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All Posts by Omnifish

All Posts by Omnifish

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557 posts found
Originally posted by Phertias

When people are asked if they want to play Wildstar or not, the no-sayers always reply with "its a childish game etc. etc."

Why is that exactly? 

Graphics are cartoony, so what? Im an adult now, but as far as I am concerned, me and my approximately 30 gamer friends have only cared about the graphics of the game when we were actual children. Now, the graphcis doesnt mean shit. Really, it doesnt. I remember when it was all about good graphics. CounterStrike, Age of Conan, Vanguard. Never play WoW because it was too "childish" in graphics. Childish = Cartoonies? I really dont think so. 

Then people claim the animations are too childish as well. Limited to no blood, fun combat animations and childish art design. So what, a game needs nudity, blood and gore in order to be "mature". Thats only according to PEGI and the sorts. Also, anyone who have played any game with poor combat animations in a "mature" game know that fun combat animations are waaaay more awesome to look at than static combat. Whoever would prefer static combat animations above fluent combat animations should really check their list of priorities because they might do something wrong. 

The last and most important issue is: Why do people dont want to play it they think it is childish? I mean if it actually was childish, then it wouldnt be a bad thing because 2 words that almost always go hand in hand is childish and fun. And what do games need to be? Fun! 

Now let me tell why people dont want to play a fun and "childish" game. It is because they are either afraid of playing with immature children OR because they got identity issues and are afraid of being categorized as children or childish. Firstly, if you dont want to play a game because youre afraid to be categorized, then youre the childish one. Categorization was a problem in elementary school and maybe high school. But for mature adults in a online game where you identity is disguised in form of an avatar? Please, people dont give a rats ass. Secondly, if youre actually afraid of playing with children, then maybe you should do your research on games a little better. MMORPGs are some of the hardest and most expensive games in the world and when games like LoL and CoD exist, most children tend to that playground instead of the MMORPG market. Secondly, with all the ESO vs. WS going on lately, most people who have played both games know that the WS community is way more mature than the ESO community. Why? Because ESO is based on the ES saga which includes Skyrim which just impressed millions of children worldwide and motivated them to try out ESO.

Wildstar has nothing to offer children so of course, no children would ever play it. Why does Wildstar has nothing to offer children? Because it is childish. Children are afraid to look like children in a game so they disguise themselves in "mature" games with blood,gore, sex and high graphics. Meanwhile, mature people who dont give a damn their self-portrait in an online world tend to Wildstar because the game got what matters. A soul, a fun combat system and a high-end skill cap.

So get the point please. Wildstar is not a childish game. If you need an argument to not buy the game, find a relevant one

In red is the reason why, some people won't look beyond that but that's fair enough.

I thought Rifts graphics were terrible and although I did try it, (and found other elements rubbish as well, which didn't help), I hated the look of the game so much I couldn't be bothered.

If your gonna stare at something for hours it's going to put you off if you don't like the look of it. The game mechanics have to be pretty outstanding for you to get past the visual element.

Originally posted by Arglebargle
Originally posted by ThomasN7
I could understand if Chris Roberts was a person who made failure games but he is not like that. Wing Commander was awesome and everyone loved it. I bet mostly everyone will love Star Citizen if even you aren't a backer. I'm a backer. I bought 1 ship and the rest I will earn on my own. Can't wait for Alpha!

 

The problem here is that you ascribe all the virtue of this  game to Roberts.  I talked to someone who was at the initial design meeting for Wing Commander, and the report of the grand vision was 'I saw this WWII fighter movie.  Lets try that in space.'  Nothing more.   WC was made by a large team of contributors, but Roberts has managed to accrete all the game's virtues to himself.   Here's a list of some other people who were also involved in the game:  Producer  Warren Spector, Stephen Beeman (who was the programming expert), writers Jeff George, Philip Brogden, Steve Cantrell (No Roberts there at all), etc.  

 

He's really good at taking credit for work others did. 

 

It's sort of like claiming Smedley was responsible for all those Sony games.

 

 

Smedley was only responsible for all those failures at SOE......oh look EQN, Smedley rocks, lets believe him again!!!!!

I can imagine when SC doesn't live up to any of it's hype Roberts will become the antichrist until he announces he's next project....Wing Citizen: Star Commander

It's true!

EQ was buggy as shit when it came out, NOW U C DA PARELLELSSS!!!!!!!

/Sarcasm off

EQ was a ground breaking MMO that modern players would hate today as being overly grindy and far too non solo friendly

ESO is an average themepark MMO with an interesting PvP that doesn't work too well...like the rest of the game.

I fail to see how their similar.

I'm off the opinion that most of the people starting threads on these forums about ESO, are just simply trolling or trying to gain peer acceptance for throwing their money at something rather average...

Sorry but someone had to say it....

Originally posted by Acidon
Originally posted by Creatorzim
I dont think you know math very well...45% said they will sub.

Indeed, 45%.  Which on these forums is amazing.  Hell, 20% would be a win around here.

So...9% less then what it is now means it's a loss then? ;)

Originally posted by Jockan
Got the game installed and working. My problem is the English Patch. If I install the English patch the game will disconnect me afther I log in. If I am not using the English patch it works no problem. Anybody have this same problem?

Yes this has been coming up since the patch today.

Apparently according to MMOcast there disconnecting those with an English patch translation.

http://www.mmocast.com/mmo-guides/archeage-mmo-guides/archeage-ru-server-problems-progress/

I played for about a day before this happened, shame

 

 

Originally posted by Bigdaddyx
Originally posted by Skuall
Originally posted by Karteli

ps:   PS4 and XBox-One each have roughly 50k preorders each, in the USA, with ~2.5 months to go.  The really interesting part is going to see whether console folk accept P2P games.

FFXIV

Yeah but in case of FFXIV majority of console subs come from Japan. That is how it was with FFXI. Sadly ESO isn't released in Asia.

Indeed. As another example DC Universe Online was never a, 'massive', hit on the ps3 because a lot of us here misjudged the negative reaction console gamers had to paying a sub fee.

It seems having a cross platform sub based MMO doesn't guarantee more success..

Originally posted by Karteli
Originally posted by Satarious
Originally posted by Karteli
Originally posted by Satarious
 

Since it was traced back to various sites, no, I don't think your argument holds much weight.

 

Any game with a huge following can be susceptible.  GW2 had a younger, more naive following, and thus had many security risks (many were used to Blizzard protecting them, then they had a rude awakening).

 

TESO audiences are likely a tad older, on average, but that doesn't really make them any more safe .. if they don't practice account security.

 

So TESO has a more adapt following, thus far.  Not to say they are exempt from "hacking".

 

Lol!  Well, I can see that you're just going to blindly hang onto ArenaNet/NCSoft's twisting of the truth like a pit bull.  No, all companies have the utmost integrity and it's always the "unwashed masses" fault.  Should I even bring up Enron?

I'm not going to extend this argument since I know that there are too many entrenched NCSoft apologists out there.  I know for a fact that I'm careful when it comes to internet accounts and suspicious phishing style emails.  I've been using the web since its birth back in the 90s and never once had my account for anything hacked.  So I will never buy into this nonsense that it was poor security on the part of individuals that caused this issue since it happened to me as well.  I mean, this was literally the only time that I had my account hacked in the many years of using the internet.  So as far as I'm concerned, there's two likely scenarios that caused this:

1) They had a major breach and thousands of accounts/passwords were stolen

2) The accounts were cracked since ArenaNet/NCSoft was lax on security (since they didn't even have a retry policy starting out)

Enron .. the name that brought putrid oil to shores to kill off many unusual wildfire.....seriously bad thing to bring up, in any form of example.

 

ArenaNet had multiple fan sites, and some fans had accounts with the same name across them all (same PW too, or similar enough to crack).  Fans that got ripped off complained, so you hearing their complaints made you think it was a major issue.

 

I had fan accounts, and a GW2 account, yet never had an issue.

 

If you never had a problem, it's likely because you practice good security.  Most don't even know what security is .. and that is what keeps Internet Security folks employed.  Realize that, and you win a Yoshi sticker!

 

The point is he did get, 'hacked',. He's argument is he's too smart to get, 'hacked', therefore NCSOFT/Arenanet must have had security loopholes so he's account got compromised.

Ignoring the misuse of the word, 'hacker', and the ignorance on actual phising methods, combined with the irony regarding intelligence..it's still a dumb argument to make.

Originally posted by Laughing-man
Originally posted by wangkom
I think this was a horrible stream, could not be more unorganized, i expected something more professional from Trion, most the time it was just like "yea you can do this and this, ohh yea a nd btw you can also do this" what kinda way of promoting a game is this lol.

It was a little teaser for the loyal fans who've been waiting 5 years to see the game, it was after they had done the presentation at the GAME DEVELOPERS CONFERENCE multiple times, so they were tired.

I think the presentation was fantastic.  Perhaps you are being a  little hard on them?

 

No he's not being, 'hard', on them at all.

Every opportunity is a chance to market your game, a game that a lot of people have pretty much forgotten about considering how long the conversion is taking. This is another pitch attempt to potential customers, especially when it's posted here. When your devs complain about having to do the same presentation, 'again', it just reeks of boredom on their part. So conversely why should someone with a passing interest care about the project their working on?

It wasn't set out very professionally and while I got more out of it then the poster above you said I can see he's point.

 

EDIT: Thanks for posting SB!

Originally posted by DeniZg
Originally posted by VeryDusty
Originally posted by GregorMcgregor
Think they'll add a Trinity trait line? People would maybe return then.

I hope they NEVER do that - period.  If they put that in I know many current players would leave.

The way I read it from Dev blog, new master traits will allow your Elementalist to heal a lot more, your Guardian to have more health etc. Maybe it's not trinity that we know from other MMO games like WoW, but it's pretty damn close.

Also, I'm not sure why would these changes bring people back? It's not like people left because they had to buy books to respec traits, while everything else was just perfect.

Give us Xpac with new zones/continents and classes and I will come back for sure.

Yeah I agree.

Also the way these changes are being sold is very WoWish when they shrunk the talent trees in Cata, ('hey we want these changes to be significant!!! Rather then you feeling empowered!!'), basically there saying players are too dumb to experiment and are really making these changes for their own balancing needs. Seen it before, although being able to change trait choices free is a welcome change.

We'll have to see how the guides work, I have a feeling they'll be expensive, (with the vendor option), enough for some players to consider cashing in gems...there not making these changes without some angle on monetary gain, it's how they make their money.

Originally posted by Lord.Bachus

They are repairing groups getting mixed up in different phases..

 

they are really improving the game each and every day....

 

by the time the console version gets released it will be perfect... Which is actually incredible for an MMO.... After that they can start pushing new content..  

Didn't you say the same about GW2 about how amazing the devs were? How much blind faith do you people actual have?

 

An average MMO gets fixed to be more average...awesome

The only thing that's holding me back is that there isn't any killer games out for the PS4 at the moment. I feel that the X Box One did have better games on launch, but I'm not interested in a hybrid t.v/console thing, that's about £100 more expensive then it's main rival.

As soon as there is a game I'm really interested in out I'll get one, looks a good system at a reasonable price.

I think ESO was always going to be a tough sell, essentially it's negating the whole point of a Elder Scrolls game, (i.e. the ability to go off and do your own thing in a fantasy world, the story/combat was always poor IMO). That's just not possible in a themepark/quest tracker game, although the pvp may keep people around for more then 30 days.

Wildstar I will buy. From my experiences in the beta It's a strange hybrid of old and new which sort of works. 

Originally posted by Brenelael
Originally posted by Necromage
Crowd Sourcing is a dangerous gamble for gamers because in the end the game that we funded may not come out and we get nothing back.

Most haven't spend as much as people who bought Lifetime Subs to MMOs like SWTOR, CO, STO, ect... Believe me when I say that most of them didn't last long in those games when they went live. Any game purchase is a risk. The only thing that you can do is try to educate yourself and hope for the best. Even the Highest rated game will have some people that hate it for differing reasons. Crowd Funding is a risk but no more than any game purchase really when you haven't tried it first. Just food for thought.

 

Bren

No it's a bigger risk because the game doesn't exist yet and there's a chance it may never exist.

People need to stop thinking of this as, 'buing', something. It's not, your donating money to a profit making company in the hopes they might make something resembling a pitch video. It's free investment for them, which is why it's so dangerous to a donater.

I won't go over again why that is, said it enough times, but at least with lifetime subs and other games these things actually exist when someone bought them. You have more rights as a customer, as a donater you have none.

Originally posted by CazNeerg
Originally posted by DamonVile
 

which doesn't mean anything close to what people are trying to make it mean. The OP might as well have said f2p makes more money than your mom.

For the record I find peoples attempts to make one out to be better than the other totally stupid. Everyone doing it does it because they want their choice to mean something about them. It has nothing at all to do with the dumb ass reasons they actually type out. What I like is good so I am a real mmo gamer. What you pick is bad so you must be stupid.and your games sucks...pretty much sums up 90% of the posts on this topic.

There are two different issues here; having a personal preference for a given revenue model, and the practical discussion of which model is more successful.  Having a personal preference for a revenue model is, as far as I can tell, stupid.  If you enjoy a game, that should be all that matters, not how you pay for it, and if you don't enjoy a game, you shouldn't be paying in any form.

That said, if what we are looking at is the practicalities of what makes more sense for game developers/publishers to do in order to have long, financially healthy lives for their products, it seems pretty clear that relying *solely* on subscriptions for your revenue is a model that is going the way of the dodo.  It's not about whether that is "good" or "bad," it is simply reality.  Even WoW has a limited hybrid model, and if they hadn't added the cash shop, they would have left more than 200 million on the table last year alone.  It's kind of a no brainer.

So if a game charges you $100 a month to play, but you enjoy it, that's fine is it? When do things become too much?

You sound like a addict and that's the problem. Of course there are, 'good', and, 'bad', pricing models for everything, if there wasn't companies would charge as high as they wanted. That's how they operate, for the highest profit margin on whatever it is there selling. One has to protect themselves from being exploited.

The practicalities are that many of the mmos of the last few years should have died out. Most of them simply weren't good enough to compete in the marketplace, under a subscription model. A subscription model is just a better deal for players because ultimately that's who a developer is responsible to keep interested, with new content and features.

But then f2p came along and helped these failed games limp along with a couple of thousand whales buying crap off a cash shop. So what do we have now? Games designed around wringing out the last few bucks from players at ever turn.

F2P is a profitable model, no doubt but I feel it has styimised the development of MMOs. We would have had fewer games but the ones about would probably have been better..

These days WoW can be engaged at such a casual level I'm just surprised Blizzard haven't thought of this sooner.

Considering the RAF, heirloom and guild perks you can litterally get to 90 in less then a week and have no idea how to play at endgame, and, crucially, still see everything the game has to offer.

Why not just buy a boosted character? Makes little difference these days... 

Originally posted by Chaoticwake

I haven't play SWTOR yet..  I've seen a lot of videos for it and it looks like it might be a good game.

 

1. Can you compete and have fun on he game without having to spend real money? It doesn't matter to me how long it takes to earn things as long as you can have fun doing it. 

2. Is this game a desert for new players? What I mean is when I join am I going to have people to play with or is everyone at end game already? Sort of like in FFXI.. if you played FFXI you know what I mean.

3.Are PVE and PVP fun and balanced?

4. Is there lots of content and does the game have updates frequently?

Feel free to add anything that might help someone determine whether to play this game or not. Any tips if I did decide to check it out.

I suggest you take a look at some of the those videos you've claimed to watch. I'm sure there's a review or two somewhere there.

Failing that it's free to try so what's to lose?

Originally posted by daltanious
As much as I like this game, originality, ... will not return until they get rid of button mashing design. But if they are making enough money from those that are happy with current state, better for them.

Agreed, I've tried the game twice and I just can't get past the run around in circles, smash two buttons, combat.

There is a lot to like here, especially some of the quest design, lore, and the themed zones/factions but not enough long term to hold me.

Originally posted by Robokapp
Originally posted by Kamofila
I'm not even gonna dignify this stupid idea with a vote. You obviously don't know anything about game development.  I'm trying not to offend, but it is kind of hard with just a flat out stupid idea.

you and a lot of people took his idea too literal. I think what he simply meant was "with infinite available laborforce..." basically a scenario where "we're a small team" does not apply. It doesn't mean one guy will sculpt the hand of the female dwarf and another guy the left foot and 5 guys the face. that'd end up frankensteinish.

 

he probably had in mind something along the lines of one guy per model while another guy makes trees, another guy makes grass, a bunch of guys walk around looking over shoulder so no green martians appear as a race in an arctic prehistoric setting and so on.

 

if we re-phrase the concept a "a team where labor is not a problem vs many thin-stretche small teams" we're probably seeing what the OP was picturing. His numbers are made up to illustrate his concept so looking at them strictly is a mistake.

 

------------------

 

To adress the topic, it sounds a lot like the 90s NASA plan for a Mars human mission.

 

Big team plan:

 

build big rockets, dock them with ISS, expand the ISS. Use it to assemble bigger rockets in space, carry people and equipment to Mars. On mars build stuff that extracts fuel, wait to fill the tank, fly big rocket back to ISS, take maller rocket back to Earth.

 

Small team plan:

 

build small rocket. Fly it to mars with materials from Earth.

send second small rocketfrom Earth  with robot. use robot to construct on Mars.

send third small rocket from Earth with a few people. Use what Robot built on Mars, incluing fuel gathered from atmosphere by the stuff the robot built.

wonder around, fill the tank, fly home, land on earth.

 

cost difference was about 110 billion dollars.

 

When he starts saying, '50,000 people can't make wrong decisions', he is talking litterally, which is why it's such an idiotic idea.

Unlimited labor is a different issue, it'd be useful for crunch time, but he's talking about some Borg like hive mind crap and sounds like he's never worked with anyone else in he's life.

Originally posted by iridescence
Originally posted by Omnifish
 

Your money as you rightly say is yours to do as you will, but these things start trends. Obsidian at the moment are gearing up for a third Kickstarter without releasing anything yet, only now are people who've backed them are starting to question if giving money freely to is the right thing to do. Roberts is still asking for more money and selling expensive DLC ships that don't exist yet. Like the DLC phenomena, if it works, publishers will use it to make as much money as possible and exploit fanatics. Sounds very much like other large corporate entities that are rightly critised on here...

All of that to a degree would be fine, (I don't agree with it but as you say peoples money and all), apart from the fact that this is all funded on charitable donations so a company can compete in a capitalist market. To me that's exploitative and just plain wrong. 

How is it exploitative if the people who are giving them money know what they're doing? If someone I gave money in a Kickstarter to runs off to Mexico with the money you won't see me on forums complaining about it. I knew what I was getting into when I gave them money and we're talking about entertainment products here. The worst that will happen is that people will have to do without some other games if that happens. People aren't giving money to KS they need for necessities (or if they are they certainly  shouldn't be). Caveat Emptor. If you lose money to KS you really have no one to blame but yourself.

 

So who exactly is being exploited? I trust Obsidian/Inxile  with my money and probably will back their future projects as I've backed their past ones  because I like their previous games and know they have talent. It's not like I just watched some pitch and give them money like a drooling idiot. 

 

Even if you hate Kickstarter you should at least like the fact that more competition will mean better games from AAA publishers as well so it benefits everyone in the end.

 

 

Missing the point, or your picking and chosing what to respond to.

Obsidian have a terrible record of making release dates and pretty much all titles are released missing content/bugs, yet despite that, and the fact there on Kickstarter asking you for money, you have faith in them because they made some good games in the past.

That's It, there exploiting your good memories of their games to sell you something that doesn't exist yet, totally screwing up the provider/consumer relationship.

You seem to be of the impression that exploitation is always a form of forcing someone into doing something that wouldn't want to do, when the common definition is taking something without adequate compensation. You might feel that getting an eventual game is that compensation but I see it as too much risk on the side of the consumer to invest in potentially a game I might like. Also as a consumer I want to see and make an informed decision before I buy something, not throw money at someone whose work I liked 10 years ago because he promises the moon.

I doubt any Kickstarter game will change the way AAA publishers see anything. Most of the big Kickstarters are nostaglia trips that only appeal to old farts like me. If Star Citizen is a success, then maybe, as that is trying something bold but the amount of money already invested and the way they've been conducting things has raised more questions then it answers.. 

Originally posted by iridescence
Originally posted by nariusseldon
 

It is perfectly reasonable to love a game and have no part of funding the development of it. I love Dishonored. I don't fund any of its development. I only evaluated after there was a product, and decide whether to purchase .. a perfectly reasonable way of being a consumer.

 

So why complain about Kickstarter if you admit it may produce something you may like? Just treat it like another publisher. People you have nothing to do with are funding a game that you may or may not want to buy when it's released. That's perfectly fine. I don't see anyone saying everybody should have to back a KS game to play it.

 

I just get so sick of people "warning" that KS is a risk and there are no guarantees like I'm too much of a moron to figure that out on my own. It's a risk I choose to take on certain games with certain devs because I like the concept and trust the dev at least a reasonable amount.

Make your decisions about how you want to spend your money and stop worrying about what other people do with theirs. Chances are, unless they are complete idiots, the appreciate the risk they are taking when backing a KS and have decided they want to do it anyway.

 

No offense but the idea behind Kickstarter is moronic.

Your giving money to a developer to potentially make a game, like it's a charity and there is no investment opportunities for you or share options in a company. None of the developers are accountable, there's no key target dates to be met, nothing.  

The big problem here is that fans think these devs are just like them. They want to make awesome games and just want a couple of thousand/million to do so. That's bullshit, these guys are professionals in a cutthroat industry that routinely exploits it's fans for extra money. Games development is tough and that's how you'd expect them to be. For you a failed project means you whine about it on a forum, for them it's their livelihood.

That's fine to a degree, people get what there buying. They can see it, have an idea what it is. If it makes them happy fine. 

Kickstarter changes this dynamic though to the point were now fans are funding some devs, 'idea', based on the back of wild talk and promises. How many times have people on this forum complained about overhyped games that don't deliver and now those same people are being asked to fund these brainfarts from developers who've let them down in the past?

Your money as you rightly say is yours to do as you will, but these things start trends. Obsidian at the moment are gearing up for a third Kickstarter without releasing any backed projects yet, only now are people who've backed them are starting to question if giving money freely is the right thing to do. Roberts is still asking for more money and selling expensive DLC ships that don't exist yet. Like the DLC phenomena, if it works, publishers will use it to make as much money as possible and exploit fanatics. Sounds very much like other large corporate entities that are rightly critised on here...

All of that to a degree would be fine, (I don't agree with it but as you say peoples money and all), apart from the fact that this is all funded on charitable donations so a company can compete in a capitalist market. To me that's exploitative and just plain wrong. 

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