag Issues, autorepeating "quests", cash shop dependancies to open some loot, ect ect. But the fact that those that are currently playing are the fans that see no wrong in what ANet does, the voices of reason get shut down.

Anything you say, that in any concievable way, can be interpreted as "bad" about the game, will immediately be tackled by what some forum users are calling "GW2 white knights" and "Damage control". This is actually quite unique to GW2 because while other games do have their fans, normal players and haters, the fans that have played the game are at a much higher proportion to the normal player that have played the game, and the haters just do not have the access to the game to show believable complaints.

So, I agree, it is brilliant marketting that I hope NEVER catches on. If it does, this will be the one surefire way to give companies the advantage in siphoning money from the players for mediocre or downright bad content.

With that said, I hope all those that payed for the privilage of playing beta are enjoying it. And I REALLY hope that the current issues with the game get resolved before release, because if it doesn't, it will affect the rest of the playerbase in a negative fashion since it will be telling other developers that they can overhype a game, collect money, and give the players garbage in return. Access to beta should NEVER be guaranteed if you buy or pre-order a game, and instead should be done through pure sampling of the general population. If its done the way GW2 is doing it, the feedback and reviews will be heavily skewed in favor of the game.

Very true. I hope the game comes out to be just as good as everyone anticipated but I'm also not a fan of how the beta was done.

Well I think it's fine.

 

I don't have numbers, but I assume that most people who try beta tests don't give real feedback. They use it as a demo. The developers spend all that time putting their games in a valuable state, were it needs fixing and a lot of gamers don't do what they are supposed to. The idea of entry was to help them. 

 

So now you see the consequences of this. Developers are now more and more making their betas perfect and making sure that the people who get to play it, are in it because they wanna invest. Gamers are entitled to nothing.

 

Which is why they have not even announced the next BWE. Because people don't easily accept failures now. They judge unifhsed products. So Anet are scapegoated into making some uber polished product. People were losing their senses with all the downtime during the last BWE. This was to be expected but people are hysterical. 

 

 

But it's nothing really new. guarenteed beta access upon purchase has been done with lots of games. I remember back in the day, you had to buy ZOE2 to get to play Metal Gear Solid 2 demo. the game sold hundreds of thousands of copies. It all boils down to supply and demand IMO. Economics 101:)

Poor Ohlen, he looks like he is about to cry. He can't fake his lack of enthusiasm. It must not be fun to be Bioware austin. He looks old, tired and worn out.

 

I bet their development team consists of great people. Who really knows. In Hollywood it is often the case that the producer overrules the director and scriptwriter and makes his or her own changes to the film. Maybe there is some outside influence going on here as well.

 

 

Are people really asking for this Legacy stuff? They seem dead set on this path that they are on right now. I really wish them the best. 

A girls review
Reviews & Impressions « TERA
5/22/12 5:45:30 AM

With these boring quests, I wonder if they will speed up the levelling process?

Real time combat?

 

tight controls like an FPS? 

 

minimalistic but attractive UI?

 

 

Originally posted by Hokie

OMG LOL!!

Was that for real, I mean the voice overs?

Yeah.

 

 

I was a lot more impressed with the in-game npc voice acting, than I am with the personal story (captain thackaray cinematics...). 

 

It sounds natural and real when you hear the random world chatter. Notice how the kids change their voice level - this is the difference between a monotone voice over and a good one. bad actors / voice actors they keep the same voice level throughout their dialogue. they don't shift in pace like you would in real life, but these kids do it. 

 

"burn my fur" laawwls!

Originally posted by gestalt11
Originally posted by Kalfer
Originally posted by Wolfynsong
Originally posted by Kalfer

You have to remember that back in the good ole' middle ages their armor was so thick that it often turned into wack-a-mole. going into a complete frenzy while being a battle suit. They added range increased your chances of staying alive. This is also why the spear was always one of the most prefered weapons of warriors across all cultures. It's long reach meant it was safer in a lot of situations.

Yeah, until the advent of the longbow, maces and hammers were about the only weapons powerful enough to damage the metal itself much (though as I understood it, armor strength came from its design, not its thickness of metal).  Reach was important because weapons were largely designed for stabbing into whatever openings presented themselves, like those in the armpits, which were protected by much weaker chain mail.

I've heard that the longbow effectively ended the age of chivalry simply because it made peasants capable of downing a fully-armored knight.

Longbow... That was the englishmen's speciality wasn't it? They were famed for their archers.

 

It's hard to believe that a longbow would be able to pierce the metal, but maybe the sheer speed of an arrow at such pace, would cause damage underneath the armor? Maces and Hammers were more about destroying the thing inside underneath the metal. internal bleeding and other good stuff. 

 

It seems to me that being cut down with a sword is more elegant and a better way to die than suffering the trauma of those mace/hammer blows. jebus.


Agincourt is famous because of the engilish (well some might say welsh) longbow and how they devastated the heavily armored french cavalry.

 

BUT:

a) the french calavry was mired in the mud and thus easy targets for multiple volleys.

b) crossbows were also able to punch through armor, but a skilled longbowman could fire many more shots.  Thus the conjunction of mud and the fast rate of fire had a withering effect that was not generally seen.

c) the usefullness of the longbow is a little hard to tell as agincourt was in 1415 and guns were right around the corner and a good longbowmen took years and years of practice to achieve.

d) the effect of agincourt was huge because of WHO died as much for HOW they died.

 

In many cases the longbowmen were not nearly as important as one may think, because you can field far more crossbowmen if you have the crossbows because its much easier to train crossbowmen.  In addition the rate of fire was not always such a huge thing becasue generally heavy calavry took the brunt of the first volley on shields and then relied on speed to inflict huge damage and cause large amoutns of disarry. 

And of course many tactics during these times were highly hidebound  many nobles simply could not believe cowardly peasants could hold or do much.  There are a number of cases of various less hidebound commanders(often renaisance mercenaries) making very good use of "peasant" weapon mixed units.  Blends of longbow/crossbow and various polearms (pikes/halberds etc) in combination to serious hurt heavy cavalry.  Often using polearm and greatsword infantry to slow down and obstruct areas and then having bowmen wither them down.

The reason heavy calavry was considered so dominant and peasants were often held in such (undeserved) scorn was because the heavy cavalry charge caused so much disarrary and chaos among non-cavalry.

 

In agincourt the english brought a ton of archers.  And most of those archers were real veterans.  And the mud had a large effect.  So did the terrain ( a woodland on their flank) and good preparation of a line of stakes.  The initial charge was a mess and the professional and well entrenched longbowmen did not even flinch.  Normal a cavalry does many charges but due to the ground that first charge being so chaotic the next charges became very mired and even less intimidating.

 

Its often overlooked that half the "invulernability" of heavy cavalry was based on assumption of the psychology and not because of the armor in total.  You shoot a horse and the rider is in trouble.  Knight's horses were never armored to the extent knights were sometimes only having head armor, but usually only certain areas.

Half the armor itself was the momentum and speed of the charges themselves.

Excellent. Plus points for you sir.

 

History is one of the most bad a** things there is!:)

Originally posted by Amjoco
Originally posted by Nevulus

retarded big swords, typical now-a-days.

It's a good thing it's a fantasy game and not real life! Imagine how retarded a necros minion would look in RL :)

Have you seent the walking dead season 2 finale...? thats how they would look like.

Originally posted by Wolfynsong
Originally posted by Kalfer

You have to remember that back in the good ole' middle ages their armor was so thick that it often turned into wack-a-mole. going into a complete frenzy while being a battle suit. They added range increased your chances of staying alive. This is also why the spear was always one of the most prefered weapons of warriors across all cultures. It's long reach meant it was safer in a lot of situations.

Yeah, until the advent of the longbow, maces and hammers were about the only weapons powerful enough to damage the metal itself much (though as I understood it, armor strength came from its design, not its thickness of metal).  Reach was important because weapons were largely designed for stabbing into whatever openings presented themselves, like those in the armpits, which were protected by much weaker chain mail.

I've heard that the longbow effectively ended the age of chivalry simply because it made peasants capable of downing a fully-armored knight.

Longbow... That was the englishmen's speciality wasn't it? They were famed for their archers.

 

It's hard to believe that a longbow would be able to pierce the metal, but maybe the sheer speed of an arrow at such pace, would cause damage underneath the armor? Maces and Hammers were more about destroying the thing inside underneath the metal. internal bleeding and other good stuff. 

 

It seems to me that being cut down with a sword is more elegant and a better way to die than suffering the trauma of those mace/hammer blows. jebus.

Originally posted by Nevulus

retarded big swords, typical now-a-days.

 

So I am a big fan of everything japanese and anime and manga, and I love this. I don't play female character, but I think that sword is cool, and the size does not take the immersion from me. I am surprised it does for you guys. I could understand an Asura, but it is not that bad at all. Beautiful design as well.

 

 

 

Romero.

Also Believe in yourself cover dance; http://www.youtube.com/watch?v=npnhbC5cHe4&feature=related

Originally posted by Veshi

http://www.youtube.com/watch?v=MCUnWIs88CQ

This one

Yeah but thats because it's Kate Upton. The original video is beyond dumb.

 

 

If you want dumb in a funny way, it gotta be move it like bernie; http://www.youtube.com/watch?v=zcuLSw5aS-8

 

Def. a Norn dance. They are the wannabe gangstas.

Originally posted by Wolfsokil

Here the recent patch notes: Patch Notes

interesting ones:

 

 - no more jumping when /sit  /sleep

 

 

Thats it guys, im not gonna play GW2 anymore. im gonna play hello kitty online adventures 2. at least those developers listen to their fans =(

http://www.youtube.com/watch?v=mPjwHqc2ZII

 

Charr Cubs are pretty cute:)

Originally posted by Thodra

Hey everyone. 

Anyone here have anytwo handed greatsword pictures fromthe game? I wanna level up a Guardian with a greatsword, but only if there's some normal swords in the game. Those i've seen in the game are so big, to big. Is there any smaller greatswords in the game, that looks a bit more realistic?

Those iv'e come acrossed, looks like you coulden't hold with even 2 hands in reallife :-)

Yes I came across a few. But.. They actually are quite long, and I can tell you that there are real life Zweihanders, Dai-Katanas and Claymore swords that were that big.

 

You have to remember that back in the good ole' middle ages their armor was so thick that it often turned into wack-a-mole. going into a complete frenzy while being a battle suit. They added range increased your chances of staying alive. This is also why the spear was always one of the most prefered weapons of warriors across all cultures. It's long reach meant it was safer in a lot of situations.

 

The game has some very big sword. Not many Cloud-FF7 big swords, but fairly big. 

 

There are some generic long swords that look detailed but plain. I love that simple look. I came across one that went down to my human characters butt, so that's not that much bigger than a regular one handed sword. And you must remember that you can transmutate any gear in the game.

 

so once you find a normal sized sword you like, you can keep it, and then when you find your perfect stats sword, you can switch the stats back to the little sword that you like:)

F2P is not enough for SWTOR. 

Originally posted by Volkon

He's also wrong, you don't have to pre-purchase to reserve your name. You can buy the game on day 1 and reserve your name(s) then.

 

The name thing is going crazy. Once you have a name it's for ALL servers across the entire world like in GW1. The servers are shared by one shard.

 

So if I make one character named Kalfer, there is not going to be another one in US or Korea who is called Kalfer. Only one, regardless of servers.

 

Think of the people who are going to log in immediately and make characters with popular names. Nobody can reserve one-word names, so they are all up for grabs as soon as the game goes live.  Think about names like:

 

Legolas

Totalbiscuit

sepiroth

snooki

gandalf

miyamoto

cocacola

budlight

 

and so on.. those names I bet will be sold for money on ebay. Because unlike wow and such, their value increases because they are not serverwide but world wide. there can be only one... literally. Name value is going to be a big thing in GW2 I think!

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