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All Posts by Distiler

All Posts by Distiler

19 Pages « 1 2 3 4 5 6 7 » Last
364 posts found
Originally posted by Naral
Originally posted by Distiler
Originally posted by VultureSkull

No doubt you were expecting something different which does not fit in with an MMO, maybe more scripted stories ala a single player game. If you were expecting that then ofc you will be disaapointed as this is not a sngle player game. 

 

 

Hei, STO is full of scripted stories that are linked with the films and series. Some of the best quests in mmo industry are in STO. Some go for 10 or more lvls. Almirant Quinn give those storylines (at lvl 20 it changes to another almirant, T'Nae I think).

The problem isn't the content that is there, it's the content that isn't. There are some pretty good stories in the game, some quests are fun and well done, but you run out of them quickly, and for the most part they still feel like single player experiences.

Don't get me wrong, I am having fun in the game, but am not such a fan of the IP or Cryptic that I am going to see that it's not a turd painted gold. I will stick it out to the 45 day patch (I am not optimistic that anything great will come of that given my experience with CO) and/or until I make admiral, and see how things are, but so much would have to change for me to see myself playing this game in three months, let alone a year, that I can't imagine sticking with this for the long haul.

Looks like I might give FE a try soon.

I also think that when you reach almirant and finish the storylines, the game is done. Same thing happens to me with most mmo, except EvE and Galaxies. But also happens with most non-mmo games when you beat the end boss, like paying 50$ for 20 hours of gameplay. I can't understand ppl playing WoW for years, but if they enjoy grinding, well, so be it. I stick with mmo's as long as storylines are compeling or because sandbox tools are quite interesting so to "live" in a virtual world. Otherwise, I cancel. EvE has rp and sandbox tools, Galaxies too, STO has storylines.

Originally posted by Kyleran

Actually, no, STO should be a fun game even if the player has never seen an episode of Star Trek in his or her life.  If it only appeals to fans of the lore, it fails the definition of a good game.  (see EVE, what the heck is the lore about in that game, I have no idea, but its my favorite MMO to play).
 

 If you know the lore you enjoy it more than if you dont, in World of Warcraft, in EvE, in Galaxies, etc. If you don't, you enjoy the game mechanics mostly, but you loose some of the enjoyment about the storyline. Both ways STO is fun, but if you remember films and series, you'll amaze at lots of quests. Exactly in Galaxies, but in STO questing is linked in long storylines, not in mostly independent quests.

Otherwise, I don't think about STO or SWTOR as mmos, but an hibrid between single player, multiplayer and mmos. Both have something in common, history is the central theme, and in both you really need to read and remember storylines to really have enjoyment. The typical trend of picking all the quest in a zone and having the journal full is bad for those kind of games, you get lost in stories that in most cases are linked in STO and, it seems, will be in SWTOR.

BTW, CCP lore in EvE is awesome and extensive (not as much as Star Trek or Star Wars of course), but it does not affect day to day play except if you're in a roleplaying corp/alliance. I was in Ushra'Khan, and gaming experience there owns any non-rp corp/alliance.

Originally posted by VultureSkull

No doubt you were expecting something different which does not fit in with an MMO, maybe more scripted stories ala a single player game. If you were expecting that then ofc you will be disaapointed as this is not a sngle player game. 

 

 

Hei, STO is full of scripted stories that are linked with the films and series. Some of the best quests in mmo industry are in STO. Some go for 10 or more lvls. Almirant Quinn give those storylines (at lvl 20 it changes to another almirant, T'Nae I think).

 I don't quite like that review, I'm an avid EvE and STO player and I think both are very good games at what they are trying to achieve. EvE is the best virtual world out there and STO is like a Star Trek TV season in gaming format, but the writer didn't pay enough attention to the chapters (storylines). Perhaps the writer doesen't remember neither the original serie or the more modern ones like DS9 or Voyager, or the films. If you remember well them, playing STO storylines is really like watching a TV serial with a lot of connections with those past series and films, the most well done PVE questing experience in a mmo ever. And I'm not talking about 1 quest, I'm talking about storylines, series of linked quests, that go for like lvl1 to 20 or more (I'm at lvl 21), like the most prominent Miral Paris and augments storyline.

You really need a reviewer with solid knowledge about Star Trek franchise to review STO. Even more, you need to know about Star Trek to enjoy this game, otherwise it's like other mmo, with a few innovations here and there.

 

I'm really agree on the documentation, trying to understand how things work is hard in the game. Also, I don't think it's an mmo in the classical old-school meaning. I don't even think it tries to make players stay ingame for years like EvE, Galaxies, etc, it's more like a game than a world, but that doesen't mean it is not a good game.

 

The last link mmmhh fun but I don't like it.

Well, the game it's fun and cost me very cheap (21€ at direct4drive) but those are not subscribers, the 1 milion figure is registered accounts on forum/website, and everybody can register there (It's supposed to change in the future). I suppose that, anyway, it attracted a big number of subscriber, but it's pure speculation.

 Let's be honest:

"...over 1 million Star Trek fans have created accounts at the official websites."

Many people have an account on STO forum and is not a subscriber. Like almost always, marketing boys trying to say what they are not really saying.

There was a time when the montly fee included everything. CCP includes also expansions.

I also recognize the monthly fee has not increased with inflation in the last decade, that is also true, but Star Trek Online is not an mmo and it doesen't require even a fraction of tecnology a  real mmo like EvE needs.

Cryptic is not gonna gain playerbase trust with this kind of greedy policy and the game will suffer.

 

STO, althoug a very fun game, is not an mmo in the classical meaning of the concept. You can't join more that 50 players in the same instanced zone (and that is a big social zone, instances are usually smaller: 5-10). There are lots of shooters and flight simulators that exceed that by far. STO is like Guild Wars (FAQ says it's not an mmo but a corpg), but with a monthly fee.

This is like trying to redefine the concept for profit. I don't think it's an honest policy and, eventually, this will blowback.

 Are there buddy invites? didn't know. I want one too :p

You, and me btw, wanted a Star Trek "world simulator" and we've got just a multiplayer game. That is the state of mmo developers, a genre that we all thought started many years ago with the mission of developing "worlds" and ended like this. Star Trek is much more that this shooter, it's about the future of humanity, socially, economically, ethically, technologically, etc.

I really suggest you to go read Star Trek books, review movies and enjoy TV series, the experience is much much better that playing just a simple (but fun in small doses) game for hours and hours and hours.

Perhaps, in the future, Cryptic will make some changes if more and more players demand another kind of approach to the game, althou the basics of the world, a really tiny universe, has already broken the premise of exploring a vast universe. This interview suggest some interesting bits: http://forums.startrekonline.com/showthread.php?t=70875 

 

Very good and appropiate article! MMOs can ruin lifes, many examples out there. Devs know they're creating game dynamics not focused on enjoyment but addiction (basically grind) and someday those corporations will get a blowback.

 

Not playing any mmo currently (since many months ago)...but testing STO beta XD (what a grind!)

 The combat system kinda kills my gaming experience with SWG. I could never felt satisfied with it, it's like I need three hands and I end with the hand in pain. They should take a look at Star Trek Online ground combat, that is fast paced and action oriented, but easy to control and satisfying.

 I did the same. I logged just fopr curiosity and the next day got the offer. It has to be some kind trigger.

Many alliances have roleplayed with CCP...

The thing in this matter is that an NPC entity wanted BoB space. As you will do with any player alliance wanting to come to your territory, there are fees involved (and it's actually cool you can do it in rp way! no other game will do it...).

 

I don't know what you're trying to do. Maybe marketing damage or something like that. But look, all is in the archives!

So, have a nice journey!

Hey about those bpo it was a shame, even for most of them. But it's old news and all was already talked.

About account sharing, it breaks EULA but EVERYBODY does it. I don't do it myself, but I don't find it gamebreaking in any way. But hei, it's CCP's game.

 

But I was just talking about the Blood Raider role play stuff. And that was interesting knowing BoB was already there and rented space to Blood Raiders, wasn't it?

From the official forum (and I didn't know it myself, everyday one learns something):

 

1. CCP (as roleplayers) had meetings with all "alliances" before the alliance system was implemented in the game.


and


2. Blood Raiders moved to Delve after BoB did (they had some hisec system in the middle of empire earlier). CCP basically said to BoB that hey guys, we'll move in some NPC stuff in Delve, put systems under blood raider sov and put in some stations that anyone can dock in. Surely that is anti-BoB cheating... Why are you surprised to see that there were some negoiations about such a move?

 

 

So as you see, from an rp point of view, is like BoB let Blood Raiders live in Delve, for a fee (standings I think).

 

PD: this thread is terrible

 

 

 

Originally posted by cosy
Originally posted by Ex0dUs101

Sir, you fail at sov.

Best explanation :

The pos's have been anchored with non-contested sov, so when the alliance was recreated there was no need to re-calulate sov. The first dt after kenzoku towers were tagged w/ the new alliance name they automitcally get sov one. This isn't a bug or miscalculation, it's how it works.

Its not a bug, its not an exploit, its exactly how its always worked. The knowledgebase is wrong, thats been known for a long time.

this is funny part "The knowledgebase is wrong" that is official content made by CCP is like "the holy bible" i am curious what CCP will say about that  anyway CCP have to lose from this.

 

 

Seek help from a doctor my friend.

And, if it was a bug it has been happening since ages ago and it wasn't an exploit because the single reason that it can't be avoided in fact! CCP hasn't fixed it for a reason and the knowledgebase is old and incorrect in many ways. Maybe it has even happened to you! LOL

EvE uses a single "world". All users play in the same universe. It's not like others mmo that are divided into X "worlds", "realms", "servers", etc with like 3-5k concurrent users. EvE has the world record in concurrent players in a single "world" since some years ago. Every now and then the record is broken.

That is very important for a lot of reasons, one of them the simulation of a real economy. You need lots of people in the same "world" to recreate accurately how a real economy works.

There were 47,207 pilots online at 19:54 GMT on 11 Jan 2009.

This new record broke the previous records set on 4 Jan (45,186 at 20:41 GMT) and 21 Dec (43,697 at 20:25 GMT).

 

The 50k barrier is near!

Exactly to discourage RMT. People with time can pay the subscription with in-game currency by buying a game time code purchased with $ by those without time. As you can see demand is limited, you can't directly buy ingame currency and you can't buy as much as you want. CCP doesen't win anything with that because at the end just 2 subscriptions have been paid, both paid by the player who sold the game time code to the other.

19 Pages « 1 2 3 4 5 6 7 » Last