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All Posts by rpgalon

All Posts by rpgalon

22 Pages 1 2 3 4 5 6 7 » Last
428 posts found
Originally posted by Laksh+mi

I've been waiting for RO2 for ages, (last year?) I've downloaded the client already but I can't seem to enter the game.. =____=

I really want to know the difference between RO and RO2.. :/

*Dont compare it to private servers pls.

RO before 3-X > RO2

is all I can say

Originally posted by Onomas

This game lacks a lot from what i have read. Anyone care to enlighten me?

Limited crafting

No housing

Small maps

no real pvp

only 1 raid

I can see why it bombed, even though i love the concept, the graphics, and the 3 factions....... just wasnt put together properly and lacked a lot of mmo features.


Sums it up?


the crafting is limited to making every item in the game useful to you, it allows you to disassemble what you don't want and assemble it in something you need. almost everything can be disassembled.

no housing

the maps are about the same size as GW2, but it packs like 4x more content.

I love the PvP, but that is because I kill a lot, if you are the one dying maybe you won't enjoy as much. also, the server you choose has a huge effect on how much you will enjoy the large scale PvP.

only 1 raid, but this game dungeons/raids are amazing, no trash mobs with really good bosses, you gotta try it to see.


had this game launched with the B2P model, I would have rated it 1# MMORPG...

now that they really did deliver the 1 Issue / month and the game is now B2P..., IMHO it is the best MMO you can get now.

Rift or TSW
LFGame « General Discussion
10/20/12 5:43:49 PM
I would go with TSW... I really like the gameplay.

Now THAT is an update!

amazing, look at that patch notes list Oo.

Now I know why they had to delay it.

MY GOD, stop with this "TSW = Story/VO only", it's bullshit.

I was in the beta, and so, I completed the story in under a week, I'm playing for 3 months now (5 months if you include beta), do you know why? because the game is far more than just VO and story....

I also have 2400 funcom bonus point that I got for free, I didn't buy anything with it because the cash shop is crap, and there is nothing that I want in it (ok, maybe I will buy the dog, it does look cool).

this patch is gonna be huge, can't wait to try the new weapon on the new fusang.

they are adding a Looking for group mechanic in the next big update (2 days from now).

I don't know about Savage Coast or Blue Mountain, but the last time I was in Kingsmouth (5 days ago) the population there was fine.

Originally posted by Cakeisyummeh

Thinking about re-subbing (Finally have some money!) and I'm having trouble choosing between this and rift..


So! How's the population doing right now in Europe? I was on the newer RP server, levi something.

I'm from Huldra so can't comment on the Leviathan server, the pop in Huldra looks the same as launch day minus some people in solomon island.

the game will probably get a population increase, at least in the comming week, because Issue #2 update is launching in 2 days... and it is a huge patch, 3-4 times bigger than the issue #1 update last month.

I have a sub on TSW, and I'm not canceling it anytime soon...
Originally posted by DannyLomby

Hey guys can anyone help me by chance?


I'm WAS doing the Illuminati "Rogue Agent" mission but with my build I honestly can't get past the final tier.

Has there been any change in the ability to drop missions? I can't quit, nor can I take on a new quest due to the nation of the mission so quite frankly, I'm stuck.


Also I tried logging into the official forums with my game/site creds in order to get GM assistance but its telling me invalid creds. Tried creating new creds for the forum but I got a message saying creds cannot be created.


Please, any and all assistance would be most helpful.

is it the garage quest? or the one where you have to hunt a guy trough argatha?

anyway, you should be able to use the argatha teleport item to leave the instance and then, you should get any npc quest in any zone, this will pause the quest.

if you want to get it back later, you will find some notes on the table near Kristen (the blond illuminati girl) in the illuminati headquarters, these notes will resume the quest once.

I hope it helps.

Originally posted by Thenextbigthing
Originally posted by Eir_S

I'm a pretty big horror fan, but the only thing I found scary about TSW was the combat.

And yes, it is a niche title or it would probably be selling more.  Maybe a lot of horror fans are not also MMO fans?  I couldn't say.


I'm also a big horror fan, I teach horror genre and film making for Film Studies, and i've been into horror movies since my first betamax video nasties of the early 80s. I'm also a big fan of Lovecraft and read pretty much everything, played CoC pen and paper regularly since Chaosium brought it out, and the concept of solving mmo puzzles via the internet in a kind of LARP way really appealed to me. I'm an mmo playing horror fan so to all intents and purposes I am the niche audience this game is aimed at, but after playing beta and a month I wandered away and didn't go back.


So maybe it isn't just that this is a niche game, maybe it's also not keeping hold of the niche audience it's trying to attract?

TSW is not a horror game, the Devs have said this more than one time, IT IS NOT A HORROR GAME.

Originally posted by MuratReis
I bought the game: it came down to  re-subscribing to SWTOR or buying TSW. The decision was easy. I enjoy the quests I just hope there is more to the game. Grou-work in instances should be fun and there is always RP. It would be great if some sand-box like content was thrown in for end-game, like an open area with lots of strong beasts that drop money/something else good that needs a big teams to travel through. Anyways, I'm glad to be here and once my membership is processed, I'll be playing!! 

what you describe is exactly what Lairs are, try reading this

Funcom is also adding new stuff to these lairs in the Issue #2 update (Lair quests), they want Lairs to become an alternative form of endgame for those people that prefer open world PvE than dungeons and raids.

Originally posted by Theocritus
    I dont think you can blame marketing/advertising for TSWs failure....Alot of us have known about TSW for a couple years now....It all boils down to not making a very good game then overcharging for it.

I doubt that "alot of us" means a big number.

"alot of us" is a really small piece of the MMO market.

well, since I'm playing it now, I think it is worth it's current price...
Originally posted by braamer
Originally posted by rpgalon
Originally posted by braamer

I'm interested in this game, having played in a couple of the beta weekends and the 1 month celebration weekend. The reason I have not purchased the game yet is because I was really put off by the money grab by Funcom. $50 for the client, $15/month subscription, AND an item store.

Plus the bitter taste that lingers from Age of Conan...

where did you get on the Beta weekends?

What do you mean?

how far into the game did you get?

(mah english sux balls)

this only shows that cool stuff like ARGs don't work as advertisement.
Originally posted by braamer

I'm interested in this game, having played in a couple of the beta weekends and the 1 month celebration weekend. The reason I have not purchased the game yet is because I was really put off by the money grab by Funcom. $50 for the client, $15/month subscription, AND an item store.

Plus the bitter taste that lingers from Age of Conan...

where did you get on the Beta weekends?

Originally posted by eyelolled

Things to NOT say to your clients if they are actively paying a subscription;


"Funcom will no longer continue to invest in The Secret World going forward"

"TSW is cash flow not positive"

"TSW loses more revenue per month than any other Funcom title"

"TSW currently has low retention and a lack of positive customer satisfaction"

you should add what Ragnar just said:

@Ragnar Tørnquist:
Funcom aren't giving up on #TSW. Quite the contrary, it's the company's main focus. The team will continue to work as planned!

Originally posted by gamesrfun
Originally posted by Melieza

"Funcom will continue to invest in The Secret World going forward"

"TSW is cash flow positive"

"TSW makes more revenue per user than any other Funcom title"

"TSW currently has high retention and extremely positive customer satisfaction"

Yeah, it didn't get a lot of box sales, but Funcom knows they have a good game and are going to continue to invest in it and market it to change that.  As they should.

 Point 1:  Yes, they will continue to invest in TSW.  But at drastically reduced levels.

Unless they miss the Issue #3 month update in the end of September you can't say they drasticaly reduced the investment in TSW.

Point 2:  So after they fired 150 people they are able to keep the game cash flow positive.  Is that enough cash flow to cover tens of millions in debt?   No, it is not enough.

Most of those people in the first place were hired because they expected more sales, they work on stuff like customer support, if you don't have 1M players, why should you keep all of them?

Also, companies contract more people when the game is about to launch, once it launches you don't need all that workforce.

Point 3:  Yes, they are earning more with the in game shop.

you are right, the clothes and pets do sell a lot, people are actually asking for more stuff to buy in the foruns.

Point 4:  They defined high retention:  in between the retention goals listed in their Q1/2012 report.  You know what high retention means at Funcom?  30% retention over the year.

lol, what? ~ 30% was like the retention of AoC in the first year, the TSW retention is far higher than AoC get your numbers right.

Overall?  They can't afford to market it because they are financially strapped.  Unlike AoC, which sold 800k off the top and 4 YEARS after that only sold another 250,000 copies, what do you think a game that has sold 200,000 is going to sell in the next 6 months? 

you can't make assumptions using misinformation.

actually you can, but it becomes bullshit.


Originally posted by kol56
Originally posted by rpgalon
Originally posted by Rusque

TSW failed in delivering fun. People played the beta, found out that funcom forgot to include a game with their software and here we are.

Everyone who talks about how great it is must be from another planet. It's not a good game, it didn't try to be different, it just wasn't fun. Proof is in the numbers.  Even 1-2 weeks after launch you had people who were previously fanboys that were already bored with it.

No fun, no subs. Big surprise.


High retention and low sales can tell that the game was good but not hyped. in other words, you are wrong.

But TSW had low sales and bad retention.

where did you get yours bad retention info?

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