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All Posts by Kalfer

All Posts by Kalfer

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768 posts found

NCsoft: to keep initiative high, give people who subscribe to Wildstar 2000 gems per month for use in GW2. I think it would get a lot of GW2 players to double-dabble. 

 

SOE in the past did things like this where you could get increased enjoyment out of several games from one central subscription. From everything I've heard Wildstar is a great game and there is no reason why it can't grow over time. What I would like to see in the future is MMORPGs growing over time instead of 1-2 million pre-orders and then reducing players. Eve is one of the few games that grew slowly over time. I want to see more of that! 

I am not a game developer, but I know that in pre-predouction the script is being finalized as every member of the team working on the title starts from the foundation of the script. That means that there is a multitude of people who must have approved the final script for Mass Effect 3. So many people must have read it in every department being able to go - "wait, what?". 

 

Games are a team effort and are heavily compromised due to lack of time. KOTOR 2 is a great example. With it's rightful ending it would surely have been superior to KOTOR 1, but LucasArts being.. incredible stubborn and annoying said no, to letting Obsidian make a post-release patch restoring the games rightful ending. 

 

In the case of ME3, it's not unique. Many of the best films have had nr. 3/the final part of a trilogy being incredible weak and timid. 

 

The Matrix, Pirates of the Carribean, Godfather 3, even Star Wars and Lord of the Rings have multitude of people thinking they all end on weak note. 

Star Wars - the last one was inferior to empire strikes back, the last lord of the rings had like 5 freaking endings, batman rises had the most stupid script and dialogue I had seen in a while, x-men 3 put the first two to shame, pirates and transformers completely lost what had made the first entry so fun and entertaining. The Matrix Revolutions is my personal biggest offender of a movie that completely lost itself. The first on was a milestone, one of the best films I had ever seen and they completely lost it. 

 

 

There is nothing new about all this. And compared to other franchises I don't find Mass Effect 3 particularly disappointing. It didn't live up to the strengths of Mass Effect 2. 

Jade Empire was initially the game that made me go WTF. With the embarrassing 9.9 from IGN "one of the best RPGs ever" award I found myself puzzled at just how superficial that games combat was. Now that was a story that didn't had a satisfying conclusion. A part of me always loved the universe and what they tried to do. I found the first Mass Effect a lot better but still a compromise.

Neither a good RPG by itself nor a good third person shooter by itself, the game boosted yet another save-the-galaxy story. It's antagonist, Saren was not particularly stimulating or inspiring either. The game had a few decent party members and a few great consequences, but I personally found Dragon Age Origins to be a bigger success in this aspect. 

What I took away later from Mass Effect was the world building, the music and atmosphere. To me it was Mass Effect 2. That to me is perhaps the most improved sequel of all time. Superior in every way. Genuinely great combat, tighter. Had like half of its squad members being genuinely interesting, threw out the larger save-the-world-sthick and replaced it with focusing on the characters. The Salarian Doctor, the assassin, Legion, Jack, Miranda. There was so much more than the first game. Rex was the only guy who was just moderately annoying along with Garrus. the rest of them could die a fire. 

 

 

So I don't subscribe to Mass Effect dropping the ball. I see yet another community acting like Mass Effect was some horrible offender. It was not. All the games had design flaws and flaws in the script. Casey Hudson strikes me as a great developer who was insanely passionate about Mass Effect. All my respect to him and the team that did their best with Mass Effect. I can't think of everyone besides CDProject RED who is trying to do the Bioware thing better than Bioware themselves. And that's only because of Witcher 2. Lets see if they can do 5 games in a row that are as strong as that game. 

I've been interested in this game for many years and I think if they can sell the games unique aspects, the Harvest Moon style farming and social aspects, the political, corruption, jail, bounty hunter system, the truly dynamic player driven economy, the raising of mounts/kattle, all these very nice attentions to details, and push them as the long term game engagement, I can really see myself spending a lot of time with it.

 

But they need to remove the traditional time used on things like questing and pve mob combat. And the restrictions needs to be about cosmetic ultimately. restricting access to feature sets like SWTOR is not good idea. It makes people more annoyed and gives them a larger feeling of entitlement.

 

Games like GW2 and EVE does not bother me as I find it easy enough to change in-game gold to cash shop currency and get what I want. there is no cool down or restrictions on pvp, dungeons or anything like that.

 

But SWTOR decided to do things like not being able to unify armor sets or hide helmet slot during cut scenes (you spend a lot of your time just watching your character talk in cut scenes) and that did several of my friends in. Despite having all these other great things for free, they felt baited by it. That made me sad.

 

Archeage can find its stride. But it must know what its strength is and understand that some of us (at least me) is fed up with 1000 of hours of PvE grinding. A few dozen hours of Aion, TERA and blades and soul chinese beta and I was ready to tap out. Esspecially Blade and Soul was disturbingly incompetent. It has the most wonderful and satisfying looking combat system I have ever seen. Its visuals and amazing hyper-anime look makes it look like something I have never seen before. And yet, the grinding from its horrible horrible pie quests and mini public dungeons... What a shame. What a shame. The game is so visually stimulating, the art is so colorful and anime-on-roids, i can't write that game off completely though. Blade and Soul most def has something about it. Its been a long time since I played that beta event, I hope the improvements will change my opinion of that game, but it has to start with reducing the grind under the guise that it makes the game more of a challenge. Thats not fun! 

Yes, I would like to see this as well. It seems that some people on Reddit are speculating that they are making a "Template" system for the next Feature Patch. People suspect it will come somewhere in September or October as the Living Story Season 2 goes on a mid-season break. But it really might be something else, as GW2s second birthday is coming up!
I think this headset looks really comfy, but the reviews I saw online of the Siberia Elite... ouch. It seems to have some problems. 
Originally posted by Darkholme
The housing and crafting systems in games like Ultima Online and SWG back then are clearly objectively better than in modern MMORPGs. Those systems in newer games now are nothing but shallow window dressing compared to earlier games. Those systems especially are virtually meaningless in new games... it's not a matter of personal taste or preference, it's how the mechanics work and whether or not they are integral and meaningful systems.

I feel like the truth is somewhere along these lines as well.

 

Modern MMORPGs have action and gameplay that facilities that. Grouping, looting, guilding, exploration. But in all honesty, most video games in the overall spectrum are about killing, eliminating or destruction. It doesn't have to be an action game it's just how most games are designed. 

Originally posted by AlBQuirky

This is tough to answer. The way GW2 implemented it sucked, in my opinion. It just delayed the inevitable.

But it doesn't. It really doesn't mate! Maybe some classes do it better than other, but by god I have induced rage in people when they thought they had me, and I just managed to turn the table in downed state. 

 

I agree that it feels frustrating in sPvP, but it comes from a desire to add more skill to the act of killing. I've seen the same argument between fans of Halo and fans of Call of Duty. Call of Duty fans sometimes feel that the Halo-type gameplay of lots of health and rechargeable Shields is a joke and that 1-shot-1-kill is the king. Halo fans argue that the element of it being more difficult to take down an opponent increases the excitement. 

 

 

I really find it both frustrating and unfair, yet also very exciting in sPvP. It comes from a place of feeling unfair when I feel I legitimately killed an enemy, but he gets me downed as well, and then a body comes and rezzes him and nobody came and helped me, so even fi I got him down first, the tables changed. These encounters are standard in GW2 sPvP. It's a dualistic situation.

 

I agree in WvW it sometimes feels strange, and even pointless (big battles), but in small skirmishes and when getting ganked by a thief, it really adds drama. I've had some intense 20-minutes battles with thiefs who kept running away and attacking, strifing, to get me downed, to almost kill me, to let me get up, to take the thief down, for him to get up. It's exhausting, but still exciting. 

Originally posted by Mr.Kujo
Depending on how many opponents you faced it felt either like a large unnecessary decrease in difficulty, or postponing  the inevitable. Both being negative in my opinion. I don't recall it being too frustrating, but I wouldn't miss it.

What are you talking about? So many times between two even opponents, it all come downs to a hairs breath in downed state. Most def makes for some very intense encounters that exciting. Of course it's also mixed with a general sense of annoyance and unfairness when the enemy manages to get up in the last second. 

 

Particularly some build specs for more health, and buffs upon getting up from other downed state, while others (Warrior) can opt for a last 10 seconds of immeditate return to action at the cost of certain death. Others can use their pets to fight, thiefs to hide themselfs from downed, mesmers to create downed clones. 

 

It has a lot of strategy to it.

 

My problem with downed state is that I would just like more skills. Just like I want more weapons for the rest of the game, downed state only gives you 4 skills and they don't evolve. Besides downed state I would love the ability so slowly crawl. I feel its annoying to have to be stationary, but if I could crawl carefully out of the action, it would give more chances to use the maps layout to get to safety. Of course you would have to crawl very slow, much like how downed state works under water.

 

 

But I really like Downed state otherwise. I hated it during release, but ever since the marts 15 feature pvp overhaul, it has actually grown on me. What downed state ultimately gives to the game is a moment of focus. enemies will have to be more skilled to finish an attacker, while defenders need to fend off attackers as well as heal their ally. It's a meta game within the pvp.. and its one of the reasons why I dont understand they stick with just conquest.

 

The hole idea of conquest is to force players around the map instead of every Free-For-All encounter being the exact same heads-on-heads match. With conquest you get spread out and get these choke points of defense, hold and attack. I think downed states is a bit like that. Particularly if it's designed like Counter-Strike with no respawns. Then it is really crazy intense. 

 

 

I don't think downed states would work for a lot of MMOs though. It works for GW2, but look at how conservative they are with stats and gear and skills. Compare it to WoW which just throws tons of skills, abillities and stats with overpowered gear after the players, that make 1-shotting people a reality. I dont think Downed would work in that type of game!

Originally posted by Foomerang

Um no. That title belongs to Nintendo.

Traveling, is probably one of the most amazing things you can do in your lifetime. Not all visits to foreign countries are great, and sometimes your life might be in danger if you go to the wrong place, at the wrong time, but that is true for any country, even your own. 

Your only alive for a short while, and its up to you to figure out how to get some worthwhile experiences. 

 

 

Doing sports while your body is strong enough is another thing. Besides the mental and physical fitness, its also about using your body to its utmost ability. you are going to live over half your life with a decaying body. you only have a short window to really get the most out of your endurance and strength, so don't waste it playing fake-pretend games. You can do that, but remember to also do sports! Millions of people are disabled, disfigured or sick and can't use their body. Somehow I feel it's an obligation to use the tools you have been given. Otherwise they are withering away. 

Originally posted by The.agG
If this isn't a post showing the rose-tinted glasses among MMO players, then i don't know what is.

Generally you would be right, but I think the SWG-Post Death stories tell us something.

 

It wasn't about the broken combat, stupid randomly generated missions, lack of star wars music, no story, and 10,000 other significant design problems. 

 

It was simply that the game had a community, and community building tools that facilitated it to levels I have never seen. It truly was like nothing else before it or since. The game was before its time and it had so little to do with star wars, but everything to do with building cities together, creating all the content and creating an economy were fighters kill for resourcers, scouts harvest it, sell it to crafters who then distribute it to fighters. They actually created some simplified circle-of-life type thing.

At the launch in 2003 june 26th, the game was impossible to play simply due to the fact that nothing bad been build. no great armor drops or weapons existed. everything had to be built by players. there were cities, as the player cities came months afterwards. 

 

 

SWG was a broken mess, but everything people speak about it being an amazing experience is true. It's why sandbox people won't shut the hell up about it. They feel that no combat system, raid end game or graphic fidelity can make up for what it feels like to play a game were you literally cannot be an a**hole due to people cutting you off from the good gear. The game was genius. It should have been the game World of Warcraft became. But WoW showed us that playing it simple and safe is a much better way at being succesful. Very rarely are innovation and and ambitious breakthrough rewarded. Particularly because its unchartered territory and nobody knows what they are doing. 

Originally posted by Nadia

from http://www.gamespot.com/articles/the-7-big-questions-we-have-after-playing-the-dest/1100-6421254/

It's immensely satisfying to gather around your fallen enemies and break out your dance moves.

Saw this on Neogaf:

 

Originally posted by Crusades
Makes me wish I was 10 years old again, would just be about ready to embark on an epic adventure. Ah the good old days.

I know the feeling mate,

 

People become jaded as they get older. That's why I think it is important to take a backseat to the gaming once in a while to remind yourself what is so fun about it in the first place. There is also something about connecting with your inner 10 year old. 

 

 

I think we can call learn a thing or two, from our inner 10 year old. Our inner 10 year old isn't really stuck in the comparison loop. "well crysis had better HDR than this s**t, omg get it together Bungie like srsly". Your inner 10 year old just have fun, and is not really concerned with all the things that aren't perfect. Instead there is just a focus on the good bits. It's as good as it is. A kids perspective is not that of how it ideally should be. To adults however, if things are not going our way we loose our shit. If the games dont have the features we need, the game is crap. "no pvp? looooool". Our inner 10 year old has a wisdom we have lost as adults...

 

 

.... And then you listen to them speak on Xbox Live, hear their insane high pitched childish profanity, log off, and turn off the Xbox with a sense of calmness and inner happiness, over the fact that you are not a 10 year old little s**t. 

Congrats to Bungie! It seems their ambitious project is still a dream! I don't know how they plan to keep supporting this game for 10 years, but I hope they can make it. A part of me wish I had one of the new consoles so I could be part of the beginning of something potentially great, that people will talk about fondly for years to come. 

 

I however live in a world fueled wtih Steam backlog. I have enough unplayed games to last me several lifetimes. 

It's a complete joke to call EA the worst company in America. Compared to all the companies that hurt people all over the world. Companies like Monsanto are literally resposible for the deaths of thousands and thousands of innocent people...

 

 

EA CEO, John Riccitiello, who returned to EA in 2007 had laid out a new foundation for EA. EA would start making more innovative games and invest in new IPs instead of just living off boring sequels. That resulted in an astounding amount of new IPs being developed at the same time, which they sponsored. Many of them risky - Dantes Inferno, Hellgate London, Mirrors Edge, Left 4 Dead (Boxed Copies, Valve the digital distribution), Skate, Warhammer Online, Crysis, Boom Blox, Dead Space and More...

 

We're talking a lot of games. A lot of new IPs being extremely risky for EA, and most of these games were considered failures, either commercially or otherwise. Crysis later managed to recoup a lot of its losses thanks to a lifespan given its extremely high test bench potential as well as bundles with graphic cards manufactureres for years and years.

 

Warhammer Online and Hellgate London were risky endevours which held a lot of promise, but surely, backing on these two companies at the end of the day seemed like a bad idea. They could have made so much more money on just sticking to the IPs they knew.

Mirrors Edge later became a cult classic, but never took off, and Dead Space and Skate were succesful. Boom Blox (Steven Spielbergs game) didnt do bad either. 

 

Point is.. People didn't really give a crap when John Rio' actually tried to turn EA into a company that stirred towards innovation and new games. There is a reason why EA and companies like it, bet on the safe bets. And sure enough that is why EA later returned to their old ways. Dragon Age 2 was really when you saw EA pushing out a game extremely aggressively. Much to Biowares frustration. 9 months of actual production time? They had over 3 times that for Dragon Age 1. It's a wonder that DA2 ended up as good as it did despite the circumstances they were put under. 

 

 

I am not saying people have to love bad games just because they are new IPs, but people have a short memory and often lack the objective nuanced viewpoint. I am not saying I have it - I am not a developer, but I have worked long enough in a big financial company to know that companies are entities which only objective is profit and growth. Be it goodwill, goods, commons or other. 

It's not good enough for EA to have 100£ Million Porift in 2014. No. If there is no growth, people in the company is not happy. I don't even think it's sheer greed as much as a social conditioning. Hook those investors at EA up to a MRI machine and you will see deeply concerns of anexiety. Their troubles are just not that of normal people. And if you are a normal person and don't understand why EA are squeezing the lemon so high on gamers with their DLC passes and semi-hostile anti-competitive, then just know that, for better or worse, it's a sickness. Some corporate shills are truly evil, but most of these guys really see themselves fighting for tooth and nail. they run around passive-aggressively feeling that Ubisoft and Activision are honking all of their profit. Business is booming, but it is also slowing killing us all. 

 

Rarely, if ever, is the truth in the extreme. So often the truth is somewhere in the middle. EA is dualistic like so many other things in life. it's both a turd, but also a turd made of gold. Balance your hatred with your positive affirmations of the good games they at least have helped publish. And as dumb they can seem, often they surely have also put the stop clock on developers who couldn't get it together for whatever reasons, and shot down projects that were going nowhere. But you don't get to recognize any of this if you are stuck in the "EA is the worst company ever" sthick. 

I cringe when people want to label themselves a gamer like they are some sort of collective people who has had something bad happen to them. Truth of the matter is that you don't have to support these games and companies if you feel it is unfair. At the end of the day, people would rather give in to the terms than be without some unimportant video game. 

 

There are plenty of games out there with honorable dlc/early access/F2P that don't skimp out on making a bad experience. This comic assumes all DLC is chopped content. A lot of content from plenty of games IS actually being developed post release, and thus are fairly being sold. 

 

If this comic was about pre-order exclusives and console/platform exclusive content/beta access, I would tend to agree with the point being given more. But even that, it still holds true. 

I still remember the Left 4 Dead 2 boycots... Abysmal entitled behavior. Gamers are not developers so they don't have to care about markups and profits. It's always just "F*** you, give me this for free you capitalist son of a B". 

 

 

I don't think there is anything wrong with voting with your wallet. For example I never buy games with DLC passes. It just automatically puts me off paying 50 USD on top of the 60 I already put forth. 

Originally posted by Lord.Bachus

There is no character progression after 80...  My characters have been stuck with the same skills and the same choices for traits. A large majorrity of people including me thinks this is a weak point for this game.... We like to progress our characters, and dont think gear only progression is an option...

 

its not a rant, its an opinion.

 

even the core guildwars, with its system to collect skills outshined GW2 in terms of character progression...  Actually there was a huge amount of vertical progression in the orriginal GW, sadly almost none in GW2.

I think there is a difference between adding something just for the sake of adding it, and adding something that enhances it meaningfully.

In the case of GW1, as was already discussed, many of the skills gave way to clutter and were basically duplicates with minor differences. I think everyone think it is fun to collect attacks for their characters, but it has to be done the right way.

GW1 stumpled over its own legs and caused a high barrier of entry. The collecting of the skills themselves was often more fun than using them, as many of them were simply too identical or offered little variety. Not just in animation, effect and sound, but simply also in gameplay functionality. 

 

Most games stop giving skills at you reach max level. It seems strange to me that you think this is so terrible, as most games give you the same finite number of skills after getting to max level. It's too bad you don't think that is okay though. 

 

I personally prefer quality, and I am dying to see new weapon sets, but I have no problem with the reduction of the clutter passed onto GW2. I recently went back to GW1 after a long hiatus, and it really is an ilussion of choice. Complexity doesn't neccesarily mean depth. GW1 had a lot of depth though, but it was masked behind an abundance of skills, and in the end people ended up favoring specific rotations, just like in any other MMORPG.

 

In fact I will argue if you really play GW2 and experiment with the viable builds and combination of weapon sets across the 6 trait lines, and realize. And realize that the games many runesets and simple stat system is a major key to building your character. Most classes have a significant amount of builds that work.

It's not anywhere near GW1, I don't think that can be said. But I do think the overall quality of each individual skill is much higher. 

 

 

What I am missing is more uniqueness in the Utility skills. Many classes share the same type of skills. I think 4-5 classes have shouts, and many have signets. I think there should be more unique variety traits for each class that facilities the different styles, be it condi removal, bunker builds, tanky, buffs/support, stability builds and so on. 

 

If they add more weapon sets as well, every class will be unique. I often notice that most people who are critics of GW2 seem to not understand the concept of having two weapon sets being your class. How the two weapons work in harmony is what defines your characters role and ability. Each weapon is its own sub-class. I think that was the idea of the primary-secondary profession system from GW1. 

ArenaNet has not managed to communicate this appropriately. Years of bad player habits have made many people misunderstand. At least that's my theory. 

Thanks a lot MMORPG staff,

 

 

1) Most video games tackle the Middle East and North African culture as a backdrop of negative connotation. Most often associated with “terrorism” in modern military shooters. Guild Wars Nightfall’s Elona region was one of the few games in history that tackled the Middle Eastern inspiration in a positive light. Do you feel a responsibility to return to Elona due to its almost groundbreaking take on a big part of the world, which is currently shunned negatively in most forms of electronic entertainment?

 

2) Do you think Guild Wars 2 has found its stride in regards to “raid bosses” in Tequatl and Triple Wurm? Moving forward into new maps, how do you see your design philosophy with regards to making these insanely Hugh 150-people bosses that requires coordinated efforts of everyone?

 

3) Do you think it is possible that we will see friendly duels included in the open world (with an auto-reject option for those players who do not wish it)?

I personally think mounts can make sense if the world is designed for it. I think the current Tyria was designed to be traversed on foot, and making mounts would make it seem smaller or increase peoples initiative to skip the discovering part of the game, which I think is one of the things that facilities the best social aspects of Guild Wars. Not having to group with someone, but playing meaningful with strangers.

 

I would dislike it very much if it would turn into something where people mounted would just run past dying players because they couldn't be bothered or just out-run everything. Then of course you can set systems in place like auto-removal of mounts and such, but I think that kills the immersion. 

 

 

I think mounts could make a lot more sense in something like Elona. Walking through a massive crystal desert where encounters are sparse and civlizations are far apart, mounts make much more sense. a sand wurm, a flying kite, an airship, or perhaps actual boats if an expansion would deal with "Boobles". 

I can't picture horses or riding Moas in guild wars though!

Originally posted by pinktailz
Hope not, because GW2 is pointless single player game ever.

hmmmmm.

 

 

It's a shame that so many people in here haven't enjoyed the game at all. I still think, 2 years later its a blast. I see it as a strength that it goes against the traditional conventions. 

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