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3 invites left, send me a private message with your email. |
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Still got 1 21-day trial. PM with e-mail. |
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I did the same. I logged just fopr curiosity and the next day got the offer. It has to be some kind trigger. |
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I have 3 buddy invites left, PM me and I'll send one. |
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Many alliances have roleplayed with CCP... The thing in this matter is that an NPC entity wanted BoB space. As you will do with any player alliance wanting to come to your territory, there are fees involved (and it's actually cool you can do it in rp way! no other game will do it...).
I don't know what you're trying to do. Maybe marketing damage or something like that. But look, all is in the archives! So, have a nice journey! |
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Hey about those bpo it was a shame, even for most of them. But it's old news and all was already talked. About account sharing, it breaks EULA but EVERYBODY does it. I don't do it myself, but I don't find it gamebreaking in any way. But hei, it's CCP's game.
But I was just talking about the Blood Raider role play stuff. And that was interesting knowing BoB was already there and rented space to Blood Raiders, wasn't it? |
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From the official forum (and I didn't know it myself, everyday one learns something):
1. CCP (as roleplayers) had meetings with all "alliances" before the alliance system was implemented in the game.
So as you see, from an rp point of view, is like BoB let Blood Raiders live in Delve, for a fee (standings I think).
PD: this thread is terrible
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Originally posted by cosy this is funny part "The knowledgebase is wrong" that is official content made by CCP is like "the holy bible" i am curious what CCP will say about that
Seek help from a doctor my friend. And, if it was a bug it has been happening since ages ago and it wasn't an exploit because the single reason that it can't be avoided in fact! CCP hasn't fixed it for a reason and the knowledgebase is old and incorrect in many ways. Maybe it has even happened to you! LOL |
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[EvE Online] Concurrent players record broken...again!
Jita (General) « EVE Online 1/11/09 4:54:25 PM
EvE uses a single "world". All users play in the same universe. It's not like others mmo that are divided into X "worlds", "realms", "servers", etc with like 3-5k concurrent users. EvE has the world record in concurrent players in a single "world" since some years ago. Every now and then the record is broken. That is very important for a lot of reasons, one of them the simulation of a real economy. You need lots of people in the same "world" to recreate accurately how a real economy works. |
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[EvE Online] Concurrent players record broken...again!
Jita (General) « EVE Online 1/11/09 4:32:49 PM
There were 47,207 pilots online at 19:54 GMT on 11 Jan 2009. This new record broke the previous records set on 4 Jan (45,186 at 20:41 GMT) and 21 Dec (43,697 at 20:25 GMT).
The 50k barrier is near! |
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EVE Online: Quantum Rise Launches Nov 11
News Discussion « General Discussion 11/04/08 3:58:16 PM
Exactly to discourage RMT. People with time can pay the subscription with in-game currency by buying a game time code purchased with $ by those without time. As you can see demand is limited, you can't directly buy ingame currency and you can't buy as much as you want. CCP doesen't win anything with that because at the end just 2 subscriptions have been paid, both paid by the player who sold the game time code to the other. |
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It's a metaphor jezzuz I'm talking about the concept, the idea, etc that made LA bring the original NGE to SWG. The word sandbox or "world simulation" was banned and accused since then, until today. |
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"Star Wars Galaxies is an incredible game and I think having a game with ground and space, inside the sandbox experience, it's something we're excited by." If there was still any doubt, NGE original concept is dead (and transferred to Bioware). Long live SWG! About time :p |
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Well, I think we all agree there are interesting features in each of SWG incarnations that will be nice to have mixed in today's SWG. The best of each world. This is why I started the thread, to express the "feeling" that SOE needs to do this in order to differentiate from Bioware's TOR and stick with the Star Wars virtual world experience and continue operating without interfering with Bioware thus not being forced to close the doors. What SOE can't do is trying to compete in the same range of customer target, the NGE target player is now officially lost. |
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What is your one piece of advice to the development team of ST:tor?
General Discussion « Star Wars: The Old Republic 10/26/08 6:21:20 AM
Your target audience is not the whole world. Your target audience is mainly Star Wars fans. That is my obvious observation ^^ |
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Originally posted by Obraik
Well yeah I've been thinking on that too. But it's so easy to bash SOE, at the end they are the executors and we don't really know what's going on between them and LA. Anyway, I agree that LA was the gripping hand in the SWG history of failures and in the last weeks we have seen it clearer. |
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Originally posted by Obraik I think the pressure will be off SWG to lose its sandbox appeal with this new game coming out and we'll see more features in the game being added that embrace the sandbox, open endness and the crafting/economy the game has. This has already started with GU5 with the WS revamp and previously with Storyteller. I think we'll see more of that with the upcoming Game Updates which focus on the crafting professions, player cities and guilds.
That is what I've tried to say. I didn't meant to "bring back pre-cu", but to introduce features that could appeal to the classic community (some old, some new). In fact as you say it has already happened and the trend continues. A game update centered around player cities and guilds is the best example. This is good for SWG, focusing in a well defined playerbase, not just trying to appeal to everyone. Raising the review and user ratings, generating better word of mouth and consolidating into one of the few sandobox mmos in the market. It seems so ovbious, lol. I wonder if SOE will try this or what, we all know they are the best at the worst decisions |
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OP was pretty accurate, except the timeline. But the part about instancing, solo epic history mode, team multiplayer, etc. was right! |
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Hype is for the lesser ones :l |
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Hi I was thinking that TOR will cater to the mass audience that SOE tried to bring to SWG with the NGE. We all know SOE failed at that. TOR will alienate even more people from SWG when it launches, we all know. But...I think if SOE focuses in a more hardcore, crafting and/or mature SWG and brings back more of the classic features to SWG, it can bring back life, because there are going to be lots of people that won't like that new TOR. Just forget about the NGE target audience, it's lost and will be more distant when TOR launches. SOE focusing on the classic and original audience seems to me the only way to differentiate and succes in the thunderstorm. Think about actual SWG with some of the last nice additions, but also with classic features like skill system, classic combat system, no levels, weapon accuracy vs distance, decay, etc. and focused on making the hardcore, crafting and/or mature players really enjoy a simulation of Star Wars world, not just a game of heroes and villains. What do you think? can it be a reborn of SWG, in terms of classic standards and subscriber base if SOE plays well cards? (that means, do what the playerbase has been telling you for ages, for once at least)
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