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All Posts by Omnifish

All Posts by Omnifish

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Originally posted by superniceguy

SWG pre-NGE had 32 professions, NGE brought it down to 9 (or 12 if count the 4 Trader profs as separate). SWTOR has 8 with 4 different Jedi/Sith variations.  It certainly do with some more. It would have been good to just have just Jedi, and then do bad things to become Sith. I don't think there can be a born Sith.  It seems the devs could not think up enough classes.

SWTOR is the NGE NGE'd

Except the game isn't set in the Movie timeline and the, 'Sith', race and cultural identity is a thing. If you'd played the game you'd know this but of course you haven't because your, 'owed', SWG 2.0 and hate SWTOR at a fundamental level.

Stop trying to derail this thread and please can you and your fellows get over something which happened 9 years ago..

Originally posted by caetftl
Originally posted by Vorch

Using your criterion of dropping sales = failure, those are the MMOs that you came up with?

I really don't know what your criterion for failing is then...

You can have this thread, you've gotten your rise out of me. enjoy it :)

Well now you are just assuming what my criteria is.  Every game has to be evaluated based on context.

 

WoW is a success, it makes a ton of profit each year...

SWTOR has been making good money..

Lineage as we see is NCsofts flagship mmo... (1.5 decades old and still drastically outperforming gw2)

LOTRO and EVE are examples of smaller games that can be successful relative to what is invested into them and the companies making them.

 

GW2 is one of NCsofts primary titles in the west... yet it has been shrinking almost every quarter since release... It has gone through "course corrections" and drastic changes indicative of a company trying to figure out how to stop a decline in popularity. 

Can GW2 recover?  Sure anyone could... NCsoft isn't closing down shop tomorrow... but the changes it has made so far haven't worked... if they had the sales wouldn't still be dropping so consistently. 

GW2 was always going to struggle in the Chinese market, what with the strange way KD marketed the game and the huge amount of competition in that space. I expect more aggressive moves towards rebalancing the gem shop with must haves, as we've already seen with the traits change.

Still, it's better news for them, then Wildstar...those figures are worrying...

The options will still be as, 'limited', they'll just look better.

I.E. The polygon counts much higher but they aren't changing or adding to the fundamental options

Originally posted by Wyrdfell

 


Originally posted by Ludwik
It would have been a fine idea had it been in at launch.Now it's just a hassle for someone who's played through the content already a dozen times before.Just goes to show that ANet does not care about its existing customers and is only interested in acquiring more.

 

[mod edit]

The big deal is you can buy that trait now as opposed to, you know, just earning. Giving this game a P2W element, sorry a second P2W now since the gold nerfs and gems exchanging on gear. Regardless of what way you spin it, it's still a P2W element. If I have more money then you, my character can become better then yours just by spending that money.

Is that wrong somehow? From a business pespective I'm not sure how much money it'll generate, which is why I feel that it'll probably get more, 'extensive', if the numbers don't add up. From a players perspective, it could help generate interest in revisiting certain areas, which is good thing, the bad thing is that it's still a monetisation on a key aspect of the game and could lead to some, 'panic', buying and resentment.

I said many years ago this game has to make money somehow, the route they chose would always leave them open to this sort of thing. The problem with this site is that there a very vocal minority who jump to GW2 defense in all things like their shareholders. I can't stop you from screaming how wrong I am more then you can stop others who are more critical.

For the record I do like the game, I just don't love it or a profit-making company, unconditionally..

Originally posted by Lord.Bachus

i really love the new acquisition they added for newly created characters..

 

You dont get the traits for free anymore (except for sPvP) you can either buy them, but my favourite way is acquiring them by finishing certain feats, this gives people a reason to play, if you played trough the pesonal story a few times, just following the feats to get all your traits is a fantastic way to travel the world...  

No cheating required, your traits indicate what action you need to perform...  It works perfect for me, traveling and roaming trough the world in search of new and more traits..  and for people that dont like this, they just can buy all the traits for like 42 gold and 360 skillpoints...

 

I hope that soon they will add more skills and traits, that can be acquired in such a way, by finishing some feats, or quests and then paying for them in skillpoints, a combination of the 2 above...  It would be the very welcome vertical progression system...

I'm amazed this hasn't been mentioned before.

Are you saying you can now, 'buy', trait points? Let me guess it's optional though right? Because there's some ridiculous amount of grinding you can do to acquire them?

I wonder if the, 'the cash shop is optional', argument can be rescinded now...oh no, wait no need it's ANET, they get a free pass on this site, they'd never do anything shady to get cash from you...

 

Originally posted by TankYou88
Originally posted by ryvendark
Originally posted by TankYou88
Originally posted by allday88

I think kickstarter is nothing more than a scam.  You have oculus taking millions turning that around into billion, what did the kickstart supporters get?  NOTHING!  The supports say it's like sharktank or any investment.  Well for those who actually invest yes for kickstarter NO.  Tell me which shark would put money into something with a guarantee of ZERO return in investment?  Which one would do that?  Let me tell you none.  

 

 

There are episodes of shark tank where people who been on kickstarter come on the show and get invested in...So I guess not none.

There is a guarantee as well, they are bound by law to produce something to give to their backers. If not they can be taken to court. If you check out their FAQ it says they sign something before hand, only problem is kickstarter will not get involved if they think the company actually tried producing something, meaning the mass would have to take them to court by themselves.

Shark tank invests so regardless of the kickstarter or not they are not giving them money like kickstarter did. When a kickstarter company starts to offer profit sharing with its backers, then they'll be on the same ground as shark tank ( kind of )

And one example of the state filing a lawsuit really doesn't open the doors wide on making sure a kickstater always delivers. If a kickstarter could show they actually used that money on the game but just ran out of funding there is nothing anyone could do to them in a court. The kickstarter that is getting sued produced nothing and has no evidence that they even worked on their project.

Isnt it the exact same thing? I invest $20, I either get a return on my investment for a $50-60 game, or the game doesnt produce anything and you lose out on your investment.

How is that different from investing in a company? Someone invests in a company and a a deal is made, if the company does well they get about a 20-30% return on your investment. If the company tanks you get nothing.

So with kickstarter you get a 200-300% return on your investment,  investing in a company you get a 20-30% return.

It's classed as a , 'charitable donation', as I recall. This is why Kickstarter is such an absurd idea and could only exist in the games industry, where people will willingly give over their money for some hot air promises, with no protection to themselves.

Investment has some guarantees and is structured around key stage reviews. Also investing works on the principle that targets have to be met before more money is funded. This is smaller amounts, from multiple investors so feels more of a , 'negligence', scam to me. i.e. you've give a small amount relative so you won't notice when it's gone. If you donate money to a charity you can check what the, 'bulk', of the money is being spent on, (in most countries charities have to be registered and so are open to anyone to see their books), but for a profit making venture thats just plain dumb to those giving the money, as there's no protection.

I've said this before but Yogscast won't be the only ones who'll go down this route...

Originally posted by SEANMCAD
Originally posted by Azoth
Originally posted by SEANMCAD
Originally posted by Wighty

The overwhelming hate for this game has an entire crusade of people who will stop at nothing to try and derail this game. I know there are haters and fanbois alike but in the case of ESO they really push the limits....

 

I am not sure who pissed in their cheerios, or kicked their puppy but man nothing in life is worth hating that much...

I think the core question here is why are so many people hyper pissed instead of just indiferent.

any theories?

Probably some kind of psychopathology.

but why this game more so then others is the question.

 

Are you suggesting that ESO got more hate then, AOC? or SWTOR? or any of the WoW expansions?, or FFIXV before it was gutted and started again?

These things always happen in cycles of disapointment.

Originally posted by azzamasin
Originally posted by Omnifish
Originally posted by azzamasin
Originally posted by Omnifish

Captain Hyperbole returns!

What did you say about Neverwinter again?

kkthanksbi

Neverwinter is an amzing game for the uber rich or the super casual.  What it does it does well.  While I no longer play Neverwinter  Iconsider it to have the best combat in the genre.  One I wish was used more often instead of this quasi-combat crap that plagues games like Wildstar, ESO and GW2.

 

For the record I am super touched that you follow my posting patterns and know about what former posts I've made.  E-Stalker alert LOL.

I only remember two of your posts, the general gist was:

1. Neverwinter will be the sleeper hit of the year.

2. I'm not playing Neverwinter anymore because the cash shops too much.

The 2nd one was kinda obvious with a little research, the first was laughable. So you see when you start saying something similar, in similar hyperbolic fashion, it's jars a memory.

Hey and if you don't want to get, 'stalked', (cute), don't get overexcited and make ludicrous predictions. Enjoying something is one thing making outlandish epoch defining statements is another..

Nothing wrong with predictions.  I still think it would of been a sleeper hit if it wasn't produced by Perfect World.  Secondly I never said the cash shop was too much.  I spent over $600 in NWO but the reason I quit was my guild fell apart mostly because they refused to spend money and were stuck in mediocre enchantments.

 

None of what I said about it was hyperbolic.  Nothing I made in this post is hyperbolic.  It is how I feel.  You may disagree with my statements and it's your right to do so and disagree, but these are my feelings and I have plenty of past MMO failures (FOR ME) to prove it.

 

I suppose I need to preface every statement I make from here on with (for me).  The average person can see someone's statement and differentiate between opinion or not.  And sure my entire argument is filled with opinions, but I sir, am still entitled to them.

None of this makes any sense and is contradictory to what you've written before, but I'm assuming your a very emotional person that expects others to feel exactly the same about your game of choice.

You may think I will critise you for that but..fair enough, I honestly hope EQN works out for you and you find other who share your passion, in that and maybe other games ;)

Seriously if you have that amount of hope for something considering this industry...well I think that's admirable, it's not me, but good on you :) 

 

Originally posted by Aeonblades
Originally posted by Omnifish

Mythic were stuffed the minute they took on too much with Warhammer Online and had to be bailed out by EA. A company that fucks up that badly is always going to end up this way.

Not a popular view but that's what happened... 

It's not a popular view because it's a lie. I think that it's pretty obvious that it was not the reason EA bought Mythic.

Counter it then?

 

I'm sure you can't, I even doubt you were around to see how the development process went. Six months before launch they had to scrap 4 of the starting cities because they took on too much work and we massively behind. That was just one of many problems.

WAR turned out to be a highly influential game, it was still a mess though.

I don't, 'lie', I was there from the earliest betas. Noone wanted that game to succeed more then me. Only nostalgic apoligists for old school Mythic would argue otherwise.

Originally posted by Kyleran

For what its worth, the WOD beta tester in my household is really enjoying the experience regardless of the missing content and has opened 12 tickets on what he's found so far.

He's eagerly looking forward to the roll out of additional functionality currently missing and plans to continue to test until launch.

As I'm not sure what is under NDA, all I can say is he's likes some of the changes, others have him puzzled and he is trying to understand them better, and he's going to miss some abilities that seem to be changing.

 

Well there seems to be plenty of youtubers talking openly so not really sure how the NDA stacks up....

The biggest problems are the same issues with the beginning of MOP, some classes work really well, others are a mess, at the moment.

The other issue is the new secondary stats, it seems they've thrown out a lot of the rubbish and inserted alternative things which can't be modified so going down the line they'll end up being more issues of balance.

Also the biggest thing and the most surprising and SPOILER ALERT!!!!

 

 

 

 

 

 

 

 

 

The beginning quests in WOD are really bad, like vanilla wow bad. Bit like Wildsatr it take a while to warm up...

 

Spoiler gone...

 

I will come back for WOD,I wasn't going to because I do like Wildstar but I can't see it lasting me more then a few months at most. Why? Guess I'll have to post about it ;)

Originally posted by Dixi01

Wildstar is typical WoW clone with same outdated graphics and stupid cartoon style. And do you really say, that this game, with 10 years outdated graphics, runs slowly on an average, a few years old PC??? Should be really crappy and non optimized engine...

What in the blue hell are you talking about?

Do you actually think that Carbine stole WoW's graphics engine and just made their game around it? Seriously?

The big problem for me was the newer AMD drivers, i.e the 14.14 radeon drivers.

Rolled back to the 13.12, and fixed most of my problems...I had issues with several games tbf.

My graphics card is 3 years old the rest of the machine is mid range at best these days, runs the game fine.

Originally posted by Blaze_Rocker
Originally posted by Arglebargle

Here's some food for thought, some of it from a previous MMORPG article and discussion of this very subject.

 

And this quote from former CoH dev and site columnist, Matt Miller:    "It was funny because the players were in as much shock as any of the developers--and they were like, in all the forums and on private messages on Twitter, 'Why don't you try X, or Y, or Z? Have you thought about doing a Kickstarter?' Things like that."

"Of all of them I've read, none of them were something we didn't already try ... It just didn't work out.""

  

http://www.mmorpg.com/gamelist.cfm/game/3/feature/7015/City-of-Heroes-Profitable-or-Not.html

 

http://www.gamasutra.com/view/feature/189896/behind_the_scenes_of_the_paragon_.php?print=1

 

http://adingworld.net/2013/01/05/ncsoft-and-paragon-studios/

 

http://www.gamerzines.com/mmo/heroes-signature-saved.html

Could anyone clear a few things up for me?

M.M. claims the players and developers BOTH were in shock, which leads me think that nobody outside of NCsoft corporate saw this coming. So...was NCsoft corporate the only one paying attention to revenue and profitability of Paragon Studios and 'City of Heroes'? Were the studio heads not paying attention to the costs of running CoH and what all was being paid for to keep Paragon operating year to year? Did nobody but corporate see that the profits from CoH alone were soon not going to be enough to keep the studio in the black unless costcutting measures were taken? Prior to the September announcement of CoH's closure just what costcutting measures WERE taken to keep the studio operating on its own?

Prior to the shutdown announcement I hadn't heard anything about CoH or Paragon being in trouble financially. Looking back at CoH's "success?" in the first half of its life I still would assume that if the game's operators/owners (NC & Paragon) valued their product enough they would take steps to ensure it remained feasibly profitable for as long as possible and that if it wasn't the news/knowledge of such would have been rather well known among the game's players. As a longtime player I was pretty shocked when I logged on one day and learned of all the bad news. Total surprise!

I never heard of any costcutting measures being taken...and knew that they were implemented for that very reason. The biggest sign, for me, that a company is in financial trouble is the layoff of a significant number of employees as they eat up a lot of revenue. In my mind, if you want to keep running you have to get rid of whatever you can do without as well as finding the best way/s to reduce costs wherever feasible. - You streamline operations to make them more efficient and costeffective. Kill unnecessary projects or those with no longterm profitability or benefit/s to the business. Finally, get rid of unnecessary overhead and employees...if you've already streamedlined operations for greater efficiencey and ended unnecessary projects then you're sure to have unneeded employees that you can layoff. So.......did these things happen and I just missed all of it? I would figure that a round of layoffs done to reduce costs would have been a pretty good indicator of money troubles at Paragon Studios and I would have remembered hearing about it from someone.

In the past when I've sworn I won't touch anything from NCsoft because of their closure of CoH people accuse me of being a jilted fanboy (or is it fanboi?) and that it's only because I'm pissed at them for closing down my all-time favorite game. Despite what they choose to believe I always stress that I'm pissed because of the way they shutdown CoH and not just because they shut it down. If it was widely known that Paragon Studios was in trouble because of declining revenue/s and CoH was in danger of being shutdown then there would have been very little shock by either developers or players. If I had known CoH was in trouble and NCsoft had no choice but to shut down one of their lower earning titles then I would understand it as a necessary business decision. I would still be pissed, but I would understand and I could get over it. I don't remember any significant attempt by either Paragon Studios or NCsoft to purposely keep 'City of Heroes' online as long as possible. All I see is NCsoft purposely, and unnecessarily, letting Paragon Studios burn through precious money and the only reason I can think of for them to allow that would be that they wanted Paragon to be unprofitable so they could shut it down.

Since January of 2013 I've been convinced that NCsoft wanted to shut down Paragon Studios and they used CoH's declining profits as their reason so that it wouldn't look suspicious. To me, there was overwhelming circumstantial evidence that this was all some kind of plot to shut down the game and close the studio: from the lack of costcutting measures and layoffs to the lack of openness about the shutdown and then to NCsoft's unwillingness to sell the CoH property for any profit. I'm convinced that either NCsoft had no clue whatsoever about what they were doing, or they knew exactly what they were doing and they wanted it to happen.

I've seen the interview with Matt Miller and I've read the article with the anonymous source. Some information claims that the shutdown announcement was unexpected while some implies that it wasn't "wholely" unexpected. If any of you would please, go back to my first paragraph and answer as much as you can. What really was done to save CoH from its tragic fate at the hands of NCsoft months or even years before the shutdown announcement? --(Exclude the transition from pay to play to free to play as this was an obvious measure to remain profitable.)--

I basing this completely off rumor and poor memory but..

As I recall Paragorn had for some time been trying to get more resources from NCsoft for starting development on COH2, as the engine on COH was on it's last legs and hardcoded in such a way that certain features weren't possible, regardless of slight graphical updates.

NCsoft's biggest earners are L1 and L2, which is sort of remarkable in a way. Considering in it's last year COH was making about 1% of total revenue for the company, and NCsoft had 10 year old plus games making more money, with more broader appeal, it just wasn't a strong case for Paragon to argue.

I think that that number would have only got lower, COH was making money but it was supporting an entire studio on dwindling profits, and NCsoft had other projects to fund while dealing with the fallout of Garriotgate. It was basically a bad couple of years financially for NCsoft anyway.

Therefore I think they decided to cut their losses rather then run the game into the ground.

Might be wrong on some key points but I think that's the jist of it. Brings back some memories though ;) 

Originally posted by Ragnar1337

Garriot sold out his company (destination games) to ncsoft because they needed money to even get TR completed. The game was a total disaster and failed miserably because garriot is just a space cadet idea guy he's no good at running a company. 

This is the same play book people like Brad McQuaid, Chris Roberts, Mark Kern, Mark Jacobs, and plenty of others have been doing for the past decade. They use the success they had on projects back in the 90's to get millions in funding to make these supposedly amazing games. Then they pay themselves a small fortune while delivering complete garbage because they suck at running a company. 

Once they sell out or cash out they run to kickstarter and start all over again. The suckers that keep throwing money at these clowns deserve to lose it. The problem is the whole industry suffers when we end up with garbage games like Tabula Rasa, Vanguard, Warhammer online, and Firefall. Next up, Star Citizen, if that pax demo was any indication we are in for a real treat with that shitfest. Keep buying those 500$ ships you suckers. 

Hey why does everyone forget John Romero on this list?

Those offices in Dallas deserve to be remembered! 

Originally posted by TheQuietGamer

Here are things that I think would improve Wildstar: -

  • The difficulty of dungeons needs to be reduced, preferably down to about 20 minutes per dungeon run, and so that pugs can complete it the majority of the time.  -Difficulty is fine, I'm sick on easy content that I want to speed run. PUGing is how you make friends in an MMO
  • The story quests, in fact all quests, need cut scenes and voice acting.  Pointless, since when is reading a quest text a bad thing? It's far too late in development for that anyway, so asking is pointless
  • The explorer path allows you to climb things, but why not introduce some platformer element into them, some sort of puzzle where you need to jump.  Plenty of the explorer missions involve, 'jumping', no idea what your saying here
  • Boom-boxes should be on sale in some sort of a shop that you spend cash on.  The game has no cash shop at present, which is a good thing IMO. That you weren't around for the boxes is your tough luck. If it makes you feel better most of them have crap in them anyway.
These are the improvements I would like to see.  I am sure others will add more.  

I seriously doubt you've actually played much Wildstar as your suggestions show a complete lack of exploring any aspect of the game. Maybe ESO would be up your street. You can buy mounts in their cash shop, so I hear.

The optimisation is the biggest issue and there's already a long thread about that. I'd like to add there are other issues with the game but this seems like a troll post to me..

Mythic were stuffed the minute they took on too much with Warhammer Online and had to be bailed out by EA. A company that fucks up that badly is always going to end up this way.

Not a popular view but that's what happened... 

Originally posted by ellobo29

Oh look..... more nerfs to control gold production to make buying gems more attractive....

The crown pavillion opened up today for the festival of the four winds update. We had the four winds last year and it was fun....the crown pavillion as well was around the same time and it was a very good way to make money (high concentration of mobs and they all dropped loot). Oh but not this year.....

 

Now you have to pay gold to get the events/spawns activated faster and mobs dont drop loot this year.... I kinda feel sad for anyone working for their legendary now, its hard as hell I hear to save up the mats. And the people are obviously pissed off....... just read some of the post on the forms... "gem store 2"    "5-7 gold an hour?"     "precursor rage"    "GOLD KILL".

People are starting to notice what I have been saying all along for the past year or less. Anets gem store/economy tactics are getting bolder all the time. I was going to log in seeing how the festival of the four winds was kinda entertaining last year....but now im saddended by this news.

The biggest one I saw before I gave up with the game, was the gold drops on mobs decreasing. I think that fits your argument perfectly, the rest is questionable. 

BUT this argument was raised a while ago. If you have a shop you need things that are attractive for people to buy in it, otherwise your store, (game in this case), dies.

I said this a while ago, people assured me GW2 could survive on good wishes and, 'MANIFESTOOOO', promises. Realistically ANET went with a cash shop B2P model, and it's continued surivival is based on them making healthy profits from that.

Even before these changes, I'd reckon the gem shop was their biggest earner. Not many can realistically afford the mats or completed legendaries. Now ANET have just stacked it further so the guys still playing have more of a reason to spend money.

Suits there business model but I don't think it's unrealistic to think it'd always go this way..

Originally posted by azzamasin
Originally posted by Omnifish

Captain Hyperbole returns!

What did you say about Neverwinter again?

kkthanksbi

Neverwinter is an amzing game for the uber rich or the super casual.  What it does it does well.  While I no longer play Neverwinter  Iconsider it to have the best combat in the genre.  One I wish was used more often instead of this quasi-combat crap that plagues games like Wildstar, ESO and GW2.

 

For the record I am super touched that you follow my posting patterns and know about what former posts I've made.  E-Stalker alert LOL.

I only remember two of your posts, the general gist was:

1. Neverwinter will be the sleeper hit of the year.

2. I'm not playing Neverwinter anymore because the cash shops too much.

The 2nd one was kinda obvious with a little research, the first was laughable. So you see when you start saying something similar, in similar hyperbolic fashion, it's jars a memory.

Hey and if you don't want to get, 'stalked', (cute), don't get overexcited and make ludicrous predictions. Enjoying something is one thing making outlandish epoch defining statements is another..

Captain Hyperbole returns!

What did you say about Neverwinter again?

kkthanksbi

Originally posted by Radakill

Is this game (or any game for that matter) really worth a $15 monthly sub?

I say no.

With a plethora of great games going (successfully) to non-subscription marketing while still avoiding the pay-to-win nightmare, I dont see how NC Soft will pull this off for long before at least adding in a F2P option.

Seriously, they did it with GW and GW2, why not this game?

The only sub MMO thats stood the test of time successfully is WOW and, well... its WOW.

Not touching this one until they at least remove the sub, I dont mind paying the game price, but times are changing and subs are a thing of the past.

Because NCSoft is basically proped up by Lineage II subs from Asia. Check their annual reports if you don't believe me, after 15 years it's still there biggest earner. 

We could sit here all day debating the pros and cons of various revenue systems but lets just cut to the chase.

-You don't agree with Carbines pricing policy and believe because you don't like, it should be changed.

-You don't understand how the MMO business works, nor do you have any understanding of the history of the industry that you quote in any of your examples.

Done, good, move on..

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