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All Posts by Thradok

All Posts by Thradok

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57 posts found
This Sunday, April 14th Forsaken Studios Technical Director Dave Belcher  and another Forsaken Studios developer (to be determined) will be a guest on the Ban Hammer podcast! The guys over at Twonkhammer will be streaming their podcast recording live on at 5 pm GMT, 12 pm EST. Come join us!
Originally posted by fivoroth

Then I can't review any MMO. WoW and GW 1/2 are the only games where I hit max level. I don't care what people say about endgame because I don"t want to and will not play an MMO for 50-100+ hours just to get to the fun "endgame". But if people are willing to sacrifice their lives just for some "fun endgame", more power to them. I want INSTANT GRATIFICATION! I want my game to be fun right away. I know a lot of posters here will say "oooh, look at this new generation, they are so entitled blabalbla". But I don't care. I want my games to be fun right from the start. I spend 100 hours on games in about 2-3 months. Do you think I am willing to "work" those hours to get to the fun endgame>?

Heh, that's the problem isn't it? How to balance making the game fun for the newbie while letting long time players feel they've got more power/status/whatever.


As for the OP, if I just randomly start playing a game I usually know within minutes. Anything themepark-ish isn't my style so it's pretty easy to sort out games I know I won't like. After that initial time period it goes into 'maybe' mode for a few days to see how things play out.

Originally posted by Fraden

Once again more words on a screen, not many in-game screenshots, images of other things in place of game shots to try and "represent" the theme.


I'm all for this game, but I'm getting so tired of there being virtually no virtual content (pun intended). It's getting old, it's been over a year, walking around an engine with no character model being shown isn't enough. Don't care if it's not finished, start releasing some real content and stop talking about things you have already talked about three times before.

This faction war is nothing new to me, just something to keep people busy.

Oh, do cut us a bit of slack, most games don't show themselves as early as we have. :D

We've been very clear about how far away from release we are, and our stage of development. You may wish to take a break and come back in a year or two. :)

Originally posted by StarI

And their devs are great  and competent  even tho they have nothing to really show yet!!


Did you read the newsletter Dev Update section? Give it a month or two ;)

Right here.

Originally posted by Biskop
Kickstarter has made this tendency even more apparent, but I think a backlash is coming as more and more people feel scammed by fake "devs" promising the moon. Embers of Caerus will probably be the next KS disaster; those guys are also amateurs painting a grand picture of a revolutionary MMO based on nothing but words and concept art, and some people are buying it without asking any questions. It will not end well either.

Dave already commented on this, but I'd just like to add that you may wish to take a look at our most recent newsletter. It's because of sentiments similar to this that we will soon(tm) have at least a little something for people to 'play.' If nothing else it should prove that we are moving forward steadily with development and won't be crashing any time soon.

You can see it here.

Originally posted by Turkish4676

It is great that this niche group of people get a game they can sink their blood thirsty teeth in to. The problem with your logic is that it is too close to the mark in its numerical projection. At the highest level of tens of thousands you have 90,000, otherwise it would be considered over 100,000.

The whole full pvp loot system does not appeal to the masses. If you think tens of thousands is the masses then you are severely mistaken. If you take an average game and estimate its 1 million subs or just players then at most you are closing in at 10% of the population of said game. If you are talking highly populated games then you are closing in on 1% of the population.

The system that you describe will scare off the masses just in the past treatment they have had to endure in other games. Then the people brave enough to try out said game will leave within days after experiencing said madness. Developers have abandoned the full pvp loot system for a reason. No player wants to lose their hard earned rewards. Sure some can tolerate it with some trust that they can re-attain the items lost. Most will not tolerate this system though.

A game company is not going to do very much with a game that has under 100k subs, if it is a sub system. If it is F2P or BTW whatever you better hope that those 2-3k people who actually spend money on those types of games are spending like crazy. It gets old playing with cyber tough guys who think they are great just because they have 35 other guys they connected with that have the same bully mentality, when you have maybe 4 people on your friend list and asking for help in general gets you the, "Google it" response.


Full loot does not mean it is a bloodthirsty gank fest. The planned systems are not entirely dissimlar to those found in EVE, which has several hundred thousand subs, and still growing.

Devs are vets of plenty of MMO's, they've seen first hand what happens when expectations and reality are so far apart ;)
Originally posted by Crunchy222

I just hope they dont go after an MO style skill cap.  Cant STAND having to roll alts to do different tasks in a sandbox.  Made no sense why someone who chopped a lot of wood cant swing a weapon well.

Im hoping for a unique approach to the issue of alt rolling skill caps, and what plauged darkfall as a solider of one and everyone being the same.

Also...i really hope they dont do a MO/DF and focus only on the pvp and combat.  There needs to be several good metagames and roles that dont require combat for this to be a solid sandbox.


Unfortunately its too early in development i think to know if this is going to be a skill cap alt rolling sandbox i lothe so much.  Not sure if i should even follow this or now...not that its anywhere near being complete.


Chopping wood may make you strong,  but it doesn't make you any better at fighting :P

The basic idea is that there is a skill cap you can reach, and after that when you train in new things it pulls points out of your previously trained skills. So, individual caps on a skill as well as a general pool. To use some random numbers, if there are 1000 points in the pool and skill cap is 100, you can train 10 skills to 100, 20 skills to 50, etc. Keeping in mind that power growth shouldn't be as massaive as in many games, so having a skill at only 60 or 80 % will still be good, instead of completely worthless. In theory ;)

And don't worry, it won't just be pvp deathmatch all day. The devs come from MO and DF and don't want that to happen, along with the myriad other issues in those two games.

Hey all, we've released some awesome new art and lore for a creature from the continent of Qadaroth, the draaven! See them here! The artwork is from concept artist Travis Herdt, and the lore is from Lead Writer Mark Hope.

Hey all, there is a new installment of the Stars Like Ice webcomic up today. You get see the latest action here.

Also remember our newsletter will be coming out at the end of the month, so remember to sign up for the latest info from the developers!

We have some new lore today from Kerryanne Leach, a writer here at Forsaken Studios. We are visiting the jungles and swamps of the Onakawan people on Nupoanqa. Read the story of a young man's right of passage among these people here.

This week we have another musical piece, entitled the Aalnarech Saga - Part 1: A New Age! This is the first part of what will be a series of pieces themed around Aaldnarech (expect a similar series for each continent in the future!). This piece is inspired by the time just after the apocalypse, when people are just beginning to come to grips with the new face of Caerus.

Find it here.

Composed and produced by Miles Hancock, with cello performance by Robert Jones, and sung by Gabriel Wolf and Miles Hancock (with some help from the Caerus Choir ).

No, Grokk, totally different :P They're, uh...smarter, and have more varience as a species. Yeah. Totally not ogres or big orcs or anything!

The brutes have eaten Yoppa. I think it might be my fault. I probably should have woken him before fleeing our camp. At least they had the decency to cook him first.

When their festivities die down, I begin my return journey to Halfrost. Until then, I dare not reveal myself. Galfrud Sevator himself commanded me to learn all I could of these beasts – my observations must reach him at all costs. Even poor Yoppa.


Get the rest of the story and the art for the burtal Grokk here.

A story out of the deserts of Qadaroth, we have a tale of what happens to thieves in the Necropolis Bazaar. Read of the mystery, danger, and treasure of Qadaroth here.

This is the first installment of our new content release cycle which will have something new for you every week, so check back often!

Hey all, we've started our 2nd competition. One of our testers ran accross a continent, and if you guess how long it took, you could win a nice 256GB SSD. Get the full info here.
Originally posted by Crunchy222


My guess is that FS came here to gain hype (not the rating actual hype) for their game for investment purposes, only reason you would list a game this far off from launch, and i dont have an issue with this tactic.


No, as I said FS only recently (last couple of weeks) gained control of the forums and info here. They didn't start this.

Yeah, Forsaken Studios hasn't done any huge amount of advertising. The forums here only recently came under offical FS control. The largest advertising was during the Kickstarter campaign, and that has been over for a while, goals accomplished. It has been almost entirely word of mouth.

Got some new concept art released, and we're told the actual models came out nicely as well :)
Good to hear :)
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